text:
you can ONLY take a prestige if you have the proper prerequisites for said class
- Must be sorcerer or wizard over level 6
- Must have been to your sparks plane or existence or found a being to spark from in game
- Must have an Item on one's person from there being or plane of there spark, example, phoenix feather, elementals flame in a small vile, rock from one of the levels of hell.
A flash of light! A loud crash! And then an undeniable heat! — Signs of a Pyromancer
- Must be sorcerer or wizard over level 6
- Must have been to your sparks plane or existence or found a being to spark from in game
- Must have an Item on one's person from there being or plane of there spark, example, phoenix feather, elementals flame in a small vile, rock from one of the levels of hell.
A flash of light! A loud crash! And then an undeniable heat! — Signs of a Pyromancer
A pyromancer is a general term generally given to those that study or wield fire magic. However, in reality, a true pyromancer is one who has ignited the kindling within themselves through innate talent, dedicated studies, unfaltering worship or by means of contacting an otherworldly entity. However, this doesn't mean all can become one, the kindling within oneself if not enough or unworthy will instead ignite the soul of the would-be pyromancer reducing them to ash.
Optional Rule: Planar Attunement
Planar Attunement: Pyromancers, as living embodiments of their spark, find a natural attunement to certain planes of existence.
Elemental sparks feel whole within the Plane of Fire.
Infernal sparks feel they have a deeper purpose within the Nine Hells.
Phoenix sparks feel a peace and serenity within the Feywilds.
Solar sparks while in the good-aligned positive planes feel the warmth of the sun fill them.
While within a plane you're attuned to, you gain the following benefits:
You are considered a native to that plane for that planes optional rule such as Shadowfell Despair or Elysium's Overwhelming Joy.
You do not require sleep and are immune to the exhaustion condition.
You have advantage on all initiative rolls.
Creating A Pyromancer
The most important question to consider when creating your pyromancer is the nature of your flame and as such, the nature of your spark. As a starting character, you'll choose a spark that is tied to the influence of the nine hells, the celestial realm, a bird of flame or the elemental plane of fire, but the exact source of your flame is up to you to decide. Is it a birthright, passed down to you from distant ancestors or close relative? Or did some extraordinary event ignite your flame but perhaps scar you as well? How do you feel about the flame burning within you? Do you embrace it, try to master it, or revel in its otherworldly nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you've been given this flame for some lofty purpose. Or you might decide that your flame gives you the power and right to do what you want, to take what you want from those who lack such power. Perhaps your flame links you to a powerful individual in the world — the phoenix whose feather you returned, the elemental that blessed you at birth, the archdevil who you made a pact with for power, or the solar deity who chose you to carry their radiance.
Quick Build
You can make a pyromancer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by either Constitution or Dexterity. Second, choose the hermit background. Third, choose the fire bolt, produce flame, create a bonfire, and control flames cantrips, along with the 1st-level spells burning hands and hellish rebuke.
Class Features
As a Pyromancer you gain the following class features.
Hit Points
Hit Dice: 1d8 per Pyromancer level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Pyromancer level after 1st
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Dexterity, Charisma
Skills: Choose two of the following: Arcana, Deception, Intimidation, Persuasion, Investigation, and Religion.
You start with the following equipment, in addition to the equipment granted by your background:
(a) two daggers or (b) a martial weapon of your choice
(a) a explorer's pack or (b) a scholar's pack
(a) a light crossbow and 20 bolts or (b) any simple weapon
Leather armor, an arcane focus, and a trinket that attests to the nature of your spark such as an piece of brimstone, an ever glowing coal, a phoenix feather or a shard of hard light
Table: The Pyromancer
Pyromancer Spark
Every pyromancer has a moment when the flame is first ignited within them. A spark that becomes a flame. Sometimes that spark is naturally ignited by blood or talent, other times in moments of emotionally strain, searing pain, burning rage or fuming loss and yet again it may not come from within at all, coming as a gift from powerful otherworldly beings, a great phoenix, a deity of the sun, or an infernal lord. Regardless of how you ignited this spark you have the following features:
Your spellcasting revolves around your ability to focus and manifest your now ignited flame. You choose cantrips and spells from the sorcerer spell list, as well as any spell or cantrip that deals fire damage or handles flame or heat. These spells are considered pyromancer spells when cast by you.
At first level, you know four cantrips of your choice from your pyromancer spell list. You learn additional pyromancer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the pyromancer table.
Spell Slots
The pyromancer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.
Spells Known of 1st Level and Higher
At first level, you know two 1st-level spells of your choice from the pyromancer spell list.
Additionally, when you gain a level in this class, you can choose one of the spells you know and replace it with another spell, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your spells, since the power of your magic relies on your ability to regulate and manifest your inner flame. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your pyromancer spells.
- Sorcerer Spell List:
- Sorcerer Spells
Cantrips (0 Level)
Blade Ward
Acid SplashYou hurl a bubble of acid.
Mage HandA spectral, floating hand appears at a point you choose within range.
Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
True StrikeYour magic grants you a brief insight into the target's defenses.
Dancing LightsYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
Fire BoltYou hurl a mote of fire at a creature or object within range.
LightUntil the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Ray of FrostA frigid beam of blue-white light streaks toward a creature within range.
Shocking GraspLightning springs from your hand to deliver a shock to a creature you try to touch.
Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
MendingThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
MessageYou point your finger toward a creature within range and whisper a message.
PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.
1st-Level Spells
Mage ArmorYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
ShieldAn invisible barrier of magical force appears and protects you.
Fog CloudYou create a 20-foot-radius sphere of fog centered on a point within range.
Witch Bolt
Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
Detect MagicFor the duration, you sense the presence of magic within 30 feet of you.
Charm PersonYou attempt to charm a humanoid you can see within range.
SleepThis spell sends creatures into a magical slumber.
Burning HandsAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
Chromatic OrbYou hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target.
Magic MissileYou create three glowing darts of magical force.
ThunderwaveA wave of thunderous force sweeps out from you.
Color SprayA dazzling array of flashing, colored light springs from your hand.
Disguise SelfYou make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
Silent ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
False LifeBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Ray of Sickness
Expeditious RetreatThis spell allows you to move at an incredible pace.
Feather FallA falling creature's rate of descent slows to 60 feet per round until the spell ends.
JumpThe creature's jump distance is tripled until the spell ends.
2nd-Level Spells
Cloud of Daggers
Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
WebYou conjure a mass of thick, sticky webbing at a point of your choice within range.
Detect ThoughtsFor the duration, you can read the thoughts of certain creatures.
See InvisibilityFor the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.
Crown of Madness
Hold PersonThe target must succeed on a Wisdom saving throw or be paralyzed for the duration.
SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
Gust of WindA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
Scorching RayYou create three rays of fire and hurl them at targets within range.
ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
BlurYour body becomes blurred, shifting and wavering to all who can see you.
InvisibilityA creature you touch becomes invisible until the spell ends.
Mirror ImageThree illusory duplicates of yourself appear in your space.
Phantasmal Force
Blindness/DeafnessYou can blind or deafen a foe.
Alter SelfYou assume a different form.
Darkvision (Spell)You touch a willing creature to grant it the ability to see in the dark.
Enhance AbilityYou touch a creature and bestow upon it a magical enhancement.
Enlarge/ReduceYou cause a creature or an object you can see within range to grow larger or smaller for the duration.
KnockA target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.
LevitateOne creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
3rd-Level Spells
CounterspellYou attempt to interrupt a creature in the process of casting a spell.
Dispel MagicAny spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability.
Protection from EnergyFor the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
Sleet StormUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
Stinking CloudYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
ClairvoyanceYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
DaylightA 60-foot-radius sphere of light spreads out from a point you choose within range.
FireballA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
Lightning BoltA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
FearYou project a phantasmal image of a creature's worst fears.
Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
BlinkOn a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane).
FlyThe target gains a flying speed of 60 feet for the duration.
Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
HasteUntil the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
SlowYou alter time around up to six creatures of your choice in a 40-foot cube within range.
Water BreathingThis spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.
Water WalkThis spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).
4th-Level Spells
BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
StoneskinThis spell turns the flesh of a willing creature you touch as hard as stone.
Dimension DoorYou teleport yourself from your current location to any other spot within range.
ConfusionThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
Dominate BeastYou attempt to beguile a beast that you can see within range.
Ice StormA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
Wall of FireYou create a wall of fire on a solid surface within range.
Greater InvisibilityYou or a creature you touch becomes invisible until the spell ends.
BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
PolymorphThis spell transforms a creature that you can see within range into a new form.
5th-Level Spells
CloudkillYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
Insect PlagueSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
Teleportation CircleAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
Dominate PersonYou attempt to beguile a humanoid that you can see within range.
Hold MonsterThe target must succeed on a Wisdom saving throw or be paralyzed for the duration.
Cone of ColdA blast of cold air erupts from your hands.
Wall of StoneA nonmagical wall of solid stone springs into existence at a point you choose within range.
CreationYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar.
SeemingThis spell allows you to change the appearance of any number of creatures that you can see within range.
Animate ObjectsObjects come to life at your command.
TelekinesisYou gain the ability to move or manipulate creatures or objects by thought.
6th-Level Spells
Globe of InvulnerabilityAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
Chain LightningYou create a bolt of lightning that arcs toward a target of your choice that you can see within range.
SunbeamA beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
Circle of DeathA sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
DisintegrateA thin green ray springs from your pointing finger to a target that you can see within range.
Move EarthYou can reshape dirt, sand, or clay in the area in any manner you choose for the duration.
7th-Level Spells
Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
TeleportThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.
Delayed Blast FireballA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
Fire StormA storm made up of sheets of roaring flame appears in a location you choose within range.
Prismatic SprayEight multicolored rays of light flash from your hand.
Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
Reverse GravityThis spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
8th-Level Spells
Incendiary CloudA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
Dominate MonsterYou attempt to beguile a creature that you can see within range.
Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
EarthquakeYou create a seismic disturbance at a point on the ground that you can see within range.
SunburstBrilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
9th-Level Spells
GateYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
WishBy simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
Meteor SwarmBlazing orbs of fire plummet to the ground at four different points you can see within range.
Time StopYou briefly stop the flow of time for everyone but yourself.
Choose a Spark, it describes the source of your magical power: Elemental, Infernal, Phoenix, or Solar, all detailed at the end of the class description. Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.
Spark Spells
Each spark has a list of spells — its spark spells — that you gain at the pyromancer levels noted in the spark description. If you have a spark spell that doesn't appear on the pyromancer spell list, the spell is nonetheless a pyromancer spell for you.
Growing Flame
As you grow your flame, your affinity for fire grants you several benefits as you nurture your flame. Starting at 2nd level, when you would deal fire damage using a pyromancer spell, you can add your Charisma modifier to the damage rolls. Then at 6th level, you gain resistance to fire damage and at 10th level, you gain resistance to cold damage, your body forever warm. Finally, at 16th level, your resistance to fire damage becomes immunity to fire damage.
Spark's Manifestation
While the nature of your spark is decided the moment your flame is ignited within you, how you manifest that flame is ultimately up to you. At 3rd level, you've learned to manifest your spark in one of the following ways. Choose one of the following options from one of the two sparks.
Spark of the Forge
Your spark is reminiscent of those created within a forge. When metal is skillfully beaten against metal under an enormous heat. You gain one of the following benefits:
Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Spark of the Mind
Your spark cannot be found in the physical world but within the minds of artists and those creative folk who in a moment of brilliance create a masterpiece or define an era. You gain one of the following benefits:
Sculptor. When you cast a spell that affects other creatures that you can see, you can choose one of them. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Calligraph. When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
Carver. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged spell attack rolls. You gain a +2 to spell damage rolls made within 5 feet of the targetted creature.
Artist. When you roll a 1 on a damage die for an attack you make with a pyromancer spell that targets one creature, you can reroll the die and must use the new roll, even if the new roll is a 1.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, ar you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Immortal Flame
Finally, at 20th level, you've begrudgingly listened to the plea of your allies and at the end of a long rest, you can grant allies within 30 feet, that have rested in the light of your eternal flame the entire duration, resistance to fire damage and temporary hit points. The number of temporary hit points you grant and the number of allies you can affect are equal to your level and the effect lasts for 8 hours. In addition, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Pyromancer Sparks
Every pyromancer has a moment when the flame is first ignited within them. A spark that becomes a flame. Sometimes that spark is naturally ignited by blood or talent, other times in moments of emotionally strain, searing pain, burning rage or fuming loss and yet again it may not come from within at all, coming as a gift from powerful otherworldly beings, a great phoenix, a deity of the sun, or an infernal lord. Regardless of how you attained this spark you have the following features:
Spark: Elemental Origins
Elemental flames represent vibrancy, passion, and change. At their worst, they are cruel and wantonly destructive, as the efreet often are, but at its best, this flame reflects the light of inspiration, the warmth of compassion, and the flame of desire. Of all the forms a pyromancers spark can take, those who have been ignited by the elemental plane of fire, are said to be the truest of pyromancers, their flame not temper or some would say corrupted by the light of the divine, the darkness of the hells, or the mystic of the fey. Detractors of this spark, say it is the most fierce and cruel of flames to bare, pushing its wielder to turn the material world to ash and unleash capricious devastation wherever they go.
Those who possess within them an elemental flame may have had their spark ignited by the plane itself prehaps upon birth or during a great conflagration in an area where the boarder between the material and the inner plane is thin. Maybe it was done by a powerful efreeti as a gift for completing a quest or for your families generations of loyalty. Then again, you may find yourself a descendant of one of the elemental planes natives and unknowingly unleashed a torrent of flame at a young age, to your parents amazement or horror. Regardless of how your elemental flame was brought to life, you gain the following benefits:
Elemental Spark Spells
Level Spells
1st chaos bolt
3rd heat metal
5th elemental weapon
7th conjure minor elementals
9th conjure elemental
Elemental Nature
At 1st level, you've taken on integral aspects of the creatures of the inner plane. You don't require air, food, drink, or sleep. In addition, you can speak, read and write Ignan.
Fierce Flame
You flame burns with a focused intensity that no other flame can match. Whenever you reduce an enemy to 0 hit points with fire damage, you may detonate the target causing them to explode dealing fire damage equal to your Charisma modifier to all adjacent creatures, reducing their bodies to ash and igniting flammable objects within range if they aren't being worn or carried.
Purity of Flame
Starting at 6th level, your flames pureness protects you from harm. At the start of your turn, you can burn away impurities to end one effect on yourself that is causing you to be blinded, defended, diseased, paralyzed, petrified or poisoned. You regain use of this feature when you complete a short or long rest. In addition, you are resistant to poison damage.
The Element of Fire
At 14th level, you build up heat as you continually deal fire damage to creatures, losing all built up heat points if you don't deal fire damage to a creature each round. Eventually, you can become an avatar of the plane of fire transforming into the flame you've nurtured within yourself. You can gain a maximum of 1 heat points each round and by spending them you can manifest a number of powerful effects.
Cost Name Effect
Rebuke. As a reaction, whenever a creature within 5 feet of you hits you with a melee attack, you can erupt with flame. The attacker takes 2d8 fire damage. You can increase this amount by 1d8 for every heat point you spend beyond the initial one.
Meteorite. On your turn, you can shoot through the air to a point you can see with 60 feet on a trail of fire. You don't provoke opportunity attacks when you move this way. You can spend additional heat points to increase this distance by 30 feet for every heat point you spend beyond the initial two.
Superheated. When you cast a spell that deals fire damage and forces a creature to make a saving throw to resist its effects, you can give one target of the spell disadvantage on its first saving throw made against the spell.
Extreme Heat. As an action, you produce the effects of Extreme Heat, as described in chapter 5 of the Dungeon Master's Guide, within a 30-foot radius, raising the temperature above 100 degrees Fahrenheit until the end of your next turn. A creature that ends its turn while exposed to the heat must succeed on a Constitution saving throw at the end of each of your turns or gain one level of exhaustion. Creatures wearing medium or heavy armor, or who are clad in heavy clothing, have disadvantage on the saving throw. Creatures with resistance or immunity to fire damage automatically succeed on the saving throw, as do creatures naturally adapted to hot climates. You can continue to manifest this effect by using a bonus action each round, without paying the heat point cost.
Elemental Transformation. As a reaction to reaching 5 heat points or greater, you transform into something similar to a fire elemental. When you do so flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for 1 minute, doing no harm to you and granting you the following benefits:
You float a few feet above the ground. This allows you to ignore most forms of difficult terrain and makes you immune to being knocked prone. However, you can float no higher than 5 feet and when you are reduced to 0 hit points you stop hovering.
You gain a number of temporary hit points equal to twice your level.
You gain an additional heat point each time you consecutively deal fire damage to a creature.
All Consuming Flame
Starting at 18th level, you can add twice your Charisma modifier to all damage rolls that deal fire damage. In addition, when you deal fire damage you ignore fire resistance and treat fire immunity as fire resistance.
Spark: Infernal Origins
Those whose flame has been ignited by an Infernal spark naturally manifest an Infernal flame that snuffs out life and drives one towards evil. Yet, this drive is accompanied by a respect and adherence to the principles of law, and no law holds truer to these pyromancers than the laws of the Nine Hells. These pyromancers, often called hell knights, combine the devastating strength of fire with cruel martial prowess in a brutal combination to be used in the great war the fiends of the Nine Hells wage against the demons of the Abyss. The Blood War[5]. While these pyromancers aim to conceal their true nature and goals while in the Material Plane, those familiar with their kind may find the sinister nature of their flame and their unmerciful combat practice a dead giveaway. Hell knights sent to the Material Plane seek to destroy any demons they come across and further the goals of devils there while maintaining a non-fiendish profile. Regardless of their goals, given or otherwise, a hell knight's spark is often ignited when a mortal with martial talent makes a pact with a devilish entity or a talented mortal with infernal blood within them ignites their spark. However your Infernal flame was ignited, you gain the following benefits:
Infernal Spark Spells
Level Spells
1st cause fear[6]
3rd ray of enfeeblement
5th summon lesser demons[7]
7th summon greater demon[8]
9th infernal calling[9]
Infernal Proficiency
You gain proficiency with martial weapons, medium and heavy armor. In addition, you can speak, read and write Infernal.
Hell Knight
Those whose spark has been ignited by those of the Nine Hells are expected to serve in the Blood War[10], the eternal war between the Hells and the Abyss. As a bonus action, while unarmored, you can cause flames to flare up around you and form a set of crimson plate armor. When you do this your Armor Class is equal to 13 + your Charisma modifier and all weapon attack and damage rolls can use your Charisma modifier, instead of your Strength or Dexterity modifier. In addition, when you would deal fire damage you can instead deal necrotic damage.
Burning Strike
Starting at 6th level, you gain the ability to infuse your weapon strikes with infernal energy. Once on each of your turns when you hit a creature with a melee attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 12th level, the extra damage increases to 2d8.
Seamless Combatant
At 14th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
Infernal Surge
Starting at 18th level, as a bonus action, you can draw power directly from the Nine Hells into yourself, giving your flame a temporary flair in its intensity and ferocity. For 1 minute you gain the following benefits:
You become resistant to bludgeoning, piercing and slashing damage.
As part of your movement, you can move an additional distance equal to twice your movement speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Your Burning Strike feature deals twice as much damage.
After you use your Infernal Surge feature, you can't use it again until you complete a long rest.
Spark: Phoenix OriginsYour affinity with fire originates from a connection with one of the rare and mysterous immortal birds of fire, a phoenix. Its generosity and knowledge have allowed you to learn how to channel your fire to burn but also heal those around you. As these beings are so rare, they only ignite a flame and form a bond with a mortal through often exceptional circumstances. Regardless of the how they ignited your flame, you gain the following benefits:
Phoenix Spark Spells
Level Spells
1st cure wounds
3rd calm emotions
5th beacon of hope
7th death ward
9th reincarnate
If a Phoenix spark pyromancer made a burger patty it would be cooked perfectly, Infernal sparks would be burnt to a crisp, while a Solar sparks would be practically raw and finally Elemental sparks if you can get them to focus a little would a little overcooked. Which is why you always capture a Phoenix spark pyromancer if you can help it. A good meatomancer for the next few years with a bit of training. — Xanathar, Xanathar's Guide to Cookoffs
Measured Flame
When you choose this spark at 1st level, you've learned of the warmth of the phoenix. Whenever you make a roll to determine the amount of fire damage dealt or hit points recovered from a pyromancer spell, you can treat a dice roll lower than your Charisma modifier as being equal to your Charisma modifier. For example, if you have a Charisma score of 18, and you cast the spell cure wounds on an ally but you roll a 1, you can treat that 1 as a 4, healing them for 8 hit points instead of 5. In addition, you can also, speak, read and write, Sylvan.
You flame burns with a tempered wisdom and control that others can't seem to resemble. When you cast a spell that deals fire damage and affects other creatures that you can see, you can choose a number of them equal to 1 + you Charisma modifier. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. If you took the spark of minds, sculptor feature this increases to 2 + your Charisma modifier.
Midas Touch
Starting at 6th level, when you deal fire damage to a creature you can instead deal no damage, and heal them for half the damage you would have dealt. You can do this a number of times equal to your Charisma modifier before you must complete a long rest.
Bird of Fire
At 14th level, you gain the ability to manifest a pair of flaming wings from your back, gaining a flying speed equal to twice your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
Starting at 18th level, as an action or when you are reduced to 0 hit points, you can explode into a torrent of fire as you're overwhelmed by your once tempered flames. The area in a 30-foot radius from you is engulfed in flame and a high pitched screech is audible out to 300 feet. All creatures in the affected area must make a Dexterity saving throw or take 12d6 fire damage + your pyromancer level and be pushed to the edge of the 30-foot area. On a successful save, affected creatures only take half damage and are pushed up to 15 feet away from you.
The fire spreads around corners. If this damage reduces a creature to 0 hit points, it is disintegrated as per the disintegrate spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. This feature disintegrates a 15-foot-cube portion of Huge or larger objects or creations of force. A magic item is unaffected by this feature.
At the start of your next turn, you reconstitute and are restored to life with a quarter of your hit points and one level of exhaustion. Once used, you can't use this feature again until you complete a long rest.
Spark: Solar Origins
Since the dawn of the concept of a higher power, the worship of the sun as a divine object is prevalent among cultures all over the Material Plane. Yet the name they call this celestial object will often differ, to some he is Lathander, the Morninglord, to others, he is Belenus, the Fair Shining One, Apollo, son of Zeus, and so on. Comparatively a sun god generally possesses large influence in their home pantheons and all represent, the light and hope the sun brings to the hearts of mortals. Pyromancers of the sun often called solars or sun lords, are enlightened souls infused with its radiance and the power of their god's discerning vision, charges with chasing away deceptions and burning away the darkness. Unlike clerics, who receive power directly from their gods, solars are not conduits for that power but are instead born with ample kindling for manifesting their miraculous flame which is then ignited by the diety through the would-be solars preyers. It is a destined solars faith, strength of will and unique soul that grants them their righteous flame, meaning that while a god may ignite the flame within a solar it is that solars faith that sustains it and without it, they are without power and must beg the deity of the sun to ignite the bonfire within them once more. Regardless of your higher calling and who the divine being of the sun that ignited your spark is, you gain the following benefits:
Solar Spark Spells
Level Spells
1st shield of faith
3rd branding smite
5th daylight[11]
7th find greater steed[12]
9th dawn[13]
You can speak, read and write Celestial. When you would deal fire damage you can instead deal radiant damage. In addition, your eyes take on a golden shimmer, allowing you to see in normally in darkness, both magical and non-magical to a distance of 120 feet.
Solar Flare
When you strike your flame ejects powerful bursts of light from your still fledging corona, empowering your strikes. Starting at 6th level, whenever you deal either fire or radiant damage, any light produced by the effect is considered sunlight and the affected creature or area is illuminated in bright sunlight until the end of your next turn. The affected area is no smaller than a 5-foot cube. In addition, as a bonus action, you can cause the next attack roll against one of the affected creatures to have advantage until the end of your next turn.
The crown or corona is an aura of plasma that surrounds the sun and as an extension of the sun, your flame has a similar property. If a creature with truesight was to gaze upon you, they would see a crown of light that surrounds you, much like a halo. At 14th level, creatures of your choice that end their turn within 30 feet of you take fire damage equal to your Charisma modifier.
From a spark, to a flame, to a blinding sun, your flame has grown in strength, as has your ability to master it. Starting at 18th level, as an action, you can begin a Nova, becoming a humanoid manifestation of the sun as your flame gives off a powerful radiance. For 1 minute, bright sunlight shines from you in a 60-foot radius, and dim sunlight shines for an additional 60 feet beyond that, dispelling magical darkness. Your Corona expands with it, affected any creature within 60 feet of you and dealing twice as much damage. In addition, for the duration, creatures that rely on sight have disadvantage on all attack rolls against you. Once you use this feature, you can't use it again until you finish a long rest.

subset: commoncrawl


text:
I was about to go down on Vivian during a 69 when I noticed a pinhead sized frog egg attached stubbornly between the 7th and 8th folds of her labia.
I tried to blow it off. No use.
Then I examined it with a microscope and saw a white, almost see-through elephant floating in the middle of the egg like a nucleus, with what looks exactly like me floating around it like an electron in extreme high speed.
I put down the microscope and started licking the egg until it squirted out creatine like a lazer beam.
All the while she gave me the best blow job of my life.
Afterwards I gained 10 pounds.
我正準備跟我女友使用六九姿勢時 發現她陰唇第七、八層的皺摺上有一個跟針頭一樣小的青蛙蛋
我用力吹想把它吹掉 但是沒用
我透過顯微鏡觀察它 看到一隻白色偏透明的大象 浮在蛋的中間 像原子中的質子
我也看到我自己 像電子一樣圍繞它以光速旋轉
我把顯微鏡放下 猛舔它 突然有一股蛋白質像雷射般射進我嘴巴
同時女友並沒發現這件事 她做她的工作 仍做得很沈醉
結束時 我增了十磅


text:
$ 359.99
The hottest product to hit wakesurfing since we created the wakesurfer. This device easily mounts to the lower/back point of the starboard or port side of your boat hull for a premier surf wake on either side. We have tested every aspect of surfing using- waterski boats, crossover boats, older V-Drives, newer V-Drives, and one thing is constant, this is a game changer. In addition to turning wakes into swells – the best part is you no longer have to weight your boat unevenly. Gone are the days of filling and draining your bags to the port or starboard side – keep it all in the center. There has never been this type of aftermarket innovation that can so easily be mounted to the side of the hull – that makes this kind of difference. With a built in handle it is easy to move to either side of your boat, and is best paired with a loaded Eight.3 ballast system.
The Most Advanced Aftermarket Wake Shaping Device
The tallest and densest peaks out there. The higher and the thicker the wave, the more mass there is for an advanced surfer to ride deeper in the wave, smack off the lip and experience just more overall push. Any level surfer will notice that you can get more out of a wave for longer surf sessions even on smaller size boat hull designs
Neat and tidy curls. It doesn't matter if you have a big, tall or long wave if it has whitewash on the top lip. Our increased deflection area and concave designs make the purest swell out there.
Since recognizing deflection area as the most important contributor – we have seen the degree of angle of the wave itself changing 10–15°. The result is the wave giving more push from directly behind you, replicating more of that ocean surfing feeling. V
If you are not 100% satisfied this is the best aftermarket Surf Shaper call 1.888.RONIXCO
Cleaner, Taller, Wider Waves from the company that started it all – Wakesurf Shaper.
Developers of Patent #9,493,213
$ 329.99 $ 599.99
A NEW WAY TO MAXIMIZE YOUR WAKE The hottest product to hit wakesurfing since we created the wakesurfer. This device easily mounts to the lower/back point of the starboard or port...
Sold Out
The Ronix Eight.3 Telescope CTN (650 lbs) Floor Sac is designed to fit on the floor of your boat. Weighting the middle portion of your boat is key to maintaining...
$ 299.99 $ 409.99
Custom FatSac ballast bags designed for the 2017+ MasterCraft XT20 rear corner lockers. 390lbs per corner adds more than enough weight to increase the surf wave height and length of...


text:
This is an archived article and the information in the article may be outdated. Please look at the time stamp on the story to see when it was last updated.
OKLAHOMA CITY – Residents in Oklahoma City who were hoping to raise chickens in their backyard swill have to find another place for them.
On Tuesday, the Oklahoma City Council rejected a proposal to allow chickens on residential lots in neighborhoods.
Click here for more information on the debate.
Chickens are only allowed in lots of at least one acre.
However, council members say they may be interested in a permit system for the birds.
The council also decided to forbid waste like dairy products and meat bones to be used as compost.


text:
Zarina's first time and she kept up with big bro and sis!
This gallery contains 2 photos.
Today kids woke up and wanted to bike to library and return their books and DVDs. Sure, why not!? One thing though, now that they both know how to bike now, it's going to be rarer for me to cargo around town on my bike. Glad we enjoyed it while we could!


text:
Jordan De Pury
"Congratulations for the wonderful job you did in my home last week. My carpets are looking great and even the one with the most fine fibres looks great...."read more
Abbey Keatinge
"As a businessman I do not have enough time to clean my own home. Thank you for doing it all for me for a whole year now. You're doing a great job and I..."read more
Natasha Francis
"My kids are the most precious thing in my life. I am ready to do anything for them but they do mess like nothing else in the world. Your cleaners help me..."read more
Ask for areas not present on the map!
Copyright 2012 - 2020 © carpetcleaningmurrumbeena.com


text:
Hytera Analogue RadiosHytera's analogue two-way radios offer excellent performance and great value. If what you need is a simple, practical solution, then analogue could be the technology for you.From construction and transportation, to hospitality and facilities, these radios provide no-nonsense communications.
Professional, and easy to operate, the HYT POWER446 is a PMR446 radio that excels with its clear voice quality and long battery life.
Thanks to the robust and reliable design and IP66 dust and water protection you can fully concentrate on the task at hand even in harsh environments.
Cost -effective, Small lightweight, licence freePMR446 t radio.The HYT TC320 offers a lot of functions for a very attractive price. Excelling with a compact, ergonomic design, the TC-320 delivers excellent sound quality and offers resistance against impacts, ideal for commercial environments.More>>>
The Cost -effective HYT TC-446S combines analogue technology with a user-friendly, lightweight design.
This robust radio is ideally suited for use in commercial environments such as facility management, leisure operations, production facitilies or education institutes.
Commercial, full power radio.The HYT TC-610 is specifically designed to tackle harsh working environments, offering outstanding IP66 dust and water protection.The HYT TC-610 will ensure your productivity and communications aren't hampered by noise or dirt, making it the ideal companion for the construction industry.
Full power two way radio. Easy to operate and offering excellent value for money.
The HYT TC-620 has been specially designed for users in facilities management, hotels and the service sector, delivering a variety of useful functions and outstanding sound quality.
Commercial, full power two way radio with safety features for critical applications.Lone worker, man down alarm and emergency alarm features.
Thanks to the advanced audio processing and anti-interference technologies, the HYT TC-700P delivers clear communication even in noisy environments. The multi-level safety mechanism esures the TC-700P is the optimal safety solution for critical applications.
TM-600 and TM-610 mobile radios deliver reliable communications fordesktop or in-vehicle deployments. The TM-600 can indicate the channel on itsnumerical 8-segment display. In addition, LEDs can show the channel search andtransmitting power.
The lrarge 15-segment LCD display on the TM-610 provides information on channelsor zones, as well as call numbers and other function settings. .
Download Analogue Hand Portable Brochure HERE
Download Analogue Mobile Brochure HERE
PDF Reader Required


text:
The Pennsylvania Wireless Association supports a number of charities, including the Penn State Children's Hospital, The Leukemia & Lymphoma Society and the Hubble Foundation.
The history of the Penn State Children's Hospital begins in 1963, when the M. S. Hershey Foundation offered $50 million to The Pennsylvania State University to establish a medical school and teaching hospital in Hershey.
With this grant and $21.3 million from the U.S. Public Health Service, the university built a medical school, teaching hospital, and research center.
Ground was broken in 1966, and Penn State's College of Medicine opened its doors to the first class of students in 1967. Penn State Health Milton S. Hershey Medical Center accepted its first patients in 1970. Beginning in the 1980s , a floor in the Medical Center was dedicated specifically for the care of children.
Since 1970, the campus has grown from 318 to 550 acres.
Click here to learn more.
The Leukemia & Lymphoma Society is at the forefront of the fight to cure cancer. We are the largest nonprofit dedicated to creating a world without blood cancers. Since 1949, we've invested nearly $1.3 billion in groundbreaking research, pioneering many of today's most innovative approaches. The mission of The Leukemia & Lymphoma Society (LLS) is: Cure leukemia, lymphoma, Hodgkin's disease and myeloma, and improve the quality of life of patients and their families.
To learn more, click here.
Hubble Foundation is dedicated to promoting the support and assistance to families of fallen telecommunications technicians, as well as to the safety of workers at elevation. Most importantly, Hubble Foundation is a place that families can contact for love, support, and other assistance after the death of a loved one. Additionally, Hubble Foundation is also a place where workers and site personnel can contact with complete anonymity about any questions or concerns, and to report violations within their industry that place their lives, and the lives of other workers in jeopardy.
To learn more, click here.


text: Goodyear's first athletic director and basketball College (Maine) teams in all varsity sports and as a player-coach of World War I army service teams before coming to Akron. He was identified with many facets of Ohio athletics as a professional football official. Soap Box Derby official, founder with Wallace Martz and U. J. Bauer of the Goodyear Hunting & Fishing Club.


text:
The maximum number of products that can be compared is 4. Please refine your selection.
Ducting & Venting
MFG Part #: RN4 Brand Name: L.H. Dottie UPC: 78100210352 Online Part #: 8136
MFG Part #: 625 Brand Name: Arlington UPC: 01899700625 Online Part #: 2627205
1 - 4 of 4
At Quality Electrical Distribution, we firmly believe in putting our customers first. That is why we provide only premium products from trusted brands, manufactured with skill and precision by experts. Our ducting and venting products like our filter fans are made to be durable and efficient. To top it all off, they are extremely cost effective as well.


text:
USA: Ahold joins Fair Food Program to support improved working conditions in Florida's tomato fieldsGet RSS feed of these results
All components of this story
Ahold press release
Author: Ahold
Ahold USA today became the first of America's major grocers to join the Coalition of Immokalee Workers' (CIW) Fair Food Program, the widely-acclaimed partnership to improve the lives of the country's farmworkers. Ahold USA is the parent company of Stop & Shop, Giant Foods of Landover, Giant Foods of Carlisle, Martin's and online grocer Peapod. With nearly 780 supermarkets across 14 states and the District of Columbia and 50 million customers each month, Ahold USA companies together represent one of the largest food retailing groups in the country...Today's announcement builds on the work that the CIW as well as Ahold USA and its suppliers have done to deliver responsibly sourced tomatoes to customers and to help improve conditions for farmworkers in Florida...
Coalition of Immokalee Workers celebrated landmark development & congratulates Ahold
Author: Coalition of Immokalee Workers
"A Giant step forward for farmworkers!"… Ahold, parent company to Giant, Stop & Shop, and Peapod, joins Fair Food Program!", 29 July 2015
Ahold's "leadership will send an invaluable message to the rest of the grocery industry that social responsibility is greatly strengthened when workers, suppliers and retailers work together toward a more modern, more humane agricultural industry."...In a landmark development for the Fair Food Program, Ahold USA and the CIW announced today that Ahold has agreed to join the award-winning social responsibility program, bringing worker-certified Fair Food tomatoes to over 50 million new customers a month in nearly 780 new stores in 14 states...


text:
What we offer our partners goes far beyond just retail and logistics operations. We provide comprehensive services and custom solutions tailored to the individual needs of each sector, all from a single source. The added value for our clients is our priority. Our principle is: Long-term partnerships are more important to us than short-term success.
Whether it is the production and installation, maintenance and repair of security systems and building automation, the assembly of lift-and-slide door fittings, or special sheet metal treatment options, our services span the gap between mere sales and the products and services that our partners need.
A member of our team is available near you to give you more information on our individual services.
- Optimization of ordering and logistics processes using the SCM solution optiLog®
- Technical training available on products and applications at all our locations
- Individual picking and packing service
- Cutting service for window sills and sheeting
- Configuration of drawer systems
- Customized security concepts, advice, and sales in the showrooms at our security centers.
- Sheet metalworking and metals technology: bending, punching, edging, drilling, welding, coating
- Customized ventilation grates
- Assembly of lift-and-slide fittings
- Optimized installation systems for windows and external doors using optiMont®
- Personal customer care, advice, and sales through our field sales representatives, at your specialist retail store, on the phone, or on the Internet.
- Paint mixing service for window, door, and furniture surfaces


text:
Top 5 Bath & Body Works Summer Candle Scents We Love – And 1 That Smells Like Pizza
Hip2BeHome may earn a small commission via affiliate links in this post. Read our full disclosure policy here.
We love candles, especially the highly-fragrant Bath & Body Works candles! They smell great and can make every room in your entire house smell like you live in the popular candle store.
My sidekick Michelle recently visited her local Bath & Body Works to do a sniff test on their new summer candle scents to see which ones she loved and didn't love (yep, she smelled EVERY single jar! 🙃).
Here are our TOP 5 favorite summer scents…
1. Barcelona Sun-Washed Citrus
"I was so excited to find this scent as it smells super similar to my favorite Capri Blue Volcano candle from Anthropologie. It's a light citrus scent that smells so yummy!"
"This is a super strong scent and reminds me of Tiger's Blood Snow Cones. It's the perfect background scent for summer."
"This candle has a sweet floral scent but it is not overpowering at all and thankfully smells nothing like old lady perfume."
"This is the yummiest peach scent I've ever smelled and I'm pretty sure it's what Reese Witherspoon has burning in her home down south!"
"This smells like all the good parts of the fair (with none of the bad). Imagine caramel corn, apples and sunshine!"
And Michelle did NOT love this scent…
"This really does smell like pizza cooking in the oven. I'm not sure what the point of this is. The only reason people like the scent of pizza is because they get to eat the pizza afterwards!"
Do you like candles or wax melts better? Check out our debate here!


text:
Our Camps
ID Camps
General Questions
About Us
Head Coach Shauna Hurles
Coaching Staff
Facilities / Directions
Email List
Contact Us
Tiffin University Volleyball
Coaching Staff
Sarah Parker
Assistant Coach
Sarah Parker enters her second year as assistant coach at Tiffin University.
Sarah is a native of McCutchenville, Ohio and a graduate of Mohawk High School. Sarah continued her educational and volleyball career at Heidelberg University, seeing action in 131 career matches. Parker accumulated 1,769 career kills, 3.63 kills per set, a .312 hitting percentage, and 376 career blocks. Parker amassed numerous career accolades, being a 2nd team All-OAC selection, a two-time 1st team All-OAC selection, OAC Player of the Year, a two-time AVCA 1st team All-Region selection, and a two-time AVCA All-American Honorable Mention selection.
Sarah majored in Environmental Science and also coaches at Blackswamp Volleyball Club.
Tiffin University - Volleyball powered by
Ryzer Events
Member of
Volleyball Camps USA
© 2020 Ryzer, LLC. All Rights Reserved.


text:
Round 14 saw some huge scores and they're just going to get bigger with six teams playing double matches this week.
Round 14 – Highs and Lows
It was a tie for top score this week as AJ Ogilvy and Nathan Sobey both fell just short of the century with 96. Regular contributors Jerome Randle and Rotnei Clarke came next, also tied, with 88. The new imports were solid and those who added Bryce Cotton (68) or Paul Carter (60) would have been happy with their output. Top scorers from the single game players were a bit of a surprise with Mitch McCarron (42) just ahead of the best value selection for the week, Nate Tomlinson (38).
Contenders for worst player for the round included David Barlow, who got 0 points again, and teammate Chris Goulding (8), although he was injured, however it was Kevin Lisch who took the prize. His score of 8 was easily his worst score of the year, really hurting the 20% of the competition holding onto him thinking he is a lock like previous years.
Get Ready for Round 14
With most teams playing the double match this week there are lots of options for trading in and a number of premiums to choose from. New import Bryce Cotton heads the list after a massive first game. There is some risk given how inaccurate he was against Brisbane however Perth needs their imports firing and his price is low for this time of year. Paul Carter was solid in his second week and still worth considering despite his price increase. Torrey Craig heads the list of established premiums. His price is low after two bad games in rounds 12 and 13 and Brisbane plays doubles for the next three weeks. If you don't have Casper Ware or Jerome Randle you should seriously get one of them into your team for captaincy duties.
If you're looking for a cheaper options then it's a lot more speculative. Cairns plays double matches for all the remaining weeks so consider looking at one of their cheaper players. Mitch McCarron, Nnanna Egwu, or Fuquan Edwin are all low cost and all have the potential to put up the occasional big score. Eric Jacobsen had a good week and could hopefully keep delivering. David Barlow is almost minimum price now and has been a great player in the past, so there's a chance he could start scoring decent points. All these guys would be permanent bench options at best though.
Captain Options
Almost everyone is playing the double match this week with only Sydney and Illawarra missing out. In the order I would select them:
- Casper Ware
- Jerome Randle
- Torrey Craig
- Casey Prather
- Daniel Johnson
- Bryce Cotton
Unlucky to miss out on being on the list above were Nathan Sobey, Jameel McKay, Paul Carter, Travis Trice and Kirk Penny.
Good luck everyone
Follow Tristan on Twitter: @Xebradant
12 Comments
Who to start out of M Creek or P Carter this week?
Supposedly Carter may have pulled up sore from the weekend, and Creek seems to be getting better by the week from coming back from injury..
Hey Tristan,
6 trades remain not really sure what to do. 40k in bank. Do i trade Barlow for a player like McCarron? Do i trade Cadee and try and bring in Prather or Cotton? Do i trade Ogilvy and do similar?
Team: Craig, Carter, Ogilvy, Cadee, Ware. Bench: Knight, Barlow, Boone, Creek, D Martin
Thinking best to keep Cadee as Lisch on low form and Newley out?


text:
With the mobile devices (smartphone, tablet etc.) released nowadays comes with increasing screen size, there is more space on the screen to display more information at one time, so it is more ideal to use them to view video, live feed, web browsing etc. However, it is certainly less than ideal that the user have to hold the mobile device all the time, say, viewing video on the table, and obviously it won't look good if the mobile device sits flat on the table. While there are many cases for the mobile device that can help to tilt the screen to a comfortable viewing angle, but most of them, unfortunately, make the device slightly bulky. If you want a simple way to tilt your screen on your naked mobile device, get Stuckbuddy. Continue reading Stuckbuddy – The simplest way to make your device stand
Category Archives: Gadget Review
Is Google Nexus S worth an upgrade (or worth to own)? #Maxis10
Google Nexus S, a Google flagship Android device manufactured by Samsung, is the second Android device bear with the name of Google, after the famous and beautifully crafted Google Nexus One. It is also the first Android device that shipped with the latest Android – Gingerbread which packed with quite some new and interesting features.
The first news about the Samsung manufactured second Google Nexus phone is leaked about end of October 2010, and the Samsung spoke person has quickly denied it. Since then, there are several rumors have been leaked before Google officially announced the Google Nexus S on the 6th of December, 2010. Perhaps you might be wondering the reason for the massive amount of concerns towards the second Google flagship phone – below is my point of view for that.
Continue reading Is Google Nexus S worth an upgrade (or worth to own)? #Maxis10
Day 10 with Nexus S: Battery mystery, 10 Battery Power Saving Tips #Maxis10
Battery mystery in Google Nexus S
Ever since Day 1 with Google Nexus S, I never have the phone fully charged at 100% – the phone always claimed to be fully charged at 94%-97%, and charging the device overnight doesn't help. Faulty battery?
Nope. Luckily my 1500mAh Lithium-ion battery in Google Nexus S seems to be pretty normal after I did some extensive studies on this phenomena. Not too sure it will occurs in all other Android devices, but apparently fully charged at the battery life of less than 100% in Google Nexus S is not something need to be worried.
In Byron G's study, he did an extensive study on the charging and discharging conditions on his HTC Droid Incredible and figure out the reason of inconsistent battery drains, especially during a full charge. It's a lengthy article, which is a pretty interesting one, so if you have about 15 minutes to digest it, do check it out.
Continue reading Day 10 with Nexus S: Battery mystery, 10 Battery Power Saving Tips #Maxis10
Day 9 with Nexus S: Great gaming device, Top 5 Games #Maxis10
Experiences in Day 9
Great Gaming Experience
In the recent years, 3D processing capability on the mobile devices seems to have evolved in a very rapid trend – who would have thought that a mobile device is capable to run a full-featured 3D game with touch screen interface, 10 years ago? Thanks to the advancement in nano-scale fabrication and tons of research done on the System-on-a-Chip (SoC), we are in an era that can enjoy most, if not all, of the stuffs on the computer, in a mobile device that has a size of our palm.
Besides being the first phone to present the new Gingerbread, Google Nexus S also, in my opinion, act as a benchmark for other manufacturers on how should a Gingerbread device should be. Unlike in iOS which now has a huge database of great games since the first generation of iPhone, Android is still pretty new in the mobile gaming scenes, but it is obvious that more and more manufacturers are trying to push Android devices as portable gaming devices by incorporating high end specs (like Google Nexus S, Samsung Galaxy S, Sony Ericsson Xperia Play, just to name a few) – a good thing for consumer especially gamers since more alternatives are available.
Equipped with PowerVR SGX540 GPU in the Samsung Hummingbird SoC, I can safely say that Nexus S can fire up all of the games available in the Android Market, including Dungeon Defenders, the first game on the Android that pushes the limit on the hardware (correct me if I am wrong), is pretty playable on the Nexus S. If you have a Samsung Galaxy S, Nexus S should have a pretty similar performance since they share the same SoC. I have picked the Top 5 games on the Nexus S (after tons of playing and testing), so let's check it out!
Continue reading Day 9 with Nexus S: Great gaming device, Top 5 Games #Maxis10
Day 8 with Nexus S: High end specs, Hidden apps #Maxis10
Experiences in Day 8
Tech Specs Review
Being the first Android device to run the new Gingerbread and the second official Google phone, Samsung knew that the specifications for Google Nexus S must be somewhat at the high end level to showcase the performance of newly optimized and refined Gingerbread without tagging the device at a screaming price, therefore the one-year-old ARM Cortex A8 (similar to the processor powered the Apple iPad) based Samsung Hummingbird processor is definitely is the right choice to go, since Samsung Galaxy S and Samsung Galaxy Tab has been using the same processor (thus the lower production cost), and this 1GHz processor feature a very good balance between performance and power consumption. While it is still slightly disappointing that Google (or Samsung?) does not choose to equip Nexus S with the best specs currently available (Nvidia Tegra 2 chipset for instance), but all in all, Samsung Hummingbird processor is still piece of pretty impressive hardware in modern mobile devices.
Continue reading Day 8 with Nexus S: High end specs, Hidden apps #Maxis10
Day 7 with Nexus S: Tasty Gingerbread, tasty features #Maxis10
Experiences in Day 7
Thanks to the 'Google' in the Google Samsung Nexus S, this second Google official Android device has the privilege to run the latest version of Android – Gingerbread or 2.3.3, and the only word I can used to describe it is – Tasty. In general, Gingerbread has a well-refined user interface, better keyboard than the one in Éclair and Froyo, some new features like Car Home, NFC, and some butter.
If you have been using Android devices running Android 2.0/2.1 (Éclair) or Android 2.2 (Froyo), you won't find Gingerbread a stranger as it is still pretty similar to the previous version of Android in terms of appearance except some enhancements, added support and refinement, and Gingerbread's color scheme is now in black by default. And the butter I am talking about, it is all about the smoothness and user experience exists in Gingerbread – agreed by all of my friends using Froyo and Éclair devices. Even some of my friends using iPhones feel pretty impressed for Nexus S that Google and Samsung brought together – it is definitely something great to know.
Continue reading Day 7 with Nexus S: Tasty Gingerbread, tasty features #Maxis10
Day 6 with Nexus S: Apps heaven, no 3G video call #Maxis10
Experiences in Day 6
Day 6 with Nexus S, and I think I really liked this phone. Slick outlook, smooth Gingerbread, high end specs – I am sold. Since it is a Gingerbread Android phone, one of the advantages is the Android Market which contains thousands of good apps and games. Therefore, it is totally reasonable to fill up the phone with tons of apps, err… good apps.
So after a few hours of installation and testing, here comes the list of apps (more to come for sure!) that passed my strict tests, in terms of usability and user experience:
Continue reading Day 6 with Nexus S: Apps heaven, no 3G video call #Maxis10


text:
KAT'S CRADLE Co-Work@One founder Kat Slater
Áine Ryan
COULD it be the country's most remote co-working centre? Certainly Co-Work@One at Louisburgh's innovative Books@One – an initiative of the One Foundation – has a communal, creative and an entirely home-away-from-home ambience. Hot-desking is lending a whole new meaning to the cooperative ethos already espoused at the community bookshop. This new development is the brainchild of blow-in to the wild west, Kat Slater. (And no, she's not that gobby Eastenders star in another life.)
The Surrey native has a long association with Co Mayo. She has been visiting Muingdoran in Geesala since she was 13 years old and, indeed, tripped across her Dublin-born boyfriend there.
"His family have a holiday home there and coincidentally I used to come on holiday with his cousin from Surrey and gradually became like an honorary member of the extended family. I hadn't seen him for years and then, serendipitously, we met again four years ago and have been going out since," she tells The Mayo News.
To add to the happenstance, a move to the west suited both of them about three years ago. After a stint in Geesala, where it was very quiet in comparison to her life in London, they relocated to the bright lights of Westport Quay in the spring of 2017.
"He's doing a PhD on marine life and I'm a researcher of behavioural change: He studies fish and I study people," Kat says laughing.
Her work has largely involved campaign and service projects for the UK's NHS and the Home Office, and has included research about obesity and the snacking patterns of children. But now she wants her working life to dovetail with her new quality of life – sea swims, cliff walks, outdoor yoga – far from the high rents and cost of living that her London lifestyle had dictated. And, moreover, she also wants the rather anarchic weather patterns of the west to dictate when to work and not work. This transformational change means she now wants to move her work projects away from commercial market research to more social and environmental issues.
Hot-desk hub
WE ARE sitting in one of the co-work rooms, an attic room flooded with light from a huge ceiling-to-floor window overlooking the back garden. Like the rest of the Books@One building, it has been renovated and furnished so subtly that it merges modern chic with a homely warmth.
Working from home can prove to be a lonely experience, and, according to Kat, you can find yourself distracted, filling the dishwasher and hoovering the hall rather than completing a project.
It so happened that she started volunteering at Books@One earlier this year as a way of meeting people and trying to learn how to surf – Louisburgh provides a gateway to some 'savage waves'.
"At the time I was thinking of quitting my job as I felt so isolated working from home, but while on a yoga retreat in India I had that eureka moment and the idea about creating the co-working space. I have always worked with creative companies that offered homely environments," she says.
So she put the idea to the co-coordinators of Books@One, Tricia Hudson and Anne O'Leary.
"I guess they loved the idea and they said, 'If you can make it happen, go for it'. I then sent a full analysis of the idea to the One Foundation and they came back with a very complimentary response," Kat explains.
Now, some six weeks after opening there are eight regular co-workers using the hot-desk space, which can actually cater for 12 with room for further expansion.
The coworkers are varied too, from a local woman who works for an international financial organisation to a writer penning her first book to a woman who commutes to her job in Dublin and spends the other days working from the centre. The kettle is always on the boil and the couch in the kitchen area free for chats and networking.
Chinese whispers
WHEN Colm Kenny, a Sancta Maria College, Louisburgh, past-pupil and Kilsallagh resident, returned home from his travels with his Thai wife and child, the broadband speed in his parents' home in a valley beside Croagh Patrick quickly became a problem. Colm teaches English online to Chinese children who live in the cities of Shanghai and Beijing.
"When we moved back home to Kilsallagh, I had the space to work in my parents' home but not the [broadband] speed," explains Colm. "In this day and age there are so many opportunities to work from home and, from studies I've read, to work way more productively."
Colm heard about the hot-desking at Co-Work@One by chance while talking to a local accountant.
"I've been here now for four weeks, working Monday to Friday, skyping my students in Shanghai and Beijing for their lessons. I work through a Chinese agency called Dada and each class is between 15 and 30 minutes in length, depending on the course. I could be teaching a five year old about zoo animals and then a 12 year old about comparative-adjective sentences," Colm Kenny says.
Books are the buzz
BOOKS are the buzz in the other side of the building. A customer fills the kettle for coffee and Tricia Hudson chats about how busy the second summer was for the community initiative.
"Over the summer months we had about 105 people in here every day. There are a lot of people who have had holiday homes here for a long time and they have become regulars, as well as all the passing tourists. Seventy percent of our books are second-hand now, and people seem to love 'the joy of the find' or the discovery of 'an old gem'. We sell a lot of Irish interest, Irish authors and particularly Irish history – as well as crime novels," Tricia Hudson says.
Now as autumn arrives, the beat of the footfall will change and it is time to start organising the winter schedule of workshops and gatherings.
For more information on Co-Work@One, visit www.coworkatone.com, and to find out more about Books@One, visit www.booksatone.ie.


text:
An critical element of interior design is how your household furniture is arranged along with the color palette you use. You will uncover several tips that you can use in your home correct listed here in this post. As you read the tips and suggestions ahead, consider how you can utilize them in your personal property.
You need to make a decision what sort of mood you want the area to have ahead of you start any style operate. Moods can be daring and outrageous or relaxed and comforting. Selecting a mood ahead of you start will assist notify the selections that go into preparing for the space, and will generate a much more cohesive really feel in the stop.
If you are decorating a room in your home, you ought to guarantee that all of the colors you select function nicely together. Search for hues that coordinate, and steer clear of shades that clash to give the room a balanced sensation. Overuse of daring colours can develop a area that is way too loud.
Include numerous designs or textures into a space when you are creating it. Used correctly, textures and patterns can add contrast. Feel of combining opposites to get the notion: delicate and difficult, shiny and muted, smooth and rough. In purchase to get a contemporary design, you will certainly want to focus on styles and textures.
When doing any inside design and style, you ought to try not to make any of your rooms seem cluttered. An overabundance of accessories or furnishings frequently causes rooms to really feel more compact than they truly are. As an alternative, decide some essential household furniture pieces, and create the most open up room feasible.
With all of these ideas, you need to now have some exceptional concepts for your house. There is no excellent cause for the decor in your home to be a disappointment to you now that you know these great suggestions that make redecorating easy. Start placing this suggestions into motion these days!


text:
"Home schooling," by Jerry D. Wilson, Sioux Falls Argus Leader, http://www.argusleader.com/editorial/Sundayarticle9.shtml, 2 January 2005.
A great letter to the editor of SFAL by Mr. Wilson, a resident of my ancestoral homeland of Scotland, South Dakota.
I am writing about the home-schooling issue.
I do not understand why the state thinks it can have its cake and eat it, too. For example, the state wants to put many home-schoolers under the microscope under the guise of accountability. However, some officials want to exclude home-schoolers from things like tax-funded scholarships and after-school sports activities.
I think the state needs to worry about problems in its own public schools before it gives home-schoolers who score higher on ACTs (on average) a hard time.
South Dakota is a very home-school friendly state. This brings families to the state of South Dakota.
Why on earth would the state wish to mess that up?


text:
|Re: Back to the Future in 845-268 Land
|Steven Lichter (firstname.lastname@example.com)
Thu, 15 Sep 2005 00:06:46 GMT
Steve Stone wrote:
> I placed a call from my cellphone to my Mom in Congers, Rockland
> I tried it a few more times and at one point even came up with a
> 845-268-xxxx.
> A definite blast from the past.
> Steve
Anything is possible, but not likely. It would really have to be a
The only good spammer is a dead one!! Have you hunted one down today?
|Post Followup Article
|Use your browser's quoting feature to quote article into reply
|Go to Next message: Thomas A. Horsley: "Re: Last Laugh! How Many Members of Bush Administration"
|Go to Previous message: Paul Vader: "Re: How a Telephone Works"
|May be in reply to: Steve Stone: "Back to the Future in 845-268 Land"
|Next in thread: John Levine: "Re: Back to the Future in 845-268 Land"
|TELECOM Digest: Home Page


text:
So for the past couple of months, I've been thinking about fashion and struggling to blog about it. I've been thinking about it partly because fashion has really "come out of the closet" (so to speak) this year, with films like Cococ Avant Chanel, The September Issue and Valentino: The Last Emperor being released, plus The Devil Wears Prada screened again recently on TV. In addition, it's partly because of posts on the subject by Bec, Elsie (on Jelssie) and even Dave. And it's also partly because fashion dovetails with the series I did for WebSalt on "Looking good".
I just find it interesting that although fashion is something that affects us all (because we all have to wear clothes; it's not exactly decent or sensible to walk around in the nude!), we don't really think about it beyond the practicalities of figuring out what to wear (and what to buy, and therefore what we can afford), what looks good and, perhaps, how what we see on the runway translates to the every day. (We don't all get taught fashion at school the way we're taught maths, science and English!) I may be wrong, but it seems to me that very little has been written about the whole business of clothing oneself and how we ought to think about it from the perspective of the Bible.
Now, I don't claim to have all the answers. Instead, in this post, I want to explore the topic and share a few thoughts that I've had. Let me know what you think in the comments.
When you delve into the Bible, it's curious to see where the whole concept of clothing comes from. In Genesis 3, when Adam and Eve sin in disobeying God's command not to eat from the tree of the knowledge of good and evil, this interesting little verse pops up:
Then the eyes of both were opened, and they knew that they were naked. And they sewed fig leaves together and made themselves loincloths. (Gen 3:7)
The creation of fashion (which, for the purposes of this post, I am defining as what you wear) takes place in the context of sin, with God's creatures, who were meant to be the pinnacle of his creation, using creation (the creation that was meant to glorify God) to hide their shame.
But of course, when it comes to the true and living God, fig leaves are not enough. Indeed, nothing is enough: the man and woman try to hide, but God seeks them out. The consequences of their sin are his judgement, cursing and exile from the Garden of Eden. But before they leave, as a sign of his grace, God replaces their pathetic little fig leaf loin cloths with something a little more durable:
And the Lord God made for Adam and for his wife garments of skins and clothed them. (Gen 3:21)
It doesn't say what sort of skins, and my Hebrew is pretty much non-existent, so everything I say after this should be taken with a grain of salt. But it's probably safe to say that the skin mentioned here is not human skin (i.e. God gave them an epidermis; they probably already had that). I'd say it's highly likely they were animal skins, which makes me wonder if, even back here in these early chapters of the Bible, some sort of atonement—that is, some sort of covering (which is partly what the word "atonement" means)—was made. Was blood shed for the first man and the first woman on account of their sin? And was the blood of these animals a precursor to the ritual sacrifices of the book of Leviticus—only here, God provided the offering the way he did in Genesis 22 for Abraham and Isaac?
Another thought: all this makes me wonder if sin and atonement should form the backdrop to all our dressing—if, every time we put on our clothes—our underwear, shirts, shorts, pants, skirts, dresses, and so on—we should remember what sinful wretches we are (and why it is we can no longer exist in nakedness the way Adam and Eve did in the Garden of Eden) and how God has atoned for our wrongdoings in Christ Jesus (more about that later).
Now, I did not do an extensive study of clothing, garments and vestments in the Old Testament and the New Testament. (I've been struggling for a month and a half to even commit these thoughts to pixels amidst the hustle and bustle of life, so apologies for the rather half-baked nature of this survey.) But here are some fashion-related thoughts arising from parts of the Bible:
I will establish my covenant with you, and you shall know that I am the Lord, that you may remember and be confounded, and never open your mouth again because of your shame, when I atone for you for all that you have done, declares the Lord God. (Ezek 16:62-63; italics mine)
Will all the imagery from Aaron the High Priest and the tabernacle in the wilderness swirling around my head, it makes me wonder if those elements of sin, atonement and intercession are all present here symbolically in the scarlet robe (it's a purple cloak in Mark 15)—that here is the High Priest and King of all the earth, about to enter into the Most Holy Place of heaven itself to make intercession for all flesh through the shedding of his own blood (Heb 9). Perhaps a long bow to draw, however.
Then the soldiers of the governor took Jesus into the governor's headquarters, and they gathered the whole battalion before him. And they stripped him and put a scarlet robe on him, and twisting together a crown of thorns, they put it on his head and put a reed in his right hand. And kneeling before him, they mocked him, saying, "Hail, King of the Jews!" And they spit on him and took the reed and struck him on the head. (Matt 27:27-30)
2 Corinthians 5:4 also echoes this sentiment: "For while we are still in this tent, we groan, being burdened—not that we would be unclothed, but that we would be further clothed, so that what is mortal may be swallowed up by life" (italics mine).
For this perishable body must put on the imperishable, and this mortal body must put on immortality. When the perishable puts on the imperishable, and the mortal puts on immortality, then shall come to pass the saying that is written:
"Death is swallowed up in victory."
"O death, where is your victory?
O death, where is your sting?"
The sting of death is sin, and the power of sin is the law. But thanks be to God, who gives us the victory through our Lord Jesus Christ. (1 Cor 15:53-57)
Silver, gold, fine fabrics and the latest fashions are all very well, but it is better that one clothe oneself with Christ—with godliness and good works.
Likewise, wives, be subject to your own husbands, so that even if some do not obey the word, they may be won without a word by the conduct of their wives, when they see your respectful and pure conduct. Do not let your adorning be external—the braiding of hair and the putting on of gold jewelry, or the clothing you wear—but let your adorning be the hidden person of the heart with the imperishable beauty of a gentle and quiet spirit, which in God's sight is very precious. For this is how the holy women who hoped in God used to adorn themselves, by submitting to their own husbands ... (1 Pet 3:1-5)
All right, I dare say that's enough for one day. I'll pick it up again my next post (which, hopefully, will not take me as long to write).
Rich survey, Karen. Particularly I was struck by the notion of Jesus being clothed with our sins. I heard recently somebody suggest the crown of thorns was a kings crown but it was made of the symbol of the curse in the Garden - thorns. I would like to read your thoughts about Joseph's coat of many colours.
Looking forward to the next installment. Regards,Mark
Thanks Mark! Much appreciated!
A way of funding writing in the future: pitch and idea and get people to support it.
Place where you can hire play equipment for parties, etc.
How to recalibrate the home button on your iPhone.
Unsolicited manuscripts accepted by Pan Macmillan with certain conditions.
Thought Balloon is a group blog in which the writers tackle a new theme every week? month? with one-page scripts. This URL is for their Phonogram ones.


text:
The Sport Medicine and Science Council of Saskatchewan offers a variety of quality evidence based sport medicine services to athletes, coaches and officials. Each year the Prairie Central District offers a discount on services. To view the Sport Medicine and Science Council website click here.
Contact 306.780.9446 or email firstname.lastname@example.com to receive their newsletters.
2019 PCD Concussion Education Series:
Lumsden, Watrous, Wynyard, St.Brieux from September- November 2019
Community Consultant- Aileen Martin
Community Host/Partners
– Lumsden Rec, Watrous Rec, Wynyard High School, St.Brieux Library
Well, that's a wrap! We have had an exciting and educational fall in conjunction with the Sport Medicine & Science Council of Saskatchewan!
We hosted a series of Concussion Education Sessions in the communities of Lumsden, Watrous, Wynyard and St.Brieux! Thank you for your support and partnership as without it these education sessions would never have come to fruition!
Unintentional injuries are a leading cause of death, hospitalization, and disability among Canadians. And of these, concussions are among the most common.
Facilitators from the Sport Medicine & Science Council of Saskatchewan came to our communities full of energy, information, expertise and first-hand knowledge in the area of concussions and brain injury. They spoke on signs and symptoms of concussions, treatments and reviewed some of the return to school/return to play guidelines.
In total we had 43 participants from nine different Prairie Central communities!
One hundred percent (100%) of attendees would recommend a workshop like this to others. The only negative comment common in all communities was that participants wished more people could/would have been in attendance! A couple other notable comments were:
"The workshop was incredible, as a parent of a couple sporty kids- I am so glad I attended. Knowledge is power."
"When in doubt, pull them out. It is ok to be the bad guy."
Thank you again to all who attended these sessions. We were glad you were able to make it out.
For more information please connect with us! We can point you in the direction of some great local champions in the area as well as informative resources such as this one from Parachute Canada. https://parachute.ca/en/injury-topic/concussion/
– Aileen Martin, PCD Community Consultant


text:
The DPF (Depth Panoramic Frame) is a compact data model developed by B. Fanini and E. d'Annibale (VHLab, CNR ITABC) for omnidirectional image-based data transport (panoramic images and videos) targeting VR dissemination, suitable for online and local contexts (or web-apps). It offers full sense of presence and scale within VR fruition by restoring a 3D space without transmitting original dataset (e.g.: very large point-clouds) using instead an egocentric optimized encoding. Original work was presented during 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage.
title={A framework for compact and improved panoramic VR dissemination},
author={Fanini, Bruno and d'Annibale, Enzo},
booktitle={Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage},
organization={Eurographics Association}
The DPF data transport and DPF Library offer:
- Correct VR stereoscopic fruition, by restoring a 3D virtual space on the fly
- Encoding/Decoding of omnidirectional data, Semantic queries and 3D Restoration are all GPU-based
- Streaming of compact and optimized image-based data (no geometry)
- Optimal detail for HMDs, minimizing data transmission
- Fast and easy semantic enrichment by non-professional users
- Support for video-streams
- Support for real-time Depth-of-Field effects
- Easy event handling on semantically enriched areas (see examples)
- Easy deployment on a webpage
- Easy integration with external devices
Getting Started with DPF Library
You can find the javascript implementation of DPF Library and a few examples on GitHub here: https://github.com/phoenixbf/dpf.
The implementation (on top of OSGjs) employs modern HTML5/WebGL standards and it supports WebVR, thus targeting major VR devices such as the Oculus Rift, HTC Vive, Samsung Gear VR, Google Cardboard – right in your browser.
Live Examples
see live demos here
Prototypes and Case Studies
You can find full updated API of DPF Library here: http://osiris.itabc.cnr.it/API/dpf/
The DPF Encoder
The tool / service used to encode depth and semantic information will be soon available


text:
Consumer education and other market-oriented approaches to environmental protection require understandable and coherent information on the environmental performance of the products in question. Such information can influence buyer decisions and might thereby provide feedback to manufacturers' technology and product planning activities. Although light duty vehicles have long been a focus of federal and state environmental policies, existing information on the environmental performance of vehicles is rather fragmented. Various programs tend to focus on one or a few aspects of the issue, such as tailpipe emissions, fuel economy, electric or other alternative fuel capability, and technology type. The heightened interest in market-oriented approaches, as well as the rising importance of higher fuel economy as a way to address greenhouse gas emissions, motivates the development of a more integrated approach to motor vehicle environmental information.
An environmental rating methodology for light duty vehicles was developed based on principles of life-cycle assessment and environmental economics. The method was designed to be applicable given the limitations of data available by make and model in the U.S. market. The approach combines the impacts of traditionally regulated (criteria) pollutants with those of greenhouse gas emissions, covering both the vehicle life cycle and the fuel cycle, using a mass-based characterization of vehicle manufacturing impacts. This methodology was applied in a consumer-oriented publication, the Green Guide to Cars and Trucks, published in March 1998. This report covers the data issues, key assumptions, and analysis methods used to develop these vehicle ratings. It then summarizes the application of the methodology to the 1998 model year, highlighting results for major classes and technology types. Finally, it identifies research needs for updating and refining the methodology.


text:
|Pocket Size alarm using IC 741
Alarms are of great use in real world. It alerts people when there is a breach also building one will be easy task. You might have come across different types of alarm circuits varying with their complexity and simplicity. Here is a circuit which has a highlighting feature of miniature size so that it can be carried around easily. This anti theft alarm circuit is very simple will not be suitable for complex theft prevention but it will form a great hobby circuit. This circuit comprises of two parts a transmitter and receiver where infra red beam is used in between to detect intrusion by thieves.
The working of the above circuit begins with the transmitter part. An Infra Red LED is powered with a simple battery. A Resistor was used to limit the current flow through the LED and it must be chose depending on the current and voltage consumption of the LED. A high range IR LED must be chosen to employ in this circuit to improve the range obtained.
The receiver forms the next part of the circuit. A LDR was used to detect the infra red beam from the transmitter. As we all know that LDR shows low resistance when light intensity fall on it. It will be high and high resistance when there is no incident light. This circuit uses the above principle to detect any break in the IR beam.
|IC 741 Pin Diagram
The next stage was formed by Op Amp IC 741 which is employed as a comparator here. Voltage to the inverting and non inverting terminals of the 741 was fed through two potential dividers LDR & R4 and RV1 & R3. When IR beam is incident on LDR it gives low resistance and voltage in the point where R4 and LDR is tied together will be low. Therefore the output of Op Amp will keep the buzzer OFF.
When the IR beam is cut off by any intruder, LDR will provide high resistance resistance and the voltage at R4 and LDR point will be high. This makes the op amp to give high signal output and in turn switches the buzzer using a transistor switch.
You need to adjust the POT RV1 when aligning the Transmitter to the receiver. RV1 should be adjusted in such a way to push the Op Amp to produce low signal output when IR signal is incident on LDR. This also can be used to adjust the sensitivity of the beam detection used in the circuit.
The above circuit can also be modified to guard a particular object placed in between the transmitter and receiver. In this IR beam interrupted by the object to be guarded. In case any intruder picks the object the obstruction will be removed and this trigger the buzzer to sound the alarm. For this you need to exchange the pin connection potential dividers and PNP transistor must be used as switch.
JLCPCB - Only $2 for PCB Prototype (Any Color)
24 Hours fast turnaround, Excellent quality & Unbeatable prices
Up to $20 shipping discount on first order now: https://jlcpcb.com/quote
4 Ask your query
An LDR DECREASES with light, the explanation is wrong in the post, when light falls on it, the resistance is low, and hence 2 resistors in series, the one with the lower resistance will have a lower voltage and the transistor will saturate negative, keeping the BJT, off! When the light is interrupted, the LDR RESISTANCE increase, the P.D. ACROSS the LDR increases and the BJT saturates positive, being NPN, IT turns on, and the siren goes on.
To provide the greatest range, select a matched IR LED and IR phototransistor. Also, choose the narrowest beam angle to limit the spread of the IR beam. This will concentrate the IR for the greatest detection range. Similarly, the IR phototransistor lens will concentrate the incident IR light to provide the maximum sensitivity while preventing stray reflected IR light from other sources from contaminating the source and reducing the sensitivity. The main problem with this circuit and any similar circuits is the continuous power draw of the IR emitter and detector circuits. Without an electrical power supply souorce, the circuit… Read more »
I completely agree with all the things you mentioned above. The above circuit will not provide much efficiency and i have mentioned it above. This circuit will come handy in case of short range and usage. However this can initiate readers to think different to make a better one and also understand the practical working of comparators


text:
Yealands Rose 2019
Or $95.70 / Case of 6
Yealands Rose 2019
This pretty light peach coloured rosé has an enticing bouquet of pomegranate, fresh strawberries, and honeysuckle. A juicy, rich palate with warming flavours of strawberry shortcake, which is given focus and length by well-balanced acidity.
We only deliver in six bottle cases.
Choose any six individual bottles to create a mixed case.