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Wednesday, April 23, 2008
Some good things never last. Yep, the Barbra Streisand song. As much as you wanna be analytical about this, you always end up asking the eternal question - WHY? Why can't good things last forever? Why does it have to stop? What's the point of feeling good when in the end you'll feel bad again? They say it's supposed to make you stronger and it's supposed to make you learn the ways of life. But not you. You're feeling bitter as time goes by. It's baffling why people will make you feel special and then just vanish in thin air. Then comes the part where you wallow. And then you get by, become okay, and move on. And then, out of the blue, they find a way to infiltrate your contented little world again. WHAT THE?!?! Damnit, it confuses the hell out of you. Tsk. Tsk. Tsk. Such a cruel world. Then you try to be optimistic about it telling yourself "perhaps this time…" then it becomes a vicious cycle and you become powerless to stop and cut through it. Now you justify everything and think that it's the masochist in you, loving every bit of pain that you feel. Smirk, smirk…
At the moment, tears elude you (unless you're watching a sappy movie or peeling onions), but you don't think you have lots of strength in you. You realize it only means you are getting tired of this bull-freakin'-shit and your tear ducts are all dried up. Oh yes you still goof around and smile and laugh a lot that you've got premature crow's feet (giving you the urge to have Botox), but still, inside, you feel empty…Nil…Zilch…Then a bright idea crosses your mind ---
This part should be labeled "old thoughts" not new thoughts. Why? Because I guess things that will be written here will just be the same complaints and whines, as what I have in my previous, err, writings.
Earlier today, what could have been a wonderful day quite ended up a sad day…and a tearful one at that. I'm still wondering when I will have the courage to say what I wanna say and not just bottle them up. That is still my dilemma -- saying how I feel -- if I'm giddy with love or I'm as angry as a bear. Tears have been shed earlier, and most of those tears are tears of dismay. I couldn't believe that a person very, very close to my heart would be able to think less of me -- and it breaks my heart! My heart has just been starting to gather up its pieces from countless heartaches and yet, it is being wounded again, which made me ponder "will this ever heal?"
Yet, I see a spark of hope ignited within me…Perhaps this too, shall pass…or will be forgotten. As I have always prayed that tears will elude me, still, there's always the notion that this prayer will sometimes go unanswered…but then again, that is life. A life without tears will leave you weak and unguarded.I would wish to catch a glimpse of what tomorrow would bring, but it remains bleak at this time -- still without certainty. All I could do is hope, learn, and pray…
somewhere i have never traveled
somewhere i have never traveled, gladly beyond any experience, your eyes have their silence:in your most frail gesture are things which enclose me, or which i cannot touch because they are too near
your slightest look easily will unclose me though i have closed myself as fingers,you open always petal by petal myself as Spring opens (touching skilfully, mysteriously) her first rose
or if your wish be to close me, i and my life will shut very beautifully, suddenly,as when the heart of this flower imaginesthe snow carefully everywhere descending;
nothing which we are to perceive in this world equals the power of your intense fragility: whose texturecompels me with the color of its countries, rendering death and forever with each breathing
(i do not know what it is about you that closes and opens; only something in me understandsthe voice of your eyes is deeper than all roses) nobody, not even the rain, has such small hands
-e.e. cummings-
I must not sing you over long.
Because you are to me a prayer
I cannot say you everywhere.
Because you are to me a rose--
You will not stay when summer goes...
MY PERSONALITY IS... (Idealist)
You are a passionate, caring, and unique person.You are good at expressing yourself and sharing your ideals.You are the most compassionate of all types and connect with others easily.Your heart tends to rule you. You can't make decisions without considering feelings.You seek out other empathetic people to befriend.Truth and authenticity matters in your friendships.In love, you give everything you have to relationships. You fall in love easily.At work, you crave personal expression and meaning in your career.With others, you communicate well. You can spend all night talking with someone.As far as your looks go, you've likely taken the time to develop your own personal style.On weekends, you like to be with others. Charity work is also a favorite pastime of yours.
oh gawd, what the heck, all of us deal with different types of crap from the moment we were born and perhaps confront them in our own weird way.. LIFE is, most of the time, complicated (--i really luvv this word :D) and overrated (and so with everything else in this world) and that's the freakin' truth..sometimes, it makes us do things that we painstakingly try transform ourselves into a different entity, until one day we realize we just don't like the person we've become..
but i guess this is why friendship is formulated...and i'm just SO glad that i have friends who i turn to everytime i have the urge to yammer and bitch around incessantly..and these friends NEVER fail to listen and accept me for who or what i am...their just being there for me is enough..i am content with it...it's a vice versa thing though, as i always tell them that they can always come to me even if they just wanna throw a fit, get bitchy or cranky, or perhaps they just feel like fidgeting and what-not, and i would gladly welcome them with open arms and let them be ...
this thing that we have has an upside..sometimes, if we feel like we just want to feel miserable together (e.g., just sitting and laze around with that far-away look on our faces while twisting several strands of hair and not uttering a single syllable), we do that..it makes yammering and whining a lot of fun because it makes me feel that i'm not alone in my "pathetic-ness" and sometimes it makes me realize that some of them have even bigger challenges than moi..(hence the cliche "misery loves company")...
ergo, i would like to say "THANK YOU" to these great and rare beings i call friends...thanks for putting up with my sh!t and im sorry if ever i've hurt u in one way or another..i want u guys to know that your friendship is cherished and is of great value to me..it's a relief that there are still people like u in this gene pool and i sure hope that u don't have a "Best Before" seal stuck on ur foreheads...
with that said (or written), here's a toast for u.. KAMPAI!!!
When the bat flew from tree to tree
My love and I did walk together;
And sweet were the words (s)he said to me.
Along with us the summer wind
Went murmuring -- - O happily! -- -
But softer than the breath of summer
Was the kiss (s)he gave to me.
wondering about my existence
wondering how you've been
the distance between us does not matter
and my thoughts of you do not falter.
we may not recognize where the future will lead us
as the future I cannot ascertain
indeed I will savor the present for whatever it may be worth
and taste the rapture of your affection for me.
another day will not obscure
the hopes of a new tomorrow
an embroidery on a canvas that we interlaced
completed and adorned by everything that we shared.
giving me a part of you
i will always be thankful for
though i cannot have you
the part you have shared with me
will only be mine and not to anyone else.
so i will try to relish my existence
that these two had separated
carrying on with the things that i have to do
however still always loving you.
I've noticed that I have written quite a few things about love (such that I kind of emit the 'love junkie' effect to those who read my blog, and of course which I am not), about sadness, past hurts, my grudges or of life being sometimes a biatch, etc., etc. I haven't tried writing about the act where swapping of bodily fluids takes place (a.k.a. SEX – hello!), but I have posted something vis‑à-vis this matter... Hence, I have decided that I want to write something sane and something that is of value, not melodramatic, pessimistic, or acrimonious…
These past several weeks, I have observed that despite continuous burrowing through my cerebrum, I really, really find it impossible to write about anything. There were times, though, when I suddenly have a certain something that would poke at my now-not-too-workaholic neurons (picture me with a blinking light bulb above my head – AHA!), and then poof! It would just evaporate into thin air that would make me want to scream and then hopefully gouge the eyes of those beings who will dare leer at me…(ugh, gross.. i was just kidding on the gouging part..)
Hey, it's not that I'm making up a cock-and-bull story just because I have lost my knack for writing (or the lack thereof)… Just thinking that perhaps the reason why this is happening is because my brain is atrophying, gives me the creeps! If this is the case, maybe this is the way my brain cells are showing me their outrage since I haven't been making a good use of them… Nooooooo! This is a nightmare!!!
ANOPHELOSIS: A morbid state brought about by extreme frustration.
As part of life's vicious cycle, we have to go through several (or at least some – well, lucky you!) ordeals and pains and of course, it would depend on us how to get a grip of ourselves when we are about to give in and perhaps lose the slightest bit of sanity left within us… Ergo, we experience anophelosis. Hmmm…exactly…
These past few weeks, I go to work later than usual (meaning mas nala-late ako) and as much as I want to come in earlier, I couldn't muster enough physical and mental prowess to do so…Of course, there are REALLY some days when inevitable things happen (such as the water tank breaking down and having to fetch H2O a few houses away from ours; OR waking up with an atrocious headache just because I really find it difficult to sleep as early as I want to, in other words, I'm suffering from pseudo-insomnia; OR having to run an errand for people because you have to and deep inside you know you're still a "people person…" hey.. I can go on and on here…trust me, my reasons are legit…). Anyhow, some friends psychoanalyze me in a not-so-Freudian kind of way and I guess, a bit of their analyses has a ring of truth to it…according to them, I am just inflicted with the "burn-out syndrome" which means "the-phase-of-our-existence-wherein-we-are-incapable-of-functioning-usefully disorder." (Sometimes, being the 'emotera' that I am, I convince myself, and everybody else, that I'm suffering from emotional malaise…)
What I'm blabbing about is really this…life sucks sometimes and not all of us possess the capability of being calm when we feel like all we want to do is rave and rant like madmen or beat the crap out of each other…naturally, we can always choose to either stay like this for a long time or slowly try to grasp and cope with the things that made us "temporarily insane" and go on with our existentiality…yes, life sucks and reality bites (and occasionally has claws too), but really now, we don't have to be so misanthropic about it…I mean, hey, I believe that each individual has his own karmic design and this thing called karma really exists (which, by the way, is just lurking in the shadows or peering over our shoulders)…
I guess what I'm saying is that we must never lose faith in the greater good… Just putting in my two cents… (and I hope I made sense..*sigh*)
Sometimes we desire strongly for something that we know we cannot have, but instead of being resigned to the concept, still we go on longing for it. Why is it that we always have this resolute adherence to our own longings, when at the back of our heads (and hearts), we are AWARE of the certainty that some things are, perhaps, not just capable of existing? (Hah! What is that smirk in your face??) Now it may seem like you are an addition to the wretched ones of this interbreeding population, but so what? Nobody can stop you with what to do with your existence! To heck with these freakin' condemnatory people… and yes, I know, I know…this cliché "some things are just not meant to be" appears to be screaming inside your brain over and over again just like an echo, that you might as well bludgeon yourself with a mallet…
Goodness I'm blabbering now…this happens when I really don't know what to write…i used to write with such ease, without having to ponder long enough on what words to use or what things to write about…I usually write how I feel (especially if I feel melancholic and I'm in one of my morose moods) and it does the trick. Somehow, I feel better and feels like a dark cloud has been lifted…
Blabbering again…where was i? oh… I'm talking about yearning for things that we cant have…hhummmphhh…I really don't have anything further to say…I just think that this happens to most of us, if not, ALL of us…that we kind of go through this…this…dilemma… of course, there's always this uncertainty, but I guess it makes our existentiality kind of stimulating…
- It is important that a man helps you around the house and has a job.
- It is important that a man makes you laugh.
- It is important to find a man you can count on and doesn't lie to you.
- It is important that a man loves you and spoils you.
- It is important that these four men don't know each other...
..this is just for kicks peeps...it'll still be up to you hehehe...
Me Revenir Mon Amour (an excerpt)
Knowing when the time is right, you will be here
When i call for you...
Missing you, loving you,
Wanting you, needing you...
There has been a void in this place
Since you left...
You are wanted and needed
More than you could ever know!
And missed-- you are so missed--
As you consume my thoughts and
Drive my desires...
Come back soon, my dearest love!
It is interwoven in the fabric of life,
in one form or the other
and at some time or another,
we shall all experience PAIN..."
Turbulence of emotions..whoa! that's what i'm feeling right now.
I've often wondered why some days i feel bizaare..Perhaps, such days are days when i'm in denial..
It's quite ambiguous when it comes to describing how i'm feeling..Is it because i'm under the influence of the wondrous taste of alcohol? Or because i'm feeling just plain shitty? I've come to realize that i'm under the same spell and cycle again..And i'm getting tired of it..Why can't i just be in one corner and be at peace with myself? Do i need to get through with this again?
Perhaps my close friends are tired of my whining and i can't blame them for that..Even I am tired of hearing myself whine all the time..
Normalcy for me these past few days is quite difficult to achieve..i am hoping to become part of the living things once again, as i am dead...
Too much pain
Too much hope
Too much ache
Too much anger
Pain...always pain...
Yet time passes by
Easing sorrow
Healing wounds...cleansing...
Twilight has ended
The dawn is near
A new day has begun...
I know..i know..there is no such word..but for me, this word describes things and people who are full of crap...which makes me wonder, why is it that there have to be those kinds of people, huh?
i decided to write about this because what started a good day ended up being a bad one..and yes, because of people who are full of crap..these people are the ones who let you believe in yourself, that you are a likeable person, etc. etc. In other words, these are the ones who give you confidence about certain things. Yet, time comes when they hurt you, just adding itself on the long list of hurts that you have had. When such things happen, your confidence diminishes. Whatever ego that's left in you evaporates. It is them who destroy the confidence in you that they once gave.
so i begin to ask myself.."what happens to me now?" Would i pretend not be hurt and go on with my life or not? To be honest, i still dont know...i really dont...that, my friend, is the million-dollar question...
oh well...
Its been a while since i've been here..reason? i have no phone line in my new (rented) house, but i'm workin' on it.
Anyhow...nuthin's new with my life..same old same old hehe..i've been through several trials (which i think is part of everyone's life; except that sometimes, i think that mine is self-inflicted)..
I've been pondering things..about love and about life..Generally, i have this rule in my life to never take my love ones for granted. I always tell them that i love them. The words "i love you" are very sacred to me. I will never utter them unless i really mean it. Even if you ask my kids, i always tell them 'i love you' everyday..Before, i dont tell my mom how i love her and care for her, but now, i do..My friends know this too..You see, i always ask myself, "what if tomorrow never comes for me?" I mean, im not being morbid, but we never know how long we've got in this world..
Life is short so we should enjoy all the small things and be thankful for all our blessings and for all the people who love and care for us..
And reach out to thee
Thy nearness alone maketh a day brighter than any star..
If thy heart could just hear my pleas
And listen closely..
It would hear sounds of echoing voices
Telling how i love thee..
Sad as it may be
I dare not ask for thou to be mine
But i fear not telling thee
The deep disturbing silence of my heart
Whenever thine eyes look deeply into mine..
Oh how thy maketh the entire me
The smile, thy gestures
Thy voice, 'tis music to my ears
Oh if thou could only be mine...
about soulmates: SOULMATES aren't hatched..they just don't pop up out of nowhere...they grow..u make a connection, build a relationship, and
then u realize, "this is my soulmate.."
"When i began to spend more time with you, it is almost as though i discovered an elixir i did not know i craved until i took a taste of
it. And having had the craving awakened, i am now consumed by a dark dread of the possibility that i may not be able to fully assuage my thirst..."
1) NOT KISSING FIRST - Avoiding her lips and diving straight for the erogenous zones makes her feel like you're paying by the hour and trying to get your money's worth by cutting out non-essentials. A proper passionate kiss is the ultimate form of foreplay.
2) BLOWING TOO HARD IN HER EAR - Admit it, some kid at school told you girls love this. Well, there's a difference between being erotic and blowing as if you're trying to extinguish the candles on your 50th birthday cake. That hurts.
3) NOT SHAVING - You often forget you have a porcupine strapped to your chin which you rake repeatedly across your partner's face and thighs. When she turns her head from side to side, it's not passion, it's avoidance.
4) SQUEEZING HER BREASTS - Most men act like a housewife testing a melon for ripeness when they get their hand on a pair. Stroke, caress, and smooth them.
5) BITING HER NIPPLES - Why do men fasten onto a woman's nipples, then clamp down like they're trying to deflate her body via her breasts? Nipples are highly sensitive. They can't stand up to chewing. Lick and suck them gently. Flicking your tongue across them is good. Pretending they're a doggie toy isn't.
6) TWIDDLING HER NIPPLES - Stop doing that thing where you twiddle the nipples between finger and thumb like you're trying to find a radio station in a hilly area. Focus on the whole breasts, not just the exclamation points.
7) IGNORING THE OTHER PARTS OF HER BODY - A woman is not a highway with just three turnoffs: Breastville East and West, and the Midtown Tunnel. There are vast areas of her body which you've ignored far too often as you go bombing straight into downtown Vagina. So start paying them some attention.
8) GETTING THE HAND TRAPPED - Poor manual dexterity in the underskirt region can result in tangled fingers and underpants. If you're going to be that aggressive, just ask her to take the damn things off.
9) LEAVING HER A LITTLE PRESENT - Condom disposal is the man's responsibility. You wore it, you store it.
10) ATTACKING THE CLITORIS - Direct pressure is very unpleasant, so gently rotate your fingers along side of the clitoris.
11) STOPPING FOR A BREAK - Women, unlike men, don't pick up where they left off. If you stop, they plummet back to square one very fast. If you can tell she's not there, keep
going at all costs, numb jaw or not.
12) UNDRESSING HER AWKWARDLY - Women hate looking stupid, but stupid she will look when naked at the waist with a sweater stuck over her head. Unwrap her like an elegant present, not a kid's toy.
13) GIVING HER A WEDGIE DURING FOREPLAY - Stroking her gently through her panties can be very sexy. Pulling the material up between her thighs and yanking it back and forth is not.
14) BEING OBSESSED WITH THE VAGINA - Although most men can find the clitoris without maps, they still believe that the vagina is where it's all at. No sooner is your hand down there than you're trying to stuff stolen banknotes up a chimney. This is okay in principle, but if you're not careful, it can hurt - so don't get carried away. It's best to pay more attention to her clitoris and the exterior of her vagina at first, then gently slip a finger inside her and see if she likes it.
15) MASSAGING TOO ROUGHLY - You're attempting to give her a sensual, relaxing massage to get her in the mood. Hands and fingertips are okay; elbows and knees are not.
16) UNDRESSING PREMATURELY - Don't force the issue by stripping before she's at least made some move toward getting your stuff off, even if it's just undoing a couple of buttons.
17) TAKING YOUR PANTS OFF FIRST - A man in socks and underpants is at his worst. Lose the socks first.
18) GOING TOO FAST - When you get to the penis-in-vagina situation, the worst thing you can do is pump away like an industrial power tool - she'll soon feel like an assembly line worker made obsolete by your technology. Build up slowly,with clean, straight, regular thrusts.
19) GOING TOO HARD - If you bash your great triangular hip bones into her thigh or stomach,the pain is equal to two weeks of horseback riding concentrated into a few seconds.
20) COMING TOO SOON - Every man's fear. With reason. If you shoot before you see the whites of her eyes, make sure you have a backup plan to ensure her pleasure too.
21) NOT COMING SOON ENOUGH - It may appear to you that humping for an hour without climaxing is the mark of a sex god, but to her it's more likely the mark of a numb vagina.At least buy some intriguing wall hangings, so she has something to hold her interest while you're playing Marathon Man.
22) ASKING IF SHE HAS COME - You really ought to be able to tell. Most women make noise. But if you really don't know, don't ask.
23) PERFORMING ORAL SEX TOO GENTLY - Don't act like a giant cat at a saucer of milk. Get your whole mouth down there, and concentrate on gently rotating or flicking your tongue on her clitoris.
24) NUDGING HER HEAD DOWN - Men persist in doing this until she's eyeball-to-penis, hoping that it will lead very swiftly to mouth-to-penis. All women hate this. It's about three steps from being dragged to a cave by their hair. If you want her to use her mouth, use yours; try talking seductively to her.
25) NOT WARNING HER BEFORE YOU CLIMAX - Sperm tastes like sea water mixed with egg white. Not everybody likes it (though some does). When she's performing oral sex, warn her before you come so she can do what's necessary.
26) MOVING AROUND DURING FELLATIO - Don't thrust. She'll do all the moving during fellatio. You just lie there. And don't grab her head.
27) TAKING ETIQUETTE ADVICE FROM PORN MOVIES - In X-rated movies, women seem to love it when men ejaculate over them. In real life, it just means more laundry to do.
28) MAKING HER RIDE ON TOP FOR AGES - Asking her to be on top is fine. Lying there grunting while she does all the hard work is not (remember LaSalle scandal??). Caress her gently, so that she doesn't feel quite so much like the captain of a schooner. And let her have a rest.
29) ATTEMPTING ANAL SEX AND PRETENDING IT WAS AN ACCIDENT - This is how men earn a reputation for not being able to follow directions. If you want to put it there, ask her first. And don't think that being drunk is an excuse.
30) TAKING PICTURES - When a man says, "Can I take a photo of you?" she'll hear the words"__to show my buddies." At least let her have custody of them.
31) NOT BEING IMAGINATIVE ENOUGH - Imagination is anything from drawing patterns on her back to pouring honey on her and licking it off. Fruit, vegetables, ice and feathers are all handy props; hot candle wax and permanent dye are a no no.
32) SLAPPING YOUR STOMACH AGAINST HERS - There is no less erotic noise. It's as sexy as a belching contest. (Question: What if both of you are quite "chubby"? hehehe)
33) ARRANGING HER IN STUPID POSES - If she wants to do advanced yoga in bed, fine, but unless she's a Romanian gymnast, don't get too ambitious. Ask yourself if you want a sexual partner with snapped hamstrings.
34) LOOKING FOR HER PROSTATE - Read this carefully: Anal stimulation feels good for men because they have a prostate. Women don't.
35) GIVING LOVE BITES - It is highly erotic to exert some gentle suction on the sides of the neck, if you do it carefully. No woman wants to have to wear turtlenecks and jaunty scarves for weeks on end.
36) BARKING INSTRUCTIONS - Don't shout encouragement like a coach with a megaphone. It's not a big turn-on.
37) TALKING DIRTY - It makes you sound like a lonely magazine editor calling a 1-900line.If she likes nasty talk, she'll let you know
38) NOT CARING WHETHER SHE COMES - You have to finish the job. Keep on trying until you get it right, and she might even do the same for you.
39) SQUASHING HER - Men generally weigh more than women, so if you lie on her a bit too heavily, she will turn blue.
40) THANKING HER - Never thank a woman for having sex with you. Your bedroom is not a soup kitchen.
"I know im wrong..that i've assumed too much..you're NOT JUST INTO ME, now i end up falling flat on my face..i've got bruises all over me..i'm wounded and hurt..but it will be over soon..hopefully..but then again, you have no right to make me feel this way, you have no right to hurt me..you have no right to play with my heart..you have broken it many times already whilst i'm still trying to mend it..i don't know how much i can endure with this, but i will take it slow..my heart is still trying to breathe, but it is now dying a slow, painful death.."
These are just a few lines that i once wrote a long time ago, which inspired me to write again..It somehow occurred to me that no matter how strong we think we are, love would make us vulnerable and somehow needy, to the point of being pathetic..the people who hurt us may or may not realize it, perhaps because they are dumb asses or just plain deficient in human sensibility..yet, even with the knowledge of them making a fool out of us, still, we torment ourselves into believing things that we want to believe -- in other words, we become IMBECILES...
It makes me wonder sometimes why we let ourselves to be consumed by such idiosyncrasies..this thing called love, revered by most of humankind, would either make you deliriously happy or disgustingly demented, ergo the cliche 'madly in love.'
perhaps we should play life's games without a heart..that way, we can go through it unscathed...
hmmm..just a thought...


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Yes, we have to accept the past, as we cannot change it. But we can study it for wisdom, look into it for truth, examine it for understanding. Look at the past with open eyes. Try to see all the … Continue reading
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Sip, munch 'n' snooze at Ovolo Southside x Komune
Discover the (biggest) secret of Wong Chuk Hang with a stay at Ovolo Southside and enjoy dinner at Kömune, one of Hong Kong's Top 10 restaurants on TripAdvisor. But before we dig in, we drink up! B & F is the way we roll at Kömune. Start with a signature cocktail carefully crafted with the artistic touch of the Cocktail Professors, before satiating your hunger with Kömune's 'Test the Best' menu. Designed for sharing and driven by the seasons, this menu showcases international flavours inspired by food that global travelers love and crave. And the best bit – you can relax straight afterwards in the hip and artistic surrounds of Hong Kong's first warehouse-converted designer hotel, Ovolo Southside.
- All booking date and times are subject to restaurant availability. A full refund will be provided should your requested date or time not be available.
- Package entitles each guest to Kömune 'Test the Best' dinner and a signature cocktail.
- Kömune reservations team will contact you to confirm your preferred restaurant time.
- Offer available for booking period 01/01/2019 to 30/12/2019 or until no longer listed on the Ovolo website.
- Dietary requirements should be provided to the restaurant on the night.
- Offer is only valid for Kömune and Ovolo Southside.


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For 1-27-07
Glenn E. Hawkins, Evangelist
We cannot know God as fully in this life as will be possible later on, but we can enter into a relationship with Him that is a rich down payment on what is coming (Matthew 5:8; Ephesians 1:13-14; 1 John 3:1-3). It has been quite a while since God said to the people of Judah, "Let him who glories, glory in this, that he understands and knows Me, that I am the Lord" (Jeremiah 9:24). But although our lives are more complicated, it is still the knowledge of God that turns mere living into real life. [I am indebted to evangelist Gary Henry for these thoughts]
Watch In Search of the Lord's Way , Sunday at 8:30 AM on Massillon Cable channel 22. If you have access to the internet, please visit our website: www.masschurchofchrist.org. Have questions about the Bible or God or religion? E-mail them to: email@example.com.


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By Mark Cowen
MedWire News: Patients with schizophrenia demonstrate excessive thinning of the cortex over time relative to mentally healthy individuals, study results show.
Writing in the Archives of General Psychiatry, Neeltje van Haren (University Medical Center Utrecht, The Netherlands) and team explain: "Evidence is accumulating that schizophrenia is characterized by excessive loss of cerebral gray matter (GM) volume over time in the early and chronic stages of the disease. Because most GM tissue is found in the cortex, excessive cortical thinning may explain part of the excessive decreases in GM volume reported in this disease."
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To address this, the researchers studied 96 patients with schizophrenia and 113 mentally healthy individuals (controls) who were aged between 16 and 56 years.


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One of George Steinbrenner's enduring legacies will be helping to build the $1.5 billion new Yankee Stadium.
The Yankees' celebration of Old-Timers' Day on Saturday gave former players a chance to recall memories of the old stadium and to discuss the new ballpark, which opened last year.
"The stadium today is the same as the old Yankee Stadium on the field," said Jerry Coleman, who played for the Yankees, mostly at second base, from 1949 to 1957.
Coleman pointed out the main difference: the dimensions. He remembered playing in a Yankee Stadium in which the deepest point in center field was 461 feet from home plate; the current distance is 408 feet.
"The thing that used to embarrass me was every time I hit the ball hard, the outfielders used to say, 'I got it,' " Coleman said. "Four-hundred-sixty-one feet is a long way. You can hardly see it; you need a golf club to get it out."
That aside, Coleman, who also spent time in the Yankees' broadcast booth, marveled at the corridor inside the new stadium that recalls the franchise's history with large photographs of former players. The new stadium, which was built with public subsidies, is part of Steinbrenner's stamp on the franchise.
And Coleman joked that Steinbrenner had made it happen for a bargain price.
"What did it cost, $1.50?" Coleman asked playfully.
BERRA IS ABSENT Yogi Berra, who is a regular in the Yankees' clubhouse, did not attend Old-Timers' Day after falling Friday night near his home in Montclair, N.J. Berra sustained bruises and was recovering, a statement released by his family said.
"He is extremely disappointed he is unable to participate in today's Old-Timers' ceremonies and see so many of his friends," the statement said. "He appreciates all the well wishes and hopes to be up and about very soon."
FEARFUL COACHES There were many sides of George Steinbrenner. But his employees got a certain view of the Boss, and there was not much tender loving care while they worked under him.
Few share the perspective of Chris Chambliss and Roy White, who interacted with Steinbrenner as both players and coaches.
Both men said the experiences of being a player and a coach under Steinbrenner were different. They both said that it was more difficult to be a coach under Steinbrenner because heightened scrutiny came with the job.
"If we weren't performing, we'd go in his office and have meetings," said Chambliss, who played for the Yankees from 1974 though 1979 and later served as their hitting coach. "As a player, it was in the press; there wasn't as much one-on-one meeting."
Chambliss added, "You felt like you we're going to get yelled at, but the truth is he'd ask what we have to get better as a ball club."
White, who played for the Yankees from 1965 to 1979, said he did not feel much pressure from Steinbrenner while he was a player. He felt that Steinbrenner, who bought the team in 1973, was mostly positive with his players early in his ownership.
White noticed a change in Steinbrenner's tenor when he became the first-base coach in 1985. He recalled daunting meetings and telephone conversations with Steinbrenner.
"When I came on the coaching side, then my job was on the line every week," White said with a nervous chuckle. "If we lose five games in a row, the first-base coach might be gone."


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I haven't spoken about it at all on this blog but I'm something of a DIYer. Whilst I had humble beginnings, fixing doors and replacing light fixtures, it soon graduated into a full on crusade culminating in my wife and I building a large workshop in our backyard. So when I stumbled across House Flipper, a game that essentially simulates what I've been doing IRL for the past couple years, I figured it'd be worth giving a try. The game is both strangely accurate in some respects whilst wildly off base in others which, honestly, isn't out of line for games in this genre. Whilst it might not replace The Sims as the home building game of choice for many just yet it certainly does do a good job of emulating the painful yet rewarding experience that is renovating a home.
You play as a general contractor who's looking to make a name (and fortune) for themself. You start off with humble beginnings, cleaning up trashed homes and doing minor repairs, but soon your skills graduate into full blown home renovation. You'll be painting walls, laying flooring, replacing broken outlets and all sorts of other fun tasks that you'll need to do to transform a run down hovel into a home. You'll have to figure out the whims of your buyers and create the perfect homes for them so you can extract the maximum amount of profit from the houses you flip. One day you may even be able to upgrade your own place, doing away with your run down shack for something a little more fitting of someone of your stature.
House Flipper is a Unity based game that uses a lot of stock assets and so has that trademark "Unity Game" feel to it. There's some noticeable performance issues with it however, most of which I think comes from the destructible wall simulation as it seems to get a whole lot worse when you're swinging a sledge hammer. Still the amount of flexibility that the developers have put into it is commendable as you're able to change pretty much anything you can see in the house. Probably most interesting is the fact that it also has full simulated night/day cycles, requiring you to turn on the lights if you want to continue renovating in the dark hours of the night. Honestly whilst it has the same trademark janky appearance that many of these simulator games has once you dig beneath the surface it's actually quite impressive what they've managed to get done.
All the mechanics of the game are tasks that you'd be doing if you yourself were going to renovate a house IRL. The initial tutorial missions give you an insight into the various mechanics like cleaning, painting, tiling and adding/removing walls. You can keep doing those for quite a while if you want and it doesn't take long for you to be making a decent amount of cash with each job. From there the next stage is flipping houses where you'll spend time fixing up the place and then tailoring it to your buyer's desires. Whilst you're renovating a list of potential buyers shows up on the left hand side and they'll comment on the changes you make. The one at the top is the person who will eventually buy the place and so it's key to pay attention to what they're saying. However many of the things you can do in renovating a house don't mean anything to the potential buyers which, honestly, irks me to no end.
The initial missions are actually quite enjoyable as you have a fixed outcome you need to achieve before you can get paid. The devs have obviously had a great time setting up the various scenarios, like the college student party house where the tenants stole all the radiators, and completing all the tasks is a rather relaxing affair. You'll quickly level up the various skills doing these missions as well and it quickly becomes obvious that not all of the upgrades are created equal. For instance the upgraded mop is far, far better than the increased cleaning speed and painting multiple walls at once is great only if you have the upgrade to not use paint on already painted surfaces. Once you've got that all mastered it's time to flip some houses which, if you're playing to the game's mechanics, is actually boringly simple.
You see your potential buyers have in-built traits for things they want and things they don't. As you go around fixing things up they'll likely make a comment on what they like/hate and that can help you hone in on who you'd prefer to buy that particular property. However it gets weird really quickly as it's not so much about what they lke but what they hate. For instance, in order to make one house attractive to the student I had to fill it with children's toys to make sure that the other buyers wouldn't like it. Similarly the only way I could figure out to discourage the old couple (who apparently likes multiple bedrooms but was just fine with a tiny house with only 1 room) was to leave empty paint cans around since they hate mess. Worse still the most time consuming things, like painting walls or replacing the siding on the house, seem to have absolutely no effect on what the buyers want. This leads to a weird game of cat and mouse where you try to figure out the right combination of dumb things to add in whilst ensuring you only pay attention to a select few items to renovate.
Of course in the end it doesn't matter who buys the place (unless you're going for achievements), the person at the top will pay the most and it seems that unless you really go wild with the renos you'll always make some kind of profit. I'm sure there's people out there who'll enjoy doing up a place nicely just for the sake of it, heck I even did that a bit in the first place, but if you're playing to the game's core mechanics then there's not really a lot of point. I'm sure the buyers AI will get tweaked at some stage to be a little more discerning as I really don't want to have to play a game of "fill the house with things other buyers hate" every time I want to flip a place.
At the moment it I'd probably class this more as "interior decorator simulator" more than anything else. Whilst all the things you do here are most certainly realistic when it comes to home renos there are some omissions which make it fall short of a true renovation simulator. For instance you can't seem to change the place where the plumbing runs for the sink, even though you can absolutely move the shower around as much as you want. Similarly the wiring for lights and switches seems to just be for whatever room they're in which, IRL, isn't always the case. It'd be great if they had something like a structural view which allowed you to see all the pipe and electrical runs in the walls and you had to contend with them when you were doing demolition. Maybe in a future update something like that will come.
House Flipper certainly isn't for everyone but if you, like me, are one of the few who have feet in both the gamer and DIY camps then it's definitely worth having a look at. Whilst it is unmistakably an indie Unity game that belies the huge amount of work that went into developing the simulation engine to support it. The core mechanics are solid and the initial jobs you take are a great way to get into it. The house auctions are a little too weird and unpredictable for my tastes and ultimately that's what made me put the game down for now. However this is one of those games that I'm sure will mature over time and, if the devs open it up to Steam Workshop, there'd be an endlesly supply of new content for it going forward. If another trip to Bunnings isn't in the budget then maybe a copy of House Flipper might be on the books.
Rating: 7.75/10
House Flipper is available on PC right now for $19.99. Total play time was 4 hours with 17% of the achievements unlocked.
You might not guess it from the usual content that I put up on this blog but I'm something of a gearhead, owing to my rural roots where I was set free with all sorts of cars and motorbikes to terrorize my ample backyard. This also meant that any damage or broken parts were my responsibility so I developed something of an affinity and appreciation for the world's most popular form of transport. Whilst this didn't translate into a love for racing games (although I did lose a lot of time to the original Grand Turismo when it came out) I do fondly remember playing Street Rod, a game that allowed you to do up cars and race for pink slips. Car Mechanic Simulator 2015 looked to capture some of the essence of what made that game great and whilst it's not the exact same thing it does live up to its namesake.
You're a budding car mechanic who's just set up shop, having all the tools you'd come to expect from a modern car servicing center. People call you up with their car troubles and then leave their vehicles in your care. It's then up to you to diagnose the issue, find the faulty parts and then repair them to the customer's satisfaction. The money and experience you get from each job helps you to improve your workshop and, in turn, allow you to start working on your own cars. If you'd ever wondered what working on car would be like Car Mechanic Simulator 2015 is a pretty good simulacrum for it, minus all the downsides of getting covered in oil or cutting yourself on old car parts.
Car Mechanic Simulator 2015 does a pretty good job of prettying up the Unity engine, giving the usual 100 coats of wax to the car models that is typical of most modern car-related games. The main area you'll be working in is a bright workshop that's honestly far too clean to have been used as a garage for any length of time but it emulates that kind of sims-esque feeling that many of these simulator games seem to strive for. There's a surprising amount of detail put into what's under the hood as well with most of the cars having almost fully fleshed out engines, exhausts and suspension systems, many of them being unique to that particular car. It might not be Crysis levels of graphics but it's more than enough to get the job done, so to speak.
In terms of core gameplay Car Mechanic Simulator 2015 plays pretty much how you'd expect it to: you get jobs to fix cars and then you do said jobs and get paid upon completion. Taking a car apart can require you to do several different things like putting it up on the lifts to get to the underside of the car or removing certain parts before you can get to others. Everything works on a condition system whereby parts deteriorate as their condition worsens which is how you're able to pick them out. Later on you'll have to diagnose which parts need repairing by using various tools in your shop or by driving the car around a test track. Doing jobs earns you experience as well which gives you an upgrade point every 1000 XP to spend on things in your workshop. After a while you'll unlock new modes so you can work on your own cars and even sell them at auction.
As a simulator for car repair Car Mechanic Simulator 2015 does pretty much what it says on the box, giving you the experience of what it's like to repair cars day in and day out. Whilst I'd say it's somewhat welcoming to beginners, given the fact it does things like highlight parts you need to remove and provides full part lists for the early jobs, you'll definitely benefit from having a modicum of understanding of what various parts of the car do and where they're typically located. This can lead you astray sometimes as I spent a rather long time looking for the fuel filter in the fuel tank (it's in the front for most cars in this game) however I don't even someone trying to figure out where the crankshaft is if they've never worked on an engine before.
Probably the biggest flaw with Car Mechanic Simulator 2015 is the levelling system which, to be frank, takes far too to get anywhere. You see no matter how big or small the job is you'll always get the same amount of XP, requiring you to do about 10 jobs per level. Sure you also get 1 XP for every part removed and mounted but that accounts for maybe 10% of your total XP meaning you'll still need to do about 10 jobs per level. Considering that the thing that really attracted me to this game unlocks at 9000 XP this means I'd need to play for about 9 hours before I got to the point where I wanted to be and, honestly, with the lack of variety in jobs early on I just couldn't stomach that much grind to get to the point I wanted to get to. It's a shame since reading through the forums there does seem to be a lot of variety there it just takes far too long, in my opinion, for that variety to be available to you.
I probably went into this thinking it'd be a lot more like Street Rod than it actually would be as whilst you can drive your cars around a test track it's extremely limited, both in terms of where you can go and how the different cars feel in relation to each other. Indeed when I've said this to friends the general reaction is "what did you expect" as the name is pretty much spot on for the experience you'll be getting. For some this will be enough however for me I felt like the payoff was just too far away and I just couldn't sustain my interest long enough through the grind.
Car Mechanic Simulator 2015 does exactly what it says on the box, giving you the experience of being a car mechanic. As a simulator it's exceptionally well done, capturing many of the aspects of car repair whilst not being as unforgiving as its real world counterpart is. However some of the more interesting parts of the game are hidden behind the levelling system which is too basic and takes far too long to get anywhere meaningful making it very easy to put the game down and forget about it. I enjoyed my time with Car Mechanic Simulator 2015 however if you don't have an interest in cars or simulator type games then you probably wouldn't find much more to love in it.
Rating: 7.5/10
Car Mechanic Simulator 2015 is available on PC right now for $19.99. Total play time was approximately 2 hours.
I can think of a few titles where bugs or glitches were not only expected they were also thought of being one of the many sources of enjoyment of the game. The Elder Scrolls series is a prime example of this as their titles are almost always riddled with numerous bugs on release and Bethesda's stance of not fixing the fun (but not game breaking) shows that many players get an awful lot of enjoyment out of their game behaing unexpectedly. I had yet to see a game where bugs, glitches and weird physics were actually the game itself until I came across Goat Simulator, a title from indie game developer Coffee Stain Studios. Whilst it's definitely an unique concept there's a limit to how much whacky physics fun you can have before you start to tire of it.
You're a goat (surprise surprise) and the game centers around you being a goat in a section of a small town. Strictly speaking there are no objectives, there's no over-arching plot to drive you forward nor any motivation provided for you being where you are, and so you're free to roam the world doing as you wish. In traditional Goat spirit this of course means destroying anything and everything in your path, headbutting anything that might get in your way. Once you tire of that though there are many hidden challenges for you to unlock, some of which provide you access to powers beyond your wildest goaty dreams.
For a game that was slapped together in the space of a couple months Goat Simulator has a level of graphical fidelity that I honestly didn't expect. It uses the Unreal 3 engine so you wouldn't expect graphical miracles from it but the incorporation of atmospheric effects and modern lighting has Goat Simulator punching well above its weight class in terms of graphics. It still runs perfectly fine most of the time too (until you're intentionally trying to break it, of course) something which, again, I wasn't expecting. In all honesty for a game that was being touted as a bug ridden, hastily slapped together prototype there's an incredible amount of polish. Much more than I'd come to expect from other developers of similar calibre.
Goat Simulator revolves around you being a goat that causes all sorts of carnage around the small suburban area that you find yourself in. In the beginning this will be pretty vanilla kind of stuff, destroying fences, headbutting people and generally running amok in the various areas available to you. This is all scored though so whilst your initial inclination will be to just ram things at random eventually you'll try to figure out how to maximise your score. That's when you'll start to add a little strategy into your carnage, looking for places with a cornucopia of objects that you can goat your way through. Of course along the way you'll run into the hastily slapped together physics that provides much of Goat Simulator's entertainment.
I started out by just following the prompts to try out different things which serves as a solid, light touch tutorial that doesn't get in the way if you just want to rampage through the town. This introduces you to how the scoring mechanics work which are pretty similar to what I remember Tony Hawk Pro Skating being like when I last played it almost a decade ago. So whilst you can headbutt that box 100 times in a row your score probably won't go up by much as the game wants you to try a variety of different whacky things. This helps to add a little direction to a game that would otherwise have been thoroughly confusing without trying to impose on those who couldn't care less about it.
After a while though there's really only 2 things that will keep you playing: score and achievements. For the most part getting the highest score is just a matter of patience and not breaking the game too hard (as that can lead to you needing to restart it or the game crashing). something which can only take you so far. The achievements provide some fresh perspective on the game by giving you access to "powers" which can be anything from dropping dead goats from the sky to an impossible to control jetpack. If you're like me though once you've done most of these the rest of the achievements don't really seem that appealing and all you're left with is a haphazard physics simulator.
Which, I have to say, is an awful lot less buggy than I thought it would be. You can make the physics engine do some crazy things but they're really nothing above what I've seen in other games that were supposedly coded with good physics engines. You can get people stuck in the wall and launch yourself into the stratosphere but other than that there's really not much else to speak of. Even when I was deliberately trying to make the game crash (by spawning dozens of other goats and using the console to fiddle with engine settings) all I could accomplish was making the physics engine and game slow to crawl. So if you were expecting a game that was absolutely riddled with bugs you might be disappointed as it's really anything but.
Goat Simulator is a fun distraction that showcases the enjoyment that gamers can get from emergent game play. Whilst it's far from the bug laden, glitch filled adventure that many touted it as the core game mechanics are still fun with the added benefit of a whacky physics engine just adding to the mix. It's a short lived adventure however as whilst it's fun to rack up a high score there's nothing really to keep you interested once the achievements are gone and you've played with all the powers. If the idea piqued your interest then I definitely recommend grabbing it but otherwise you're not really missing out on anything if you decide not to play it.
Rating: 7/10
Goat Simulator is available on PC right now for $9.99. Total play time was 2 hours with 62% of the achievements unlocked.
Games without a specific point and I don't tend to mix very well. I mean we start off well, usually as I follow the main story line, but once there's a lull I tend to start wandering off in random directions with a trail of destruction in my wake. This is Jerk Mode, the point in which I feel the current game has run its course and all that's left for me to do is to make every NPC's life in there a living hell. Many argue that this is the point of these style of games, you can make your own fun in it without having to feel obligated to play it a certain way, but for me once I hit that point that's it for a while. Of course games that encourage you to do crazy things, like Kerbel Space Program does, tickle me in just the right way and since it's all about space you know there was no way I was going to pass this up.
As I alluded to earlier Kerbal Space Program has no specific goal set out for you (unless you do a scenario), instead you're given an unlimited budget and parts drawer from which you can create a wide variety of craft for launching your little green men into space. You could say the goal is to do this successfully without blowing them up and indeed whilst it is fun to send wave after wave of green men to their fiery deaths eventually you'll tire of it and set your eyes on goals that are quite challenging to achieve. Even once you do that you'll think of other things to challenge yourself and down the rabbit hole you'll go.
Kerbel Space Program isn't much of a looker, that's for sure, but what it lacks in the visuals department it makes up for in spades with its simulation accuracy and wonderful background music. I make special note of the music because it's eerily familiar to other simulation style games, particularly the ones from Maxis like The Sims and SimCity, which gives it this….air about it. It's hard to describe but it just makes building a spaceship fun (although to be fair that's fun regardless).
There's a couple short tutorial missions which I'd say are required for you to be able to grasp the basics as otherwise you're just going to flounder around for hours while you wonder why your spaceship isn't functioning like it should. It won't teach you everything. indeed there's a level of nuance to this game that you probably won't appreciate until you're on your 20th ship, but it's enough for you to start experimenting with various designs. Additionally it gives you the run down on basic orbital mechanics, something you're going to want to be familiar with after you get bored of making huge explosions.
The breadth of ship building components is really quite impressive with nearly all the different kinds of components I'd expect to see in a rocket engineer's dream workshop. Thus the number of different rockets, space planes and other vehicles you can create is nigh on unlimited and depending on how you building them they'll all have different capabilities. Initially I simply went for the good old fashioned Russian method of strapping as many of them together as I could, which works well to a point, but after a while I started to refine my designs until I started coming up with things that got the same result without resorting to things that made the simulation engine fall in a screaming heap (which happens when you do things in a really retarded way).
Now since there's no explicit goal there's really no penalty for failure which can lead you to try all sorts of weird and wonderful things to try and achieve the goals you've set out for yourself. I personally stayed within the realms of emulating current production launch systems, at least when I wasn't deliberately trying to cause explosions, which seems to be one of the best ways to go about it. Checking out the community pages though reveals many weird and wonderful designs that are all quite functional, indeed some far moreso than any of the ones I've created. Most of my monstrosities ended up being too big for their own good, usually falling apart before reaching the Karman line, but I eventually managed to settle on a good design, one that started to take me places.
There's few games out there that give you that true sense of accomplishment, you know where after completing an objective you feel like you've actually achieved something. Getting a craft into orbit sounds like an easy thing to do in Kerbel Space Program, I mean heck you can strap as many boosters together as you want, but therein lies the rub: brute force probably isn't going to get you there. No in order to achieve something of that greatness you're going to have to refine and finesse your design until you reach the point where you're just able to make it. Once you do that however, things start to get a little crazy.
You'll think that once you've gotten into orbit that you've done most of the hard work and from here it's pretty easy to get to anywhere else should you have the desire. From an energy point of view this is correct, once you're free of the gravity well the energy required to move yourself around is greatly decreased. However the first time you make it into orbit it's quite likely you won't have any fuel to do anything and even if you do trying to get into a proper transit orbit will likely see you on a trajectory headed into interstellar space rather than the nice transit orbit you hoped for. Of course you're only a couple clicks away from trying again but it's really easy to get attached to those craft that have made it to where they are.
Of course I'm only talking about a very small sub-section of the game as whilst getting into orbit and transiting around is all well and good there's also a swath of other things you can do like landing on other heavenly bodies and launching robotic explorers and satellites. I have to admit I haven't had a chance to try these out, I was heavily focused on getting into Mun orbit, but jut the fact that the components are there, waiting to be used tells me there's so much more to Kerbel Space Program than you see at first glance. This is also not counting the modding scene which seems to be incredibly healthy.
Kerbel Space Program is still in alpha and so there's bugs at every corner but since its still in development I can't really fault them for that. Indeed it's part of the charm as whilst it does a good job with orbital mechanics and the varying bits of rocket construction sometimes your ship will do things that just aren't what you'd expect. Usually its emergent behavior from the interaction of so many different components which can lead to all sorts of strange things happening. I'm sure as time goes on many of these kinks will be worked out as reading long time fans of Kerbel Space Program shows the game has come quite a long way since it was first released into the world.
Kerbel Space Program is one of those awesome little gems where the quirks are what make it fun to play but the nuances of challenges it presents to you are so vast that it will take a lot of time to master. Your friends might not understand why it's such a big deal that you got into Mun orbit, nor why your 2 stage launch system is a marvel of engineering, but you will and all of us fellow Kerbers will too. I'm far from done with Kerbel Space Program, indeed this is a game that I want to watch grow as it goes from plucky indie alpha to (hopefully) a fully fledged rocket building and launching simulator. It's not for everyone, that's for sure, but if you're even the slightest bit curious about it then you know what you need to do.
Rating: withheld due to alpha status.
Kerbel Space Program is available on PC right now for $20.69. Total time spent playing was approximately 5 hours.
Sometimes I feel like quantum computing is like cold fusion. There's been a lot of theoretical work around how it could possibly done and there have even been a few people peddling devices that claim to do exactly what the research says but the claims have never been quite substantiated. After posting about D-Wave selling one of their quantum computers in the middle of last year I did some further research and found that whilst they might've created a qubit (like many have done before them) their 128 qubit computer had not yet been verified as being a 128 entangled qubit computer, a critical difference between quantum and classical computing.
However news came to me today of another possible advancement in the world of quantum computing. Physicists for the National Institute of Standards and Technology (NIST) have created a simulator capable of replicating a quantum computer with hundreds of qubits. This is an order of magnitude higher than other experiments have done (classical simulation of quantum computers has been limited to around 30 qubits) and the amount of computing power available with that many qubits is some 1080 greater than current processor technology. Critically the simulator is also able to replicate quantum entanglement between qubits, the bugbear that D-Wave has yet to put to rest. What's really special about this simulator is that it allows researchers to alter properties that they couldn't normally do with regular solids, something which will allow them to gain further insights into how to craft qubits for use in general computing.
Whilst this is unequivocally a major advancement in the field of quantum computing we're still a long way off from seeing a working device based on those principles. Like many of its quantum computing brethren the NIST device still requires exotic cooling solutions for it to work (like D-Wave's computer requiring liquid helium) relegating it solely to the lab for the time being. Additionally the NIST device isn't much of a quantum computer at the moment, just a device which allows us to simulate what a quantum computer would be like. What this means is that for now we can't really run any kind of computation on it, we can only explore how varying the properties affects things like the entanglement or coherency of the qubit. Such a device is still crucial to advancing the field of quantum computing however but its still a ways off from practical usage.
Thinking about it more there is one key difference between cold fusion and quantum computing: the latter has seen great progress (both theoretically and practically) whilst the former has not. It's more akin to regular fusion in that way, being an incredibly complicated problem that we've demonstrated is possible to do but will take decades for us to perfect. The further we get into these fields the quicker the revelations come and I have no doubt that the next couple decades will see amazing advances in both those fields.
So I've decided to try my hand at being a game developer after spending way too many hours thinking about it and wanting to do something more exciting than developing yet another web application. This isn't the first time I've tried my hand at developing games either, I did a semester long course in games development back when I was in university. That course still rates as one of the most fun and interesting semesters I ever spent there, especially when your games were put up against the harshest critics I've ever met: the lecturer's two kids. After finishing that course however I never really continued to try and make games until a mate of mine introduced me to Unity.
For a straight up programmer like myself Unity is a bit of an odd beast. The Unity editor reminded me of the brief foray I had with 3D Studio Max back in college, as it sported many of the same features like the split screen viewport and right hand column with all object's properties in it. It's very easy to navigate around and it didn't take me long to whip up a simple littlesolar system simulator, albeit one that lacks any form of gameplay or semblance of realism. Still being able to go from never having used the product before to making something that would've taken me weeks in the space of a single weekend was pretty exciting, so I started about working on my game idea.
So of course the first game I want to make is based in space and the demo I've linked to before was the first steps to realizing the idea. It was however very unrealistic as the motion of the planet is governed by simply tracing out a circle, with no hint of gravity to influence things. Additionally the relative sizes and distances were completely ludicrous so I first set about making things a little more realistic to satisfy the scientist in me. Doing some rough calculations and devising my own in game scale (1 unit = 1,000KM) I made everything realistic and the result was pretty tragic.
The sun took up the vast majority of the screen until you zoomed out to crazy levels, at which point I couldn't find where the hell my little planet had gotten off to. After panning around for a bit I saw it hiding about 4 meters above the top of my monitor, indistinguishable from the grey background it sat on. Considering this game will hopefully be played on mobile phones and tablets the thought of having to scroll like a madman constantly didn't seem like a fantastic idea, and I relegated myself to ditching realism in favor of better gameplay. My artistic friend said we should go for something like "stylized physics", which seems quite apt for the idea we're going after.
It might seem obvious but the idea of suspending parts of reality for the sake of game play is what makes so many games we play today fun. The Call of Duty series of games would be no where near as fun if you got shot once in the arm and then proceeded to spend the next hour screaming for a medic, only to not be able to go back into the mission for another couple weeks while your avatar recuperated. The onus is on the developer however to find that right balance of realism and fantasy so that the unrealistic parts flow naturally into the realistic, creating a game experience that's both fun and doesn't make the player think that it's an unrealistic (or unfathomable) mess.
I'm sure my walk down the game developer road will be littered with many obvious-yet-unrealized revelations like these and even my last two weeks with Unity have been a bit of an eye opener for me. Like with any of my endeavors I'll be posting up our progress for everyone to have a fiddle with over in The Lab and I'll routinely be pestering everyone for feedback. Since I'm not going at this solo anymore hopefully progress will be a little bit more speedy than with my previous projects and I'll spend a lot less time talking about it 🙂


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Sometimes goldfinches one by one will drop
From low hung branches; little space they stop;
But sip, and twitter, and their feathers sleek;
Then off at once, as in a wanton freak:
Or perhaps, to show their black, and golden wings
Pausing upon their yellow flutterings.
From I stood tip-toe upon a little hill by John Keats (1817)
I suppose it's the time of year. Our neighbours have taken to decorating their garden trees. But don't think Christmas lights, think bird feeders. Every imaginable variety of feeder swings merrily on the breeze offering an avian cafeteria that no right-thinking bird can resist. There are peanuts, fat balls, fat-filled coconut halves and several kinds of seed and don't the birds know it. The feeder array is as busy as a city-centre fast-food joint with the main customers being house sparrows, blue tits and great tits. A few blackbirds and coal tits also muscle in occasionally only to be overtaken by opportunistic starlings and crows.
But the birds that have surprised and delighted me most are the goldfinches. They patronise one particular feeder containing black seed (nyjer seed) and the two perches are busy until the light begins to fade. Frequently one or more hopefuls will also be waiting above the feeder and when they try to supplant the incumbent this results in much twittering and "yellow fluttering". They are not restful birds; while they are feeding, goldfinches continually look around checking for threats. Sometimes something spooks them and they all fly off to apparent safety. A pair of crows occasionally blunders their way on to one of the nearby peanut feeders and these swaggering adolescents invariably empty the tree of all other birds.
I thought I had a rough idea of what a goldfinch looked like but having an almost captive supply of the birds has been a revelation. I knew about the blood-red "face", the black and white head and the signature lemon-yellow wing flash but I hadn't realised how intricately patterned the birds were. Their eyes appear to be surrounded by black "goggles" making them look like jaunty bank robbers. The tan-coloured feathers on their backs contrast with white feathers on the chest and underparts although some tan colouration extends in hand-like protrusions on to the chest. Just as interesting, when the bird turns away, are the patterns of the folded wings. Above the yellow flash, each jet- black upper wing exhibits a regular geometric pattern of small white spots resembling quotation marks. And then there is the song. I watch through a window so I can't hear their song but I can recommend a recording on the RSPB web site or Mark Cocker's description: "a filigree music grained with joy".
But I am still not sure why they are here? We don't normally see many goldfinches in the gardens and I don't think it's because I haven't previously been looking. I suspect it's because of the availability of a popular food (nyjer seed) combined with a reduction in weed seed in the countryside, partly seasonal and partly because of agricultural intensification. Whatever the explanation, I must have a word with our neighbours and encourage them to keep putting out the seed.
Goldfinches frequently appear in literature and in painting. Here is an excellent article on goldfinch-associated symbolism.
Picture credits: "Carduelis carduelis close up" by Francis Franklin – Own work. Licensed under CC BY-SA 3.0 via Wikimedia Commons – http://commons.wikimedia.org/wiki/File:Carduelis_carduelis_close_up.jpg#mediaviewer/File:Carduelis_carduelis_close_up.jpg


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Payroll Clerk/HR Consultant - JH-38175Back to results
Working Hours
A highly self-motivated individual with the ability to use her own initiative at all times, our candidate has excellent supervisory, organisational, communication and office management skills. Always keen to learn and take on new challenges, she is very committed and hard-working and is happy working autonomously or as part of a team. Her current role involves her being solely responsible for running a monthly payroll for approximately 900 plus employees. As well as her extensive skills in the area of Payroll, she also has experience in the HR field through such activities as maintaining all personnel records, conducting investigations and disciplinary actions where necessary and running Assessment Days for the recruitment of new staff. Now looking to further her career in an exciting and demanding role, our candidate is ideally looking for a role in the Coleshill or surrounding areas with a salary of around £22k.


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Get the latest news releases here!
YWCA Canada's new campaign calls for every day action to end violence
OTTAWA, Nov. 25, 2014 /CNW/ - Calling for dramatic action to end violence against women and girls, YWCA Canada, the nation's oldest and largest women's multi-service association, launches its annual Rose Campaign on Parliament Hill, along with the vibrant new initiative, #NOTokay. Into a year flooded with news of violence against women and girls, YWCA Canada introduces #NOTokay, a social media campaign asking the public to call it out when images, messages and actions promote violence against women.
Read more: http://www.newswire.ca/en/story/1452571/25-years-after-the-montreal-massacre-violence-against-women-is-notokay


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Questions surrounding mysterious happenings have kept people of all generations quite busy. We really wonder about such claims as to the existence of ghosts, UFOs, and more like them. So, between 2002 and 2009, a Canadian teen documentary TV series known as Mystery Hunters tried to answer some of such questions. At just thirteen years of age then, Christina Broccolini was one of the teenagers who began to feature on the show.
Since featuring on Mystery Hunters, a lot has happened in the life and career of the Canadian actress cum producer. It is only necessary we keep up with her a bit. Below is her biography including facts about her love life and other things worth knowing about the actress.
Christina Broccolini Bio
With her full birth name as Christina Carmen Dominica, she was reportedly born in Montreal Canada on June 8, 1989. Further information about Christina Broccolini's early life and family are not available to us yet. As such, we are yet to know the names of her parents and siblings (if any). Also, we are still digging up specific details about her elementary and high school days. But there is a certain report that claims she was still attending high school while she was fifteen and featuring on Mystery Hunters in 2004.
Although she has already made a name as an actress while still in high school, Christina went ahead to undergo a formal study in the profession. She studied acting and movie production at the well-established The Neighborhood Playhouse School of The Theater in New York. It was in 2007 that Christina graduated from the school which has produced a host of other Broadway, off-Broadway, and even Hollywood stars.
Christina Broccolini starred in Mystery Hunters alongside names like Araya Mengesha and David Acer. Since graduating from the theater arts school, she has been busy in the industry. She acted as Jennifer in a 2009 movie named Street Lure. The following year (2010), she was again on the set of a movie titled The Bartender. In 2011, she produced and starred in Face Divided. She has also been a part of other important screen projects like The Perfect Boss, Club Scene, and You Are So Undead. In addition to that, Christina is known for her role in the Spike TV sitcom, Blue Mountain State.
Is She Married?
For long now, rumors have been rife as to whether Christina Broccolini is married or not. There was a time a picture of her was found where she was putting on a wedding gown. So, it was widely speculated that she was married. But, eventually, that was a mere act she put up.
However, sometime in late 2018, the news of Christina getting married graced the tabloids in North America and across the world. Although the wedding was largely a private affair, it was eventually known that her husband's name is Todd. We are still digging up information on this Todd of a man. Meanwhile, it is said that Christina dated Todd for years before their marriage occurred.
Thus far, there is no news yet that Christina and Todd are expecting a baby or that they welcomed one. Also, there is no news about their union being troubled. To the best of our knowledge, they are having a great time together. As we wait for such happy news as the birth of their first baby, we wish them all the best in their married life.
Also, read: Daniel Ings- Bio, Age, Height, Net Worth, Girlfriend, Wife, And Family
Facts About The Mystery Hunters Actress
1. Christina holds the American nationality and belongs to the Caucasian race.
2. By her date of birth, Christina's horoscope is Gemini. According to astrologers, this means she has a mind that is always moving from one idea to another. This mental state manifests in her life by the way she always wants to try new things. She likes to constantly change her persona and identity from one to another.
3. Her height is reported to be 5 feet 7 inches while her listed weight is 58 kg. As for her eye color, it is brown while her hair color is black.
4. Her estimated net worth was reported in early 2019 to be up to $1 million.


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By Vikas Pandey
Price: 9,03,800
Better work on the present ones Nissan why risking Sylphy
Pros : Ample space inside and rugged strong body for additional safety of their customers
Cons : Too pricy for the total features
Hi all, I am Vikas Pandey from Kota, unable to please the Indian customers, the manufacturer of the carrrrr is anticipating grabbing the eyeballs of the ones giving her a hard time with her new refreshing face of the year "The Nissan Sylphy". Yes, my friends you have got it completely right I am talking about the one and only Nissan. Company is already bearing the burden of the failed models like Teana and has only two sedans in place among which the other one is fighting hard to remain standstill. In order to fill in the gap between the two, company is going for its third launch in the sedan market. Nissan with its negligible market share can't change the rules of the game in a single go.
Overburdened with the failures, company is trying to get the hold by launching a number of cars so that their customers have options to value their offerings. Sunny's stable performance has given the company positive inspiration to go for another but they are losing on the key ingredients behind the Sunny's initial success, low price, spacious interiors etc. The new Nissan Sylphy offers exuberant space, nice styling, good looks, but the major factor ruling here is the high price and it is been targeted in the customer sensitive zone where the current established cars are performing well and can easily rule out any new player so it's a zone of caution and should be attacked after gathering enough consumer confidence.
Company's reputation is at the least as of now and is struggling with the current affairs, needs to have a broad look over the current options and should try to work hard to create a ground base on which the success of the futuristic launches remain safe but if they are not doing the same and burdening themselves with extra cars than they are risking their mere survival.