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Al Haymon makes a habit of not speaking to reporters, but that's fine. What Haymon is attempting speaks louder than anything he might say anyway. Haymon, a Harvard-educated boxing manager and adviser, is challenging the pay-per-view model that has enriched a few people at the expense of an entire sport.
Beginning Saturday, Haymon will begin a bold, three-year initiative with NBC to bring top-notch boxing to the public on network television.
Haymon will spend at least $20 million annually to buy airtime on NBC and NBCSN to televise bouts that will feature some of the many fighters he manages (though not Floyd Mayweather Jr., whose much-anticipated fight against Manny Pacquiao in May remains a valuable pay-per-view commodity). NBC will provide two veteran announcers — Al Michaels and Marv Albert — to call the action. Haymon will provide the color analyst: Sugar Ray Leonard.
But the $20 million question is: Are there enough boxing fans to make this work? More important, is there enough blood lust to bring boxing back into the sports mainstream in America? The answer to that question is, definitely; all one has to do is look at the meteoric rise of mixed martial arts.
"I think it's great for the sport," said Justin Blair, who owned the Church Street Gym in Lower Manhattan for 17 years. Blair still produces a series called Friday Night Fights and consults on combat sports, mixed martial arts and boxing. "I think there's a tremendous demand and appetite for combat sports in general."
He added: "What's most important for the growth of the sport are well-matched events. It's all well and good to have one star, but if it's one star against a guy who has a 5-50 record, or has lost four in a row, the entertainment value's just not there. That's really what's been the downfall of boxing."
I'm pulling for Haymon and NBC to succeed. I grew up with boxing, and my Uncle Eddie was a Golden Gloves champion.
But I do not make the argument that boxing is safe.We know that the sport is not safe. But we also know that football is not safe. And let's go further: being a jockey is not safe; driving in Nascar is not safe; climbing mountains is not safe. Risk is part of the excitement and — for paying customers — part of the attraction of all of those sports, just as it is in boxing.
My argument for boxing's rejuvenation is based on the opportunity the sport provides, especially at a time when opportunity continues to shrink.
"Boxing first and foremost is a poor man's sport," Leonard said during a recent interview in Manhattan. "If there was a fee for me to start boxing, I wouldn't be boxing."
Boxing, Leonard said, is not dead. Not by a long shot.
"There's so much talent out there," he added, saying the problem is merely exposing a new generation of fans to it. "It's not getting on television. It's all about exposure. They just don't get the platform."
Now they will.
Andre Rozier, who trains boxers at the Starrett City and Sadam Ali gyms in Brooklyn, was ecstatic about the new programming, calling the moment "monumental."
"We're the only sport that doesn't really get the exposure that the other sports do through free television and advertising and selling the athletes to the public," Rozier said. "That's how you build the brand of boxing."
Thanks to network television, we can follow young tennis players and golfers as they mature into championship athletes. Generations ago, the same was true for fighters; audiences followed promising boxers through fight-of-the-week telecasts, and later they were introduced to stars like Leonard and Roy Jones Jr. and Oscar De La Hoya in the Olympics.
The erosion of boxing as a staple of United States culture has less to do with a great moral awakening than with promoters chasing paydays, moving to cable and finally making deals with that devil called pay per view.
"Promoters got greedy and forgot what it was about," said Rozier, who began training fighters when he was 19. "Their one goal was to get as much as they could get. Some of the promoters began thinking that they were more important than the athletes."
Too many belts, too few personalities and lawlessness became a turn-off.
"They only wanted to be on the paying networks like HBO and Showtime," Rozier said. "The free network said: 'You know what? You're going to forget about us? We will forget about you,' and that's why boxing went by the wayside."
During a conference call on Wednesday to discuss NBC's boxing plans, Michaels made a reference to how his former colleague Howard Cosell stopped calling boxing matches in the mid-1980s after making his name in the sport. Asked how he felt about boxing as it re-emerges, Michaels said: "I think either people really like boxing or they think it's enigmatic. Those who don't like it will not pay any attention to it. Those who do, are."
Given our predisposition as a society for violence and spectacles, many curiosity seekers will sneak a peek.
But in a climate of hand-wringing, will it find a long-term audience?
I think it will. I think it already has.


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By David Gomes
Before we go ahead with sharing all the important facts about yoga and its importance as a natural remedy to fight premature ejaculation, let us ask you this – Are you familiar with the term – Premature ejaculation?
If you are patient and let us explain it in a few sentences for those of you who have not heard about it before. Premature ejaculation is a very common condition among men, all around the world, characterized by an inability to delay ejaculation for more than one minute after penetration during the sexual intercourse.
There have been many researchers trying to find the specific reason behind Erectile Dysfunction but the fact is that there is not only one cause for this condition. Erectile Dysfunction can be caused by stress, erectile dysfunction, depression, anxiety, etc.
But enough about the cause, let's find out how we can treat it!
There is a variety of natural remedies – e.g. changes in the diet and bad habits, exercising, herbal remedies and of course there are the well-known medications. But have you heard about the beneficial effects of yoga on our bodies? Did you know that you can use yoga to treat premature ejaculation?
If not, we will explain everything that you need to know in the following article!
How can you use yoga to fight premature ejaculation? As we mentioned before, premature ejaculation is commonly caused by anxiety and stress.
When your body is in a state of anxiety, and you are performing a sexual intercourse in this state, your body will release certain hormones which will stop your body from performing and as a result premature ejaculation will occur.
What you want is to reduce the stress. Yoga is one of the best ways to do that!
By mastering some of the most popular breathing exercises, you will learn to control your anxiety, reduce the stress and increase your sexual stamina! If it seems a bit unbelievable, there is an actual study to support this! A recently published study showed a significant increase in the sexual performance among men who performed yoga compared with men who did not.
What you need to remember before you proceed into performing yoga is to refer to a professional trainer! It is a very big step to make a research on your own, but everything that you find about needs to be consulted with a professional trainer afterward. We understand that you may feel confused, but there is no need to panic.
We wanted to make it easier for you and that is why we found some of the best yoga postures that you can do to fight premature ejaculation! Let us explain the most recommended yoga poses and the beneficial effects that are expected from their performing!
Sarvanga Asana (Shoulder stand) – is a great yoga posture that you could try because it affects the whole body! Practicing this posture will ensure your sexual vitality and reduce stress by reversing the blood flow and influencing it into all of the tissues and organs. The shoulder stand has been reported to increase the sexual desire not only for men but women also.
Kandasana (Upward ankle twist pose) – is one of the most efficient yoga poses when it comes to treating sexual problems. This pose is supposed to activate your muscles in the navel area, increase the flexibility of the lower body and reduce joint pain. Performing this pose will stimulate your sexual energy.
Halasana (Plow Pose) – is a pose that your abdominal organs will benefit greatly from! This pose will reduce the presence of stress, improve digestion, and stretch your shoulders! The great thing about this pose is that while it relaxes you by reducing stress, it also has a big energizing effect which means that it will increase your energy levels and help you to get rid of that feeling of tiredness!
Matsyasana (Fish pose) – is a pose which will stretch and strengthen a lot of your muscles – your upper back and back of the neck muscles, your abdominal and front of the neck muscles, and your intercostal muscles.
Eka Pada Rajakapotasana (Pigeon Pose) – is a pose which is believed, according to a traditional text, to increase and control the sexual desire, improve the reproductive system, and increase the body's blood flow. By performing this pose, you will open the gluteus muscles, the hip flexor muscles and groin muscles.
Conclusion: Premature ejaculation has been reported to be one of the most common sexual problems among men which show that there is no shame in admitting that you have a problem and ask for help.
As we live in a busy world filled with everyday stress, it is no surprise that stress and anxiety have been reported to be among the most common causes of premature ejaculation. Luckily for those of you suffering from this condition, we have good news.
This condition is very easily treated.
You may choose to treat it with a natural remedy or a brand on the market offering their top male enhancement pills, e.g. Megadrox is male enhancement which is supposed to increase your sex drive, improve your testosterone levels and improve your metabolism among the other beneficial effects.
However, the point of our article was to show the importance of yoga as a natural remedy in the fight against premature ejaculation! Practicing yoga for the benefit of treating your premature ejaculation can also have many other beneficial effects on your life. Do not hesitate to ask for help today and start a better life without a trace of premature ejaculation with the help from yoga.
Forget everything about stress, anxiety and learn to leave a better, healthier life!
Author Bio: David Gomes completed his M.S Professional degree in California Institute of Technology. He lives in Oakland, California. He loves to write on a variety of topics such as joint health, weight loss, beauty and skin care for blogs and on-line publication sites. He also loves latest technology, gadgets. You can connect with him on Google+ and Twitter.

subset: commoncrawl


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We are humbled to receive the Sunshine Blogger Awards from EazyNazy and Maria Athanasopoulou.
EazyNazy shares her experiences on travel, food, shopping, activities, beauty, luxury and anything else which comes on her way. Maria Athanasopoulou writes interesting articles and takes photographs from the places she visits, since 2009. She likes exploring new places and new cultures.
Our website is new and being recognized by two renowned women is heart-melting. Your recognitions via the Sunshine Blogger Award really means a lot to us. Thank you, ladies!
The Sunshine Blogger Award
The Sunshine Blogger Award is an award given to bloggers by other bloggers who "are positive and creatively inspire others in the blogosphere".
The Rules of the Nomination are:
1. Thank the blogger who nominated you and a link back to their blog
2. Answer 11 questions they asked you
3. Nominate 11 other bloggers and inform them of the nomination
4. Create a new list of 11 questions for nominees
My answers to EazyNazy's Questions
1. What's your story behind your Blog name?
Carmen: We are the Wellington family and we've been traveling the world since 2009. Thus, we named our blog/website 'Wellington World Travels'.
2. What is the most delicious food you have ever eaten?
Carmen: SUSHI!!!
3. Any sayings or quote that you live by?
Carmen: "Therefore do not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own." – Matthew 6:34
4. Online shopping or In-store shopping?
Carmen: I guess, it depends on what you are buying. If it's grocery items, we do in-store shopping. For other items, we do online shopping especially on clothes (provided we don't need them right away).
5. What is the one thing (not a person) you can't live without?
Carmen: My iPhone! It has all my photos, videos, books, apps, notes, contacts, etc…
6. What is your one favorite beauty essential?
Carmen: I am not big on makeup. However, I always put on lipstick. I don't go out without it because my lips are so pale.
7. If you had a chance to buy whatever you wanted for free from one high-end store, which store would it be?
Carmen: When it comes to clothing, I am not into high-end stores. So I will just buy all the latest and the greatest technology and gadgets!
8. What is your favorite Blog post you have written? (please provide the link)
Carmen: So far, my favorite blog post I have written is 'Milestone: 14 Europe Countries I've visited in 7 Years'. I have published this on my birthday as I remember the countries I have visited in Europe in my 7 years of traveling.
9. What are your goals for 2017?
Carmen: My goals are to pass my NCLEX-RN Board Exam, and then find a job as soon as my son starts Nursery.
10. What do you love about Blogging?
Carmen: What I love about blogging is I get to express and share my thoughts and experiences with others. I also learn from other bloggers when they guest post or participate in my Expat Life interview series on my website.
11. Your Favourite Blogger/Bloggers, who inspire you? (please provide the link )
Carmen: I don't have a favorite blogger. However, blogs of Aileen Adalid inspired me to start blogging and get to know more destinations.
My answers to Maria's Questions
1. How did you begin your blog?
Carmen: We originally started the website as a way to share our world travels and family adventures to our families and friends, especially to those who are not on Facebook. That's why most of our posts are just photos. Like you are on Facebook and just browsing through photos. Then, later on, we decided to make it a business. We wanted others to see the world through our eyes and also inspire them to travel more.
2. Why did you choose to create a travel blog?
Carmen: We have been traveling around the world since 2009, and it's the topic where we are most knowledgeable at.
3. What is better, to take photos or videos?
Carmen: It's better to take photos.
4. What time do you prefer to write and upload your posts?
Carmen: I prefer to write as soon as my son fell asleep at night. I upload or publish my posts in the morning of Mondays, Wednesdays, and Fridays.
5. What is your best trip?
Carmen: I have been to 6 out of 7 continents. However, the best trip for me is our first family cruise. Earlier this year, we went on a 7-day Caribbean Cruise. It was an amazing experience, especially because I was sharing that moment with my husband and son.
6. What is your worst trip?
Carmen: I have been thinking of my answer to this question for several days. And honestly speaking, I couldn't think of worst trip. I try my best to enjoy it whether I am traveling alone, with Handel or with my son.
7. What is your favorite beach?
Carmen: It's hard to choose! We like the beaches in the Maldives. They are beautiful and exotic.
8. What is your favorite mountain?
Carmen: I am not a hiking fan. And I have never climbed or trekked a mountain. So I don't have a favorite mountain.
9. In which country do you want to travel often and why?
Carmen: JAPAN! It's my favorite country and I will never get tired of seeing that place. I love everything about Japan – the culture, people, animation, language, traditional dress, food.
10. What kind of tours do you prefer?
Carmen: We prefer DIY tours. If I am traveling alone, I don't mind doing guided tours. But having a child, I like flexibility and freedom.
11. How many hours per week do you devote to your blog – writing?
Carmen: Since we post 2-3 times per week, I devote at least 15 hours a week to our blog writing.
The 11 Travel Bloggers I Nominate for the Sunshine Blogger Award are:
1. Hanna of Trips n kids
2. Olivia Chapman of The Lost Gurl
3. Jeremiah & Joanna of The Moment Keepers
4. Krista Aoki of Krista Aoki
5. Arohanui Mama and Papa of For You Son
6. Shubhreet Kaur Kochhar of Raising Karma
7. Harmony Fabrizio Skillman of Momma To Go
8. Anita Comso of HaiHui Story
9. Lacee Lynne Glidewell of Lacee Does Life
10. Deepika Mehta of Earned Leaves Traveler
11. Michael Soriano of 18Megapixel
My questions:
1. Where was your first ever trip abroad?
2. What do you love most about your hometown?
3. Have you lived abroad for at least 6 months? If yes, where? If no, where would you choose to live?
4. Where is the most luxurious place you've been?
5. Is there anywhere you could go back to again and again and never get bored of? Where?
6. Have you ever been to a famous travel destination and been disappointed? Which place was that?
7. If you could travel anywhere right now, where would it be?
8. Do you prefer sunrise or sunset?
9. What do you collect from your travels – besides memories?
10. Do you think traveling can make a difference? How?
11. If you could start another blog, what would the topic be?
When you've posted your answers, I'd love to read them. Please leave a link in the comment below and tag me on social media.
Thanks again to EazyNazy and Maria Athanasopoulou for nominating me for the Sunshine Blogger Award!
Author's Note: This information was accurate when it was published, but can change without notice. Please be sure to confirm all rates and details directly with the company in question before planning your trip.
Disclosure: Wellington World Travels is a participant in Rakuten Affiliate Network, Commission Junction, Skimlinks, and more. These sites are affiliate advertising programs designed to provide a means for sites to earn advertising fees by advertising and linking to these vendors. Read more about our Disclaimer & Disclosure Policy.


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How To Make Your PHH Mortgage Payment
If you have a home loan serviced by PHH Mortgage, you have several options to make your monthly mortgage payment. You can pay:
- Online: Log in to your PHH Mortgage account at https://mortgagequestions.com/ and make your payment.
- By Mail: Send your payment to the following address: PHH Mortgage, P.O. Box 5452, Mount Laurel, NJ 08054-5452
- By Phone: The PHH Mortgage customer service phone number for payments is 1-877-729-3273.


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One serious pitfall can cause the entire security system to fail. A "pitfall" is a risk or vulnerability in your system. They typically result from sloppy workmanship or DIYers. Therefore, proper design and install are critical. Listed below are common system pitfalls to avoid.
1. LOCAtion location location
Location isn't just for real estate. Security cameras must be carefully placed on the property. Two critical components of location: height and position. Cameras too low to the ground are easily covered, knocked out of position, or destroyed. It's best to place cameras in a hard to reach spot. Secondly, the position is important. A clear line of sight is necessary without being too far away. You don't want trees blocking the way or blurry images.
2. Exposed wiring
Exposed wiring is an eyesore but, it's also a huge security risk. Wiring can easily be disconnect or cut. At a minimum, use conduit to hide exposed wires.
3. Poor quality
Poor quality is usually a result of doing it yourself or an old system. Either that or you have a system from 1980. These cameras will fail when they're needed the most. You can see that someone did something but, not who did what. Having high-quality cameras, maybe analytics is key to an effective system. For this reason, we advise you to update your security regularly.
4. poor system design
It takes time and skill to design an effective surveillance system. You can't just randomly place cameras. Strategic placement will help to minimize or eliminate blind spots. Blind spots leave your business or property at risk, especially for crime. Plus, a well-designed system can save you money. We can maximize coverage while reducing the amount of infrastructure. Fewer devices, network switches, enclosures, etc means more money in your pocket. For example, instead of trenching and running cable to a camera, use a varifocal camera to zoom in from another location.


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I tried every routine, kit, formula, process etc. on the market and have spent literally THOUSANDS trying to cure my acne…then I found Keeva's 3 in 1 kit and my skin is getting better every day. Thank you Keeva
Keeva's acne cream and face wash are incredible. They not only kill my acne, but they make my skin feel soft, moisturized, and have a healthy, beautiful glow!
Keeva's 3 in 1 kit has my skin looking better than it has in probably 5 years. I couldn't be more grateful for Keeva. Having beautiful skin and being confident in yourself is truly priceless.
I'm only using it two nights so far but believe it or not I see difference already from my picture below or above... I see it really, how I wished I took picture two nights ago to see before and after but I will of course give myself a chance , using more days to see more of it .
At first, I was totally skeptical about these products. I'm 61 years old but look 40ish! I have a problem on my both shoulders, butts, and thighs. I get dry skins and it breaks out easily. After three days, amazing it is working so well! I was so happy at last because now I can wear a sleeveless shirt, showing off my arms/shoulders. Thank you so much! I recommend to anyone from young to old. Trust me. :-) I heard Tea Tree Oil is great for ceiling to prevent from getting black mold or black spotty in the ceiling.
The keeva coconut face wash makes your face smooth and it feels great. Tea tree tingles with great sensation make it feel very clean. I recommend and will buy again.
My daughter really likes Keeva. It works for her. If she doesn't have it, I her face begins to break out. It is also effective on the shoulders.
After reading product reviews I decided to give this a try. I'm not breaking out badly, mine is just a hormonal acne and I usually get 2 to 3 bumps and red spots occasionally. I had this cream on for about 2weeks now. I like it, it's soothing it feels minty but only lasts for less than 5 minutes and it's not uncomfortable on the face. I only use the cream at night and I use moisturizer in the morning. I feel like it brightens my face and pores are less visible. I like it so far and I will continue using this cream and see how it works for the following weeks or months. Highly recommend it


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Times are UTC Toggle Colours
00:05:24 <PublicServer> *** Faxix has left the game (connection lost) 00:17:21 <PublicServer> *** hnrgrgr has left the game (leaving) 00:27:14 *** Faxix has quit IRC 00:39:34 *** perk11 has quit IRC 01:42:25 *** Dilandau has quit IRC 02:11:58 *** yorick has quit IRC 04:40:23 *** Godde has joined #openttdcoop 04:46:48 *** Godde has quit IRC 05:34:02 *** Ryton has joined #openttdcoop 05:36:26 *** Mark has joined #openttdcoop 05:36:31 <Mark> hello 05:37:06 <Mark> !revivision 05:37:09 <Mark> !revision 05:37:09 <PublicServer> Mark: Game version is r22815 05:37:39 <Mark> !dl win64 05:37:39 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win64.zip 05:37:54 <Mark> !info 05:37:54 <PublicServer> Mark: #:1(Orange) Company Name: 'Campbell & Co.' Year Founded: 1950 Money: 6330827846 Loan: 0 Value: 6336046379 (T:1025, R:0, P:0, S:0) unprotected 05:41:55 <Mark> !password 05:41:55 <PublicServer> Mark: thorns 05:42:15 <PublicServer> *** Game still paused (number of players) 05:42:18 <PublicServer> *** Mark joined the game 05:44:59 *** Vinnie_nl has quit IRC 05:45:23 <PublicServer> *** Mark has left the game (leaving) 05:56:37 *** Ryton has quit IRC 06:04:23 *** sla_ro|master has joined #openttdcoop 06:06:06 *** Mark has quit IRC 06:10:26 *** Mucht has joined #openttdcoop 06:10:26 *** ChanServ sets mode: +o Mucht 06:30:23 *** Mucht has quit IRC 06:37:32 *** Tray has joined #openttdcoop 06:42:04 <Tray> !password 06:42:05 <PublicServer> Tray: funnel 06:42:15 <PublicServer> *** Game still paused (number of players) 06:42:15 <PublicServer> *** Tray joined the game 06:52:28 <PublicServer> *** Tray has left the game (leaving) 07:24:49 *** ODM has joined #openttdcoop 07:24:49 *** ChanServ sets mode: +o ODM 07:25:00 *** DayDreamer has joined #openttdcoop 07:54:09 *** Nickman87_ has joined #openttdcoop 07:56:12 *** Nickman87 has quit IRC 07:56:12 *** Nickman87_ is now known as Nickman87 08:19:17 *** fusky has joined #openttdcoop 08:19:39 <fusky> @quickstart 08:19:40 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:41:47 *** Progman has joined #openttdcoop 08:55:18 *** KenjiE20 has joined #openttdcoop 08:55:18 *** ChanServ sets mode: +o KenjiE20 08:56:26 *** pugi has joined #openttdcoop 08:57:56 *** valhallasw has joined #openttdcoop 09:05:23 *** DayDreamer1 has joined #openttdcoop 09:12:02 *** DayDreamer has quit IRC 09:25:22 <PublicServer> *** Game still paused (number of players) 09:25:25 <PublicServer> *** 0DM joined the game 09:27:19 *** UncleCJ has joined #openttdcoop 10:10:00 *** Sigma has joined #openttdcoop 10:13:14 <PublicServer> *** 0DM has left the game (leaving) 10:26:31 *** ODM has quit IRC 10:29:40 *** fusky has left #openttdcoop 10:36:52 *** Tray has quit IRC 10:40:43 *** LXSJason has joined #openttdcoop 10:42:49 <LXSJason> Hey all... decided to play OTTD again :p what better whay to play OTTDCOOP. :D 10:44:07 <LXSJason> !grf 10:44:07 <PublicServer> LXSJason: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 11:13:37 *** Ryton has joined #openttdcoop 11:15:32 <Sigma> LXSJason: no better way :p 11:16:58 <LXSJason> zzz lame >< cant find the NACityw.grf v01.c 11:17:38 <LXSJason> @quickstart 11:17:39 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:18:47 <Sigma> http://wiki.openttdcoop.org/GRF_Table 11:21:19 <LXSJason> I know but the link links to forum... and im searching the entire thread for the download link :p Did found the final version download tho >< 11:21:42 <Sigma> it should be in the GRF pack 11:21:53 <Sigma> but I can't reach the download site 11:21:55 <Sigma> lol 11:22:30 <LXSJason> yup. the 4 links there are dead... so i used the ingame downloader. 11:22:43 <LXSJason> got em all except for the north american city set :) 11:23:09 <Sigma> but got it now? 11:23:45 <LXSJason> nope 11:24:40 <V453000> !grf 11:24:40 <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 11:24:58 <V453000> o wtf 11:25:17 <LXSJason> yup the 4 pack links dont work :p 11:25:34 <LXSJason> im just trying to scavenge it all from the table... but lastone im stuck with is the city one :p 11:25:38 <LXSJason> http://www.tt-forums.net/viewtopic.php?f=26&t=35458 11:25:39 <Webster> Title: Transport Tycoon Forums View topic - North American City Set v0.1c [2 Jan 2008] - ** Bug Fix ** (at www.tt-forums.net) 11:25:44 <LXSJason> sends me there but thats pretty much it 11:25:52 <Sigma> I'll send you the 1 file 11:25:53 <Sigma> lol 11:27:47 <LXSJason> cool, thnx 11:28:01 <LXSJason> =/ error 11:29:08 <Ammler> server is up again... 11:29:41 <Sigma> that should work too 11:30:15 <Sigma> oh and those should be in the %openttd%\data directory 11:30:33 <LXSJason> =) 11:32:27 <LXSJason> !password 11:32:27 <PublicServer> LXSJason: denims 11:32:42 <PublicServer> *** Game still paused (number of players) 11:32:44 <PublicServer> *** LXSJason joined the game 11:32:50 <planetmaker> http://devs.openttd.org/~planetmaker/ottdc_grfpack.tgz 11:33:00 <planetmaker> if it should still be needed 11:33:07 <Ammler> nope :-P 11:33:18 <PublicServer> <LXSJason> just got in :) first in spectate mode :p im a little rusty 11:33:19 <Ammler> but thanks, you lame mate 11:33:48 <Ammler> planetmaker: next time start the server again, instead fiddle with your own tar 11:34:30 <Ammler> well, ^Spike^ will setup icinga and such issues are past ;-) 11:35:40 <V453000> :d 11:36:38 <LXSJason> just remembered that the stuff that is beeing built is so much more advanced than what i'm able to grasp, lol 11:37:43 <V453000> just takes time 11:38:25 <LXSJason> true. and i guess its easier if your there from the start :p rather than dropping in an almost the end 11:39:10 <V453000> not really 11:39:13 <Sigma> I don't know 11:39:30 <V453000> the only way how to learn it is to build 11:39:45 <V453000> then you realize what/why/where 11:40:00 <Sigma> you can open the tutorial savegame to have more explanation about the recurring elements 11:41:33 <Sigma> or the wiki :p but it's more fun with running trains 11:41:44 <LXSJason> lol 11:42:06 <LXSJason> well i understand the basics, but there are a few little things here and there i dont... like prioritising constructions. 11:42:31 <LXSJason> and im an idiot with signaling :p but myeah i use path based signaling in my own games. 11:44:36 <V453000> well, if you want to get better then PBS is probably the very first thing you want to get rid of 11:44:55 <Sigma> lol 11:45:22 <LXSJason> well thats an obvious one :p PBS lets the computer make the desicions for me instead of me taking em 11:45:38 <V453000> most people do not realize that :p 11:46:02 <Sigma> and the computer can be rather dumb 11:46:14 <LXSJason> *shrugs* I'll be running the tutorials to see if i can learn anything new :) 11:47:46 <PublicServer> *** LXSJason has left the game (leaving) 11:50:49 *** fusky has joined #openttdcoop 11:56:48 *** luckz has quit IRC 11:56:53 *** luckz has joined #openttdcoop 12:06:04 *** Tray has joined #openttdcoop 12:06:52 *** Sigma| has joined #openttdcoop 12:07:10 *** Sigma is now known as Guest9594 12:07:10 *** Sigma| is now known as Sigma 12:07:39 *** Guest9594 has quit IRC 12:08:04 <LXSJason> theres 1 thing i was wondering, i believe there was a patch that made tunnels behave as if every block was signalled... why isnt thatone used? 12:21:00 <Sigma> I don't know, I think there are still some issues with it 12:22:49 <planetmaker> we don't use patched OpenTTD on this server 12:23:03 <LXSJason> ah, mmm ok 12:23:13 <planetmaker> and the reason to not use that patch is simple: buggy, inconsistent, not finished 12:23:34 <planetmaker> probably even desyncs 12:23:53 <LXSJason> heheheh ok, was just thinking about it because tunnels allow max speed and bridges have speedlimit 12:24:31 <planetmaker> tunnels require the train to have more power for the same speed than on plain tracks 12:24:35 <planetmaker> that may or may not be an issue 12:25:16 <LXSJason> oh, never noticed that, but then again i always played passenger only..... 12:25:35 <Sigma> yeah in the forum thread they mention crash issues in a tunnel 12:25:47 <Sigma> and a 6 signal gap on bridges? that would rather defy the purpose 12:26:26 <planetmaker> It suffices to read the code ;-) 12:26:35 <planetmaker> to come to those conclusions 12:26:45 <Sigma> lol 12:27:06 <LXSJason> lol, never spent much time reading code... already have too of that for school >< 12:29:42 <Sigma> oh well, in many situations you'll only need 2 bridges per track 12:30:35 <Sigma> to make up for the signals 12:32:00 <LXSJason> up to point 4.0 in tutorial... so far the thing i need to master is presignalling i think. 12:32:52 *** `real has quit IRC 12:33:23 *** `real has joined #openttdcoop 12:39:20 *** Ryton has quit IRC 12:41:50 *** sla_ro|master has quit IRC 12:55:47 *** Tray|2 has joined #openttdcoop 13:00:51 *** Godde has joined #openttdcoop 13:00:53 <Godde> !players 13:00:56 <PublicServer> Godde: There are currently no clients connected to the server 13:02:33 *** Tray has quit IRC 13:25:29 <LXSJason> Hmmm http://wiki.openttdcoop.org/File:Standard_prio.PNG 13:25:29 <LXSJason> The signals that are facing away from the screen... are they > combo & exit? or.... other type of signals? 13:26:03 <Godde> the one on the right is a double, the other one is an exit 13:26:40 <LXSJason> ah ok cool :) 13:27:21 <V453000> double wha? 13:27:30 <Godde> combo* 13:27:35 <Godde> I am lazy and/or ignorant 13:27:56 <V453000> I did not connect combo and "double" :d 13:28:09 <hylje_> LXSJason: it's a series of entry-combo-exit 13:29:04 <LXSJason> ^^ ya, figured that out from "double"... basically its the same as the pic above thatone on the guide, but then on a seperate line. 13:35:36 <Sigma> yeah because you can make them longer than 5 tiles that way 13:42:01 *** Tray|2 has quit IRC 13:43:42 *** LXSJason has quit IRC 13:44:11 *** LXSJason has joined #openttdcoop 14:18:39 *** LXSJason has left #openttdcoop 14:21:03 *** ODM has joined #openttdcoop 14:21:03 *** ChanServ sets mode: +o ODM 14:33:22 <PublicServer> *** Game still paused (number of players) 14:33:23 <PublicServer> *** mfb joined the game 14:33:32 *** mfb- has joined #openttdcoop 14:33:32 *** ChanServ sets mode: +o mfb- 14:33:37 <PublicServer> <mfb> hi 14:35:13 <Sigma> hi 14:39:25 *** Tray has joined #openttdcoop 14:47:11 <PublicServer> *** made screenshot at 0002A4B3: http://ps.openttdcoop.org/publicserver/webcam/0002A4B3.png 14:49:03 *** Kangoo has joined #openttdcoop 14:49:57 <PublicServer> *** Game still paused (number of players) 14:49:57 <PublicServer> *** Game unpaused (number of players) 14:49:58 <PublicServer> *** Kangoo joined the game 14:50:06 <PublicServer> <Kangoo> hello mfb 14:50:17 *** Sigma has quit IRC 14:50:21 <PublicServer> <mfb> hi 14:59:12 *** LXSJason has joined #openttdcoop 15:02:12 <PublicServer> *** made screenshot at 0003D9CA: http://ps.openttdcoop.org/publicserver/webcam/0003D9CA.png 15:03:12 <PublicServer> <Kangoo> is !this bad balancing that should be done somthing with, or is it ok? 15:03:37 <PublicServer> <mfb> any specific part or the whole merger? 15:04:07 <PublicServer> <Kangoo> heh - seems signing it made it clear out. was 5 trains waiting to join at that specific point 15:04:07 <PublicServer> <mfb> I don't see problems there 15:04:19 <PublicServer> <mfb> maybe some penalties 15:04:50 <PublicServer> <Kangoo> hat 3rd line is almost not used. 15:05:53 <PublicServer> <mfb> better 15:06:59 *** pugi__ has joined #openttdcoop 15:07:52 *** pugi has quit IRC 15:07:53 *** pugi__ is now known as pugi 15:08:57 *** DayDreamer1 has quit IRC 15:17:12 <PublicServer> *** made screenshot at 00011488: http://ps.openttdcoop.org/publicserver/webcam/00011488.png 15:17:27 *** Godde has quit IRC 15:25:25 <PublicServer> <Kangoo> any improvements needed atm? 15:28:56 <PublicServer> <mfb> more primaries :D 15:29:26 <PublicServer> <mfb> MSH03 may get some jams soon 15:30:11 <PublicServer> <mfb> no, was just temporary 15:31:24 <PublicServer> <mfb> wtf 15:31:59 <PublicServer> <Kangoo> if it has to do with slh02-area and oil trains - its all me.. 15:32:05 <PublicServer> <mfb> where is oil goods? 15:32:12 <PublicServer> *** made screenshot at 000287AF: http://ps.openttdcoop.org/publicserver/webcam/000287AF.png 15:42:09 <LXSJason> !players 15:42:12 <PublicServer> LXSJason: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.) 15:42:12 <PublicServer> LXSJason: Client 656 (Orange) is Kangoo, in company 1 (Campbell & Co.) 15:44:30 *** Godde has joined #openttdcoop 15:44:42 <Godde> !password 15:44:42 <PublicServer> Godde: bandit 15:44:58 <PublicServer> *** Godde joined the game 15:45:01 <PublicServer> <Godde> oh hi 15:45:09 <PublicServer> <Kangoo> hello 15:45:26 <PublicServer> *** LXSJason joined the game 15:45:30 <LXSJason> o/ all 15:45:42 <PublicServer> <mfb> hi 15:45:48 <PublicServer> <Godde> \o/ 15:46:14 <PublicServer> <Godde> the train limit has been lifted! :D 15:46:32 <PublicServer> <LXSJason> wondering what there is left to construct, lol 15:46:51 <PublicServer> <Godde> optimization 15:47:03 <PublicServer> <mfb> unconnected primaries 15:47:13 <PublicServer> *** made screenshot at 00019630: http://ps.openttdcoop.org/publicserver/webcam/00019630.png 15:47:21 *** Dilandau has joined #openttdcoop 15:47:24 <PublicServer> <LXSJason> hrmz... n ot that pro yet to be able to do that :p 15:47:25 <Dilandau> Hello 15:47:27 <Dilandau> !password 15:47:27 <PublicServer> Dilandau: bandit 15:47:48 <PublicServer> *** Dilandau joined the game 15:47:49 <PublicServer> <mfb> hi 15:47:55 <PublicServer> <Godde> do as i did - mess with primaries! Just find a place you like and hook it up to a sideline 15:47:55 <PublicServer> <Dilandau> hi 15:47:55 <PublicServer> <Kangoo> hello dilandau 15:48:48 <PublicServer> *** Dilandau has joined company #1 15:49:19 *** Maraxus has joined #openttdcoop 15:49:36 <PublicServer> <LXSJason> so this a goods only game? 15:49:46 <PublicServer> <mfb> no pax, as usual 15:50:02 <PublicServer> * LXSJason = ottdcoop noob {;)} 15:51:34 <Maraxus> !password 15:51:34 <PublicServer> Maraxus: bandit 15:51:56 <PublicServer> *** Maraxus joined the game 15:57:20 *** Tray has quit IRC 15:58:52 <PublicServer> *** Maraxus has left the game (connection lost) 16:00:16 <Maraxus> anyone else having slowdown problems? 16:00:25 <PublicServer> <LXSJason> if i zoom out alot 16:00:27 *** sla_ro|master has joined #openttdcoop 16:00:29 <PublicServer> <mfb> where? 16:00:47 <PublicServer> <Kangoo> lag if zoomed out too much yes. 16:00:50 <PublicServer> <Godde> thats cpu related 16:01:02 <PublicServer> <Godde> im guessing you're asking about server-related slowdowns? 16:01:26 <Maraxus> game is running like a slideshow for me - 1 frame every 3 seconds or so 16:01:36 <PublicServer> <Godde> even while fully zoomedi n? 16:01:57 <Maraxus> even when fully zoomed in - have no problem with the game offline 16:02:03 <PublicServer> <mfb> try transparency 16:02:13 <PublicServer> *** made screenshot at 00010DAE: http://ps.openttdcoop.org/publicserver/webcam/00010DAE.png 16:02:26 <PublicServer> <Godde> also, i hope you realize there are about 1100 trains atm 16:02:38 <PublicServer> <Godde> its more demanding than you'd think 16:04:33 <Maraxus> !password 16:04:33 <PublicServer> Maraxus: tinges 16:04:53 <PublicServer> *** Maraxus joined the game 16:10:43 <PublicServer> <mfb> jam at SL06 16:11:31 <PublicServer> <Godde> not jamming, just high traffic 16:11:37 <PublicServer> <Godde> a 4th line is needed though 16:11:51 <PublicServer> <mfb> high traffic - so high that it jams 16:11:59 <Maraxus> transparency helped a bit, but not much - the old P4 needs an upgrade... 16:12:29 <PublicServer> <Godde> cpus aren't very expensive nowadays :) 16:12:37 <PublicServer> <Godde> especially leading up to the new architecture 16:13:10 <PublicServer> <LXSJason> is it ok to branch off an existing lane like i did? 16:13:19 <PublicServer> <Godde> where? 16:13:19 <PublicServer> <mfb> where? 16:13:32 <PublicServer> <LXSJason> auburn transfer 16:13:40 <PublicServer> <LXSJason> marked it with /lxsjason 16:13:46 <PublicServer> <mfb> of course 16:14:10 <PublicServer> <LXSJason> trying to find a minimal terraform spot to get back on the line 16:14:12 *** fusky has left #openttdcoop 16:14:55 <PublicServer> <mfb> it is possible without any TF :) 16:15:53 <PublicServer> *** Maraxus has left the game (connection lost) 16:17:14 <PublicServer> *** made screenshot at 00018833: http://ps.openttdcoop.org/publicserver/webcam/00018833.png 16:18:14 *** DayDreamer has joined #openttdcoop 16:18:23 *** DayDreamer has quit IRC 16:19:17 *** Maraxus has quit IRC 16:28:39 <PublicServer> <mfb> ? 16:29:03 <PublicServer> <Dilandau> for a "candy eye statoin" :p 16:29:03 <PublicServer> <mfb> that can jam 16:29:15 <PublicServer> <Dilandau> ? 16:29:24 <PublicServer> <mfb> near harros wood wp 16:29:30 <PublicServer> <mfb> *harris 16:29:56 <PublicServer> <Godde> oh, asking why i put the waypoint there? 16:30:08 <PublicServer> <mfb> that is an interesting question, too 16:30:18 <PublicServer> <Godde> the oil trains were clogging up the tunnels 16:30:22 <PublicServer> <Godde> so i made their entry separate 16:30:45 <PublicServer> <mfb> but why do you need a waypoint for that? 16:30:59 <PublicServer> <Godde> i don't remember xD might have been temporary 16:31:09 <PublicServer> <Godde> go ahead and delete it, i guess it doesn't make much sense 16:32:15 <PublicServer> *** made screenshot at 0002B708: http://ps.openttdcoop.org/publicserver/webcam/0002B708.png 16:34:11 <PublicServer> <LXSJason> bah lol, not allowed to add another train :( already too many of them. lol 16:34:29 <mfb-> !rcon set max_trains 1150 16:34:29 <PublicServer> mfb-: CmdBuildSingleSignal Godde date:2303-07-10 tile:00029BAF p1:00005005 p2:00000000 text: price:0 16:34:29 <PublicServer> mfb-: CmdBuildSingleSignal Godde date:2303-07-10 tile:00029BAF p1:0000500D p2:00000000 text: price:0 16:34:29 <PublicServer> mfb-: CmdBuildSignalTrack Godde date:2303-07-10 tile:0002A5B4 p1:0002A3B3 p2:02000045 text: price:96 16:34:32 <PublicServer> <Godde> damn 16:34:34 <PublicServer> <mfb> fixed 16:34:47 <PublicServer> <Godde> too be honest, the network is pretty cramped 16:34:56 <PublicServer> <Godde> train-wise 16:35:00 <PublicServer> <Godde> there are lots of them :p 16:35:04 <PublicServer> <mfb> where? 16:35:10 <PublicServer> <Godde> trololo 16:35:35 <PublicServer> <mfb> many trains are the usual thing 16:35:42 <PublicServer> <Godde> we love train 16:35:44 <PublicServer> <Godde> trains 16:36:04 <PublicServer> <mfb> wtf 16:36:40 <PublicServer> <mfb> two stations near wilson iron ore mine? 16:37:04 <PublicServer> <Godde> what? 16:37:20 <PublicServer> *** XeryusTC joined the game 16:37:33 <PublicServer> <Godde> lol 16:37:37 <PublicServer> <Godde> newton iron ore is stealing 16:37:58 <PublicServer> <Godde> now 100% wilson 16:38:08 <PublicServer> <Godde> lol that was sneaky 16:38:30 <PublicServer> <Kangoo> hm. why do my !tests always end up in something that works, but at the same time is useless because much easier designs achieve the exact same thing with less space? :p 16:38:44 <PublicServer> <mfb> :o 16:38:53 <PublicServer> <mfb> the exit is bad 16:39:03 <PublicServer> *** XeryusTC has left the game (leaving) 16:39:05 <PublicServer> <Godde> i like the entry though 16:39:19 <PublicServer> <Kangoo> exit is only random. 16:39:29 <PublicServer> <Kangoo> didnt take the time to make itproper 16:39:33 <XeryusTC> terribly laggy :o 16:39:37 <XeryusTC> had full animation still on xD 16:39:43 <PublicServer> <mfb> but where is the point to it 16:39:49 <PublicServer> *** XeryusTC joined the game 16:40:13 <PublicServer> <mfb> one depot is not used 16:40:25 <PublicServer> <Godde> they're both used, but you only need one 16:40:38 <PublicServer> <mfb> I don't see any trains using the upper one 16:40:41 <PublicServer> <Kangoo> thats my question too. started out just wanting the reverser as short as possible. 16:40:49 <PublicServer> <Kangoo> nah, I know. 16:41:01 <PublicServer> <Kangoo> mostly for looks now I guess. 16:41:07 <PublicServer> <Godde> it does look fancy 16:41:49 <PublicServer> <mfb> oh, did you see the bug? 16:41:55 <PublicServer> <Kangoo> so depot sees inner station lanes. 16:42:09 <PublicServer> *** Spike joined the game 16:42:16 <PublicServer> <Godde> it needs something to let the depot-trains get priority 16:42:18 <PublicServer> <mfb> hmm no 16:42:41 <PublicServer> <Godde> you had the right idea at Arlington Oil Wells 16:42:51 <PublicServer> <Kangoo> depots should not have prior. new trains should. 16:43:10 <PublicServer> <Godde> depot trains have waited longer, wyh should new trains get prio? 16:43:24 <PublicServer> <mfb> ok, a wrong signal is green, but trains use the right one 16:43:53 <PublicServer> *** XeryusTC has left the game (leaving) 16:44:30 <PublicServer> <Kangoo> because if new trains get priority into station, it saves time. 16:44:44 <PublicServer> <Kangoo> reversing trains take time and costs efficiency. 16:44:46 <PublicServer> <LXSJason> woot, i think my first addition to this game actually works :D *points at auburn transfer* 16:44:56 <PublicServer> <Godde> grats ^^ 16:45:23 <PublicServer> <mfb> moving the pbs signals would speed it a bit up, but with the current low traffic, it does not matter at all 16:45:57 <PublicServer> <mfb> remember CL4 16:46:49 <PublicServer> <Godde> sorry to be nitpicking :) 16:46:53 <PublicServer> <LXSJason> moving the pbs? uhm... 16:47:08 <PublicServer> <mfb> like that 16:47:11 <PublicServer> <LXSJason> :D 16:47:15 <PublicServer> *** made screenshot at 000235F1: http://ps.openttdcoop.org/publicserver/webcam/000235F1.png 16:47:28 <PublicServer> <Kangoo> what was that you said about a bug, mfb? wrong signal going green? 16:47:44 <PublicServer> <mfb> a green signal with no free platforms behind 16:48:22 <PublicServer> <Kangoo> hm - ill watch for it 16:48:41 <PublicServer> <LXSJason> mmm think i have plenty of speedbumps if you follow the track... 16:48:53 <PublicServer> <Godde> im talking about the small ones 16:48:55 <PublicServer> <Godde> they dont matter 16:48:57 <PublicServer> <Godde> but look ugly 16:49:15 <PublicServer> <LXSJason> lol ok 16:51:14 <PublicServer> <LXSJason> hey wait a sec, the track i added changed..... lol (a) 16:51:37 <PublicServer> <Godde> just nitpicking, dear :) 16:51:51 <PublicServer> <Kangoo> so did my bridge :p 16:52:01 <PublicServer> <LXSJason> the section around auburn :p (town) 16:52:51 *** greenlion has joined #openttdcoop 16:54:25 <PublicServer> <LXSJason> lol its so funny seeing how people change your design :D 16:54:39 <PublicServer> <Godde> i love it! I always make silly mistakes 16:57:12 <PublicServer> <mfb> and the prio will not work 16:57:23 <PublicServer> <Godde> how so? 16:57:33 <PublicServer> <mfb> waiting trains will wait at the entry signal 16:57:40 <PublicServer> <Godde> i know 16:58:14 <PublicServer> <Godde> but the incoming trains have a slight advantage, compared to before 16:58:32 <PublicServer> <mfb> only when two trains arrive at the same time 16:59:06 <PublicServer> <mfb> and the waiting bay thing is broken 16:59:06 <PublicServer> <Godde> what was the point of that? 16:59:16 <PublicServer> <Godde> not the western one 16:59:22 <PublicServer> <mfb> better to see what happens 16:59:24 <PublicServer> <Godde> thinking about the eastern one :> 16:59:32 <PublicServer> <Godde> but looks ugly :( 16:59:48 <PublicServer> <mfb> that does not help 17:00:04 <PublicServer> <mfb> hm 17:00:13 <PublicServer> <Godde> it will let trains into the depot while there are trains in the waiting bay 17:00:20 <PublicServer> <mfb> ok 17:00:31 <PublicServer> <mfb> strange construction 17:00:46 <PublicServer> <Kangoo> I love pbs in front of depot. 17:00:48 <LXSJason> mmm is there a way to increase fontsize? lol its kind of too small for me to read on my screen >< need to lean forward and almost pinch my eyes to read 17:00:56 <PublicServer> <Godde> kangoos original design, i mostly just made the extra thingies on the side 17:00:59 <LXSJason> ingame that is (a) 17:02:16 <PublicServer> *** made screenshot at 0002ADB3: http://ps.openttdcoop.org/publicserver/webcam/0002ADB3.png 17:03:08 <PublicServer> *** LXSJason has joined spectators 17:03:48 <PublicServer> <mfb> let's try that 17:04:11 <PublicServer> <mfb> ok, not like that 17:05:51 <PublicServer> <Godde> wow that became strange 17:06:38 <PublicServer> <mfb> :D 17:06:42 <PublicServer> <Godde> we love strange! 17:06:52 <PublicServer> <mfb> but now it is broken 17:07:02 <PublicServer> <mfb> as waiting trains will block incoming ones 17:07:13 <PublicServer> <Godde> what do you mean? 17:07:15 <PublicServer> <mfb> you need a line back to the platforms 17:07:27 <PublicServer> <Godde> ah 17:07:39 <PublicServer> <Godde> i can do this! *rocky music 17:08:13 <PublicServer> <Godde> that didnt work, remember? 17:08:17 <PublicServer> <Godde> aha 17:08:44 <PublicServer> <mfb> that works 17:08:46 <PublicServer> *** Dilandau has joined spectators 17:08:52 <PublicServer> <Godde> looks horrible though xD 17:09:02 <PublicServer> <mfb> :D 17:09:29 <PublicServer> <Godde> lemme try something similar 17:09:42 <PublicServer> <mfb> found an improvement :( 17:10:20 <PublicServer> <mfb> oh wtf 17:10:36 <PublicServer> <Godde> :D 17:10:48 <PublicServer> <mfb> even better 17:11:05 <PublicServer> <mfb> so prio and platforms have to be free 17:11:05 <PublicServer> <Godde> It seems we have reached an agreement 17:11:17 <PublicServer> <Godde> pleasure doing business 17:11:21 <PublicServer> <mfb> waiting bay :/ 17:11:37 <PublicServer> <Godde> let me take care of that xD 17:11:53 <PublicServer> <mfb> no 17:12:02 <PublicServer> <mfb> the tunnel is the problem 17:12:05 <PublicServer> <Godde> NO 17:12:23 <PublicServer> <Godde> well then 17:12:41 <PublicServer> <mfb> ? 17:12:45 <PublicServer> <Kangoo> wrong tunnel 17:12:48 <PublicServer> <mfb> bridge? 17:13:04 <PublicServer> <mfb> :o 17:13:19 <PublicServer> <Godde> NOW THEN 17:13:28 <PublicServer> <Kangoo> looks ugly 17:13:30 <PublicServer> <mfb> now we need another connection 17:13:32 <PublicServer> <Kangoo> lol 17:13:40 <PublicServer> <mfb> no way to add the signal there 17:13:58 <PublicServer> <mfb> no 17:14:01 <PublicServer> <mfb> we need a signal there 17:14:03 <PublicServer> <Godde> yes :( 17:14:05 <PublicServer> <Godde> there is one 17:14:07 <PublicServer> <Godde> wait 17:14:09 <PublicServer> <mfb> that is brokwn 17:14:09 <PublicServer> <Godde> nvm 17:14:11 <PublicServer> <Godde> let me! 17:14:11 <PublicServer> <Godde> :< 17:14:22 <PublicServer> <mfb> that works 17:14:46 <PublicServer> <Godde> FINALLY 17:15:00 <ODM> what the hell are you doing:P 17:15:03 <PublicServer> <Godde> NOTHING 17:15:09 <PublicServer> <mfb> arlington oil overflow 17:15:38 *** greenlion has quit IRC 17:15:47 <PublicServer> <Godde> :d 17:15:49 <PublicServer> <mfb> where? ;) 17:16:05 <PublicServer> <Godde> there 17:16:15 <PublicServer> <mfb> :D 17:17:00 <PublicServer> <mfb> which one? :D 17:17:02 <PublicServer> <Godde> that one! 17:17:16 <PublicServer> *** made screenshot at 00019830: http://ps.openttdcoop.org/publicserver/webcam/00019830.png 17:17:20 <PublicServer> <mfb> oh, right 17:17:31 <PublicServer> <Godde> we both win ^^ 17:18:00 <PublicServer> <mfb> noooooo 17:18:08 <PublicServer> <Kangoo> (: 17:18:08 <PublicServer> <Godde> dont you like it? :/ 17:18:45 <PublicServer> <Kangoo> ofc I like it. didnt you see from my test that I like over-comlplicated stations? :p 17:18:51 <PublicServer> <Godde> ^^ 17:18:51 <PublicServer> <mfb> ;) 17:18:57 <PublicServer> <Godde> effective overflows ftw 17:19:12 <PublicServer> <mfb> any trains in the lower overflow? 17:19:23 *** Vinnie_nl has joined #openttdcoop 17:19:27 <PublicServer> <Godde> only when 2 trains enter from the mainline 17:19:29 <PublicServer> <Godde> and cannot get a station 17:19:30 <PublicServer> <mfb> ah 17:19:33 <PublicServer> <mfb> ok 17:19:36 *** TWerkhoven has joined #openttdcoop 17:20:11 <PublicServer> <Godde> so now we optimize the breaking bays? xD 17:20:20 <Vinnie_nl> !password 17:20:21 <PublicServer> Vinnie_nl: honeys 17:20:25 <PublicServer> <mfb> entry is done 17:20:27 <PublicServer> <mfb> exit now :D 17:20:29 <PublicServer> <Godde> :D 17:20:47 <PublicServer> <Vinnie> hello 17:20:47 <PublicServer> *** Vinnie joined the game 17:20:48 <PublicServer> <Godde> hi there 17:20:48 <PublicServer> <Kangoo> hi vinnie 17:20:50 <PublicServer> <mfb> hi 17:21:00 <PublicServer> <Godde> nono, mfb 17:21:10 <PublicServer> <mfb> signal gap is gone 17:21:16 <PublicServer> <Godde> need to modify the station to allow for longer break segments 17:21:22 <PublicServer> <Kangoo> as if trains will ever queue on arlington oil exit :p 17:21:22 <PublicServer> <Godde> for OPTIMAL ENTRY PERFORMANCE 17:23:33 <PublicServer> <mfb> :p 17:23:37 <PublicServer> <Kangoo> I won 17:24:05 <PublicServer> <Godde> wrong 17:24:09 <PublicServer> <mfb> does not fit in 17:24:19 <PublicServer> <Godde> wut? 17:24:24 <PublicServer> <mfb> now the turnaround-time is longer 17:24:25 <PublicServer> <mfb> ah ok 17:24:40 <PublicServer> <Kangoo> why so long? 17:25:05 <PublicServer> <Godde> the way i made it, trains exited the prio as fast as possible 17:25:12 <PublicServer> <Godde> making it empty earlier for new trains 17:25:18 <PublicServer> <Godde> the overflow* 17:25:22 <PublicServer> <Godde> stupid illiteracy 17:25:40 <PublicServer> <Godde> good boy 17:25:51 *** Firartix has joined #openttdcoop 17:25:51 <PublicServer> <Kangoo> thats what I wanted ;) 17:26:19 <PublicServer> <mfb> :D 17:27:04 <PublicServer> <mfb> nice 17:27:12 <PublicServer> <Kangoo> reverser takes so long anyways ;) 17:27:17 <PublicServer> <Godde> signal! 17:27:22 <PublicServer> <mfb> reverser is the slow part 17:27:42 <PublicServer> <Godde> meh, you guys are so BORING 17:27:56 <PublicServer> <Godde> wut 17:28:08 <PublicServer> <mfb> was not electrified 17:28:11 <PublicServer> <Godde> dont mess with the maglev 17:28:16 <PublicServer> <mfb> better look 17:28:23 <PublicServer> <Godde> i want monorail :< 17:28:29 <PublicServer> <Kangoo> i vote non-e 17:28:31 <PublicServer> <mfb> ;) 17:28:33 <PublicServer> <Kangoo> l 17:28:35 <PublicServer> <mfb> me too 17:28:47 <PublicServer> <Godde> next game, i want a desert/jungle map with monorail 17:29:13 <PublicServer> <mfb> CL2 :( 17:29:30 <PublicServer> <mfb> lol 17:29:32 <PublicServer> <Vinnie> Godde: you can make a map yourself and ask if it gets loaded 17:29:50 <PublicServer> <Kangoo> loop is faster than reverser :p 17:29:52 <PublicServer> <Godde> but reversers are fun! 17:29:56 <PublicServer> <Godde> and look pro 17:30:02 <PublicServer> <mfb> they hide the depot 17:30:09 <PublicServer> <mfb> . 17:30:11 <PublicServer> <Kangoo> we dont need a depot :p 17:30:13 <PublicServer> <Vinnie> loop makes depot NOT invisible 17:30:16 <PublicServer> <mfb> we need 17:30:22 <PublicServer> <Kangoo> its a primary pickup.. :p 17:30:22 <PublicServer> <Godde> what does it take to get my map on here? 17:30:22 <PublicServer> <mfb> I mean the reverser 17:31:49 <PublicServer> <Godde> that station has too much oil to warrant overflows now xD 17:32:02 <PublicServer> <Godde> about 1700k 17:32:08 <PublicServer> <Kangoo> needs more trains :p 17:32:16 <PublicServer> *** made screenshot at 00028FAA: http://ps.openttdcoop.org/publicserver/webcam/00028FAA.png 17:32:28 <PublicServer> <Godde> problem = solved 17:33:23 <PublicServer> <Godde> no 17:33:31 <PublicServer> <Kangoo> wynot? 17:33:33 <PublicServer> <Godde> they will only use one depot 17:33:33 <PublicServer> <Godde> i tried 17:33:43 <PublicServer> <Godde> they will wait by the red light instead of picking the other one 17:33:53 <PublicServer> <mfb> the signal should be red as long as a train is in the reverser 17:34:09 <PublicServer> <mfb> => only one signal 17:34:16 <PublicServer> <Godde> also, have the signal there for shortest time possible in the section 17:34:26 <PublicServer> <Kangoo> then why not move it closest to reverser? 17:34:33 <PublicServer> <Kangoo> ah. 17:34:35 <PublicServer> <mfb> see above 17:34:51 <PublicServer> <Godde> cause then the train spends 1/2 tile longer in the entry, possibly hindering other trains from entering 17:35:07 <PublicServer> <mfb> one full tile 17:35:13 <PublicServer> <Godde> actually 1 whole tile longer, since it has to completely traverse it 17:35:19 <PublicServer> <Godde> ^what he said 17:35:33 <PublicServer> <Godde> man this game is strange 17:35:47 <PublicServer> <Kangoo> mhm 17:35:54 <PublicServer> <Godde> i love it... 17:35:56 <PublicServer> <Kangoo> anyways - im off for food. bb 17:35:59 <PublicServer> <Godde> bb 17:36:05 <PublicServer> *** Kangoo has left the game (leaving) 17:36:19 <PublicServer> <Vinnie> after the depots you need to make a signal gap of 2 17:36:28 <PublicServer> <Vinnie> after the exit signal i mean 17:36:34 <PublicServer> <Godde> why? 17:37:12 <PublicServer> <Vinnie> when a train exits the buffer and a train comes trough the entry at the same time the train from buffer stops 17:37:15 <PublicServer> <mfb> maybe we have trains waiting at the first entry signal 17:37:25 <PublicServer> <mfb> well, second from the depot 17:37:32 <PublicServer> <mfb> hmm 17:37:36 <PublicServer> <mfb> that should not happen 17:37:44 <PublicServer> <Godde> it doesn't, with the prio 17:37:46 <PublicServer> <Vinnie> but it could happen 17:37:52 <PublicServer> <mfb> how? 17:38:02 <PublicServer> <mfb> the second signal does not look at the prio 17:38:08 <PublicServer> <mfb> only at free platforms 17:38:15 <PublicServer> <mfb> and we already know that there is one 17:38:27 <PublicServer> <Godde> the only way i see it happen, would be if a train came speeding by right after a depot train leaves the first entry signal 17:38:39 <PublicServer> <Vinnie> but train from enry has speed over the train from the buffer so it overtakes and blocks junction first 17:38:42 <PublicServer> <mfb> simple fix 17:39:18 <PublicServer> <mfb> so in rare cases of insane train speed... 17:39:20 <PublicServer> <mfb> it still works 17:39:30 <PublicServer> <Godde> when i think about it 17:39:36 <PublicServer> <Godde> why is there even a pbs signal there? 17:39:42 <PublicServer> <Godde> it doesn't need to be anymore 17:39:46 <PublicServer> <mfb> right 17:39:53 <PublicServer> <Godde> problem solved 17:41:25 <PublicServer> <Godde> more trains? 17:43:40 <PublicServer> <Godde> okay, im done fornow 17:43:48 <PublicServer> <Godde> thanks for the entertainment xD 17:43:52 <PublicServer> <Godde> and logic quarrels 17:44:25 <PublicServer> *** Godde has left the game (leaving) 17:44:30 *** Godde has quit IRC 17:44:35 <PublicServer> <mfb> I think we need oil goods trains 17:44:39 *** KenjiE20 has quit IRC 17:46:04 <PublicServer> <Vinnie> hey i am whining :) 17:47:16 <PublicServer> *** made screenshot at 00029D96: http://ps.openttdcoop.org/publicserver/webcam/00029D96.png 17:48:53 *** greenlion has joined #openttdcoop 17:54:00 <PublicServer> <Vinnie> mfb: still building? 17:54:10 <PublicServer> <mfb> not building 17:54:14 <PublicServer> *** Vinnie has joined spectators 17:54:14 <PublicServer> *** Game paused (number of players) 17:54:18 <PublicServer> <Vinnie> cya 17:54:21 <PublicServer> <mfb> cu 17:54:23 <PublicServer> *** Vinnie has left the game (leaving) 18:02:17 <PublicServer> *** made screenshot at 0003DDC9: http://ps.openttdcoop.org/publicserver/webcam/0003DDC9.png 18:04:25 <PublicServer> *** LXSJason has joined company #1 18:04:25 <PublicServer> *** Game unpaused (number of players) 18:12:14 *** KenjiE20 has joined #openttdcoop 18:12:15 *** ChanServ sets mode: +o KenjiE20 18:17:20 <PublicServer> *** made screenshot at 000312D8: http://ps.openttdcoop.org/publicserver/webcam/000312D8.png 18:19:57 <PublicServer> *** LXSJason has joined spectators 18:19:57 <PublicServer> *** Game paused (number of players) 18:27:57 <PublicServer> *** LXSJason has left the game (leaving) 18:32:21 <PublicServer> *** made screenshot at 00033892: http://ps.openttdcoop.org/publicserver/webcam/00033892.png 18:40:09 *** Godde has joined #openttdcoop 18:40:13 <Godde> !password 18:40:13 <PublicServer> Godde: denims 18:40:28 <PublicServer> *** Game still paused (number of players) 18:40:28 <PublicServer> *** Game unpaused (number of players) 18:40:28 <PublicServer> *** Godde joined the game 18:43:47 *** greenlion has quit IRC 18:45:02 <Godde> !password 18:45:02 <PublicServer> Godde: potted 18:45:04 *** Chris_Booth has joined #openttdcoop 18:45:06 <Godde> !players 18:45:09 <PublicServer> Godde: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.) 18:45:09 <PublicServer> Godde: Client 729 (Orange) is Godde, in company 1 (Campbell & Co.) 18:45:09 <PublicServer> Godde: Client 674 is Dilandau, a spectator 18:45:09 <PublicServer> Godde: Client 693 is Spike, a spectator 18:45:29 <Chris_Booth> hi all 18:45:33 <PublicServer> <Godde> hi 18:45:44 <PublicServer> <mfb> hi 18:45:47 *** Vinnie_nl has left #openttdcoop 18:45:50 <PublicServer> <Godde> btw mfb 18:45:56 <PublicServer> <Godde> you're totally right - no oil goods trains! 18:46:03 <Chris_Booth> lol 18:46:14 <Chris_Booth> I wanted to type you smell but I was to slow :P 18:46:24 <PublicServer> <Godde> xD 18:46:36 <Chris_Booth> I decided that I am going house hunting tomorrow 18:47:21 <PublicServer> *** made screenshot at 00019C97: http://ps.openttdcoop.org/publicserver/webcam/00019C97.png 18:55:16 <PublicServer> *** Godde has left the game (leaving) 18:55:16 <PublicServer> *** Game paused (number of players) 19:02:21 <PublicServer> *** made screenshot at 0001668F: http://ps.openttdcoop.org/publicserver/webcam/0001668F.png 19:12:27 *** Godde has quit IRC 19:12:58 *** LXSJason has left #openttdcoop 19:19:02 *** Ryton has joined #openttdcoop 19:19:51 <Ryton> !players 19:19:53 <PublicServer> Ryton: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.) 19:19:53 <PublicServer> Ryton: Client 674 is Dilandau, a spectator 19:19:53 <PublicServer> Ryton: Client 693 is Spike, a spectator 19:27:57 *** Chris_Booth has quit IRC 19:29:19 <Ryton> !password 19:29:19 <PublicServer> Ryton: cactus 19:29:49 <PublicServer> *** Game still paused (number of players) 19:29:49 <PublicServer> *** Game unpaused (number of players) 19:29:49 <PublicServer> *** Ryton #1 joined the game 19:30:02 <PublicServer> <Ryton #1> any building going on? 19:31:02 <PublicServer> <mfb> maybe the 4th near BBH01 19:31:06 *** greenlion has joined #openttdcoop 19:31:41 <PublicServer> <Ryton #1> would you touch V's masterpiece? :--) 19:32:16 <PublicServer> <mfb> addition of 4th at one side should be possible 19:32:22 <PublicServer> *** made screenshot at 0001648C: http://ps.openttdcoop.org/publicserver/webcam/0001648C.png 19:32:26 <PublicServer> <mfb> and I think he already built better hubs :p 19:32:45 <PublicServer> <Ryton #1> true :-) 19:32:59 <PublicServer> <mfb> see !here 19:33:05 <PublicServer> <mfb> two lines just merging to one 19:34:02 <PublicServer> <mfb> adding the 4th from south to west can be tricky 19:35:04 *** LXSJason has joined #openttdcoop 19:35:32 <PublicServer> <mfb> mayb a bit more than tricky 19:36:02 <PublicServer> <Ryton #1> with bridges? :p 19:36:08 <PublicServer> <mfb> without 19:36:26 <PublicServer> <Ryton #1> yeah, but with bridges = possible :-)-) 19:37:06 <PublicServer> <Ryton #1> what about chaos? just make 4th line from S to W at the SW of the hub.? 19:37:48 <PublicServer> <mfb> hmm 19:37:51 <PublicServer> <mfb> difficult to merge then 19:39:09 <PublicServer> <Ryton #1> sorry, I wont even start on it :-) tunnels only is hard :-)) 19:39:37 <PublicServer> <mfb> without that, moving the thing by one tile would be possible 19:39:50 <LXSJason> !password 19:39:50 <PublicServer> LXSJason: cactus 19:39:58 *** greenlion has quit IRC 19:40:02 <PublicServer> *** LXSJason joined the game 19:40:03 <PublicServer> <Ryton #1> yeah, I noticed that 19:40:09 <PublicServer> <Ryton #1> its PBS already :-)) 19:40:29 <PublicServer> <Ryton #1> and probably no way around, else V wouldnt have used it :-) 19:40:48 <PublicServer> <mfb> well, pbs is useful to speed that up 19:41:29 <planetmaker> !rcon clients 19:41:30 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: server 19:41:30 <PublicServer> planetmaker: Client #652 name: 'mfb' company: 1 IP: 188.8.131.52 19:41:30 <PublicServer> planetmaker: Client #745 name: 'LXSJason' company: 1 IP: 126.96.36.199 19:41:30 <PublicServer> planetmaker: Client #741 name: 'Ryton #1' company: 1 IP: 126.96.36.199 19:41:30 <PublicServer> planetmaker: Client #674 name: 'Dilandau' company: 255 IP: 22.214.171.124 19:41:31 <PublicServer> planetmaker: Client #693 name: 'Spike' company: 255 IP: 18.104.22.168 19:41:43 <planetmaker> !more 19:41:43 <PublicServer> planetmaker: you have no more messages 19:44:29 <PublicServer> <mfb> :) 19:44:32 <PublicServer> <Ryton #1> cool 19:44:36 <PublicServer> <Ryton #1> plenty of space ;-) 19:45:03 <PublicServer> <Ryton #1> /name Ryton 19:45:11 <PublicServer> *** Ryton #1 has changed his/her name to Ryton 19:45:37 <PublicServer> <Ryton> can I help? 19:45:43 <PublicServer> <mfb> CL3 19:45:45 <PublicServer> <mfb> but it should work 19:45:51 <PublicServer> <mfb> BBH01 4. line 19:47:22 <PublicServer> *** made screenshot at 00010AA4: http://ps.openttdcoop.org/publicserver/webcam/00010AA4.png 19:47:32 <PublicServer> <Ryton> why dont you mvoe the tunnels norht of it? 19:47:37 <PublicServer> <Ryton> should take care of CL 3 :-) 19:47:47 <PublicServer> <mfb> all? 19:47:47 <PublicServer> <Ryton> but probably 4th line is more urgent :-) 19:48:05 <PublicServer> <Ryton> just 6? :-) 19:48:24 <PublicServer> <mfb> I count 8 19:48:34 <PublicServer> <Ryton> ah true 19:48:36 <PublicServer> <Ryton> these too :-) 19:48:40 <PublicServer> <Ryton> forgot your first 2 :-) 19:49:02 <PublicServer> <Ryton> and then the north is problematic again, nvr mind 19:51:04 <PublicServer> <Ryton> brb 19:54:08 <PublicServer> <Ryton> moving it after all? :D 19:54:26 <PublicServer> <mfb> by 2 tiles 19:58:28 <PublicServer> <Ryton> shoudlnt the other bridge be moved too, now? 19:58:33 <PublicServer> <Ryton> so the CL 3 is gone? 19:58:39 <PublicServer> <mfb> brige? 19:58:48 <PublicServer> <Ryton> tunnel, but ok, this solves it too :-) 19:58:52 <PublicServer> <mfb> no 19:58:55 <PublicServer> <Ryton> tough there is S-curve now :p) 19:59:01 <PublicServer> <mfb> but now it is easier 19:59:27 <PublicServer> <Ryton> ok true :-)) 19:59:39 <PublicServer> <Ryton> plenty of space now :-) 20:00:28 <PublicServer> <Ryton> you'll move the rest too? 20:00:30 <PublicServer> <mfb> hmm where is my second tile 20:00:42 <PublicServer> <mfb> no 20:00:51 <PublicServer> <Ryton> the second line can be moved 20:01:37 <PublicServer> <Ryton> is that enough? 20:01:48 <PublicServer> <mfb> thinking, please wait :D 20:02:22 <PublicServer> *** made screenshot at 0000F295: http://ps.openttdcoop.org/publicserver/webcam/0000F295.png 20:05:01 <PublicServer> <mfb> nice 20:05:25 <PublicServer> <mfb> crap 20:06:02 <PublicServer> <mfb> crap 20:06:13 <PublicServer> <Ryton> one lower? 20:06:25 <PublicServer> <mfb> hmm 20:06:50 <PublicServer> <mfb> does not help 20:06:59 <PublicServer> <Ryton> it doesnt? 20:07:09 <PublicServer> <mfb> not in sync 20:07:21 <PublicServer> <Ryton> true 20:07:59 <PublicServer> <mfb> :D 20:08:05 <PublicServer> <mfb> CL 20:08:12 <PublicServer> <Ryton> where? 20:08:16 <PublicServer> <Ryton> i'm missing it again 20:08:18 <PublicServer> <Ryton> ah yea 20:08:24 <PublicServer> <mfb> forget it 20:09:26 <PublicServer> <mfb> long tunnels following 20:09:34 <PublicServer> <Ryton> ah offc :)) 20:09:37 <PublicServer> <Ryton> sorry, stupid Q :)à) 20:11:12 <PublicServer> <Ryton> thinking ? :-) 20:11:25 <PublicServer> <mfb> thinking about the eastern part 20:11:39 <PublicServer> <mfb> as you (?) were already building at the merge 20:11:45 <PublicServer> <Ryton> nope, not me :-) 20:13:32 <PublicServer> <LXSJason> what eastern part? 20:13:36 <PublicServer> <Ryton> BBH01 20:13:59 <PublicServer> <LXSJason> mmm nope not doing any construction on bbhs. 20:14:39 <PublicServer> <mfb> hmm long tunnel 20:14:41 <PublicServer> <LXSJason> im still too noob for that :p im just looking where i can insert my personal touch without f*cking up the network 20:15:33 <PublicServer> *** LXSJason has left the game (connection lost) 20:15:38 <PublicServer> <Ryton> hehe LXSJason: we all start there 20:15:45 <PublicServer> <Ryton> I'm still there too :p :-) 20:15:55 <LXSJason> anwyay, NN, need to get up in 7 hours :) 20:16:11 <PublicServer> <mfb> good night 20:16:18 *** LXSJason has quit IRC 20:17:23 <PublicServer> *** made screenshot at 0001027D: http://ps.openttdcoop.org/publicserver/webcam/0001027D.png 20:19:04 <PublicServer> <mfb> well. something like that 20:20:10 <PublicServer> *** 0DM joined the game 20:22:00 <PublicServer> <Ryton> very neat :-)) 20:23:08 <PublicServer> <mfb> checking signals will be a mess 20:25:52 <PublicServer> <mfb> interesting, that would work like that 20:26:02 <PublicServer> <Ryton> thx for the lessons, mfb :-)) 20:26:04 <PublicServer> <Ryton> cu later 20:26:08 <PublicServer> <mfb> ? 20:26:10 <PublicServer> <mfb> cu 20:26:16 <PublicServer> *** Ryton has joined spectators 20:26:20 <PublicServer> *** Ryton has left the game (leaving) 20:26:34 <Ryton> lessons => just watching you & asking irritating questions :p 20:26:39 *** Ryton has quit IRC 20:32:24 <PublicServer> *** made screenshot at 0001269A: http://ps.openttdcoop.org/publicserver/webcam/0001269A.png 20:36:55 <PublicServer> <mfb> dense building... 20:41:32 <PublicServer> *** 0DM has left the game (leaving) 20:41:32 <PublicServer> *** Game paused (number of players) 20:41:46 <mfb-> that is bad at the moment 20:41:48 <mfb-> !unpause 20:41:48 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 20:41:50 <PublicServer> *** Game unpaused (number of players) 20:43:19 <mfb-> !auto 20:43:19 <PublicServer> *** mfb- has enabled autopause mode. 20:43:21 <PublicServer> *** Game paused (number of players) 20:46:50 <mfb-> LLLL_RRRR from all 3 sides without bridges will be nice :) 20:47:24 <PublicServer> *** made screenshot at 0000FC9C: http://ps.openttdcoop.org/publicserver/webcam/0000FC9C.png 20:51:16 <PublicServer> *** Spike has left the game (leaving) 20:58:24 <PublicServer> <Dilandau> mfb ? 20:58:29 <mfb-> ? 20:58:36 <PublicServer> <Dilandau> need a secondary player for build ? 20:59:13 <PublicServer> <mfb> well, I don't "need" it 20:59:14 *** Sigma has joined #openttdcoop 20:59:31 <PublicServer> <Dilandau> ok ^^ 21:01:00 *** Chris_Booth has joined #openttdcoop 21:02:24 <PublicServer> *** made screenshot at 00012882: http://ps.openttdcoop.org/publicserver/webcam/00012882.png 21:03:56 *** fusky has joined #openttdcoop 21:05:17 <PublicServer> *** Game still paused (number of players) 21:05:17 <PublicServer> *** Game unpaused (number of players) 21:05:20 <PublicServer> *** Chris Booth joined the game 21:05:53 <PublicServer> <mfb> hi CB 21:06:11 <PublicServer> <Chris Booth> hi mfb 21:06:19 <PublicServer> <Chris Booth> how long until I lag out? 21:06:46 <PublicServer> *** Chris Booth has left the game (connection lost) 21:06:46 <PublicServer> *** Game paused (number of players) 21:06:50 <PublicServer> <mfb> not long 21:06:52 <Chris_Booth> lol 21:07:10 <Chris_Booth> less than 1 min 21:07:33 <Chris_Booth> I knew it was going to lag out 21:09:26 <V453000> !password 21:09:26 <PublicServer> V453000: supper 21:09:53 <PublicServer> *** Game still paused (number of players) 21:09:53 <PublicServer> *** Game unpaused (number of players) 21:09:54 <PublicServer> *** V453000 joined the game 21:09:55 <PublicServer> <V453000> hi 21:09:58 <PublicServer> <Dilandau> hello V 21:10:04 <mfb-> hi 21:10:06 <PublicServer> <V453000> how is stuff 21:10:19 <mfb-> your MSH needs a 4th line soon 21:10:27 <PublicServer> <V453000> hmm 21:10:29 <PublicServer> <V453000> fuck 21:10:33 <mfb-> ? 21:10:41 <PublicServer> <V453000> that side I feared :D 21:10:53 <mfb-> I made it easier 21:11:01 <PublicServer> <V453000> but yes as you suggest basically 21:11:55 <PublicServer> <V453000> hmm 21:12:01 <PublicServer> <V453000> traffic will probably be ultra low there 21:12:07 <PublicServer> <V453000> so I think we can go dirty 21:12:25 <PublicServer> <Dilandau> where ? 21:12:25 <PublicServer> <mfb> 4->3? yes 21:12:33 <PublicServer> <V453000> maybe even this way 21:13:00 <PublicServer> <V453000> and lets see if it works 21:13:19 <PublicServer> <V453000> I cant say I want to make some extensive rebuilds there, partially because the traffic there seems to be real low 21:14:21 <PublicServer> <Dilandau> where work is in progress ? ^^ 21:14:24 <PublicServer> <V453000> about the other end ... that tunnel is ok even one because trains wont be able to join the line there anyway 21:15:17 <PublicServer> <V453000> hmm 21:15:27 <PublicServer> <V453000> some badass mess in the west 21:16:55 <Dilandau> !screen 21:16:56 <PublicServer> *** Dilandau made screenshot at 00014C93: http://ps.openttdcoop.org/publicserver/webcam/00014C93.png 21:17:24 <PublicServer> *** made screenshot at 00016091: http://ps.openttdcoop.org/publicserver/webcam/00016091.png 21:18:17 <PublicServer> <mfb> looks good 21:18:54 <PublicServer> <mfb> I made your messy join a little bit less messy 21:19:00 <PublicServer> <V453000> or more :p 21:19:02 <PublicServer> <V453000> no matter 21:19:06 <PublicServer> <mfb> :D 21:19:20 <PublicServer> <V453000> more sense 21:19:54 *** sla_ro|master has quit IRC 21:21:48 <PublicServer> <V453000> I tend to press X as I see no bridges there x.x 21:21:55 <PublicServer> <mfb> : 21:21:57 <PublicServer> <mfb> :p 21:22:25 <PublicServer> <V453000> btw I have a map ready if we finish this tomorrow or whenever 21:22:32 *** Chris_Booth has quit IRC 21:22:35 <PublicServer> <mfb> :) 21:23:14 <PublicServer> <V453000> wow SLH 11 has quite a lot of traffic now 21:24:09 <PublicServer> <V453000> oh and I did create a map _without_ rivers 21:24:33 <PublicServer> <V453000> people seem to care about them too much 21:24:44 <PublicServer> <mfb> ? 21:25:05 <PublicServer> <V453000> for example making a merger above a river etc .. 21:25:11 <PublicServer> <V453000> or the wtf canals, ... 21:25:18 <PublicServer> <V453000> boat plans , ... 21:25:37 <PublicServer> <mfb> well rivers were new 21:27:16 <PublicServer> <V453000> hmm 21:27:46 <PublicServer> <V453000> unfortunately SLH 08 does not take too much traffic so making a 5th there could be hell of the station if we couldnt merge back to 4 21:28:29 <PublicServer> <mfb> 8 is nearly empty 21:28:44 <PublicServer> <V453000> yes thats what I am saying 21:29:02 <PublicServer> <mfb> the northern part of the main station can get more trains 21:29:09 <PublicServer> <V453000> yes, that it could 21:29:11 <PublicServer> <mfb> so there is still some capacity left 21:29:29 <PublicServer> <V453000> thought we would need to add a line on the entrance 21:29:36 <PublicServer> <V453000> OR pack trains somehow 21:30:02 <PublicServer> <mfb> compressor? :D 21:30:31 <PublicServer> <V453000> hmf 21:30:31 <PublicServer> <V453000> well 21:31:03 <PublicServer> <V453000> a small one might be reasonable but we would need to re-do a big part of the BBH 01 merger 21:31:09 <PublicServer> <V453000> which I do not want to do 21:31:15 *** ODM has quit IRC 21:31:43 <PublicServer> <V453000> idea n2 is simplier, trying to move final merges to downhill 21:31:53 <PublicServer> <V453000> all of these trains are full 21:31:55 <PublicServer> <V453000> almost all.. 21:32:13 <PublicServer> <V453000> downhill might make an insane difference 21:32:21 <PublicServer> <V453000> what you say? 21:32:23 <PublicServer> <mfb> hmm 21:32:25 <PublicServer> *** made screenshot at 0001A461: http://ps.openttdcoop.org/publicserver/webcam/0001A461.png 21:32:51 <PublicServer> <mfb> I like the compressor idea, but I don't know if the station can handle it 21:32:53 <PublicServer> <V453000> it would definitely end up being one hell of TF, but ... I see no reason why not to 21:32:59 <PublicServer> <mfb> as it must not ever jam 21:33:01 <PublicServer> <V453000> I think station should be 21:33:15 <PublicServer> <V453000> it can a bit 21:33:19 <PublicServer> <V453000> it would not be complete compression 21:33:23 <PublicServer> <V453000> it would just get better than now 21:33:39 <PublicServer> <V453000> some gaps between trains are quite large 21:34:03 <PublicServer> <V453000> if you look at the most dense forks of the station, they are quite safe 21:35:30 <PublicServer> <V453000> and if I am correct, all of the 4 have a fast choice to the left part of the station 21:35:32 <Sigma> let's see how long until I lag out then :p 21:35:34 <Sigma> !password 21:35:34 <PublicServer> Sigma: motels 21:35:54 <PublicServer> *** Sigma joined the game 21:36:06 <PublicServer> *** Sigma has left the game (connection lost) 21:36:15 <Sigma> oo not very long 21:36:20 <PublicServer> <V453000> :D 21:36:26 <PublicServer> <mfb> you took the record from CB 21:36:30 <Sigma> just enough to read the MOTD 21:39:41 <PublicServer> <mfb> ok 21:39:55 <PublicServer> <mfb> how to include the 4th line in MSH01? 21:40:05 <PublicServer> <V453000> the east? 21:40:11 <PublicServer> <mfb> north 21:40:28 <PublicServer> <V453000> ah yes 21:40:30 <PublicServer> <V453000> well 21:40:32 <PublicServer> <V453000> it owkr 21:40:34 <PublicServer> <V453000> works 21:40:42 <PublicServer> <V453000> I left that as temporary but I see it makes no problem 21:40:55 <PublicServer> <mfb> ? 21:40:59 <PublicServer> <mfb> oh, another !this one ;) 21:41:23 <PublicServer> <V453000> oh, MSH 21:41:26 <PublicServer> <mfb> a 21:41:37 <PublicServer> <mfb> and I think there is a complete class of trains missing 21:41:39 <PublicServer> <mfb> oil goods 21:41:42 <PublicServer> <V453000> dunno, I will do the merger hill at BBH 01 21:41:52 <PublicServer> <V453000> there should not be any oil goods 21:41:58 <PublicServer> <V453000> that is done by iron ore trains 21:42:08 <PublicServer> <V453000> havent checked how well 21:42:08 <PublicServer> <mfb> with bad rating 21:42:14 <PublicServer> <V453000> well ... so what :) 21:42:21 <PublicServer> <mfb> 53%, but was down at ~40% before 21:42:24 <PublicServer> <V453000> there is just 1k goods waiting 21:42:26 <PublicServer> <V453000> that is nice 21:42:30 <PublicServer> <V453000> could have been much higher 21:42:46 <PublicServer> <V453000> and we have all iron ore trains finish the route, cant want much more tbh 21:46:13 <PublicServer> <V453000> jesus 21:46:17 <PublicServer> <V453000> that IS packed :D 21:46:30 <PublicServer> <V453000> almost .. 21:47:13 <PublicServer> * mfb goes back to the 4th line 21:47:17 <PublicServer> <V453000> :) 21:47:25 <PublicServer> *** made screenshot at 0000DA7B: http://ps.openttdcoop.org/publicserver/webcam/0000DA7B.png 21:56:02 <PublicServer> <mfb> MSH01 ... 21:56:08 <PublicServer> <mfb> ugly to expand 21:56:29 <PublicServer> <V453000> id say leave the tunnels and just try to fit all 3 lines into them 21:56:35 <PublicServer> <V453000> possibly make split sooner 21:56:48 <PublicServer> <mfb> looks like I have to rebuild the split, yes 21:57:25 <PublicServer> <mfb> I had the hope to connect some lines somewhere 21:57:48 <PublicServer> <mfb> but adding lines is a mess 21:58:47 *** fusky has left #openttdcoop 22:01:06 <PublicServer> <V453000> server slow? 22:01:08 <PublicServer> <mfb> the game is a bit slow 22:01:16 <V453000> !server_status 22:01:16 <PublicServer> V453000: 00:01:16 up 155 days, 14:23, 0 users, load average: 3.02, 1.38, 0.84 22:01:17 <PublicServer> V453000: Cpu(s): 39.8%us, 8.4%sy, 2.4%ni, 48.0%id, 1.3%wa, 0.0%hi, 0.1%si, 0.0%st 22:01:17 <PublicServer> V453000: 28314 openttd 30 10 50568 35m 3224 R 15 1.7 1210:27 ./openttd -c opentt 22:02:04 <PublicServer> <V453000> thats probably to make us think more, click less 22:02:26 <PublicServer> *** made screenshot at 0000EE76: http://ps.openttdcoop.org/publicserver/webcam/0000EE76.png 22:02:43 <PublicServer> <mfb> I don't think that will work :D 22:03:08 <PublicServer> <V453000> what 22:03:12 <PublicServer> <V453000> the tunnel? 22:03:40 <PublicServer> <mfb> slowing down to improve the ratio of planning to clicks 22:03:44 <PublicServer> <V453000> oh :) 22:04:02 <PublicServer> <mfb> which tunnel? 22:04:11 <PublicServer> <V453000> I just had a tunnel near a hill 22:04:13 <PublicServer> <V453000> nothing big 22:05:35 *** Razaekel has quit IRC 22:06:21 <PublicServer> <mfb> roller coaster 22:06:27 <PublicServer> <V453000> ye 22:06:31 <PublicServer> <V453000> yey for that 22:13:36 <PublicServer> <V453000> lets see what the station says on gravity 22:13:42 <PublicServer> <V453000> hm not much 22:13:42 <PublicServer> <mfb> :p 22:14:08 <PublicServer> <V453000> but the merger looks much faster now 22:14:14 <PublicServer> <mfb> nice 22:14:40 <PublicServer> <V453000> quite honestly I have no clue which line has what choices atm, but it looks fine 22:15:03 <PublicServer> <V453000> almost fine 22:15:10 <PublicServer> <mfb> the northern line... 22:15:14 <PublicServer> <mfb> ah you are already there 22:15:26 <PublicServer> <V453000> ye 22:15:26 <PublicServer> <V453000> x.x 22:16:44 <PublicServer> <V453000> it has like random jams at random spots :d 22:17:03 <PublicServer> <V453000> but well it somehow seems to work 22:17:06 <PublicServer> <mfb> packing too good? ;) 22:17:24 <PublicServer> *** mfb has left the game (connection lost) 22:17:24 <PublicServer> *** Game paused (number of players) 22:17:30 <PublicServer> *** made screenshot at 00025266: http://ps.openttdcoop.org/publicserver/webcam/00025266.png 22:17:30 <PublicServer> <V453000> evidently :P 22:17:46 <PublicServer> *** Dilandau has joined company #1 22:17:46 <PublicServer> *** Game unpaused (number of players) 22:17:53 <PublicServer> <V453000> hi :p 22:17:55 <PublicServer> <Dilandau> i m semi afk ^^ 22:18:01 <PublicServer> <Dilandau> hi :p 22:18:13 <PublicServer> <V453000> how do you like our BBH 01 gravity abuse? :P 22:18:39 <PublicServer> <Dilandau> how many G ? :p 22:18:43 <PublicServer> <V453000> many :d 22:20:47 <PublicServer> <V453000> now this is top-tier situation solving if you ask me :D I like 22:21:03 <PublicServer> <Dilandau> ^^ 22:21:48 <PublicServer> <V453000> and the station looks futhermore yet a bit more alive 22:21:54 <PublicServer> <V453000> but still not full :d 22:22:12 <PublicServer> <Dilandau> need for train ^^ 22:22:42 <PublicServer> <Dilandau> BBH1 => SHLH06 4th way is not connected 22:23:00 <PublicServer> <V453000> yes, not yet 22:24:17 *** mfb- has quit IRC 22:26:57 <PublicServer> <V453000> the 4th isnt even complete theer 22:27:01 <PublicServer> <V453000> so it cant be connected 22:27:03 <PublicServer> <V453000> m 22:27:05 <PublicServer> <V453000> MSH 01 wip 22:27:41 <PublicServer> <Dilandau> oh yes 22:27:52 <PublicServer> <V453000> and I cant stop watching gravity do the job 22:28:03 <PublicServer> <Dilandau> :p 22:28:41 <PublicServer> <V453000> the 4th line is even not needed most of the time 22:28:43 <PublicServer> <V453000> insane. 22:29:01 <PublicServer> <V453000> yet so simple 22:32:30 <PublicServer> *** made screenshot at 000329D3: http://ps.openttdcoop.org/publicserver/webcam/000329D3.png 22:33:31 *** Firartix has quit IRC 22:34:12 <PublicServer> <V453000> anyway, I will be going 22:34:15 <PublicServer> <V453000> this works like a charm 22:34:29 <PublicServer> <V453000> good night 22:34:32 <PublicServer> *** V453000 has left the game (leaving) 22:34:32 <PublicServer> *** Game paused (number of players) 22:34:40 <PublicServer> <Dilandau> gn 22:34:50 <PublicServer> *** Dilandau has left the game (leaving) 22:38:45 *** Dilandau has quit IRC 22:40:12 <Sigma> !password 22:40:12 <PublicServer> Sigma: motels 22:40:33 <PublicServer> *** Game still paused (number of players) 22:40:33 <PublicServer> *** Sigma joined the game 22:40:38 <PublicServer> *** Sigma has joined spectators 22:57:27 *** KenjiE20 has quit IRC 23:06:45 <PublicServer> *** Sigma has left the game (leaving) 23:13:13 *** Kangoo has quit IRC 23:19:49 *** Progman has quit IRC 23:22:30 *** TWerkhoven has quit IRC 23:23:32 <PublicServer> *** Game still paused (number of players) 23:23:33 <PublicServer> *** Theos joined the game 23:45:28 <PublicServer> *** Theos has left the game (leaving)


text:
Mum and Dad's Kitchen is the result of many years making cakes and pies trading as My Mum's Cakes. We provided a varied range of homemade cakes from single portion sizes to larger ones to share. We then introduced gluten free pies and quiche to our range. Due to the increased demand we decided to rebrand – hence Mum and Dad's Kitchen was born!
Why choose our products?
We have a registered Gluten Free kitchen
We only source the best quality ingredients
We do not 'bulk up' meat pies with things like tapioca (yuck!)
Just because it's gluten free, we do NOT add exorbitant amounts of sugar/salt or other chemical enhancers; just good honest ingredients every time.
All of our pies and cakes are made by hand taking the greatest care that the result is just like 'Mum & Dad' produced in their kitchen…
We like to give a little back at 'Mum and Dad's Kitchen'…
As a business, we regular donate to Breakthrough Breast Cancer. We believe that if everyone contributes, even just a little bit, we can be part of the result of removing the fear of breast cancer for good and offering support to help people diagnosed with cancer, and their families who have been touched by the disease.
To find out more about Mum and Dad's Kitchen, or to enquire about wholesale or bespoke products, please call us on 02392 293890 or click here to write to us via our online web form. Thank you for supporting us as we support this amazing charity.


text:
Aignan-Thomas DESFRICHES (Orléans 1715 - Orléans 1800)
Washerwomen by a Lake, a Mill in the Background
Black chalk, brush and grey ink and grey wash, with extensive scratching-out, on prepared grey-blue paper, laid down on a late 18th century mount.
Signed and dated Desfriches 1778 at the lower left.
88 x 147 mm. (3 1/2 x 5 3/4 in.)
The present sheet is an example of a particular type of drawing adopted by Desfriches in the latter part of his career. Using a coated grey-blue paper he had invented, known as a 'papier à tablettes', Desfriches produced landscape drawings of marvelous precision and delicacy. These drawings, often mounted on wooden snuffboxes, were regularly presented by the artist to particular friends. Another small papier à tablette by Desfriches of the same house that is depicted on this sheet, seen from a nearly identical viewpoint but with different staffage and dated the following year, was on the art market in Paris in 1925.
Another, very similar view, dated 1782, was part of the superb collection of 18th century French drawings assembled by Marius Paulme in the late 19th century and dispersed at auction in 1929.
Anonymous sale, London, Sotheby's, 14 April 1999, part of lot 119
P. & D. Colnaghi, London, in 1999
Private collection, Middlesex
Thence by descent.
Peter Bower, 'Aignan-Thomas Desfriches (1715-1800) and his Papier a Tablette and a Later Development of His Technique', The Quarterly: The Journal of the British Association of Paper Historians, April 2019, pp.30-31, fig.3.


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5 Strategies for Growing Your Investment Portfolio (and a Couple of Other Tips)
Growing your investment portfolio is no rocket science and it doesn't have to be about intricate maneuvering based on insider information either. Below, we'll give you a rundown of the 5 simplest and easiest ways to (more or less) safely increase the value of your investments/"passive" revenue sources.
If you are an investor who is satisfied with the current yield of his/her portfolio, and you're not looking to tinker with a mechanism that already covers your needs perfectly, do not bother reading on. This article is aimed at those who want to somehow add value to their nest egg over time, thus increasing the yield too. Do not get us wrong: there is absolutely nothing wrong with sticking to a tried-and-true approach and not aiming higher. This article though is specifically about simple (and hopefully straightforward) ways to grow your portfolio, dissecting a number of approaches, considering the amount of principal invested, the risk appetite/tolerance as well as the time horizon of the exercise.
First of all: let us define the goal here. Growth can take a number of forms in the investment game, but it mostly refers to the increasing of your account value. Just think of a certificate of deposit, which pays you interest. Growth can be long – and short term, and while most investors dream about massive short-term growth, such a performance can only be attained at the cost of similarly massive risk.
Without any further ado though, let's see HOW you can bring about portfolio growth.
1. Buying and holding is one of the simplest ways of achieving growth, and while it may appear to be sophomoric, over the long run it is in fact one of the most efficient such ways too.
The advantages of buying and holding are obvious: it requires no specialized skills and a minimum amount of effort. One does not need to constantly monitor the markets and short-term price-movements and the results – as said above – can be surprisingly good over the long-run.
Due to its relative rigidity, the buy and hold strategy carries certain drawbacks as well: if it is not combined with diversification, it can be sunk by company risk etc.
2. Market timing is in a way the other side of the Buy and Hold coin. Those who use this approach keep their eyes on the market at all times, with the aim of buying certain stocks/assets, when their price is low, and selling them when the price goes up. Those who are indeed good at this can generate consistent growth even if using a single stock/asset. The problem with market timing is that it is very time- and energy-consuming, and those trading this way need to possess certain skills. They need to be extremely good at technical and fundamental analysis for instance, and they need to possess a sort of feel for the overall market sentiment.
Market timing is aimed at short-term gains and in this regard, the strategy can indeed outperform buying and holding. It is most definitely not for the average investor though.
3. Diversification is a must to mitigate the risks entailed by even the most conservative (buy and hold) portfolio-growth strategies. Proper asset allocation has been proven to be a key factor in portfolio growth, especially in the long-run. Diversification is a lot like hedging: it assures long-term growth by eliminating volatility. Indeed, when properly picked, asset-classes tend to balance each other out: when one performs poorly, the other always does well.
An added tip in this regard concerns growth sectors. Though investing in technology, construction and healthcare stocks likely to see explosive growth can be included under the umbrella of diversification, it is a much more aggressive approach compared to garden-variety asset allocation.
4. Picking the proper stocks is always the Holy Grail of the investor. While there are countless strategies and theories making the rounds in this regard, there's one based on cold, hard math and common sense, which offers a logical path. Called CAN SLIM, this take on stock picking sets out a number of conditions stocks need to fulfill, in order to be considered investment-worthy.
As you probably know, CAN SLIM is an acronym. C is from Current Earnings, which need to be 18-20% higher than they were a year ago. A is from Annual Earnings, while N stands for New (the company needs to have something new lined up: a product, a solution, a leadership change etc.)
S means that the company has to be looking to pick up its own Shares, L stands for Leader (the company has to be that, within its own vertical) and I means Institutional sponsors, which should be lined up behind the operation. M stands for the Market-savvy of the investor, who should understand the forces driving the market sentiment behind the given stock.
5. The Dogs of the Show theory singles out companies (more precisely 10 of them) from the Dow index, with the lowest dividend yield. When picked up at the beginning of the year, followed by annual portfolio-adjustment, such stocks have statistically been good performers, so much so in fact that several ETFs use this same investment strategy.
The bottom line (our final tip) is that you need to be aware of your limits/abilities in this regard. You know exactly how much time and effort you can invest into your portfolio-growth. Be informed and do not overreach. While some methods may dangle more rapid and substantial growth, they take more time and effort on your part, and they bring about more volatility. Know your goals, and choose the right method to achieve them.


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Get a Safe and Natural Glow!
Spray Tans
Summer has finally arrived – and that means it's time to break out your shorts, sundresses, and tank tops. However, if it feels as though your skin hasn't quite said goodbye to winter yet, come get that golden glow at Vivid Laser Center!
What Is a Spray Tan?
Rather than tanning under the sun or in a tanning bed (which is super dangerous for your skin!), a spray tan allows you to achieve that golden glow without putting your health at risk.
At Vivid Laser Center, our spray tan technicians use Norvell products to help get the glow you're looking for. This line of award-winning sunless tanning products uses organic ingredients to bring out your most beautiful golden glow. Norvell leads the way in innovative sunless tanning solutions; many of their products are used by celebrities and featured on fan favorite shows like "Dancing With the Stars".
What Is a Spray Tan Like?
Your spray tan will take less than 30 minutes to administer. It's administered by a spray tan technician, who will ensure that your tan is evenly applied and adjusted to give your most natural glow. After the spray tan is applied, you'll need to avoid taking a shower and exercising for 6 to 12 hours. The longer you leave your spray tan on, the deeper the resulting tan.
Preparing For Your Spray Tan
Before undergoing your spray tan procedure, it's recommended that you avoid wearing makeup, deodorant, lotion, and any other products that could interfere with how the sunless tanning product interacts with your skin. You should also wear loose, comfortable clothing.
How Long Will Results Last For?
Your spray tan will last between five to ten days, depending on your maintenance. To help prolong the life of your spray tan, keep your skin hydrated with lotion. Dry skin tends to accelerate the spray tan's removal.
Ready to get your glow on? Schedule your spray tan appointment with Vivid Skin & Laser Center today!


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Mark Fast returns to London Fashion Week following his successful show in New York for his diffusion line Faster by Mark Fast. Somerset House was home to the newest Spring Summer collection by the Candian born designer, who stayed true to his classic knitwear and crocheted pieces.
Inspiration derived from desert mirages and tropic exoticism with the colour palette used throughout the pieces resembling the hues found in the desert landscape. The result, an opening set of knitwear pieces in a light sandy beige, which soon paved way for a sharp shock of canary yellow, and warm oranges, along with jet black evening pieces.
The collection used long tassle details to add a fluidity as the models paced the catwalk in an array of floor length crocheted dresses and cropped bustiers. Cute layered baby doll dresses and above the knee pencil skirts with a frill detail broke up the collection. Straying away from knitwear, Mark used printed neoprene to create chic shift dresses and cropped jackets in a bold crimson and blood orange colour.
The closing pieces featured shimmering petals sown into the knits, creating new volumes and textures to the pieces, especially on the final dress, a knitted bodice with an oversized skirt complete with wonderful glistening flowers.
Accessories also stood out throughout the show, with many tribal-esque necklaces and bangles used to complete many looks. Shoes came courtesy of long time Mark Fast collaborator Christian Louboutin, including a lust worthy stark pair of studded electric pink heels. Sunglasses came from Fast's collaboration with Linda Farrow.
The collection is typically Mark and remains true to his design techniques and aesthetic in a bright and bold collection, that will make summer 2012 a tropical heat wave, no matter how British our next summer may be.
Words by David Mahoney, Online Editor
Photos from http://www.style.com


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Missouri House Speaker Steve Tilley Promises Up-Or-Down Vote On Pro-Life Protective Language In MOSIRA
MRFL Press Release
For Immediate Release
September 21st, 2011
Contact: Fred Sauer 314-854-1381
Missouri House Speaker Steve Tilley Promises Up-Or-Down Vote On Pro-Life Protective Language In MOSIRA
House Speaker Steve Tilley said he would hold an up-or-down vote on the House floor on language that would be added to MOSIRA that would protect Missouri taxpayer dollars from going to abortion services, human cloning, and embryo-destructive experimentation.
This is the same protective language that is in the Missouri Life Sciences Trust Fund legislation that passed by large margins in 2003.
Speaker Tilley called Missouri Roundtable For Life in response to its press release earlier today. During the conversation he promised to hold the up-or-down vote.
"No Missouri taxpayer should be forced to pay for abortion services, human cloning, or embryo-destructive experimentation that he or she finds morally offensive," said Fred N. Sauer, President of Missouri Roundtable For Life.