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Hehe, quite a title, eh?
Actually, this really isn't much of a revelatory post, it's just something I've been thinking about that's really important, but often overlooked.
First, no thumbnail today. Why? Because while I do have a new drawing up, it isn't here.
I've mentioned this before, but I want to keep this site PG-13, or at most OT-16 for those of you familiar with that Graphic Novel rating system. So, while I only use nudity for the sake of art, and I DO NOT do porn, I still choose to post and nude works in my DeviantArt gallery, where in order to view mature work you must sign-in and verify you are of appropriate age to view the works.
Anyway, the secret to Art. At risk of sounding like I'm preaching tautology, I must say that the secret is to Practice. I don't think practice gets it's due in many circles. As humans, while we are all born with varying natural talents, and we are capable of deepening our understanding of something intellectually, we are ultimately adaptive beings that get better at things according to what we do.
Doing art is the key to getting better. There are a number of things that can enhance the benefits of practice, but it's probably better for most beginning artists to think of these things like this: while something that isn't practice may help you get better at art, it's only because it helps you get more out of the practice. It doesn't have nearly as much effectiveness on its own.
Now, here's where I can volunteer a little bit more than just tautology. Some people practice regularly without getting better, and they think they just suck. This is probably NOT true. There are usually two things going on there–either you've hit a plateau, and what your learning is under the surface, where it will randomly explode into a burst of insight when it gathers enough mass… Or you aren't focusing enough. The best way to do better when you're making art is to focus on doing art.
It's really easy to do one of two mistakes when it comes to focusing like this. The first mistake is more obvious, but we still miss it–Focus on art, and try to minimize interruptions. What most people don't realize is humans aren't capable of true multitasking–we can only switch back and forth between rapidly and alternately. When we get interrupted in a task, the longer we were interrupted, the longer it takes to get started back up again on what we were doing. If you keep letting yourself get distracted, you'll spend a lot more time where your brain is trying to switch tasks instead of actually doing art. You don't want to waste time on starting and stopping–you want to spend your time on doing.
The second thing people do sometimes is that they are trying to focus on their mood, or posture, or a number of things that aren't exactly art but they were told would help them with their art. This may be helpful sometimes, but watch out–if you're spending more time focusing on these side things than actually making art, then you could be setting yourself up to stall out.
So, if you want to get better at art, make art! And when you're making art, if you want to do better, focus on making art!
That should be number one. If you want to work with tutorials or whatever else that helps you, then of course enjoy that process. But number one should be making art, and the other things should come second.
All images, writing, characters, artwork and related indicia are (c) Earl Isbell
Feel free to leave a comment, browse the galleries, or contact me if you wanna buy a print, commission me, or just drop me a line. Just navigate using the links at the top ^^.
Like this post, tweet it, or subscribe! It's fun!


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Most designers can think of at least one time when they found themselves faced with the challenge of figuring out the identity of a mystery font for a client. Here are three places to start your search.
- Identifont offers a straightforward design and user-friendly interface that works well for identifying commonly used fonts.
- TypeNavigator is interactive and intuitive. It is similar to Identifont but offers more identifying attributes to select from.
- WhatTheFont is a great place to start for more unconventional typefaces. Submit an image of the font to their online database and they'll provide you with the closest match. Still stumped? Give their Forum a try.
There are a growing number of font identification websites out there, but in my experience, if you can't find it using one of these three, it may be time to throw in the towel and simply find a suitable replacement.

subset: commoncrawl


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15% Off Code: Self Quarantine | $5 Ground Shipping | Free Shipping on Orders Over $100
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- 100% Cotton Twill
- 17" Leg Length.
Fits true to size. Our model wears a size 32 in our boardies, pants and walkshorts. He wears a large in our t-shirts, jackets, fleece and shirting. He's 182 cm tall (6 ft). We recommend you take your regular size.


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Commercial Real Estate in Portland and Salem Metro Areas
Allegiant offers Commercial Real Estate Services in Yamhill, Polk, Washington and Lincoln Counties through it's specialist David Antinucci.
David is committed to using the most effective marketing tools and channels available: aerial video and photography, publication on Loopnet and Costar, and naturally, the MLS. David is able to further market commercial property through personal connections as well as more structured commercial real estate marketplaces.
Feel free to visit his website here.


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1961 Gibson ES-175 DN
Original VG+ Condition w Beautiful Blonde Finish
Original PAF Pickups - Patent Applied For
Vintage 1961 Gibson ES-175 DN in Very Good condition, with the dual pickup configuration and original blonde natural finish.This one was a special order in 1960, that was shipped from the Gibson factory in 1961.The guitar has two original PAF Pickups with PU covers that have never ever been removed, a the original shiny zig zag tail piece. The frets and nut were replaced several years ago. At some point Grovers tuners were installed as evident by the filled holes on the back of the headstock, although the original tuners have been reinstalled.
Factory order number in 1960, this guitar was labeled and shipped out in 1961, as 1 of 81 examples in this model year.This one has all the most sought after ES-175 features including the blonde finish, twin Patent Applied For pickups, Zig-Zag tailpiece and a fine wide neck profile! In stunning original condition, the body is free of cracks, with original hardware right down to the shielding cans around the pots and jack. Solder joints are all original, and both PAF Pickups (1 with sticker 1 without) have the original covers that have never been removed. Comes with vintage Gibson ES-175 Brown Alligator hardshell case!
Orange oval label
Scale length:24 3/4"
Nut Width: 1 11/16"Solid mahogany neck; solid Brazilian rosewood fingerboard; arched
figured maple top, sides and back; dual-parallelogram mother of pearl
fingerboard inlay and thistle peghead inlay; triple bound top, bound back.
We ship to the states for $100, except for AK, PR and HI.
Please contact me for international shipping quotes.
We ship only to a verified PayPal Address!
PayPal Preferred
US $75 UPS Shipping for most items


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Stand out from the crowd with the forward-thinking design and performance of our Certified 2017 Volkswagen Jetta SE Sedan that pours on the charm in Silk Blue Metallic! Powered by an impressive Turbo Charged 1.4 Liter 4 Cylinder that offers 150hp while connected to a 6 Speed Automatic transmission. This Front Wheel Drive Jetta helps you score you near 39mpg on the open road. We guarantee you'll be looking for reasons to get out and drive in this Jetta!
Roll up in style behind the wheel of our Jetta SE that's perfectly accented by LED daytime running lights and distinctive 16 inch Sedona Black alloy wheels. Jump inside the masterfully crafted cabin to find everything you need and more with great outward visibility, leatherette seating surfaces, heated front seats, a multi-function steering wheel, and a rearview camera. Staying connected is a breeze thanks to Bluetooth, touchscreen audio with available satellite radio, and Volkswagen Car-Net App-Connect.
Our Volkswagen Jetta has been engineered to protect you with advanced safety features and has received a 5-Star safety rating. Confidence comes standard with ABS, stability/traction control, a reinforced safety cage construction, advanced airbags, intelligent crash response system, and more! Boasting stand-out style, efficient performance and great amenities, our Jetta is a compelling package you'll love for years to come! Print this page and call us Now... We Know You Will Enjoy Your Test Drive Towards Ownership! Thanks for choosing Street VW, your Volkswagen dealership in Amarillo, TX.
At Street Volkswagen, we have devoted ourselves to helping and serving our customers to the best of our ability. We believe the cars we offer are the highest quality and ideal for your life needs. We understand that you rely on our web site for accurate information, and it is our pledge to deliver you relevant, correct, and abundant content.
Please do not hesitate to contact us with any questions you may have. Our staff is happy to answer any and all inquiries in a timely fashion. We look forward to doing business with you!
Prices do not include additional fees and costs of closing, including government fees and taxes, any finance charges, any dealer documentation fees, any emissions testing fees or other fees. All prices, specifications and availability subject to change without notice. We reserve the right to make changes without notice, and are not responsible for errors or omissions. While every attempt has been made to ensure the accuracy of the data displayed, the Dealership is not responsible for any errors or omissions. Contact Dealer for most current information 806-350-8999.
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806-576-4474Call Now
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|Crown Princess Victoria of Sweden attended the meeting of the board of Crown Princess Victoria's Foundation at the Royal palace of Stockholm on December 14, 2015 in Sweden. The main aim of the foundation is to promote scientific research or provide funding to prepare teaching or training.
Meeting of Crown Princess Victoria's Foundation at Royal Palace
4 comments:
- AnonymousDecember 14, 2015 at 11:09 PM
C.P. Victoria has really been working and she is beginning to look fatigued in recent photos. It would be nice to see her get some time off.ReplyDeleteReplies
- AnonymousDecember 15, 2015 at 10:05 AM
Compared to a normal pregnant worker you mean?Delete
- AnonymousDecember 15, 2015 at 7:38 PM
I am tired of simple comments getting silly remarks. I am done as a reader of this site.Delete
Hopefully she will get a break during the Christmas season.ReplyDelete
(We will not publish unnamed comments that were posted without stating a name or nickname) - Blogs allow for the posting of public comments. Posted comments must directly relate to the information and or topics of discussion on those blog. Comments that are moderated will be reviewed before posting. Comments that are not moderated will be addressed as soon as possible. We trust the community to ignore personal attacks, negative speech, and respond politely.


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On October 12th, 2012 it was possible to open the first two permanent schools rebuilt after the severe earthquake of January 12th, 2010. This was a particularly joyful day for the three Basler & Hofmann engineers who were actively involved in construction of the schools. The earthquake and hurricane resistant buildings provide 1,600 places for school children and serve as construction standards for future school building in Haiti.
The Directorate for Cooperation and Development (DEZA, 'Direktion für Entwicklung und Zusammenarbeit') has operated as a Centre of Excellence for Rebuilding (CCR, 'Kompetenzzentrum für den Wiederaufbau') in Haiti since July 2010. The purpose of the Centre of Excellence is to develop closer cooperation with local authorities for the building of new schools that are earthquake and hurricane resistant and to draw up common building standards along with provision of training courses for on-site specialists. In cooperation with the National Institute for Vocational Training, the CCR has developed training modules and offers this training to construction industry personnel. Publicity campaigns will raise the general public awareness of constuction requirements for earthquake and hurricane resistant buildings.Basler & Hofmann has supported DEZA from the outset with a specialist earthquake engineer who works for the CCR in Port-Au-Prince.
Both these schools constitute an important milestone for the work of the Centre of Excellence (CCR) and for the Directorate for Cooperation and Development (DEZA) which was the first institution to receive planning permission for permanent school buildings. These buildings are optimized to the needs and requirements of the situations and serve as standards for future school buildings. The next school to this standard is planned to be built in 2013.


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Dark Red Chiffon Lapel Heart Print Long Sleeve ShirtSKU: 013441
DescriptionThis stylish shirt features chiffon fabric, lapel neck, long sleeve styling, heart print through out. Perfect with your black skirt.
Fabric: Chiffon
Neckline: Lapel
Sleeve Length: Long Sleeve
Pattern: Heart Print
Style: Casual
Size Chart(Inch) S M L Bust 35.4 37 38.6 Length 23.6 24.4 25.2 Shoulder-width 15 15.7 16.5 Sleeve 22.4 23.2 23.6 Size Chart(CM) S M L Bust 90 94 98 Length 60 62 64 Shoulder-width 38 40 42 Sleeve 57 59 60
The dimensions data from the measurement of the product, "click here" to see the measuring methods details, and allow 1-2cm (0.4-0.8") differences due to manual measurement, thanks.
Actual fabric colors may vary slightly from online colors due to variations in screen color settings.
30 Days Return + Shipping PolicyShipping & Delivery
Receiving time = Processing time + Shipping time
Note: In orders with more than one item, the processing time will be based on the item with the longest processing time.
We will prepare your order after it have verified. Such as: strict quality control, arrange the suitable carriers.Return Policy
Return within 30 days from the delivered date.
1. Items received within 30 days from the delivered date.
2. Items received unused, undamaged and in original package.


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Professional Microwave Cleaner - 300ml
Professional cleaner to cut through your microwave's grime and grease, inside and out
Need a new AEG microwave turntable or AEG wave guide? You've come to the right retailer, we've got a huge selection of AEG microwave parts. To start your AEG spares search please select your model number from the menu.


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The Land Trust would like to welcome and thank the following vendors and exhibitors:
Sweety Pies – Specialty "Cup" Cakes
Cowpen Creek Farms – Livestock
Izzy's Innovations – rag quilts, aprons, wooden boxes, cutting boards, bread knives
EvaJoan Henderson – Wool Spinning & crochet items
Savannah's Smiles Face Painting
Denine's Pine Needle Baskets
Gail Ladner – Quilting
Keith Ladner – Leather Stamping
Mississippi Gulf Coast National Heritage Area – History presentations
Special Thanks to:
Community Baptist Church for Tables and Chairs
Community Baptist Church Youth Group – Blueberry Ice Cream and Lemonade
Harriet Gruelich – Butter Churning
Elaine Shaw – Farming Tools
Sheila & Michael Cruthird – Land Donation
Lower Pearl River Valley Foundation
National Endowment for the Arts
Second Semi-Annual "Remember the Past" festival returns to the Historic Shaw Homestead in Poplarville, MS.
Take a step back in time and explore the historic Shaw Homestead in the Barth community of Poplarville, MS. The Land Trust for the Mississippi Coastal Plain invites you to attend this festival on Saturday, May 18, 2019 from 10 am to 3 pm at 1214 Barth Road in Poplarville, MS.
The event will feature historic information about the homestead and the area during the timber boom between the late 1800's and early 1900's. There will also be vendors and exhibitors displaying goods and crafts from that time period.
Visitors will hear stories from locals about their childhood growing up in rural Mississippi. Podcasts will be available about cattle ranching and sheep shearing, logging, canning, and other information about the time period. Vendors and exhibitors will be demonstrating homestead activities.
This homestead was established in 1885 and housed the same family for generations until Hurricane Camille. When the property was donated by the family to the Land Trust for the Mississippi Coastal Plain (LTMCP) in 2007, many items were found just as they were left in 1969. The historic site features a dog-trot log cabin, detached kitchen, tractor shed with grist mill, jar house, smoke house, sheep dip, and corn crib and offers a complete picture of rural life in Pearl River County during the timber boom in Mississippi. Find out more about this property here.
This event is made possible in part by funding through the Lower Pearl River Valley Foundation.
For more information about this program or to register as a vendor or exhibitor, download the vendor form here or call the Land Trust for the Mississippi Coastal Plain at 228-435-9191.


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I have Life is strange episode 1 in my steam account.
I can't enter in a group giveaway of "Life Is Strange Complete Season (Episodes 1-5)" because "exists in account".
Thank you.
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Not a bug. Once activated, both show up as the same item in your library, Life Is Strange. As you will notice, the Complete Season doesn't show anything like a DLC as part of the pack.
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I'm aware of what it is. But Steam only shows one item in the Complete Season right now, the Episode 1 purchase. Which SteamGifts has listed as owned for him. It would need to show at least one item he doesn't own (or isn't shown as own, such as DLCs) for him to enter.
As for entering for a pack despite owning part of it, that is up to the gifter. They can reroll, they can gift, their choice. I'm not going to argue about it in this topic, just explaining why he can't enter this.
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Sort of. It has additional content, obviously, but it isn't listed as included in the bundle like Episode 1, just in the description. So when SteamGifts checks to see if you own the content, its only checking for that one item, which the topic creator does own.
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Do have any idea if I would be able to activate a Life is Strange complete season steam key if I own the episode 1 ? I'm asking this because Nuuvem only sell first episode and full season, but not the episodes 2-5 pack
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Probably not a problem. Pretty sure it will act like a complete pack when you already have the base game, giving you all the DLCs. When I go to purchase it in Steam, I get the below text.
Life Is Strange Complete Season (Episodes 1-5): According to our records, you already own one or more of the items included in this package on Steam.
If purchasing for yourself, you will not receive an extra copy of:
- Life Is Strange™
It isn't popping up the text saying I can't activate it at all.
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BTW, there is 2-5 pack in the Steam Store.
http://store.steampowered.com/sub/58600/ (China, ...)
http://store.steampowered.com/sub/58601/ (Russia, ...)
http://store.steampowered.com/sub/58602/ ROW?
Also, there are keys just for episode 2 but they are not available in the Steam Store and sold in different stores.
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On Steam, yes, I know. But not on Nuuvem :D
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Sorry for bringing back the old thread, but I couldn't find a newer thread about this issue and it's still relevant.
It is a bug though, because ESGST can correctly detect these packages as not owned, so it must be something in the way that SteamGifts syncs the owned games from Steam.
Here's an example: SteamGifts says that I own Just Cause 3 XL, which has the subid 76709. This subid is nowhere to be found in the list of packages that the Steam API reports that I own (https://store.steampowered.com/dynamicstore/userdata), but I do own Just Cause 3, which has the appid 225540 and appears correctly in that endpoint.
So SteamGifts is marking these packages as owned, not Steam.
And if SteamGifts is comparing the games that are in the package, then it should be able to know that I don't own any of the DLC contained in it: https://steamdb.info/sub/76709/apps/
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It's still better to not necro a thread unless it's a developing topic that you're updating the status of, since it's better both to have an active OP and to not dredge up older subtopics or dramas.
And it's presumably not a bug, but rather a misconfiguration on the part of the publisher. They don't properly list DLC content in the public data for the package, which means SG doesn't receive contents outside of the base game, from which the site then assumes means anyone with the base game owns the entirety of the package.
Note that internal data like what is listed in steamdb doesn't seem to have any direct correlation to what is listed within public API information (as subs regularly don't fully visually list their steamdb content), and even the visual listing of content doesn't always seem to match with the API info (as seems to be the case for LiS).
Also, if you're referencing any specific script, it's generally better to bump the thread associated with that script, as you can generally best get information there (even if your intention is to talk about something tangental). That is to say, in this case, you'd be better off asking within the ESGST thread why it can detect such packages.
If it's anything like SGT, it's actually going to be due to a manual configuration on the part of the script creator- which, yes, is something cg theoretically could do as well; There have also been scripts that somehow* directly make use of you being actively logged into Steam Community while using SG to pull up additional data, so there may be a similar occurance happening here.
* [Presumably it's down to the difference between calling on your own library via your personal user access versus a site using its developer access to do so.]
Of course, it could be that there's a misconfiguration on SG's end for a change, but given rare it is to see manual overrides on SteamGift's end of things, it's rather unlikely. In any case, it's pretty certain that what is happening isn't a bug, since it's a consistant trait of how SG and SGT and similar sites receive data from the API.
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Yeah, sorry, I should have opened a new thread.
I'm the developer of ESGST. It uses the API that is available while the user is logged in (https://store.steampowered.com/dynamicstore/userdata) along with the regular API (http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=XXXXXXXXXX&steamid=76561198174510278), since, unlike the regular API, it reports package ownership.
But I also make use of the store API (https://store.steampowered.com/api/packagedetails?packageids=83239) to get information about which games are contained in the package and check each of those games for ownership.
So even if the method that requires the user to be logged in on Steam cannot be implemented (which I don't see reason not to, as we're all constantly logged in on Steam anyway), cg could at least use the API above to see if a package has DLCs, and if it does, it should show something like "Could not verify ownership" so that the user checks manually if they already own all DLCs.
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I'm the developer of ESGST.
My tagging script was offline, apparently. :P
as we're all constantly logged in on Steam anyway
Well, there are days when Community logs me out every 5 minutes [thankfully SG usually doesn't require relogin so long as you remain active on the site], but yeah, we're probably mostly all usually logged in.
Yeah, you're less pointing out a bug and more questioning a potential solution, so it'd definitely be better to make a thread for it.
I mean, I'm not holding my breath on cg paying it any mind, but it seems like it'd at least have better odds within its own topic, over being tucked away inside of this thread.
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I changed my username recently (used to go by revilheart), so that could have messed up the script you're using.
But I just remembered that it's not possible for cg to implement the method that I use on ESGST, because of CORS. Requests to https://store.steampowered.com/dynamicstore/userdata and https://store.steampowered.com/api/packagedetails?packageids=83239 would be blocked when made from SteamGifts. The reason why they work on ESGST is because the requests are made in the background page of the extension in the browser, and there are no CORS restrictions there.
Looks like the only option is asking for a better Steam API that reports DLCs and packages, but I don't know how realistic it is to expect that to be implemented. :/
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Rather, if you own 100% of all non-DLC components in a package, it is treated as owned.
If the package has any DLC components whatsover, since DLC is never properly marked as owned, you will always be able to enter giveaways for the package.
In this case, the issue is that the package was made when only the first episode existed, and it was never updated to reflect the IDs of subsequent episodes. I've noticed a few packages like that.
Since there's no DLC in the package, and you own 100% of the listed content, it assumes you own everything within it.
That sound about right? :)
I'm not sure what you meant about it not being listed as a subID, though. :)
Are you saying because it's not listing as 'items included in this bundle', that's part of the issue?
I hadn't noticed that component before =O
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I meant where the subID itself is more of a part of the store page. I don't know how to explain it better. It's the same thing that happened with New Vegas, this was when I looked into this more, and where it is still a frequent question that has this answer.
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Look Life is Strange Season Pass (Episodes 2-5) 11,38€
The botón to buy is down
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since this was bumped...
if you really want to enter GAs for life is strange complete and you didn't win the 1st episode here, you can delete the game from your library on steam.
sync your account after that.
it's a bit extreme but it will let you join GAs.
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This comment was deleted 4 years ago.
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As I noted, this falls under [giveaway creator has full control over what portion of a package entrants may have to enter].
Creators that want to open up the giveaway can already post as 2-5, if they wish to do so.
The issue isn't the block itself, it's that so many people aren't aware of it existing to begin with, so they don't consider it as much when creating giveaways.
(Though, in fairness, I doubt too many individuals would think to lose even that $3 CV when they can already get the game to people who can make good use of it without needing to do so.)
So, since the option already exists to post as 2-5, forcing people to take that option even if they want to restrict to people who own none of the content anyway, is rather distasteful.
Rather, the better option would be a backend "twist"; That is, reconfigure the site structure to allow for hybridized package information.
In other words, it'd pull from the 2-5 package for entry restrictions, but it'd pull the pricing from the complete package.
Coding wise, that ought be quite easy to do, since you'd just be doing two checks and picking out the relevant responses from each data pull.
Even editing the framework to include the toggle shouldn't take much effort, and the manual updates should be pretty straightforward as well.
Therefore, that seems a much better option to promote. :)
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Someone who doesn't own the base game can't enter for the Season Pass (or at least, shouldn't be able to)
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Swapping the individuals affected is clearly a valid solution.
We'll just, like, reactivate/deactivate the complete season every few months to swap around who gets the short stick.
I guess we could also just try and poke the publisher and get them to fix their sloppy package formatting, but that's clearly a silly idea by comparison~
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As already said, that would remove the ability for those without Episode 1 to enter at all. A terrible idea.
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Hello, friends! I am super excited to share another manicure with you today for the super fun Nail Art Link Up I am co-hosting with Piniel of PinsPlace!
This is only our second time hosting a Nail Art Link Up, but just in case you missed my previous post announcing the link up, it's super simple! Basically, we choose a theme – today's theme is "Summer Nights" – post our manicures inspired by the theme on our sites, and then share links to each others' posts. You can check out these other lovely ladies' posts below:
Piniel from PinsPlace
Justine from The Two Cent Chick
And here is my Summer Nights inspired nail look, featuring the sultry shades of a warm summer sunset, with a teensy bit of glitter to reflect the beautiful starry sky on a clear summer night!
The polishes (from right to left): "Reggae Splash" from Rimmel London's Salon Pro "Kate" line (#705) // "Lincoln Square Lavender" by NYC (#264) // "Nolita's Lavender" by NYC (#265) // an iridescent purple from Prisma's "Luminous Color" line // "I Saw…U Saw…We Saw…Warsaw" by O.P.I. // "Pizzazz" by China Glaze (#1120) // Base & Top Coat by Rimmel London (#100)
I have been totally digging all of these colors lately, especially the deep navy and my two new shades, "Lolita's Lavender" (the lighter blueish purple) and "Reggae Splash," which reminds me of the orange stripe in rainbow sherbet ice cream! What do you think?? What would you have done for Summer Nights inspired nail art?
As always, thanks for reading! – Kristi :)
PS. I've been thinking of making these nail art link ups a more regular post here on the blog. Would you be interested? If we posted themes and shared our nail art once a month, would you join in??


text:
-------- Original message --------
From: Molly Hendershot <email@example.com>
Date: 08/28/2013 5:28 PM (GMT-06:00)
To: Alice Oswald <email@example.com>,Sandy and Steve Robine <email@example.com>,Matt Hendershot <firstname.lastname@example.com>,Marcus Hendershot <email@example.com>,Marcia Reagan <firstname.lastname@example.com>,David Winter <email@example.com>,Jeremy Klaustermeier <email@example.com>,Erica Reagan <firstname.lastname@example.com>
Subject: Marv
We saw the GI Dr. today. He said that he had pancreatitis, and wanted a MRI/MRCP, which includes the liver, gallbladder, bile ducts, pancreas, and pancreatic ducts. Couldn't schedule before September 7th. Marv has felt better the last two days. Thanks for your prayers and concern. Molly and Marv


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These Chocolate Pumpkin Twists look impressive as heck, and they're just as delicious – but they're also way easier than they look! You'll look like a fancy french pastry chef but really, trust me, they're super easy, thanks to store-bought puff pastry dough. If you really want to make your own puff pastry dough, you can – hey, you do you, but this mama has stuff to do and the store bought stuff is a-ok by me!
Chocolate Pumpkin Twist
Prep time: 20 minutes
Cook Time: 30-35 minutes
Serves 4
- 1 egg
- 2 t water
- 4 sheets puff pastry dough
- 1 c canned plain pumpkin (not pumpkin pie filling!)
- ½ c granulated sugar
- 1 t pumpkin pie spice
- ¼ c mini chocolate chips
- ⅛ t vanilla extract
- 1 c powdered sugar
- 1 T milk
- 1 t vanilla extract
- Preheat oven to 400°F. Line a baking sheet with parchment paper, set aside.
- In a small bowl, whisk together egg and water, set aside.
- In a large bowl, whisk together pumpkin, sugar and pumpkin pie spice.
- Divide pumpkin mixture evenly on each piece of puff pastry. Spread pumpkin into an even layer.
- Sprinkle mini chocolate chips evenly over the pumpkin mixture
- Starting at one end, roll the pastry over the pumpkin mixture.
- Using a sharp knife, slice the center but leave 1 inch at the top of the pastry connected. Twist the two pieces together, making sure to keep the pumpkin filling sides facing up. (See the step-by-step photo!)
- Form the pastry into a circle by pulling the two ends together and pressing together. Place pastry on prepared baking sheet leaving room for spreading. Continue until all pieces of puff pastry have been completed.
- Brush the pastries lightly with the egg wash you made earlier (the egg and water). Sprinkle with coarse sugar.
- Bake for 30-35 minutes, or until golden brown. Remove from oven and let cool for 10 minutes.
- In a small bowl, whisk together powdered sugar, milk and vanilla extract. Drizzle on top of warm baked pumpkin twists and serve!


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Every summer, all of our Chatterbooks Groups get together for our annual Chatterbooks Chatterday.Children, parents and group leaders enjoy a celebration with food, a visiting author and the fiercely-contested Chatterbooks Quiz.
This year's special guests were the fantastic 2 Steves (Steve Barlow and Steve Skidmore), who kept everyone entertained with lots of hilarious audience participation.
As one Chatterbooks member said, the day was "literally awesome mega epic-ness!"


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see off
Also found in: Dictionary, Thesaurus, Medical, Encyclopedia.
see (one) off
To accompany one to the place where they will be departing and wish them farewell. John offered to see me off to the train station, but I was so sad to leave that I preferred to go alone. I'm just going to see our guests off. I'll be back shortly.
see someone off something
to accompany someone who is leaving something; to escort someone away from something. I saw the elderly lady off the station platform safely. The emcee saw the contestants off the stage.
see someone off
to accompany one to the point of departure for a trip and say good-bye upon departure. We went to the train station to see Andy off. We saw off all the scouts going to camp.
see off
To be with someone when he or she is leaving in order to say goodbye: We saw off our guests at the door. They came to the airport to see us off.


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Ophthalmic Business
Allergan will be acquired by AbbVie for approximately $63 billion in cash and stock, the two companies announced in a press release.
Under a definitive transaction agreement, which has been signed by both entities, Allergan shareholders will receive 0.8660 AbbVie shares and $120.30 in cash for each Allergan share they hold.
"This acquisition creates compelling value for Allergan's stakeholders, including our customers, patients and shareholders. With 2019 annual combined revenue of approximately $48 billion, scale in more than 175 countries, an industry-leading R&D pipeline and robust cash flows, our combined company will have the opportunity to make even bigger contributions to global health than either can alone," Brent Saunders, Allergan chairman and CEO, said.
Allergan shares jumped 29% with AbbVie shares dropping more than 8% with the announcement of the acquisition, according to the Wall Street Journal.
AbbVie chairman and CEO Richard A. Gonzalez said in a webcast presentation, "We'll also have a durable eye care franchise with approximately $2 billion in revenue and leadership in glaucoma and dry eye, as well as multiple mid and late stage pipeline prospects."
Two members of Allergan's board, including Saunders, will join AbbVie's board in the transaction. Gonzalez will remain chairman and CEO. AbbVie will continue to be incorporated in Delaware and keep its executive offices in North Chicago, the release said.
"The addition of Allergan's attractive franchises to AbbVie's existing growth platform immediately creates a very large and compelling growth engine with stand-alone scale. With revenue of more than $30 billion in 2020, we expect our growth platform to drive high single-digit annual growth over the next decade," Gonzalez said.
The deal will allow Allergan's product line to benefit from AbbVie's commercial strength and international infrastructure while providing pre-tax synergies and other cost reductions totaling at least $2 billion in year three, the companies announced.
Editor's note: This article has been updated to include remarks made by AbbVie Chairman and CEO Richard A. Gonzalez in a webcast presentation.
John A. Hovanesian
AbbVie's proposed purchase of Allergan for a high premium over the company's depressed share price breathes new life into one of eye care's oldest and most beloved companies. It also restores some public confidence in its corporate leadership after Allergan's stock recently took a beating following a failed attempt by the company to transfer its Restasis patent to New York's Saint Regis Mohawk tribe of Native Americans. The proposed sale to AbbVie would infuse new capital and combine synergistic offerings in both companies' cosmetics business. In eye care, it likely also means a continued commitment to the company's 36-year history of innovation for our patients.
Disclosures: Hovanesian is a consultant and stockholder for Allergan.
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Long Island artist strives to change art culture on the Island
By Digital Producer Liz Muentes
Long Island native Efren Andaluz, better known as Andaluz the Artist, brings creative pieces to life through his many forms of art.
A creator of content, graphic designs and various murals that are located around Long Island, Andaluz creates a form of expression, creativity and connection with its viewers.
Andaluz uses his experience in the art world to mentor kids across Long Island by guiding and inspiring them to succeed in their craft.
Inspired by Long Island's beauty, people and diversity, Andaluz says his goal is to turn Huntington into the art district of Long Island, so visitors can enjoy the art, color and culture of each creation.


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Cellular Shield is an innovative formula designed to maintain health from environmental exposure due to free radicals and oxidative stress. The combination of powerful antioxidants, botanically-grown medicinal mushrooms, herbal extracts and essential nutrients in Cellular Shield offers targeted support for areas affected by oxidative stress: cellular health, immunity, vital energy and more.
Physician-formulated ecoMetabolic integrates the best of both Eastern and Western modalities - merging premium quality, scientifically researched ingredients from multiple disciplines to offer powerful, natural metabolic protection. This unique formula is designed to promote healthy glucose levels, maintain healthy metabolic function and help reduce sugar cravings, delivering comprehensive support for metabolic health.
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The flash on this site is exceptionally smooth and flowing, and creates a seamless experience for the visitor. These animation techniques help to enhance the product by establishing a feeling of clean design and an artistic aesthetic. The galleries themselves are similar to an art exhibit, in this case, of brilliant building facades and gleaming interiors.
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Calculator Screenshots
This is College Physics Answers with Shaun Dychko. We want to know the highest order maximum that's possible for 400 nanometer light falling on slits separated by 25 micrometers. So, the highest order maximum will occur at an angle of 90 degrees. If you have two slits and there's a screen over here, the maximum angle you can possibly achieve between the slits in the screen is going to be 90 degrees. I mean, precisely 90 degrees, you won't see anything on the screen, but that's the threshold between when you will and will not see something. So, we'll solve for M with Theta equals 90 and we'll take the floor of the number, which is sort of a programming way of saying this number will round down always. Okay, we'll talk about that in a second. So, the formula for the maxima with Young's double slit experiment is the separation between slits times sine Theta equals the order multiplied by the wavelength. And, we'll solve for M by dividing both sides by Lambda. And so, M is D sine Theta over Lambda. So, the separation between slits is 25 micrometers written as times ten to the minus six meters multiplied by sine of 90 because we're solving for the highest order of maximum possible, divided by 400 times ten to the minus nine meters and this gives 62.5. Now, the order has to be an integer and we can think of either 62 or 63. But, 63 will be beyond 90 degrees and so that doesn't make any sense. Light won't fall on the screen. And so, we always round down. This is the floor of the number, 62.


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|My Account Tip Center Report
|Serial Number :
|Make :
|Model :
|I-Phone 3GS 16GB
|Year :
|Color :
|Additional Info :
|I will give a reward if this phone is found! PLEASE help! The data is very important to me. firstname.lastname@example.com On December 18, 2010 I was out at Laugh Factory and 3636 Club in Long Beach, CA. My I-phone was lifted from my person at one of those places sometime between the hours of 10:30 PM and 2 AM. It had a black rubber cover and a large APPLE sticker on the back of the phone itself. It was password protected though. The phone was turned off by 2:30 AM Saturday night. It had a small crack on the back, near where the charger insert would be. It was a gift for my birthday given to me on December 29, 2009, so I don't have a receipt for it, but I have the box.
Send an anonymous message to the owner if you have any information regarding their stolen property by clicking the button below.Submit a Tip
If you recieve information about your Stolen Apple I-Phone 3GS 16GB, you should contact local authorities immediately.
Do not attempt to recover your Stolen Apple I-Phone 3GS 16GB personally.
If you would like to report a Stolen Apple I-Phone 3GS 16GB on stolen-property.com, you can do so by clicking the link. Stolen-Property.com is not a government agency. If you wish to report a Apple I-Phone 3GS 16GB theft to law enforcement, you need contact your local law enforcement agency.
All Stolen Apple I-Phone 3GS 16GBs can be viewed in the stolen property database.


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Open Mike 8
Here's yet another Open Mike thread where I promise myself to get involved in the discussion but never find the time. Welcome.
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All right. I'm ready. I think it was partially my fault that the last one didn't get that exciting and I promise to be incoherent and longwinded again this month.
So…has anyone played Knock-Knock here? It's from the studio that brought us The Void and Pathologic–the former of which I know I've made a lot of noise about people needing to play–I'm reviewing it and I have absolutely no idea how to beat it. I'm close to writing one of those "Here's what not being able to beat the game taught me" kind of things, but everyone hates those–but anyone beat it? Anyone?
I'm going to throw this out there–I've been on the outskirts of the scene since '03;–my ten-year anniversary, shit!–and I think this year has been the most fun I've ever had. Everything's been absolutely joyful–I really hope I'm not alone in this. So many people seem so maudlin and weary–but, shit, I think we're in a beautiful, beautiful time.
I'd say I'm less the kicking sand guy and more of the guy who hangs on the sidelines making up funny voices and starting rumors like "I heard Matt W said mwm has a stupid face" and "Well mwm told me that Matt W smells like butt" and escalating from there.
Listen, there's something very soothing in making nodemaps in Twine, and it legitimately has given me a different way to angle my writing. (Fact is I'm working on my own article on The Conversation Surrounding Reviews that I'm seriously considering making in Twine since it's less a linear argument and more a dozen disparate components that all sit in a web together.) I've been considering making a Twine about the whole Final Fantasy committee thing–apparently Squeenix hired a focus group to work on the new Final Fantasy, and I would love to do something making fun of the whole uproar over this–I have some general hostilities to the whole GAMES R ART!!! nonsense (me? hostile? lolwut?), and I think we've all kind of long known that Final Fantasy is like a Hollywood Product–there's this hilarious ignorance surrounding the anger. I've got some ideas kicking around, which, I can't think of anything PARTICULARLY interesting to do quite yet–I mostly want to make something to justify my title which is…
…wait for it…
…are you ready?
I'll show myself out. No need to call security.
Twinal Fantasy needs to exist. It's like Jostle Bastard (originally Bastard Jostle).
To hear is to obey: http://philome.la/richardgoodness/twinal-fantasy/play
Incidentally, was Jostle Bastard (originally Bastard Jostle) completed over the course of today? No? Looks like I win this one, then. Point Goodness.
Jostle Bastard has taken rather longer than a day to make I'm afraid – I concede defeat in the One Day War.
I, uh, really want to play Knock-Knock. But haven't yet.
I have however finished Twinal Fantasy. All five endings no less. All in all, I rate it six Final Fantasy 12s out of five.
@pippin My favorite part of the One Day War was the Forty-Five Minute Truce which was when I took a nap.
@Shaun Conglaturation! I should implement a Cheevo system for the next one. I was thinking of putting a super secret ending. I was also thinking of saying there was a super secret ending and having you go crazy finding it.
@Eric I would play your Twine.
*briefly pokes head through door then retreats*
As David Harvey pointed out in The Condition of Postmodernity, the ideology that underpins the so-called social justice movement springs from the contradictions of late capitalism itself, despite its attempts to depict its- OH LOOK A DOGGIE!
"Your speech has a cold, narcotic quality. It's dead."
I have some non-political thoughts on The Castle Doctrine I never got around to posting.
Why would I do that?
(No, seriously, I don't even have enough time/energy to play IFComp and games that I've paid money for because they sound good to me. TCD sort of seems like it raises interesting issues for me but not in a way that makes me want to play it.)
So here's the thing: Rohrer said somewhere that it was key to make the family mechanically important, because characters with no mechanical function have less meaning than characters that do. Which I found odd, because what gives the NPCs in Passage and Gravitation their meaning isn't their function as a powerup (how many people who played Passage even know that the wife in Passage is a 2x score modifier?) but the fact that you do stuff with them. (And the concreteness of the way she ages with you in Passage, which is about the only concrete thing in the game.) And AFAICT you don't do anything with your family in The Castle Doctrine.
This might be a source of the thematic weirdness you feel, because in order for a story about defeating intruders to have the emotional impact of a Jason Rohrer Game the player needs to have feelings about his family. Otherwise, as you pointed out, it could just be any other FPS. But Rohrer seems to have lost sight of how he's made people feel things about his family. And since he can't just make an FPS or whatever and have it be a Jason Rohrer Game he winds up with this weird thematic mishmosh you've also talked about where the game can't be about fear of defending your family from housebreakers because you yourself are, mechanically, a housebreaker! And also the "lolz I killed your children" dynamic.
And that's all I have to say about this game!
OK, five video games for people who don't play video games: "Gone Home," "Papers, Please," "Kentucky Route Zero," "The Wolf Among Us," "Botanicula." Discuss.
My thoughts: the only one of these I've played is "Botanicula," and I wondered if someone who'd never played games would be frustrated (as I was) by the often unclear affordances: Usually you have to click, sometimes you have to drag or wiggle. I bet they'd be confused (as I also was) by the "interact successfully with something and get a card for it" mechanic which is pretty much never explained. But I can see how it'd be more accessible than Machinarium because it doesn't have those little logicky puzzles and it has a lot fewer multi-screen get this here to do that there jobs.
I'm with Wolf Among Us–actually I'm recommending it to a friend of mine who's a Fables fan. Walking Dead would work too, although Wolf Among us is almost entirely dialogue-based; if you're going with a straight-up nongamer, that's more initially accessible, and yet it's deep enough for a gamer.
KR0, I actually am still waiting for it to be the game that people say it is. It's a series of lovely, lovely moments that don't add up to much of anything. They're very lovely, but I'm not sure if they're enough.
But Botanicula? Dude, I am glad I'm not the only one who had no idea what the fuck to do in that one. I thought it was adorable and spent a little bit of time clicking on random stuff…but the game doesn't bother explaining itself in a way I found very daunting. I didn't get what these cards I was collecting was or what was going to happen whenever i clicked on something. The actions are extremely opaque, and that's a problem in my book. "Pressing A makes Mario jump" can be easily understood. "Clicking here sometimes makes one thing happen and then sometimes makes another thing happen and you've got to see all of the things that happen and figure out what order to make them all happen in after figuring out what they first do" is…not a clear mechanic.
Really though, I don't know why we're trying to evangelize. Nongamers want Candy Crush and they want infinite Temple Run clones.
Well, I did know what to do in Botanicula most of the time… because I'd already played all the rest of the Amanita games. (Wow, I really have. Even the Polyphonic Spree ones.) And I had to use a walkthrough for a bunch of Samorost, which is really the best preparation for Botanicula; it's definitely a "you have no idea what anything is going to do so click on anything that looks semi-promising until you've figured out what works" game. My life became much easier once I figured out that getting a card meant that I'd done everything there was to do with those creatures, and that was all it meant.
But yeah, that would be not necessarily the best place for a nongamer to start. My four-year-old did like watching me play Windosill, though. "Can we see the video with the bird?" he asked.
I kind of resent that comment about nongamers, though. I'm a nongamer and I don't want those things! Well, better finish my Ectocomp entry.
Well go play the game then!
Ectocomp game submitted. It's called "Faithful Companion" (spot the allusion!) Look for it wherever you can find Ectocomp games, and if you know where that is please tell me because I don't.
@matt w I ALREADY DID PLAY IT BACK WHEN THE POLYPHONIC SPREE WAS RELEVANT
I have no idea where Ectocomp things are but I want to play it!
Speaking of comps, I'm hosting a Twine Exhibition! Here is a non-selfish plug for it. http://richardgoodness.wordpress.com/2013/11/01/37-announcement-fear-of-twine/
I can confirm that it was 2005! That was when I saw them at Coney Island with Belle and Sebastian: http://www.nytimes.com/2005/10/04/arts/music/04beck.html?_r=0 Wait, the reviews of that festival make it seem like that was when they stopped being relevant. Anyway, aside from those cards Botanicula works basically the same way. Now you know! (Machinariusm is lots better because it does make sense on its own terms, which the other games don't even try to.)
You can find my Ectocomp entry at http://mattweiner.net/Faithful%20Companion%20Materials/Release/index.html ! I just published it! It turns out the Ectocomp entries are at http://www.jjguest.com/ectocomp_2013.zip which is a giant zip of everything and I'm hoping that sometime they will be posted in web-playable form so I'm putting off playing the rest.
Wait a second your last name is WEINER?
Can we collaborate on something so we can call it a "Weiner-Goodness Production"?
I'll leave now, I swear.
I'm just that cool.
So I made some progress in Fez! Which I think was largely a matter of finding a door I had forgotten through, as I still don't know what I can jump on stuff when and why. Also, I've been unable to avoid hearing about these hidden challenges which are so amazing and from the bits I've heard of them they sound exactly like the sort of thing you get in Flash escape the room games. Are they the sort of thing you get in Flash escape the room games? A problem here is that I have zero trust in Phil Fish; the animation you see when you finish a cube makes me want to say mean things to him on Twitter, and I worry that if I discover the secrets of Fez those secrets will also be annoying.
Also I read the Starseed Pilgrim spoiler post, finally. I don't think it told me much I didn't already know except what happens when you mumble mumble mumble. I can still enjoy myself setting goals that I may or may not achieve, even if I doubt I'll ever reach the goals the game sets for me.
"have you ever watched an adult play an FPS with WASD + Mouse for the first time in their lives? I did and it was really painful."
Does it count if I am this adult? I guess I've never actually played an FPS (oh wait, I tried the Flash port of Doom but I wound up on the setting that doesn't spawn any monsters), but I've played a lot of FPSes with the shooting taken out and I always get stuck in doorways and stuff. I guess that's not quite the same thing, though. I've said before that I bet my wife wouldn't be able to finish Dear Esther (even if I spotted her the save system) and my sister-in-law couldn't beat You Have To Burn The Rope. She plays games, too, specifically Plants vs. Zombies.
Machinarium makes quite a bit more sense than the Samorost games FWIW. You're right that there's at least a spectrum of transparency in the point and click genre and most Amanita games are way on the "Just click somewhere and something will happen, who knows what" end but in Machinarium you control an actual character doing things. Up to you, of course.
Ectocomp is a bunch of horror-themed interactive fictions coded in three hours.
You can find my Ectocomp entry at http://mattweiner.net/Faithful%20Companion%20Materials/Release/index.html and a giant zip file of all the Ectocomp entries at http://www.jjguest.com/ectocomp_2013.zip. Based on some feedback I'll probably release an HD version of it afterward.
Does Proteus have multiple endings? I just saw crabs for the first time, anyway.
No judgment here, bro. Go to Rite Aid and they should have a special shampoo. It smells chemically but it's not harsh and it'll be done in a week.
I have had no internet since Friday and I'm sitting on an HD remake of The Richard Goodness Trilogy (no Oculus Rift support this time, alas). I'm also programming something very interesting in Twine, and for once, I'm not using the term ironically.
Game wise, Anvil of Dawn is consuming me. It's absolutely wonderful if you like dungeons.
This conversation about nongamers reminds me of a Game Overthinker video about Castlevania: Order of Ecclesia, I'm normally not a fan of the series but the video made it look cool, and it was. But he mentioned at one point that he was having trouble and so he did some grinding, because that's what you do when an RPG was hard, and he noted that behavior like that is so ingrained in him and many gamers, but a nongamer wouldn't think to grind necessarily.
But you are right: Twine is an immediately accessible format, even moreso than traditional parser based IF since everyone who knows how to use a computer already knows how to interact with it. One of the reasons I love the format is because my browsing is split between either a display on my 46 inch tv or on my iPhone. Some games are genuinely unpleasant to play on either format, and parser games are especially difficult: They're too intimate for the TV screen and too fiddly on a mobile–no matter what you've got to either take up half the screen with a keyboard, or you've got to make a clickable set of shortcuts which defeats the purpose of parser in some ways. Either, particularly when you're using a large font and not being overly wordy (a problem with both Twine and my comments), works well on those displays. But yes: Their extreme portability and their instant accessibility is a large part of Twine's appeal.
And if you would like to join me in Twine remember I'm doing a Twine exhibition in January ;)
Ps @matt I just picked up an iPhone frotz and, even without internet I think I can play your game on it so I shall do that soon because I'm excited to!
Richard: I left out the words "ON YOUR MOM."
Hmm, I could've sworn that sometimes the sky broke up in the distance and sometimes I levitated off the island. Maybe this is just a question of which way you're looking at the end of the game, or what the weather is at the time. Or maybe my memory has cut and pasted some autumn stuff into winter. I feel like I must be missing out on some of the strange autumn stuff, although the point isn't really to try to figure out what's going on is it? Like, I hear about how there are all these systems at work in the game, but do you get a lot out of figuring out what's going on and using them to Uncover Stuff or do even Proteus experts spend their time chasing rabbits and climbing up to look at those weird statues?
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In recent years, the advent of mobile and cloud computing revolution has brought to light a serious issue affecting both organizations and individuals: software security.
Every day, there's a new story we hear about some website or application being penetrated, releasing sensitive information that is sold, abused, and exploited. As a consequence, companies lose their credibility (along with hefty financial losses) and customers lose their trust in companies' ability to secure their personal information.
So, it's a wonder how, in light of this, software security is still not a top priority for software companies – nor is it being taught in computer science courses, as a recent study found. Ask the recent computer science graduates, ISTQB certified QA testers or senior fellow developers at work you know if they've been introduced to software security during their education or through work. Chances are, they've had little to no security training.
How is this still happening?
The answer has to do with the outdated point of view on software development education and underestimating the need for security training for thorough application security. Software security, as we've learned, is a practical matter that affects everyone.
But software education mostly neglects even basic security concepts. The main concern during software programming education is teaching the importance of code that works. While testing code is being taught more often, it usually skips over security testing. As awareness surrounding software testing becomes more common, there should be an equal push for awareness of software security concerns.
How can we change the status quo for software security?
As mentioned earlier, there is an urgent need to place software security courses as a top priority in computer science curriculums, as well as in the professional programming and quality assurance training given at software companies. There is a great need to provide on-site security training for employees and incorporate security considerations in the SDLC from the start.
Dynamic testing, penetration testing and static code analysis must also become an essential part of any company that intends to survive in this age of insecurity. Security tools that can be integrated with organizations' current tools and processes are best suited for a scalable and agile application security program.
Where do we go from here?
To summarize, as software development and application usage have skyrocketed in recent years, the number of security breaches in those applications has followed the same trajectory. As a result, security must be taken very seriously and become an integral part of software design and development, testing and maintenance. This way we'll be able to make this world a cyber secure place gradually one step at a time.
Take care – and secure your code.
This blog is the first of our "Checkmarx Professionals Blogger" series. This series introduces additional points of view for application security from the perspective of the professionals on the ground who are building, testing and analyzing software on a daily basis. The series will include blogs written by Checkmarx teams such as security researchers, Developers, QA engineers, and even business representatives.
The first post is written by Andrei Cheremskoy, a Checkmarx QA Engineer.
By day, Andrei is a testing engineer and by night he 'tests' popular science books and articles on computing and creativity.


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| Event Date: May 5th, 2019
|"Thank you for once again being a huge part of our 9th Annual Run for Wilmington 5K/Kim Forte Walk! Through your continued generosity, you will help dozens of Wilmington nonprofits receive thousands of dollars in funding from the proceeds of this race."
- WOW Treasurer & Race Director


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Monthly Archives: June 2013
Garden party ~count your blessings
The 11th of May was a day when I counted my blessings. (like she does: Zilverblauw) My oldest sister finished her studies for General Practitioner (doctor). After years of studying and a very rough period she managed to do this. … Continue reading
Posted in Home and around Tagged CountYourBlessings 1 Comment
Mirror Monday (one day later)
I think: Blogging online enlarges your view to the world. You write about your daily things, but you also read along with others. Even if you don't know each other in real, your thoughts are with other bloggers every once … Continue reading
Posted in Home and around Tagged Mirrormonday 1 Comment


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LS1 Cam up Rebuild , LS2 Swap, LS conversions
We have been building mild to wild in-line 6 engines for many years. Weather its high performance or show car looks you are after, we have it covered with trophys to back it up.
Multi Point Sequential EFI Holden engines. Closed loop enabled with Target lambda, and individual cylinder Fuel and spark trims.
Un-matched performance with Hydraulic Roller cam conversions on flat tappet engines.
Red Holden 308 forged H-Beam rods, and race series pistons.


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MEDI3045 Obstetrics and Gynaecology and Genitourinary Medicine (O and G and GUM)
Module Overview
This module focuses on the Obstetrics & Gynaecology (BM(EU) Urology) and Genitourinary Medicine knowledge and understanding, practitioner and professional skills required of an F1 doctor, and the assessments within this module will focus on these areas. The BM programmes are however highly contextualised and integrated programmes in which the application of knowledge and understanding, clinical skills and professional practice applicable to medicine are learned through a range of modules none of which are stand alone modules and therefore this module should be recognised by teachers and students alike as part of the whole year and programme. The O&G & GUM Module in year 4 of the BM programmes is studied along with 4 other clinical teaching modules in Acute Care, Specialty Weeks, Psychiatry and Child Health; a year long Clinical Ethics & Law (CEL) module; and a Year 4 assessment module. The emphasis of the assessments for each of the modules aligns with the focus of learning for that module, however the integrated nature of the course means that there will undoubtedly be overlap and aspects of the assessment in each module will draw upon learning from modules studied in earlier years as well as modules studied in that year. In addition, the CEL module and Year 4 assessment modules have been purposely designed to assess learning outcomes covered in any of the 5 clinical modules from the year. The module will normally take the format of an 8 week placement in one or more of our University of Southampton partner trusts. The timing will vary for different student groups and the teaching staff will vary for different trusts and student groups. As is the nature of clinical placements, the exact learning experiences of each student will be variable however all students will receive the same broad opportunities sufficient to achieve the learning outcomes of the module and it is expected that students will take responsibility for making the most of the opportunities provided and being pro-active in securing experiences in areas in which they feel they have weaknesses and/or they have had fewest learning experiences. Clinical Obstetrics and Gynaecology (BMEU – Urology) and Genitourinary Medicine will be taught over a period of eight weeks in Year 4 during which time students will see a broad range of clinical presentations, in both acute and chronic settings. Students will experience those elements of clinical practice unique to this field, such as the management of labour and birth, the investigation and management of common gynaecological conditions, the investigation of sexually transmitted infections and the provision of individualised and tailored contraception. In their clinical years we encourage students to practically apply the basic core-knowledge acquired in the earlier years of medical teaching (especially from the second year Endocrinology and Life Cycle module).
Aims and Objectives
Learning Outcomes
Learning Outcomes
Having successfully completed this module you will be able to:
- Discuss normal reproductive physiology and provide definitions for common conditions in obstetrics and gynaecology [1.1a]
- Take a comprehensive gynaecological and obstetric history and observe management of urgent admissions to gynaecology and labour wards [2.1a, 2.2a, 2.2b, 2.2g, 2.5a, 2.6c]
- Take a sexual history [2.1a]
- Examine patients in obstetrics and gynaecology (specific detail covered in section on syllabus content) [2.1c]
- Perform genital examination in both male and female patients [2.1c]
- Select appropriate investigations [1.1c, 1.1d]
- Present and interpret findings together and discuss their significance with regard to management [2.3a, 2.2a, 2.2b, 2.2e, 2.2g]
- Communicate effectively with women in sensitive matters relating to reproduction [2.1a, 2.3d]
- Assess risk factors for HIV infection [2.1a,2.3a, 2.3d]
- Explain the principles behind HIV pre- and post-test counselling [2.3d]
- Describe the range of options for management and formulate a management plan for obstetrics and gynaecology cases and sexually transmitted infections [2.2b, 2.2e, 2.2g, 2.5b]
- Demonstrate an understanding of the pathophysiology, relevant investigations and differential diagnosis for each of the obstetric and gynaecological conditions outlined below [1.1b]
- Demonstrate a non-judgmental approach in managing sensitive health issues [3.1c, 3.1d, 3.1e]
- Describe the particular importance of confidentiality, and ethical and legal aspects of it [3.1a]
- Apply management strategies involving immediate treatment, case finding, behaviour modification and methods of partner notification for the benefit of individual patients [3.1b]
- Describe the role and importance of a multidisciplinary specialist team [3.3a, 3.3b]
- Acknowledge and discuss the ethical issues in reproduction [3.1a]
- Take responsibility for your own learning and your continuing professional development [3.2b]
- Able to continually and systematically reflect on experience and practice, translate that reflection into action whenever necessary using improvement techniques
- Understand the principles behind commonly performed gynaecological and obstetric operative procedures [1.1a, 1.1b]
- List the range of sexually transmitted infections (STI), their presentation, pathogenesis and complications [1.1a, 1.1b, 1.2a]
- Explain the microbiology of STI, including the behaviour and mode of spread, and risk groups for particular STIs [1.1b]
- Describe strategies for prevention and control of STIs [1.1b, 1.2a, 1.2d, 1.3a, 1.4b]
- Discuss the pitfalls of poorly managed common STIs [1.1b]
- Acknowledge the practical problems around patient education and behaviour-modification [1.2a, 1.2d, 1.2e]
- Demonstrate knowledge and sensitivity to the socio-cultural factors influencing women's reproductive health care [1.2c, 1.3d, 3.1d]
Application of core knowledge to clinical problems in the specialty. For all content identified below, students will de expected to demonstrate achievement of specifics. The student will be expected to: 1. Examine patients in Obstetrics and Gynaecology • Obstetrics i. examine the pregnant abdomen (measure fundal height, establish fetal lie and presentation, comment on engagement of fetal head) ii. identify fetal heart beat using Doppler ultrasound • Gynaecology iii. identify gynaecological masses from pelvic / abdominal examination iv. discuss when bimanual pelvic examination is appropriate and understand principles of how it is carried out 2. Present and interpret findings together and discuss their significance with regard to management. Students would be expected to present and examine in a structured manner, at least one obstetric and one gynaecological patient to a senior doctor during each week of their attachment 3. Communicate effectively with women in sensitive matters relating to reproduction. 4. Communicate with patients about sensitive issues, such as menstrual disturbance and problems of sexual function 5. Understand the principles and have observed commonly performed gynaecological and obstetric operative procedures Gynaecology • Menopause • Menstrual disorders • Contraception • Infertility • Pelvic inflammatory disease • Early pregnancy care & complications/termination of pregnancy • Benign gynaecological conditions • Common gynaecological procedures & postoperative care • Malignancies in gynaecology • Urogynaecology/genital prolapse Obstetrics • Antenatal care • Pregnancy complications • Medical conditions complicating pregnancy • Management of labour & delivery • Obstetric emergencies • The puerperium & postpartum complications • Newborn • Maternal and perinatal mortality Genitourinary Medicine • Bacterial and viral STIs • Sexually acquired blood borne infections • Diseases of men who have sex with men • Ectoparasites • Limiting STI complications, transmission and acquisition • Genital infections in pregnancy and the neonate • Investigating and managing genital symptoms in males and females • Clinical therapeutics and pharmacology of STI management • Pre-exposure prophylaxis for HIV • Post exposure prophylaxis for HIV • STIs and the law BM(EU) Structured genital examination: female genital examination should take place in O&G and male genital examination should take place in urology. Dermatological manifestations of sexually transmitted infections should be taught in dermatology in the Specialties module.
Learning and Teaching
Teaching and learning methods
The module will be taught through a range of learning and teaching strategies which will include: • Tutor led tutorials/workshops • Practical sessions (clinical skills demonstrations) • Guided self-study • Problem solving scenarios • Role play • Group work • Portfolios • Study packs • eLearning & virtual patients • Patient based learning (ward and clinic work) • Lectures Doctors work in shift patterns and rotas throughout much of their working lives and to prepare you for such working once you graduate, throughout your programme you will be expected to undertake placements in the evenings, at nights and at weekends. This will not be an onerous requirement and will be negotiated well in advance so that students with carers' requirements will be able to ensure appropriate arrangements are in place for cover Within this module there may be some core/compulsory activities that will take place in the evenings, nights or weekends therefore students will commitments that will be affected by these should be pro-active in securing details of these activities well in advance of the start of the module. In addition, many non core learning opportunities will be available during these times and students are encouraged to take advantage of them
|Placement Hours
|Independent Study
|Total study time
Resources & Reading list
Blackboard. Resources for this module will be signposted to you through the Blackboard Page for this module. An indicative content is provided below, however the blackboard module and/or log book will provide the most up to date guidance on resources for this module. – log book Key information in Southampton University GUM Handbook
Rogstadd (2011). ABC of STIs.
Assessment Strategy
ADDITIONAL ASSESSMENT OF THIS MODULE LEARNING As stated in the overview section the integrated nature of the BM programmes means that material learnt within this module is likely to be assessed in other modules. In particular material from this module is likely to be assessed in the following modules. • Year 4 Written Exams • Clinical Ethics and Law • Finals Assessment Further Details of Module Assessment Each element (O&G and GUM) must be passed satisfactorily and there is no compensation between the elements. 1. Compulsory activities/elements include: O&G • Meetings with lead consultant • Feedback in clinics • Feedback on case presentations • Sign off sheets (for both mandatory and recommended minimal clinical experiences pages within the learning portfolio) GUM • Feedback on Portfolio completion • Discussion of clinical cases and feedback in clinics 2. Learning Portfolio • meeting with the consultants (O&G) and attending Portfolio review meeting and (GUM) • sign off sheet for mandatory training /minimal clinical experience requirements (O&G and GUM) • self assessment (O&G and GUM) • Case presentations and feedback which includes history and examination -description of the pathological basis of a the condition, an evidence based discussion of the challenges of management of the condition with a focus on the practical problems around patient education and behaviour-modification. (O&G) 3. Reflective practice University of Southampton 8 Module Profile 2016-17 MEDI3045 Obstetrics and Gynaecology/ GUM O&G End of attachment assessment form. Elements covered:: • History taking • Physical examination • Data interpretation • Theoretical knowledge • Record of learning (Portfolio/Logbook) • Professionalism • Reflective practice GUM: End of attachment assessment form. Elements covered: • History taking • Physical examination • Data interpretation • Theoretical knowledge • Record of learning (Portfolio/Logbook) Students will have to undertake three Assessments of Clinical Competence (ACC) during the attachment and will need to gain satisfactory marks in them to achieve exemption from the ACC in the Year 5 exams. However, the ACC will not be an integral element of the assessment of the module itself.
|Percentage contribution
|Tutor evaluation
|Percentage contribution
|Supplementary activity
Repeat Information
Repeat type: Internal


text:
Dear heroes,
Please use this topic to discuss the Guild Province Expedition – Progress Update 6.
Keep in mind to follow the forum and game-rules in this part of the forums as well. Thank you!
Best regards,
Dear heroes,
Please use this topic to discuss the Guild Province Expedition – Progress Update 6.
Keep in mind to follow the forum and game-rules in this part of the forums as well. Thank you!
Best regards,
Consider open test sewer again
only few days will be good (open on Friday close on Monday) and all serious bug will be found, u can even make event: bug-hunters if u wanna
Looks really good. If bigger mazes mean bigger number of encounters, I hope then that respawn times of all encounters stay 30 minutes and no less. At least in expedition 1.
Expeditions should not become places where we stress about spending resources for seals. It'd not be good if we had to spend more resources than the amount we get for reward. But having some timer is good because it makes it impossible for 1 player to spend all day doing expeditions. Guild players have to be involved.
Actually it looks pretty good, I'm looking forward to it, but I hope it doesn't become something "unaffordable" for some guilds, as they became the Raids (Raids were much better for now, but still very difficult to do under 5 members).
Hopefully the update doesn't favors only the players of the oldest guilds or guilds where all players pay to get resources quickly, otherwise only one or two guilds have a chance to reach the leadership of expeditions.
Why do all the battles shown in those pictures ask for a co opt fight? If as you say a single person guild can still do them, this isn't going to be possible.
Whaaaat there is a timer?? How are the expeditions different from raids? I have a job and have to get off the PC every 5 minutes or so. There is not a single thing I can do in this game that does not have a timer. I am not playing from 2 weeks now, waiting to come back for the expeditions. If there is a single timer I can not play this game at all (
Looks great! Keep up the good work!
Didn't notice they were co-op fights, please spare us of those already.
Co-op fights would only make sense if the enemy strength remained the same as in single fights, and if players voluntarily decided whether they need to coop to win some fights or not.
Which doesn't mean you should make single player fights impossibly hard to win. Don't change default strength of enemy or the strength of coop enemy. In other words, strength of 1 fight should always remain the same, that way makes more sense too, it's not like an army of monsters would magically appear just because 2 heroes appeared and not 1.
Just leave coop as an option in all fights for weaker players who need it, without changing the strength of enemy. Otherwise, no one is crazy about having to fight stronger enemy and waste time of 2 players for 1 fight. It's one of the things in the game that really needs to be changed.
Did you also think about the fact that many/ guilds have inexperienced players and not all of them play the whole day.
So i think that guilds with many level 30+ players more easily get on top,
Starting guilds has NO change to get throught the maze.
And if if the fights are like the raids we have now, then i can tell you that MY guild will not even try to play, the raids are unbalanced, i myself are a DK 15 Knight and lost half my army in the first raid.
The raids before where much easier.
How can a single person guild complete and compete if co opt battles are a mandatory fighting style?????????? Get rid of the mandatory co opt fights, because this is beginning to feel like just another raid function, which it should not be.


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"Dorms for adults" aren't for everyone, but they have the right idea when it comes to intra-building communication.
Around one-third of Americans have never interacted with their neighbors. Especially in cities, that's hardly surprising—Eileen Bjornstrom, a professor of sociology at the University of Missouri, says research suggests that cohesion is a byproduct of stability, and something that develops slowly over time. In places where moving apartments at the end of every one-year lease is often a fact of life, that's hard to come by.
New York Magazine recently asked five authors to record the experience of striking up a conversation with neighbors they'd previously ignored. The writer Katie Arnold-Ratliff described the reasoning behind her initial reticence:
I don't know my neighbors. It's not that I'm a jerk, exactly. It's that this time of my life is illegitimate; very soon I'll leave this tiny sublet for an apartment, rather than a scale model of one. I'm not here to make friends.
That's probably not an unfamiliar sentiment, but it has an antidote: co-living. Structured, communal housing in cities has been on the rise for a while now, and this week might well be its apex: The Collective Old Oak, a 550-unit tower, opened in London as the largest building of its kind in the world; in Brooklyn, the third Common cohort moves into the company's new Williamsburg location on May 7.
These communal buildings have been touted as the solution for time-crunched urban twentysomethings, desperate for connection but also for privacy; addicted to communication but dependent on efficiency. Residences like Commonspace in Syracuse, New York, my Atlantic colleague Alana Semuels wrote, appeal to a very specific demographic: "a generation that has grown up with luxury, and may be accustomed to college campuses with climbing walls, infinity pools, and of course, their own bathrooms." Co-living, Semuels added, "gives these Milliennials the benefits of living with roommates…with the privacy and style an entitled generation might expect."
It's not for everyone. But co-living buildings like Common are designed to fast-track friendships and connections; residents are paying, essentially, for pre-fabricated community, for neighbors who open their doors to potluck dinners and Sunday night Game of Thrones screenings. "We're all about community, we're all about getting to know your neighbors," says Brad Hargreaves, founder of Common.
While co-living represents a type of neighborliness that anonymity-craving urbanites might shun, it accomplishes something that all city residents should be working harder for—intra-building communication.
In her research, Bjornstrom has noted the benefits of neighbors getting to know and trust each other—those who do, she says, are likely more able to effectively pool resources and work together on building-wide issues (like presenting a united front against a mouse infestation, or issues with a landlord); cohesion is also positively associated with better health, and "there's the positive effect people might get from just feeling they belong somewhere," Bjornstrom adds.
However, Bjornstrom notes that a good deal of neighborhood effects research is "based implicitly on a model when people were in their homes more—when in-person socialization was more the norm." Now, people rate the difficulty of approaching strangers a four on a scale of six; the ease of communicating with loved ones far away via technology has, perhaps, made talking to someone right next door that much more daunting.
Hargreaves advocates simply changing that mindset. "Just accepting the idea that it's not weird or awkward to know the people in your building will get you 90 percent of the way toward forming a community," he says. The other 10 percent, Hargreaves says, involves finding a way to sustain that connection over time.
While in-person apartment bonding—showing up at your new neighbors' door with a pie, catching up over late-summer sunsets on front stoops—looms large in the cultural imagination, Bjornstrom says that perhaps non-co-livers can benefit from copying that model's productive use of technology. In a modern adaptation of the bulletin board, Old Oak in London comes equipped with an app to notify residents of goings-on; Common communicates via Slack (smaller, independent groups, like apartment buildings, can sign up for it, too). There's also MyCoop, a social network designed specifically for building tenants. And barring any of these sleeker platforms, there's still something to be said for starting up a simple email chain.
In today's hyperconnected culture, individual apartments often serve as tiny bastions of much-needed isolation. But when you live in an apartment building, you are still a part of a whole. While co-living's take on that concept is not for everyone, its insistence on open channels of communication between residents could prove beneficial to any type of building—and the people who live in it.