text:
i looked into her eyes and thought 'no, i can't do it'
Recently my girlfriend and I took a long weekend away from the city to stay on an organic dairy farm in beautiful rural Devon. It was an interactive farm and as part of our stay we looked after our own chickens. It was whilst holding one of them that I had a rather morbid thought - could I wring your neck?! Being a meat-eater I had always thought that it's important to consider whether you could kill an animal yourself and then eat it. I looked down at the chicken looking up at me and suddenly I wasn't so sure anymore.
I thought about this a lot over the weekend. We had ordered an organic meat box from the farm for our stay and planned a BBQ for dinner that night. I enjoyed the flavour of the meat and there is a huge difference in the flavour of organic meat, but I couldn't say that I ate it happily. I had mixed feelings and felt increasingly uneasy.
The following morning, our two chickens, which we'd named Henrietta and Freddy (absolutely no idea why€¦), had laid us two eggs, which we ate for breakfast. When you have fresh eggs straight from the hen you really realise the difference between them and shop-bought ones (even shop-bought free-range or organic eggs). When we broke them into the pan, the white held its shape and didn't 'run away' and the yolk was a deep, amber colour and rich with flavour.
I felt fine eating the eggs - if the animal is compassionately looked after then I think it's OK to eat the eggs. But I still didn't feel happy about eating the meat.
That day we went for a walk around the farm to meet the other inhabitants. We saw pigs, sheep and cows. As we were feeding the pigs, I found myself thinking - I couldn't possibly slaughter you - it just felt wrong. I felt that animals aren't here just to satisfy our desires and even though as humans we are omnivores and have the choice to eat and digest meat - it doesn't mean we have to. Being an omnivore as opposed to a herbivore has obvious evolutionary benefits but do we have to eat meat now? More questions to ruminate over the weekend.
We were heading back to the city late on Sunday evening along winding country roads when, out of nowhere, a white animal dashed into the road. I hit the brakes as fast as I could but it was too late, we heard and felt the dreaded massive thump and knew we'd hit something - possibly a cat. It was a horrible feeling, and it shook me up. I wanted to stop and check but it was a pitch dark road with a 60 mph speed limit, so we had to drive on. I had very little doubt that the cat was dead, but we couldn't even stop to find out if the cat had an owner we could contact. It left me feeling awful and the dark irony wasn't lost on me. I'd spent the whole weekend thinking about whether I could kill an animal - and that evening I had and it didn't feel good. Of course that's a very different circumstance to killing a well-raised animal for food, but still it was another experience to inform my decision making around eating meat or not.
This is not the first time I've considered going vegetarian - I've done it a few times before but never for more than a few months as ultimately the taste and convenience of eating meat gets to me - but for many years I have felt increasingly uneasy about eating meat.
If my fundamental belief is that in order to eat meat you have to be prepared to kill it then if I can't do that, I can't eat meat. I am not 100% sure about it - I say I 'can't' - but I'm pretty sure I could if my life depended on it or if I detached myself from the act, but that's not the reality of my life or how I want to live it. So since I'm not confident enough that I can - for now I am not eating any meat.
Fish on the other hand (yes also a meat but somehow different) I know that I can kill - I've been fishing. I could go out tomorrow, catch my own fish, kill it, gut it and eat it and feel ok about it. It might be said that that doesn't make sense - fish are animals too, and can feel many of the emotions and sensations of land animals like cows, sheep and pigs. I'd agree, but whether it makes sense intellectually or not, I can kill fish, but not land animals. So I'm going to eat fish occasionally - maybe twice a week - but for the most part I am going 80% vegetarian. I'm not sure if this will last and I'm not saying I am a vegetarian or not - I'm just deciding not to eat meat. I may change my mind in the future, I may not.
So Henrietta and Freddie, you made quite an impression on me. Not the reaction I was expecting but we have to be open to changing beliefs, even life-long ones are not fixed for good. And then we need to have the conviction to follow our new beliefs through. On matters like this I think it's important to follow your gut instinct - and my gut tells me that I can't stomach meat.
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I had such a fabulous time meeting fellow bloggers at BritMums Live that it's easy to forget I actually learned loads too.
I've been blogging for nearly four months so I'm still very much a newbie, but fascinated to learn as much as I can.
The agenda was full of sessions that I wanted to attend but I had to be pretty ruthless about choosing. I missed out on the Instagram styling session with Alison Perry, which my friend Claire at The Pramshed said was so useful, particularly for tips on creating beautiful flat-lays.
However I was thrilled to get loads of tips in the sessions I did attend. I focused on YouTube, Instagram and Pinterest for my day.
So I'm going to share with you some of the very best tidbits I picked up from blogging and social media legends.
1. Every pin should be actionable. Pins should have a link taking you to a product, a blog, whatever. There should be a link there to take the user somewhere else for more.
2. Pinterest doesn't want you on Pinterest. This is strange but true. Pinterest wants you to leave its website. It doesn't see itself as social media, it is a huge search engine.
3. The perfect pin size is 600x900px. Vertical is best.
4. Hashtags have landed. Start using hashtags on your pins right now! Unfortunately you can't go back and edit them in to existing pins (you can but it won't make them show up at the top of the hashtag where people are searching).
5. There is a Pinterest bible. The Possibilities Planner I received in the Pinterest talk is packed with seasonal ideas for what people are searching for on a Pinterest each month. It's my new best friend.
6. Publish Christmas content now. Apparently people start searching for Christmas content as early as August!
7. Use affiliate links. As with your blog, don't miss out on the opportunity to monetise all of your hard work by adding affiliate links to your pins wherever appropriate.
8. Lists are big. People love a good list. What to buy for a baby, steps to handle toddler tantrums. Lists are really popular on Pinterest so use them and big them up in your pins.
9. Create sexy pins. Beautiful images with gorgeous text are the way forward.
10. Personalise your pins. If you are repinning something from elsewhere then write why you love it in the pin description. If you're recommending a recipe book, pick out some of your favourite recipes to flag up in the description.
11. Nigella Lawson doesn't like text over her Pinterest images. Apparently she resists this because she wants to beautify picture of gorgeous food to speak for itself and not be disturbed at all. I suppose when you're Nigella you can do whatever you want!
12. Give less shits. Brummy Mummy of 2, aka Emma Conway, encouraged us all to be ourselves and not care about what other people think. In her words: "Give less shits."
13. You don't have to have a fancy camera. Some successful YouTubers have shot to fame using just their mobile phone to shoot videos.
14. The Canon G7X is a popular choice. If you are looking to invest in a camera, this one popped up as a recommendation from several people I spoke to on the day and in the Not-So Secret Life of YouTube Mums session.
15. Draw inspiration from the best. Louise Pentland, the very funny and talented lady behind A Sprinkle of Glitter, said when she was starting out she looked at videos made by the most successful vloggers in her field. She checked out which of their videos had the most views, then did her own version. This doesn't mean she copied them, but she borrowed inspiration and made it her own. For example, she saw Primark hauls were big so she did her own but for curvy ladies.
16. There is an audience for everyone. Another gem from Emma Conway. She insisted that there is an audience for everyone, because, according to her, she's a "bit of a dick" but still very successful.
17. Don't just shoot review videos. If your entire content is reviews of the latest VTech toys you will struggle to find your audience. You need to be more diverse and interesting than this.
18. Pitch ideas to brands. You don't have to have loads of likes and subscribers to start putting yourself forward to work with brands.
19. Don't stress about the hits. Ciara Attwell, from My Fussy Eater, said she had been itching to reach a magical number of hits, figures and views. However once she got there she didn't notice any difference in how she felt. Now she focuses on doing what she loves and when she gets positive comments from readers and subscribers, that's what makes her happy,
20. Pour yourself out there, everywhere. Louise Pentland's advice is so inspiring. Just get yourself out there and shout about what you're doing on every platform that you can.
21. Don't take rejection personally. Another gem from Louise. She reminded us that if we get a rejection from a brand or a collaborator to just move on. She said: "It's business, it's not personal."
22. You don't have to post daily. Among the top family vloggers, 56 per cent posted 10 to 29 videos per month.
23. Make it relatable. If your content is relatable then it's more likely to be shared around. People are more likely to subscribe to your channel if they feel like they're connecting with you as a friend. Also making your videos shareable, so exciting or interesting enough that people are talking about them, means your subscribers will recommend you to their friends.
24. Be consistent. Try to have a schedule for how often you post videos and do it on the same days of the week.
25. Trending topics. Tapping in to trending topics can make your video more discoverable as people are searching for more information on that topic.
26. Keywords. Make sure these are in your video title.
27. The thumbnail is important. The image that accompanies your video is vital to draw people in.
28. Use Instagram stories. Instagram queen Harriet Shearsmith, from Toby and Roo, emphasised how important these were becoming for brands. They're easier to do than creating and editing a YouTube video and they have a lot of impact.
29. Use all 30 hashtags. If you want people to see your posts then you need to do everything to increase your chances of that post being seen. You can use a comedy or relevant hashtag in your main post, then pop the other hashtags in your first comment in the post.
30. Don't buy followers. This is a bad idea. It looks obvious and does nothing for engagement and interaction. Avoid.
31. Store a bank of good pictures. Some days you may not get the best shots so having a bank of pictures saved can take the pressure off.
32. Have your own style in your images. Try to make it so that your images are easily identifiable as yours. Alison Perry's stunning and bright Instagram pics are a great example of this. Have a consistent look.
33. Use your phone for Instagram stories and a good camera for your feed. This means you're taking the most beautiful images possible to share with your followers. For Instagram stories you want to quickly update your followers while you're on the go.
34. It hasn't taken a backseat. There was some debate on this issue at the Trailblazers panel but Vicki Psarias-Broadbent, aka Honest Mum, was adamant the blogs have not been ditched in favour of social media. She said it was all about putting yourself out there on multiple platforms and keeping your blog is just as important, despite the rise and rise of social media channels such as Instagram and YouTube.
35. Stop apologising. Emily Leary from A Mummy Too advised all of us bloggers to stop apologising. We shouldn't hold back with pushing our content out there and worrying that it's no good. Just get your work out there and be proud of it.
36. Don't do what Man Vs Baby does. Matt Coyne was brilliant on the Trailblazers panel, he had everyone laughing. He described the random moment when his wife wandered off to do some shopping and he was left with their three-month-old son. In the time she was gone he wrote a lengthy Facebook post about what he had learned in the early weeks with a baby. This soon went viral and his book deal followed. Despite his phenomenal success, he advises us "don't do what I did" because didn't approach things with any strategy. I'd say sometimes you have to carve out your own path and he's a brilliant example of this.
37. The Flex Appeal. She wasn't present, but I had to bring up Mother Pukka's Flex Appeal campaign because it was an issue that came up again and again as I chatted to people. Many ladies I chatted to are blogging in the hope of forging a flexible career that allows them to spend more time with their kids and less money on childcare. This was echoed by Vicki from Honest Mum, who gave up a successful directing career so that she could be her own boss and spend more time with her children.
38. There are lovely, lovely people in the blogging world. Meeting bloggers face-to-face was so lovely and I had a brilliant time getting to know people better. Unfortunately there wasn't time to chat as much as I would have liked with so many people, but there's always next year!
Phew, so after all of that learning we enjoyed a City Cruises boat ride on the Thames. London looked so beautiful at night and the atmosphere was brilliant.
Congratulations to all the award winners! You are all superstars and your wins were so deserved. Thanks to BritMums for organising a brilliant day. The food and drink at the County Hall was delicious and the boat party was such a great way to end the day.

subset: commoncrawl


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Pushing boundaries
A stroke of luck: In his exhibition "Full House" at the MAKK in Cologne, Stefan Diez develops new perspectives on design in a globalized world and in so doing presents himself and how he works.
|Floors ›Carpets ›Formated carpets
Vorwerk presents 23 different borders towards producing individualised bordered rugs that can be combined with broadloom carpets of the Fascination collection (excluding Modena design and Alva design) and with broadloom carpets "Frame" and "Cover". This way 'looks all your own' can be created that match the widest variety of decorating styles: regardless of whether highly contrasting in terms of colour and material for a trace of extravagance, or set discreetly tone-in-tone to obtain aesthetic harmony. Each bordered rug is manufactured in a rectagonal format in the individually desired size (max. 4 x 6 m). This enables the rug to be adapted perfectly to fit the given spatial situation.
In addition to various colours, you can choose between 3 different materials for the border:
is a material with a velour/leather look, including 12 colours and optional piping, with a visible width of 1.5 or 6 cm.
is the name given to a patterned cotton border in 6 colours, with a visible width of 6 cm.
in a look just like leather in 5 colours with a visible width of 6 cm.


text:
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Timothy Hannan
Business Review, 1976, issue Sep, 3-8
Keywords: Crime (search for similar items in EconPapers)
Date: 1976
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Focus on your team's improvement and alignment by following well structured meetings for retrospective and daily stand-up. Interested? Keep reading.
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A countdown timer for timeboxing sessions you and your team are dedicating on a specific goal or outcome.
Tool used to measure how much time you or your team spends on a discussion, exercise (physical or not), meeting or activity.
Cross-check or groom your meetings over a list of best practices to increase the probability of a successful meeting.
"Coming together is a beginning. Keeping together is progress. Working together is success."
Henry Ford


text:
PyGame is a Python wrapper for the SDL library. SDL is a cross-platform library for accessing computer multimedia hardware components (sound, video, input, etc.). SDL is an extremely powerful tool for building all kinds of things, but it's written in C, and C is hard, so we use PyGame.
In this tutorial we'll go over the basic PyGame logic and collision detection as well as drawing to the screen and loading outside files into our game.
NOTE: This tutorial assumes you have a basic understanding of the Python syntax, file structure, and OOP.
Navigate to the PyGame download page, and find the proper binary package for your operating system and version of Python. If you're using Python 3, make sure you download version 1.9.2.
Create a new .py file and input the following code:
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As with all Python programs, we begin by importing the modules we want to use. In this case we will be importing
pygame itself and
pygame.locals, which we will use later for some of the constants. The last line initializes all the PyGame modules, it must be called before you do anything else with PyGame.
Building Blocks
Screen Objects
First things first: We need something to draw on, so we will create a "screen" which will be our overall canvas. In order to create a screen to display on, we call the
set_mode() method of
pygame.display and then pass
set_mode() a tuple with the width and height of the window we want (800×600 in this case):
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If you run this now you'll see our window pop up briefly and then immediately disappear as the program exits. Not very impressive, is it? In the next section we will introduce our main game loop to ensure that our program only exits when we give it the correct input.
Game Loop
The main game/event loop is where all the action happens. It runs continuously during gameplay, updating the game state, rendering the screen, and collecting input. When we create our loop we need to make sure that we have a way to get out of the loop and exit the application. To that end we will introduce some basic user input at the same time. All user input (and some other events we will get into later) go into the PyGame event queue, which you can access by calling
pygame.event.get(). This will return a list of all the events in the queue, which we will loop through and respond to according to the type of event. For now all we care about are
KEYDOWN and
QUIT events:
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Add these lines to the previous code and run it. You should see an empty window. It wont go away until you press the ESC key or trigger a QUIT event by closing the window.
Surfaces and Rects
Surfaces and Rects are basic building blocks in PyGame. Think of surfaces as a blank sheet of paper that you can draw whatever you want onto. Our screen object is also a Surface. They can hold images as well. Rects are a representation of a rectangular area that your Surface encompasses.
Let's create a basic Surface that's 50 pixels by 50 pixels, then let's fill in the Surface with a color. We'll use white because the default window background is black and we want it to be nice and visible. We'll then call the
get_rect() method on our Surface to get the rectangular area and the x, y coordinates of our surface:
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Blit and Flip
Just creating our Surface isn't actually enough to see it on the screen. To do that we need to Blit the Surface onto another Surface. Blit is just a technical way to say draw. You can only Blit from one Surface object to another – but remember, our screen is just another Surface object. Here's how we'll draw our
surf to the screen:
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blit() takes two arguments: The Surface to draw and the location to draw it at on the source Surface. Here we use the exact center of the screen, but when you run the code you'll notice our
surf does not end up centered on the screen. This is because
blit() will draw surf starting at the top left position.
Notice the call to
pygame.display.flip() after our Blit. Flip will update the entire screen with everything that has been drawn since the last flip. Without a call to
flip(), nothing will show.
What are Sprites? In programming terms a Sprite is a 2d representation of something on the screen. Essentially, a Sprite is a picture. Pygame provides a basic class called
Sprite, which is meant to be extended and used to hold one or several graphical representations of an object that you want to display on the screen. We will extend the Sprite class so that we can use its built in methods. We'll call this new object
Player will extend
Sprite and have only two properties for now:
surf and
rect. We will also give
surf a color (white in this case) just like the previous surface example except that now the Surface belongs to the
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Let's put it all together!
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Run this code. You'll see a white rectangle at roughly the middle of the screen:
What do you think would happen if you changed
screen.blit(player.surf,(400,300)) to
screen.blit(player.surf, player.rect)? Once changed, try printing
player.rect to the console. The first two attributes of the
rect() are x, y coordinates of the top left corner of the
rect(). When you pass Blit a Rect, it will use those coordinates to draw the surface. We will use this later to make our player move!
User Input
Here's where the fun starts! Let's make our player controllable. We discussed earlier that the keydown event
pygame.event.get() pulls the latest event off the top of the event stack. Well, Pygame has another event method called
pygame.event.get_pressed(). The
get_pressed() method returns a dictionary with all the keydown events in the queue. We will put this in our main loop so we get the keys at every frame.
Now we'll write a method that will take that dictionary and define the behavior of the sprite based off the keys that are pressed. Here's what it might look like:
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K_LEFT, and
K_RIGHT correspond to the arrow keys on the keyboard. So we check that key, and if it's set to
True, then we move our
rect() in the relevant direction. Rects have two built-in methods for moving; here we use "move in place" –
move_ip() – because we want to move the existing Rect without making a copy.
Add the above method to our
Player class and put the
get_pressed() call in the main loop. Our code should now look like this:
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Now you should be able to move your rectangle around the screen with the arrow keys. You may notice though that you can move off the screen, which is something we probably don't want. So let's add a bit of logic to the update method that tests if the rectangle's coordinates have moved beyond our 800 by 600 boundary; and if so, move it back to the edge:
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Here instead of using a
move method, we just alter the corresponding coordinates for top, bottom, left, or right.
Now let's add some enemies!
First let's create a new sprite class called 'Enemy'. We will follow the same formula we used for the player class:
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There are a couple differences here that we should talk about. First off, when we call
get_rect() on our surface, we are setting the center property x coordinate to 820, and our y coordinate to a random number generated by
Random is a python library that we will import at the beginning of our file in the complete code (
import random). Why the random number? Simple: We want our incoming enemies to start past the right side of the screen (820), at a random place (0-600). We also use
random to set a speed property for the enemies. This way we will have some enemies that are fast and some that are slow.
update() method for the enemies takes no arguments (we don't care about input for enemies) and simply moves the enemy toward the left side of the screen at a rate of speed. And the last
if statement in the update method tests to see if the enemy has gone past the left side of the screen with the right side of its rectangle (so that they don't just disappear as soon as they touch the side of the screen). When they pass the side of the screen we call Sprites' built-in
kill() method to delete them from their sprite group thereby preventing them from being rendered. Kill does not release the memory taken by the enemy and relies on you no longer having a reference to it so the Python garbage collector will take care of it.
Another super useful object that PyGame provides are Sprite groups. They are exactly what they sound like – Groups of Sprites. So why do we use Sprite Groups instead of a list? Well, sprite groups have several methods built into them that will help us later with collisions and updating. Let's make a Group right now that will hold all the Sprites in our game. After we create it, we will add the Player to the Group since that's our only Sprite so far. We can create another group for enemies as well. When we call a Sprite's
kill() method, the sprite will be removed from all groups that it is a part of.
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Now that we have this
all_sprites group, let's change how we are rendering our objects so that we render all objects in this group.
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Now anything we put into
all_sprites will be rendered.
Custom Events
Now we have a Sprite Group for our enemies but no actual enemies. So how do we get some enemies on the screen? We could just create a bunch of them at the beginning, but then our game wouldn't last more than a few seconds. So we will create a custom event that will fire off every few seconds and trigger the creation of a new enemy. We listen for this event in the same way that we listened for key presses or quit events. Creating a custom event is as easy as naming it:
That's it! Now we have an event called
ADDENEMY that we can listen for in our main loop. The only gotcha to keep in mind here is that we need our custom event to have a unique value that is greater than the value of
USEREVENT. That's why we set our new event to equal
USEREVENT + 1. One small note for anyone curious about about these events: They are at their core just integer constants.
USEREVENT has a numeric value and any custom event we create needs to be an integer value that is greater than
USEREVENT (because all the values less than
USEREVENT are already taken by built-ins).
Now that we've defined our event, we need to insert it into the event queue. Since we need to keep creating them over the course of the game, we will set a timer. To do this we use PyGame's
time() object.
This tells PyGame to fire our
ADDENEMY event every 250 milliseconds (every quarter second). This goes outside of our game loop, but will still fire throughout the entire game. Now let's add some code to listen for our event:
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Keep in mind that
set_timer()is exclusively used for inserting events into the PyGame event queue – it doesn't do anything else.
Now we are listening for our
ADDENEMY event, and when it fires, we create a new instance of the
Enemy class. Then we add that instance to the
enemies Sprite Group (which we will later use to test for collision) and to the
all_sprites Group (so that it gets rendered along with everything else).
This is why you will love PyGame! Writing collision code is hard, but PyGame has a LOT of collision detection methods, some of which you can find here. For this tutorial we will be using spritecollideany. The
spritecollideany() method takes a Sprite object and a Sprite Group and tests if the Sprite object intersects with any of the Sprites in the Sprite group. So we will take our player Sprite and our enemies Sprite Group and test if our player has been hit by an enemy. Here's what it looks like in code:
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We test if our
player Sprite object collides with any Sprites in the
enemies Sprite Group, and if it does, we call the
kill() method on the
player Sprite. Because we are only rendering sprites in the
all_sprites Group, and the
kill() method removes a Sprite from all its Groups, our
player will no longer be rendered, thus 'killing' it. Let's put it all together:
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Test this out!
Now we have a game, but kind of an ugly game. Next we will replace all the boring white rectangles with cool images that will make the game feel like an actual game.
In the previous code examples we used a Surface object filled with a color to represent everything in our game. While this is a good way to get a handle on what a surface is and how they work, it makes for an ugly game. We're going to add some pictures for the enemies and the player. I like to draw my own images, so I made a little jet for the player and some missiles for the enemies, which you can download from the repo. You're welcome to use my art, draw your own, or download some free game art assets to use.
Altering the Object Constructors
Our current player constructor looks like this:
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Our new constructor will look like this:
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We want to replace our Surface object with an image. We will use
pygame.image.load() by passing it a path to a file. The
load() method will actually return a Surface object. We then call
convert() on that Surface object to create a copy that will draw more quickly on the screen.
Next we call the
set_colorkey() method on our image. The
set_colorkey method sets the color in the image that PyGame will render as transparent. In this case I chose white, because that's the background of my jet image. RLEACCEL is a optional parameter that will help PyGame render faster on non-accelerated displays.
Lastly, we get our
rect object in the same way as before: By calling
get_rect() on our image.
Remember the image is still a surface object; it now just has a picture painted on it.
Let's do the same thing with the enemy constructor:
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Now we have the same game we had before but nicely skinned with some cool images. I think it's missing something, though. Let's add a few clouds going past to give the impression of a jet flying through the sky. To do this we are going to use the exact same principles we used before. First, we will create the
Cloud object with an image of a cloud and an
update() method that continuously moves the cloud toward the left side of the screen. Then we will create a custom event to spawn our clouds at a set interval (we will also add the spawned clouds to the
all_sprites group). Here's what our cloud object will look like:
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That should all look familiar, as should this event creation code, which we will put right below our enemy creation event:
1 2
And let's create a new Sprite Group for them:
Now in our main game loop, where we step through our event queue, we need to start listening for our
ADDCLOUD event.
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Will become this:
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We're going to add the clouds to the
all_sprites Group as well as the new clouds Group. We add them to both because we're using
all_sprites to render and
clouds to call their update function. You might ask why we don't add them to the existing
enemies Group; after all, we're calling nearly identical update functions on them. The reason is, we don't want to test the player for collisions with the clouds. Our jet needs to pass cleanly through all the clouds. Now all that's left is calling our clouds Group
update() method.
That's it! Test it again, and you should see something like:
The complete code is available on the GitHub repo. I hope you enjoyed the tutorial and found it helpful.
Source From: realpython.com.
Original article title: "PyGame – a primer".
This full article can be read at PyGame – a primer.


text: Used Panties, Stockings and Shoes Panties, stockings, socks and other garments Washed or worn one day: $60 Worn two days: $100 Worn three days: $160 Each additional day +100 Shoes start at $100. Prices will vary depending on style and requests. Social Time Whether it's a quick coffee date to test our chemistry or a lengthy dinner date at your favourite restaurant (followed by a visit to my incall...), this is a way for us to get to know each other outside of playspace. Be creative! Game night, wine tasting, a night of theatre or music...Show me a good time! I'm especially interested in excellent coffee and tea, savoury meats and seafood, movies, contemporary dance shows, live music, and Scrabble games. $60 for a quick drink and introduction (30 mins) $100 per hour Multi-hour and overnight bookings available upon request.


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Former FBI Director James Comey testified before the House Judiciary Committee and Oversight Committee on Friday to answer questions concerning bias with the FBI, as well as the ongoing Russia probe.
GOP lawmakers were largely frustrated with the session, as DOJ attorneys prevented Comey from answering questions central to ongoing Congressional investigations.
Comey largely avoided discussing the Russia probe, citing the ongoing investigation and classified information.
In an exchange with Gowdy, Comey quibbled with the idea that the FBI's investigation, dubbed Crossfire Hurricane, initially focused on the Trump campaign.
"We opened investigations on four Americans to see if there was any connection between those four Americans and the Russian interference effort. And those four Americans did not include the candidate," Comey said.
But pressed by Gowdy, Comey acknowledged that he did not review the FBI document that authorized Crossfire Hurricane to open.
Gowdy suggested in his questioning that the initiation document, which was written by Peter Strzok, who then served as deputy chief of the FBI's -Daily Caller
Comey also admitted that when he was fired on May 9 that he didn't know if the Trump campaign had colluded with Russians, saying "We opened them in late July, didn't know whether we had anything. In fact, when I was fired as director, I still didn't know whether there was anything to it."
James Comey:— Rep. Jim Jordan (@Jim_Jordan) December 8, 2018
"I don't recall"—8 times
"I don't remember"—71 times
"I don't know"—166 times
AND he said he didn't know that
Christopher Steele was passing information to Bruce Ohr, who was giving it to the FBI.
Video of Comey's testimony and transcript can be found below:


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MOTU DESERVES SPECIAL RECOGNITION for consistently providing its users with the paddle necessary to continue the journey upstream. The most recent update to its flagship digital audio sequencer, Digital Performer, is a lot more than just Mac OS X upkeep; it also packs a host of great new features, from enhanced CPU-resource management and work-flow improvements to a new Beat Detection Engine and an improved DAE engine (the Digidesign Pro Tools audio engine) support.
Presenting all of a digital audio sequencer's information on one screen has always been a challenge. The standard method is to break different components of the program into separate windows, allowing you to perform different tasks (such as arranging, mixing, waveform editing and so on) in different windows. The problem with this method is that when too many windows are open at the same time, your desktop becomes cluttered and windows get buried. Trying to squeeze several task windows into one main window doesn't work much better and can quickly become difficult to navigate — not to mention cause serious eye strain after many hours of use.
The minds at MOTU have met the challenge with a unique solution called the Consolidated Window. It's a fully customizable work space, in a single window, that is made up of multiple resizable panes that can display any of Digital Performer's individual task windows (such as the Track List, Sequencer Editor, Mixing Board, Waveform and Soundbites). There are three main sections: a Main body and Left and Right sidebars. Each section can be further split into several panes. The program has handy controls for folding or unfolding the Left and Right sidebars and quick-access tabs for displaying the program's most often reached windows in the Main body. Consolidated Window mode can be turned on or off, depending on how you like to work. Furthermore, you can pop windows in and out of the work space with the touch of a button.
A new trick for maximizing your computer's available processing power is Dynamic CPU Management. Now, Digital Performer's native plug-ins (such as MasterWorks EQ, MasterWorks Limiter, Plate, eVerb, Delay and Sonic Modulator) only take up processing power when there is a signal present. When no signal is present at a plug-in's input — and accounting for effects that trail off (such as a reverb tail or delay feedback) — the plug-in will not draw any significant processing power. This method of managing your computer's CPU resources makes perfect sense because there is rarely activity on every audio track in a session at the same time. You can see the results of Dynamic CPU Management in lower peak-CPU meter levels (in the Audio Performance window) and more available processing power for plug-in effects and virtual instruments.
Both MAS and DAE engines now support automatic, sample-accurate plug-in latency compensation — and that means no more mysterious DSP-induced delays that throw off your entire groove just because you inserted that last plug-in. If you depend on TC Electronic's TC PowerCore or Universal Audio's UAD-1 for additional DSP resources, you no longer need to hassle with delay-compensation utilities. The MAS engine also features more voices and buses than ever: 99 mono voices, 99 stereo voices and 99 stereo buses. That adds up to 297 possible audio voices (with automatic voice allocation) and 198 bus channels. The most recent update at the time of this writing, version 4.51, can display as many as 20 sends per track in the Mixing Board.
For years, Digital Performer's support of the Digidesign DAE engine has offered the best of two worlds: the highly touted audio fidelity of Pro Tools TDM systems and DP's superior sequencing and arranging tools. To the chagrin of dedicated DAE-engine users, the initial Mac OS X version of Digital Performer, version 4.0, did not include a DAE engine mode. Support of the DAE engine was reintroduced in version 4.1 but lacked many important amenities (such as automatic voice allocation and TDM or HTDM plug-in automation) necessary to make working in DAE mode all that great. Glory be, version 4.5 addresses those shortcomings, and DAE mode is now better than ever.
Automatic voice assignment is now handled by Digital Performer as if you were working in Pro Tools. Automation is available for TDM, HTDM and RTAS plug-ins, letting you take full advantage of Digital Performer's cool automation features. For example, you can automate filter sweeps on beat and locked to a tempo grid as well as write tick-accurate effect-bypass moves. Instrument tracks, which function identically to native instrument tracks, are now available for TDM and HTDM instruments. Best of all, Digital Performer's MIDI Beat Clock can be transmitted to one or more instruments (such as Access Indigo or Spectrasonics Stylus RMX), allowing you to synchronize synthesizer components like LFOs and arpeggiators to your song's tempo.
Previous versions of Digital Performer gave you the power to manually slice and time-stretch audio regions, letting you adjust loops and beats at a gross level. The new Beat Detection Engine goes a step further: Digital Performer now recognizes and can work directly from a beat's transients to conform a loop to new tempos and grooves. For example, you can now quantize a loop or extract a groove-quantize template from a loop without the need to first split the loop's beats into separate audio regions. If you're used to always needing to slice up a loop to gain control of its individual beats and groove, those days are over.
The new Set Sync Point at First Beat command lets you specify any beat as the first beat in a loop. Then, when you quantize or snap the loop to the grid, this beat will automatically fall on the downbeat. If you're working with a loop that doesn't start on the downbeat or you intentionally want to push or pull the rhythm by note values (such as eighth or 16th notes) for a syncopated effect, Set Sync Point at First Beat is extremely handy. You can drag and drop loops that contain tempo information — such as Acid WAV files, Apple Loops and REX files — directly into Digital Performer as well as set the Beat Detection Engine to automatically conform the loops to your session's tempo: superconvenient.
You can still manipulate loops by slicing and dicing audio regions, and if this is your preference, there's a new tool for this method: Create Soundbites From Beats lets you quickly slice up one or several audio regions (that have had their beats analyzed ahead of time by Digital Performer) according to the loop's transients right in the Sequencer Editor window. Threshold markers are set via a Sensitivity slider, similar to that in Propellerhead ReCycle or Digidesign BeatDetective. You can choose a guide region as the basis for creating the threshold markers, which is really useful for slicing a loop that lacks clearly defined transients relative to another beat. Slowing down a session's tempo can cause nasty-sounding gaps in the audio of a sliced-up loop, but the new Smooth Audio Edits command can fix the problem by filling in the gaps with "room tone" (a sort of audio smear of a region's tail, similar to ReCycle's Stretch parameter). Room tone can be derived from the selected audio region or another Soundbite altogether.
A brand-new plug-in makes its entrance in DP 4.5: MasterWorks EQ. It's modeled after the channel-strip EQ found on classic British large-format consoles. There are five primary bands of EQ: LF, LMF, MF, HMF and HF. Each features Gain, Freq and Q parameters; a Bypass switch; and a selection of notch-filter types. The LMF and HMF bands include shelf filtering. Two additional high and low EQ bands have a Freq control and a choice of octave slopes: 6, 12, 18, 24, 30 and 36. A display above the controls gives you visual feedback on the active EQ curve. MasterWorks EQ works well as a channel-strip EQ inserted on an audio channel or for mastering when inserted on the Master Fader channel.
For film composers, invaluable new QuickScribe notation features have been added to display cues in an industry-standard fashion. Cues, or Markers, can now be viewed on a timeline above each staff, relative to the bars, beats and SMPTE timecode locations. Meter, key and tempo changes can be inserted directly on the staff using pop-up menus tied to these score elements. Digital Performer 4.5 offers a much friendlier environment for scoring to picture than ever before.
There are also many new features that will noticeably speed up your work flow. A new bounce-to-disk function called Multi Bounce allows you to bounce multiple file types (including MP3) to disk simultaneously, a serious time-saver. User plug-in presets and many factory presets are now organized into subfolders. You can now modify Marker locate numbers independent of a Marker's position in the Marker list, making it much easier to keep your Go to Marker keystrokes organized, even when you insert a Marker in the middle of other Markers. Bypass automation is now available for Audio Units plug-ins. And, of course, there's more to tell about Digital Performer 4.5, but I'm out of space. It's an impressive release with many new features that are sure to woo serious composers, producers and remixers who are tired of software companies that seem oblivious to the needs of professionals.


text:
The Walking Group now in its 16th year, meet every month on the Church car park.
We are all familiar with multiple waste bins at every house these days, recycling is a way of life. Well, we are doing our bit - the group is recycling some of the favourite walks done in previous years…or at least that's how it seems. However, some of the familiar titles have new routes to look forward to - and there are some completely new ones!
Please note, with the exception of December, all walks now start at 9:30 a.m.
While the walks are varied in both length and terrain, they are within the capability of most walkers. The walks are about 4-6 miles and require a packed lunch, except the ones marked "Lunch". In this case we take lunch at a local hostelry and of course the December walk is followed by Christmas Lunch - with all the trimmings!
It is important, even in good weather, that suitable clothing and footwear is worn as rough ground can be difficult to negotiate. The weather can also have a significant effect on outdoor activities rendering a good day to an uncomfortable experience.
If you have any questions about the walks, clothing or equipment please contact the walk leader.
We normally share transport and to help with fuel costs we make a donation, which is £2, but is revised as the year progresses. If there is a surplus in the funds the group has decided, as in previous years, to support the Air Ambulance with a donation.
If you have any questions about the walks please contact Alan Batho on 01782 518606 or the walk leader.Come and enjoy a good walk and talk!


text:
BIG4 Strahan Holiday Retreat
Where To Stay Strahan, West Coast, Tasmania
BIG4 Strahan Retreat Holiday Park offers a large selection of accommodation to suit all budgets in Strahan. The retreat caters for couples through to large group bookings.
Covering 8 acres in total there are powered sites for motor homes and caravans plus cottages varying from Studio to four bedroom sleeping up to ten people. There are self contained park cabins that sleep four, five or six. Our deluxe Retreat Cabins offer real luxury. All come with en suite, cooking facilities and linen.
Strahan Holiday Retreat is a beautiful location with a meandering platypus creek winding through the property. Molly's Cafe is located on-site and caters for breakfast, lunch and dinner. There is an ATM, a bottle shop and free Wi-Fi. A safe swimming beach, boat ramp and jetty are a short two-minute walk away. Strahan is located on the edge of the Western Wilderness World Heritage area. You can take a Helicopter flight over the South West Wilderness, cruise the Gordon River, ride the West Coast Wilderness Railway to Queenstown or just take a leisurely stroll on the magnificent Ocean Beach while waiting for an amazing sunset. Sand boards, Bikes and Kayaks available for hire from the retreat reception.
Adventure Australian Hotels Association Australian Tourism Accreditation Automatic Teller Machine Barbeque Beaches & Surf BIG4 Holiday Parks of Australia Business Facilities Cafe Camp Kitchen Camping Caravan Industry Association of Australia Caravan Industry Australia Limited Carpark Caters for limited mobility Communal Kitchen Communal Refrigerator Disabled access available Drive through sites Dump point Family Friendly Free Wifi Games or recreation room Gas History & Heritage International Kiosk Laundry Non Smoking Not Available Outdoor Dining Area Outdoor Furniture Pet Friendly Playground Public Telephone Regional Tourist/Tourism Association/Organisation Restaurant Tour Desk Tourism Accommodation Australia (Division of AHA, TAA) Walk Walks Wheelchair access
Unserviced Sites from $22 Per night and Cabin accommodation from $120 PN to quality 4 bedroom cottage accommodation at $260 Per night
Trading Times
Check In: 12:00 pm
Check Out: 10:00 am


text:
Chase Oaks Church
Plano, Texas
Project Type: Plastering, Drywall, Manufactured Stone
General Contractor: MEDCO Construction
Once again, BakerTriangle's work was all over this project. Our scope included, drywall, acoustical ceilings, acoustical wall panels, doors, hardware, metal stud framing, exterior sheathing, stucco and manufactured stone. This scope was completed on the main building and the youth center.


text:
Guy: I like you. Me: ok Guy: Don't you want to say something? Me: Ya l like me too, a lot. Guy blocks me. And you say men are easy to understand????
Tag: online
Funny talks….1
So will start a series on funny talks I have had with people, either online or offline. Hope you enjoy. So this was a conversation I had a few days back with a guy, on whatsapp. Guy: Why you quite? Me: Quite what? Guy: Arre why you quite? Me: Quite what??? Guy: Oooffff you quite….


text:
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Upon request, our express manufacturing process also applies to other compounds, provided that these compounds are in stock. This also applies to variants with a cross section of over 10 mm.
In these instances, please contact our internal sales department!
Good to know: Express production – basic information
- Manufacturing time between 5 and 6 working days*
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* In certain circumstances, working days can deviate from legally applicable working days. These include company holidays and special holidays, or internal reasons. Our internal sales team will make you aware of any restrictions applying to our delivery times.


text:
War of the Spark: Commander Review
War of the Spark Commander Review
Hello and welcome to part one of Helix Gaming's very first set review! I'm Steven and I hope to guide you on this journey through what looks to be an amazing set, so far. For those who care I've been playing Magic since 2012, which is fortuitous as that's when Return to Ravnica released. So, I have a special connection to this plane. Whilst reading this review keep in mind that I am only human and so have my biases. I try to do my best to set them aside but will sometimes fail. I am what R&D at WotC calls a Johnny, a player who plays magic as a puzzle solving exercise. I delight in deckbuilding and finding wild interactions that cause strange situations and push the rules of the game to it's limits. I'm also a filthy casual. I am not interested in ending the game on turn 2, in fact I particularly enjoy long games. These are my biases so keep them in mind while reading what I have to say. With the introductions out of the way lets talk about these sweet cards!
Wait, wait, wait. Before you go asking "But Steven, where is Karn, and Bolas, and Niv!?" I'm only reviewing cards officially spoiled and logged in the Wizards official card image gallery. Even though they have leaked out I don't want to mess it up by misreading a blurry line of text or possibly propagating a fake (looking at you Doubling Season). So, they will show up in another part of the review to come later. You also won't see limited fodder taking up space here or lower rarity things that I don't think make the cut in commander, with the exception of planeswalkers.
NOW we can get to the cards.
Ignite the Beacon
This is a solid card for Superfriends builds. Tutor two walkers at instant speed. For you heathens that play Superfriends pick this one up. These sort of decks can find themselves in a position where the things they're doing every turn doesn't use their mana so having things to hold up and threaten counterspells with can be very strong. Buckle up, by the by, you're going to see the word "Superfriends" a lot in this article.
Ravnica at War
A seriously meta dependent. Could be game ending. Could be a blank piece of paper. Play this one with caution, friends.
Single Combat
Now here's an interesting board wipe. It's not quite Cataclysm but I think we can let that go because there are very few Planeswalker board wipes out there. If your meta is heavy on the Superfriends (which after this set it probably will be, at least for a little while) you'll definitely want to pick this up. But even if you don't see to many walkers around this is a fine card against most creature decks.
Teyo, The Shieldmage
Arcades rejoices! 3 mana to make two 3/3s and draw a card over two turns and to be hexproof the whole time and until someone decides to take out Teyo. Which is just profit Good card in Arcades. Bad elsewhere, which is my major criticism. He's literally only good in a single deck.
The Wanderer
Leave this one to limited. White has some of the best creature removal in the game you don't need to limit yourself to sorcery speed destroy effects that only hit a subset of creatures. The static ability is niche as well the most common source of non-combat damage to your creatures will be Blasphemous Act. You may occasionally run into other sources from particular decks. Another meta call maybe?
Two relevant creature types. A decent enters the battlefield ability. Good to see it in a reprint with some cool FNM promo art. I play neither fish or wizards so I don't know if Augur makes the cut or not, but it certainly could if you have enough instants and sorceries.
Fblthp, the Lost
Imagine Elvish Visionary. Now take away the relevant creature type. It's still a good card, right? Probably. Now throw in a goofy side case scenario where it's better. Even better play mono U creature-less storm, play Proteus Staff, profit. Is that good? Probably not. But it's probably fun. And that's what this format is for!
Flux Channeler
Oh, the good cards are back! Superfriends and +1/+1 counter decks are hyped for this card. It's not quite Inexorable Tide but that's also 5 mana while this one is 3. Proliferate is a very strong mechanic and it's great to see it back again.
Jace, Wielder of Mysteries
Jace Beleren, Living Guildpact, pirate, interplanar man of mystery, and now laboratory maniac. Triple U is rough, but he can dig you three deep every turn and has two separate win conditions built into him. You probably shouldn't play him until your library is pretty low otherwise people are liable to kill him before you can win with him. Solid card. Less vulnerable than Lab Man in a way and more utility.
Lazotep Coating
Not the most impressive card, in my opinion but worth mentioning. Usually giving Hexproof to your entire team wont matter in which case card's like Mizzium Skin are better. But, importantly, this covers all your permanents and you. Which isn't nothing.
Teferi's Time Twist
Not a bad blink effect, getting any permanent is pretty major. Blink decks may want this. Some may be a bit over-optimized to want it and not have the space. Worth noting that it's a 2-mana way to reset low loyalty planeswalkers or even get an extra activation out of one. Also, the getting any permanent allows you to fizzle removal on non-creature removal in a way we haven't had before. This is a solid utility spell.
Bolas' Citadel
This card is dumb. We all know that yeah? Shadowborn Apostles and Demon's Horn? Sure. Sensei's Divining Top and Aetherflux Reservior? Let's go. Card is dumb. DUUUUUUUUUMB. Oh, and that's not even all it does! It comes with its own built in win con! Fortunately, this part is limited. Tap and sacrifice 10 permanents. That's not an insubstantial cost but with the first part of the card and sufficient building around this shouldn't be difficult to achieve. Dumb card.
Davriel, Rogue Shadowmage
It's a shame that this is the first card for such a cool character. For those who don't know this is Davriel Cane, star of the Brandon Sanderson novella, Children of the Nameless. He's a bit of a dandy that has wandered the multiverse for a little while but has recently settled down in a remote part of Innistrad. He's a kind of mind mage that steals spells from the minds of his victims and is also a demonologist. The card is far from as cool as he is. The static ability is a little bit like The Rack, punishing players with low hand sizes and encouraging a discard theme. His -1 is pretty basic. Target player discards a card. Unfortunate that it's target but then again he is only three mana. Try it out in Nath.
Dreadhorde Invasion
This is no Bitterblossom. But it could be worse. Zombie decks will probably like it. Honestly, it's a bit odd. I think you want to be constantly feeding them into something because having the body is better than making a body a little bit bigger. And by that token I'm not sure if the lifelink part is actually important. Other than these army tokens zombie tokens don't usually get very large. I think it's definitely worth a shot in the zombie decks but it may not end up being able to make the cut.
Kaya's Ghostform
This is a unique card. The fact that it can get a planeswalker back when it dies is cool. It's also dirt cheap. This card has potential to be great and maybe even busted. I'm lookin at you Sun Titan.
Liliana, Dreadhorde General
Now we're getting somewhere. The draw card ability is great. As it has been in its previous forms. Better in fact because it doesn't call for non-token creatures only. As all 6 mana walkers should, her +1 protects her with a zombie token. It's no Elspeth plus ability but it'll do. Producing zombies specifically isn't irrelevant. -4 is a lot but it takes out two creatures from every player and bonus points you draw cards for yours. -9 Also a lot but she comes in at six so it's not too bad and it's also basically game ending. An asymmetrical cataclysm. In this day and age, you expect this to say non-land but no, you get it all. Now pop that Thrilling Encore and lose all your friends. It's their fault for letting her ult.
Liliana's Triumph
Whereas Gideon's Triumph won't be found in this review Lili's may actually be commander relevant. A Diabolic Edict with slight upside is playable and the upside is more likely to happen because Liliana's tend to be more commander playable than Gideons. And because of the upside this is a rare occurrence of instant speed discard. Someone Vamp Tutor or Scry to the top while you have your Dreadhorde General in play? How unfortunate for them. Get that Draw Step and lose another friend. Maybe follow Jace and dump Lili, she seems to be losing you a lot of friends.
Ob Nixilis, The Hate-Twisted
Ob has a major beef with the Gatewatch and now their antics have gotten him trapped on a plane again and he is NOT pleased about it. Ob is probably unique among the uncommon walkers because you probably don't want to tick him down unless you absolutely need to. You'll probably be happy to let him sit there and do his best impression of Nekusar (his secret BFF) until you need to tick him down. Just remember that giving your opponent two cards can be just as scary as the thing you killed.
Burning Prophet
I think this is a dark horse common. The +1/+0 is probably irrelevant but 2 mana for a scry whenever you cast a non-creature spell that can throw itself in front of a scary thing if it needs to seems like solid value.
Dreadhorde Arcanist
Free flashbacks on attack? Yes please. Pump this zomboi up and cast your dumbest things. Probably better in Modern than in commander but I think this guy is solid and will probably find his way into my Neheb deck.
Krenko, Tin Street Kingpin
Hey, Krenko's back! And way, WAY less busted. But that's fine. He's still pretty strong. Goblin tribal loves running lords so having him start off at 3 or 4 power doesn't seem too hard. And then he brings the Purphuros trigg… I mean goblins. Probably going to be better as part of the 99 in OG Krenko than as the commander himself but certainly give him a shot.
Neheb, Dreadhorde Champion
Speaking of Neheb! What is dead may never die, or at least that's what I hear, and despite Samut and the Gatewatch's best efforts Neheb is still kicking and has crossed through the planar bride to Ravnica and he has lost none of his kick. There are plenty of MonoR or heavily R decks that would welcome This version of Neheb, including his Eternal incarnation (into which this curves beautifully). But that's not all! Feldon, Daretti, Sedris, the list goes on. Basically, if a deck likes to see things in its graveyard and is Red Neheb will be great in there. And that's to say nothing of him leading the deck himself. He could DH for Neheb, the Eternal and I think little about that deck would change.
Tibalt Rakish Instigator
Oh Tibalt. Mark my words this uncommon Tibalt will be more expensive monetarily than his mythic version. Because he's actually good. Unlike Sulfric Vortex he doesn't shock you every turn and unlike Stigma Lasher he doesn't need to hit someone. On the downside he doesn't hit your opponents either (kinda), is more vulnerable and isn't permanent like Lasher. Bonus points he brings party boys that ping when they die!
Arlinn, Voice of the Pack
Poor wolfmom. By far the worst of the walkers we've seen so far. Like is this something that even the mediocre werewolf tribal decks would want? 6 mana to make three 3/3s over three turns and then sit around pumping the rest of your wolves just a tiny it. I mean the werewolf decks are pretty low end anyway so maybe they'll be happy to have this even though it's pretty bad. Werewolf players; I'm sorry WotC treats you so bad.
Jiang Yanggu, Wildcrafter
Rishkar, Peema Renegade is a thing. And this is basically that but less vulnerable to removal. It's fine, he's not stellar just fine. All decks need their role players and Jiang plays a good role. Best part of Jiang is sweet Mowu in the background.
Mowu, Loyal Companion
Speaking of that good boy here's Mowu (since Jiang's card doesn't make him itself this time) This good boy is swole AF and comes with his own Hardened Scales. Conveniently he curves cleanly off of Jiang who can immediately pump him up to a 5/5 vigilance, trampler. Unfortunately, Mowu is mostly just a beater, which tend to not be good enough in commander. Maybe you can abuse the fact that he comes with the Hardened Scales ability somehow. Go with Ghave, good boy.
Vivien, Champion of the Wilds
If Garruk couldn't be bothered to show up at least Vivien can show up and do work. You probably want her in a VERY creature heavy deck. I mean do we need to discuss that giving things Flash is strong? Being able to wait until the last moment to do things is strong, kids. Sun Tzu once said that if flashing will result in victory then you must flash. I love her +1. It makes your dudes into great defenders. You can attack and still block and get those fliers while you're at it. And now we get to why you want to be creature heavy. Her -2 takes the best dude from your top 3 and stows it away, pseudo-adding it to your hand. This is the Gonti wording meaning you can cast them even when Vivien is gone.
Vivien's Arkbow
You know… when WotC tries to fix old cards it usually fails pretty hard. But I think that in this case they got it right. It's not overwhelmingly powerful but it's definitely strong. A 2 mana start up cost is just fine, right in line with the likes of Survival of the Fittest. And while the activation cost is a bit on the pricy end, being both a card and a bunch of mana, the payoff can be pretty extreme. Play it in your Seedborn Muse style decks for maximum effectiveness. Use it like an Aethervial to make your creatures uncounterable. But probably dump as much mana as possibl into this when you use it. Since it costs you a card whiffing because you only got to look at three cards is pretty rough.
Vivien's Grizzly
Another dark horse. It looks innocuous enough at first but it's a clean way to spend unused mana at the endstep before yours and find the card you need. Finding Planeswalkers is a great bonus. It's also a great place to sink infinite mana. And lastly, it'll be a solid budget card.
Ajani, the Greathearted
Get your own epithet Ajani, you're no Zedruu! That said Ajani is… fine? Static vigilance is certainly nice. His plus is a bit underwhelming, most exciting thing about it is that it lets you keep using that minus. The -2 is where it's at for this version of Ajani. Unfortunately, it's a bit on the narrow side. If your deck plays Ajani Steadfast then you'll probably want The Greathearted. Otherwise I think he just won't cut it.
Angrath's Rampage
As we all know, in commander the name of the game with removal is versatility. Angrath's Rampage is cheap and has a bunch of options. The only thing lacking is being a sorcery. And while there are places where sacrifice will be unfortunate there will also be places where it's key. As with several other cards revealed so far, I think it comes down to space. We literally just got Bedevil a few months ago and that does everything this does but at instant speed and you get to choose what goes.
Cruel Celebrant
Do we need to talk about this one? We know Zulaport Cutthroat is good. And this is that, but it also triggers off of planeswalkers. Gravy! Speaking of gravy, it also has a relevant creature type. Vampire decks love this sort of effect and now they have a third one Literally the only downside is that it can't go into some decks that Zulaport and the rest of this card's kin can because of color. If your deck wants this card you already know it. And there it will be great.
Now here's an interesting card. Murder plus Rampant Growth It's a bit color intensive and having your ramp be dependent on having a target can be a bit dicey but I think this is a fine card. The biggest thing standing in its way is the glut of amazing removal options already in this color pair. Best home is probably Lord Windgrace or The Gitrog Monster.
Dovin's Veto
Another interesting card. Is negate playable in commander? Maybe. Like I said above the name of the game is versatility and it can be tough to limit oneself to counters that only stop certain things when there are so many that can stop anything. But on the other hand, being uncounterable can be a huge deal when it comes time for that potentially game ending counter war over someone's win condition. I think that if something like Swan Song is playable in your WUx deck then this is also playable. The one mana difference compared to Swan Song is big enough to justify not replacing it with this, but you will definitely be interested in finding a slot for it.
Dreadhoard Butcher
Honestly this is just here because it's a rare. I think this is a card meant for standard not us. Sure, you can recycle it to reuse it's damage trigger but it takes a lot of work to do that AND pump it's power back up. Spend that reanimation on recycling Grey Merchant of Asphodel if that's an effect you're after.
Gleaming Overseer
Now this is a zombie. You know what Zombie decks love to do? Make zombie tokens! And now they're all hexproof AND HAVE MENACE! Dropping this onto a full board can be game ending. Oh, and bonus points he brings a zombie token friend with him (Or makes the army you've already amassed larger, I don't judge, you do you). Gisa and Geralf, The Scarab God, Grimgrin, Varina; they'll all love this guy.
Invade the City
I think this is probably the sort of prototypical card for what you can assume about most of the other Amass cards. And that is that it's probably meh. Compare to Rise from the Tides. See the difference? Yeah Rise makes a bunch of guys while this makes one guy. I think one off Amassing like this one will be a flop in commander. Singular large beaters usually don't do the job in Commander. Which is good because I'm not interested in yet another format where Tarmogoyf is great.
Role Reversal
A cute card. Switcharoo but 3 mana and it can get any permanent type so long so long as you have one too. Fun card, fine card.
Sorin, Vengeful Bloodlord
The war against Bolas isn't the only one happening on Ravnica. Apparently Sorin managed to get out of his wall and he and Nahiri are having their grudge match while everyone else is concerned about the zombie army and draconic demigod sucking sparks out. Sorin as a card is pretty neat though. His static ability gives creatures and planeswalkers, PLANESWALKERS, lifelink. Stick Sorin in a deck with a bunch of Chandra's and enjoy yourself. His plus is pretty tame but gives him solid utility in being able to keep other walkers in check while ticking up himself so he can dump a bunch into his minus. Speaking of his minus, it's a -X. And it's a solid one. By default you can treat Sorin as a 4 mana sorcery that reanimates a 4 drop. But if he gets something smaller or you don't need to reanimate when you play him, he can start ticking up to really get some juice. Overall I think Sorin is rock solid.
Storrev, Devkarin Lich
This guy is in a pretty unfortunate spot. Statistically he's pretty good. 5/4 trample for 4 is a fine rate. And that's not all he's got. But the rest of what he's got is not that great when looked at in the context of the rest of the BG cardpool.
Teferi, Time Raveler
Because this is what we wanted. Another Teferi to be the jailer of Knowledge Pool and Possibility Storm locks. Between his static ability and constant use of his +1 you do in fact get the old Teferi, Mage of Zhalfir. But instead of a body you get his minus ability. And a strong minus ability it is. Bounce an Artifact, Creature or Enchantment and draw a card. This can be pretty annoying for your opponents. However, this biggest thing about this is that you get it all for a meager three mana.
Time Wipe
Do you like enter the battlefield abilities? Do you like destroying your opponents' creatures? Then have I got the card for you, friend. Time Wipe Bounces one of your creatures back to your hand to protect it from what you're about to do and allow you to reuse its ETB abilities and then blows up all creatures. Can you say Frilled Mystic? Rock solid card.
Tolsimir, Friend to Wolves
Heyo, more call backs! Tolsimir Wolfblood and Voja are back and they are having none of this zombie invasion. Also our second Wolf centric card it's almost unfortunate that it's him because wolves, while centered in Green, are secondary in Red not White. But for 5 mana you get 6 power and toughness worth of stats across two bodies, three life, and to kill something toughness 3 or less. I'd call that a bargain. Bring in cards like Wren's Run Packmaster and Wolfbriar Elemental and you're having fun. If you want to get really gross with it add a dash of Vigor.
Widespread Brutality
Another card not for us. We don't play Pyroclasm and so, like most of the other one off amass cards, we won't be playing this. Which is a shame because this is a pretty metal card.
Angrath, Captain of Chaos
Cowdad is back and he is still, justifiably, pissed. And so, it seems to me, he is going around highjacking Bolas' army for his own chaotic purpose. This is one of the few Amass cards that will be decent because it is reusable. Also giving your creatures menace is strong, as I mentioned a few cards above. If you can somehow keep Angrath's loyalty up then he will be a solid card. If not… well you could do worse than paying 4 mana to give your team menace.
Kaya, Bane of the Dead
Now this is a juicy uncommon walker. She is 6 mana and triple colored, but she comes with some very strong abilities. The static ability to take away hexproof from your opponents and all of their permanents is low key but can be sneakily game winning. And her -3 is just fine. Exile target creature is plenty strong. And she gets stick around after she's ganked a couple dudes to help keep your opponent's defenses down. Probably the best Kaya we've seen.
Kiora, Behemoth Beckoner
3 mana? In the, probably, most powerful two-color pair? Providing consistent card draw and mana ramp? Sure. The most obvious and on theme place for his is in a sea monsters deck like Arixmethese. But I think any UG deck that is playing a decent amount of good-sized dudes will be happy to have Kiora there.
Nahiri, Storm of Stone
She's got an axe to grind and all the stone on the plane to do it with. Sorin better have it together this time. This Nahiri is surprising. She is narrow. But where she is good, she is great! The activated ability is whatever. Sometimes you'll be able to use it and get some value. But that's not why we're here. We're here for that static ability. And really only even half of it. Giving your guys First Strike during your turn is fine and makes you want to lean aggressive but it's the second part. Reduce your equip costs by 1. For this part the during your turn clause isn't especially relevant because only Leonin Shikari allows you to equip outside of your turn anyway. What makes this special is that, unlike Puresteel Paladin, it has no prerequisite and unlike other effects of it's kind like Training Grounds and Heartstone, Nahiri can reduce your costs to 0. You know what that means? What? Oh? Yes, your Swiftfoot Boots are now better Lightning Greaves but you are not being degenerate enough my friend. Now Skullclamp is free to equip. Yeah. Process that for a second.
Samut, Tyrant Smasher
I guess? She's… better than her original version? I dunno. Giving your guys haste, pumping them and scrying is fine. I just don't think she makes the cut in context of the rest of the GR suite.
Vraska, Swarm's Eminence
Deathtouch tribal? I dunno. She's not amazing but she does make a couple of very threatening creatures and then pumps them up as they hit. Just play any of the other Vraskas.
Tezzeret, Master of the Bridge
First Note: Tezz here is the Buy-A-Box promo. Affinity is not a mechanic in this set, and you won't find him in packs.
With that out of the way HOLY CRAP! Your Creatures and Planeswalkers have Affinity for Artifacts. For those who don't know that means that they cost 1 mana less for each artifact you have in play. This is potentially nuts. +2, yeah you know how planeswalkers usually end the game with their Ults? Well Tez can do it with his + ability. And he keeps you alive while doing so to boot. -3, classic recursion. Just a solid utility ability when you need it. -8, Get all the artifacts from the top 10 cards of your library into play. This is definitely strong but a bit disappointing. Once you start asking for -7 or more, I expect the ult to end the game. And this certainly might. But it more than likely won't. That said he starts at 5 and goes up by 2 so it doesn't take long to get to this ult so maybe it balances out.
God-Pharaoh's Statue
There are certainly worse versions of this out there, but 6 mana feels like it may be a bit late for the taxing effect and in our format the single life a turn may as well be flavor text. However, all your opponents spells costing 2 mana more is no small thing and if you can ramp this thing out quickly it could swing the game hard in your favor all by itself.
Emergence Zone
Alchemist Refuge but colorless. If you can recycle it through Crucible of Worlds or the like this will be great. Finding ways to slot strong cards like Vedalken Orrery into your lands is very good. The sacrifice keeps it limited in power unless you can reuse it. If you're only using it for creatures use Winding Canyons. If you're in UG use Alchemist's refuge. But if anything else applies to you try running this and see how it does for you.
Interplanar Beacon
Superfriends: the land. Useful mana filtering and a tiny bit of life gain to boot. Only useful in one deck but good in that one deck.
Thats all for now, but we will be releasing these each week so check back in and comment on our blog or facebook with you own thoughts on how some of these cards could work in your commander decks!
ALL IMAGES BELONG TO WIZARDS OF THE COAST AND THE ARTIST WHO CREATED THEM. SPOILER GALLERYArticle written by: Steven Mace


text:
How to Find Haitian Love in Online Dating Sites
How to Find Haitian Love in Online Dating Sites
There are many Haitian individuals that do not know how to find Haitian love using online dating sites." If this sounds like you, then you may feel a little insecure. The fact that you know more about the intellectual side of things rather than wordly things doesn't mean that there is something wrong with you. Your interests just lie elsewhere and that's okay.
But if you seriously want to find Haitian love in online dating sites and asking yourself questions like, "Can I be a successful online dater" and "Can a person like me find someone attractive?" you need to calm down, take a deep breath, and start looking for answers rather than play Twenty Questions with yourself.
Here are some things you need to keep in mind:
You can conduct a custom search on each of the online dating sites you choose to become a member of. What this does is it allows you to find others with the same interests as you. If you are looking for a intellectual girl or guy, chances are you are going to find them.
When you do get a message from someone, you may want to tone down the super advanced vocabulary. You know layman's terms, so use them. This is not saying that being yourself is bad. This is actually saying you need to be clear and understood, because misunderstandings can destroy your chances for a great relationship.
As a Haitian person, when it comes to online dating sites, you need to "do" your research in order to be successful. The above tips will help you do what you need to do to be successful using online dating sites. It doesn't matter if you're Haitian, whilte, latin, or other ethnicity. These stips will be very helpful.
This is an old site and not real. They want you to sign up for ratings and publicity. Everything is old. No one to contact if you want to delete your information. Think hard before signing.


text:
This archived news story is available only for your personal, non-commercial use. Information in the story may be outdated or superseded by additional information. Reading or replaying the story in its archived form does not constitute a republication of the story.
SALT LAKE CITY — Gov. Gary Herbert said Wednesday he'll not sign a controversial water-sharing agreement with Nevada, despite the pressure from Utah's neighbor and the threat of a lawsuit.
"My decision was made as I visited with the good people who live in western Utah — those most affected by the outcomes," Herbert said.
"I have also visited with local officials and county commissioners, even as recently as (Tuesday). A majority of local residents do not support the agreement with Nevada. Therefore, I cannot in good conscience sign the agreement because I won't impose a solution on those most impacted that they themselves cannot support," he said.
Herbert's refusal to sign the agreement comes nearly four years after it was drafted, a decision put in limbo because of challenges that had to be settled by the Nevada courts, protests over water rights and a federal agency completing an environmental analysis.
I cannot in good conscience sign the agreement because I won't impose a solution on those most impacted that they themselves cannot support.
–Gov. Gary Herbert
The two states have negotiated for years over the division of water from an aquifer in Snake Valley, which straddles the border and is home to small ranching and farming communities.
"There is no more complex and emotional issue with which I have grappled as governor of this great state," Herbert said. "I appreciate all who have engaged in good faith in this effort, particularly the state of Nevada, to find a mutually agreeable solution.
"The fact that I will not sign this agreement does not change our water priorities as a state. We will continue to do everything we can to protect Utah's water, protect individual water rights, and protect Utah's environment and way of life," he said.
A congressional act mandates that states reach agreement on water resources found in any shared basin, or absent that, the U.S. Supreme Court makes the decision.
Utah has been under pressure to sign the agreement, with threats of lawsuit hinted at.
Water availability in the mostly arid region has been elevated to an urgent importance given a plan by the Southern Nevada Water Authority to pump groundwater from the eastern basins of Nevada for delivery to Las Vegas.
Controversy over the proposed pipeline
Facing drought and dwindling levels at Lake Mead — its chief water supply — the authority is trying to shore up alternative water supplies to support the desert metropolis by proposing a 300-mile pipeline to convey pumped groundwater to the Las Vegas metro area.
The pipeline, billed as a safety net by the authority, has been met with stiff resistance by multiple Utah counties because of concerns that any withdrawals — even from adjacent valleys — would be unsustainable.
Right now, a Bureau of Land Management decision keeps the pipeline out of Snake Valley, but Herbert has said it would be foolish to believe the water authority will not want to develop that resource.
Under the proposed agreement, no pumping would have occurred in Utah, but the critics have asserted that any drawing down the aquifer on the Nevada side would leave Snake Valley even drier than it already is.
Nevada would have been able to develop an additional 35,000 acre-feet of water per year in Snake Valley, while Utah would have received 6,000 acre feet of water a year, under the agreement.
The discrepancy came from the fact Utah has already tapped the bulk of water resources in the valley — 55,000 acre-feet to Nevada's 12,000 acre-feet — and the agreement, supporters say, would move the states to a equitable 50-50 split of 132,000 acre-feet between the two states.
Millard County commissioners said while seemingly "fair and innocuous" at first glance, the split disastrously ignores Utah's historic use of anywhere from 76 percent to 84 percent of the available groundwater in Snake Valley for municipal and irrigation use and domestic groundwater systems.
The counties and critics have said Utah didn't need to be forced into signing the agreement over fear of a U.S. Supreme Court battle because the agreement wrongly ignores impacts to one overall hydrologic flow system.
Last month, Herbert met with elected officials in Millard County and traveled to meet with residents in Snake Valley, attending a community meeting in Eskdale.
Herbert has also met with the Steve Erickson with the Great Basin Water Network and one of the most ardent foes of the pipeline.
Erickson, afterward, said it was clear that Herbert was struggling with the decision and seeking input from all corners.
"He is taking it seriously," he said, "and it is obviously not an easy decision."
Contributing: Andrew Wittenberg


text:
Terms and Conditions of our Software
Circula GmbH General Terms and Conditions for the use of the software "Circula"
The use of the software "Circula" of Circula GmbH ("Circula") by individuals and companies, which are considered as companies in the sense of § 14 BGB (German Civil Code), ("Client") is subject to the following general terms and conditions ("Terms and Conditions"):
§ 1 Subject matter of the Contract
(1) Circula rents the "Circula" software (hereinafter referred to as "Software") to the client. If so agreed, Circula shall also implement the software on behalf of the client.
(2) The software shall be made available to the client in the version selected by him/her (standard or enterprise).
(3) The software will be delivered to the client as follows: program and online manual.
§ 2 Compensation
(1) The payment for the use of the software is EUR 7.00 net (gross: EUR 8.33) with a monthly payment.
(2) The compensation will be due for payment after the expiration of the free 14-day trial period, provided that the client still uses the software.
§ 3 Software maintenance
(1) Circula shall provide the following services during the duration of the contract:
a) Further development: Circula will continue to develop the software in terms of quality and up-to-date technology, adapt it to changing requirements, correct errors in order to maintain the quality of the software, and provide the customer with new versions of the software resulting therefrom. Smaller functional enhancements are also included.
b) Troubleshooting: Circula supports the customer by providing guidance on software use and error prevention, troubleshooting and error avoidance.
(2) Circula renders the services according to the current state of technology and in such a way that is orientated towards the interests of all software users. The services are rendered only in relation to the latest software version provided by Circula.
§ 4 Client's rights to the Software
(1) The client is only entitled to use the software to process his/her own data in his/her own company for his/her own purposes. Circula hereby grants the user the necessary authority for this purpose as a non-exclusive, simple right for the duration of the contract.
(2) The client is not entitled to pass on the software or parts of it to a third party or to allow a third party to use or take note of it or to utilize the software for a third party.
§ 5 Duration of contract
(1) The contract begins with the drawing up of a company profile by the client and after expiry of the free trial period.
(2) The contract may be terminated by either party in the case of a monthly payment scheme with one month's notice unless otherwise specified. In the case of an annual prepayment plan, the client must give notice of termination no later than one month before the end of the 12-month contract. The right to extraordinary termination remains unaffected by this.
(3) In order to be valid, any termination requires an e-mail to be sent to firstname.lastname@example.com.
(4) At the end of the contract, the client must return all items handed over by Circula or assure Circula in writing that they have been deleted. The client must delete or destroy all copies of the software and declare in writing that this has been done.
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a) Error class 1: Operation-preventing errors: The error prevents business operations for the client. If there is no workaround solution Circula starts rectifying the error immediately, at the latest within four hours after the error message, and shall continue to do so vigorously until the error has been rectified, even outside of normal working hours (weekdays 8 a. m. to 5 p. m.).
b) Error class 2: Operational-disruptive errors: The error significantly impedes business operations for the client, however, the use of the software is possible with workarounds or with temporarily acceptable restrictions or complications. If the error was reported before 10.00 a. m., Circula begins with the error repair on the same day. If the error was reported later in the day, Circula will begin the repair process at the beginning of the next working day and continue to repair the error within the usual working hours.
c) Error class 3: Other errors: Circula will start to debug within one week or correct the error with the following program update if this is reasonable for the client.
(2) Within a period of three months, the total availability of the software may not be affected by a Class 1 error for more than 22 hours or by a Class 2 error for more than 44 hours. Otherwise, the remuneration per hour of the disturbed working time (weekdays 8 a. m. to 5 p. m.) is reduced by 2% of the monthly compensation for an error in Class 1, and by 1% of the monthly compensation for an error in Class 2.
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(2) The client shall inform Circula immediately in writing if third parties claim property rights (e. g. copyrights or patent rights) to the software. Circula will assist the client in the defence against third party attacks by providing advice and information.
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c) In the case of simple negligent breach of a major obligation (an obligation, of which the fulfilment is necessary for a proper execution of the contract, and on the fulfilment of which the contractual partner regularly relies and is entitled to rely and whose breach jeopardizes the achievement of the purpose of the contract), Circula shall be liable in the amount of the typical and foreseeable damage at the time of conclusion of the contract, but not more than EUR 10,000.00 per claim and EUR 100,000.00 for all claims arising from and in connection with the contract.
(2) Circula reserves the right to object to contributory negligence. In particular, the client is responsible for protecting the data and preventing malware in accordance with the current state of the technology.
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a) in the case of material defects for claims of reimbursement of the purchase price due to withdrawal or reduction, the period is one year from the date of making the software available, but for properly notified defects not less than three months from the date on which the valid declaration of withdrawal or decrease in payment is submitted;
b) one year in the case of other claims arising from material defects;
c) two years in the case of claims arising from defects of title;
d) two years in the case of claims for damages or reimbursement of futile expenses that are not based on material or legal defects. The period begins with the time in which the customer becomes aware of the circumstances giving rise to the claim or acquired knowledge of them without gross negligence.
(2) The statute of limitations expires at the latest at the end of the maximum periods stipulated in § 109 BGB. In the case of damages and compensation claims arising from wilful acts, gross negligence, warranty, malice and in the cases mentioned in § 8 Paragraph 3, the legal statute of limitations shall always apply.
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(2) The client shall only make the software available to employees and other third parties who require access for the performance of their work duties. The client shall inform such individuals about the confidentiality of the items.
(3) Circula processes the data required for the handling of the business transactions of the customer and his/her employees in compliance with data protection regulations. Circula may name the client as a reference customer after successful completion of the services.
(4) The data protection notice made available at www.circula.com/privacy shall apply.
§11 Final provisions
(1) Changes and amendments to the contract must be made in writing to be legally binding. The written form requirement may only be waived in writing. A communication in text form, especially by fax or e-mail, is also sufficient to maintain the written form requirement.
(2) The law of the Federal Republic of Germany shall apply, excluding the UN Convention on Contracts for the International Sale of Goods. Place of pertinent jurisdiction for contracts with merchants for all disputes arising from and in connection with this contract is Berlin.
(3) Should a provision of this contract be or become invalid, ineffective or unenforceable in whole or in part, this shall not affect the validity and enforceability of all remaining provisions. The parties agree to replace the invalid, ineffective or unenforceable provision with a valid and enforceable provision that comes closest to the economic purpose of the invalid, ineffective or unenforceable provision in terms of subject matter, measure, time, place or scope of application. The same shall apply mutatis mutandis to any irregular loopholes in this contract.


text:
Brad Campbell
I'm Brad. I'm usually watching movies, watching football/basketball, and playing games. I have a PS4 and a Switch and love them both. My NFL teams are the Tennessee Titans and Atlanta Falcons, my NBA teams are the Miami Heat and the Houston Rockets, and my college football team is Auburn. I have a few years experience with writing for a few websites and writing a few short films. I'm also a massive Batman nerd! I'm just living my life and taking it as it comes. The World is Yours.
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text: Electrical & Power Transmission Electrical Installation & Power Transmission Line We have electrician team with good knowledge of installation of any kind of electric devices such as: Security Alarms. Fire detection system. Lighting systems installation. Excavation of trenching for high voltage power cables. Installation of warning sign for all route of power line.