text:
Member Spotlight – Trevor Williams (One Six Shooter)
JM – John Martino
TW – Trevor Williams
JM. Which came first for you a love for photography, graphic arts or figure collecting?
TW. Well, I guess collecting Star Wars figures in the 70s (and GI Joe, and Mego Superheroes, Star Trek and Planet of the Apes, etc.) came first, but I was always drawing as a child/teenager. I desperately wanted to be a comic book artist when I was young, but as I got older and started to draw some sample panels I felt I would never be fast enough to make any real money at it, so I found my way to Graphic design. Photography, back in the day of film and film processing (and pre-Photoshop!), never held much interest to me; drawing and painting were faster and more immediately gratifying. So, strangely, photography came last.
JM. When or how did you decide to merge them together?
TW. It actually wasn't that long ago. I started collecting 1/6th scale again about 2-3 years ago after having bought the Monty Python's Holy Grail figures many years before. I was just going to get the Han and Chewbacca set for my desk and stop there (ha!). Even though I could afford them then, I still thought they were crazy expensive. Little did I know I'd have 70+ soon!
After posing them multiple times on my desk and really trying to get natural poses I felt i had to chronicle them and do something more creative. I started taking shots with simple seamless backgrounds and posting on the 1/6th forums, but got bored with that quickly. I started doing more elaborate shoots, buying more equipment and posting to Instagram where I discovered a whole community of people doing toy photography that I had no idea existed.
JM. There are so many components involved in bringing your photos to life, its not just posing the figures and taking a photo, can you explain the process?(How long does it take to have an end result you are happy with, from start to publishing the photo? (As a fan of your work, lately your scenes have become more elaborate. How do you create the sets. Is it physical props, photoshop, or a bit of both.)
TW. Well, that's what it was at first – posing in front of a backdrop. But while that works well sometimes – especially for close-ups – when you start injecting other objects, surfaces, props, etc into it, it literally takes on a whole new dimension. I have been adding a lot more environmental elements lately including a lot of heavy rocks, tree branches, debris, etc. I envy the guys who concentrate on 1/12th scale figures – the environments are nice and compact and, presumably, lighter.
I take a lot of time and a lot of shots to get the right setup and pose. A simple portrait shot could be anywhere from 40 – 80 shots. An elaborate shot like the Kylo Ren shot "The Abduction" was around 200. I use a fog machine to create atmosphere and it takes many tries to get good movement and placement of the fog.
After that the post-production can be really involved or fairly simple depending on the shot. Typically an hour or two, but there are many times I'll get to this point and rethink the shot entirely and start again.
JM. Where do you find your inspiration for creating a scene or photo?
TW. Some of the settings/situations come straight from the source material, but the figures themselves can inspire ideas or sometimes it's a new prop that I picked up. I keep a running list of ideas. The challenge is framing and laying out the shot. I don't typically do a straight up remake of a scene, I want to come at it from a different angle or point of view.
JM What are your top 5 photos you have taken thus far and why.
TW. "Why do you love this child the most?" Haha! It's usually the last few I've taken, but I really love the Tantive IV photo ("Defiance") because it worked out well and was exactly what I had in my head (which doesn't happen every time). I like "Walker in the Mist" a lot, a recent Bespin/Boba Fett Lego shot, "We have a visitor" featuring the probe droid and I guess I'd say the vintage western take on the Star Wars crew "The Family that Blasts Together, Lasts Together".
JM. How does figure articulation affect the desired result? Have you had to modify a figure to get it to pose the way you want? What do you do when you just can't get the pose you want?
TW. It's huge. I have some customs that due to the nature of the build are difficult to pose. Recently, the Carl Grimes figure – which is pretty nice otherwise – gave me a lot of trouble. The ankle joints would not hold well and the body was a little "floppy" I do take the time to try and fix those figures if I can and have the time, otherwise I may improvise or modify the scene to fit the limitations. Or give up on it entirely (although not easily)!
JM. What is the greatest form of appreciation you have received for your work? (Celebrity acknowledgment, Sideshow Acknowledgment etc.)?
TW. The one that stands out is Mark Hamill retweeting my Kenny Baker tribute. I rushed that shot a bit but it kind of took off on Social media. Just the nice comments from everyone in the 1/6th and Lego groups, and the toy photo community – on IG especially – is what keeps it fun though.
JM. You create these amazing diorama shots and poses, one of my favorites was the recreation of a photo of (Han, Luke, Chewy and Leia) Leia is in chewy arms. Do you display the figures in your collection this way? Or do you just display them in basic poses?
TW. The saddest thing is – to me anyway – is that my collection for the most part is not well organized! I have six Detolf cabinets that hold about 75% of my collection – no lights, no nice backdrops. They're posed for the most part – some of them nicely. But others are just kind of plopped on the shelf after a shoot to be re-posed some other time. They're mostly in my studio (basement) which is not a nice finished room nor anywhere I'd want to take people to show off my collection. I have to rectify that soon! I envy people with a finished room just for their collectibles.
JM. All of us collectors love to take photos of our collection and pose our figures in recreations of scenes from the movies. What tips would you give an amateur like myself to create the best images I can. What should I avoid?
TW. Because of the size of our figures, you can do a lot with desk lamps or cheap cone-shaped utility lights from a hardware store for lighting and get decent results. Use high-wattage, warm white LED bulbs. Tracing paper – the kind on a big roll – hung in front of the lights is excellent for diffusing, which is essential for cutting down the harshness of bare bulbs to get nice soft light. If you're into it enough to invest in a DSLR, get something entry-level to start with, get used to using it with a kit lens and save up for a nicer lens. A 50mm lens a good all around lens for figures. I use my 40mm macro a lot too. Shoot RAW if you can and learn some basic Photoshop editing. Avoid using flash!
A lot of people like to shoot outside. It's instant environment/scenery and if you go out in the early morning or evening you'll have some nice light. But you'll have to get over bringing your expensive figures out in the open air! If you want to shoot inside, try using background scenes on a monitor or flat screen TV as an easy backdrop.
To see Trevor's amazing photos click the social media icons below:
A few samples of Trevor's amazing photos!
[ngg_images source="galleries" container_ids="17″ display_type="photocrati-nextgen_basic_thumbnails" override_thumbnail_settings="0″ thumbnail_width="240″ thumbnail_height="160″ thumbnail_crop="1″ images_per_page="20″ number_of_columns="0″ ajax_pagination="0″ show_all_in_lightbox="0″ use_imagebrowser_effect="0″ show_slideshow_link="0″ slideshow_link_text="[Show slideshow]" order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500″]


text:
By Matthew E. Milliken
Nov. 8, 2014
Donald, a 2011 book co-written by Eric Martin and Stephen Elliott, is one of the first novels centered on a key figure in the presidential administration of George W. Bush. (I know of one other — American Wife, the 2008 novel by Curtis Sittenfeld that fictionalizes the story of Laura Bush.) Donald, I would guess, is likely to be one of the strangest novels ever to be written that centers on a key figure in the Bush administration.
It's not that this novel, which is told from the perspective of former Secretary of Defense Donald Rumsfeld, is fantastical in execution; to the contrary, the story unspools in realistic fashion.
Instead, the odd thing here is the premise. One night, Rumsfeld is kidnapped from his Maryland home by covert operatives. He is detained and interrogated in a series of settings — first a residence that appears to be near his own house, then in a prison camp in Afghanistan or Iraq, and finally in various prison facilities located at the American naval base at Guantanamo Bay, Cuba.
It's never revealed who has ordered Rumsfeld's abduction (presumably it's someone in the Obama administration), and we only get tantalizing hints as to why the action might have been ordered. On occasion, Rumsfeld is grilled on the details of a lunch meeting with an apparently foreign oil executive whom Rumsfeld calls "the petrochemical asshole." Once, an interrogator suggests that Rumsfeld has been detained in order to produce evidence that might lead to the indictment of Bush or his vice president, Dick Cheney.
But most of the time, it's not clear whether the people running the detention and interrogation machinery even know why the man who shaped and previously oversaw this shady realm has been subjected to its stresses, privations and degradations.
"I'm losing myself," he says. This is what they want! To parade a madman past the madding crowd for a public denouncement! Or maybe they believe he will pass through madness and emerge completely tame on the other side? "No one's in charge, are they?" he asks Dee. "You've forgotten why you're here."
"I'm here to serve my country."
"Good girl," Donald says.
At the heart of Donald is this possibly unanswerable query that the authors have an unnamed young bureaucrat pose to Rumsfeld himself:
"You should have been a source of restraint," the kid says, his voice dipped and thick now. "And you were not a source of restraint. You should have been. You used to be. I want to know why."
The anonymous man seems to be referring to the aftermath of the Sept. 11, 2001, terror attacks, when the Bush administration suddenly began grappling with the issues of how best to approach the task of capturing and questioning alleged enemy fighters and terrorists. It was at this juncture, of course, that the administration determined that it would be acceptable to abuse and torture prisoners.
This short book — it's 110 pages long — contains a number of pleasures, some of them unexpected. As much as one might be inclined to despise Rumsfeld, who helped lead the United States into a costly and (many say) unnecessary war in Iraq, one can't help but sympathize with his plight. Then again, this sympathy is balanced against the knowledge that countless others have been subjected to the same terrifying experiences as Rumsfeld because of Rumsfeld. There's a certain satisfaction in seeing the bureaucrat get a taste of his own medicine.
And there's this delightful scene wherein Rumsfeld sides with his captors in an amicable debate with an older soldier who dislikes his duties:
The old guard's name is Grady. A veteran of another era, another war, also complicated. "Hell, I think those same rules should apply," Grady says. "Prisoners are prisoners. I don't agree with half this stuff at all."
"There are bad people in this world," he tells Grady. "There's evil and mischief."
"Yeah," Grady says. "But all of you? I don't see it. Either you should be sent home or you should be treated like POWs. I know y'all can't be guilty."
"Most, though. Trainers, bomb guys, bombers, bodyguards, financiers, recruiters, facilitators, researchers, video makers, writers, cooks, babysitters, farmers. United in their commitment to fight off free societies and cause the deaths of innocent men, women and children."
Rather perversely, Rumsfeld takes pride in seeing people do their jobs well, even when their purpose is to grind him down. And the former secretary of defense feels outrage when guards and interrogators violate approved detention and interrogation guidelines — when they stray from the reservation, as Rumself himself might put it.
Martin and Elliott portray the former defense secretary as a man who believes — who knows — that our unreconstructed brutish primal impulses lurk just beneath surface of the civilized veneer that people display to the rest of the world. Early in the book, Rumsfeld assesses a young woman: "There's a little war in the girl, maybe from her father, or maybe because every beautiful girl has glimpsed the natural state of man, at least the part that would rape her if it could."
Moreover, this Rumsfeld is a man who thinks he can handle any situation, or at least figure out the right way to attack it. Rumsfeld knows that he won't win every battle, but he's confident that he'll win most of them — and most of the ones that really count. That self-assurance comes through in this interrogation scene:
[I]t occurs to him that if they are going to change direction they should do it now. Don't wait until you're talking about some petrochemical asshole in the mountains. Now.
"Jolman." He tries to imagine he's on the phone. Jolman can't see me. He can only hear my voice. "Let me just say that when we're finished here today, you'll know everything I know about whatever you want to know. That's a promise. I don't make them often. I've learned my lesson."
Although the specter of torture overshadows everything in Donald, the thing itself is glimpsed more at the edges than seen head on. Occasionally, Rumsfeld sees or hears guards assaulting other prisoners. After he's slapped in an early questioning session, he thinks, "the insult slap was legal, technically. Open handed, fingers spread apart, initiated from twelve to fourteen inches away." Later, Rumsfeld is put in "stress positions" — once he's forced to stand in a hunched-over position, due to his shackles, and once an interrogator slams Rumsfeld's head against a wall and forces him to support the weight of his body with his head and neck. Once, he starts to suffocate due to the hood he's forced to wear over his head when he's moved between different facilities.
Still, Donald is not torture porn, and these episodes aren't designed to cause the reader discomfort. Once again, Rumsfeld is surprisingly game about the whole ordeal, taking these degrading experiences in stride. This troubled me somewhat: Did the authors downplay Rumsfeld's pain because it made them uneasy to contemplate, or did they do so because they genuinely believed that he (or at least their personification of Rumsfeld) would react the way he does in the book? I'm still not certain which of these explanations is correct.
I had deeply conflicted feelings about the protagonist of this novel. I wanted Rumsfeld to suffer for his sins because he had sinned, because of the pain he had caused others. I also wanted him to escape suffering because some of the agony he helped inflict was so brutal that it no one should be forced to experience. Part of me also hoped to see Rumsfeld gain control of his situation, simply because it would be such an unlikely accomplishment. (This is a huge part of the appeal of movies that feature illegal capers, such as The Heist and Ocean's Eleven.)
Ultimately, Donald reminded me of the writing of the acclaimed British science fiction author J.G. Ballard in the way that the story — especially the ending — turns toward the allegorical without stinting on detail, or sacrificing credibility, as tales often do when they eschew realistic narratives. (In particular, I thought of Ballard's 1987 novel The Day of Creation.)
Although I enjoyed Donald, in the end, I can only recommend it half-heartedly. It's a clever book, but it lacks a certain heft — in the physical sense, but, more importantly, in the metaphysical sense. As well crafted as it is, and as pleasurable and fascinating as it can be to read, Donald reminded me of some kind of high-level thought exercise. It's interesting, but it just doesn't engage fully with the issues at hand or resonate with the larger world.

subset: commoncrawl


text:
Practice Details
Well Established Periodontal practice. Equipment is all modern and digital, the staff is very well trained and the practice has a proven referral network. All Endo procedures are being referred out. This practice is growing explosively and is located in a desirable location. The real estate is to be leased, however, purchasing could be an option through the current landlord.


text:
East Suffolk Council is committed to helping end period poverty and the stigma attached to it, working with existing schemes such as Free Period in Waveney and Pride and period in Suffolk Libraries.
Councillors have joined together and donated over £18,200 from their Enabling Communities Budgets to support the scheme. We are asking local businesses, clubs and organisations to get involved by holding boxes, known as 'PP Boxes', containing a range of pads and tampons in different sizes for their local community.
Click on 'Local Initiatives' for more information about the Period Poverty schemes in East Suffolk.


text:
India wanted to establish Nepal as a dependent state since it had ousted the British colonial regime. It did not want Nepal to have independent foreign relations. In 1975, the late King Birendra had proposed Nepal to be recognized internationally as a "zone of peace" which had received by 1990, support of 112 countries, including that of China and Pakistan. India remained silent on this count despite repeated proposals put forward by Nepal….The Maoists want to eliminate India from Nepal's power and politics.
By Bishnu Pathak, PhD
Land-locked Nepal has always existed in giant India's shadow. However, now that its people have tasted democracy, they want to shake off Indian influence and become masters of their own destiny. Nepal has long historic, strategic, geo-political, commercial and socio-cultural relations with India. There has been a protracted debate and discourse to continuously improve such relations. But history also shows that whenever Nepal is in its transition phases, its people encounter several problems at national and regional levels owing to the role of India. Nepalis living on the Nepal-India border have suffered in particular at the hands of Indian border security forces and criminal groups. In spite of such suffering, they have failed to attract the country's attention as most governments and mainstream parties have turned a deaf ear to their problems, fearing reprisals from India. A principal reason behind such practices is that the Nepalese authorities seek personal/family/party/cadre benefits whenever they get an opportunity to meet the Indian establishment, pushing behind the crucial issues faced by the people.
In the course of agitation to restore civilian supremacy, the UCPN (Maoist) initiated an anti-Indian campaign torching the 1950 India-Nepal treaty, displaying black flags in front of senior government officials, protesting in front of the Indian Embassy, boycotting CA House on the issue of intrusion and holding mass assemblies at the alleged Indian-encroached border regions from January 5, 2010 for a month. On January 11, the UCPN (Maoist) Chairman Pushpa Kamal Dahal, alias Prachanda, in a mass meeting at Mahendranagar, said, "I will fight for national independence and sovereignty till my last breath." Continue reading Struggling For Nepal's True Sovereignty


text:
Slips in Road Reef
0 Vote(s) in total.
The world's largest Online Nautical Guide with information on more than 8500 Marinas
0 Vote(s) in total.
Total views 1596 veces
In Road Town (British Virgin Islands), you will find this marina. This moderate-capacity marina has moorings for super yacht size, because it has moorings for boats with a maximum length of up to 60.00 m and a maximum draught of 12.00 m. It includes a highly varied range of services available to its customers. The basic needs of its customers will be well met, because it has water and electricity..
Those who enjoy playing nautical sports at sea may request more information at the marina about the various sporting activities, which it arranges. In addition to coming by boat, you can also reach the marina by air, given the short distance between the marina and the nearest airport.


text:
Ebenezer's Gift House
Call (630) 654-8882Directions
Get directions to thisWebsite
location on Google Maps.
location on Google Maps.
Open websiteShare
in new tab.
in new tab.
Share this business
on social media.
on social media.
Having trouble knowing what to get that sweetheart for Valentine's Day? Come in and see out selection of heart necklaces, ink wells, perfume bottles.


text:
May 2018
Vol. 17, Number 4
Management News
Conference News
Chapter News
Committee News
SIG News
Member News
Exciting, Intelligent Conference Seeking Speaker with the Same Values
The Qually Award Committee Seeks Project Ideas for 2019 Qually RFP
Anya Zadrozny, firstname.lastname@example.com and Sidney Clewe, firstname.lastname@example.com
The 2019 QRCA Conference Call for Speaker Proposals is here. The most important aspect of any conference is its content, and you can make the 2019 QRCA Conference the best.one.yet!
Here's how:
Submit a Speaker Proposal
Send the Speaker Submission Link to a Peer
See you in Savannah January 30 – February 1, 2019. Head to QRCA.org/2019 for more!
Back to Top
Kayte Hamilton, email@example.com and Tory Gentes, firstname.lastname@example.com
In 2018 we shook things up a bit and had the three finalists present their proposals in front of a live audience at the 2018 QRCA Annual Conference held in Phoenix, AZ. In addition, Hatchtank sponsored the award and provided a text-based voting platform where nearly 200 fellow Quallies participated in selecting the winning presentation. Lauren McCrae and Nicole Aleong from Lux Insights took home top honors this year with their winning methodology titled, "The Curation Quotient." Read their bios and download their submissions here.
What we need from you:
The 2019 QRCA Annual Conference theme is "Charting Your Best Course" and will be held in Savannah, GA. We are looking for qualitative research project designs that dovetail with that idea. Things to keep in mind to get your brainstorming juices flowing:
Deadline to submit RFP ideas: May 15, 2018
How it works:
Quallies who wish to submit a proposal in response to our RFP are limited to a page count and are instructed to omit things like recruiting specifics and budgets. The focus of the proposal is how you creatively problem-solve the research objective. Keep this in mind as you think about potential RFP ideas.
If you've got ideas you would like to share, head over to the Qually Award page on the QRCA website. There is a short form to fill out and more details about the award, and you can check out past winners, too.
Reach out with any comments, thoughts, or need-to-know specifics to the award co-chairs: Kayte Hamilton at email@example.com or Tory Gentes at email@example.com.


text:
Fan Vid - 'Spitfire' Zoe Washburne
Title : Spitfire
Fandom : Firefly & Serenity
Music : Spitfire by the Prodigy
Length : 3:34
Description: Zoe Washburne, her past and her present. Just don't mess with her or her man, 'cause you know that she can. Very action oriented view of Zoe
Download or watch the embed at my journal here Feedback is loved.


text:
Summer is a great time to plan a vacation! Vacations are not only fun, they are good for your mental health. Whether you take a short road trip or a longer trip out of the country, vacations offer an opportunity to boost mental clarity and overall wellness. Read my article to learn more about the mental health benefits of vacations.
Please visit Becker Counseling and Psychological Services for more information.
Vacations Are Good For Your Mental Health
Posted by Dr. Becker Monday, July 22, 2019


text:
Mega Man 11 is both a welcome addition to the series as well as a breath of fresh air for the series, but that new coat of paint comes with a couple smudges.
Background With Mega Man
I am a diehard Mega Man fan, but unlike a lot of the Blue Bomber's fans, I did not really grow up with the franchise. In fact, my only exposure to the original Mega Man series prior to the turn of the century was actually one of the mash-up games on the Game Boy, Mega Man II. I would not play another Mega Man game until I played Mega Man & Bass for Game Boy Advance. It was not until I saw the anime, MegaMan NT Warrior, and I picked up the Mega Man Battle Network series that I really got into the series overall. From there I started collecting playable versions of the older games including the original Anniversary Collection, an original Mega Man X cart, the original X Collection...by today, I have played pretty much every mainline game from every series other than Legends.
I have been a fan of all these older series despite their then outdated visuals, but I was still a bit disappointed when they announced Mega Man 9 & 10 and they were in the original NES style. I enjoy those games for what they were, but I felt that for a new game they needed to go with a new graphics style. They had released a remake of Mega Man only two years earlier on PSP with a new graphics style and, while I was not super thrilled with the chibi direction they took, it was at least an attempt at moving Mega Man into the modern style. A much better variation of this though was with the earlier Mega Man X: Maverick Hunter X which faithfully recreated the style of the original Mega Man X, but with 3D modern visuals.
Mega Man 11's Reveal
In the years since then, I have come to be wary of 2 dimensional gameplay with 3 dimensional visuals. While they tend to look more modern and impressive, I learned that the necessary overhead, both in terms of computation as well as animation, has a tendency to give the game a sluggish feel. So, you can understand my trepidation when Mega Man 11 was announced and showcased 3D visuals for traditional 2D gameplay. The model for Mega Man himself was pretty nice, but he had a walk cycle that was just...off…
That walking animation really was the only thing that really stood out to me as potentially being a problem during that initial reveal in the end though. The levels themselves looked fairly well designed, properly scaled, and the movement on screen looked very similar to the older games in the series. We also got some glimpses of the new enemies, Robot Masters, and Mega Man even changed his shape to reflect his current weapon. All the things they were showing presented as normal and fears were tempered though not quite removed entirely.
Demo Dropped
Something that bothers me on some level is that for decades now, developers have always created demo builds of their games for events like PAX, Gamescom, Space World, and most consistently and probably longest, E3. These are builds which are incomplete, but are intended to be used to present the game, in some small part, to the press in order to gain public interest and potentially create a pre-release hype for their games to get positive word of mouth going. They have these demos already built, but so rarely do we get game demos and we rarely did in the past. There were collection discs at times and that gives a good indication as to why demos were not a thing in the past...distribution. Demos typically came in a collection disc back in the day because the cost to produce discs made a single demo financially questionable at best. In the modern day though, we have digital distribution which should allow for demos to be shared with the world the same time as they are shown on show floors at events like E3. That of course will not happen for a bevy of reasons including the fact that it would largely make these public shows redundant, but also because the Internet just loves to datamine anything they can get their hands on.
So, color me impressed when Capcom releases a demo for Mega Man 11. As far as I can tell, this is the same demo presented at E3 2018 which was presented on the show floor, not the version that the press was apparently able to play which included a different Robot Master. Being the Mega Fan that I am, I of course downloaded the demo ASAP, but sadly work and other responsibilities kept me from playing it until Friday evening after work where I had about a half hour to spend some time with it.
Now, before I ever get into the game proper, the first thing I do of course is hop in the options menu to verify the settings before I play. Taking a look at the controls, the defaults are right in my personal comfort zone, though I do go ahead and add the optional button assignment of "Slide" to the A button. For purists, you can just leave it unset as it comes by default.
Next, I check the brightness settings only to discover that when playing the Switch in portable mode, nothing actually happens when you adjust it. I would have known this all along had I read the little note in the bottom lefthand corner first though…
I made the usual changes in audio to bump voices up above the other sounds since the voices always tend to get drowned out by background music and/or sound effects and also adjusted the audio device to "Speakers", though I'm not sure if this is meant to represent the Switch's speakers or a speaker setup...could be this had no real impact in handheld mode like the brightness, but there is no message clarifying that if it is the case.
Everything else, including language, rumble, and special weapon shortcut, was left on default settings and it was time to get started. First, there was one more choice to make though...choosing the difficulty for your playthrough. I like the way they are labelled and I feel they are probably good ways to indicate to players what level of difficulty they would be most comfortable with. The difficulties and their descriptions are as follows:
- NEWCOMER - For those who've never played a Mega Man game!
- CASUAL - For those who love Mega Man but haven't played in a while!
- NORMAL - For dedicated Blue Bomber fans who love a real challenge!
You are free to play the demo in the first three difficulties in the demo, but SUPERHERO difficulty is not selectable and therefore has no description. I have to wonder if that is due to them not having it ready to go for the demo or if perhaps there are certain gameplay aspects that make it incompatible with a demo. Perhaps it is a type of New Game+ which would make being limited to two weapons a poor representation of the actual mode. We will just have to wait for release to be sure.
I, of course being a big fan and having recently played through the Mega Man Legacy Collection, selected the NORMAL difficulty and did not even load up the lower difficulties, but I assume it is mostly enemy placements and the easiest mode actually protects against bottomless pits ala Beat from previous games. Once you have selected your difficulty, you are presented with a prompt which asks if you wish to view an explanation of the new Double Gear system and the chance to try it out in a tutorial as well.
The Double Gear system is a means of augmenting how Mega Man behaves and, as the word "double" probably gave away, there are two gears: speed and power. Activating speed gear starts what is essentially bullet time where everything moves slower and allow for more reaction time, including Mega Man though to a lesser degree. While speed gear is pretty straightforward, power gear is a bit less so. It slightly boosts your base buster power, allows for a double charge, and if you fully charge the power gear, you will get a single massive, piercing shot. However, when you do this, you overheat the Double Gear system and it results in you being unable to use speed or power gear until it cools. This also applies to the speed gear if you use it for too long as well.
When you are done playing with the Double Gear system, you will be asked if you want to learn about the Double Gear technique. The naming is a tad confusing and I actually skipped this the first time around because I thought it was asking the same question. In reality though, it is a different, new ability which the Double Gear system affords Mega Man: his own pinch mode. As many people know, most bosses in games such as Mega Man have a point at which the boss has taken enough damage to change their behavior to be more aggressive and/or powerful. This is known as "Pinch Mode" and now Mega Man gets one too. When Mega Man has taken significant damage and is near destruction, he can activate both the speed and power gear simultaneously for a last ditch attempt to cling to life. Be careful though because if you do not take out the enemy before the Double Gear system overheats, you will be without it while it cools as normal, but you will also burn out your Mega Buster which means its firing rate will be significantly impacted for a short time.
From there, it drops you into the level select screen where you can go back to the options menu, open the "pause" menu where you can see your weapons (which you can also test here) and items, or you can actually pick a level...the only level in this demo, Block Man.
Block Man's stage is set in what appears to be Aztec themed robotic ruins. While that sounds completely absurd to a normal human being, it is 100% par for the course with Mega Man and is visually appealing and true to form for the series. It starts with a relatively flat area with no enemies and just some jumps to get you right into the mechanics if you happen to be unfamiliar with Mega Man. You are quickly introduced to your first non-enemy threat: blocks which drop from the top of the screen. While they are on a timer and will fall at regular intervals, there is the addition of a visual cue of a bit of dust and rocks falling into view just before the blocks themselves fall. Just after the first block, a couple of simple floating enemies come up which do not attack, but will fly towards you very slowly and will do damage if they touch you.
Next you come across a flat area and a green guy riding an armored monowheel. This particular enemy in a nice touch and highlights some of the design behind enemies and abilities in this game. The armor around the wheel has a slot which rotates as the character rides around. You can keep some distance between you and rapidly fire at him as he approaches and with a little luck you can take him out. The fact that he is also a mobile enemy means that in many cases you can simply jump over him and he will ride off into a hole or off screen.
Where the design for this enemy shines through though is the methods via which you can use abilities to defeat him. One ability you can use is the Scramble Thunder weapon which you receive for the demo. As it runs along the ground (as well as walls and ceilings), it can quickly intercept the wheel and once it does, it explodes into a ball of energy that quickly destroys the wheel and you can carry on. This works well for the convenience of it, but it does come at the price of weapons energy which can be a problem with excessive use or if the weapon is needed for some other portion of the level. While in previous Mega Man titles, that would have meant you had to brute force the issue as described above, Mega Man 11 gives you a renewable option: the speed gear. By slowing down time, you are able to get the2-3 shots needed to destroy the enemy in a single rotation of the wheel. Once you have done so, you are able to turn of the speed gear and that gauge will begin to empty. Mega Man 11 gives you plenty of options, all viable though some are easier than others, to give you the ability to spice up your gameplay and gives players the opportunity to play the way they are most comfortable without lowering things to some lowest common denominator.
The last enemy on the screen also presents with multiple options for interaction. Firstly, it is a heavy hitter with a heavy hammer it swings down to hit the ground. The enemies thus far had been destroyed by 1-3 hits, where this last enemy takes significantly more hits of even Mega Man's charge shot. While this effectively sets this enemy up as a gatekeeper of sorts, there is a side benefit to its hardy nature. Just above and behind the enemy is a small ledge which contains a screw (historically, screws have been a form of currency in Mega Man games) which is just out of reach of Mega Man's normal jump. However, when the hammer enemy attacks, the arms leverage up a portion of the enemy's head which then functions as a platform you can jump on and then up to the screw. This option is slightly risky since you must first bait it into attacking you, but you also have to time your jump just right in order to avoid the hammer and jump off the enemy before it resets and will damage you once again.
The safer but more expensive option is straightforward and simple though: Rush Coil. Rush is a staple of the Mega Man franchise as this point and he has in the past functioned as a jet, submarine, and motorcycle, but probably his most common means of helping is when he works as a springboard for Mega Man to reach higher areas. Mega Man 11 has improved on the previous games here once again by changing Rush Coil from just another selectable weapon in the menu to a weapon which is assigned its own button instead which saves the player a lot of time cycling through menus or weapons.
Speaking of cycling weapons, this is a good point to bring up how you can change weapons in Mega Man 11, a staple of the series. While you can of course change weapons via the pause menu as was originally the case for the series, this method is the slowest method available to the player, though there may be times where you want to take that time to read some descriptions or test out an idea to solve a problem as you are learning the game. The second method of cycling weapons has become a bit of a staple in recent years and that is by using one set of the shoulder buttons to cycle through the weapons from "left to right". This is quicker than the menu, but for weapons in the center of that list, it can still take 3-4 button presses to get to the ability you need.
Mega Man 11 introduces a third option for weapon selection: a radial menu. The menu is accessed via the right stick and the powers are arranged in a grid much the same as the level select, so I can only assume that the powers will correspond to where the Robot Master appears on the level select screen. So, with just a flick of the stick, you can assume whatever power you need. While this will inevitably take some time to learn and get used to once you have all the special weapons, I expect that this will be an excellent method of weapon selection for this game and likely any games to follow. Also, a quick click of the stick reverts Mega Man to his normal state. I can see this becoming my default method of selecting weapons and then switching the gear systems to the triggers since they are more natural for me than the buttons.
After this the levels continues as you would expect from a Mega Man title. They introduce some ladders, conveyor belts, and an enemy that only fully appears when you approach, though there are subtle hints of their presence. Shortly though you come to my first major problem with the level: the miniboss. Technically, this miniboss shows up twice in this stage and the second one is the bigger problem, but the first instance is not a picnic by any means.
The miniboss is a spiky totem style enemy that splits into its four layers to attack by dropping from above. It bears some resemblance to a smaller enemy from Mega Man 2 in that only one particular layer is vulnerable to attack, though in this case that layer shifts up and down on the totem after each attack. When it attacks, each layer of the totem falls on the ground, thankfully in patterns rather than completely randomly. The problem with this though, especially with the second fight which introduces a conveyor belt into the mix, is that all four of these layers combines makes up much of the available floor space of the screen. Many times the layers will fall down in such a way that you have only enough room for Mega Man to stand and sometimes they are actually touching, effectively making a single large layer. This becomes especially frustrating when you are on a conveyor belt being constantly moved when you are in a safe space that is barely large enough to hold you to begin with. I understand the intent behind the design since it is clear they intend on you using the speed gear to help get you in the right position of safety, but in leaving so little wiggle room on the conveyor, they take a clever idea and turn it into a rather unforgiving task if you happen to make a mistake.
Shortly after the miniboss, you come upon a conveyor that actually moves entire setpieces which effectively creates a small autoscroll section without ever locking the camera. The sections (there is a second one later) are not particularly difficult or engaging, but the idea there is clever. I hope they capitalize on it better in the Wily Stages.
After the second instance of the miniboss, you get your first glimpse of some sort of new enemy. It appears at first glance as an extra life. As you approach though, the enemy pops up from the ground, runs a short distance away, and then dives off the screen, taking the extra life with him. As of this article, I have yet to catch and destroy the enemy, but I have to assume if you do, the extra life would be yours.
A bit later, after a second pseudo-autoscroll section, you come across the first real case of needing the speed gear for a non-combat scenario. While the speed gear can help in many of the previous platforming challenges already presented, this is the first that seems to clearly intend for that to be the solution rather than just an aid. One of the falling blocks from before comes down, but next to it is a high ledge with an energy tank, a one-time full refill of your health which can be used later and is carried with you until consumed. You can here use the speed gear to properly time a jump onto the block as it falls and then jump up to the ledge. Even with the speed gear, the timing is tricky, but I imagine it is near impossible to do without, though I am sure some speedrunner will figure it out eventually.
After this, you have one final gauntlet which consists of three or four screens which combine the elements you have seen thus far: a vertical climb with conveyors and falling blocks, a horizontal jaunt with lots of bottomless pits and falling blocks along with those hidden enemies from before, and lastly a vertical climb with monowheels who are enclosed and therefore have to be dealt with rather than completely avoided. Oh, and the last enemy before the Robot Master? Another one of those enemies that has an item and steals it from you just to pour a little salt in the wound.
At this point, you have reached the end of this little jaunt, but there is one thing standing between you and victory: Block Man. While I said earlier that Mega Man got his own pinch mode, the Robot Masters of Mega Man 11 will be no slouches in terms of pinch modes either if Block Man is any indication. This is due to the fact that all the Robot Masters of Mega Man 11 were also installed with the Double Gear system which is why Mega Man go the upgrade himself.
The base attack pattern of Block Man is pretty simple with him simply moving back and forth either by walking or jumping and then dropping blocks evenly and conveniently Mega Man sized spaces away from each other. After he reaches half health though, he goes into a pinch mode where he forms his blocks around himself in order to form a giant golem that takes up half the screen. While this form looks intimidating, it's actually not that difficult. He has tells which let you know where you will be safe: near him, in the corner, or a quick move from the corner to near him. Once you take down his golem form, he goes into a final desperation mode (not to be confused with a desperation or suicide attack), where he sets up on one side of the stage and hurls blocks at you at an incredible speed. While clearly intended to highlight speed gear and possibly the Double Gear technique as well, I personally found it simpler to just jump over the blocks repeatedly and charge shots since they would pierce the blocks and strike Block Man whereas the speed gear would only destroy the bottom block and leave the middle and top blocks to still hit you unless you slide...too much coordinated effort for these old hands for too little advantage.
You can never base an entire game on the limited experience presented by a demo. Mega Man however is structured in such a way that it actually presents better than most. It could be that every other level in the game is broken beyond all reason, but the mechanics, visuals, and design presented thus far in Block Man's stage are a good sign that there is a solid core to Mega Man 11. The only thing that is really missing from the Mega Man formula so far seems to be the usual rockin' (pun totally intended) soundtrack that these games are known and named for.
Mega Man 11 seems to be a return to form for Capcom while also being something new and fresh. Will it stand up to the legacy of the first ten games in the series? We will just have to wait until October 2nd to find out for sure.
RadzPrower is a Georgia native with an interest in video games, science fiction, and comic books. He is a software engineer, but enjoys writing in his spare time. He has three kids ages six, three, and two, the eldest of which has started playing game alongside him. For a more in-depth bio, read here. For more information about the Guardian Gaming series, you can check here.


text:
Purchase this article with an account.
Nawaaz Nathoo, Mahyar Etminan, Frederick Mikelberg; Association between glaucoma, glaucoma therapies, and erectile dysfunction. Invest. Ophthalmol. Vis. Sci. 2013;54(15):443. doi: https://doi.org/.
Download citation file:
© ARVO (1962-2015); The Authors (2016-present)
To examine the association between 1) glaucoma and erectile dysfunction (ED), and 2) topical beta-blocker (BB) use and ED.
A comprehensive, province-wide database of physician visits and diagnoses, and prescription drug dispensing was used to identify cases of ED (1380) and find corresponding controls (13,800). A conditional logistic regression model was used to estimate rate ratios for two main exposures: 1) diagnosis of glaucoma and 2) use of a prescription of a topical BB prior to the index date. A variety of risk factors were adjusted for.
Cases were more likely to have coronary artery disease, chronic obstructive pulmonary disease, and diabetes. The crude rate ratio of a current diagnosis of ED in a population with at least 2 separate diagnoses of glaucoma was 1.34, and adjusted for a number of variables, this ratio was 1.37 (95% CI 1.06-1.76). Use of topical BB in the 30 days prior to the diagnosis of ED did not have a significant association with a diagnosis of ED, with crude and adjusted rate ratios of 1.05 and 1.10 (95% CI 0.61-1.99). Topical ocular prostaglandin use was also not associated with ED with crude and adjusted rate ratios of 0.96 and 0.93 (95% CI 0.57-1.53).
Our results confirm an association between ED and glaucoma that cannot be attributed to topical BB use. Given that most cardiovascular and metabolic risk factors were adjusted for, further research in this area will be necessary to elucidate the nature of this association and potential causation.
This PDF is available to Subscribers Only


text:
Solo, chamber and large ensemble performance opportunities are numerous and varied at the Conservatory offering you the chance to sharpen your skills and develop your musicianship to the highest level. As a Woodwinds, Brass & Percussion student, you will enjoy individualized instruction and coaching from prestigious faculty as well as opportunities to record and tour. Many of our ensembles participate in Music Education Outreach and travel abroad on music mission trips as a part of their Biola experience.
There is something different about Biola students... a kindred spirit... There is a seriousness and a striving for excellence that I love."
Degrees and Programs
Undergraduate Majors
- Instrumental
- Organ
- Piano
- Voice
- Commercial Music
Undergraduate Minors
Meet the Faculty
Area Coordinator, Woodwinds, Brass and Percussion
Director, Symphonic Winds and Brass Ensemble
Director, Jazz Ensemble
My time at Biola prepared me for life as a young composer in more ways than one. My mentors gave me priceless guidance, both artistic and practical, in succeeding as a professional musician. I know I can approach any new project, commission, or collaboration with confidence because of what I learned at the Biola Conservatory.
Composition (Oboe), B.M. '11
Biola gave me so much more than just a degree to enter the field of music education. The courses, communities, and professors at Biola taught me how to truly impact the world for Christ by pursuing my career with the fervor and excellence that is reflective of our Creator. The skills and disciplines I cultivated at Biola are priceless tools that will forever propel my career and desire to seek Christ in all that I do.
Music Education (Flute), B.M. '13
Biola's gifted professors and loving community met me where I was at, helped to foster my growth, and inspired me to become the best musician I could be. Numerous ensembles and performance opportunities provided me with priceless experiences to work with many other musicians in different settings that prepared me for the professional world. After graduation I have been blessed to continue my relationship with the people I met at Biola (both faculty and students) who continually support me and show me what it means to truly trust God with my music career.
Performance (Drums and Percussion), B.M. '14
The opportunities I had at Biola to participate in multiple ensembles and work as a student leader in those ensembles prepared me for coordinating many projects and programs simultaneously. The chance to serve in Romania with the Biola Symphonic Winds was a life changing experience for me that opened the door to my work in Haiti with Matthew 25: Ministries and my current position as a student travel planner.
Music, B.A. '09
The biblical training was invaluable. And the broadness and depth of the Bible curriculum was a lot more valuable than I realized or appreciated at the time. It gave me a grounding in the faith and in issues that I wouldn't have otherwise received. The musical education I received gave me a solid foundation both as a performer and as a teacher. So many places have the technical things in place, but the music lacks the risk-taking and passion that is typical of Biola's ensembles.
Performance (Trumpet) and Music Education, B.M. '89


text:
A Coming Soon listing refers to a property that is not available for showing or sale until a later date. "Coming soon" can be a legitimate advertising technique, allowing the owners more time to complete repairs, pack, or otherwise prepare the property for showing or sale. A legitimate Coming Soon listing should truly be unavailable for purchase or showing.
When you've just landed a new real estate property, what's the first thing you want to do? Get a sign in the yard with a coming soon plaque. Why? Because it creates interest before the property is officially on the market. It builds excitement for anyone driving by and attracts buyers interested in moving to the area. The downside is… it requires someone to drive by. You could post an image on social media too, but online marketing prefers video so what do you do?
Create an aerial drone video showcasing the property and neighborhood.
The MLS featured image taken from a drone's perspective is the perfect opportunity to grab the attention of a potential buyer with an incredible first impression that sets the property apart from all others.
This isn't a new marketing tactic, but it's one that million dollar companies use to drum up interest for their products. For example, consider the big cell phone company commercials that come out in April and August teasing upgraded phone models. They're not all encompassing commercials telling you about every feature. They're teasers and quick clips showing something big is coming and just giving you just enough to build a sense of "want".
Coming Soon Listings will allow agents to showcase their property before it even hits the market!
Professional aerial video can be used online, featured on the company website, on a personal website, on a multitude of Internet platforms, and utilized extensively in social media, marketing, branding and more.
When you list a real estate listing before interior photos are available, you're listing fact-based home features. But such listings – square footage, lot size, number of bedrooms, baths, etc. – tell the prospective buyer nothing about the experience of living in the home. Story-based listings that weave the home's facts and figures into the story romance the listing and make it come alive. Don't just write a listing, tell a story about the home and most clients wants a video but not all agents provide them. A video can do more than just show off the house, it can also showcase the neighborhood and local features.
Coming soon listings should be genuine upcoming lists for the public. In a recent article by NAR General Counsel Katherine Johnson, "Coming Soon – Is it in the Seller's Best Interest?" provided these tips to make sure you are staying in compliance.
6 best practices for legitimate Coming Soon listings …
- Are only for properties under a signed listing agreement.
- Comply with all state licensing laws and regulations.
- Have a compelling reason that this tactic is in the best interest of the client.
- Have the client's informed consent in a thoroughly documented written agreement.
- Restrict showings and bids equally to all potential buyers.
- Comply with MLS rules.
If you have a "coming soon property" and want to start promoting the home's story, contact Agent Aerials to schedule a flight and start creating a buzz about your new real estate property. Here's a recent aerial package we did for The Briggs Team in Anne Arundel County, Maryland.
Join our Flight List
Be the first to know about specials, new packages, and when we'll be in your area.


text:
Langzhong city, located in northeastern Sichuan basin, about 260km away from Chengdu, was once called "Baoning" and is a key military position in the past 2,300 years or more. According to the history, Langzhong is an important segment of the culture of the "Three Kingdom", because the senior general Zhang Fei, the sworn brother of the King Liu Bei of Shu Kingdom, has garrisoned Langzhong for seven years and was buried here after death. Also, Langzhong has been the cultural, political, economic and military center of Northern Sichuan during many dynasties and governed as the provincial capital of Sichuan for tens of years in Ming and Qing dynasties.
The precious well-preserved Langzhong Ancient City was designed with the theory of the "unity of heaven and man" and is one of the "Four Ancient Cities in China" as well as the "National AAAA Scenic Spot". Since Langzhong Ancient City keeps the primitive features and enjoys multiple places of interests, like Zhang Fei Temple, Sichuan Examination House and so on, it is one of the best places to experience the culture and history of Sichuan province and China. With mountains and water embracing, this historic city of 4.59 square kilometers wide has gained the reputation of "Langzhong Fairland" and the "Rare Treasure under Heaven".
Established for thousands of years, Langzhong Ancient City enjoys a serious of attractions. But if you have limited time, you should never miss the Zhang Fei Temple, Examination House and Museum of Geomancy. Check them below for detailed information.
Also called Zhang Fei Temple, This memorial place was built over 1,700 years ago and is on the western streets of Langzhong Ancient City. Since the respected general Zhang Fei in the "Three Kingdoms" period was buried here after death, this place is the best place to experience the culture of that period.
Examination House in Langzhong is the most complete one compared the other two in China. With documents and quadrangle courtyard, the Examination House presents the scene of the imperial test for selecting officials in Qing dynasty and shows the history of this testing system for hundreds of years.
Situated on the Dadong Street of Langzhong Ancient City, the Museum of Geomancy is built in 2004 and divided into 5 parts. Choosing YI-angury as the major point this museum explains the mysterious geomancy in China and is the only one tourist spot themed with architectural geomantic omens.
Zhongtian Tower is the geomantic coordinate of Langzhong Ancient City and was first built in Tang dynasty with 3 floors in 25 meters high. Standing on this grand and exquisitely constructed building, you can enjoy the spectacular view and amazing arrangement of the whole ancient city with 99 streets.
Langzhong Ancient City for more than two thousand years is rich in folk culture with the maintaining traditional local activities and the later introduced new elements. Local snacks here are the "must-experience" part for every tourist to Langzhong. Skim the following words to see the featured activities in this city.
Also called the Farmer Drama, this local art has long been popular in northern Sichuan since 1,200 years ago. With red lanterns hanging high and drums beat boisterously, the folk artists perform this show in diverse forms of comedy during festivals to show the local characteristic of the country.
This artistic activity is a symbol of Sichuan. After the mix of Cangxi Lantern Drama and the shadow puppetry originated about 2,000 years ago in Shaanxi area, the Northern Sichuan Shadow Puppetry formed its features of fine carving, exquisite performance, graceful singing, and funny play.
There are many well-known snacks in Langzhong. Baoning Vinegar invented about 1100 years ago is the essence of Sichuan Cuisine. Zhangfei Beef famous since Qing dynasty has gained food reputation. Moreover, Baoning Suppressive Wine and Sugar Steamed Bread, etc. are also worth to try.
Langzhong Ancient City belongs to the subtropical humid monsoon climate area. Having a moderate climate, its annually average temperature is 17℃, with the highest of 39℃ and the lowest of 4.6℃ below zero. And it has an average annual precipitation of 1033.9 millimeters.
It is recommended to visit Langzhong Ancient City during spring and the fall for the moderated temperature and comfortable weather.
By Flight
Langzhong city has not yet finished the construction of the first airport till now. The nearest one is the Nanchong Gaoping Airport in Nanchong City, around 110 km from Langzhong. This airport has opened 10 airlines to and from the major domestic cities, namely Beijing (every day), Shanghai, Shenzhen (every day), Guangzhou (every day), Sanya, Xi'an, Lhasa, Hangzhou, and Kunming.
There are also another two large international airports near this city for you choice. Chengdu Shuangliu International Airport about 280km away has opened more than 70 international airlines and Chongqing Jiangbei International Airport about 270km away has opened 58 airlines to and from Europe, American, Australia, and Asia…
By High-speed Train
The newly opened Lanzhou-Chongqing Railway links Langzhong to the adjacent cities, such as Chengdu, Guang'an, Guanghan, Chongqing, so visitors can take a train to transfer to nearby destinations without efforts. You can take a bullet train from Chengdu to Langzhong for about 2.5 hours. It needs about 2 hours to take a bullet train and about 3 hours to take a fast train to reach Chongqing.
By Long-distance Bus
You can buy a ticket from Chengbei Bus Station or Beimen Bus Station in Chengdu to get this city for 5 hours. And you can also choose to arrive at from Chongqing by long-distance bus.
Getting Around
Since mature net of expressways has connected Langzhong to Nanchong, Guang'an, Chongqing, Leshan, Emei, etc., it is very convenient to get to other cities from Langzhong Ancient City.
Langzhong Ancient has a lot of hotels of different standard for you to relax. The typical luxurious Blossom Hill Failand Sichuan of local feature and Jinyuan zhangfei International Hotel both in the ancient city are good choices for high quality service. The Yuntian Xibainian Hotel in the downtown of Langzhong city is also very good. Besides, there are many ancient style courtyard places like Lees Courtyard Langzhong where you can experience the old living room. Multiple comfort hotels can be found here, like the Wealth Hotel near the bus station and the Langzhong Panda Le Grand Large Hotel near the railway station.
Here we list some very useful maps about Langzhong Ancient City for your reference. You can feel free to use them when you want to know the attractions, location.
After the running of the bullet train, it needs a little time to leave Langzhong Ancient City to go to other attractions in Sichuan Province and Chongqing area, such as, the Leshan Giant Buddha, Ciqikou Ancient Town, etc. You will feel time limited to discover all the beauty of these destinations. Discovery now!
Chinese Name:阆中
Chinese Pinyin:làng zhōnɡ
English IPA:/' lɑŋ' drɔŋ/
Population:881.9 thousand
Language: Mandarin & Sichuan Dialect
Tel Code:0817
Zip Code:647400
Time Zone: (UTC+8)
Spend 1-2 days to discover the classical beauty of this ancient city. Besides the most famous Temple of Marquis Huan and Examination House, you can also go to Museum of Geomancy and Zhongtian Tower, etc. and enjoy the traditional local folk activities to know more about the life of Langzhong Ancient City.
If you have enough time, it is recommended to go to the nearby city of Langzhong, like Guangyuan, Ya'an, Chongqing, and so on, to appreciate the beauty of Sichuan province.
You can feel free to contact our professional travel consultants to customize your own itineraries which would perfectly suit your likes and requirements.
Chengdu / Jianmenguan / Langzhong


text:
• Cotton/poly blend beanie, scarf, and gloves set
• Jacquard-knit 'FUCK IT!' on beanie and scarf
• Jacquard-knit 'Classic H' on gloves
• All items include a woven 'HUF' clip label
• Perfect for the holidays
• Gift box not pictured
Free ground shipping on U.S. orders over $75. We offer FedEx Ground, 2 Day, and Overnight Air. All order will be shipped within 1-2 days of placing and take 2-6 days to arrive.
We ship internationally via FedEx International Economy & Priority. Packages may take 3-10 business days (or more depending on customs) to reach its final destination. All orders shipped to international locations are subject to the respective country's tariffs and taxes and buyer assumes all responsibility for those charges.
Please email firstname.lastname@example.com for more info on returns.


text: Classroom Category Resources: HolidaysTisha B'Av Resources and Activities These Tisha B'av pages include everything you need to know about Tisha B'av including background information for the educator, vocabulary, educational themes, sample activities, and a kinnot guide. To contribute... Read moreInteractive Classroom Lessons for Hallel/Psalms Hallel is composed of a series of Mizmorei Tehillim that are recited during Tefillah on a regular basis – on Rosh Hodesh, Hanukka and... Read moreHigh Holidays Resources Below find an annotated collection of Jewish educational resources about Rosh Hashanah and Yom Kippur. If you think something is missing, let us know.... Read moreYom Kippur (Sefer Yonah) Part 3 Students discover why the argument between God and Yonah is relevant to Yom Kippur. Read moreYom Kippur (Sefer Yonah) Part 2 Students finish reading Sefer Yonah and learn why Yonah was so uncomfortable carrying out God's mission. Read moreYom Kippur (Sefer Yonah) Part 1 In this lesson, students read chapter one of Sefer Yonah and are introduced to the conflict between Yonah and God. Read moreSukkot: The Land of Israel and Rain Students learn about the importance of rain for The Land of Israel and examine the reasons for saying mashiv haruach umorid hageshem beginning on Sukkot. Read more Page 1 of 612345...»Last »


text:
Mom logic reported 31,000! women signed up for ashley madison.com
the day after mothers day
Amazingly around 6000 men join ashley madison .com last father's day this is expected to skyrocket to 21,000! men this year actively searching for online affairs!
On the whole men are not happy with how they are treated by their family, by their wife and by their children. Perhaps that father's day night they were expecting to have sex with their wife, once again they received nothing.
Perhaps you are that man
Perhaps you are the man who is disappointed with the attention and sexual desire you receive.
At Ashley madison .com the slogan is "life is short, have an affair"
Do not misinterpret what this slogan means. This does not mean if you are in a happy marriage then quit right now and have an affair. It means if you are unhappy with your current relationship, then life is to short to not act now and have fun. If you think that the marriage is beyond repair then ashley madison could lead you to a soulmate or quick fling in your area.
The life is short have an affair slogan is really saying – Either deal with your shit now or get out of the relationship you are in and start living life like you always dreamt it would or should be.
The problem is, marriage is not so easy to get out of. You may have children or financial issues to settle. In the mean time "life is short, have an affair"
Sounds crazy however millions of people around the world and hundreds of thousand of men and women in america are having inter marital affairs every year.
Unhappy with their sexual life or not getting the emotional connection they desire folks are flocking to sites like ashley madison and taking on the motto
"life is short – have an affair"
Male And Female Cheating Differences
According to results – young females are most likely to cheat at ages 24-45 males are most likely to cheat around 36 onwards.
Females cheat much earlier than men due to being attractive and affair worthy when they are young.
Men have affairs later on when they have more money and power.
72% of people who do cheat have already been cheated on. People who cheat when they are young to it predominantly for attention. Older cheaters do it for sexual variety.
Females cheat for companionship while males cheat for sexual fantasy and desires.
Additional cheating and infidelity statistics
Activities those who have been cheated on consider acts of infidelity:
|Naked cuddling
|Using sex toys
|Phone sex
|Light kissing
|Happy ending to a massage
|Emotional intimacy
|Cyber sex
|Clothed cuddling
|Dirty dancing
|Tantric breathing
|Dinner at a restaurant


text:
The Community-Level User Profile displays a "mini" version of you and your fellow community members profiles! You'll be able to see all the activity from any specific member easily within the community. To view the community-level profile of your classmates, TA or professor just click on their name on the Community Feed.
To view your own, click the "My Account" menu on the top right corner of the screen then select "Your Profile". On your profile, click the "View Profile" button in the Activity section and you'll be directed to your community profile. If you are already in your community (or on the community feed), just click on your name in the My Community Stats section on the right side of the page to open your profile!


text:
I started making jewelry when I was about ten years old – it was the beginning of my DIY passion. In the last years my drive to make jewelry cooled down somewhat but I still have all the supplies and tons of beads & pearls! The other day, however, I went into a pearls boutique and my eye immediately fell on special clasp (see picture below). So I couldn't resist but bought two pairs and obviously some new beads – somehow the ones you already have at home never quite fit for the next project so you just start hoarding them like a hamster.
To make this necklace I used:
- Small coral beads
- Jewelry wire (50 cm)
- A special clasp
- Jewelry pliers
I decided to use wire with this special clasp as it gives the necklace a naturally round shape so it sits perfectly on your neckline.
First, I attached one of the clasps to the wire. I tried out different ways of arranging the beads until I found a pattern I liked. While stringing the beads I stopped once in awhile to check how long the necklace is. After I reached the length I wanted (make sure to consider the length of the clasp as well!) I attached the other part of the clasp.
And this is how it turned out – I love it! And as you can see this special clasp also works great for highlighting a unique pearl. Enjoy!


text:
Accession Number : ADA263918
Title : A Command and Control System for the United Nations.
Descriptive Note : Study project rept.,
Corporate Author : ARMY WAR COLL CARLISLE BARRACKS PA
Personal Author(s) : Gordon, L. R.
Report Date : 04 APR 1993
Pagination or Media Count : 32
Abstract : The United Nations has entered into a new age of Collective Security opportunity and demand. This will require it to field military forces in widely separated areas of the world executing as many uniquely focused missions. The founders of the United Nations provided for a military structure and within it a command and control system. That structure and the system were never implemented because of the ideological separation of that characterized the Cold War. That ideological separation is gone. The opportunity to create a new military structure and command and control system in the United Nations is upon us. The ad hoc manner of operations need not continue. This study examines the new situation, the intent of the founders, principles of command and control, and recommends a new command and control system for the United Nations.
Descriptors : *COMMAND AND CONTROL SYSTEMS, COLD WAR, MISSIONS, SECURITY, SEPARATION, STRUCTURES, UNITED NATIONS, MILITARY OPERATIONS.
Subject Categories : COMMAND, CONTROL AND COMMUNICATIONS SYSTEMS
Distribution Statement : APPROVED FOR PUBLIC RELEASE


text:
WARNING: This product contains nicotine. Nicotine is an addictive chemical.
Candy King vape juice by DripMore e-liquid is an impressive line of high-end candied e-liquid! DripMore e-liquid is the brilliant minds who brought you the very well known Candy King and they are back to bring you to spot on creations of everyone's favorite beverages, and just like Candy King's flavors are extremely accurate, these drink flavors are true to their description! Click the links below to bring you to the product page.
This innovative vape brand is definitely the 'king' of reproducing some of your favorite sweet and sour candy combinations to a tee. Candy King Vape by DripMore prides itself on using the finest quality premium ingredients in their efforts to create candied vape juice that are true to their flavor. Through rigorous research, innovation, and testing they have succeeded with this. Candy King Ejuice line is based on nostalgic candy flavors that you know and love.
Give one a try, or check out all five succulent flavors by Candy King.
Candy King is known for bringing you your favorite candy flavors in an all-day-vape juice and they truly did not disappoint with Batch. This succulent candy flavored vape juice brings you the taste of orange, cherry, lemon and lime with a sour kick. This vape juice is sure to make your lips pucker like no other. Batch also has a sweet aftertaste just like your favorite convenient store candies to soothe your taste buds from the sourness.
To reinvent this flavor, Candy King thought the best thing to do would be to add a menthol base. They were not wrong. This added flavor brings the entire vape juice a full rounded flavor. With every inhale, your taste buds are hit with the sharp taste of orange, cherry, lemon, and lime. Then, the sweetness soothes your taste buds from the sour causing your taste buds to go into a frenzy of flavors. As you exhale, the menthol base washes away the sour and the sweet leaving your taste buds feeling like they can take on the world.
Sour and sweet candies are all the rave and rightfully so. This vape juice takes the taste of your favorite strawberry sour/sweet candy and turns it into a vape juice that you won't be able to put down. This sour/sweet strawberry fusion is one for the books with the authentic flavors it creates. With every inhale and exhale your taste buds will thank you as the strawberry flavor turns from a sourness that makes your eyes water to the sweetness that soothes.
Strawberry Belts on Ice creates a mouth water fusion of strawberry sour/sweet candies with a menthol base that gives you the ultimate satisfaction with every puff you take. The strawberry sour-sweet flavor bursts across your taste buds with flavors like a mini explosion with every inhale. With every exhale you take the menthol base of this vape juice cools your taste buds leaving them primed and ready for you next hit time and time again.
This perfect fusion between tangy and sweet will have you reaching for your vape juice all day. Lemon Drops brings you a balanced tangy/sweet lemon flavor that is like no other. Lemon Drops vape juice is sure to have your mouth salivating from your first puff to your last. With every inhale and exhale, the tanginess of the lemon will have your taste buds tingling for more. Lemon Drops delicious lemon flavor is a taste that is out of this world.
Who doesn't love chewy pink squares? No one. The world's favorite candy flavor is here in a vape juice form and taking names. Pink Squares brings your taste buds a flavor they won't be able to forget. This sweet strawberry candy flavor is something your taste buds will be craving constantly, as this vape juice is flavor-packed like no other. With every inhale and exhale the succulent strawberry flavor washes across your taste buds in the most divine way.
Sour Worms vape juice surely knows how to make things worm. Candy King Sour Worms vape juice reinvents people's favorite sour candy. This wormy vape juice is the perfect mix of sourness to make your lips pucker. With every inhale and exhale your taste buds will feel as if you just took a bite out of the actual candy instead of hitting your vape. Sour Worms is a vape juice for the books with its authentic taste.
Candy King decided to add a twist to their best selling vape juice, Sour Worms. The twist is the menthol base, that leaves your mouth feeling soothed with every exhale. Sour Worms on Ice give you the sourness you crave and the sweetness your sugar cravings desire with no guilt. With every inhale, the sour candy flavor washes across your taste buds causing your taste buds to tingle in delight. With every exhale, the menthol base soothes your taste buds leaving them feeling brand new.
Your favorite strawberry watermelon bubblegum flavor is here with an adult twist. This vape juice is sure to bring you back to your childhood with its authentic flavors that will make you ponder on actually trying to chew on it. Strawberry Watermelon Bubblegum is a vape juice that will have you trying to blow bubbles with every exhale. On the inhale of Strawberry Watermelon Bubblegum, the sweetness of strawberry hits your taste buds, giving you flashbacks to your childhood. When you exhale, the flavor is the exact flavor that you receive when you blow a bubble of a piece of strawberry watermelon bubblegum.
Remember when you were a kid, chewing on a piece of strawberry watermelon bubble gum and then drinking an ice cold drink for that feeling of intense coldness in your mouth? Well, this vape juice gives you that exact flavor and feeling with half the work. With Strawberry Watermelon Bubblegum on Ice, the luscious taste is something you won't stop craving. with every inhale and exhale, the strawberry watermelon bubblegum flavor washes across your taste buds. With every exhale, the menthol base leaves your taste buds feeling soothed and brand new.
This succulent vape juice has reinvented everyone's fish flavored candy into an all-day-vape juice. This cherry flavored vape juice provides you a taste that you won't get tired of. With every inhale the cherry flavor brushes across your taste buds. With every exhale, there is a sugary flavored added to the cherry flavor to intensify the cherry flavor creating a vape juice that is irreplaceable. Bring yourself back to your childhood with every puff.
This vape juice has the savory flavor of cherry flavored fish candy with a menthol twist that refreshes your taste buds with every exhale. Swedish on Ice will transport you to your childhood in the middle of summer eating fish-shaped candy with no worries in the world. With every inhale, your taste buds are met with the sweet cherry flavor, that will drive your taste buds crazy. With every exhale, the menthol base washes away the cherry flavor leaving your taste buds feeling soothed and ready for whatever may come.
Save even more on Candy King with West Coast Vape Supply bundle variety packs you can choose three Candy King Vape Juice flavors from their entire collection.


text: Im awaiting my 20 inch ADV1 wheels and im planning in buying the ADAM'S CERAMIC WHEEL COATING KIT to apply it to the brand new wheels as will be easier to do it without the tires and to get them protected before installing them. One kit should be enough? I spent close to $550 on the sale and will do a complete detailing following your guide on Sunday. Thanks.


text:
Judge Marsha S. Berzon, writing for the unanimous three-judge panel in Inouye v. Kemna, said: "While we in no way denigrate the fine work of AA/NA, attendance in their programs may not be coerced by the state."
"The whole basis of the 12-step Narcotics Anonymous program is that you're helpless," Schoettle said, "which was the complete opposite of [Inouye's] religious beliefs. He believed that your own actions, your karma — the positive and negative things in your past — and your own determination and efforts were the only way to get out of an addiction. It was extremely disturbing to him that he was being told the opposite."


text:
The launch of a project to support all college and university staff handle disclosures of gender based violence takes place at Edinburgh Napier University took place on Thursday, 27 September 2018 with support from the Deputy First Minister of Scotland. Over 100,000 cards have been printed and distributed to every college and university across Scotland so that staff can have details of the national, specialist support services at their fingertips.
The idea for the cards came from Ms Fiona Drouet, mother of Emily Drouet, who tragically took her own life having experienced a campaign of gender based violence whilst a student at university. Ms Drouet founded the #EmilyTest campaign.
Read the press release.


text:
Most Helpful Review
Researched UiPath but chose Automation Anywhere (AA): The Control Room, schedule features, and client repository help with day-to-day bot development
Use NTT-AT WinActor? Share your opinion.
Constantly updated, and the activities available in Studio are enough to automate all types of tasks
Find out what your peers are saying about UiPath, Automation Anywhere, Blue Prism and others in Robotic Process Automation (RPA). Updated: April 2020.
407,242 professionals have used our research since 2012.
We asked business professionals to review the solutions they use. Here are some excerpts of what they said:
Pricing and Cost Advice
Costs savings have been seen by employing bots for multiple shifts instead of people.
If we talk about the automation RPA. it definitely has worked very well for us. I'm talking about giving good savings, about more than 180 FTE savings, after implementing more than 200 plus bots. It has worked well. As an organization, it has supported us very well, and also for our customers.
It saves on the quality of work, because the quality can be bad when somebody's doing it. If a bot does the work, it's faster and comes with good quality. These are two important things along with the cost saving in the long run. That's where the value is.
We have seen ROI on one of the process, but not on the other processes yet.
The licensing cost is approximately $4,000 USD, which is a seed license.
The certifications are free of cost.
There are a lot of savings in terms of effort and time as well as costs. Automation Anywhere automates a lot of processes. It allows an organization to save the efforts of a lot people. It saves a lot of time because people can't work a whole day (24/7), but Automation Anywhere bots can.
We are interested in saving manual engineer man-hours. So far, we have saved $100,000.
Information Not Available
This solution is worth the investment.
This solution is not cheap but the price is worth it because by following the documentation and using the support, you get good robotic processes that are stable.
The setup cost is minimal as far as other options are considered.
I think the setup cost is quite nominal, but the licensing might be on a higher side when compared to Automation Anywhere.
If you purchase an Orchestrator then it's pricey but you receive the benefit that it runs many processes simultaneously.
UiPath has a Community version that is totally free (including Orchestrator) and has all the features.
The initial investment cost is expensive, but I promise you guys this will be very helpful as we can easily automate applications and our productivity has increased.
The best thing is that the UiPath Software is available as a Community Edition that is free and sufficient for personal use or small business.
Use our free recommendation engine to learn which Robotic Process Automation (RPA) solutions are best for your needs.
407,242 professionals have used our research since 2012.
Top Comparisons
Compared 53% of the time.
Compared 7% of the time.
Compared 4% of the time.
Compared 75% of the time.
Compared 25% of the time.
Compared 36% of the time.
Compared 12% of the time.
Compared 6% of the time.
Also Known As
|Automation Anywhere, Testing Anywhere, Automation Anywhere Enterprise
|NTT WinActor, WinActor, NTT-AT Robotic Process Automation Software, NTT-AT RPA
|Automation Anywhere
Automation Anywhere is the world's largest provider of robotics process automation (RPA) software and the pioneer of the intelligent digital workforce. Over 1600 of the world's leading enterprises deploy 1,000,000+ bots on the Automation Anywhere platform to automate their business processes in banking, finance, insurance, technology, telco, logistics and other sectors. Automation Anywhere has a global reach with 1600 employees and 500+ global partners that deliver products and services in over 90 countries.
NTT-AT RPA accurately reproduces workflows - from simple form processing to sophisticated tasks - to streamline work.
Built for both business and IT, UiPath is the leading platform for Enterprise Robotic Process Automation (RPA).
UiPath is recognized worldwide for product leadership and technical excellence. With the largest development team in the industry, we are dedicated to continuously deliver innovation year-round to accelerate your value from automation.
Learn more about Automation Anywhere (AA)
Learn more about NTT-AT WinActor
Learn more about UiPath
Sample Customers
|Google, Linkedin, Cisco, Juniper Networks, DellEMC, Comcast, Mastercard, Quest Diagnostics
|Exeo Tech Corporation
|Airbus, Bank of America, Berkshire Hathaway, Chevron, CVS Health, DHL, General Electric, Google, Lufthansa, NASA, NTT, Orange, Philips, Singtel, Spotify, The Home Depot, Toyota, Uber, United Airlines, UnitedHealth Group, Wells Fargo
Top Industries
Financial Services Firm28%
Manufacturing Company14%
Software R&D Company11%
Pharma/Biotech Company10%
Software R&D Company39%
Comms Service Provider12%
Financial Services Firm9%
Media Company5%
No Data Available
Financial Services Firm22%
Software R&D Company7%
Energy/Utilities Company7%
Manufacturing Company6%
Software R&D Company31%
Comms Service Provider12%
Financial Services Firm8%
Manufacturing Company7%
Company Size
Small Business9%
Midsize Enterprise10%
Large Enterprise81%
Small Business10%
Midsize Enterprise19%
Large Enterprise72%
No Data Available
Small Business19%
Midsize Enterprise16%
Large Enterprise65%
Small Business13%
Midsize Enterprise15%
Large Enterprise72%
See also NTT-AT WinActor Reviews, UiPath Reviews, and our list of Best Robotic Process Automation (RPA) Companies.


text:
I am excited to share the first fabric design for my 2014 Trail Pixie Studios Collection.
Little Red Radio Flyers
Each fabric begins as an original form of my art, which I then tweak and compose with design software. Many of my designs will be printed professionally. From these I will hand make a variety of items, like scarves and bags, which will be available for purchase through my Esty store and at galleries representing Trail Pixie Studios.
My Original Print: Little Red Radio Flyer
Mirrored layout for an abstract pattern.
Little Red Radio Flyer is an original relief print designed and hand printed by me. I drew a sketch, translated the drawing into shapes that would work well with the relief process, and then carved the block before inking it up and transferring the impression to fabric and paper.
If you wish to purchase some fabric designed by me to hand make something of your own from it, you may do so here. Please credit my designs when you do; I would be very grateful!


text:
Never lose sight of a driving ambition
A man registered blind 12 years ago has spent five years building a 100mph car that he will not be allowed to drive.
Pete Golsby, 68, bought the frame for his Pembleton Brooklands car and fitted it with an old motorbike engine and axles from a Citroën 2CV.
Mr Golsby, from Newmarket, Suffolk, who had been a factory maintenance engineer, used magnifiers and visual aids and was helped by his wife, Hazel, 66. "I can't see colours very well so I'd have to ask her the colour of the wires," he said. The car has passed its MoT. He added: "I'm really proud I managed to build it."


text:
(This is a repost from a different section of my blog posted last month)
Following a test shoot 2 weeks ago and a tutorial with Diane Bielik, we were reminded that as photographers we are visual people. There is absolutely nothing wrong with planning shoots, refining concepts and evaluation with words but we need to plan visually.
How do you that?
By putting together a series of test images and printing them out! Images behave very differently on the computer screen than on Instagram, your online portfolio or a studio wall. Think about your end result. If your exhibition will be on a wall or in a gallery, it is pointless to have your collection on a folder on your computer and scramble to curate your work on a wall/physical space a week before the exhibition.I was advised to put together a working edit of prints (and negatives) I had from my previous exhibition that has been extended and see how they interact. I will admit, I was very hesitant to do it because it would remind me of how much more work I have to do and improve. I got over myself and did it and the change happened instantly!
Notice how this was arranged, purely on what visually looked good together. I walked away from the wall space, came back 5 minutes later, did some rearranging and then this happened…
Notice how with minimal rearranging, the set of images become more balanced and already the 'pairs' or 'triplets' that should move together are being formed. I went on to refine this set of images, reject two and note down what the collection need more of but what I learnt was so powerful I had to share. We as photographers are visual people, do not be afraid to do this type of proofing with your series work, the results will change your practice forever.


text:
I am excited to work exclusively with cancer patients to assess and treat mental, emotional and behavioral issues commonly experienced after a diagnosis.
- Location
- CTCA Tulsa
- Specialties
- Psychiatry
- Education
- Medical school:
University of Texas Southwestern Medical Center, Dallas
- Residency:
Psychiatry - University of Texas Southwestern Medical Center
- Certifications
Psychiatry - American Board of Psychiatry and Neurology
Dr. Tessa Manning joined Cancer Treatment Centers of America® (CTCA) in Tulsa, Oklahoma, in December 2018. She is board certified by the American Board of Psychiatry and Neurology and is an experienced psychiatrist. Dr. Manning specializes in the psychiatric care of patients with complicated medical disorders. She works closely with the Mind-Body Medicine team to provide comprehensive medication management and counseling services.
"I enjoy serving a diverse assortment of patients with unique life stories," says Dr. Manning. "My goal is to improve my patients' mental health and emotional well-being, so they can spend their energy fighting cancer."
Dr. Manning works with patients in both inpatient and outpatient settings at CTCA®. Patients may seek her help for a variety of reasons, including anxiety disorders, stress, panic attacks, substance-use disorders and mood disorders. Dr. Manning also assists with monitoring chronic psychiatric conditions, such as schizophrenia and bipolar disorder, that may be complicated by a cancer diagnosis or treatment. She enjoys helping patients who are addicted to nicotine, alcohol or other substances, such as prescription drugs, to help them gain sobriety.
Dr. Manning received her Bachelor of Science degree in biochemistry from the University of Oklahoma in Norman, Oklahoma. She went on to complete her medical degree and a residency in psychiatry at the University of Texas Southwestern Medical Center in Dallas, Texas.
Prior to joining CTCA, Dr. Manning worked in a variety of hospital and clinic settings. She is an Assistant Professor at the University of Oklahoma in Tulsa, Oklahoma, and the Medical Director of the Consult Liaison Service. Dr. Manning is also a member of several organizations, including the American Board of Psychiatry and Neurology, the American Psychiatric Association, the American Society of Addiction Medicine and the Academy of Consult Liaison Psychiatry.
Outside of CTCA, Dr. Manning enjoys spending time with her friends and family.
- Patient ratings
- Star ratings and comments are only available for medical, radiation and gynecologic oncologists. Gynecologic surgical offerings are not included at this time due to a different survey tool required to evaluate these services. CTCA uses a validated Press Ganey® survey, which captures patient experience feedback for the primary oncology services of chemotherapy and radiation therapy at our comprehensive care and research centers. Following industry best practice, star ratings and comments are only published for physicians with a minimum of 30 completed patient surveys.


text:
This content has been marked as final. Show 1 reply
Re: Upcoming meetings?lauren.hogue Nov 6, 2014 4:46 PM (in response to ledzec)
Hi Mark,
Thanks for your question. I'm just starting to plan our Q4 meeting now (didn't want to do anything too close to The specified item was not found., so details will be coming soon. Is there any particular topic/question you'd be interested in learning more about?
Also, if you have a few minutes, please introduce yourself to the other SoCal user group members so we can learn a little more about you: Re: Don't be shy, introduce your self!
I hope you'll be able to make our next meeting and l look forward to meeting you in person then.


text:
Englewood, FL Personal Injury Attorneys Who Put Your Interests First
Find out how Farrow & Pulice, P.A. can help you. Contact us
Your personal injury accident matters at Farrow & Pulice, P.A. That's because we know what's at stake. We know that the money we secure for you can pay your medical bills, make up for lost income and other expenses associated with your Englewood accident.
That money is very important. That's why we will treat you with respect and give your case the attention it rightfully deserves. This starts during your very first meeting with us. During your free case evaluation at our Englewood office, we'll take the time to find out exactly what happened to you. We'll listen. Then we'll work with you to develop a strategy that addresses your specific legal issues.
Remember, you didn't do anything wrong. You shouldn't have to pay for someone else's mistakes or reckless behavior. Put the power of an experienced Englewood personal injury lawyer to work for you. Contact us right now.
What happened to you?
Personal injury accidents refer to injuries caused by someone else's reckless or negligent behavior. Such accidents can cover a wide range, including:
- Slip and fall accidents
- Swimming pool accident
- Dog bites and dog attacks
- Assault or attacks on someone else's property
- Hotel injuries
- Nursing home abuse and neglect cases
There are many other types of personal injury cases. And each one of them requires our personal attention. That's why we want to meet with you as soon as possible.
We're here for you
You might think you don't need a personal injury lawyer if someone else clearly caused your accident in Englewood. All you have to do is call the police, and maybe your insurance company and they will take care of everything, right?
Don't count on it. Even if the police do investigate your accident, they're only concerned with figuring out what caused your accident, not whether you're fairly compensated for your injury. And then there are the insurance companies. Often, they only care about one thing – paying you as little as possible.
That's why it's critical that you have our legal team investigate your claim. We know how to investigate claims and negotiate effectively with insurance companies. And if they refuse to cooperate, we're prepared to take them to court. Put your trust in a personal injury law firm that puts your needs first. Schedule an appointment today with Farrow & Pulice, P.A.


text:
I visited my grandchildren the other day. Well it was Christmas after all so I thought I should make the effort. As I walked into the front room the 18 and 15-year-old boys were sitting side by side on the sofa looking at their phones. They didn't raise their heads. On closer inspection I found them to be texting – each other!
Later that day, the younger boy announced that he had an ambition to skydive. "That's interesting," said I, "where do you go to do that?" "Dunno," he replied, again without releasing his gaze from the device. "Well can you press some buttons on that thing that might tell you," said I, suggesting he might like to Google 'sky diving centres' or something similar. With which he started talking to the phone and getting back electronic, inappropriate and totally unhelpful answers from some moronic robot that had taken up residence in the thing. After asking the same question in three different ways and getting the same nonsensical reply he announced that there wasn't anywhere to fulfil his lifelong ambition and resumed texting his brother. This, apparently, is progress.
I have a quotation on my office wall from George Bernard Shaw: "The single biggest problem with communication is the illusion that it has taken place." George died over 65 years ago and what was undoubtedly true then is, in my opinion, even more so now. How many times have you heard someone protesting "Well I sent you an e-mail". Maybe you did but for the communication to take place it also has to arrive, be opened, be read, be understood and, if necessary, acted upon. If we ever knew that, we seem to have forgotten.
The same is true with corporate communication. I often hear comments to the equivalent of: "Yes, we do our own PR, we have a Facebook page and 2000 followers on Twitter." Well, that's wonderful, congratulations, but it's not PR. It's just indiscriminate background noise.
True PR is a meeting of minds between a company and the press that serves its customers. It requires the company to understand what it is its customers need to know about its products and how best to get that message across in a clear, succinct and memorable way. Each story has to be prepared with care and tuned to match the style and requirements of each publication. Editors need to be consulted, given assurance that the information is accurate and be given permission to print it. Photographs and illustrations should be high quality, relevant and sufficiently interesting to catch the eye.
Nor is it sufficient to send an editor a copy of your newsletter. That's just lazy. It might be interesting but the editor can't use any of the content, even if he wanted to: it's your copyright.
The problem is the illusion that the communication has taken place. Facebook, Twitter, WhatsApp and the rest are great toys but they are not replacements for a properly thought through and executed PR campaign. Do not be deceived in thinking that they might be.