text:
There is a lot that goes into a successful business, and many people frankly don't consider how the cleanliness of the workplace affects the overall success. After all, many businesses have a small janitorial service that empties the trash or figures that the office is small enough that they can take of it themselves. This line of thinking completely forgets about some of the most important deep cleaning an office needs. After all, people spend all day in a office, which is a lot of time for germs, allergens, and other bacteria to build up. To eliminate that, you need deeper cleaning, like cleaning the carpets and upholstery, sanitizing common surfaces and more. Here are some of the benefits of a deep-cleaned office:
Improve Morale
Most people spend at least one-third of their time during the week in the office. It can be hugely demoralizing to have to spend that much time in a dirty environment. Deep cleaning the office can make it feel fresher and more energizing to everyone in the office. This can have a boost on morale, which in turn can improve people's productivity. If the office is clean, people will enjoy being there more, they will be less stressed, and they will have a greater desire to work hard. Everyone wins.
Prevent Sickness
With everyone in small quarters in an office, if one person gets sick it can spread to everyone. This can be cut down by making sure to eliminate germs regularly. A good deep office cleaning will sanitize all of the common surfaces in the office, like doorknobs and light switches. This will help keep germs from building up and spreading. Of course, cleaning is not a substitute for encouraging your employees to stay home when sick and wash their hands regularly, but it definitely can help reduce the amount of illness in the office.
Fight Allergies
One thing that many people don't consider is allergies. Allergies are common, especially in the spring, but if you don't suffer from them it's easy to forget. However, it's not easy to forget if you're constantly sneezing because your office is full of allergens. Allergens often settle in fabric surfaces like carpets and upholstery and are kicked up into the air every time someone takes a step or sits down. A good carpet and upholstery cleaning can remove these allergens and make your employees with allergies more comfortable.
Impress customers
While you and your staff might not notice a small mess that slowly builds up over time–like dark traffic marks in your carpets–your customers will. Many people judge a book by its cover and will judge the professionalism of your office by its appearance, even if the two aren't connected. It's best to create a clean, professional environment to impress your clients and potential customers. They might not notice that an office is clean, but they will notice when an office is dirty and take their business elsewhere.
Save Money in the Long Run
You might not have thought about it before, but your office carpets and furniture are investments in your business. You want to protect these investments. Cleaning your carpets and furniture regularly will keep them in good shape and help them last longer, so you won't have to replace them. Replacing worn out and stained carpet is much more expensive than just getting it cleaned and maintained regularly.
There are a lot of benefits to getting regular office cleanings. Many people worry about taking time out of the day and interrupting workflow in order to get the cleaning done, but most cleaning can be done in the evenings or on weekends when no one is in the office. When you choose Great American Chem-Dry in San Diego for your commercial carpet cleaning, your carpets will be dry in as little as 1-2 hours. You can get them cleaned at the end of the day and be back to work the next morning with no interruption to your work. There is no reason not to deep clean your office, and many good reasons to!


text:
Current therapies for acute myeloid leukemia are associated with high failure and relapse rates. Adoptive immunotherapies, which have shown promise in the treatment of hematologic malignancies, have the potential to target acute myeloid leukemia through pathways that are distinct and complementary to current approaches. Here, we describe the development of a novel adoptive immunotherapy specific for this disease. We generated a second generation CD33-specific chimeric antigen receptor capable of redirecting cytolytic effector T cells against leukemic cells. CD33 is expressed on ~90% of acute myeloid leukemia cases and has demonstrated utility as a target of therapeutic antibodies. Chimeric antigen receptor-modified T cells efficiently killed leukemia cell lines and primary tumor cells in vitro. The anti-leukemia effect was CD33-specific, mediated through T cell effector functions, and displayed tumor lysis at effector : target ratios as low as 1:20. Further, the CD33-redirected T cells were effective in vivo, preventing leukemia development after prophylactic administration and delaying the progression of established disease in mice. These data provide pre-clinical validation of the effectiveness of a second generation anti-CD33 chimeric antigen receptor therapy for acute myeloid leukemia, and support its continued development as a clinical therapeutic.
- Received June 24, 2014.
- Accepted December 2, 2014.
- Copyright © 2014, Ferrata Storti Foundation

subset: commoncrawl


text:
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text:
Alexander Downer is an Australian diplomat deeply tied to the Clinton Foundation. He arranged a $ 25 million-dollar transfer from Australia to the Clinton Foundation for their AIDS initiative. He was one of the four Clinton sources the FBI used to justify spying on the Trump campaign.
Solomon also discusses the testimony of the Uranium 1 informant who testified that the Russians were openly mocking the Obama administration for allowing America to be stolen blind! He completes his interview with discussion of the FBI investigation in Little Rock, Arkansas into the Clinton Foundation. His interview is the first 30 minutes of the video.
The Clinton Foundation, Clinton Global Initiative, and Clinton Health Access Initiative were not set up correctly or operated within the law. Donor's took huge tax write offs for donations, but the Clinton's did not report the revenue. This is tax fraud and the taxpayers from the states of New York and California missed out on large sums of tax revenue. Charles Ortel presents a slide show of facts. He is very well versed on this subject.
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text:
All-age, contemporary worship and teaching based on the Bible. We seek to understand and interpret the Bible in the context of contemporary culture. We provide a crèche and age-specific groups for children and young people – see Kidz Connect. Most Sundays we start the service all together, with the children and young people going to their own groups after about 20 minutes. We aim to finish between 11:30am and 11:50am. After the service there is the opportunity to ask for prayer ministry and share fellowship over a cup of tea/coffee.
The service includes communion about once a month at which anyone who has a personal faith in Jesus Christ is welcome to share in the bread (gluten free) and wine (grape juice).
Sunday morning sermons are recorded and posted here, so you can catch up on any that you missed.
Community Connect
On one Sunday in most months we meet for praise and prayer at 10.00am, before engaging in various community activities, followed by a fellowship lunch. Go to Community Connect for more details.
Connect @ 8
An informal, contemporary service on the 2nd Sunday in the month from 8.00pm until approx. 9.00pm that is different every month!


text:
Carer Watch would like to thank Steve at Benefits and Work for inviting us to be a guest on their blog site.
The article we submitted can be read here . Please add your own comments too.
Tags: adult care, andrew lansley, andy burnham, attendance allowance, benefits, benefits and work, campaigners, carer watch, Carers, carers allowance, disability living allowance, elderly, green paper for social care, national care service, welfare reform, welfare reform bill


text:
Times are UTC Toggle Colours
00:24:39 *** glx [email@example.com] has quit [Quit: Bye !] 00:29:01 *** DabuYu [~firstname.lastname@example.com] has joined #openttd 01:10:42 *** morozz [firstname.lastname@example.com] has joined #openttd 01:11:43 *** morozz [firstname.lastname@example.com] has quit [] 01:16:51 *** roboboy [~firstname.lastname@example.com] has joined #openttd 01:20:45 *** pugi [~firstname.lastname@example.com] has quit [] 02:07:13 *** Biolunar_ [email@example.com] has joined #openttd 02:14:32 *** Biolunar [firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 02:15:38 *** roboboy [~email@example.com] has quit [Ping timeout: 480 seconds] 02:29:05 *** lucky_ [~firstname.lastname@example.com] has joined #openttd 02:35:37 *** roboboy [~email@example.com] has joined #openttd 02:50:36 *** cyph3r [~email@example.com] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:59:10 *** DarkAce-Z [~firstname.lastname@example.com] has joined #openttd 03:04:28 *** DarkAceZ [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 03:08:47 *** wakou2 [~firstname.lastname@example.com] has quit [Quit: Konversation terminated!] 03:39:08 *** ST2 [~email@example.com] has joined #openttd 03:41:12 *** roboboy [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 03:41:59 *** xT2 [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 03:41:59 *** ST2 is now known as xT2 04:12:44 *** roboboy [~firstname.lastname@example.com] has joined #openttd 04:13:58 *** roboboy [~email@example.com] has quit [Read error: Connection reset by peer] 04:38:23 *** RavingManiac [~email@example.com] has joined #openttd 04:44:48 *** ntx_ [~email@example.com] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~firstname.lastname@example.com] has quit [] 04:56:16 *** Eddi|zuHause [~email@example.com] has joined #openttd 04:59:09 *** DabuYu [~firstname.lastname@example.com] has quit [] 05:15:46 *** Prof_Frink [~firstname.lastname@example.com] has quit [Remote host closed the connection] 05:18:26 *** RavingManiac [~email@example.com] has quit [Read error: Connection reset by peer] 06:01:36 *** DDR [~email@example.com] has quit [Quit: DDR is not Dance Dance Revolution.] 06:35:42 *** valhallasw [~firstname.lastname@example.com] has joined #openttd 06:36:13 *** Psyk [~email@example.com] has quit [Remote host closed the connection] 06:38:10 *** Devroush [~email@example.com] has joined #openttd 06:38:30 *** Biolunar [firstname.lastname@example.com] has joined #openttd 06:45:02 *** Biolunar_ [email@example.com] has quit [Ping timeout: 480 seconds] 06:51:03 *** tokai|noir [~firstname.lastname@example.com] has joined #openttd 06:51:06 *** mode/#openttd [+v tokai|noir] by ChanServ 06:51:53 *** sla_ro|master [~email@example.com] has joined #openttd 06:56:47 *** tokai|mdlx [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 06:59:33 *** cyph3r [~firstname.lastname@example.com] has joined #openttd 07:11:30 *** pugi [~firstname.lastname@example.com] has joined #openttd 07:12:14 *** Pensacola [~firstname.lastname@example.com] has joined #openttd 07:26:47 *** valhallasw [~email@example.com] has quit [Ping timeout: 480 seconds] 07:27:18 <NGC3982> Eddi|zuHause: Oops. 07:42:04 *** TheMask96 [firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 07:45:11 *** ntoskrnl [~firstname.lastname@example.com] has joined #openttd 07:47:19 *** TheMask96 [email@example.com] has joined #openttd 07:55:35 *** Supercheese [~email@example.com] has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 07:59:04 *** valhallasw [~firstname.lastname@example.com] has joined #openttd 08:02:02 <NGC3982> Bah, i can't find documentation on how to add grf's properly to my server config. 08:02:20 <planetmaker> create savegame. upload savegame 08:02:28 <planetmaker> or edit config. reload config. start new game 08:02:34 <planetmaker> thus not different to single player game 08:06:13 *** Ristovski [~firstname.lastname@example.com] has joined #openttd 08:12:16 <NGC3982> Yes, that works. Although, i have a new problem. 08:12:42 <NGC3982> I wish to play the game as a dedicated server, with other listening ports, server names and settings. 08:13:03 <planetmaker> then... configure it appropriately. The cfg is your friend 08:13:03 <NGC3982> How do i configure that in my save game? :) 08:13:16 <planetmaker> setting names... are self-explanatory 08:13:32 <planetmaker> of course you don't configure your server by means of a savegame... 08:13:58 <NGC3982> Server name* 08:14:03 <NGC3982> So, how do i set a listening port in my savegame? 08:14:14 <NGC3982> I made it in windows, saved it and moved the file to the server. 08:14:41 <planetmaker> of course you don't configure your server by means of a savegame... 08:14:58 <NGC3982> Of course!? 08:15:01 <NGC3982> For god sake. 08:15:10 * NGC3982 removes and tries to write a new config. 08:15:11 <tycoondemon> voor gods zaken 08:15:27 *** HellTiger [~firstname.lastname@example.com] has joined #openttd 08:15:50 <planetmaker> ssh to server. stop openttd. Edit cfg. restart server. load savegame 08:16:07 *** cyph3r [~firstname.lastname@example.com] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:17:35 <NGC3982> I only moved the savegame file to the server. The original openttd.cfg does not change when i start or stop the savegame file. 08:17:47 <NGC3982> What cfg are you refering to? 08:18:01 <planetmaker> openttd.cfg on the server 08:20:17 <NGC3982> That worked. Though, what do i do when i wish to start simultanious servers with the same base config? 08:20:33 <NGC3982> I guess i can change the config again, as long as the first game is still running? 08:35:13 *** Ristovski [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 08:37:03 *** Ristovski [~firstname.lastname@example.com] has joined #openttd 08:46:41 *** onix [email@example.com] has joined #openttd 08:46:47 *** onix [email@example.com] has quit [autokilled: spambot. Dont mail email@example.com with questions. (2013-04-26 08:46:45)] 08:48:21 <planetmaker> it will become overwritten once you exit openttd 08:49:07 <planetmaker> and you can't run several servers with the same config file anyway... it will conflict with name and ports 08:52:43 *** Elukka [firstname.lastname@example.com] has joined #openttd 09:09:55 *** zeknurn [~email@example.com] has quit [Read error: Connection reset by peer] 09:13:32 <NGC3982> I see. I guess im better off creating individual config files instead. 09:13:51 <__ln___> you mean: I'm 09:13:56 <NGC3982> Yes, i did. 09:14:01 <NGC3982> Hi, btw. 09:14:08 <__ln___> hi 09:15:39 *** wakou2 [~firstname.lastname@example.com] has joined #openttd 09:16:32 *** zeknurn [~email@example.com] has joined #openttd 09:30:03 <V453000> #openttdcoop devzone - boldly coding what others only dare to dream .... I wonder if I should put in my signature #gettingConfusedAboutEverything I code 09:31:23 <peter1139> So __ln___ has an extra _, and I have an addition. What is the world coming to? 09:33:34 <V453000> :d 09:34:50 <Sacro> peter1139: peak entropy? 09:35:02 * peter1139 peeks at Sacro's peaks 09:53:09 <Sacro> :( 10:13:55 *** Tvel [~email@example.com] has joined #openttd 10:13:56 *** HerzogDeXtEr [~email@example.com] has joined #openttd 10:17:22 <NGC3982> So yeah, using individual configs > everything else. 10:19:51 <peter1139> using the automatic config generator to start servers from a web interface > that 10:20:02 <peter1139> problem: you might have to write it first 10:27:47 <NGC3982> Well, writing a config is not that much work. I copy the last used one, and change some parameters. The only part of it that's actually work might be the NewGRF's. 10:29:46 <V453000> you load newGRFs in the savegame 10:29:58 <V453000> cfg is just for server-side settings like max companies, autoclean, etc 10:31:25 <NGC3982> But, if i use a savegame, i also have to use the default cfg file on the server, as i discussed with PM above? 10:31:45 <NGC3982> And that seems to be a problem when using multiple instances of openttd running dedicated. 10:32:57 <NGC3982> I use a different listening port for each server game, for instance. 10:33:42 <peter1139> eh? 10:33:54 <peter1139> you can specify the config and a savegame... 10:34:01 <NGC3982> Oh? 10:34:08 <NGC3982> Oh. 10:34:15 <V453000> server config stays as is 10:34:22 <NGC3982> You mean; I can use the -c and -g together? 10:34:28 <peter1139> yes 10:34:28 <V453000> game settings get overridden by savegame 10:34:33 <NGC3982> Oooh. 10:34:38 <NGC3982> That changes everything. 10:34:43 <peter1139> o_O 10:35:00 <peter1139> it changes nothing but your misunderstanding :p 10:35:03 <NGC3982> Hehe 10:35:12 <NGC3982> Thanks. 10:36:06 <V453000> :D 10:36:09 <V453000> well put 10:37:22 *** sla_ro|master [~email@example.com] has quit [Quit: connection reset by myself] 10:41:39 * peter1139 grumbles at samba's handling of filenames with characters that windows can't handle 10:42:12 <TinoDidriksen> Pretty sure you can configure that. 10:45:45 <peter1139> only on or off 10:45:52 <peter1139> off leaves the filename unusable 10:46:18 <peter1139> on leaves it without an extension (in the case of .flac) so it's... unusable for stupid programs that only look at the extension, which is rather common in windows-land 11:07:30 <peter1139> hmm, and some files aren't mangled but still can't be opened 11:12:49 *** oskari89 [email@example.com] has joined #openttd 11:16:14 *** goodger [~firstname.lastname@example.com] has joined #openttd 11:29:28 *** Biolunar_ [firstname.lastname@example.com] has joined #openttd 11:34:46 *** Prof_Frink [~email@example.com] has joined #openttd 11:36:04 *** Biolunar [email@example.com] has quit [Read error: Operation timed out] 11:50:14 *** valhalla1w [~firstname.lastname@example.com] has joined #openttd 11:51:09 *** valhallasw [~email@example.com] has quit [Ping timeout: 480 seconds] 12:37:09 *** Tvel [~firstname.lastname@example.com] has quit [Quit: Tvel] 12:37:12 *** Tvel [~firstname.lastname@example.com] has joined #openttd 12:43:42 *** NewTT-Fan [firstname.lastname@example.com] has joined #openttd 12:44:44 <NewTT-Fan> Whenever I start a game, the industry includes their locations faster than I have earned enough money to service these sites! how can I prevent it? 12:47:20 <planetmaker> That depends. On whether you mean 'close' instead of 'include'. And what NewGRFs you use (if any) 12:48:47 <planetmaker> If you use no NewGRFs, then industries don't close, if you provide decent service. The exception are oil wells which will close eventually 12:49:03 <planetmaker> If you use FIRS, industries don't close either, if supplied properly 12:49:41 <planetmaker> With ECS it depends on the parameters. you can configure it prior to map generation such that industries won't close either afaik. Check out that NewGRF's parameters 12:50:36 *** Djohaal [~email@example.com] has joined #openttd 12:50:41 <planetmaker> if you mean unserviced industries: more difficult. Try to use the "manual industries" NewGRF for a new game 12:58:06 *** Tvel [~email@example.com] has quit [Quit: Tvel] 12:58:10 *** Tvel [~email@example.com] has joined #openttd 13:25:21 <NewTT-Fan> thanks planetmaker 13:28:03 <Belugas> hello 13:33:03 *** NewTT-Fan [email@example.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:39:36 *** valhallasw [~firstname.lastname@example.com] has joined #openttd 13:41:27 *** valhalla1w [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 13:45:48 *** ZxBiohazardZx [~email@example.com] has joined #openttd 13:56:12 *** RavingManiac [~firstname.lastname@example.com] has joined #openttd 14:00:41 <Ristovski> *yawn* 14:00:44 <Ristovski> Hello everyone 14:03:20 *** ZxBiohazardZx [~email@example.com] has quit [Quit: Not that there is anything wrong with that] 14:12:07 *** Djohaal [~email@example.com] has quit [Read error: Connection reset by peer] 14:33:17 *** Eddi|zuHause [~firstname.lastname@example.com] has quit [] 14:36:34 *** RavingManiac [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 14:36:49 *** RavingManiac [~email@example.com] has joined #openttd 14:55:09 *** MNIM [~firstname.lastname@example.com] has quit [Remote host closed the connection] 15:24:09 *** DarkAce-Z is now known as DarkAceZ 15:29:07 <Terkhen> hello 15:32:43 *** Polleke [~email@example.com] has joined #openttd 15:33:08 *** Progman [~email@example.com] has joined #openttd 15:41:43 <planetmaker> moin 15:44:51 *** sla_ro|master [~firstname.lastname@example.com] has joined #openttd 15:54:32 *** Zuu [~email@example.com] has joined #openttd 15:56:31 *** TheMask96 [email@example.com] has quit [Ping timeout: 480 seconds] 15:59:34 *** TheMask96 [firstname.lastname@example.com] has joined #openttd 16:03:14 *** frosch123 [~firstname.lastname@example.com] has joined #openttd 16:05:38 *** RavingManiac [~email@example.com] has quit [Ping timeout: 480 seconds] 16:11:23 *** valhallasw [~email@example.com] has quit [Ping timeout: 480 seconds] 16:12:22 *** Biolunar_ [email@example.com] has quit [Quit: My life for Aiur] 16:19:38 *** DDR [~firstname.lastname@example.com] has joined #openttd 16:20:57 *** KouDy [~email@example.com] has joined #openttd 16:22:50 *** Alice3 [~firstname.lastname@example.com] has joined #openttd 16:33:51 *** valhallasw [~email@example.com] has joined #openttd 16:37:43 *** sla_ro|master [~email@example.com] has quit [Read error: Connection reset by peer] 16:39:13 *** sla_ro|master [~email@example.com] has joined #openttd 16:51:51 *** Alberth [~firstname.lastname@example.com] has joined #openttd 16:51:54 *** mode/#openttd [+o Alberth] by ChanServ 16:52:15 <Alberth> evenink 16:52:54 <planetmaker> hello Alberth 16:56:43 *** glx [firstname.lastname@example.com] has joined #openttd 16:56:46 *** mode/#openttd [+v glx] by ChanServ 16:59:42 *** Supercheese [~firstname.lastname@example.com] has joined #openttd 17:29:57 *** andythenorth [~firstname.lastname@example.com] has joined #openttd 17:33:37 *** Wolf01 [~firstname.lastname@example.com] has joined #openttd 17:33:41 <Wolf01> o/ 17:33:57 <Alberth> \o 17:34:49 <andythenorth> bonsoir 17:36:29 *** sla_ro|master [~email@example.com] has quit [Quit: connection reset by myself] 17:41:22 *** sla_ro|master [~email@example.com] has joined #openttd 17:42:04 *** andythenorth [~email@example.com] has quit [Quit: andythenorth] 17:42:29 *** andythenorth [~email@example.com] has joined #openttd 17:45:38 <DorpsGek> Commit by translators :: r25207 /trunk/src/lang (5 files) (2013-04-26 17:45:28 UTC) 17:45:39 <DorpsGek> -Update from WebTranslator v3.0: 17:45:40 <DorpsGek> english_AU - 8 changes by mrtux 17:45:41 <DorpsGek> galician - 300 changes by Michi 17:45:42 <DorpsGek> korean - 9 changes by telk5093 17:45:43 <DorpsGek> gaelic - 49 changes by GunChleoc 17:45:44 <DorpsGek> welsh - 3 changes by kazzie 17:46:15 <DorpsGek> Commit by frosch :: r25208 /trunk/bin/baseset (8 files) (2013-04-26 17:46:09 UTC) 17:46:16 <DorpsGek> -Update: Baseset translations 17:46:45 <andythenorth> translated ottd is not dying 17:47:47 <Wolf01> gah, I tried to save this window due to the "*" in the title (on my IDE it is on the tab label to show which ones to save) 17:49:23 * Wolf01 is going to eat 17:50:26 <Alberth> :) 17:50:41 <Alberth> hmm, 6 desktops and still no room to open a new window :p 17:51:29 <frosch123> you do not turn off your computer over night? 17:52:53 <Alberth> yep, it's switched on for an hour now 17:58:34 *** Tvel [~firstname.lastname@example.com] has quit [Quit: Tvel] 17:58:38 <frosch123> what? :p 17:58:38 *** Tvel [~email@example.com] has joined #openttd 17:59:47 <frosch123> andythenorth: the number of missing translation is lower than the revision since a few days ago 17:59:57 <frosch123> that did not happen in years 17:59:57 *** andythenorth is now known as Guest3515 17:59:58 *** andythenorth [~email@example.com] has joined #openttd 18:00:18 <frosch123> andythenorth: the number of missing translation is lower than the revision since a few days ago 18:00:19 <frosch123> that did not happen in years 18:00:32 <planetmaker> wow :-) That's good. Especially as we have more languages :-) 18:01:07 <andythenorth> are bananas downloads more or less than usual? 18:01:12 <andythenorth> seems quite high on my grfs 18:01:25 <andythenorth> also judging by newbies in forum, seems to be lots of players 18:01:31 <frosch123> planetmaker: i still did not look it up, but i think around r23000 we wondered who would reach 25000 first 18:01:39 <andythenorth> so even if trunk dev and newgrf is kind of dead, there are happy players 18:01:46 <planetmaker> we wondered somewhen, yes :-) 18:04:26 *** zeknurn` [~email@example.com] has joined #openttd 18:04:39 *** Cybert1nus [~Cybertinu@2001:828:405:30:83:96:177:42] has joined #openttd 18:04:57 *** Guest3515 [~email@example.com] has quit [Ping timeout: 480 seconds] 18:05:45 *** Vadtec_ [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 18:05:46 *** TrueBrain_ [~firstname.lastname@example.com] has joined #openttd 18:05:51 *** ccfreak2k_ [~email@example.com] has joined #openttd 18:06:34 *** ntx [~firstname.lastname@example.com] has joined #openttd 18:06:43 *** tparker_ [~tparker@2600:3c03::f03c:91ff:feae:42ad] has joined #openttd 18:06:58 *** Fuco_ [email@example.com] has joined #openttd 18:07:15 *** jonty-co1p [~firstname.lastname@example.com] has joined #openttd 18:07:57 *** valhalla1w [~firstname.lastname@example.com] has joined #openttd 18:08:03 *** Netsplit resistance.oftc.net <-> charm.oftc.net quits: DarkAceZ, jonty-comp, Fuco, Vadtec, valhallasw, TrueBrain, zeknurn, dihedral, tparker, goodger, (+4 more, use /NETSPLIT to show all of them) 18:08:03 *** Vadtec_ is now known as Vadtec 18:08:04 *** zeknurn` is now known as zeknurn 18:08:04 *** ccfreak2k_ is now known as ccfreak2k 18:08:12 *** DDR [~email@example.com] has quit [Ping timeout: 480 seconds] 18:08:28 *** tparker_ is now known as tparker 18:09:06 *** Netsplit over, joins: DarkAceZ 18:09:56 *** Netsplit over, joins: goodger 18:12:03 *** Ttech [~firstname.lastname@example.com] has joined #openttd 18:15:24 *** DDR [~email@example.com] has joined #openttd 18:19:32 *** dihedral [~firstname.lastname@example.com] has joined #openttd 18:20:06 *** KouDy [~firstname.lastname@example.com] has joined #openttd 18:22:12 *** andythenorth [~email@example.com] has quit [Quit: andythenorth] 18:34:13 *** DDR [~email@example.com] has quit [Ping timeout: 480 seconds] 18:39:21 <DorpsGek> Commit by planetmaker :: r25209 /trunk (config.lib readme.txt) (2013-04-26 18:39:15 UTC) 18:39:22 <DorpsGek> -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme 18:44:14 *** Polleke [~firstname.lastname@example.com] has quit [Remote host closed the connection] 19:05:15 *** Colombo [~firstname.lastname@example.com] has joined #openttd 19:05:22 <Colombo> Hi all, I have small question. 19:05:33 <Supercheese> ask away 19:05:44 <Colombo> As a lot of grfs have setting, it is possible to change these settings on server? And if so, how? 19:05:50 <Colombo> from console 19:06:07 <Supercheese> well, you can do it by editing a configuration file on the server 19:06:10 <Colombo> All I can get is list of standard-game setting without the new variables added by grf 19:06:12 <Supercheese> I'm not sure about console sommands 19:06:15 <Supercheese> commands* 19:06:25 <frosch123> nope, not via console commands 19:06:37 <Supercheese> wiki is broken 19:06:39 <Supercheese> :S 19:06:40 <frosch123> easiest method is to upload a prepared savegame with all newgrf applied 19:06:41 <Colombo> As I am not running the server, just... friend have started it for me and gave me the password and rights to manage it. 19:06:59 <frosch123> alternatively you can enter the parameters in openttd.cfg 19:07:09 <Supercheese> http://wiki.openttd.org/Openttd.cfg returns blank 19:07:19 <frosch123> Supercheese: half of the pages return blank currently 19:07:31 <Supercheese> Hmm 19:07:32 <Colombo> I don't have direct acces to server, just as client in game with password. 19:07:46 <Colombo> And I want to change terraforming... 19:07:47 <Supercheese> Colombo: can you load savegames on the server? 19:08:00 <Colombo> don't know 19:08:13 <Supercheese> should be a console command for that eh 19:08:18 <frosch123> well, you need to be able to transfer them to the server 19:08:22 <Colombo> I want to make terraforming harder. Now one can inexpensively lower land and make canals... bleh 19:08:28 <frosch123> rcon is not enough for transfering files 19:08:30 <Supercheese> ah, well, uploaded ones anyway 19:09:52 <Colombo> And in standard setting, is there anything that would make terraforming more expensive/harder/impossible? 19:10:50 <frosch123> you can reduce terraform_per_64k_frames and terraform_frame_burst 19:11:01 *** andythenorth [~firstname.lastname@example.com] has joined #openttd 19:13:07 *** Test [~firstname.lastname@example.com] has joined #openttd 19:13:16 *** Test [~firstname.lastname@example.com] has quit [] 19:14:13 <frosch123> if you set terraform_frame_burst to something like 10, people can only terraform 2 tiles or so at once 19:15:37 <frosch123> if you set terraform_per_64k_frames to 19660 it will allow terraforming of one corner per second on average 19:16:38 <frosch123> there are similiar settings wrt. clearing land and planting trees 19:16:47 <Wolf01> I once used Cortona VRML Client to view a screenshot from homeworld 2, but I wonder if there is a software which could make 3D screenshots of any game (ok, maybe not OTTD :P) 19:17:10 <frosch123> Wolf01: i think you missed a forum topic 19:17:43 <frosch123> Wolf01: http://www.tt-forums.net/viewtopic.php?f=29&t=64804 19:17:55 <Wolf01> lol 19:18:30 <Colombo> this seems only to slow it, but don't make it any harder 19:18:41 <Colombo> Can I somehow edit files from openTTD console? 19:18:46 <frosch123> nope :p 19:18:52 <Colombo> :/ 19:19:14 <planetmaker> openttd is a game. Not a file editor :-) 19:19:16 <Colombo> This could solve a lot problems. 19:19:25 <Colombo> I know, but if one can't edit the setting... 19:19:34 <Wolf01> could I write my essay with the signs and then export it? 19:19:35 <planetmaker> newgrfs can't be changed after map creation 19:19:38 <frosch123> also, usually you do not make things harder in ottd by making them more expensive 19:19:57 <planetmaker> neither single nor multi player 19:20:14 <Supercheese> shouldn't be changed* ;) 19:20:19 *** Eddi|zuHause [~firstname.lastname@example.com] has joined #openttd 19:20:29 <planetmaker> can't 19:20:35 <Supercheese> mustn't 19:20:42 <planetmaker> Unless of course you claim that you're a developer. And thus know what you do ;-) 19:20:56 <Supercheese> or you actually do develop newgrfs :P 19:21:18 <planetmaker> for that you actually do not even need it 19:21:19 <Eddi|zuHause> developing newgrfs is overrated :p 19:21:25 <Colombo> planetmaker: I don't care if it wouldn't work in current game, I could restart it. 19:21:26 <V453000> . :) 19:21:33 <Supercheese> true enough, you don't really need it 19:21:51 <planetmaker> just reload_newgrfs suffices 19:21:54 <andythenorth> hmm 19:21:55 <andythenorth> people 19:21:56 <andythenorth> here 19:21:58 <andythenorth> talking 19:22:00 <andythenorth> about the game 19:22:01 <Supercheese> or typing 19:22:01 <planetmaker> though... might only be available as developer :-) 19:22:04 <andythenorth> how weird 19:22:10 <planetmaker> o/ andythenorth 19:22:17 <Colombo> planetmaker: How this could help? 19:22:18 <frosch123> andythenorth: we are turning ottd into a text edtior :) 19:22:29 <V453000> andythenorth: dying 19:22:30 <Supercheese> text editor with no copy/paste, ouch 19:22:41 <planetmaker> Colombo, reload_newgrfs doesn't help you, I'm afraid 19:22:41 <frosch123> to give people shell access via rcon when they do not have ssh access 19:22:42 <Eddi|zuHause> you don't need an editor for developing newgrf either, just "copy con: file" suffices 19:22:57 <Eddi|zuHause> but it might come in handy at times :p 19:22:58 <planetmaker> you'll either need ssh - to edit openttd.cfg. Or you need means to upload a savegame. 19:23:03 <planetmaker> which you then can load via rcon 19:23:17 <Colombo> I don'T have both:( 19:23:24 <Colombo> eh, niether 19:23:25 <planetmaker> you have rcon :-) 19:23:37 <Colombo> yeah, but no mean uploading savegame 19:24:23 <planetmaker> that's a problem indeed. Allowing mods to upload savegames is sth admins should make feasible 19:24:28 * andythenorth would be happier with wider rivers 19:24:35 <andythenorth> hmm 19:24:44 <andythenorth> can I have a text-based, in-game tile editor? 19:24:50 <andythenorth> 1,0: river 19:24:53 <andythenorth> 1,1: river 19:25:00 <andythenorth> 1,2: railtype 1 NS 19:25:10 <Eddi|zuHause> well, all this needs is a way to reverse the savegame transfer, so people with the rcon password can load local savegames into the server 19:25:12 <andythenorth> 1,3 industry tile 0A 19:25:29 <andythenorth> 1,0: height 4 19:25:34 <andythenorth> that would be awesome 19:25:37 *** Pensacola [~email@example.com] has quit [Remote host closed the connection] 19:25:44 <andythenorth> 3, 7: kittens 19:25:52 <Eddi|zuHause> andythenorth: just make a "landscape generator" script :p 19:26:16 <planetmaker> rcon upload ? 19:26:22 <planetmaker> hm... 19:26:57 <frosch123> forcing a savegame on a server is stronger than editing the cfg 19:27:03 <planetmaker> Eddi|zuHause, I like the idea, though 19:27:04 <frosch123> wrt. security and such 19:27:21 <planetmaker> frosch123, giving rcon and allowing savegame upload is not that much different 19:27:22 <Colombo> I am happy to hear that my problem will stimulate game changes:D 19:27:22 *** TrueBrain_ is now known as TrueBrain 19:27:43 <frosch123> planetmaker: yeah, ok, you can ruin the game anyway 19:28:07 <planetmaker> you should trust whom you give rcon at least that much :-) 19:28:32 <Wolf01> frosch123, that rendering made me thinking about the games on '80 '90 years, where they put fantastic graphics on the boxes, astonishing intros... and then a flat, 2D, 4 colours game 19:28:40 <frosch123> well, but currently you cannot force the server to download 50GiB from your client, until its quota is exceeded :p 19:28:54 <planetmaker> :-) true 19:29:04 <planetmaker> rcon upload /dev/null.sav 19:30:08 <frosch123> at least using the client will be more save than transfering a url to the server and making it wget it :) 19:30:52 <planetmaker> also easier for most people. Not everyone has access to easy web space 19:31:07 <Eddi|zuHause> maybe there could be a limit to savegame transfer size or something 19:31:28 <Eddi|zuHause> possibly both ways 19:31:57 <frosch123> well, a configurable limit is not that useful, when you can already edit the config :p 19:32:24 <frosch123> but yeah, we can limit it at 100MiB :) 19:32:25 <planetmaker> you can't edit everything, or? Port, name,... don't work. Though I honestly never tried 19:32:35 *** Colombo [~firstname.lastname@example.com] has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 19:32:59 <frosch123> planetmaker: yeah, only settings 19:33:13 <frosch123> not other ini stuff, like newgrf, ai, ... 19:34:04 *** HerzogDeXtEr1 [~firstname.lastname@example.com] has joined #openttd 19:35:02 *** ntoskrnl [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 19:35:44 <planetmaker> the file size limit would belong in the same section as server port 19:36:20 <frosch123> @seen dihedral 19:36:20 <DorpsGek> frosch123: dihedral was last seen in #openttd 3 days, 12 hours, 13 minutes, and 12 seconds ago: <dihedral> greetings 19:36:27 <frosch123> oh, only 3 days ago 19:36:40 <planetmaker> :-) 19:37:10 <frosch123> planetmaker: do you know whether autopilot or coop ever used the reload_cfg setting 19:37:38 *** HerzogDeXtEr [~firstname.lastname@example.com] has quit [Read error: Connection reset by peer] 19:37:59 <planetmaker> uhm... I *think* they don't 19:38:16 <planetmaker> though autopilot afaik has a special command to faciliate that 19:38:25 <frosch123> dihedral added it in 2008 :) 19:38:36 <planetmaker> :-) 19:38:46 <frosch123> but it also causes to reload the worldgen seed from config 19:39:03 <frosch123> so "newgame" does the same as "restart" unless you edit the seed in the cfg :) 19:39:07 <planetmaker> actually: yes, coop used it as long as we had a web config 19:39:17 <planetmaker> thus pre-new-settings file 19:40:18 *** Tvel [~firstname.lastname@example.com] has quit [Quit: Tvel] 19:40:40 <planetmaker> prior to that nearly every game was web-configured, including newgrfs. And then config was reloaded and new game generated from the new config 19:41:10 <planetmaker> but... that's at least 3(?) years ago now :D 19:41:27 <frosch123> yeah, i just wonder whether the seed was saved differently back then 19:41:48 <frosch123> it really makes no sense to load the same seed from the config before starting a game 19:42:35 <Eddi|zuHause> just keep the seed empty by default? 19:42:58 <planetmaker> and when not? And how long keep it then? 19:43:09 <frosch123> well, i could also preserve the seed when loading the config due to reload_cfg 19:43:27 <frosch123> i just wondered about the intention of reload_cfg 19:43:33 <frosch123> and now pm said it was for webconfig :) 19:43:54 <frosch123> and i suspect the webconfig did not offer the seed :p 19:44:04 <frosch123> (or someone was really bored) 19:44:11 <planetmaker> I don't recall. It actually might have offered it 19:45:07 <planetmaker> I only recall the sense that it allowed basically configuration of everything 19:45:18 <planetmaker> but... that was a time when I didn't know as much about openttd config :D 19:45:36 <frosch123> are there still ad screenshots somewhere? :p 19:45:39 <planetmaker> and I don't even know whether the broken web config exists even anymore... 19:45:51 <planetmaker> not that I know. But doesn't mean 'no' 19:45:52 <Eddi|zuHause> frosch123: but then you can't set a new random seed through the config when relying on reload_cfg 19:46:07 <frosch123> Eddi|zuHause: and who would actually want to do that? 19:46:37 <frosch123> alternatively one could also remove the seed from the cfg :p 19:46:46 <frosch123> why should it be saved in the first place? 19:46:54 <Eddi|zuHause> frosch123: who would care about whether the seed is kept throughout restarting the game? 19:46:55 <planetmaker> determinism 19:47:17 <Alberth> some MP players? :) 19:47:26 <Eddi|zuHause> frosch123: giving a specific seed may be useful in some cases 19:48:17 <Eddi|zuHause> which brings me back to my original suggestion: the seed should be empty for everybody who doesn't care, and one can put a seed in there if one wants to manually override it 19:49:51 <planetmaker> hm, YAPP is also 5 years old already :-) 19:50:12 <Alberth> but the non-caring people don't care whether the value of the seed is empty 19:50:47 <frosch123> planetmaker: the r20k party is almost 3 years old :p 19:51:11 *** jonty-co1p is now known as jonty-comp 19:51:17 <frosch123> Eddi|zuHause: i believe you can also pass a seed to "newgame" 19:51:22 <planetmaker> true :-) 19:52:14 <planetmaker> he... rivers since 2008 as well. Just not generated 19:52:26 <frosch123> planetmaker: everything was in 2007/2008 19:52:40 <planetmaker> yeah. seems like :D 19:53:09 <frosch123> i joined on the high point, after me everything degraded :p 19:53:12 *** parkette [~email@example.com] has joined #openttd 19:53:21 <planetmaker> :-P So... your fault or mine? :D 19:53:36 <andythenorth> I blame TrueBrain and peter1139 19:53:58 <andythenorth> and also all the idiots who ask for features :P 19:54:15 <andythenorth> specially newgrf devs, they are the worst 19:54:24 <planetmaker> http://blog.openttdcoop.org/files/blog/2007/09/config_tool.png @ frosch123 19:54:27 <Eddi|zuHause> openttd is dying!! 19:54:39 <andythenorth> I think development actually is 19:54:48 <andythenorth> but users look happy 19:54:57 <andythenorth> dying / done /s 19:54:58 <andythenorth> ? 19:55:06 <frosch123> planetmaker: map size in "patch settings"? :p 19:55:30 * andythenorth isn't trolling, maybe ottd is actually finished? 19:55:42 <frosch123> the grouping looks completely arbitrary :p 19:55:52 <planetmaker> yeah... that changed quite a bit 19:56:03 <planetmaker> oh, that was still on brianetta's server! 19:56:07 <planetmaker> ppcis.org 19:56:21 <planetmaker> that's where I played my first online game on :-) 19:57:29 <frosch123> hehe, i never played online. then i took the opportunity to join rb's 0.3.5 troll server 19:57:39 <frosch123> now i can claim i played my first online game with 0.3.5 :) 19:58:05 <planetmaker> http://blog.openttdcoop.org/2007/09/07/2-betas-in-same-week/#more-230 is the actual entry with the screenshot. Look at the NewGRF updates :-) 19:58:23 <planetmaker> he :-) 19:58:33 <andythenorth> hmm what's not done 19:58:45 <andythenorth> web translator for newgrfs? o_O 19:59:19 <Alberth> only that? 19:59:30 <frosch123> oh, pr*gman was a coop member 19:59:49 <andythenorth> bananas needs a rebuild 20:00:12 <Alberth> andythenorth: I would expect the union of all suggestion post \ what has been implemented 20:01:58 <planetmaker> web config for servers is missing. logging for them. infra sharing. cargod*st. daylength of sorts. consist replacement 20:02:49 <planetmaker> web translator for all stuff, of course. Proper bananas management UI 20:04:02 <Eddi|zuHause> timetable stuff 20:04:21 <Eddi|zuHause> consist replacement 20:04:35 <Alberth> state machines 20:04:55 <frosch123> tile based airports :) 20:04:58 <planetmaker> no-grids. new game UI rework. new airports + new bridges + road types 20:05:04 <planetmaker> newgrf utopia 20:05:10 <frosch123> undo knob 20:05:14 <planetmaker> :-P 20:05:26 <planetmaker> ^W^W^W 20:05:50 <andythenorth> whack whack oops 20:06:53 <andythenorth> multithreading 20:07:07 <planetmaker> r9884 | truelight | 2007-05-20 00:48:04 +0200 (Sun, 20 May 2007) | 6 lines 20:07:07 <planetmaker> -Feature: 2 new zoom-out levels: 8 times and 16 times :D 20:07:29 <frosch123> ow... round-robin group stage, two round of tie-breakers... and now a coin flip :p 20:07:36 <frosch123> awesome e-sports :p 20:08:30 <frosch123> planetmaker: ah, yeah, we also need the zoom-out-into-minimap thingie 20:08:50 <planetmaker> openttd as web game :D 20:09:35 * andythenorth would settle for rivers that get a bit wider near sea 20:10:00 <planetmaker> Blog article from 5 April 2007: Passenger Destinations â we need them!! 20:11:57 *** KritiK [~email@example.com] has joined #openttd 20:15:37 <Eddi|zuHause> about that long i haven't played a game without them anymore :p 20:16:29 <planetmaker> :D 20:19:22 <Eddi|zuHause> july 2008 - Klein ElsmÃŒnster Transport, 24. MÀr 1925.sav 20:22:29 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%202.%20Okt%201940.png 20:23:10 <frosch123> about that long i haven't played a singleplayer game on a map bigger than 128x256 :p 20:23:20 *** oskari892 [firstname.lastname@example.com] has joined #openttd 20:23:44 <planetmaker> :-) Hm... I guess my usual map remained like 512^2 since I started 20:23:58 <Eddi|zuHause> i stopped playing that game because there was a crazy lag for calculating the passenger connections in that patch 20:23:59 <planetmaker> Though... for wwottdgd I created 2k^2... too big 20:24:06 <V453000> 256x128 is enough for major brainmelt :P 20:24:18 <planetmaker> quite 20:24:54 <Eddi|zuHause> i kinda like larger maps with lots of space 20:25:20 <frosch123> i don't like lots of spce 20:25:23 <planetmaker> yes... but on 512^2 I have lots of space :-) 20:25:31 <frosch123> i like maps with high industry density and everything connected 20:26:02 <Eddi|zuHause> 512^2 map, low town density, cargodist, 1/8 or 1/16 passenger generation 20:26:18 <Eddi|zuHause> 4x or 8x daylength 20:26:28 <planetmaker> I like medium density and everything connected, low town density. And then re-building life hubs for better performance :D 20:27:14 <Eddi|zuHause> i liked how YACD forced me to actually connect everything 20:27:16 <frosch123> oh, and i hate maglev :p 20:27:44 <Eddi|zuHause> i only built maglev twice in my OpenTTD history 20:28:04 <planetmaker> one of the most interesting games I played was jointly with andy, terkhen and others a yacd game with the then current FIRS. Brilliant 20:28:05 <frosch123> i also never really transported pax 20:28:07 <Eddi|zuHause> i don't usually play that long anyway 20:28:18 <frosch123> i build a few airports to make towns grow until they accept goods 20:28:43 <Eddi|zuHause> wouldn't bus stops perform that better? 20:29:22 <frosch123> likely, but i was still in the lucky position to not know the game mechanics :) 20:29:27 *** oskari89 [email@example.com] has quit [Ping timeout: 480 seconds] 20:29:36 <frosch123> which generally makes games more interesting 20:29:42 <frosch123> imo 20:31:01 <planetmaker> :-) 20:32:13 <V453000> there is always something to discover in openttd :) 20:32:40 <Wolf01> 'night 20:32:46 *** Wolf01 [~firstname.lastname@example.com] has quit [Quit: Once again the world is quick to bury me.] 20:33:09 <Eddi|zuHause> hm, maybe i should hack a patch that strips the paxdes3 stuff from that savegame, to import it into something more modern... 20:36:29 *** Djohaal [~email@example.com] has joined #openttd 20:40:41 <Eddi|zuHause> hm, i don't seem to have that patch anymore 20:48:23 <Eddi|zuHause> oh there it might be 20:51:05 <Eddi|zuHause> hm, how was that solved? "src/fileio.cpp:629:36: error: invalid conversion from âconst char*â to âchar*â [-fpermissive]" 20:51:31 <Eddi|zuHause> trying to compile r12697 20:52:08 <frosch123> remove the const 20:52:19 <frosch123> or const-cast 20:52:59 <Eddi|zuHause> char *s = strrchr(exe, PATHSEPCHAR); 20:53:52 <Eddi|zuHause> there's no "future blame" in svn :/ 20:55:23 <Alberth> just cast char *s = (char *)strrchr(exe, PATHSEPCHAR); :) 20:56:09 *** DDR [~firstname.lastname@example.com] has joined #openttd 20:57:37 <Eddi|zuHause> char *s = const_cast<char *>(strrchr(exe, PATHSEPCHAR)); seems to be the current line 20:58:10 <Alberth> that would be the more official way indeed :) 20:59:50 *** Elukka [email@example.com] has quit [] 21:01:21 *** oskari892 [email@example.com] has quit [] 21:01:51 <Eddi|zuHause> /mnt/disk2/spiele/OpenTTD/trunk_clean/src/newgrf_text.cpp:166:8: error: non-placement deallocation function âstatic void GRFText::operator delete(void*, size_t)â [-fpermissive] 21:01:52 <Eddi|zuHause> /mnt/disk2/spiele/OpenTTD/trunk_clean/src/newgrf_text.cpp:148:53: error: selected for placement delete [-fpermissive] 21:01:58 <andythenorth> good night 21:02:11 <Eddi|zuHause> i have not even a clue what that means :/ 21:03:16 <lucky_> is it possible to pull up a chat backlog? 21:03:26 <Alberth> looks interesting eddi :) 21:03:28 <Alberth> @logs 21:03:28 <DorpsGek> Alberth: http://irclogs.qmsk.net/channels/openttd 21:03:32 <Alberth> yes it is 21:03:33 <Eddi|zuHause> ingame? use the console 21:03:37 *** andythenorth [~firstname.lastname@example.com] has quit [Quit: andythenorth] 21:03:48 <Eddi|zuHause> key left of 1 21:04:28 <lucky_> oh! thanks :) 21:05:52 <Eddi|zuHause> [Sonntag, 24. Oktober 2010] [21:37:55] <Eddi|zuHause> src/newgrf_text.cpp:166:8: error: non-placement deallocation function âstatic void GRFText::operator delete(void*, size_t)â 21:05:53 <Eddi|zuHause> [Sonntag, 24. Oktober 2010] [21:37:56] <Eddi|zuHause> src/newgrf_text.cpp:148:53: error: selected for placement delete 21:05:59 <Eddi|zuHause> looks i had that problem before :p 21:06:59 <Eddi|zuHause> [Sonntag, 24. Oktober 2010] [21:41:18] <Alberth> that's an interesting one :) 21:07:27 <Alberth> lol! 21:07:51 <Alberth> did it also state the solution? 21:08:17 <Eddi|zuHause> not within 30 lines of this :/ 21:09:48 <Alberth> static looks a bit suspicious 21:10:19 <Alberth> oh, no it's not, in the context of a class 21:10:23 <Eddi|zuHause> well, there's a solution somewhere in trunk, but how to find the right commit? 21:11:57 <Alberth> bisect doesn't work as you'd have to more the patch along, I guess 21:12:35 <Eddi|zuHause> it's unpatched 21:14:35 <frosch123> r18045 21:14:45 <frosch123> -Fix: GCC 4.5@HEAD not compiling OpenTTD anymore because of a "non-placement deallocation function [is] selected for placement delete" 21:15:41 <Eddi|zuHause> ah, thanks 21:17:06 <Eddi|zuHause> gn, it totally not applies, though :) 21:18:33 *** HellTiger [~firstname.lastname@example.com] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:18:38 <Alberth> gn eddi :) 21:18:41 *** HellTiger [~firstname.lastname@example.com] has joined #openttd 21:20:52 *** DarkAce-Z [~email@example.com] has joined #openttd 21:21:30 <Eddi|zuHause> not what i meant :) 21:23:48 *** Zuu [~email@example.com] has quit [Ping timeout: 480 seconds] 21:25:58 <Eddi|zuHause> now i have about 2 metric tons of warnings, but it did produce a binary :) 21:26:22 *** DarkAceZ [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 21:26:34 <Eddi|zuHause> and a norev000 21:26:39 <Eddi|zuHause> why that? 21:27:11 <frosch123> svn 1.7 ? 21:27:40 <Eddi|zuHause> yes 21:27:52 <Eddi|zuHause> whatever, doesn't matter 21:28:02 <frosch123> there is no longer a .svn directory everywehre 21:34:00 <Eddi|zuHause> i guess that would have been too easy :/ http://paste.openttdcoop.org/show/2238/ 21:35:11 <frosch123> sounds like you just need to add a "public" somewhere 21:37:15 *** Progman [~email@example.com] has quit [Remote host closed the connection] 21:44:35 *** Alberth [~email@example.com] has quit [Quit: Leaving.] 21:45:18 <Eddi|zuHause> yeah, i replaced some "protected" inheritance to "public" 21:45:29 <Eddi|zuHause> it compiles, but i have no clue whether that is correct 21:45:47 <frosch123> protected inheritance on class level :o 21:45:50 <Eddi|zuHause> yay, it crashes on the intro game :) 21:47:19 <Eddi|zuHause> Program received signal SIGFPE, Arithmetic exception. 0x000000000046762f in OnTick_Industry() () 21:47:39 *** Ristovski [~firstname.lastname@example.com] has quit [Quit: Leaving] 21:47:41 <Eddi|zuHause> that certainly has nothing to do with the other one :) 21:48:00 <Eddi|zuHause> i smell a daylength patch issue 21:48:12 <frosch123> try without openttd.cfg 21:48:21 <frosch123> so you get all defaults of that version 21:49:00 *** Alice3 [~firstname.lastname@example.com] has quit [] 21:50:40 <Eddi|zuHause> 1039 return (!_patches.daylength_iprfactor ? original_production_rate / _patches.daylength : original_production_rate); 21:50:50 *** sla_ro|master [~email@example.com] has quit [Quit: connection reset by myself] 21:51:07 <Terkhen> good night 21:55:26 *** DarkAce-Z is now known as DarkAceZ 22:02:30 *** Muxy [~email@example.com] has joined #openttd 22:02:44 <Muxy> ehlo openttd.fr 22:02:49 <Eddi|zuHause> hm, there aren't actually any daylength entries in settings :/ 22:02:56 <Eddi|zuHause> only in settings_gui 22:03:15 <Eddi|zuHause> where have they gone? 22:05:30 <glx> in some .ini maybe ? 22:09:08 <Eddi|zuHause> note: save before compile :/ 22:10:05 *** Muxy [~firstname.lastname@example.com] has left #openttd [Quitte] 22:10:20 <Eddi|zuHause> uhu... it actually loads the savegame... 22:12:11 *** frosch123 [~email@example.com] has quit [Remote host closed the connection] 22:13:45 <planetmaker> g'night 22:32:04 <Eddi|zuHause> hm... i have no idea why, but the wood trucks are broken :/ 22:32:49 <Eddi|zuHause> hm, could be old non-stop handling 22:34:05 <Eddi|zuHause> ok, i probably should not have done that :/ 22:35:00 *** valhallasw [~firstname.lastname@example.com] has joined #openttd 22:36:46 *** KouDy [~email@example.com] has quit [Quit: Leaving.] 22:36:47 *** valhalla1w [~firstname.lastname@example.com] has quit [Ping timeout: 480 seconds] 22:54:18 *** wakou2 [~firstname.lastname@example.com] has quit [Quit: Konversation terminated!] 23:15:00 *** Devroush [~firstname.lastname@example.com] has quit [] 23:30:29 *** glx [firstname.lastname@example.com] has quit [Quit: Bye !] 23:30:34 *** KritiK [~firstname.lastname@example.com] has quit [Quit: Leaving]


text:
Zucchini Rotting
My zucchini plants look great, but as the fruit begins to form (about the size of your finger), the top part near the blossom (that falls off) begins to turn yellow and rot. What is wong?
Certified GKH Gardening Expert
This article can help you with that issue: https://www.gardeningknowhow.com/edible/vegetables/squash/squash-fruit-falling-off-the-plant.htm
Mine did the same thing and I found out that I was over watering. I lost two plants but I had several growing. Now I cultivate around them and water deep but less often.
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text:
New Belgium Brewing Company of Fort Collins, Colo., has agreed to purchase the assets of San Francisco's Magnolia Brewing out of bankruptcy for $2.7 million.
Magnolia founder Dave McLean filed for Chapter 11 bankruptcy in late 2015. Since then, his two San Francisco breweries have remained open, but the future of the 20-year-old company remained unclear.
"Dave and Magnolia are great friends of ours," New Belgium founder Kim Jordan said. "They're venerable in San Francisco and have a lot of heritage."
Citing the recent sale of San Francisco's Anchor Brewing to Japanese brewery Sapporo, Jordan said: "I just think it's a really sweet opportunity for Dave, for us, and for the craft brewing community to do something like this."
Magnolia's two brewpubs will remain open for business. Jordan said she's not sure whether the new owners will seek to increase production. The current capacity of Magnolia's Dogpatch brewery is 30 barrels, and the Haight brewery's a mere 7 barrels.
New Belgium, meanwhile, produces about 1 million barrels annually, as of this year. Perhaps best known for its Fat Tire ale, the company has breweries in Colorado and Asheville, N.C., though Jordan — who lives part-time in San Francisco — said she has long considered a permanent move to California.
The Brewers Association defines craft breweries as those that produce under 6 million barrels per year. New Belgium is 100 percent employee owned, Jordan said.
Dick Cantwell, founder of Elysian Brewing, a Seattle craft brewer acquired by AB InBev in 2015, will join as Magnolia's new head brewer. He will work alongside McLean, who now becomes a Magnolia employee, to oversee brewing.
Belgian brewery Oud Beersel, known for its lambic beers, has also been named a partner in this deal. The goal, said New Belgium's Bryan Simpson, is that Oud Beersel could eventually collaborate with Cantwell and McLean on spontaneously fermented beers under the Magnolia label.
Jordan said she's not counting out more acquisitions by New Belgium, though they might wait a bit. "We think we'll spend at least a little time savoring this and enjoying it," she added.
Esther Mobley is The San Francisco Chronicle's wine, beer and spirits writer. Email: firstname.lastname@example.com Twitter: @Esther_mobley Instagram: @esthermob


text:
20100 Greeley St
Detroit, MI 48203
About the property:
Amazing Opportunity at these Low Prices.
Real estate Prices are beginning to soar in Detroit.
Nice 3 bedroom 1 1/2 bathroom home in highland park.
Wood floors throughout.
New fixture, vinyl flooring, tiled surround, and new mirror.
Easy access to the freeway as well as 8 mile.
Just 5 minutes to downtown Ferndale, 10 minutes to downtown Detroit,
- 20100 Greeley St Detroit
- 3 beds 1.5 bath
- 900 sqft
- 4,791 sqft Block
- Brick Bungalow
- Basement
- 1-Car Garage
- Porch
- Easy access to the freeway
- Rent estimate - 800 per month (approx)
Buyer will receive a Clear Title - Warranty Deed backed by Title Insurance.
Property will be Professionally managed by a leading Property management company.


text:
Overcooked! 2Can't find your prize?
Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons … it's time to save the world (again!).
Get it from
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Region locked product cannot be activated in the following countries: Afghanistan, Albania, Algeria, Angola, Argentina, Armenia, Azerbaijan, Bahrain, Bangladesh, Belarus, Benin, Bhutan, Bolivia, Plurinational State of, Botswana, Brazil, Burundi, Cambodia, Cameroon, Central African Republic, Chad, Chile, China, Colombia, Comoros, Congo, Congo, the Democratic Republic of the, Costa Rica, Côte d'Ivoire, Cuba, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Ethiopia, French Guiana, Gabon, Gambia, Georgia, Ghana, Guatemala, Guinea, Guinea-Bissau, Guyana, Honduras, Hong Kong, India, Indonesia, Iran, Islamic Republic of, Iraq, Israel, Japan, Jordan, Kazakhstan, Kenya, Korea, Democratic People's Republic of, Korea, Republic of, Kuwait, Kyrgyzstan, Lao People's Democratic Republic, Lebanon, Lesotho, Liberia, Libya, Macao, Macedonia, The Former Yugoslav Republic of, Malawi, Malaysia, Mali, Mauritania, Mexico, Moldova, Republic of, Mongolia, Morocco, Mozambique, Myanmar, Namibia, Nepal, Nicaragua, Niger, Oman, Pakistan, Palestinian Territory, Occupied, Panama, Paraguay, Peru, Philippines, Puerto Rico, Qatar, Russia, Rwanda, Saudi Arabia, Senegal, Serbia, Sierra Leone, Singapore, Somalia, South Africa, South Sudan, Sri Lanka, Sudan, Suriname, Swaziland, Syrian Arab Republic, Taiwan, Province of China, Tajikistan, Tanzania, United Republic of, Thailand, Togo, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Uganda, Ukraine, United Arab Emirates, Uruguay, Uzbekistan, Venezuela, Bolivarian Republic of, Vietnam, Western Sahara, Yemen, Zambia, Zimbabwe.
Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons … it's time to save the world (again!).
Out of the frying pan, into the fire…
You've saved the world from the Ever Peckish. Now a new threat has arisen and it's time to get back in the kitchen to stave off the hunger of The Unbread!
|Global (Exceptions - see the note on Description)


text:
Bill Wallace
Bill is a lifelong resident of Brevard County, having grown up on Merritt Island where he currently resides with his wife and two sons. He earned a bachelors in Psychology with Business minor from UCF. His hobbies are anything outdoors. He has captained charter boats and taught SCUBA diving. Joining Daignault Realty Inc. in 2016 Bill is a focused listener that understands his clients needs and works tirelessly to help them achieve their real estate goals.


text:
Diversigen will serve as a central lab for the generation of high quality microbiome data to be incorporated into the Crohn's & Colitis Foundation's IBD Plexus® platform.
Diversigen, Inc., today announced that the company has been selected by the Crohn's & Colitis Foundation as a preferred provider for metagenomics and microbiome analysis services and to serve as a central lab for the generation of high quality microbiome data to be incorporated into the IBD Plexus® platform. IBD Plexus is a first-of-its-kind research information exchange platform designed to centralize data and bio samples from diverse research initiatives to advance science, accelerate precision medicine, and transform the care of IBD patients. This partnership will allow academic and industry researchers to take advantage of Diversigen high quality CLIA/CAP microbiome analytical capabilities, ensuring that the same protocols and analytical pipelines are used – a crucial component to create uniform and reproducible datasets.
"Through our partnership with Diversigen, we are converting finite biosamples into reusable assets that will enable researchers across the country to not only gain expedited access to molecular data, but also leverage uniform datasets across projects, ultimately generating a critical mass of information necessary to advance the science," said Angela Dobes, MPH, Senior Director IBD Plexus.
"We are very excited to be able to work with the Crohn's & Colitis Foundation on this important endeavor. Engaging large cohorts with optimized standard practices is fundamentally critical for discovery in translational microbiome research. The inclusion of such data into the IBD Plexus® platform is a model for research across many areas of disease. We are pleased that the Foundation recognized Diversigen's deep commitment to quality across the entire microbiome pipeline and our continual investment in process and analytical innovation," said Dr. Joseph Petrosino, Founder and Chief Scientific Officer of Diversigen, Inc.
About the Crohn's & Colitis Foundation
The Crohn's & Colitis Foundation is the largest non-profit, voluntary, health organization dedicated to finding cures for inflammatory bowel diseases (IBD). The Foundation's mission is to cure Crohn's disease and ulcerative colitis, and to improve the quality of life of children and adults who are affected by these diseases. The Foundation works to fulfill its mission by funding research; providing educational resources for patients and their families, medical professionals, and the public; and furnishing supportive services for those afflicted with IBD. For more information visit www.crohnscolitisfoundation.org, call 888-694-8872, or email firstname.lastname@example.com.
About Diversigen Inc.
Diversigen, Inc. is a Baylor College of Medicine portfolio company. The company provides consultative end-to-end solutions for sequencing, bioinformatics, and statistical analysis for the study of the microbiome of living organisms and environments. Diversigen, Inc. operates a state-of-the-art CLIA/CAP accredited laboratory deploying a variety of techniques to extract high quality nucleic acids from a multitude of sample types for subsequent metagenomics analysis. Diversigen's flexible sequencing and computing capacity, combined with ongoing improvements in analytic tools and their applications, allows for customized project-specific strategies.
For more information, visit www.diversigen.com or contact email@example.com.


text:
Bauhaus Dining Table and Bench | ORPHELIA Set
by Liam Hardman€3.589,00
Product Description
Bauhaus Industrial Dining Table and Bench Set made from american walnut & iron. The oak table and bench are set on handmade steel t-plate legs. Thick, elaborately-grained slabs of sustainably-sourced American Walnut are beautifully underscored steel plate legs. This table's solid, streamlined construction offers a distinctive style with an industrial emphasis and is totally handmade. The 4-centimetre-thick wood lends this piece an impressive solidity. At 280 centimetres long, it offers plenty of room for family dining or for office brainstorming sessions as a conference table, this custom wood dining table is sure to be the standout piece of furniture for your home or office. Finished with a light but protective coating of hard wax oil that will protect against spills and scruffs while highlighting the distinctive features of the wood. Conceived and crafted right here in our workshop.
Table and bench also available separately.
DimensionsTable Dimensions
Length: 280 cm
Width: 100 cm
Height: 76 cm
Table Top Thickness: 4 cm
Bench Dimensions:
Length: 280 cm
Width: 40 cm
Height: 80 cm
Bench Top Thickness: 4 cm
ShippingFree Shipping (for UK, DE, France and the Netherlands) Please note: Due to the current Coronavirus outbreak, please allow 5-10 business days for shipping until further notice. For shipment to the USA, please allow 7-15 days.
To keep things fair for all our customers during this crisis, expedited shipping is not available.
Tabletop/Bench: American Walnut
Table / Bench Legs: Steel plated Iron
Tabletop: Walnut
Frame: Black
Production Time
Maximum 8 weeks. Faster build time available upon request.
All pieces are handmade and variations in the metalwork and wood characteristic are to be expected. Wood grain and colour vary from table to table as in from tree to tree. All of our wood is, when possible, locally sourced and sustainable, and every piece is custom made, by hand, in our workshop. We strive to create beautiful furniture that will enrich your everyday life and last for generations.


text:
The Coldest Blood by J.S. Law
This is the final in the Lieutenant Danielle Lewis trilogy that started with Tenacity (now called The Dark Beneath) which I loved. I didn't like the second book, The Fear Within, as much. But I have high hopes for the final book and I'm really excited to find out how the story ends.
Release date: 24th January
A Bond Undone by Jin Yong
I'll admit, I haven't got very far into the first book in this series; A Hero Born, but the little bit I have read and the fame of this series has me convinced I will enjoy it enough to want the second book. They're releasing one book a year of this twelve book series as they translate which is torturous though, I'll be 36 by the conclusion!
Release date: 24th January
Queenie by Candice Carty-Williams
I went to a publishing event in Summer and was absolutely in love with how Candice Carty-Williams described Queenie. It sounds absolutely fantastic, and different from what I generally read since I'm not much of a contemporary person unless there's been a murder.
Release date: 11th April
Six Tudor Queens: Anna of Kleve, Queen of Secrets by Alison Weir
Y'all know I adore this series and have done since the first book! I'm so so excited about the Anna of Kleve instalment as she's one of the few who went on after Henry VIII to live- and live a life that I know almost nothing about.
Release date: 2nd May
The Never Game by Jeffery Deaver
Jeffery Deaver is my favourite crime writer. And finding out that he was starting a new series with a new main character? I need it. He's a 'reward-seeker', rather than a detective and it focuses in on the video-gaming industry. The whole thing just sounds like it's going to be a good read.
Although I'd love another Kathryn Dance book...
Release date: 16th May
The Poison Song by Jen Williams
If there's one author whose work I fell in love with in 2018, it's Jen Williams. The Ninth Rain was incredible. The Poison Song is the final book in the Winnowing Flame trilogy and I'm waiting as long as I can to read the second book so that the wait isn't so terrible!
Release date: 16th May
These Witches Don't Burn by Isabel Sterling
If there's a combination I've never been more interested in, it's witches and LGBTQ+ characters. This is a debut, part-mystery, part-romance, that I can't wait to get in my hands.
Release date: 28th May
Missing Person by Sarah Lotz
This was originally going to be released in March 2018 and I was really excited for it earlier this year. Almost 12 months hasn't dimmed that excitement, Sarah Lotz writes some great books like The Three and I'm looking forward to what she does next.
Release date: 25th July
What books are you looking forward to in 2019?


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Costa Mesa Auto Electrical Repairs | Toyota Camry
949-478-0559 Saddleback Auto Repair is the auto electrical repair expert in the Costa Mesa area for all vehicles including Toyota Camry. In most modern vehicles it is difficult to find a part that isn't in some way affected by the electrical system. Our service professionals are highly trained in complex electrical repairs. We employ ASE Certified Master Technicians and offer a 12 Month/12,000 Mile Warranty to guarantee you leave knowing your vehicle is being repaired right the first time. At Saddleback Auto Repair we have a free shuttle to take you to or from your home or office and a comfortable waiting area with refreshments. We do everything from electrical repairs to smog certification. You won't find a more complete repair facility in the Irvine and Costa Mesa area. Call Saddleback Auto Repair today at 949-478-0559.
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A guide to spa treatments and massages, this book includes definitions and descriptions of common massage and spa services as well as the more unusual offerings of international spas in China, Morocco, Tuscany and more.
From advice on your first visit to a spa or masseur to "way out" experiences for the more adventurous, this is the ultimate spa handbook.
If you've ever wondered what Reflexology is like in China, been tempted by Gua Sha, tried to discover how an Ayurvedic Massage differs from the rest, or even heard of Tkissila this is the guide for you.
This guide is based solely on personal experience, so, as well as explaining some of the technical differences, the author also explains how each treatment made her feel and her reactions to some of the more unusual massages.
The book also includes recommendations for spas where the author has tried the treatment and information on further reading.
A must for new spa visitors, as well as spa fanatics and spa professionals.


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global sales incentive
We developed an incentive travel programme for Colt Telecom, aimed at rewarding and recognizing their best-performing sales staff globally. Each year, we take eligible employees to a different location around the world for a three-day trip of a lifetime, which features sightseeing, team-building activities and local charity work.
Trips in recent years have been to South Africa, India, Vietnam and Cambodia. Experiences included the private chartering of Rovos Rail and Rovos Air, sunrise and sunset safaris at the exclusive Sabi Sand resort, a convoy of Rickshaws through old Delhi, elephant polo in Jaipur and dinner at the City Palace.
Each successive trip exceeded Colt's expectations. Feedback was unanimously positive and all trips delivered a unique and unrepeatable experience to the Colt winners.


text:
New York Boudoir Window Black & White
Light is a natural phenomenon that emits itself through every crevice. Time slows down while traveling at the speed of light. Light in color, which reflects itself. We know light bounces off the lens to our eyes to tell you it's black & white. What is light, exactly?
These three black and white images show how light bounces and reflect with just a simple whiteboard placed in between the subject and the camera.
New York Boudoir Photographer Black & White Latina
I used reflective lights to display the deepness of the rich tonal qualities. The softness of each image has black shadows which sometimes come off as being hard. The whites have amazing details that balance the color, which is Black and White.
The steer of the femme fetal invites you in to be apart of her world.
Location: 258 W135th Street, New York 10030.1/125; f/2.8; ISO 1000; 165.0 mm.
These images are protected by a copyright. No use, theft or duplication of this actively monitored image shall be granted without the written permission from Dracinc /Donn Thompson © 2019. Compensation will be aggressively pursued. Please contact Donn Thompson from the contact page for any info.


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Personalize your gadget with our floral design Purple Flower.
We recommend our clients read our FAQ page, check each photo, device brand and the listing description before purchase.
Simply type your device brand, design code & printed name* that will be appear on your case in fill up menu before add to cart. If you do not wish to have any printed name, just leave it empty.
For example *Device brand : iPhone 8 PLUS *Design code : Purple Flower Left *Printed name: Fortunata
To see more photos and videos visit us on INSTAGRAM @ninetyninecase / #ninetyninecase
Our cases are non-peeling or fading (stickers or decals are not used). All custom case design is printed on the case, it will last longer.


text:
LegendScape | RSPS
LegendScape is a private RuneScape server. Join us now!
RuneScape is a browser-based fantasy MMORPG from Jagex Ltd. that has been around in some form since 2001. The game takes place in the divided land of Gielinor, where players can create their characters and advance through quests and monster hunting. While there is an overarching storyline, RuneScape is very non-linear, and includes minigames, events, guilds, PvP, and more.
Copyright © 2020 LegendScape | RSPS
Design by ThemesDNA.com


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Which one is the best ?
UMD(Universal Media Disc)
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
3D Sound, Multi-Channel
Synthesizer, Effecter, etc
AVC Decoder
AVC(H.264) Decoder
Main Profile
Baseline Profile
2Hours(High Quality) - DVD movie
4Hours(Standard Quality) - CS Digital
Memory Stick
Extension Port(reserved)
Stereo Head phone Out
Input Device
Two shoulder buttons
One analog stick
One D-pad
select,start,x,o,triangle,square buttons
Wireless LAN (i802.11)
CPU Core
* Main Processor - ARM946E-S (Running at 67 MHz)
Cache: 8 KB Instruction Cache, 4KB Data Cache
TCM: 8KB Instruction, 4KB Data
* Sub Processor - ARM7TDMI (Running at 33 MHz)
* Main Memory - 4 MB (Debug version has 8 MB)
* ARM9/ARM7 Shared - 32KB (16KB x 2)
* ARM7 Internal RAM - 64 KB
* Display Size - 256 x 192 RGB Screens x 2
* Display Colors - 262,144 colors
2D Graphics Engine
* Background - Maximum 4 layers
* Objects - Maximum of 128
3D Graphics Engine
* Geometric Transformation - Max 4 million vertex/sec
* Polygon Rate - Max 120,000 polys/sec
* Pixel Fillrate - Max 30 million pixels/sec
* 16 channel ADPCM/PCM (Max 8 channels can be set to PSG)
* Microphone input
Wireless Communication - 802.11 Protocol
Input Device
* Touch Panel
* Direction Pad, A, B, L, R buttons, Start, Select (X, Y buttons being considered)
Power Save
* Sleep mode (WakeUp possible at set times or by wireless communication)
* Power save for 2D engine, rendering engine, geometry engine, LCD screen possible.
Your looking at specs, that doesnt matter to me, most of the PSP games could be played on a standard console. Where as the DS has the stylus, allowing for some new and exciting gameplay and games. So Im looking forward to the DS.
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The other side of that argument Makk - The PSP has a more "proven" style to it where the DS is new.
Also, saying something allows for new and exciting gameplay does not mean it will be programmed to do so, or that it it may end up being awakard and different - not exciting.
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The DS is obviosuly better, being made by nintendo, not sony, and everyone knows that everything sony makes is crap :P
Besides...2 screens!!!
CYer, Blitz
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Originally posted by Cm2
Which one is the best ?
The one that has the best games. Basically we wont be able to tell until about six to twelve months after they have been released.
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The PSP does look more powerful and all but what about the DS and its backwards compatibility? I think it will probably dominate in sales as opposed to the PSP; think though something like 40 or 50 million GBA's have sold worldwide havent they? I dont think many gamers will be dropping Nintendo just so they can play different games on a different handheld when they can buy a DS for $100-$150 less then that of the PSP, and besides the DS plays their old GB/GBC/GBA games which is always an ultra plus [;)].
Personally i dont think i am going to buy another console or handheld anymore. I always end up back at my computer within an hour, so why should i go and waste another $300-$400+ [;)]?
Just my 2 cents and a slapstick of handhelds [;)].
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God damn, they dont have much memory do they.
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Aven said: The one that has the best games. Basically we wont be able to tell until about six to twelve months after they have been released.
Well I agree with this too, but I think deep down we all know which one that is going to be...
Go DS! [:D]
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Originally posted by Kane
Well I agree with this too, but I think deep down we all know which one that is going to be...
Go DS! [:D]
I have to go aginst everyone here and say that I am looking more forward to the PSP. For the simple fact that in recent times, Nintendo have always done something stupid to their handhelds. GBA: No backlight. GBA-SP: No normal headphone jack.
Game wise, if you have a look at the previous consoles, Sony have always had more variety on their systems than what Nintendo have. Although I am not the biggest Nintendo fan, I do realise they have had some fantastic games (Mario Tenis). I still think that Sony will have better variety. From kids games to the usual testosterone driven teen male games, up to some more adult oriented games. BTW, I think about as much of Sony as I do of Nintendo.
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Very true, Sony do have a greater variety, but it is also true that one good Nintendo game can compete with several dingy Sony games. Now, I like Sony's stuff, but from what I have experienced, Sony does have a LOT of mediocre games...Nintendo tends to have the same standard in most of its games, but yes they do have some crap-tastics too
Also, again this is just my opinion, but I think that the PSP is much more adult oriented, with its multimedia capabilities and so forth...I personally don't think kids would get the same experience from the PSP as they would from the DS...advanced features don't mean much to kids, my guess is they just want to play games...
Thats my thoughts anyway, be they wrong or right...[8D]
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I think the DS might usher better use of innovation (and hence, will push gaming forward), but the PSP will probably grab the bigger market share. Having said that - the backwards compatibility of the DS will ensure that many upgrade from the GBA SP.
With regards to kids; most kids these days don't want to play Mario - they didn't grow up with him and don't have that rose tinted nostalgia when his name is brought up. They want to play GTA.
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Like a few people have said, it of course all comes down to the games. And Sony seems to have the edge when it comes to sheer volume of games. Just having a massive selection to choose from, even if half the games suck, could be what sells the most units. When a games machine has so many games to select from, there is bound to be something for everyone.
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Originally posted by Blitz
The DS is obviosuly better, being made by nintendo, not sony, and everyone knows that everything sony makes is crap :P
Besides...2 screens!!!
CYer, Blitz
right your going in the pen with all the other rabid fanboys :P
ive never really had a need for portable gaming, the prices are so near to a console/PC game and i dont really get the oportunity to play them outside and the like usually because when im travelling i have to watch were im going :P
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I'm with moonunit, I look at computer screens enough as it is.
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I'm with Moonunit also. The only time I would find a portable gaming system handy would be if I were waiting around or travelling a lot (unfortunately, I don't). I wouldn't be able to find the time to play a portable if I did have one - I don't even watch tv anymore (along with the many who've replaced tv with computers in some recent statistic). Things are getting interesting with portable gaming though..
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The day that Unreal Tournament 2004 runs on a handheld (Not a laptop) with a decent size screen is the day i will buy one, despite my GBA which i rarely use anyway...
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All fanboy craziness aside.
The PSP looks like its screen and raw grunt will provide some seriously pretty visuals.
The DS looks like a GBA and N64 rolled into one (a good thing) plus a stylus.
I can't wait to hold a PSP in my hands. But i get positively giddy when i think about the crazy stuff that will be possible on the DS.
And whats this about the PSP having a battery life of 2-10 hours? wha??
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Animal Crossing on DS looks like a really nice start [:)]. Nintendo have gotta make more games like that! One of the complaints about AC on the N64 was that you had to be in the game at certain times (the game uses the machines inbuilt clock) for special events on the calendar.. with a handheld, it'll much easier to stop what you're doing and play, no matter where you are..
Oh, and Animal Crossing is great because you don't need to play it a lot to enjoy it.
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I use my GBA sp for things other than travelling. If I'm down at the fish shop picking up some fish'n'chips, I might have a blast on Streetfighter Alpha 3 for 20 minutes while I'm waiting. Basically I use my for travelling (duh) but also for when I have no choice but to wait.
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Nintendo brought back a virtual video game corpse from the dead.
Nintendo introduced the handheld market.
As Nintendo continued to make games for their pea-green screen, bigger (not too convenient), "better" (specs) handhelds came out with color ("bell and whistle" for the time) like the Sega Gamegear and the beefy (quite beefy for it's time) Atari Lynx and made a run at the pea-green screen and were smitten severely. No these companies were not as big as Nintendo, but the point is playing on the go is not the same as playing at home. "Little discs" suck when your kid just dropped a bunch of them in the back seat of the car and as he fumbles around getting them he scratches the hell out of them and gets them dirty. Who would hand their kid a portable dvd player w/screen and say "go watch a movie"? Ok now who would hand their kid a PSP? How about after he drops it once and now it's toast? Take a Sony PSP camping. Take a Sony PSP on a long family trip and see how long it stands up to two or more kids fighting over it. It is meant for hard-core gamers only. It'll sell, but DS will outsell it, and GBA will even outsell DS for awhile. Durability is one of the key things that kept the pea-green screen kickin' butt against everybody, that and killer apps and a long battery life. Gaming on the go is gaming on the go, the rules of home console gaming do not apply to it.
Nintendo DS has more features, better graphics than N64, Sony PSP has a slightly inferior graphics to PS2, so both fall into the Sega Dreamcast slot, essentially. Nintendo will not only walk away from this they won't even break a sweat.
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I personally think that Nintendo (as big of fan that I am) maybe making a big mistake with the DS. I can see how the "Touch Panel" could be cool and something different. But I do think there will be a large lack of support for this by 3rd party developers. But then again the game cube has done well with little 3rd party support and most 3rd party game sucks ass anyway.
The PSP looks to be a fine little unit. But it will be host to many ports, and the cost I would bet be over $1000.
The bottom line for me is that hand held are for good puzzle game, but I haven't see one for a long time and give my GBA to my sister because I never played it. So I can't see myself buying an other hand held.
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Originally posted by homagos
"Little discs" suck when your kid just dropped a bunch of them in the back seat of the car and as he fumbles around getting them he scratches the hell out of them and gets them dirty. Who would hand their kid a portable dvd player w/screen and say "go watch a movie"? Ok now who would hand their kid a PSP? How about after he drops it once and now it's toast? Take a Sony PSP camping. Take a Sony PSP on a long family trip and see how long it stands up to two or more kids fighting over it. It is meant for hard-core gamers only.
That's the problem in your argument. Have you seen the supplementary marketing material Sony have been supplying? The pics with the young 20 somethings looking at their PSP? The PSP is not aimed at kids, it's aimed at the iPod crowd. Adults wont buy a piece of kit like this for their kids.
iPod crowd = 16-28 age group (and further as music is much more universal in popularity than videogames).
Hardcore gamers will buy it, but like the PS2, Sony are banking on others to buy it for it's other capabilities.
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Right now, I'm leaning towards the DS. I've got too many issues with the PSP right now - mainly battery life concerns (only 2 hours (apparently) when the UMD is in use [:0]) and the software lineup - a few original titles, but a lot of PS2 trim downs. I can't say I'll ever use the movie feature, either. While the DS currently features the usual suspects (2 x Mario, Metroid, Mario Kart), they can at least expand on the ideas offered in those franchises with the dual screens and the stylus.
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DS all the way!! touch screen sounds... interesting. two screens is cool (see metriod) but touch? could be sued good, but could be fiddely. the new metroid game for it uses it for turning and aiming, which sounds cool seeing as there is no analog movement otherwise (buggered if im gona play 3d games with a DP, i thought were over the tap tap 3d control scheme), but i dont like the idea of holding the system stable with one hand and covering half the screen with the other.hopefully the stylus is long and thin enough.
but there are reasons to get it still:
>metroid (looks just as good as the GC version)
>new mario 2d platformer!!!!!!!!!!!
>mario 64x4 (fourplayer mario 64 - apparently the DS has better 3d power than the 64, probably due to the smaller resolution)
>and heaps of others
one thing i will say though, at least the DS has still got a bunch of 2D games going for it. Next round of handheld consoles will see 2d platformers disapear for ever (i was afraid it would be this round cos of the PSP, but looks like nintendo are hanging onto it at least a little). That would suck though. When i bought Metroid Fusion for the GBA over a yeah ago it was instantly my 'best game since i dont know when', then Metroid Prime claimed that title. i am yet to try Metroid Zero Mission (much to my displeasure) - damn my student level income!
so that said, why would you want ut2003 on a handheld system when you've got some of the greatest games ever made - even if they are 2d platformers, and realativly ne games at that!
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I have to agree with Jon Kerr here, i think that the PSP and the DS are aimed at to very differant markets, just like the N64 and PSone. When i was in primary school the N64 and Psone were out, i was in grade 5 and my Bro was in year 9. It seemed him and all his freinds wanted the PSone and the N64 was for all the kiddies. Some how i think nintendo has a childish image attached to it where as Sony are "cool".
But anyway i don't care for portable gaming systems, especially after seeing the N-gage and that game on it called red faction
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Hand-helds rock, for what they do, and for what they are aimed at, I think they rock. On the train or bus, I'd hate to have to setup my ps2/3 xbox/2 and plug it into the backs of the chair in front to play.
Rather whip out a small device, plug in my headphones, and I'm away.
Of course Nintendo has that kidsy rep chasing it all over, due to one title / brand name IMO and thats mario.
Weve all grown up a good many years since mario came out, yet the poor bugger is still being pumped out, and immediately we all think "Man that used to be so cool, hell it still is!" BUT we were playing it when we were 5 or so.
No matter what people say, I dont think sony or even xbox, has something with their consoles that even rivals mario. Not in terms of sales, not in terms of fun, but in pure terms of how many gamers can remember the jolly little bloke in red and blue, or has even heard the name. The game is timeless, but we arent.
I think the handheld market is something to keep an eye on, yes the capabilities are getting better, will I buy one ? depends on the games available. If there's a game I want, I get it, regardless of platform.[:)]
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*still remembers sonic the hedgehog* :)
Give me a spiky blue critter with super speedy red sneakers over a fat italian plumer with a big moustache anyday :)
CYer, Blitz
PS. I guess the rumour about Sega unveiling new hardware at E3 was a bust.
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wasnt this supposed to be about PSP vs DS??
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Blitz: [:D] - as for sega, well . although i must admit, sonic did take up MUCH of my time, back in the day....
Livewire: Threads meander,.. what more can i say. [:)]
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See - this thread has proven that people always want 'cool' over 'kiddy' (or family, if you prefer). Even kids (who are probably more obsessed about cool than adults) always tend to lean towards something cool, or whatever it is that their older brothers are doing. Personally, I think only the under 11's are the ones that love the family stuff. After that, kids start getting to the intermediate school age and what's cool suddenly becomes a bit more important.
Don't get me wrong, I'd love both machines to do well and while I think the DS offers more opportunities for developers to be innovative, I think the Sony system might sell better. Having said that, Nintendo should take the opportunity to work on some more franchises. Mario is getting old - as shown by Mario Sunshine's underperformance at retail (compared to what people thought it should have sold).
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text:
by APHRA BEHN
Directed by Kim Durham
SEX + SWORDFIGHTING might well have been the pitch had Hollywood been around when Agent 160, aka Aphra Behn, penned her wild, swashbuckling comedy in 1677.
The monarchy restored, the Cavaliers returned and Aphra Behn finds time, between being a spy for the Crown in Holland, being an inmate of a debtor's prison and (possibly) being the mistress of James II, to storm the Restoration stage with this triumphant crowd pleaser.
Set back in the years before the Restoration, we meet a roving band of exiled Cavaliers intent on a drink-fuelled weekend of debauchery at a Spanish Carnival. Equally out for adventure, we find three Spanish sisters, masked and dangerous. Who will be pursued? Who will be the pursuers? Wit, ribaldry, mistaken identities, romance and frayed tempers ensue.
"Whatever extravagances we commit in maskers' faces, our own may not be obliged to answer them."
Admission: Free
Copyright © 2009 – 2012 Online Theatre Review ltd.
Version 0.3.7a


text: Breadcrumb Home > Thesaurus Cite Synonyms of stimulated Find synonyms for: Verb1. stimulate, excite, affect, impact, bear upon, bear on, touch on, touchusage: act as a stimulant; "The book stimulated her imagination"; "This play stimulates"2. induce, stimulate, cause, have, get, makeusage: cause to do; cause to act in a specified manner; "The ads induced me to buy a VCR"; "My children finally got me to buy a computer"; "My wife made me buy a new sofa"3. stimulate, shake, shake up, excite, stir, arouse, elicit, enkindle, kindle, evoke, fire, raise, provokeusage: stir the feelings, emotions, or peace of; "These stories shook the community"; "the civil war shook the country"4. stimulate, arouse, brace, energize, energise, perk up, affectusage: cause to be alert and energetic; "Coffee and tea stimulate me"; "This herbal infusion doesn't stimulate"5. induce, stimulate, rush, hasten, effect, effectuate, set upusage: cause to occur rapidly; "the infection precipitated a high fever and allergic reactions"6. stimulate, excite, stir, sensitize, sensitiseusage: stir feelings in; "stimulate my appetite"; "excite the audience"; "stir emotions"7. provoke, stimulate, challengeusage: provide the needed stimulus forAdjective1. stimulated, stirred, stirred up, aroused, excited (vs. unexcited)usage: emotionally arousedWordNet 3.0 Copyright © 2006 by Princeton University. All rights reserved. Related Content Daily Word Quiz: ameliorate Analogy of the Day: Today's Analogy Spelling Bee: Today's Spelling Bee Frequently Misspelled Words Frequently Mispronounced Words Easily Confused Words Writing & Language Synonyms Index