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Charged with the responsibility of teaching members of the community a promised curriculum, strategy leaders in education work diligently to put together a detailed plan for future success. But without a reliable way to promote visibility, enforce accountability, create alignment, or support collaboration in a live, agile plan – education plan implementation becomes just another dust-collecting brochure to show the Board or parents.
Strategists of school districts and higher education institutions share many challenges, like increasing graduation rates, boosting institutional effectiveness, and bolstering enrollment. Allowing resources like funding, facilities, technology, and personnel to operate without driving successful outcomes is a waste. Don't get stuck in a loop where you'll "do better next year." Improvement is an active process, and with the right best practices, success management services and technology solutions – impactful implementation is possible.
Most school systems do their planning in spreadsheets – LOTS of spreadsheets. As you execute your institutional goals, your organization can get out of alignment when using a single, unchanging document. AchieveIt's platform and services give you the ability to implement with agility and adaptability, while helping you properly track, monitor, and report on the progress of your district's or institution's strategy. We'll save you the hours hunting down colleagues, cutting and pasting from emails, and combining spreadsheets so you can use your time to drive better education plan implementation.
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Our Customer Success Managers are the experts when it comes to education plan implementation. Having seen and managed thousands of plans, we'll teach you what we know works so you can focus on teaching others. Schedule a call with us today to learn how world-class organizations are overcoming their execution challenges to see better results.


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Reserve your spot at our COMMUNITY CRAWFISH BOIL, BEER& BAND event [music by jazz quartet Laissez Foure] on Sat, May 7 from 5-7PM at our Courthouse location in Arlington, VA [the next one is back at our Capitol Hill location on Sat, May 21]! Crawfish Boil Food Fest Tickets are $45 and get you hot, juicy, spiced up Louisiana Crawfish & Peel-n-Eat Shrimp with peppery New Potatoes & Corn-on-the-Cob, quarter Muff-a-lottas, Cornbread and Cajun Coleslaw. Wash it down with Abita — $15 Beer Tickets = four pours. [One food ticket minimum required for entry.] So grab a cold one and start peeling, sucking and eating a true Bayou delicacy!
Call Bayou Bakery in Courthouse for tickets - 703.243.2410!

subset: commoncrawl


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- 3 days easy trekking tour in Mai Chau
- Good for couple, family, group of friends
- Homestay overnight, eating with the local people
Day 1
08.30 am leave Hanoi for Mai Chau. After 4-hr beautiful bus ride we reach Pom Coong, a village of the Thai ethnic minority in Mai Chau valley. Lunch in Pom Coong Village. In the afternoon we take light walk on village road to Xo, a village of the Thai ethnic minority. Dinner and overnight in a local house.
Pom Coong Village is situated in Mai Chau town, Mai Chau district, prompting the tourists' curiosity right from its name. Here, Thai people have known how to promote the tourism industry right from their daily life. From the stilt-houses, the daily activities to the beauty of cultural life has established and developed the tourism. A journey to Pom Coong Village actually offers a great opportunity to explore the outstanding nature beauty and culture richness of Mai Chau, the gateway to the impressive Northwestern area of Vietnam. Mai Chau travel to the village provides both physical activity and the unique chance to observe a way of life that has changed little over the centuries. Together with Lac Village, Pom Coong Village gradually becomes the appealing tourist attraction in Mai Chau in particular and Hoa Binh tourism in general.
After breakfast at the home stay we say goodbye to the host and walk to Buoc Village. On the way we would see villagers working on rice paddies and children going to school. Lunch on the way. In the afternoon, we will reach the beautiful village of Van. We will spend the second night with a local family.
After breakfast at the home stay, we walk on village roads which run between mountains and rice paddies. We reach our lunch stop, Van Mai Village, around 11:30am. Lunch in a local house before taking a bus ride back to Hanoi. We would arrive in Hanoi around 5.30pm. Trip completes in Hanoi.
- Hat
- Sun block
- Sunglasses
- Trekking boot
- Original passport
- Rain coat, toiletries
- Anti-insect repellent
- Sleeping bag (optional)
What's Included
- Local cook
- Meals as indicated
- Homestay permission
- English speaking guide
- Private round-trip transfer with A/C
- Entrance fees & Sightseeing fees
What's Not Included
- Drinks
- Travel insurance
- Tips & personal expenses
For more information about Vietnam tours, please visit our website. Have a nice trip!


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Itasca Food Pantry
Hunger is exploding.
No one wants to believe hunger is a problem where they live, but the reality is, hunger is in every area no matter how big or small. In 2009, nearly 1 in 10 Illinois residents received emergency food.
If you are a resident of Itasca and need help, please visit us at the Itasca Food Pantry. Bring a valid photo ID for services.
Greater Itasca Food Pantry is now a 501(c)(3)
In 2014, the Greater Itasca Food Pantry applied for and was granted its charitable status as a 501(c)(3). All donations to the Food Pantry are tax deductible. You may request an official acknowledgement of your donation at the time it is made. All we need is information about the donor: name, address, amount of donation or approximate value of in-kind donation.
How You Can Help
Volunteering at the pantry
The Greater Itasca Food Pantry was founded in 1993. It was run entirely by volunteers who were committed to serving people in need. We are proud to say this is still true today.
More than 20 years later volunteers continue to play a critical role in providing food to more than 80 families each month. We draw volunteers from local churches, schools, businesses, and the community at large. The volunteers' passion and commitment to serving those in need unites us in the fight against hunger.
Join the Greater Itasca Food Pantry volunteer team today! Please sign up to join us on Saturday from 8:30 am - 11 am at your convenience. If you are part of a group of four or more people interested in volunteering, or wish to schedule a large group during the week (Monday thru Friday), please call us at 630-607-9943 ahead of time.
2017-2018 Volunteering Hours
Donate Food
Donors who occasionally have 100 pounds or more of food can schedule a pick-up on an as-needed basis. If you have a donation that you would like picked up, please call us at 630-607-9943. We request a 24 to 48-hour notice.
Donation guidelines:
The Greater Itasca Food Pantry has strict food safety guidelines for the food that we accept. We gratefully accept perishable and prepared foods maintained in safe temperature zones and chilled or frozen before being donated. Donated food must exclude foods previously served to the public.
Food Drives:
Itascans can help feed their hungry neighbors by organizing food drives in their schools, businesses, and places of worship. Please join in and help us feed hungry men, women, and children.
The most needed foods are:
canned soup
canned chili
canned stew
canned chicken
canned pasta (spaghetti o's, ravioli, etc)
ramen noodle
dry pasta
spaghetti sauce
canned tomatoes (diced, whole peeled, crushed, etc)
diapers (sizes 4, 5, and 6)
canned pet food
pinto beans
Donate Funds:
Your gift will be put to use helping to provide food for people in need. The food pantry does not pay a salary to any employees and the village donates the space and utilities; therefore, we are very proud of the fact that almost all of the money goes directly to the recipients. (We pay for office supplies and other supplies as needed to keep things running.)
Donate Online:
Making your gift online is the most immediate way to put your dollars to work.
Donate by Mail:
Mail your check to:
Greater Itasca Food Pantry
P.O. Box 202
Itasca, IL 60143


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About the Piece
This series is about our relationship to the land. My process for making collages like these takes a lot of time and consideration and sometimes includes failing a couple of times before reaching the final result. I want these to show quiet moments alongside moments of power and disruption, as well as tangents that occur where materials intersect or overlap.
Print Details
• Archival pigment print on premium ultra smooth 100% cotton rag paper
• Each print is accompanied by a certificate hand-numbered and signed by the artist
• All prints include a ½" to 1" white border on all sides
9"x12" - Edition of 50
13.5"x18" - Edition of 25
18"x24" - Edition of 10
Framing Details (optional for US customers only):
All framed prints have a finished size of roughly 5 inches larger than the print size - for example, a framed 20x20" print measures roughly 25x25"
• Matte black or white lacquered wood, mitered, and glued
• Acid-free 100% cotton rag bright white mat board
• Ultra-clear ⅛" acrylic glazing
• Sealed on reverse with 50 lb acid-free kraft paper
• Artist-signed certificate mounted on back with photo corners
• Mounting hardware with hanging brackets and wire included


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Berner 54 Inch 3 in 1 Slate Combination Game Table - Dark Walnut
Product Description
Berner 3 in 1 Combination Game Table: Converts instantly from a dining table to an 8 position poker table with the flip of the top.
Remove the top to reveal the Slate Bumper Pool option.
This is the only Brazilian Slate topped Octagon Combination Game table in the industry!
54" Octagon in Dark Walnut Finish.
Hard Wood Dining Table
Poker Table
Bumper Pool Table with 3/4" thick Brazilian Slate.
Poker side: 8 built in drink holders with 8 sections to hold your chips
Retractable pockets for balls.
Black Leatherette Poker top
Top and base of selected hardwoods and veneers
Solid wood foot pedestal
Included accessories: Balls and Cues
Size: 54" x 54" x 30"; Weight: 375 lbs.
Matching Chairs sold separately.
Product Reviews
Customer Ratings & Reviews
Shipping Details
Shipping Information for Berner 54 Inch 3 in 1 Slate Combination Game Table - Dark Walnut
Self-Service Curbside Delivery
With curbside shipping, the freight company is not responsible for carrying the product into the building, unloading the package from the truck, or assembling your purchase. For heavier items, we strongly recommend you have the appropriate assistance available at the time of delivery. The freight company will notify you by phone to schedule a delivery date and time window. Typically, there will be a four-hour time frame for the delivery and someone must be home for the item to be delivered.
Lift Gate Service
This services adds a lift gate to the back of the delivering truck to assist in unloading the product from the truck and down to the ground level. Driver is not required to carry the product into your garage or home, nor assemble the product. You should have appropriate resources on location for getting the product into your home or business.
Garage Delivery
Freight company will deliver to your garage. If this option isavailable for this product, only select this service if it is a driveway of reasonable length and slope, otherwise additional charges will apply. Delivery zone must be able to accomodate the use a pallet jack from the truck to your garage with no obstacles and smooth surfaces the entire distance.
Installation Services
We have an extensive network of installers throughout the country that can assist you with setup and installation of your product. This is our white glove delivery service. Installation price includes first floor delivery, with easy access to the desired room. Please contact us at 800-543-9020 for a custom installation quote on any special requirements that include additonal challenges such as basements or stairs. Additional charges may apply based on the unique circumstances.
Warranty Details
Berner Billiards products are warranted against manufacturer's defects at delivery.
The game table is warranted for one year by manufacturer for indoor use only in climate controlled environment. Warranty does not cover misuse or abuse to any component.


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Perdition's Mouth: Abyssal Rift - a Horror-Fantasy Co-op
This is not your typical dungeon crawl. Unique intuitive and elegant euro-style mechanics combined with strong co-operation and a dark and deeply immersive theme puts Perdition's Mouth in it's own category. It combines the tactical elements seen in blockbusters such as Myth (v2), the struggle to survive from Posthuman, and the awesome dungeon crawling of Descent and Sword & Sorcery.
No dice? Rondels? No gamemaster? Hand management? Crucial co-operation? All in a dungeon crawl? Yes! Keep reading and see...
The game designers of Perdition's Mouth: Abyssal Rift (Timo Multamäki, Thomas Klausner and Kevin Wilson) set out to implement a new kind of dungeon crawl. One that embraces the European school of game design with clever and elegant mechanics and emphasizes strategy while minimizing luck. Cooperation, planning and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer, including the enemy's devious and challenging AI.
Kevin Wilson, famed designer of Arkham Horror and Descent: "The way the rondel worked, the unique feel of each hero, and the gritty horror fantasy theme all appealed to me, as there was nothing else like it on the market. I think this is a real winner!
There are a very few exclusives, but still a few in this campaign. These three items will never be available in retail channels:
- The bonus Wound card that Timo designed for beating the second social challenge.
- A Bonus Scenario designed by Adam & Brady Sadler
- A very nasty Response card that Timo designed for failing the first social challenge
Here's an updated full list in text format of what's in each pledge tier.
Written reviews:
- Meople's Magazine (English)
- AmeriTrash.nl (Dutch)
- Roachware.org (German)
The heroes you'll play are not the usual bland, stereotyped adventurers you'll find in most fantasy worlds. These are imperfect individuals, each with strengths and weaknesses, and they will have to prove that they are heroes through actions, not boasts.
All miniatures are delivered UNPAINTED, but PRE-ASSEMBLED. You can see here what they look like when painted (by our team members).
We'll be releasing more art and details about the game's characters throughout the campaign. You can find some information now on our website.
You can follow us on social networks and unlock additional content! Help us get more and more people involved in this campaign; the more followers and fans we get, the greater the rewards.
Perdition's Mouth: Abyssal Rift can be played in either standalone or campaign mode.
Together, the scenarios form a campaign into the depths of the Abyssal Rift, where your choices and outcomes in one scenario profoundly affect your chances for success in the next. Will your heroes triumph in the end, or allow their grievous wounds and emotional scars to overwhelm them in defeat?
Each scenario is played out through rounds of combat against enemies controlled by the game itself. In each round, players will choose an action from the Stone of Destiny.
The limited number of spots on each action spoke means that players must collaborate and make meaningful choices about when to activate them, encouraging them to discuss how best to achieve their goals before the scenario overwhelms them. Lone wolves never last long in Perdition's Mouth. Read more about the rondel mechanic from here.
Each Hero has a sheet showing the values of your character's five attributes: Action Points, Range, Hit Points, Attack, and Defense.
Players gain action points according to their character sheet and may spend them to perform actions from the Rock of Destiny like moving, attacking and using powerful special abilities.
Each hero has a unique deck of Hero cards. There are two type of cards in every Hero's deck:
- Feat cards: These Hero cards provide a variety of powerful abilities such as magic attacks, tricky movements, healing prayers and many others.
- Numeric cards: These Hero cards have a large number printed on them. You can play numeric cards to boost other actions and abilities.
Match the symbols of the actions on the Rock of Destiny with those shown on your Hero cards to play them. If you can't match the symbols, you may improvise and play them as multi-purpose +1 cards instead.
Aiding your fellow heroes is one of the core mechanics in Perdition's Mouth, and it may well be the difference between survival and defeat. You can play your Hero cards during other players' turns to help them beat enemies, move faster, open or break doors and treasure chests, and much more.
However, there is an element of chaos and dread inherent to any life-or-death struggle. Will your hand shake when aiming at an overpowered enemy? What about picking a lock while running away from a bunch of bloodthirsty pursuers?
You draw Response Cards when performing certain actions, like during combat. The number stated on the cards will then apply to and modify the results. Sometimes the chaos will act in your favor, but other times your problems will just get worse.
Each round in Perdition's Mouth consists of two phases: the Hero Phase and the Enemy Phase. During the Hero Phase each player, in player-chosen order, selects and performs one action from the Stone of Destiny.
You need to spend 1 Action Point per Action Spoke to move around the Rock of Destiny. You might not have enough Action Points to always be able to reach any Action Spoke, though you get to skip over an Action Spoke if all its peg holes are occupied. This makes the order of play even more critical!
Choose your actions carefully! Since you cannot remain on the same spoke, think ahead to your next turn when you will have to choose a different action, and consider the number of Action Points you'll have to spend to reach the desired spoke.
If you're brave enough, during your campaign you may get yourself some additional items and gear to give your character some extra help in upcoming battles. Treasure Cards are added to your backpack and you can equip and use them at any time.
If you are truly a Hero though, you will not shirk the responsibility of rescuing the poor souls being captured for who knows what nefarious purpose. When you rescue a victim, you draw a card from the Victim Hero deck and add it to your hand. It will add a strong numeric card to your Hero deck.
Enemy Phase
Once all players have completed their turns, the Enemy phase takes place, which is controlled by the Enemy Watchstone.
In the center of the Enemy Watchstone is a dial, which is rotated to track the Threat level of the scenario (the image above depicts a current Threat level of 2). The Threat level represents how dangerous you are as perceived by the cultists, and it changes during the game depending on your actions.
The Enemy phase begins by drawing a Response card. The number on this card determines how many spokes the enemy peg moves clockwise on the Enemy Watchstone. Then all enemies perform all of the actions the enemy peg has moved through (not just the last one the peg ended in).
Want more details on how to play? Great! Have a look at the close-to-final rulebook here or study a our learn to play guide from here.
Want to try out Perdition's Mouth right now? Check out the Print-n-Play version here. Also read a brief FAQ about making the most of it here.
Want to try out playing it on your computer? Go here for the VASSAL computerized module of PM and get to slaying cultists!
To minimize costs for our backers, we are covering the cost of shipping the completed games from manufacturing to distribution locations in the US, EU, Australia, China, and Canada. We have established relationships with reliable fulfilment centers that are experienced with major projects.
Due to the high cost of manufacturing and assembling all of the custom parts for Perdition's Mouth, the last leg of the journey has to be partially covered by backers. Please add the following shipping amounts to your pledge for the Retail or Exclusive tiers:
- USA, Canada, Australia & EU: $10 USD
- Switzerland, Norway, Lichtenstein: $17 USD
- China, Taiwan, Thailand, Maleysia, Philippines, South Korea & New Zealand: $21 USD
- Russia, Belarus, Ukraine, and anywhere else: $30 USD
Shipping for the Gamer's Bargain Bundle is outlined in the pledge tier description and Kickstarter will ask you to include the required shipping when you set your pledge. Please note: Norway, Lichenstein and Switzerland in the Gamer's Bundle were posted incorrectly and cannot be changed now. The correct shipping price should be $7 USD. Pledgers in those countries at that tier will be refunded the difference after the campaign.
We're excited to make available some add-ons that will be available for purchase with and after this campaign:
- The World of Perdition's Mouth – A digital book full of details on the inhabitants, both heroic and vile, that live in the universe of the Abyssal Rift. Info and art of the treasures, maps, game graphics, and more! – $20 (Included in the Gamer's Bargain Bundle)
- Hero Trait deck – optionally adds more personality to the heroes along with unique benefits for each – $15 (Included in the Gamer's Bargain Bundle)
- Printed translated rulebooks – including localized symbol sheet - $10 (Currently planned are versions in German, French, Spanish, and Italian)
- Promotional "Zero sided" die – Campaign exclusive design will not be made available outside of the Kickstarter – $5
- "Backer" t-shirt in Arctic Union blue (sample) – $30
- Have your game signed by the dev team – This is the same option that Essen Pick-up backers are getting, without the trouble of driving all the way to Essen! – $6
- Expansion: Hideout – featuring Neshilim, the deposed despot (see updates #16 and #17 for details) - $35 (Included in the Gamer's Bargain Bundle)
- Wound Promo Deck – A pack of nine extra-brutal wound cards designed by our awesome backers and fans to supplement the existing wound deck. Details in update #26 and its origins in this thread. – $5
- Portcullises and Levers – includes three lever miniatures and three portcullis miniatures, which will replace the cardboard tokens in the base game. – $20 (Included in the Gamer's Bargain Bundle)
- Additional Victims –You can order additional victim miniatures (either kind). Note: The Kickstarter Exclusive box comes with enough miniatures for all of the included scenarios. But if you would like more of one or the other... – $5 each
- Painting Guide – DDP, with the help of our fans, will create a detailed painting guide for Perdition's Mouth Miniatures, delivered in multiple digital formats with high resolution images and links to materials used for easy access. – $5
- Black Hat – International Standard OR Nordic Premium Edition – $45
- Modern Society – $15
- Inquisitio – $15
NOTE: Shipping for all add-ons is included for EU, US, Canada & Australia destinations. Anywhere else, please add $2 per physical add-on.
Add-ons are only available with a reward tier that includes the game Perdition's Mouth. Essen Pickup will not incur shipping charges for add-ons.
One of the most important advantages of a crowd-funding is the fact that it keep us in touch with you, the players. You are the main reason why we make quality games - we want you to have fun!
Without you, we cannot afford the production costs of Perdition's Mouth: Abyssal Rift, and therefore the game could never reach stores. We need you to make it a reality, and bring it to the most players possible.
- Timo Multamäki aka "Multis" – a game designer with strong convictions and a vivid imagination. Created the Arctic Union, a cooperative of Finnish game designers, five years ago. Designed and published a few board games (Zanziar, Phantom League + 2 expansions, Black Hat) and a book "The Legacy of Dragonbane". An active member of the BGG community with a known tendency to be blunt in a typically Finnish way of resolving things.
- Thomas Klausner from Austria has been playing board games all his life. A few years ago he started getting active in developing games and editing rules. He co-edited the rulebooks for Phantom League – Mostly Harmless and is the main editor and co-designer for Perdition's Mouth: Abyssal Rift, as well as for Black Hat. He also developed a tournament organizing web application which has been used for Agricola World Championship and Settlers of Catan European Championship tournaments.
- Kevin Wilson from the USA is a game designer and developer who is well known for designing games under Fantasy Flight Games. He has also worked for Alderac Entertainment Group and has a degree in artificial intelligence from the University of California, Berkeley. Kevin's notable earlier game on dungeon crawl scene is Descent.
Art team
- Jere Kasanen AD / Graphic designer / Developer of such games as Serpent's Tongue and Nations + many upcoming titles.
- Tanja Ylitalo, illustrator
- Juha Salmijärvi, illustrator
- Matthias Catrein has been working in the scene since 2003, doing everything pre-press related: Illustrations and layout of a complete game. He's known for his work on the German "Game of the Year" (2009), Dominion.
- Jamie Noble is a digital artist for books and games, as well as an avid board gamer.
- Chris Gabrish, 3D models
Perdition's Mouth is a passion project for us, and as such we have set our base funding goal at the lowest possible amount that will get the game made. The game's design is done already, as is almost all of the art and modeling, and our team is working hard to finish polishing it to a high shine. You can get an overview of the current status of the game In the chart below:
Funding for development so far has come from the developers and their supportive friends and families. To increase the likelihood of success, we've purposely calculated the funding to be tight. Hitting the initial goal will make sure we get to actually make the game we've worked so hard to bring to life, and every bit will go to production and fulfilment… and we will be ecstatic if this happens! It's important that our backers understand what we're doing with the money they've entrusted us with, so we're committed to transparency in our funding. Below is a quick breakdown, and if you have any additional questions please don't hesitate to ask!
We have purposely designed the stretch goals we're offering to allow for both additional production costs and paying back expenses incurred to design the game. Any money raised by this Kickstarter above the base funding goal (after paying the required fees like Kickstarter, Amazon and foreign banking) will be divided according to the following chart:
Yes, we are using BackerKit for gathering survey data after project funding period. It will make our and your life easier.
Risks and challenges
While nothing in life is without risk, this is neither our first game nor our first Kickstarter campaign, and we are confident in our ability to do a good job at it. In December 2014 we successfully funded Black Hat, a trick-taking board game for 2-6 players. Black Hat was recently selected by Der Spiegel magazine as one of the top 12 new games of Essen Spiel 2015.
Since this is our first miniatures game, we've chosen a great manufacturing partner: Panda GM. They have a lot of experience with high quality production, including such games as Myth, Mice and Mystics, and Eclipse, which we think everyone can agree have great miniatures. They are also producing the forthcoming Scythe and Tail Feathers, which everyone is expecting to have top notch quality. We would not be satisfied with anything less for Perdition's Mouth.
Since miniatures are more likely to be a point of failure for games, we decided to work closely with Panda GM on design, production, and logistics before even launching the Kickstarter campaign. We have also already chosen logistics and fulfillment services, using well proven vendors in multiple countries (including FunAgainGames in the US). We'll be working closely with them all to make sure packaging and handling are done right.
We are committed to making sure that all of our backers receive their copies before the game reaches a single retail store, and we have Essen Spiel 2016 written in stone as the final deadline for availability. For breathing room, we've added two extra months to the production schedule to handle any unexpected delays, so there is even a reasonable chance deliveries will be earlier than listed. But we'd rather play it safe to avoid disappointment.
We are also aiming for total transparency during the production process. We intend to provide regular updates throughout the production process on tasks as they progress, including any delays or roadblocks that might come up.Learn about accountability on Kickstarter
Funding period
- (30 days)


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An Ode to Lajitas Hideaway/
Hey guys! We know it has been a little quiet on the blog as we are preparing for the arrival of our little girl but we do have some fun updates to share with you very soon.
For today's post, we thought it would be fun to share this beautiful drone video, as an ode to Lajitas Hideaway that Gray closed for 108% of list price back in January. We absolutely loved working with these clients on this project. Every detail was thoughtfully crafted to create a truly unique and incredible home . If you are looking for some inspiring interior design check out here.
If you are interested in buying or selling in Austin or surrounding areas message us today to book an appointment with Gray.
Listing Agent- Gray Adkins, Realtor®, GRI | Powered By HomeCity Real Estate


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Levvitron Firewall/IPS – Secure your presence in cyberspace with Levvitron
Levvitron provides one of a kind protection against hackers and network attacks. This ingenious one-of-a-kind suite will be a 3 in one software with the capabilities of both the three mentioned types of security software.
Download : Levvitron Installation.msi (32.1 MB)
|Platform : Windows
Features include:
- Anti-port-scanning ability
- HTTPS traffic analyzer
- Deep packet inspector
- Anti-botnet capability
- Network buffer overflow protection
- Anti-OS fingerprinting protection
Download : Levvitron Installation.msi (32.1 MB)
Find Other Version |
Read more in here : http://levvitron.wordpress.com/


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The Indiana Poultry Industry
The commercial US poultry industry leads the way in having the world's most advanced farm technology and production techniques and takes pride in providing one of the safest and healthiest food options available to consumers.
Through research, innovation and further improvement, the poultry industry will continue to be at the forefront of advances in animal care, efficient use of resources, food production and safety.
The direct economic impact of Indiana's poultry producers and processors includes:
- The creation of 7,000 jobs
- A direct contribution of over $4.25 billion annually to Indiana's economy. The total contribution to Indiana's economy is in excess of 5-6 times that amount.
Nationally, Indiana ranks:
- 1st in Duck Production (the two largest companies in the Americas are headquartered in Indiana
- 3rd in Egg Production
- 4th in Turkey Production
Indiana's producers will continue to produce for a growing and hungry population in the U.S. and through exports to all parts of the world.
We are able to do this because of:
- The abundance of corn and soybeans available through the hard work of Indiana farmers
- The policies of Indiana government which value agriculture and the importance of the food production and processing sector.


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Kara Weisman writes:
I'm a PhD student in psychology, and I attended your talk at the Stanford Graduate School of Business earlier this year. I'm writing to ask you about something I remember you discussing at that talk: The possible role of qualitative methods in addressing issues of replicability, reproducibility, and rigor.
In particular, I think you spoke about how many (all?) of us "quantitative" researchers in fact draw on more qualitative observations in piloting studies, forming hypotheses, etc., without labeling it as such. You asked us to consider how many people we really think we need to talk to in order to have a sense of a phenomenon (on the idea that's it's probably more like 3 or 4 rather than 300 or 400). I think part of the point here was that our statistical models don't reflect how we actually think about the knowledge we gain from conducting experiments. (Forgive me if I'm mangling your ideas!)
Anyway, this got me thinking about the possible role of qualitative research and "mixed methods" in pushing psychology and other fields toward more replicable, reproducible, and rigorous research – the basic idea being that qualitative methods, though less "objective" than quantitative approaches, might have complementary properties that would be useful in forming priors/hypotheses, providing a check on what kinds of results seem reasonable, and guiding the interpretation and generalization of results.
I responded:
Yes, I think these ideas are important, and I have not thought too systematically about it. This paper is somewhat relevant. Also you could look at this talk, where I discuss how we could possibly make progress in a world with weak theory and incremental improvements:
I agree with you 100% that qualitative methods are important. One way to think about this is that we learn through measurement, and qualitative research is used to decide what to measure and how to measure it. The other way to think about this is . . . where do treatments come from? Researchers just think them up, right? It presumably would be better to do this thinking-them-up more systematically, no? That's qualitative research.
Weisman replied:
Qualitative research could guide what we measure (and how), as well as what we manipulate (and how). I think it could also guide what "priors" we bring to our analyses (formally or informally) and therefore what we make of our results. (And I'd argue that in some sense it already does – it's just that most of us use informal intuitions from piloting/observation rather than systematic qualitative approaches, and then we don't report these observations anywhere.)


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5 Tips for Nailing your Podcast Interview
Was just prepping a client for a podcast opportunity with a very high profile blogger, and thought I'd share some tips. The challenge of any audio-only interview - be it radio, podcast or even a phone briefing with a press person or analyst – is that things can get… dull… very… quickly. Human energy shines through much easier during an in person discussion that's captured on film, and when you remove the visuals, all you're left with is a voice. Here are 5 ways to instantly dial up the energy, and use that voice to captivate your audience for the brief time you have them.
- Do the interview standing up. If at all possible, unchain yourself from your desk. When you are up and pacing, gesturing as you speak into the phone, that movement and energy pours into the conversation. It's truly magic. Don't believe me? Try it the next time you're on a conference call. The difference is notable and almost instantaneous.
- Smile. This may sound bizarre, but you can actually hear someone smile through the phone. According to speech therapist, Suzanne Clegern-Siler, "When you smile, it alters the shape of your oral cavity, which changes your resonance." Interviews done with a somber, sober and deadly serious voice are often the most painful to endure as a listener.
- Make it tight. While audiences might endure a bit of a ramble during a TV interview, they won't tolerate it during a podcast or radio interview. Really work on anticipating questions, and tightening up your answers ahead of time.
- Make it vivid. Don't just make high level statements and leave it there. Point to a vivid, easily repeatable example each time you make an assertion.
- Use the "trigger" phrases. Because we humans are inundated with a constant stream of hype and information, we have the collective attention span of small rodents. But, here's the good news: there are several phrases that work as defibrillators for even the dullest conversations:
- "What's really important to remember is…"
- "The most exciting thing to me is…"
- "The dirty little secret in this industry is…"
- "The most surprising/shocking thing is…"
As always, have fun, be yourself, and above all, be unforgettable.


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United Forces
United Forces is something which both a lot of people were expecting and more besides. The biggest thing to come from this is that Server Merges are finally confirmed after months, if not years by this point, of people wondering whether they'd happen again.
There will be five new Servers, consisting of various combinations of the existing ones, available from November 8th, as follows:
- The Hot Prospect (North America) - Harbinger, Begeren Colony, and Bastion
- Star Forge (North America) - Jedi Covenant, Shadowlands, Ebon Hawk, Prophecy of the Five, and Jung Ma
- Darth Malgus (Europe - English) - Progenitor, Tomb of Freedon Nadd, and Red Eclipse
- The Leviathan (Europe - French) - Mantle of the Force, Battle Meditation, and Darth Nihilus
- Tulak Hord (Europe - German) - T3-M4, Vanjervalis Chain, and Jar'Kai Sword
I don't think anyone will really get used to calling these servers by their newer names, but I for one am looking forward to being a part of the Darth Malgus server come November 8th!
This once again sets up the issue of names, but they've answered this as well; they're making it so that if your account is of Premium Status and your character is the most-played version of "Ahsoka Tano" or whatever then you will have the highest priority for keeping that name.
Everything else is unaffected; as per usual, if two versions of the same Legacy exist on the merged servers, the higher one will take precedence, so same with Achievements, Legacy Currencies, etc. The only thing which is being affected somewhat is that if you own two copies of the same Stronghold across various merged servers, you will have access to both on your new Server.
The thing which people weren't expecting with United Forces is that Darth Hexid - remember the alternative Companion for the big Dark vs. Light Event? - will become available for a number of weeks between November 8th - 27th. All you need to do to acquire her is to complete three Group Finder activities (either PvP or PvE) and you'll get her. Similarly, you'll also get new Achievements for completing both three PvE activities and three PvP activities during this time as well.
After all that work needed to attain Ranos, we only need to complete three Flashpoints or three PvP matches via Group Finder for Hexid? Sold!
Sorry, had to get that out!
So, yeah. We have a lot to look forward to. Two new Flashpoints (one unnamed due for launch in 2018), the three remaining Bosses from Gods for the Machine, that fabled new PvP map (I notice we still don't have a location for that thing yet), and the first official-official confirmation that Gods will indeed be receiving a Master Mode.
The new GSF map and the first of the two Flashpoints are the only ones we have location details for right now; the GSF map will be above Iokath (because apparently everything revolves around Iokath!) and the Flashpoint will be on Copero, which is a planet under the thumb of the Chiss Ascendancy. This does also herald the return of Raina Temple, who Agents will remember being assigned to a group of Chiss on Hoth when they first meet her.
I guess that stint in Sith Intelligence didn't work out, then.
The Copero Flashpoint will also allow us to discover and purchase "special set of Augments". Hmmm. Curious to see how these ones differ from the current ones as well as the new ones which will become craftable at the same time.
As for the second Flashpoint, all we have to go on for the time being is that it will take place on a planet we "probably wouldn't expect to return to". Ooh, speculation time! Since the culmination of Eternal Throne, we've been back to Iokath, Rakata Prime, Coruscant, Makeb, Tatooine, Hoth, and Denova, so it's pretty much any of the other Planets, then.
My initial guess was Nathema, since that certainly fits the parameters of "expecting never to return" since a dead planet theoretically shouldn't hold much, but then maybe that's too obvious. Ziost, also, for the exact same reason, but then we don't know what the big-bad is looking for, and it is worth noting that in the original Ziost stories Lord Scourge would find a way to rid himself of his immortality as part of the Knight's quest there, so clearly there are some things hidden away...
Umbara might also be a good guess, since again you'd expect to be done with it and for some it might hold painful memories (but not for me; I'm pleased to be shot of Theron for the time being!).
I'd like to go back to somewhere like Asation; a planet which only exists for one reason and not a lot else. The Gree would certainly be a phenomenal ally for either side.
Watching this space seems to be a necessary habit for SWtOR players, it seems.
Whilst we don't know where the PvP map will be taking place, we do have more details about PvP in general; Bolster will be increased to 242 in 5.5 and Unassembled Components will become Legacy-Bound in 5.6.
We will also have the ability to boost a character straight to 70, although we have no details as-of-yet about what exactly will happen for said character; I'm guessing that their Class stories (and possibly KotFE and Eternal Throne) will be auto-completed and they'll be given a baseline set of un-Augmented 230 gear. After all, it's what they'd need to buy them anyway once they reach that point!
We'll also see an overhaul to the Conquest system and Group Finder, the latter of which is supposed to be providing bigger bonuses for random activities and making it easier to choose individual things to do. Not that it's particularly hard as-is, but sure I'll take improvements!
I must also point something else out here: Please note we will not introduce a new set of Tier gear for Galactic Command this year! "This year", hmmm?
Tier V for Galactic Command has been discussed quite a fair amount recently, with some people claiming that the main reason why BioWare was so okay with people abusing the daily CXP bug is because a new Tier of Command was right around the corner. The first hints of Master Mode Gods also presented some hints that there was more gear to come.
So yeah. By saying that there were no plans to introduce a new Tier this year, Keith has pretty much confirmed that Tier V will be coming out next year at some point. Joy.
Still, it seems that Galactic Command itself is going to become more bearable by the time Tier V does roll around...
Galactic Command
There's a fair amount here.
- Another slot will be added to the Command Crates giving a chance to yield a high-end Mod or Enhancement, CXP Buffs and Consumables, and the fun which is a Grand Chance Cube. I'm guessing this will be where people can find new High-Endurance 248 stuff, which I'm sure some Tank players will lap up gratefully.
- Although the Roadmap states that there will be a new Perk for increasing CXP gain per Character at CR300, Keith has since clarified that the current Legacy Perk is being augmented rather than a wholly new one being added, meaning that it will still only affect Characters under 300. Basically, you get one Character to 300 and unlock the 25% Perk which is in-place now and then in 5.5 the extra % you are due to receive - provided that you have at least one (and up to three) additional Characters at 300 - will be added on top instantly.
- As has been constantly stated, CXP across the game is currently in review. We'll see the approximate culmination of this in November with 5.6, but for now that's all we have to go on. Looking forward to seeing what they come up with.
- Also in 5.6, Disintegration will now return Unassembled Components for spare Armour and Weapons. Yes. Yes. Yes! Okay, so I'm not someone who needs the Components for gear (at the moment!) anymore - I have two characters in full 248, and that's more than enough for me. However, this gets around a significant problem for everybody; that there was just no way for Command to be 'backward-compatible'. You gained nothing from earning a spare 248 piece, and it just went to waste or had the Mods sent to an Alt. Now these 'spares' are going to become a way to purchase the piece you really want, even if it will still be slow.
- Victory states for Dark vs. Light will remain in-situ for much longer, to allow for people to find and kill the special World Bosses without as much pressure, and of course with the additional benefit of it making it harder for people to miss victory states.
Okay, this is a lot. I'm interested in seeing the exact values of Components you get per each piece and whether or not it differs from Tier-to-Tier, but it's certainly something to look forward to for those who do not engage in PvP.
Not too fond of their adding more RNG to the already-RNG infested Crates, but eh.
We will be getting NAHUT in 5.6 (originally it was assumed that he'd be out in 5.5!) but the timings of the appearance of SCYVA and IZAX has been up for debate for some time prior to this Roadmap. The 'usual' two-month gap between killing one Boss and the next one's arrival would theoretically have allowed the former to be released in December if NAHUT was to be released next week, but prior instances where a Boss was released prior to BioWare's holidays probably put paid to that idea before it was even on the table.
So both Bosses will be out in "early 2018". My guess is that we'll see SCYVA in late January and IZAX in early April. This then leaves June at the earliest for Master Mode Gods (if it isn't launched alongside IZAX), and beyond that... who knows? June/July is often a time for new games and game expansions to be announced, so maybe we'll get 6.0 announced around this time as well.
One thing's for certain; Master Mode Gods and the eventual Tier V for Galactic Command are what will be carrying us through until whenever 6.0 is released. Still, at least it's a better set of activities to do than the Dark vs. Light Event was!
Gameplay Experience
Alongside the recent Class Balances, we'll also be seeing changes to various group experiences; Flashpoints, Operations, and even World Bosses will be adjusted along the way, and I'm very curious to see exactly what they decide to change across all of these.
The Legacy Bank will be updated with a place to store Credits. Phew. There was me fearing that they'd make them all 'leap' across to one pooled amount, which could go horribly wrong. I'd hate to be the Customer Service guy who'd have to deal with the people who lost all their Credits due to the pool glitching...
But the "Guild-Bank-esque" format works nicely as a functional alternative. Gives people control of exactly what they extract and of course eliminates all potential for people to 'screw up' and buy something while window-shopping when before they'd use a character with a very low amount of Credits to do so.
A new vendor will be added to the Fleet Bazaar in 5.5, allowing us access to every single Companion Customisation which was previously exclusive to the Companion's original faction. Oh, huzzah. I just want Blizz to look like an ordinary Jawa rather than have that ridiculous bulked-up robe, and now my Republic characters can convince him that it's just not becoming. Other things are nice, too. Gault with two horns, different colour T7s, that weird green Yuun nobody talks about...
More to Come?
As part of the "Look Ahead" section, you'll notice that there are going to be "more multiplayer game experiences for both PvP and PvE" incoming. Curious to see what this entails and, more importantly, when we'll get whatever-it-is-that-we'll-apparently-be-getting. If we're getting another new Flashpoint then that could imply that we'll be getting a twofold Forged Alliances equivalent; one half to conclude the pre-established story element (the traitor) the other half sets up where things will be going next and eventually leading directly into 6.0's story.
However, I'm not holding my breath. For people who despise Flashpoints and Group Content in general, getting at least three Flashpoints in succession before anything more 'substantial' story-wise certainly won't be in their best interests, and Keith and BioWare are clearly giving their all to try and please anybody and everybody.
Additionally, I sincerely doubt we'll be getting another Operation prior to 5.0's end. The transition between 5.0 and 6.0 looks set to be one the longest we've yet seen, but I don't think there's time for them to do another whole phased Operation. They're much better off starting 6.0 with a bang sooner rather than later and worrying about launching any further Operations within that new time-frame.
In terms of PvP, I hope whatever we get's not another Huttball!
All-in-all, I like what I see. There is genuinely something for everyone in this Roadmap; Operations, Flashpoints, story updates, a returning Companion, PvP, heck, even GSF! The Galactic Command changes still aren't perfect but finally we're getting something which makes the system actually beneficial.
I'm looking forward to seeing what the game is like going forward, particularly with 5.5.1; this is certainly a lot of work to be putting into a game which people are still citing to this day as "dead and abandoned".


text:
Leaving your luggage with us is a safe and affordable solution. Luggage is delivered by hand - one of our employees is always present and makes a personalized and careful service. We are located at strategic location, close to main transport hub and to airport transfer bus stops.
Store your bags or surfing board, or bike, etc, for a competitive price with flexible schedules.
One of our employees is always present and make a personalized and careful service.
Enjoy your outing to the full extent, from 9am to 7pm. If you need to arrive before 9am or leave after 7pm, just talk with us.
By phone, by email or Facebook, we are always available for you


text:
Harrowing mobile phone video recovered from Germanwings wreckage
London, April 1: A harrowing mobile phone video that contains chaotic and shaky footage was recovered from the Germanwings crash site, The Daily Mail reported.
The video contains the sound of terrified passengers crying 'Oh God' as the plane plunged into the French Alps, killing all 150 people on board on March 27.
The clip, said to be just a few seconds long, was reportedly taken from a memory card which was found at the crash scene by a source close to the investigation.
According to German daily Bild and French magazine Paris Match who claim to have seen the footage, cries of 'oh God' can be heard in several different languages as chaos breaks out inside the cabin.
Read More:Search teams use new road to reach Germanwings crash site
Sound of metallic banging from inside the aircraft has also been heard in the video, claimed daily.
Bild said it was just 'a few seconds' and that it is not clear whether a passenger or crew member had filmed it.
In the latest development, investigator into the Germanwings crash has called for anyone with footage of the disaster to hand it over to the authorities.
However, French prosecutor Brice Robin said he was not aware of the video, reported by German and French media, showing the last seconds before the crash, BBC reported citing AFP on Wednesday.
OneIndia News


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The parent plant of the BMW Group is located in the north of Munich, directly at the Olympic Park. Located just beside the BMW Group plant are the Group Headquarters in the BMW four-cylinder, the BMW Museum and the BMW Welt.
At the Munich location some 8,000 employees from over 50 nations work in innovative production processes and produce approx. 1,000 cars and up to 2,000 engines each day.
Take a tour with our experts to look behind the scenes and learn more about the fascinating world of production.
Up close.
With a plant tour at our parent plant, you can experience the latest automotive building live - from press shop to assembly. We guide you through our 12 halls and have the possibility to suit your interests and questions.
Up to 30 (single visitors or smaller parties will be pooled to groups of 30 persons); exclusive tours for groups are possible.
Tours are offered in German and English language.
Please be aware that due to ongoing renovations in plant Munich there are limitations in what can be seen during the tour.
Single visitors: 12,00 EUR
Single visitors, reduced fee*: 9,00 EUR
Groups (up to 30 persons): 240,00 EUR
Groups, reduced fee*: 200,00 EUR
*Children and pupils up to 18 years, apprentices, students, seriously handicapped persons with attendance, military service and civilian service, participants voluntary social u. ecological year, unemployed, pensioners and pensioners, BMW Clubs, Munich tourist guides association, federation of tour guides, journalists, BMW employee, owner of BMW Card and the BMW Premium Card.
Please book in advance.
Tel.: +49(0)89 / 1250 160 01
Fax: +49(0)89 / 1250 160 09


text: You'll find the Aspen Tennis Club on the same campus as the golf course, which offers six clay courts on site. One hard court is located at the Iselin Park facility, located at the Aspen Recreation Center. Adult and children clinics and lessons for all abilities are offered daily along with tournaments, social, and competitive events throughout the season. Perfect your clay court game at The Gant resort right in town, or get social at Smuggler Racquet Club, which has served up tennis at the base of the old Smuggler Silver mine since 1972 and offers a limited number of memberships during the season. Beyond the public and accessible courts in town, the Maroon Creek Club, Snowmass Club, and Roaring Fork Club are Aspen's area private clubs for members only.


text:
Sunlight on the Forest Floor
Sunlight on the Forest Floor
pdf knitting patterns
Coax out your inner wood sprite with this ethereal shawl. It's a gentle, feminine piece that will add an extra layer of warmth to most any outfit. The lace is worked end-to-end, with the body stitches picked up and shaped with short rows to create a crescent that shows off long-repeat variegated yarns magnificently. Or, try with a solid color and a contrasting lace edging for a fun look.
Sizes & Finished Measurements
Wingspan: 63.75 in/162 cm
530 yd/485 m sport weight yarn
Shown in Spincycle Yarns Dyed in the Wool (100% Wool; 200 yd/183 m per 75g skein)
Color: July July; 3 skeins
Gauge measurement should be taken after blocking.
16 sts/28 rows = 4 in/10 cm in Stockinette stitch
16 sts/24 rows = 4 in/10 cm in Lace Edging Pattern
Needles & Notions
Needle Sizes are recommendations only. Always use needle size necessary to obtain gauge.
US #5/3.75 mm needle
place markers
tapestry needle blocking pins
blocking wires (optional)
lace using charted or written instructions, picking up stitches, short row shaping, I-cord bind off


text:
Cook Island, Rarotonga, Muri Beach
SEH Beach Hotels , SEH Honeymoon Hotels , SEH Wellness/Spa Hotels
PO Box 308, Avarua, Rarotonga, Cook Islands
Owner: ABventures Ltd
Managers: Andrew & Belinda Griffin
8 Rooms
Rates from NZD 930.00 to NZD 2120.00
platinum Villa
1800.00 to 2120.00
Beach Side Villa
930.00 to 1250.00
Beach Front Villa
1300.00 to 1620.00
Let the pressure of today's fast paced world just drift away at the Small Elegant Hotel Rumours Luxury Villas and Spa, our discrete all villa luxury resort in the fabled and romantic Cook Islands. Immerse yourself in a world-class standard of exclusiveness, romance and indulgence.
New for 2008 our brand new spa facility will add a carefully selected range of the best Polynesian, Eastern, and European organic and herbal holistic treatments to rejuvenate, refresh, and invigorate your soul, and stay etched in your memory long after you leave.
From the deck of your beachfront villa or bungalow, you can step onto a white sandy beach and enjoy the clear, turquoise waters of the lagoon and white sandy beach. The resort's absolute beachfront villas are tastefully decorated in Polynesian style with all the luxury features you could desire.
You will be treated like a VIP from the moment you fly into Rarotonga's international airport. There you will be met by our personal representative, who will greet you with the traditional South Seas welcome of a fresh fragrant flower ei' placed around your neck, and transfer you direct to your private villa.
Rumours caters for the most discerning of guests, luxury travellers and special occasion couples seeking ultimate luxury as well as romantic South Seas weddings and honeymoons.
Rates April 2016
Beachside villas from NZ$930.00/night
Beachfront villas from $1,300.00/night
Ultimate Villa from NZ$1,800.00/night
Special Features:
Absolute Beachfront location; all villas have private decks, garden areas, and swimming pools; beachfront villas also have private jacuzzi's, Ultimate villa includes a personal movie theatre room.
- Air Conditioning
- Swimming Pool
- Ocean View
- Jacuzzi
- Garden
- Spa
- Spa
- Private Beach
- Daily Housekeeping
- Wedding
- Digital Entertainment
- Beach Front
- Balcony
- Honeymoon


text:
E2E Technologies provides customers with tangible outputs in terms of improved business performance, through the efficient deployment and integration of Information Technology.
Whether you're looking for an on-premise IT support provider or wanting to migrate to the cloud, we have expertise to manage your IT requirements end-to-end. We make sure we tailor any solution and support we provide so it's right for your business needs.
IT Managed Services
Software Development
Cloud Services
Disaster Recovery
Get In Touch


text: Jose Wejebe, the host of the Outdoor Channel fishing show "Spanish Fly," was killed in a Florida plane crash Friday, it was announced on the program's Web site. Wejebe was believed to be piloting a single-engine plane that crashed in flames moments after takeoff from Everglades Airpark Friday afternoon. The South Florida Sun Sentinel said the identity of the pilot was not officially released, however Wejebe was the registered owner of the kit plan and only one body was recovered from the charred wreckage. The Cuban-born Wejebe built his career as a charter-boat skipper out of Miami and debuted "Spanish Fly" on ESPN in 1995. The Sun Sentinel said Wejebe's laid-back style and polished angling made the show popular with both viewers and fishing-industry sponsors.


text:
from InMotion
For the last several years, the City of Eugene along with our partner agencies and many members of the public have been working to develop the Eugene 2035 Transportation System Plan (TSP). The draft Eugene 2035 TSP provides a 20-year blueprint for the City of Eugene's transportation system and serves as the transportation element of the Envision Eugene comprehensive plan. The TSP was developed based on extensive stakeholder input, analyses of our existing transportation system and relevant adopted plans and coordination with planning processes that are underway.
A final draft of the plan is now available and can be found at http://www.EugeneTSP.org. We greatly appreciate the time that many people have contributed to this plan as well as people's patience with the length of this planning process.
We are now entering the final phase of the Eugene 2035 TSP adoption process which includes a public hearing before both the City Council and Lane County Board of Commissioners, and potential adoption by both the City Council and Board of County Commissioners. A City Council work session on the TSP was held on February 27, 2017 and the webcast from that meeting can be found HERE.
The joint public hearing will take place on Monday, March 6 at 5:30 PM in Harris Hall located at 125 East 8th Avenue.
Meeting materials for the March 6 public hearing may be found here: Council Bill 5172 – Ordinance Concerning Long Range Transportation Planning (large pdf). The meeting agenda and access to a live webcast may be found HERE (note: this is not yet posted).
To submit testimony for consideration by the City Council and Board of Commissioners, you may testify at the public hearing or email your testimony by noon on March 6 to City of Eugene Transportation Planning Manager Rob Inerfeld at firstname.lastname@example.com.


text:
General it as Object
12 V n for itThe verb is followed by a noun group and the prepositional phrase for it.
There is only one verb with this pattern, make. The noun group is a bolt, a break, or a run
The two men made a run for it as Sally Wright shouted: 'Stop, thief!'


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|This alliance has disbanded as of April 6, 2007. More information is available here.
|LUEnited Nations
|Team Color
|March 16th, 2006
|Important Links
The LUEnited Nations was a pink alliance which originally came from GameFAQs (Life the Universe and Everything or LUE) and LUElinks. However, since becoming an open alliance, similarities between the LUEnited Nations and LUE have started to vanish.
On April 6, 2007, Denial announced the disbanding of the LUEnited Nations, stating that CyberNations had become too boring, although many outsiders believe that it was caused by their loss of Great War 3.
The LUEnited Nations Charter Edit
Preamble: We are a most respectable alliance with most respectable people and a most respectable government, thus all LUEnited Nations members must follow this most respectable charter. We shall not take any pish posh.
Article One - Membership application
The LUEnited Nations will take any fine, upstanding nation provided they are not a member of any other alliance and are not engaged in offensive war. Those fighting a defensive war will be considered on a case by case basis. Entry to the alliance will be granted by any one co-leader, or an assigned delegate.
Article Two - Elections
Elections are held rigid to the following schedule: On the 1st of every month, preliminary elections are held. On the 3rd of every month, final elections are held. Sign ups for each electable position will be held one week before preliminary elections.All LUEnited Nations members are entitled to a vote. All LUEnited Nations members are entitled to run, except from the rare cases when specific members have been prohibited; as punishment, or otherwise.
Nations may apply for as many preliminary elections as they wish. Once the preliminary election results are finalised, candidates must choose one position to run for. In preliminary rounds where one candidate receives over 50% of the total vote, they are automatically declared the victor. Otherwise, all candidates with around 20% or more may progress.
Article Three - Leadership
The LUEnited Nations leadership is comprised of quite the team of gentlemen:
Co-leader (2) Minister of Defence (1) Minister of Foreign Affairs (1) Minister of Internal Affairs (2) Minister of Media (1)
Women cannot possibly exist on the "internets"! We do not accept such claptrap!
All Ministers are encouraged, but not required to appoint deputies. Deputies, once approved by Ministry vote, would be an assistant to the Minister they deputise, doing whatever duties the Minister sees fit. If the Minister is absent for a length of time of five days or over, their deputy would automatically take over the main positions.
Section I. Co-leaders. Their duties are to oversee all areas of the alliance and to be a public figurehead. If both co-leaders agree, they can deny any elected Minister official Ministry status, although this may be over-ruled by a Ministry majority vote.
Section II. Minister of Foreign Affairs. His/her duties are to organise and control LUE's relations with other alliances. It is also entirely their responsibility to appoint ambassadors and assign their tasks. II(a). Ambassadors. Their duties are reliant on whatever the Minister of Foreign Affairs decides for them. The number of ambassadors needed is decided by the Minister.
Section III. Minister of Defence. They kicketh ass and taketh names.
Section IV. Minister of Media. The duties of the MoM are to promote a positive image of our alliance. This is achieved through both public press releases on various subjects, and keeping the general membership informed of outside events, through our news board and otherwise.
Section V. Minister of Internal Affairs. Two Ministers of Internal Affairs oversee the many Internal Affairs operations including but not limited to: Organising aid, trade, recruiting and help guides. They would also be charged with appointing the following Directors: V(b). Director of Recruitment. This person would be selected by the Internal Affairs team to organise recruiting. This would include appointing as many individual recruiters needed to uphold an effective recruiting operation. V(c). Director of Trade. This person would be selected by the Internal Affairs team to organise trading. This would include modship over the trade board. This is not deemed to be a necessary position. It is the Ministers' prerogative as to whether they wish to appoint a Director of Trade.
Article Four - War
Nations must be granted approval for before embarking on an aggressive war. Approval may be granted by the Minister of Defence, a Co-leader, or an assigned deputy. We will never take away a nation's right to defend themself. As an alliance, we fully encourage the purchasing of nuclear weapons. The launching of nuclear weapons requires the approval of both the Minister of Defence and at least one Co-leader
Conclusion: This charter is the spine of the LUEnited Nations. There are rules and regulations that exist beyond this charter. Those that deliberately disobey this document will be branded a harlot and accordingly eschewed by our honourable alliance.
Final LUE Ministry Edit
Co Leaders: Archon, kamichi
Ministers of Internal Affairs: HD30, Denial
Minister of Foreign Affairs: TearsofScarlet
Minister of Defense: bros
Minister of Communications: wmjasonx
Background Edit
LUE, standing for Life, the Universe, and Everything, got its name from a book by Douglas Adams called Hitchhikers Guide to the Galaxy, and is also a message board from GameFAQs.
Flag Edit
The LUEnited Nations flag was an image of a blue background with a mascot called LUEshi pasted on the front. LUEshi is the image of Mario riding Yoshi that is seen on the front of the box of Super Mario World for the SNES.
For a period of time and due to size limitations the LUE flag was replaced by a green "L" on a multicolored background. The original flag was edited to conform to CyberNation standards and was reinstated as the official flag.
Alliance History Edit
Beginnings Edit
On 16 March 2006, topics were posted on both LUELinks and GameFAQs LUE about a new, NationStates-esque game, CyberNations. Users were urged to band together and form an alliance, similar to LUE activity on other web-based games. It was on this day that the LUE alliance saw its beginnings. The user Good King Chinaman posted a preliminary roster and charter topic on the CyberNations message boards. The next two weeks saw the alliance setting up its basics, such as a flag and name.
The alliance prospered and grew during the month after its inception. Though many CyberNations players initially expressed dismay at LUE's entry into the game, the LUEnited Nations began to garner respect and love throughout the CyberNations community.
The First WarEdit
Alliance affairs were quite standard up until 26 April, when a conflict arose that LUE decided to be a part of. After the New Pacific Order discovered that the International Coalition of Socialist Nations had planted spies in them, war broke out between the two. The LUEnited Nations, having good relationships with the NPO, offered to join the fight. Due to the NPO's unparallelled strength and the ICSN's young age, it was a decidedly one-sided affair, LUE and NPO won outright.
Crisis Edit
During its early days, two LUEnited Nations members, worked independent of the LN, on a plot to send the NPO and the Global Alliance and Treaty Organization to war with each other. A faked screenshot of an intent to attack GATO was taken and sent to GATO. As soon as the LUEnited Nations cabinet discovered the plan, it was dealt with swiftly. Yaridovich brought this public, and expelled both members from the LUEnited Nations. Both of their nations were attacked repeatedly. Soon after the incident, the LUE ministry had an election, resulting in a reshuffle, and Jefficus emerged as a new co leader in a landslide election.
Open Recruiting Edit
During the latter half of May, there had been much grumbling in the alliance about LUE's limited recruiting. LUEnited Nations policy at the time allowed new members to come only from LUELinks or LUE, and forced other members to either join the now-defunct Foreign LUEgion or bLUE. On 30 May, the user Ph33rb0t made a post spanning more than a page about why opening the LUEnited Nations was absolutely necessary. This post served as the final straw, and LUE was opened a few days later.
As such, LUEnited Nations is, in effect, a standalone organisation compared to LUE and LUElinks and should not be confused as either of the two.
The Great WarEdit
On the 15th of July 2006 a major war between LUE and NPO was declared. A number of alliances were involved and Global Radiation levels were at the highest point in history due to the large number of nuclear missile attacks that took place. The war was started when ex-LUE member Yaridovich committed "account suicide" by breaking as many forum rules as possible. It must be noted that Yaridovich had already quit the LN before this happened. The LN did not support this action, and officially condemned the behaviour, although some individual members supported Yaridovich, these members were not representative of the LN and any LN member found supporting or propagating the account suidide has and will continue to be warned by the LN to note that their opinion is not that of the alliance and that the alliance does not approve of it. An NPO ally, the New Polar Order (NpO), nuked the LUEnited Nations as a result of the account suicide. LUE responded to this and war broke out between the two. The NPO joined the fray with the NpO. Interestingly, the NpO never published a declaration of war.
On the 1st of August 2006 the war ended. On these terms. Emperor of the NPO, Ivan Moldavi apologised via TrotskysRevenge to LUE here and the Emperor of the NpO, Electron Sponge apologised here.
Note that those links no longer work; everything before this topic appears to be no longer available.
Diplomatic Agreement History Edit
Early on, multiple alliances wished to forge diplomatic agreements with LUE. On 19 March, just three days after the LUEnited Nations' birth, a non-aggression pact was agreed upon between LUE and the Grand Global Alliance. Six days later, another NAP was signed with the United Civilized States. On 10 April, yet another NAP was made, this time with the Legion. The Orange Defense Network and LUE signed an NAP on 18 April. Finally, on 5 May, an NAP was signed with the National Alliance of Arctic Countries.
Throughout its early life, LUE found itself drawn closest to the ODN. LUE found that the two alliances had many things in common. Due to this closeness, on 19 April, the ODN proposed a strengthening of ties between the two alliances in the form of a union, merger, or mutual-defense pact. At the time, most of LUE agreed that it was a fantastic idea, and the officials of both alliances set to making the idea a reality. However, this union went on hold due to a new proposition.
On 3 May, the ODN again came to LUE with an idea - this time, it would be a multi-alliance mutual defense pact between them and the UCS and GGA. After some deliberation, LUE decided it was a good idea, and on 5 May, the Independence Council was announced to the public. After a little under two weeks, LUE decided that the IC wasn't going to work out, and announced that they were leaving.
During the IC period, LUE and ODN were still working on their alliance of alliances. On the same day as the announcement that they were leaving the Independence Council, LUE voted on the final proposition, now named United for Orange. Nine days later, the ODN informed LUE that their alliance had voted for it as well (by a vote of about 99 to 2). The next day, UFO is taken public.
On 4 June, LUE and GATO formed a Mutual Defense Pact between the two alliances.
Later, on 15 June, LUE and the GGA agreed to a Mutual Defense Pact. The pact, entitled SNAKES ON A PLANE TREATY, was hailed as a rather original piece of work, due to its "to-the-point" nature. It also carried the signature of LUE Minister of Internal Affars Samuel L Jackson in three places. Its final form was revealed to the Cyberverse by Samuel L the next day.
The final major alliance that LUE signed an NAP with was the NPO, with the signing occurring on 26 June. Ivan Moldavi, NPO emperor, a user traditionally known for his seriousness, shocked all by preceding the announcement with a posting of the Admiral Ackbar Fiesta ASCII art. The LUEser Yaridovich, known usually for his lack of seriousness, revealed the agreement in an unusually serious post.
The NAP with the NPO fell into question after the great war, but the aftermath saw temporary NAPs with the NPO and NpO while official NAPs were being discussed.
Alliance Information and Strength Edit
The LUEnited Nations had diminished from its previous powerful state, to an alliance weaker than LoSS. Most of the more powerful nations have left LUE as a result of the Great War. Although re-construction has began, it would have been a long time before LUE is above 1 million Nation Strength again.
Those wishing to find guidelines for LUEnited Nations members would be advised to look at the LUEnited Nations Charter.
Diplomacy Edit
The LUEnited Nations agreed to Non-Aggression Pacts with the United Civilized States, Orange Defense Network, the Legion, Green Protection Agency, Alliance of Bork, Goon Order of Neutral Shoving, and National Alliance of Arctic Countries. LUE also is in Mutual Defense Pacts with the Grand Global Alliance, Coalition of Dark States, and Global Alliance and Treaty Organization.
Due to the aftermath of the great war, LUE had a temporary NAP with the NPO and NpO. Work was being done to move towards an official NAP.
LUE was a member of United for Orange, a strengthened Mutual Defense Pact between them and the ODN. However, ODN withdrew from the pact during the Great War.
Disbanding Edit
On April 6, 2007, LUEnited Nations announced their disbanding on the CyberNations forums, citing the fact that "CN has become too boring." The thread was filled with goodbyes and moderators approved the posting of LUEshi in the thread. After trolling by many NPO members, the NPO Council banned anyone not a Council member or higher from posting in the thread. Many members of Initiative alliances, in contrast to their alignment, said their goodbyes to LUE as well. Many people also said "See you on the moon," in reference to LUE's interest and powerful standing in the game Lunar Wars.
External links Edit
Further reading Edit
See also Edit
- Random Insanity Alliance, an alliance formed off the Random Insanity message board on GameFAQs.
- PoTD Alliance, an alliance for the fellow Poll of the Day message board on GameFAQs.
Significant Pink Team Alliances
|Argent • DBDC • Sovereign League of Armed Powers • TOP
|Under 20
|ANiMaLz • Apocalypse Meow II • The Grämlins • LSF • Kaskus • NEAT • SC • Sengoku • SPATR
|Apocalypse Meow • AQ • Aurora Borealis • Bel Air • BN • CA • The Death Remnants • Doom Kingdom • Doom Squad • EG • Explosmer • ICON • IS • JAMA(1) • Jihad • LUE • NsO • Nights Watch • OMFG • Oronica • RAD • SWF(1) • SPAAA(1) • SPAAA(2) • TFO • THC • TKotR • tP • TRaPS • TTE • ULN • WFF
|CPCN • HoG • LoSS • MCB • PC • Sparta • TCB • TPC • The Ravyns • Wolfpack
|See also
|CORAL • PWN • PWNAGE • PUB • NsO • PECS
|Currently sanctioned alliances are denoted by Bold Italicized Font. Formerly sanctioned alliances are denoted by Bold Font.
Significant Orange Team Alliances
|Under 20
|-AiD- • CAL • Colossus • CMEA(1) • CMEA(2) • CPCN • CON • DAWN • Exodus • FnKa(1) • FOK • TGE(1) • ICSN • ISSF • KoA • LOUD • MCB • MOON • NDN • OOZE • Orion • OSF • SE • TGH • INT • UED • TORN • TPE • TUF • UNION • UNH • Vanguard • VOC
|FnKa(2) • LUE • ICP • TLR • SLCB • TOP • tR
|See also
|Citrus Exchange • Citrus Trade Initiative • Orange Unity Senate Treaty • Orange Unity Treaty(1) • Orange Unity Treaty(2) • League of Extraordinary Oranges
|Currently sanctioned alliances are denoted by Bold Italicized Font. Formerly sanctioned alliances are denoted by Bold Font.
Significant Purple Team Alliances
|Anarchy Inc. • Invicta • Legion • SCAR • The Sovereign Order • UPN • Valhalla(2) • Last Call
|Under 20
|AOD • DMFA • The Hillbilly Coalition
|AA • Avalon • Axis • The Brotherhood • BAPS • Cerberus • Collateral • CoAN • Consortium • CSE • ECAA • Elysium • FCO • Hydra • iFOK • IMD • Kaleidoscope • KoTC • LotR • M*A*S*H • NX(2) • NAC(1) • NAC(2) • NAC(3) • NX(1) • NO • OFLC • Olympus • PAW • SLCB • SNAFU • TLR • TP • TNG • TS • Valhalla(1) • Vires Noctu • WSA
|AoW • CIA • LUE • NAC(2) • OMFG • Sengoku • Quantum
|See also
|Active: none
Defunct: GRAPE • PEACE • Stickmen • PoP
|Currently sanctioned alliances are denoted by Bold Italicized Font. Formerly sanctioned alliances are denoted by Bold Font.
|Significant Invasion Alliances (edit)
Formerly sanctioned alliances are denoted by Bold Font.


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Hurry and get back from spending time with your girlfriend and family. Who needs them when you have us (the figments of your imagination)?!
Go Green! It is that time of the week again where I get excited and watch Michigan state hopefully win in football.
Information here will be displayed in our roster


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By bringing together musicians, songwriters and lyricists in the Mangere-Otahuhu community, hip-hop producer Anonymouz (Noma Sio-Salapu) is giving them a voice on a platform they'd never imagine.
The initiative, funded by the Mangere-Otahuhu Local Board, will eventually become an album and it aims to give the community a way to express themselves and also show them a side of their hood they might not have known.
Matthew Faiumu Salapu goes by 'Anonymouz' in the creative world. He works from his home studio and says he has only slept for "three hours a day in the last three weeks".
Following a string of incidents recently, the Mangere-Otahuhu Local Board chairperson Lydia Sosene hopes this album will connect with youth and give them pride in their suburb.
"It is a good idea for people in the community to talk about life through a different medium, to reach people of different ages."
Anonymouz contacted artists via community centres, schools and social media and he then took them around the neighbourhood to help them understand the history and ways of the area.
Initially, only four rappers were interested, but that changed to forty musicians from a variety of musical and cultural backgrounds. They recorded a music video which quickly went viral .
Taking the unconventional approach, Salapu left it up to the artists to decide their lyrics and genre.
"I'm here to facilitate it. When similar themes pop up, I club them together."
The father of three is born and raised in Mangere and grew up learning classical piano and that skill is reflected in this album.
"I'm a big fan of Dr Dre ... how he layers his vocals - so sonically, that will be an influence on this work."
"But local artists have [also] influenced me and the south Auckland history of music is always in my work".
The album will be released on September 30 at the Mangere Town Centre Courtyard (opposite the Mangere Arts Centre) from 7-9pm.
Thanks to www.stuff.co.nz


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Neeral (@beladia) and I (@jacksheep) are glad to have participated in the first Kaggle-in-Class competition for Stats-202 at Stanford and we have learnt a lot! With one full month of hard work, excitement and learning coming to an end and coming out as the winning team, it certainly feels like icing on the cake. The fact that both of us were looking for nothing else than winning the competition, contributed a lot to the motivation and zeal with which we kept going each and every day. Each of us may have spent about 100 hours on this competition, but it was totally worth it.
Even though the professor and textbook already mentioned some points which ended up to be very useful, the experiences we gained from this practice were much more influential to us. We strongly recommend every data mining student to participate in such competitions, make your hands dirty, and eventually every minute you invest on it will reward back.
The most important lesson we learnt was: we should always analyze the data first.
As newbies in data mining, we had thought a cool model could give us the best result, so the main effort was to find such advanced models and keep tuning it. We used the features from the raw data, did some feature transformation to deal with missing values, and tried some supervised learning model, such as lm, randomForest and glmboost in R. It seemed working, because Random Forest could improve 18% comparing to linear regression.
However, we found the top 3 teams were more than 30% better than our result. We felt our approach was not on the right track, because we didn't believe any model on the same features could achieve such big improvement. So we switched the focus to the data itself and began studying its characteristics. We hoped to find clues from the data: was there any trick we didn't figure out yet?
Soon later, we found about 30% of test instances could exactly match instances in training set and got 0 error. Naturally, the next question was: for each of the rest 70% of the test instances, how to find the best training instance approximate the price for the test instance? Intuitively, a wine in the same location with most similar name and the closest year could be a good candidate. Following this idea, we thought k-NN may be a good model for this data.
The next things became relatively easy: how to define the distance between instances. We explored different distances and tried some optimizations, and finally combined the results from different k-NN modes to reduce the variance, which was inspired by the idea of ensemble methods.
In a word, we would not have thought of the k-NN model without carefully studying the data. If you only can remember one thing from this blog, we hope it is: analyze the data first.
The main model we used was k-NN (k-Nearest Neighbor, with k=1) using edit distance, tf-idf cosine similarity and lucene score on wine titles as the distance metrics. We found k-NN achieved much better performance (40+% improvement) than other supervised learning methods that we tried; and it works well even when there are many missing values. One challenge to use k-NN is that the computation cost is very high. We solved this problem by clustering the wines based on a fewer indexes, such as location (the combination of country, sub-region and appellation), cleaned name (after removing the descriptive information), short name (the first 2 words of length >=3 in cleaned name), brand name (the string in quotes); to ensure a cluster assignment for every test instance.
While performing look-up of neighbors for each test instance, we only selected the training instances in the same cluster (with the same index). For brand name based k-NN, for each test instance, we find the corpus of wines from the training set with the exact brand name as the test instance and find the closest match in terms of clean name(edit distance), volume and price.
Finally, we averaged all the predictions from the k-NN models. For test instances that had a missing prediction from a k-NN model, missing values were imputed as the average of non-missing predictions from other k-NN models for the test instance. We also used predictions from randomForest built on previous/elsewhere-year to replace the average of predictions from the k-NN models. If available, now price replaced the final prediction.
We found the prices of the same wines were proportional to its volume. Therefore, the price should be normalized by the volume. The prediction of price from k-NN for each test instance was then computed as the price of the closest training instance in the same cluster * (volume of test instance wine/volume of closest training instance wine).
Each k-NN model (using different clustering or distance metrics) can generate a prediction. Finally we average all the predictions to make the final one. The missing values are imputed using the average prediction from other models with non-missing predictions for the test instance.
Some improvements and tuning were made based on the ideas. For example, we applied query expansion method on the year and wine scores, we considered the difference of years and volumes when compute the distance so that the model will prefer the neighbor wines with closest year and volume, etc.
Even though about 80% of features in the data were continuous variables(score, alcohol content) and about 20% were nominal variables(location based, name), our final model, comprising of k-NN models utilized only the nominal variables as explanatory variables and a lot of credit goes to the fact that we were able to discover hidden useful information residing within the name/title of the wine. The following were the features derived from the name/title field:
● volume
● previous/elsewhere price
● now price
● pack (# of bottles)
● brand name (string withing quotation marks)
● clean name (name/title, after removing quoted text, year, punctuations, etc.)
● short name (first 2 words (length>=3) of the clean name)
● loc (contanenation of Country, SubRegion and Appellation delimited by '.')
A standard bottle of wine has a volume of 750mL and hence wines for which volume wasn't explicitly mentioned in the name/title field, volume was defaulted to 750mL. Also, for wines where #bottles or pack size was available, volume was adjusted as the volume specified(or default) times the pack size.
Any previous price(prevprice) in training or test data or predicted price as mapped to minprice(minimum price from training data, if predicted/previous price < minprice) or maxprice(maximum price from training data, if predicted/previous price > maxprice)
We selected final prediction based on the following order of model precedence
● If the test instance has now price available from the title, use it as the final prediction (MAE was 0 in ⅓ cross-validation training data used as test set during learning phase)
● If the test wine finds a neighbor in training set with edit distance <= 1, directly use the price of this neighbor (MAE < 0.1 in ⅓ CV training data)
● If the test wine has previous or elsewhere price in the title, we used randomForest to predict the price using the previous/elsewhere price and year as features (MAE was about 9 for ⅓ CV training data).
● For all the rest of the test instances, use k-NN models with k=1, then build a SVM model using the predictions from the 5 best k-NN models as the features, and finally use the average of the 5 k-NN predictions and SVM prediction.
● Fix outliers, for e.g. if predicted price > 1000, set predicted price = 999.99, which is the maximum price in the training data(based on information provided that all wines with price > 1000 were removed from training and test data)
R packages used
● randomForest (for random forest)
● e1071 (for svm)
● cba (for edit distance)
Java package used
● Apache Lucene
If time permitted, we would try our hands on sub-models based on locations, ratings, etc, and locally regression models based on the distance. We also thought about tuning this problem into a search problem, and using learning to rank models (using the price difference to rank items) to find the closest instance (answer) given a test instance (query).
We thank Nelson Ray, the TA for Stats202(Data Mining and Analysis) class at Stanford University to organize the competition and provide great support throughout. We also thank Prof. Susan Holmes for imparting both theoretical and practical knowledge during the class that helped us exploit different methodologies and packages on the wine data.
S202 Team Eureka
Jie Yang, Neeral Beladia
jieyang, beladia AT stanford * edu


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Healing race relations in the everyday ordinary/
I never had to learn to love people of color because they first loved me. Back in 1990 I went to the Los Angeles County High School for the Arts (LACHSA.) Every student that walked those halls wanted to be there. It was a privilege and a commitment. Our days started early, as we all took multiple freeways, commuting in from all over the county. And we stayed late, rehearsing Shakespeare on the lawn. We were actors, instrumentalists and singers, dancers and visual artists. Long and lean black men, with jazz shoes hung over their broad shoulders; Russian and Chinese immigrants carrying violin cases and heavy backpacks; visual artists with their hair dyed blue, portfolios tucked under their arms. We were a hodgepodge of inspired, self-expressing youth. But the overarching theme of our student body was inclusivity.
There were no minority groups among us because there wasn't a majority of any one race. We were diversified, and therefore unified.
My years at LACHSA shaped the way I view race relations today, more than any other single season or singular event in my life.
During my Sophomore year I joined the Student Coalition on campus. Our peer leaders were hippies, mostly the visual artists with a few female dancers who had dreadlocks and didn't shave their legs. It was the year we marched downtown to celebrate anti-apartheid leader, Nelson Mandela's release from prison. We carried banners and chanted, "United we stand - Divided we fall." It was the first time I smelled pot.
I wore a tee-shirt that displayed Mandela's face. It looked like a piece of art by Andy Warhol, decorated in bright Rastafarian colors.
At the Coliseum later that day Nelson Mandela charged us, "We who have suffered and continue to suffer the pain of oppression know that underneath that face of Los Angeles lies the great and noble spirit of the citizenry. We who fight for human rights know the depths of the human spirit running through the hills and valleys of the state of California."
My eyes pricked with tears because I felt so deeply for the suffering of others throughout the city, the nation, and across the globe to South Africa. I purposed then and there to join the fight, though the attack was not against me. It was clear to me that day, and remains so to this day, that when a human hurts due to injustice, we should all hurt.
That was the year I also joined my friends in The Black Student Union. Looking back I don't exactly know why they let me in - though I wasn't the only white person in the room. We sang, "Freedom - Oh, let Freedom ring," then ate our lunches together each Thursday.
On the day of the LA riots in 1992, we were all called into one of the larger classrooms and told what was happening. We were asked to stay on campus, but not held there against our will. My mom's office was downtown, near the building that had been taken over by law enforcement. No one was picking up the phone at her work, and she wasn't answering at home either. I sat with a group of students, in a circle of classroom desks. I sought them out specifically because they were the only Christians I could find in the room. And we together prayed. They were all black, save one Asian girl and a blond hair, fair skinned white boy, and me. We held hands and prayed for a long time, and then I snuck away.
I drove the 10 freeway home, with smoke billowing up from fires on both sides of the road. Exiting the highway close to my home I crossed the intersection where Reginald Denny would be pulled from his truck and beaten less than an hour later. I knew that these riots were in response to the Rodney King verdict, where all four police officers were acquitted when the jury couldn't reach a verdict.
Maybe that's why I'm thinking of all these things today.
That night, once my mom had returned home, we watched the news and saw protesters shouting, "No justice, no peace."
Yes, that's why I'm thinking of these things today.
I've sent out multiple messages to multiple friends of color in the past 48 hours, two of them are from my days at LACHSA. I asked them what I could do to help heal race relations. I told them that I am personally committed to loving all of my neighbors, "red and yellow, black and white," but both of them said that wasn't enough. Both of them asked me to share my thoughts publicly, because I have a different readership, a different platform than they do.
Carvell and Diana both agreed that loving one another in the private places of our lives and relationships is crucial, but that's interpersonal and this topic is institutional.
I'm not sure, exactly, what that means, truthfully. I've never been a very political girl, except that day at the LA Coliseum wearing my Mandela shirt. I've only ever known racial healing on an interpersonal level. Like this afternoon when Jimmy, the UPS man, walked up to my house and I threw the door open and hugged his neck and cried, "I'm so glad you're here, I needed to hug a black man today."
I kid you not. He smiled and we prayed together.
I want to keep learning, keep marching, keep shouting publicly, "United we stand, divided we fall."
Because, when it all comes down to it, no matter the skin color, we all bleed red. Isn't that what we've discovered more than all else these past 48 hours? And back in March of 1992. We all bleed red.
But the only red blood that can ever truly restore us to one another is the reconciling blood of Jesus, who came to make all things right again.
[Tweet "when it all comes down to it, no matter the skin color, we all bleed red..."]
We love, because He first loved us. (1 John 4:19)


text:
Sharing an email.
Dear IHM,
Fight for your money and gold – The era I lived in
A daughter in law's legal rights in her in law's house are the same as her husband's rights. Whatever is his, is hers.
Cabinet clears bill: Equal rights in Marital property, Easier divorce.
"If one of the parties wants a divorce, it should be granted irrespective of who's "fault" it is."
Should women be given a share in residential property of the husband, including inherited and inheritable property?
Haryana panchayat cuts off married girls from parents' property
Should couples' assets be treated as joint property?
Some basic questions on joint family finances and daughters in law.
Reply from the Indian mother in law.
Do Indian men benefit from being married in exchange of dowry?