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Wow, we just can't believe the excitement and positivity that our trip is causing through social media! Thanks for your lovely comments and praise, we really appreciate all of your sweet words.
It's definitely time to write an update on whats been going on with all of the planning stages. We're progressing really well and getting some great feedback from companies, however we've had to slow things down this past week as I've had huge problems with my wheelchair.
I'll be writing a proper blogpost in time about my wheelchair, but I've just taken delivery of a brand new You-Q Luca, which seems to be a great chair but I just cant get comfortable with the seating set up. I'm set to book my third seating assessment at the local hospital within the next few days. It's purely because I've been in a Storm 3 wheelchair for about 10 years and so I know the set-up, and my body has grown with it, but the footplates and arm rest angles are slightly different in my new chair so it's really affecting my balance and comfort, I'm exhausted! Luckily my wonderful parents and David have been able to tweak nuts and bolts for me in the mean time, but I hope it's sorted soon.
Getting Companies Involved
David and I decided from the very beginning that we wanted to get as many companies who have supported my independence directly involved with this trip, to promote their fantastic work and show others just how much it changed my life.
Sirus responded to my email expressing that they would be so happy to promote our trip to their users and clients, even though I wont be taking their Kangoo abroad! I'm just so thrilled that they're able to user our words and experiences to encourage other disabled drivers to get out and explore!
I'll be meeting with the CEO of GM Coachworks who adapted the electric tailgate ramp and lowered suspension in my new Volkswagen Nevada in September, who seemed extremely excited and eager to learn more about our trip, with hope to sponsor and promote us! Very excited about this!
Unfortunately, Brittany Ferries were unable to offer any form of complimentary accommodation for my PA during our mini cruise from Plymouth, UK to Santander, Spain at the beginning of our journey. They said they would be interested in my reviews of the ship from the eyes of a disabled traveller, but couldn't help me with any further questions. I've travelled with them in the past and hadn't had a problem, so fingers crossed here.
We've Booked Our First Night!
Very excitedly booked our first night stay at an Ibis hotel in Zaragoza, Spain! Our trip is starting to take shape! Have you ever visited our stayed near to Zaragoza? We thought it'd be a nice stop after landing from the ferry port, where we could experience a traditional Spanish lifestyle and visit the Basilicas, before the madness and contemporary vibes in Barcelona. We've booked an Ibis Style disabled access bedroom, I've also contacted Ibis HQ to see if they're able to support our SMAll adventure in any way.
We're also ready to get completely stuck in and bought a copy of Lonely Planet: Europe on a Shoestring, in hope we can research just some of the thousands of attractions and points of interest that we'll pass by on our trip.
I've got my eye on diverting the trip slightly and heading down to the Plitvice National Park in Croatia, but the reviews are extremely mixed between it being quite accessible, to not at all accessible. It has been reviewed as the number one place to visit before you die (even above Machu Picchu and the Grand Canyon??) and we're travelling near to it, so I'd really like to try to visit if it's possible. More research needed here.
Follow Us On Facebook!
I've had so many friend requests over the past week from people all over the world who're interested in our SMAll adventure, and although I'm overwhelmed and very grateful, I try to keep my Facebook personal to close friends and family only. With that in mind, we've created a Facebook group called our SMAll adventure which we'd love you to join. We'll update that more regularly than this blog, which I'd like to keep as a record of our steps throughout the trip.
We're In Business
We had some business cards made that we intend to hand out to people of interest and also the hotels that we visit on the way, so that they are able to read my reviews of their accessibility too. If you can think of anyone who might like to help us on our way, please do get in touch!
That's it for now guys, I think the next post should be about our direct route around Europe so be prepared for a long one! Please do follow us on Facebook, and keep up to date with our fundraising events and latest news.
Organising has begun!
by Tori Elliott 12:22 0 comments
About author: Tori Elliott
I'm an extremely motivated and enthusiastic person, who just so happens to be in a wheelchair and have SMA type 2. I'm mid-twenties and living in the UK as a Freelance Illustrator, but have a passion for travel and aiding other disabled people to do the same with the help of Our SMAll Adventure.
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The awards ceremony on November 25 at the Park Lane Hilton in London will be hosted by comedian Jimmy Carr. Family Action has been shortlisted in the best deployment of lone worker technology category.The charity, which has its headquarters in London, offers a range of services that support the emotional health and wellbeing of individuals and families. Some are based in centres, but others are out in the community.
Chris Aslett, the facilities manager at Family Action, said: "Working with vulnerable and hard to reach families doesn't always go to plan, so we have to make sure we have systems in place to keep our staff safe. "We used to rely on a simple 'buddy' system, where colleagues would ring each other at the end of a shift to confirm safety, but we realised as a responsible employer that was not enough."
Family Action turned to Peoplesafe, which provides an NSI Gold accredited service, the highest possible industry recognition, which is fully compliant with the British Standard for lone worker provision (BS 8484).
Peoplesafe, which has its headquarters in Yorkshire, helped Family Action with lone worker policies and training and supplied equipment in the form of the Identicom device.
The Identicom looks like a name badge but has a hidden alarm button and GPS locator, which link back to Peoplesafe's 24/7 monitoring centre, so people can easily be found in an emergency.
Chris said: "Staff now feel they are protected when working alone and on the few occasions that an incident has occurred the situation has been dealt with effectively and without risk to the user."
The Identicom is one of a range of products supplied by Peoplesafe, which is one of the UK's leading providers of simple and lightweight equipment, training and monitoring services for lone workers. Its clients include major retailers, house builders, housing associations and facilities management companies.
Peoplesafe managing director Ian Johannessen said: "We are delighted that Family Action has been shortlisted for this award.
"Their staff do vital work with families and it is only right that they should be properly protected. There are millions of lone workers doing important jobs, whether they are working in social services, working in shops, protecting premises or delivering goods. These are all vital jobs and all the personnel deserve protecting."

subset: commoncrawl


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The Bammy Awards were held in Washington DC on September 15, 2012. We filmed the entire event for you to see. Never before have I seen educators celebrated with such joy to this high level of excellence! Everyone arrived in limo and dressed in gowns and tuxedos, entered on a red carpet into a beautifully decorated auditorium to the symphonic sounds of a student orchestra! We captured a few special interviews for you with education leaders and influencers such as Lifetime Achievement Award Winner Diane Ravitch and Early Childhood Expert Rae Pica!
We are organizing it all for you to easily browse -- coming your way in October! Meanwhile – check it out! www.bammyawards.com


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I enjoy traveling and want to appreciate this expertise with my youngsters as much as achievable. We toured The Soldier's National Cemetery at Gettysburg where Abraham Lincoln gave the well-known Gettysburg Address in the course of the Cemetery dedication on November 19th, 1863. The Summer time Family members Adventure plan that runs in June and July is a Cirque du Soleil-meets- outdoorsy summer season camp: Kids will have a blast zip-lining and doing trapeze lessons with Florida State University's Flying Higher Circus, whilst parents take element in gourmet cooking classes and golf clinics. I speak about the Disney Dining Program on my lens Walt Disney World on a Spending budget , so I don't want to repeat myself, I'll just say that I do believe it really is worth it to get 1 of the three Dining Plans that are supplied. I've always enjoyed viewing your travel hubs, specifically the vacations you took with household.
Being one particular of the most well-liked holiday destinations, Phoenix has remained steadfast to its vacationers in offering them with reasonably priced vacations in the hotel and resort accommodation. Proper just before the men and women left in their new chairs, they stopped and got prayed for – each and every loved ones – by a regional pastor. Florida is a fantastic location to go to with kids, property to some of the very best family members beach vacations on the East Expense. Kaboose Camping Guide – Kaboose has place collectively an exhaustive guide for household camping.
Carrying on their tradition of Mandatory Household Entertaining," they uncover that rafting the Grand Canyon provides a magnificent setting for the whole household to get pleasure from undertaking the same issue with each other at the very same time. Dianne took this photo inside Air Force 1/2, the air liner that transported LBJ to and from the LBJ Ranch from bigger military facilities in Texas.
You can develop your own, or go with a professionally curated 'hunt' like THATLou When it comes to meals, you can partake in a family cooking class and then consume your own French creation. Beaches and vacations go hand-in-hand, and 1 of the very best locations to soak your feet in the sand whilst nonetheless obtaining plenty of activities to maintain the children busy is San Diego The city offers 70 miles of pristine sandy coastline with year-round warm temperatures. Travel with Habitat for Humanity and build a residence for a loved ones who needs a home.
These hotels and resorts invite kids to join their own private club, supplying them incredible perks like swimming with dolphins in the sunny paradise of Hawaii, or a pirate ship to explore in the Florida Keys! Whether it's a trip to Grandma's house or a long-anticipated vacation to a Disney theme park , vacations permit you to devote quality time with your family members as you make lifelong memories.


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Apollo 12 visited the great state of Minnesota over the weekend to spread a little Phoenix Improv around the country. With the suggestion of giraffe, we went off on a little journey of judging things we don't understand. Along the way were lost cell phones, suicide attempts, a river of lava, an unhealthy children's show and a solution to the oil spill in the south.
Of course we spent a lot of time off stage as well sharing ideas about The Torch and learning from improvisors around the country. Not surprisingly, lots of questions about invocation popped up since The Torch is one of the few places in the country still performing it.
Thanks to Mack for playing with me, Jose and Nina for coming to see us in the rain and Butch, Lauren, Nels, Jill and Josh for taking care of us. It's always a joy to share the love of improv beyond the walls of 4721


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Tag Archives: fast track
"The Treatment of Pain is Very Important."
Back to pain being the 5th vital sign, or so this study may have us believe. This study included an independent investigator essentially sneaking into the patient room to tell half the patients that "the treatment of pain is very important and be sure to tell the staff when you have pain."
77.6% of the control vs 88.8% of the intervention group reported being provided with the above "pain advice" and the intervention group had an absolute and relative increase in satisfaction of 6.3% vs 14.2%, respectively. 91.3% of patients who were "very satisfied" had received this advice vs 76.3% of patients who were not "very satisfied" having received "pain advice."
I think that ultimately, the aforementioned increase in patient satisfaction goes with giving clear instructions, and being clear with your projected management and expectations. I imagine that having a third party (such as Dr McDreamy) come over and say, "the treatment of pain is very important and be sure to tell the staff when you have pain," will undoubtedly boost patient satisfaction. Likewise, I also question if it buys a bit (too much?) into "pain is the 5th vital sign" that got us into our current opiate frenzy in the first place. Regardless, there is potential for this to be a useful word choice in the quest for improved Press Ganey scores.
Had an abscess packed? Call now!
It's a generally accepted FOAM principle that packing an abscess is of no benefit, but now we can add one more reason onto why we should not do this:
An impressively high rate of recurrence!
In this study of 272 patients with roughly 83% of patients having the unpleasant packing experience (!!) the adjusted OR for recurrence: 4.64. (coincidentally, there was also an 83% 1 week follow up and 71% follow up at either 1 or 3 months). Overall recurrence rate was about 28% within 3 months. The only two variables associated with a recurrence? A prior abscess within the last 2 months, and a prior abscess within the last 3-6 months.
So… Not HIV status, not the presence of diabetes… Nope. Just the lack of the providers FOAM knowledge base about wound packing will bump up your likelihood of recurrence. Perhaps they had larger abscesses, but given that abscess size and amount of erythema was not significantly correlated with recurrence, I doubt it.
Per the authors: "The reasons for this latter observation is unclear; however, other studies have shown that this practice may not improve outcomes and can lead to increased pain… Interestingly, packing was associated with increased recurrence, warranting further investigation of this practice."
Or we could just stop doing it altogether. Cant you just see a late night TV ad? If you've had an abscess packed, then had another one within three months, call us now! You may be entitled to a settlement! Operators are standing by!
Epinephrine- Still safe for the digits.
We are just going to cut to the chase on this one.
"No study reported digital necrosis or gangrene attributable to epinephrine, either in healthy patients or in patients with risk for poor peripheral circulation. In total, at least 2797 digital nerve blocks with epinephrine have been performed without any complications… Epinephrine 1:100,000-200,000 (5-10 μg/mL) is safe to use in digital nerve blocks in healthy patients. Physiological studies show epinephrine-induced vasoconstriction to be transient. There are no reported cases of epinephrine-induced harm to patients with risk for poor peripheral circulation despite a theoretical risk of harmful epinephrine-induced vasoconstriction. A lack of reported complications suggests that the risk of epinephrine-induced vasoconstriction to digits may be overstated."
'nuff said.
Poison Ivy- Short vs long course of steroids?
When I was a teenager, two friends & I worked for the Parks & Recreation Department in our town. We did things like manage the softball & baseball fields, water town greens, cut grass, etc. Both of my friends, every summer, managed to get some ugly cases of poison ivy. I always remember one of them requiring "the long course" of steroids because "it always came back with only a few days of prednisone."
This has always sort of stuck with me since I started practicing. Poison Ivy & the like are generally the only time I will write for a steroid taper. I recently reviewed the evidence, and low and behold, found this:
This study compared long taper vs short term fixed dosing for patients greater than 14 years old with "severe" cases of poison ivy defined as having a clear exposure, a rash consistent with poison ivy, PLUS one of the following: 1) rash >20% of body surface area 2) rash on hands, feet, face, or genitals, or 3) involvement of two or more body areas. 27 patients were allocated to the short treatment arm (5 days of 40mg prednisone), and 28 patients allocated to a long taper (30mg x 2 days, 20mg x 2 days, 10mg x 2 days, 5mg x 4 days). One patient in the short treatment arm discontinued treatment due to weight gain, while 3 in the long term taper were lost to follow up and 2 discontinued treatment due to improvement of rash.
While not statistically significant, the mean time to improvement favored the long taper (2.93 days vs 4.42 days), as did mean time to resolution (11.7 days vs 14.63 days), and rate of side effects (3 vs 0). The rate of seeking additional medication to use was statistically significant, favoring long taper treatment with 5 patients using additional meds, vs 15 patients in the short course treatment arm (22.7% vs 55.6%). In the short course, these additional medications ranged from an additional oral steroid prescription in 11 cases (vs 2 additional steroid prescriptions for the long course), as well as calamine lotion, antihistamines, topical hydrocortisone, and other OTC lotions. The NNT with longer tapers to avoid having to take additional medications– 3.
My thoughts: If you're going to get poison ivy, isn't it usually on your hands or involve more than 2 body areas? Based on their definition of "severe," the authors essentially recommend to give oral steroids to the majority of patients with poison ivy who present to the ED. While this seems odd on first glance, then again, almost half of the patients in the short course of steroids bounced back and required an additional oral steroid prescription, so the authors are probably on to something. The numbers are small, but compelling enough that unless patients really put up a fight about having steroids, I would just give them a tapered dose. If they are adamant about only having as short a course as possible, giving them two prescriptions with the second being the taper would seem reasonable.
Oh, and if you're looking for preventative therapy, Tecnu has the most efficacy (70% protection after exposure), with Goop and Dial being the most cost effective ($0.07 per ounce for both vs $1.25 for Tecnu, with protection after exposure rates of 62% and 56% respectively), though results were not statistically significant from each other, but were statistically significant above placebo.
Happy & Safe Fourth.
Day 9 of Christmas: Midlevel EM Sono Training
Welcome to the Twelve Trials of Christmas series on EMinFocus! This is the ninth of twelve posts in a series where I ramble on various topics for which I would love to see an EM study done. I've taken morsels of prior studies (case series, small trials, etc) and highlight reasons on why I believe this study would benefit EM. Some may pan out, some may not. All of them I would be highly interested in assisting with in any way possible to continue to advance our fine specialty.
Simply put, for traumatic injuries, nerve blocks are the best source of pain control. If your only option of providing pain control for a femur fracture is to make the patient limp from your favorite opiate or giving tylenol, you have failed as a provider to keep up with current trends and literature. EM is all about having options in your toolbox.
Why are we not using nerve blocks? Can we train mid-levels to do these safely to provide a higher level of care and provide more job satisfaction?
I have seen patients with rib fractures go to observation for pain control and have been stonewalled in attempts to perform a block, either by myself or in consultation with anesthesia. This is despite evidence showing that nerve blocks work wonderfully during the EDs attempt at initial pain control, and with even better when a catheter is placed for continuous infusion. Nerve blocks for rib fractures also decrease mortality. In case you were wondering, lidoderm patches wont work.
So, can we perform an ED based study showing mid-levels can safely use ED ultrasound for blocks? We can already safely do sono guided liver biopsies, soft tissue foreign bodies, hip injections, transrectal prostate biopsies, and we can even be remotely guided for lung sono. Its time for an ED study demonstrating we can safely do this in the ED.
Day 8 of Christmas- Dexamethasone for Allergic Reactions
Welcome to the Twelve Trials of Christmas series on EMinFocus! This is the eighth of twelve posts in a series where I ramble on various topics for which I would love to see an EM study done. I've taken morsels of prior studies (case series, small trials, etc) and highlight reasons on why I believe this study would benefit EM. Some may pan out, some may not. All of them I would be highly interested in assisting with in any way possible to continue to advance our fine specialty.
We've seen that two dose dexamethasone is as effective for pediatric asthma exacerbations as prednisone. In fact, there are fewer missed school days for children and adults return to work sooner with two days of decadron rather than 5 days of prednisone with similar relapse rates. There is decent evidence here and here that a single intramuscular dose of dexamethasone for young asthmatics (<8 yrs, mean age 36 months) is sufficient. To wit, 40% of children missed >30% of the oral prednisone dose vs receiving all of the IM dexamethasone dose despite parental efforts, with 70% of parents in both the oral prednisone and the IM dexamethasone group would choose IM dexamethasone to treat their child's next asthma exacerbation.
With all of this information, why not apply it to allergic reactions? We know that biphasic reactions are rare and rarely life threatening. One or two doses of decadron plus an epiPen to go with over the counter diphenhydramine for mild breakthrough pruritis should likely do the trick. Easy trial to do, yet amazingly no literature for dexamethasone in allergic reactions.


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- "Have you heard the legend of the "Shadow Folk"? They are the Sheikah...the shadows of the Hylians. They say they swore allegiance to the King of Hyrule and guarded the Royal Family..."
- — Shikashi
The Sheikah (シーカー族 Shīkā zoku?, ), also known as the Shadow Folk, are a recurring race in the Legend of Zelda series. The Sheikah are an ancient clan of ninja-like warriors sworn to protect the Royal Family of Hyrule, even after death; as such they came to be known as "the Shadows of the Hylians". They were skilled in magical and combative art. It is assumed that many died during the Hyrulean Civil War and are considered almost extinct by the events of The Legend of Zelda: Ocarina of Time. They do however, still exist in the Fallen Hero Timeline.
Prior to The Legend of Zelda: Breath of the Wild, members of the race made few appearances. The mystery of the race was maintained but their legacy remains within the series, as their emblem is scattered throughout many locations within the games.
The plural for Sheikah is debated—early in The Legend of Zelda: Ocarina of Time, Sheik and Impa both refer to themselves as being of the Sheikahs. However, the grave in Kakariko Village states that the plural of Sheikah is simply Sheikah. It is not known if this is a translation error, or if there are different Sheikah tribes or ranks. Sheikah has largely become the officially accepted plural of the race.
Spoiler warning: Plot or ending details follow.
The physical appearance of the Sheikah is similar to that of the Hylians, only being distinguished by their tan skin, red-colored eyes and extended life spans.
It can be presumed that the Sheikah are related to Hylian race, due to their distinctive pointed ears and their ability to use magic; in fact, Princess Zelda, a native Hylian, has a Sheikah alter ego. It is unknown whether she simply wore a disguise or used magic to transform her shape, but Zelda, when disguised as Sheik, has the red eye color inherent of the Sheikah race.
Despite this, in Breath of the Wild, most known Sheikah appear to have hereditary white hair and do not posses exclusively red eyes, though it is implied by Paya that the current Sheikah may not be pure Sheikah as she mentions that only those with Sheikah eye tattooed on their forehead have long Sheikah lineage as the eye is meant to honor their ancestry, which implies the possibility of Sheikah producing offspring with other humanoid races such as Humans and Hylians in the past which presumably has caused the Sheikah bloodline to thin causing traits like red eyes to be less common even among Sheikah with long lineages (as Paya and Impa have brown eyes despite have a long lineage of Sheikah ancestry, with Impa's sister Purah being the only member of their family known to have inherited Sheikah's traditional red eye color). Little was known about other details about their lives until Breath of the Wild, where their culture during the events of the game is shown as being similar to that of traditional Japanese culture, while the Ancient Sheikah culture was much more advanced.
The Sheikah were originally servants of the goddess Hylia prior to her sealing Demise and discarding her divine status to keep him trapped. Assigned the task to protect her reincarnation, Zelda, the Sheikah became protectors of her descendants who would become the Royal Family of Hyrule. The Sheikah maintain and pass on history and legends to their descendants, even prophecies such as the coming of the Hero of Time.
According to the non-canonical The Legend of Zelda: Ocarina of Time manga the young Sheikah males pierce their ears as a traditional rite of passage and adulthood. Also, Sheik explains to Ganondorf that the tribe cannot live without "substance", which is why Sheik accepted Ganondorf as his master; however, the soundness of this is uncertain, as Sheik was only acting in order to be accepted as a minion of Ganondorf.
Until the release of Breath of the Wild, no confirmed Sheikah males had appeared within the canon series beyond mentions, as it is unconfirmed if the Fabulously Rich Family or Man Who Could See the Truth are indeed Sheikah. The absence of Sheikah males could simply be attributed to them dying in service to either Hylia (in Skyward Sword) or the royal family of Hyrule, leaving behind only female survivors; however, in Breath of the Wild, many male Sheikah Monks appear, along with the Sheikah researcher Robbie as well as his son Granté whom he fathered with his Sheikah wife Jerrin, and several male Sheikah live at Kakariko Village. Additionally Master Kohga of the Yiga Clan is also male and most of his followers are implied to be male as well.
The Sheikah language's alphabet is introduced in Breath of the Wild. It is featured in many structures of Sheikah design.
Ancient Sheikah technology
In Breath of the Wild, it is revealed that the Ancient Sheikah once lived in an advanced civilization that existed in Hyrule in the past. The Ancient Sheikah culture has a central place in Breath of the Wild, through the visited Shrines and Sheikah Towers, as well as the Ancient Sheikah technology used by Link such as the Sheikah Slate and the "Ancient" equipment sets.
The Ancient Sheikah technology was used to develop the Divine Beasts and Guardians, to aid the incarnations of the Hero and the Goddess-blood Princess of Hyrule in confronting the evil threat posed by Calamity Ganon ten thousands years prior to the game's events. Eventually, however, people began to fear Sheikah technology being misused, causing the Sheikah to either become outcasts, or follow the Royal Family's warnings by burying their technology and living much simpler lives. Despite this, some of the Sheikah felt betrayed and broke away from those loyal to Hyrule to form the Yiga Clan, pledging themselves to serving Calamity Ganon.
Years later, Rhoam Bosphoramus Hyrule and his daughter Princess Zelda realized the seal on Calamity Ganon was weakening and decided to search for the Divine Beasts and Guardians to excavate them. Zelda and her father chose four Champions to pilot each of the Divine Beasts with Zelda and her appointed Knight, Link, leading them. However, the old misgivings of Sheikah technology being misused where proven to be valid when Calamity Ganon used his power to corrupt the Divine Beasts and Guardians. The Champions were killed, Link was injured, and Zelda was forced to seal herself and Calamity Ganon in Hyrule Castle. Their technology would later prove invaluable to Link, who was saved and placed inside the Shrine of Resurrection to heal, and he would use the Sheikah Slate one hundred years later during his quest to defeat Calamity Ganon. Various Sheikah aid Link throughout his quest. While most of the Sheikah, like Impa, live in primitive conditions, others like Purah and Robbie continue to research, showing that they have not abandoned their technology completely.
Weaponry, items and artifacts
|The Mask of Truth (left) and the Lens of Truth (right), two mysterious and powerful artifacts of the Sheikah
In Ocarina of Time, Sheik has a harp that he uses to teach teleport songs to Link. Another item that both Sheik and Impa use are Deku Nuts, which are frequently used by the two to "disappear" out of Link's sight.
The strange stones known as Gossip Stones are engraved with the Sheikah emblem. When spoken to while wearing the Mask of Truth these mysterious stones can give Link advice and background information on many things. It is possible that they were created by the Royal Family in order for the two parties to communicate with each other, as explained by Daphnes Nohansen Hyrule in The Legend of Zelda: The Wind Waker. On the official web site of The Legend of Zelda, Gossip Stones are referred to as "Sheikah Stones" that work as eyes and ears of Hyrule and Termina.
The Mask of Truth is a mysterious mask shaped like the Sheikah symbol. This mask has long been spoken of by the Sheikah, and it is possible that it was created by the mysterious race. When worn, Link can communicate with Gossip Stones and gain their knowledge.
At one point, Link must also retrieve an object known as the Lens of Truth, which allows him to see through various illusions. The Lens of Truth has a Sheikah-like symbol in the middle and three prongs at the top, indicating that this may be an artifact of the Sheikah race.
In Breath of the Wild, several Sheikah related items, weapons, and armor appear. There are the Ancient weapons and armor crafted by the Ancient Sheikah, as well as weapons such as the more contemporary Edge of Duality, Eightfold Blade, Shield of the Mind's Eye, and Stealth Mask. Furthermore, the Yiga Clan wield weapons such as the Demon Carver, Duplex Bow, Vicious Sickle, and Windcleaver. It is also revealed that the clothing worn by the Sheikah from Kakariko Village is designed to repel water, allowing them to work in the rain unhindered. Members of the Yiga Clan wear masks similar to the Mask of Truth, which feature the Yiga Clan's upside down Sheikah Emblem.
The Sheikah Slate is an ancient tablet-like device that Link uses throughout his quest. It allows him to use Runes and to access Ancient Sheikah technological buildings such as Shrines and Sheikah Towers.
The Legend of Zelda: Ocarina of Time manga
Non-canon warning: This article or section contains non-canonical information that is not considered to be an official part of the Legend of Zelda series and should not be considered part of the overall storyline.
In the Ocarina of Time manga, Impa has a kodachi (a mid-length katana), that she uses while fighting some Stalfos and when she is training Link. Later in the story, Sheik draws another Japanese dagger-like sword to defend Link from Twinrova. This could have been influenced by the fact that Impa can be seen wearing a scabbard throughout Ocarina of Time, as well, there is an official artwork where Sheik is seen holding a blade to fight some of Ganon's minions along with Link. The sword sheath was later added to Sheik in Super Smash Bros. Brawl.
Additionally, the Mask of Truth makes an appearance in the manga; when child Link and Princess Zelda are playing in Hyrule Castle Town, the princess is seen wearing this mask. In the extra chapters of the manga, a Gossip Stone appears in Lost Woods. This time, Link doesn't use the Mask of Truth to communicate with it - he simply smashes a rock against it, which makes the stone reveal something about Saria who was kidnapped by the Skull Kid.
Sheik also mentions in the manga that the Sheikah Emblem was originally only an eye, but after the Royal Family of Hyrule betrayed them, they added a single teardrop to the eye.
Super Smash Bros. series
Sheik was introduced to the Nintendo fighting series in Super Smash Bros. Melee as a playable character. Sheik can use needles and a whip as Special Moves, probably based in ninja weaponry. Later in Super Smash Bros. Brawl, Sheik can grab the Smash Ball and use the Light Arrows as Final Smash Attack, just like Princess Zelda. In Super Smash Bros. for Nintendo 3DS / Wii U, Sheik is a separate character from Zelda.
Non-canon warning: Non-canonical information ends here.
Hyrule Warriors series
Subseries warning: This article or section contains information on a subseries within the Legend of Zelda series and should be considered part of its own separate canon.
In the Hyrule Warriors series, Sheik wields Kunai that incorporate the Sheikah emblem into its design. All of Impa's Naginatas are described as having been pasted down within the Sheikah tribe. The Mirror of Truth (known as the Lens of Truth in english localizations) is also a Sheikah artifact. The Mask of Truth also appears as a Mask for Impa. Impa's Sheik Face Paint from both Ocarina of Time & Hyrule Warriors appear as Fairy Clothing decoration options for Companion Fairies in Hyrule Warriors Legends.
Non-canon warning: Non-canonical information ends here.
The Sheikah Emblem
The emblem of the Sheikah resembles a human eye, with three triangles above it (as if to imitate eyelashes or symbolize the pieces of the Triforce) and a large tear drop running down from the eye. The red tint in which the symbol can be found symbolizes the Sheikah's eye color. After Ocarina of Time, this eye design has made a few appearances throughout the later installments.
In The Legend of Zelda: Twilight Princess, there are several other items with the Sheikah emblem: The Howling Stones, the Wooden Statue, Zant's throne, the Scimitar of Twilight, Zelda's robe, and the Fused Shadow. Also, although difficult to see, a Sheikah emblem can be seen engraved on Midna's helmet under her hair. The places where Link enters into the Twilight that covers Hyrule, as well as numerous places in the Palace of Twilight dungeon also bear this symbol, which hints that the Sheikah are connected with the Twili somehow. Noticeably, the version of the eye symbol seen in the Twilight is missing the three-triangled eyelash. There is also a Sheikah eye symbol intially covering the hole on the Owl Statue in the Sanctuary's basement (and preventing Link from using the Dominion Rod on it without the Ancient Sky Book) and an eye which looks like the one in the symbol on the doors in the City in the Sky.
- "Wh-wh-what?! There's something on my face? What are you speaking of... Oh! Are you perhaps referring to this crest? This symbol is a sort of talisman for the Sheikah. It wards off evil. It is customary for those with a long Sheikah lineage to have this crest inked onto their skin to honor their past."
- — Paya explaining the emblem tattooed on her forehead
In Breath of the Wild, the Sheikah Emblem is still used by the Sheikah who remain loyal to the Royal Family. The emblem can be viewed everywhere in the Kakariko Village, as well as some Sheikah equipment, including the Shield of the Mind's Eye and Stealth Chest Guard. One is etched into the blade of the Eightfold Blade similar to how the Triforce mark is etched into the blade of the Master Sword. The Edge of Duality has the emblem incorporated into where its hilt connects to the blade and its design in such a way that the eyelashes on the weapon are designed to be seen when it is sheathed so that they appears to be part of the design of its sheath's emblem when the blade is sheathed.
The doors of Kakariko Village feature a alternate more angular design of the emblem and frog-like guardian deity statues in Kakariko Village have a smaller emblem with a more simplified design. The emblem is also incorporated into Ancient Sheikah technology such as the Sheikah Slate, Shrines and Towers. When uploading map data to the Sheikah Slate, a eye above the tower's Guidance Stone produces a teardrop that represents the data being uploaded to the slate, which is a reference to the tear of Sheikah Emblem. However, the traitorous Yiga Clan use an upside-down version of the emblem, which they wear prominently on their signature masks. However interestingly, the normal Sheikah Emblem appears on the sheath of the Vicious Sickle despite it being a Yiga Clan weapon.
Sheikah Monks wear it as tattoos or on their clothing such as hats and masks. Paya has the Sheikah emblem tattooed on her forehead and Link can ask her about it in her room at night. Paya reveals that the Sheikah Emblem is considered a talisman of sorts by the Sheikah that wards off evil. She also explains it is customary for people with long Sheikah lineage such as herself to have the emblem inked onto their skin to honor their ancestors. Paya is the first Sheikah to explain the Sheikah emblem's significance in-game. Impa has a blue Sheikah emblem tattooed on her forehead and on her hat. Interestingly, Purah is the only member of her family not to have the tattoo on her forehead, yet maintains a facsimile of the design through her glasses. Presumably the upside-down emblem used by the Yiga does not ward off evil and likely serves to indicate their alignment with the evil Ganon similar to inverted Triforce on Demise's Sword in Skyward Sword and may serve to represent their opposition to the loyal Sheikah that oppose Ganon (which would be similar to the real world Upside-down cross which is sometimes used as an anti-Christian symbol).
The Legend of Zelda: Ocarina of Time
The Sheikah are first introduced in Ocarina of Time. The race are considered outcasts (especially to the Hylians) in the land of Hyrule, and the other races feared them and still do, perhaps for this very reason. The few people who know of the race reveal little information about them.
The Sheikah eventually came to swear loyalty to the Royal Family of Hyrule and became their protectors. For generations, the Sheikah protected the Royal Family until most of them were killed off during the Hyrulean Civil War. In memory of their heroic deeds, a gravestone dedicated to the Sheikah was raised in Kakariko Graveyard.
After leaving Kokiri Forest, Link travels to Hyrule Castle and meets Princess Zelda. After being asked to gather the Spiritual Stones in order to save Hyrule from an impending evil, Link is introduced to Impa, Zelda's nursemaid and last of the Sheikah. Impa teaches Link "Zelda's Lullaby", a tune known only to close allies of the Hyrulean Royal Family. She also recognizes the potential in Link to be the Hero of Time spoken of by her people. The last time that she appears when Link is a child is during Ganondorf's attack on Hyrule Castle; she is seen riding together with Princess Zelda on a white horse while covering her mouth with a bandanna. The two manage to escape the pursuing Ganondorf.
Impa was born and raised in Kakariko Village, which was a Sheikah village long before the events of Ocarina of Time. According to the local townsfolk, Impa opened the town to anyone who wanted to enter it and help the small town to grow. Her house stands there and is free for anyone to enter.
Upon Link's awakening after having been sealed within the Temple of Light for seven years after opening the door to the Sacred Realm, Link is introduced to another Sheikah; Sheik, who is, unknown to Link, Princess Zelda's alter ego. Sheik helps Link in his quest for the Six Medallions needed to create a pathway to Ganon's Castle. Sheik teaches Link songs that allow him to teleport to the Temples and tells him where to go next. While it is not known how Zelda changed her shape, it could be that after Zelda was taken away from the castle by Impa, she learned from her maid the knowledge and techniques of the Sheikah.
Link eventually defeats Bongo Bongo, the boss of the Shadow Temple (which is believed to be the temple of the Sheikah) and awakens Impa as the Sage of Shadow. She adds her power to Link's by giving him the Shadow Medallion. Impa and Princess Zelda aid Link in his final battle, sealing away Ganon to the Sacred Realm.
Strangely enough, the adult Princess Zelda official artwork and her depiction in the manga, show a Sheikah emblem just between the eagle and the Triforce mark on her dress, possibly as a clue to her alter-ego, Sheik.
In The Legend of Zelda Ocarina of Time manga, the Sheikah have been banished from Hyrule. Sheik is first depicted as a minion of Ganon. Later, when Link is in the Gerudo's Fortress, Sheik tells Link that Princess Zelda wanted to help him in the final confrontation with Ganondorf, and thus asked Impa to transform her into a Sheikah boy in order to infiltrate Ganondorf's army and become his follower to later betray him. He also says that when the "time comes", Zelda will regain her true form.
The Legend of Zelda: Majora's Mask
No actual Sheikah appear in Majora's Mask, but they are mentioned by name in the in-game description that appears when Link obtains the Mask of Truth. The Gossip Stones, Mask of Truth and Lens of Truth also appear in the game. In this game, the Mask of Truth can also be used to read the minds of animals.
There is also the All-Night Mask whose design features distinct red eyes and pointed ears. This mask has the power to keep the one who wears it awake at all times.
The Legend of Zelda: Oracle of Ages and Oracle of Seasons
In Oracle of Ages and Oracle of Seasons, a character called Impa appears. She helps Link in both games and is the nursemaid of Princess Zelda. There is no statement that this Impa is a Sheikah, but the games' official artwork shows that she has red eyes and pointed ears.
The artwork of Veran from Oracle of Ages displays a symbol very similar to the Sheikah symbol on her dress. Additionally, a Gerudo Symbol can also be seen.
The Legend of Zelda: The Wind Waker
The Sheikah are presumed to be extinct in The Wind Waker, but the Sheikah emblem makes a small appearance in the Forsaken Fortress, where it can be seen hanging next to the door of the last room at the top of the fortress where Ganondorf dwells. This symbol has various features that are different from those of the traditional Sheikah symbol, however; the "eye" is smaller and the eyelashes and tear drop are larger. Additionally, the human mailman Baito has the Sheikah emblem tattooed on his back. Another appearance of the symbol is the Hero's Charm, a golden mask with two eyes resembling the Shadow Folk emblem. It gives the beholder the ability to look into the life forces of his enemies.
A stained glass window with Impa and the Sheikah symbol also makes a small appearance in the basement of Hyrule Castle, along with the other Sages. Also, the Pirate's Charm is an enhanced version of the Gossip Stones.
Given the revelation that Sheikah emblem is meant to ward off evil, its placement in the Forsaken Fortress is somewhat ironic as it serves as Ganondorf's headquarters on the Great Sea.
The Legend of Zelda: Twilight Princess
In Twilight Princess, various appearances of the Sheikah and their symbol occur. However, the word "Sheikah" is never mentioned in the game. At one point, Link is required to find the Wooden Statue that once belonged to Ilia in order to restore her lost memory. This Wooden Statue is very similar to the symbol of the Sheikah race. When Gor Coron examines the mystical statue, he points out that it belonged to an old tribe, that, in secret, protected the Royal Family of Hyrule. Link travels to the area north of the Bridge of Eldin and discovers a cave. With the help of Darbus, he breaks the rocks blocking the entrance to the cave and inside, he finds the Hidden Village. This village has two Hylian Language signs that translated say Old Kakarico. It is entirely possible that the ruined village is in truth the original Kakariko Village from Ocarina of Time. The different spelling may indicate an error in the localization process.
In the village, he finds an old lady named Impaz, who has pointed ears, red eyes, and white hair (though this may be a sign of her age). She explains that her name came from the founder of the Hidden Village, possibly a reference to Impa from Ocarina of Time. She also explains that she is the last member of her tribe. Link shows her the Dominion Rod and she tells him that her tribe had for ages passed down the legend of the "Messenger of the Heavens", the Oocca race and the Dominion Rod. She trusts the young hero with the Ancient Sky Book and tells him that she will pass down her knowledge.
Based on several comments made by Gor Coron and Impaz, the tribe has declined by several wars and monster invasion. It is very likely that the race is the Sheikah, although this is never confirmed as such in the game.
Many other references to the Sheikah appear in the game. For instance, when Link first meets Princess Zelda, she is clothed in robes bearing the Sheikah emblem. When she appears again in her formal wear, the shoulder pads of her attire carry the Sheikah symbol, with blue gems representing the eyes. Fanadi also has the Sheikah symbol on her forehead - additionally, she has red eyes and pointed ears, so it is possible that she is in fact, a Sheikah. The eye symbol also appears on the back of Midna's helmet, above Zant's Throne and on the pommel of the Scimitar of Twilight. The Howling Stones found in the game closely resemble Gossip Stones, however, their function is different. Renado has been also theorized to be a Sheikah, but there are many facts that are not consistent with the typical definition of a Sheikah, but his daughter, Luda, has a symbol similar to the Sheikah symbol on the back of her clothes.
It has been stated that Sheik was originally slated to appear in Twilight Princess; however, this idea was eventually dropped. Masashiro Sakurai stated that Sheik, in what was supposed to be the Twilight Princess design, appears in Super Smash Bros. Brawl.
The Legend of Zelda: Phantom Hourglass
The Gossip Stones make another appearance in Phantom Hourglass. Link can communicate with these stones without the Mask of Truth. Gossip Stones unlock certain challenges or reveal where treasure can be found in specific dungeons. The design of Gossip Stones in this game is slightly different from the ones that appear in Ocarina of Time and Majora's Mask; the "eye" is circular and features something similar to the mustache of Wario, another Nintendo character. It is possible that these stones have changed due the disappearance of the Sheikah during the Great Flood or because they never existed in World of the Ocean King.
The Legend of Zelda: Spirit Tracks
Gossip Stones appear again in New Hyrule, although they have a different appearance and may not be related to the Sheikah. Link can communicate with these statues using the Song of Awakening. They give hints or reveal where treasures can be found. Eyes similar to the Sheikah symbol also appear on the locks blocking boss rooms and on the Stamp for the Sand Temple. Golden Eye Switches also resemble the Sheikah symbol.
The Legend of Zelda: Skyward Sword
The Sheikah are the chosen guardians of the goddess Hylia. Throughout the game, Impa, a Sheikah, protects Zelda, an incarnation of Hylia. Gossip Stones and two Sheikah Stones also appear in Skyward Sword as well.
The Legend of Zelda: Breath of the Wild
Breath of the Wild marks the first occurrence in which the Sheikah are displayed as a large and active tribe with multiple members still alive, including the first canon appearances of male and child Sheikah within the series. The Sheikah mostly live in Kakariko Village led by Impa. There are two Sheikah who live in Hateno Village at the Hateno Ancient Tech Lab, Purah and Symin, as well as Robbie, who lives at the Akkala Ancient Tech Lab.
Sheikah Monks
The Sheikah Monks appear serving the goddess Hylia. Each one dwells in a Shrine that bears their names, and guards a Spirit Orb. The Old Man refers to the Sheikah as "an advanced civilization" that saved Hyrule many times but disappeared long ago.
The Sheikah were widely known for their accomplishments in creating amazing technology which led Hyrule into a time of historical peace ten thousand years prior to the events of the game. However the Royal Family and much of Hyrule grew to greatly fear the ramifications of such technology being misused. Consequently, the kingdom's fear led them either to outcast the once-proud tribe or to decide to heed the Royal Family's concerns, burying their technology within the land should Ganon ever return again, and settled down within the land under much more primitive conditions.
Some loyal Sheikah regained their former status sometime before the Great Calamity. Impa was a trusted royal advisor, while her sister Purah and Robbie were charged with researching ancient technology in preparation for Ganon's imminent return and received funding from the Royal Family leading to the construction of both the Royal Ancient Tech Lab and Hateno Ancient Tech Lab. The royal family had an unnamed Sheikah as their court poet who accompanied Princess Zelda on a survey of ancient Sheikah Shrines and would later mentor the Rito musician Kass who learned many legends from him. Both Princess Zelda and King Rhoam trusted their Sheikah allies as their predecessors once had and continued to act with them.
Yiga Clan
These events also caused much bitterness and eventually led to a schism within the tribe, as many members believed that the Royal Family mistreated them and defected to form the Yiga Clan, which swore loyalty to Calamity Ganon, whom they believed would have much more respect for their abilities and technology. Members of the Yiga Clan appear as enemies and are led by Kohga, who appears as a boss known as Master Kohga. Despite the often erratic and odd behavior of Kohga and his followers, they are a frightening and sinister force not to be taken lightly, as many Sheikah were slain over the years by the Yiga Clan, whose activities became more prevalent as Ganon built up his power and was on the verge of returning to Hyrule, as was the case around the time Link awakened from the Shrine of Resurrection, a medical facility constructed by the Sheikah as a means of sustaining their best warriors during the first war against Calamity Ganon ten millennia prior.
Other appearances
Subseries warning: This article or section contains information on a subseries within the Legend of Zelda series and should be considered part of its own separate canon.
Hyrule Warriors series
Impa and Sheik appear as playable characters. Impa is revealed to be the leader of a Sheikah tribe. Sheik claims to be part of them. The in-game description of Impa's Naginata (Guardian Naginata, Scorching Naginata, and Sheikah Naginata) describes them as enchanted weapons past down in the Sheikah tribe, indicating that Naginata are a traditional weapon used among the Sheikah. The ninja-like aspect of the Sheikah is reinforced by Sheik's use of kunai, a traditional ninja weapon.
The Sheikah Naginata and Impa's Breastplate feature the Sheikah Emblem incorporated into their design. The Lens of Truth appears in the main story and Mask of Truth appear as a DLC Mask costume for Impa. As part of her Naginata moveset, Impa creates a fiery Sheikah Emblem during her Naginata's Special Attack. In Hyrule Warriors Legends, Impa's Sheikah Face-paint from Ocarina of Time and Hyrule Warriors appear as Fairy Clothing options for Companion Fairies.
Subseries warning: Subseries information ends here.
The Legends of the Shadow Folk
For full quotes, see Sheikah/Quotes.
The Sheikah are well known for their tradition of passing down heirlooms and stories to their descendants. The Shadow Folk speak of a few legends of Hyrule—these tales can have two characteristics; retelling of historical events or events that are yet to come. In the Legend of Zelda series only three Sheikah legends are known; two told by Sheik in Ocarina of Time and the third attributed to the Shadow Folk, likely because Impaz is the storyteller. It has not been confirmed if legends like the ones in the Book of Mudora, the prologue of The Wind Waker and other stories are of Sheikah origin.
The Legend of the Temples
This legend is related to the player as an introduction and guide for the players to know what they will have to do next. The tale foretells the major events of the Imprisoning War during the Adult Link timeline.
Sheik tells this story to Link after he awakens from his sleep. The legend says that when evil rules, an awakening voice from the Sacred Realm will call those destined to be Sages, dwellers of five temples: one in a forest, one on a mountain, one under a lake, one within the house of dead and one inside a Goddess of the sand. The Sages, along with the Hero of Time, will bind evil and return peace to the world.
The legend was ultimately fulfilled when the evil Ganondorf governed over all Hyrule and Rauru of the Sacred Realm, sent a call to awaken five of the Seven Sages in each temple: Saria in the Forest Temple in the deep forest of Lost Woods, Darunia in the Fire Temple on Death Mountain, Princess Ruto in the Water Temple beneath the vast Lake Hylia, Impa in the Shadow Temple behind Kakariko Graveyard and Nabooru in the Spirit Temple inside the Desert Colossus. But due to the evil power they couldn't heed the call, so Link, the Hero of Time, went on a journey to awaken each Sage, and when all were freed, they sealed Ganondorf away and returned peace to Hyrule.
The Legend of the Triforce
This legend is also told to Link by Sheik in the Temple of Time after he has freed every Sage. Sheik refers to this tale as "another unknown legend of the Triforce" passed down by the Shadow Folk. This tale explains the rest of the story of the Triforce and what happened after Ganondorf touched it.
According to the legend, the sacred triangle rests in the Sacred Realm, a place that mirrors the heart of the person who enters; if touched by one with a pure heart it will become a paradise, but if one with evil intent touches the sacred triangle the world will be filled with destruction and evil. The golden relic is a "scale" of sorts that weighs the level of power, wisdom and courage inherent in the person who touches it. If there is complete balance between power, wisdom and courage in the one who touches it, that person will be granted the True Force the Triforce holds. However, if this is not the case, the Triforce will split into three pieces; one to be given to the one who entered the Realm, that being the Triforce of whatever value that individual holds most dear to his heart. The other two pieces are given to two other individuals who treasure the two other virtues. The unbalanced can obtain the two other pieces to obtain the True Force, however. Also, the holders of the pieces will bear a Triforce crest in the back of their hands.
This legend came true when Ganondorf laid his hands upon the Triforce after Link had opened the Door of Time. Due to his obvious lack of balance of the three virtues, it was split into three pieces; the Triforce of Power was given to Ganondorf and the Pieces of Wisdom and Courage to Princess Zelda and Link, respectively. Ganondorf tried to bring the Triforce together, but ultimately failed. When the holders are close to each other or realize a great magic, the crests on the backs of their hands (seemingly their dominant hands, as Link's is on his left and those of Zelda and Ganondorf are on their right) glow, brightest in the part of the Triforce that they possess.
This event is known as the Great Cataclysm.
Legend of the Dominion Rod
Impaz relates the third known legend to Link when he brings her the non-functioning Dominion Rod. It is one of the few stories among the legends of her clan from the time when the Royal Family still maintained contact with the Oocca. The tale explains that there once existed a rod called the Dominion Rod. This artifact was handed down by the people of the sky and was to be carried by the messenger of the heavens in order to communicate with the Oocca. The Ancient Sky Book was also guarded by generation by Royal decree, to be handed to the messenger of the heavens.
In Twilight Princess, Link becomes the new holder of the Dominion Rod and the Sky Book and as such becomes the new messenger of the heavens, allowing the tradition to be upheld. Link obtains both in order to contact the Oocca in the City in the Sky.
Spoiler warning: Spoilers end here.
Sheikah in other languages
The word "Sheikah" is different in the original Japanese language: シーカー族, in rōmaji: "SHĪKĀ ZOKU", which means "Sheikah Tribe". Strangely enough the rōmaji SHIKA can be translated in a lots of words such as "deer" or "poetry", probably this word was used because one the meanings is "historian", due to the fact that the Sheikah pass down Hyrulean history through generations.
In the German localization, it was changed to "Shiekah" due to pronunciation matters. This also happened with Sheik, who was changed to "Shiek". However, in the German version of Majora's Mask, the dialogue box says "Sheikah" when Link obtains the Mask of Truth.
In the Spanish localization of Majora's Mask, the dialogue box says the following the Link obtains the Mask of Truth; "¡Es la misma máscara de la que hablaba Sheikah!". This can be translated into "It's the same mask Sheikah spoke of!". This suggests "Sheikah" as a person and not as a race, however, this could be an error by the localization team.
Sheikah in the Hylian Language
The only time that the word "Sheikah" can be seen written in the Hylian language in all the The Legend of Zelda series is in Ocarina of Time. It can be seen on the gravestone dedicated to the Sheikah in the Kakariko Graveyard. This word is in Old Hylian syllabary: , meaning "SHI-KA" - two Japanese syllables which when translated to English becomes "Sheikah".
In modern Hylian language the word "Sheikah" is never seen. The word "Sheikah" in this language will would look like this: , meaning, as same as the Old syllabary, SHIKA in Japanese syllables, translated as "Sheikah".
Also, in the Hylian alphabet, this word has never appeared. Due to the characteristics of this alphabet, there is no need of transforming it to Japanese syllables -- if converted directly from English, Sheikah would be: . In the Wii version of Twilight Princess, this language, as well as the game, is mirrored and the syllable would look like this (read from right to left): .
Theory warning: This section contains theoretical information based on the research of one or several other users. It has not been officially verified by Nintendo and its factual accuracy is disputed.
The theories below are about characters, items, songs, races and places from The Legend of Zelda series, that can be associated or directly related to the Sheikah. These theories include suggestions such as possible Sheikah in games before Ocarina of Time, evolution of the Shadow Folk in later installments (like The Wind Waker & Twilight Princess), and also speculates on some elements of the game itself.
Earlier games
The Sheikah are first introduced in Ocarina of Time, but in The Legend of Zelda and Zelda II: The Adventure of Link, there is a character called Impa, who is the attendant of Princess Zelda. There are no indications that this Impa is of the Sheikah race, owing to the fact that she does not have red eyes in the game's official artwork. This could be a case of retcon by Nintendo, as there are certain similarities between Impa from Ocarina of Time and the one appearing in The Legend of Zelda and Adventure of Link. They both have considerable knowledge of Hyrule, Ganon and the Royal Family.
In A Link to the Past, there is a wizard of unknown origin that comes to Hyrule to free it from the misfortunes; this dark magic practitioner is known as Agahnim. He is represented with an eye symbol on his robes, in the official game artwork; this emblem can also be seen in the floor just before Links breaks the energy barrier with the Master Sword in Hyrule Castle and in the final room just before meeting Agahnim in Ganon's Tower. The possibility also comes up because Agahnim was really close to the Royal Family. On a side-note, Agahnim shares some features associated with the Zuna tribe, a race which boasts several parallels to the Sheikah.
Though Impa in the early games lacks the red eyes, the Hyrule Historia retcons the original Impa's lack of red eyes from the first two games as an error (as the concept of the Sheikah hadn't been developed at that point), indicating that she is retroactively considered a Sheikah. Such retcons have been seen in the series before, as Ganondorf/Ganon is retroactively considered a Gerudo in early games after it was revealed in Ocarina of Time (as Ganondorf's race was not specified in the original games).
Interlopers/Twili theory
It is possible that the Twili from Twilight Princess are connected to the Sheikah, as both are practitioners of dark magic and the tribal symbol of both races are similar. Some even go as far to say that the Sheikah are the Interlopers from whom the Twili are descended, as, being so close to the Royal Family, they would know much of the Triforce. Both the Interlopers and the Twili have red eyes as the Shadow Folk. The Sheikah symbol found on the Fused Shadow and the one in Zant's Throne, is regarded as a clue of this supposed relation.
It is also notable to consider the possibility that a faction of the Sheikah tribe broke away and became the Interlopers while a faithful few (Impa amongst them) remained loyal to the Royal Family of Hyrule. This is supported by the manga of Ocarina of Time, when Sheik explains the story of the Sheikah emblem, stating that there was one instance of betrayal from the Royal Family toward the Sheikah, and they were banished out of Hyrule, so the tear was added on the Shadow Folk emblem to commemorate this event. Making an even stronger case for this theory, the symbols on the Fused Shadow (an item used during the Hyrulean Civil War by the Interlopers) and on Zant's Throne (the seat of the ruler of the Twilight Realm) are similar to the Sheikah emblem but lacking of the characteristic tear. Even more feasible the Fused Shadow was created during or prior to the Hyrulean Civil War, before the addition of the emblematic tear. All of this strongly maintains the theory that the Interlopers, or the Twili are the Sheikah that were banished to the Twilight Realm.
Also, in the game, the Twili are often referred to as "shadow" creatures, similar to "Shadow Folk". Almost everything in the series with the word "shadow" in the name is attributed or theorized to be related to the Twili or the Sheikah, so logically, there may be a connection between the two races.
The Yiga Clan in Breath of the Wild have broke away from their fellow Sheikah and it is possible that an earlier incarnation of the Yiga Clan or some other tribe who did the same during the Hyrulean Civil War. This was possibly over how to deal with the conflict over people fighting for the Triforce or a group of Sheikah chose to break away and form the Interlopers. Most of the Sheikah loyal to the royal family may have died during the war while those that broke away and became the Interlopers were imprisoned in the Twilight Realm and their descendants became the Twili.
Sheikah Lineage
In Breath of the Wild, Paya reveals that it is customary for those with strong Sheikah lineage to have the Sheikah eye chest tattooed to their foreheads. This suggests the possibility that most of the Sheikah encountered in Breath of the Wild are actually descendants of Sheikah and other humanoid races (most likely Humans or Hylians, as reproducing with a Gerudo would likely result in the offspring being a Gerudo) which may explain why some Sheikah`s do not have their signature red eye color.
Another possibility is the Sheikah here forced to marry and produce offspring with Hylians (or Humans) due to the schism that lead to the Yiga Clan to break away from the Sheikah who remained loyal to Hyrule after their people had been exiled due to the growing fear of their technology being misused, which ironically caused the Yiga Clan to swear allegiance to Ganon due to their anger over their race's mistreatment (as the Sheikah had created the Divine Beasts and Guardians to protect Hyrule by aiding the Hero and Princess defeat Ganon). The schism would have reduced the number of available Sheikah mates for both the loyal Sheikah and Yiga Clan possibly forcing them seek out mates among other races in order to produce new generations of Sheikah.
It should be noted that as some of the Yiga are fanatical to the point of insanity, it is possible that their mental state is the result of inbreeding among the Yiga Clan (as Kohga implies his mother was a Yiga indicating that there where indeed female Yiga) as inbreeding can lead to congenital and developmental disorders either of which could effect their offspring's mental state. Inbreeding is more likely among the Yiga given they would likely avoid relations with Hylians given their anger over the mistreatment of the Sheikah in the past and may have been an attempt by the Yiga to keep their Sheikah bloodline pure.
Ocarina of Time and Majora's Mask people and places
This section is about the villagers and places from Ocarina of Time and Majora's Mask, that are implied to be Sheikah or have a connection with the tribe.
Man Who Could See the Truth / Bongo Bongo
Bongo Bongo, the boss in the Shadow Temple is theorized to be (or have been) a Sheikah. From Shikashi (whose name bears a striking resemblance to the word Sheikah) in Kakariko Village, Link learns the story of the Man Who Could See the Truth with his one and only eye. This man once lived where Kakariko Well stands in Link's present time.
It is possible that Bongo Bongo, the one-eyed boss of the Shadow Temple is a shapeshifter and the one-eyed man is in truth Bongo Bongo. The Lens of Truth (used against the shadow boss) and Mask of Truth are closely related to this mysterious man. The boss description seen before Bongo Bongo attacks Link refers to Bongo Bongo as a "Phantom Shadow Beast" - "Phantom" indicates the ghost of a deceased person and "Shadow" could be associated with the Shadow Folk. This man was supposedly an Interloper during the Hyrulean Civil War who was executed for his alignment in the conflict.
Another supposed theory is that he was a Twili that was not imprisoned in the Twilight Realm. Instead, he was sealed away in the Bottom of the Well by Impa. It is also possible that before they knew about the Mirror of Twilight they bound certain Interlopers in distinct places.
Bongo Bongo is not the only one theorized as the "one eyed man who sees the truth"; there is also the cloaked Ghost Hunter from the Ghost Shop, who claims to read people's minds (which is also ability of the Mask of Truth). The one part of his face seen is a bright red dot, possibly an eye.
Shadow Temple
The place where Bongo Bongo resides when Link is an adult is the "Shadow" Temple (as "Shadow" Folk), also known as the House of the Dead. This dungeon has been theorized to be another Sheikah location. The door to the temple bears something similar to the ever-present Sheikah symbol, perhaps indicating that the temple was once a haven for the outcast race or something in that direction.
Composer Brothers
Sharp, one of the Composer Brothers found in Kakariko Graveyard, states that he and his brother were originally from Kakariko Village, and all inhabitants from the village had to serve the Royal Family, and were assigned to study the mystic power of the family. The Brothers (as well as the early villagers) were possibly members of the Sheikah tribe because they are the only race known to have served the Royal Family. The "Sun's Song" is also questioned to be a Sheikah song (along with the "Nocturne of Shadow"), because it was composed by the brothers.
Fabulously Rich Family
The Fabulously Rich Family consists of five teenagers and their father who are victims of the Gold Skulltula curse. They live in Kakariko Village in the House of Skulltula, a house with spider webs and eroded bricks, reputedly one of the oldest houses in the village. According to a villager they were a rich family who were cursed because of their greed. When Link finds the 100 Gold Skulltula Tokens, the family who were once spider-like beings are transformed back to their human forms, and they all share the same characteristics: long pointed ears and red hair. However, their eyes are closed, so it is not possible to determine whether they have the red eyes of the Sheikah. It should be noted that before the Fabulously Rich Family is transformed back, they have blue eyes. It is unknown if this is simply from the curse, or if they indeed have blue eyes.
Happy Mask Salesman
The Happy Mask Salesman who appears in both Ocarina of Time and Majora's Mask is one of the characters most frequently associated with the race and is a likely descendant of the Sheikah. Whenever the Salesman is angered, his eyes can be clearly seen to be blood red, however, this may be due to the fact that his eyes are bloodshot due to the anger and frustration. The Salesman can also appear and disappear without notice. Other possible connections with the Sheikah are his possession of the Mask of Truth, a mask passed down by the Shadow Folk, and his physical similarities with the Fabulously Rich Family.
Kafei and Madame Aroma
Kafei, from Majora's Mask has red eyes and pointed ears, although this could only be a temporary transformation by Majora, he also could have got the pigmentation by heredity. His father, Mayor Dotour, has the particular purple hair but black eyes; this characteristic probably came from his mother, Madame Aroma, who is red-haired, has long and pointed ears and eyes too closed to see their color, making another possible connection to the Fabulously Rich Family and the Sheikah tribe.
The sorcerer Vaati is a recurring villain of the Four Swords subseries. This character, although he is of the Minish race, has the red eyes and pointed ears of the Sheikah. Also, in most of his "monster" forms he assumes the appearance of an enormous eye. In the The Legend of Zelda: The Minish Cap, his penultimate transformation (Vaati Transfigured) has the eye and the three triangles/eyelashes, resembling the Sheikah symbol.
Under the assumption that the Four Swords subseries is set after Ocarina of Time in the official The Legend of Zelda chronology, it is possible that when Vaati wished to be "the most powerful sorcerer in the world" he adopted the form of a great Sheikah (possibly Bongo Bongo), explaining the "Vaati posters" in Kakariko's Shooting Gallery in Ocarina of Time. The lack of credibility of the theory comes from the fact Vaati has red eyes in his Minish form. There is a possibility that the Wind Mage could be the reincarnation of an ancient Sheikah, due the fact that no other known Minish have red eyes. In the theories that place Four Swords subseries as the earliest games in the chronology, it is possible that Vaati could be the Man Who Could See the Truth or the proverbial Adam of the Sheikah tribe.
Another possibility is that Vaati may have simply transformed himself into a Sheikah form, similar to Zelda's transformation into Sheik as a way to disguise himself or possibly out of even admiration for their abilities.
Theory warning: Theories end here.
For all quotes related to the Shadow Folk, see Sheikah/Quotes.


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Vision Express
In this fast paced life that we lead, in order to get what we want, everyone is after a shortcut here or there. The growth of the 'self checkout' in big stores, from supermarkets to DIY warehouses is a good example. You will potentially save yourself a good 34 seconds on your shopping trip, maybe more! We can scan our own stuff, as opposed to handing the cans of beans or bags of screws to someone else to scan through for us. Those 34 seconds will no doubt come in handy later in the day. And of course it's with those screws, which you scanned yourself, that you'll be able to save both time AND money by fixing the shelves that fell down last week. Win win! You know the ones? The shelves you put up… 3 weeks ago. This has got to be a much better way of doing things right? It removes and unnecessary person from the process. I mean sure, you could get a carpenter in to fix them properly, but that would mean investing money into something you can already do. In fairness, he'll no doubt do a great job and most likely will make them a lot stronger than they ever were before and potentially they could even last for as long as the house is standing. Of course it's not that the tradesman is better than you, no, it's simply because he's been doing it a long time and he's got all the tools …. But hey, they are only shelves, what's the worst that could happen? Those trophies you won at the local indoor karting centre aren't that heavy. Obviously if they didn't let all those kids that weigh as much as a packet of crisps compete in your races, you'd have some bigger trophies. But even if they do fall off, they probably won't do too much damage… So why should driving a car on track be any different? You can drive. No trackday operator will let you behind the wheel on their track if you haven't presented your licence when you sign on at the start of the day, so we must be good to go? Track driving is simply driving your car how you normally would, but faster. Right?
No. It's not. It's not even close. Nothing about road driving can prepare you for the intensity that is involved in a truly quick lap around a circuit. The techniques used when braking, cornering and accelerating on a circuit are so far removed from what you do on a road it's like starting from scratch. Anyone that claims to have their car 'on the limit' while driving on the road is either a)lying b)unaware as to what 'the limit' actually is or c) not lying, is on the limit and should have their licence taken off them as they are a danger to everyone else. Very simply we do three things to a car on track. Brake. Turn. Accelerate. When we brake on a track, we brake hard. Hard as in 99.9% of what the tyres can cope with. When we corner, we corner right up to the point at which the car is about to slide out of control. When we accelerate, we are burying the throttle pedal through the bulkhead and we don't lift off until we hit the brakes again at 99.9%. These are the extremes of track driving .It's all relative of course but however you do it, driving a performance car on a race track is not exactly cheap, therefore it certainly isn't unreasonable for us to want to go as quickly as possible in the shortest amount of time, seemingly getting maximum bang for your buck. Unfortunately, taking this approach to going fast, on a race track, with other people around, has far too many unpleasant outcomes, most of which I have been witness to at any number of track days. Few if any have been related to car failures. Meaning, it was driver error.
We need the right tools to do the job properly, just like the carpenter that put up your shelves. There are some basic tools that we all need to have in our box. These are the ones that are used by me, my colleges, my competitors, F1 drivers, Touring car drivers, NASCAR drivers, Moto GP and Superbike riders even. There are a few but we'll focus on probably the most important one for the moment. Vision.
Vision is the key. Out of the three main senses we use when piloting a car, it's pretty important. You can drive quickly if you can't hear anything. Play a racing sim on silent, it's not hard. You can drive very quickly and win, even if you don't have the universally accepted amount of arms or legs, just look at the inspiring Mission Motorsport team for clear proof of this. But, you can't drive if you can't see.
When we drive on the road, we will most likely be looking 50 to 100 meters ahead. This is comfortable at 30mph. At that pace, it will take you about 7 seconds to travel 100 meters, so if something were to happen, you have enough time to work out a solution. However, when travelling at 100mph on a track, it takes roughly 2 seconds to travel 100 meters. Not exactly a lot of time to react, compute the information, come to a solution that is, on balance the best one, then plan and carry out the solution in a technically accurate and efficient manner. Why not give yourself a little bit more time? We could slow down? Obviously we won't slow down. So what can you do to help? The only thing you can do is to look further ahead. The genius is in the simplicity. So why don't we all do that naturally? The answer is that driving is not natural. We aren't made to drive cars, but we've designed cars so we can drive them. Our brains are comfortable with moving at low speeds, like 30mph. We do it a lot when we drive every day, we've got used to it. We don't generally do 100mph. It's not normal; it's outside of what we are comfortable with, so when we do drive quickly, we revert back to what feels right. Seeing what's directly in front of us gives us the confidence to carry on. But, by looking at such a short range, we are utterly blind to the fact that we actually can't see where we are going.
How tight is that corner? Look at where the corner finishes. That will give you quite a big clue. But what if you can't see where it ends? That is also quite a big clue.
If you can't see how tight the bend is, how do you know what speed to take it at? This raises some obvious questions; when do you brake? How hard do you brake? What gear? When do you start to bleed off the brakes? When can you start to turn? When can you balance the throttle? …. You can see where I'm going with this…. You don't know anything about the corner. At 100 meters of vision, you're relying on your reactions and also trying to remember what the track looked like from the A4 piece of paper with an outline of the circuit that you picked up at signing on. A pro driver uses neither printed maps or reactions. You will see a pro use a track map to help explain finite details of the cars' setup to his engineer and race team, allowing everyone to be talking about the same bend, but he won't have paid anything more than a passing glance at a track map, just enough to see the sequences of corners. What kind of detail can an inkjet printed black line on a piece of paper really tell you about the character of a bend, it's surface changes, curbs, cambers etc?? It's not going to be much. And who drew that track map anyway? How accurate is it? You don't learn a track by looking at a bit of paper.
So, that leaves us with reactions.
According to a few internet reaction tests, although perfectly acceptable, mine aren't that impressive. Though it appears I'm not alone; studies have proved that race drivers have distinctly average reaction times. I have never ever wanted to use my reactions when driving a car (in hindsight this turns out to have been a wise decision, according to the internet). If I have to rely on my reactions, I've done something wrong. I've made a mistake. I've gone past controlled, planned and efficient driving, I'm the other side of the line, and my attention now is 100% focused on not crashing. I am no longer concentrating on speed, lines and technique. If you constantly rely on your reactions when out on track, it will only be a matter of time before the airbags react, namely to a signal from a G-sensor in your car telling them to inflate because the car has hit something immobile and it's stopped. (Caterham drivers, you can ignore that last bit about airbags).
We need to look further ahead. Further than you think. At times, we need to look to where the track disappears, other times a little closer. It all depends on how fast we are moving. A good rule of thumb is to give yourself four to five seconds gap, from where you are now, to where you are looking.
So how can we use our new found long vision?
It's important to have reference points. Cones aren't great but they are an easy starter for 10. However if you rely 100% on cones, cones that have been placed on the track by someone jumping out of a road car first thing in the morning, trying not to spill coffee from their travel mug, and you're using these cones as your braking, turning and clipping points, then you are effectively 'driving' in the same way as a child joins dots together and calls it a picture. From my personal experience, it's next to impossible to accurately re-create a perfect racing line with cones. Anyway, every car is different and will require a slightly different line, plus, they aren't adjusted for track conditions either, so no allowance is made for wet or dry conditions. Added to that, it's easy to get target fixation with a cone. You end up staring at the clipping point cone as you drive past it, utterly unaware of what's coming up next. Therefore, our reference points will include things such as changes of tarmac, curbs, marshal posts… anything that doesn't move, easily. If you build up a map of the track in your mind using these things, then you will learn a track much more quickly. By looking further ahead, you will be able to make more sense of these reference points as you have more time to look at them, so you'll know where you are on the track.
When I am coaching in car, I always take time to see what's happening with my drivers head. Is it moving? In the majority of cases, in the initial laps at least, the answer is no. Not a bit. The problem with this is twofold. Firstly, we are at tracks like Silverstone, Snetterton and Donington. Not Sant Pod. Silvserstone, Snetterton and Donington all have bends in them, Santa Pod doesn't. (please note, looking straight ahead is a great technique at Santa Pod). So, if we haven't moved our head, how on earth can we see the exit of corners like Village, The Loop, Montreal, Agostini or the Melbourne Hairpin are? You can't. So move your head. Secondly, in a broad sense, your balance is controlled by moving your head to where you want to go. So, point your whole head, eyes and all, at your intended target be that the clipping point or exit. You will be shocked at how effective it is.
The problem with all of this is that it's not that easy. It's uncomfortable. It doesn't feel right. It's out of your comfort zone. These are pretty unpleasant feelings to have when you are in your own pride and joy, trying to drive it as fast as possible around a track you don't know. But trust me, this will be the single biggest improvement to your driving that you could possibly make. The more you make yourself do it, the easier it will be. I, to this day, after driving things quickly for 20 years still work on improving my vision. It's that important.


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A blacklist is a list of IP addresses or domains that have been reported as known sources of spam.
There are two types:
- Public blacklists are made available to the public. Some are offered as a free service, while others require a fee. There are hundreds of well known public blacklists, and there may be thousands in existence. The number of blacklists can change at any time, because many blacklisting systems allow mailbox providers and system administrators to start their own list based upon another list.
- Private blacklists tend to be based on strict spam filtering and cannot be queried externally. You will not know you are on a private blacklist until you receive bounce messages from the spam filters. The bounces are usually managed by the mailbox provider.


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Having Fun While Gaining Social Media Followers
The world of social media has been an intriguing one for me and, because of that, I've been really excited about how I've finally gotten a fairly good idea of how I want to deal with my own social media situation. One of the most important parts of this whole social media thing is having fun and, as I get better at it, I'm finding that it works really well.
In my definition of fun, I've found that putting together pictures that people enjoy is a surefire way to get people interested in your site. If you're wondering how to gain followers on Instagram, that's definitely one of the ways that you want to do it. You want pictures that look good, that people are going to engage with and that is going to help you to show a little bit of yourself to them. It really gets people excited and, if you're artsy about it, you'll find that you start to get followers left and right and that they'll be sharing your content, too.
Having fun is going to look different for different people, so you are going to have to make your own fun as a part of this whole process. There are so many ways in which you can get everything done that you want to be sure that you get creative and have a good time with it. For some people, it's taking pictures of hobbies (board games, cooking, etc). For others, it's about connecting with people and showing off the beautiful area that you are living in. In any of these instances, you will notice that you feel a lot more connected with what you're doing.
The problem is, none of us knows what's going to go viral. One of my pictures related to a game I was playing regularly went viral, and I wasn't even expecting that to happen in the first place. So, it's about persistence and hoping that, eventually, something that you do will catch people's eye and people are going to start sharing that with whoever they can find. There are reputable companies from which you can buy followers to get a bump, and it works. The fact of the matter is though, to make your followers happy and gain, even more, you'll need to keep on top of things and engage and have fun with your fans.
I know that it sounds kind of cliché, but the fact is, if I wasn't having fun, I wouldn't be doing this! Social media shouldn't be some drab thing that I'm doing all of the time. Instead, I want it to be exciting, and engaging and be something that you love. I've taken quite a bit of time to find my niche in all of this, so it's definitely been an adventure that I've been looking to engage with more often. There's so much that I can do and, in the long run, it's going to help me to maintain my followers.


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1. Crawled RDF Data
The dump of all the Linked Data that we crawled for our experiments from the Web can be downloaded here. The file contains 188 mio. triples and has a size of 2.6 GB zipped.
2. Crawled Vocabulary Term Definitions
The vocabulary definitions crawled to test the dereferencability and interconnectivity of vocabularies can be downloaded here. It contains 8.4 mio triples and has as size of 122 MB zipped.
3. Dataset Metadata
We provide all the metadata that we have generated to describe the data sets in the form of a dataset catalog (link auf catalog) and as a single RDF file for download. The metadata dump can be downloaded here.
4. Data Catalog and Interactive Statistics
In order to make it easier to explore the generated metadata, we have loaded it into a Data Catalog which represents the metadata in the form of tags.
We also offer a webpage which allows you to explore the datasets behind each statistical result.
5. Tables
Tables that have been aggregated from the crawled data and which are the basis of our analysis are available for download. They include:
- Datasets and their categories (Download)
- Not crawlable, but online datasets from datahub.io (Download)
- Datasets and their in- and outdegree (Download)
- Vocabularies used by datasets (Download)
- Proprietary vocabularies and their quota of dereferencable terms (Download)
- Proprietary vocabularies and their links to other vocabularies (Download)
- Datasets that provide provenance information (Download) and the provenance vocabularies used (Download)
- Datasets that provide license information (Download) and the license predicates used (Download)
- Datasets that provide dataset-level metadata (Download)
6. LOD Cloud Diagram
A svg version of the diagram can be downloaded here.
7. Code
LDSpider was used for crawling the datasets.
The seed list can be downloaded here. It contains 560 thousand seeds and has a packed size of 4.1 MB.
The sourcecode used for analyzing the crawl can be downloaded here. It has a packed size of 8.7 KB.
8. Credits
The work was supported by the EU research project PlanetData.


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We can provide certain amount of scholarships based on financial need and grade point average. We absolutely believe that education comes first, and reward those students who understand that importance.
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When we conduct your Strength, Speed, and Performance Training you are guaranteed no more than 10 Athletes per Coach, All Coaches are Certified Strength and Conditioning Experts, Training will be individualized based on needs and capabilities, and Results are Guaranteed.
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Coach for Performance and Training Clinic $300 Weekend Course. Group rates available.
Individual Testing $125 per Athlete
Individual 3 Month Training Program with Training Cards and Free Performance Testing $500
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Summer Training Camp. $185/Week
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Phone. 3058012664
Email. firstname.lastname@example.com


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Polarian Shipwreck House
Battle Narwhal Mount
Dyeable Penguin Pet
Polarian Explorer's Gear
Polarian Explorer's Pickaxe
1 Month or 5,000 Crowns
If you get lost hey check out this land map Swordroll created!
|Land map created by Swordroll
|Land map created by Swordroll
I NEED IT OMG, I hope its the next bundle to be online!!!!!ReplyDelete
Please make sure to have your Pirate or Wizard name attached to your question. I will answer these question as soon as possible.
Sorry any players who stays anonymous or unknown will no longer be posted or answered. Your wizard or pirate's name is required.
Thank you.
Paige MoonShade


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Stuart Tonks from GGFLAN is building a killer Thermaltake Core X9 Case
Stuart Tonks from GGF LAN is back again - this time he's got full reign over the massive Thermaltake Core X9 case
We've covered plenty of GGF LANs projects across the board, including Stuart Tonks' massive Cooler Master HAF stacker build and more.
In recent news, he's been given a Thermaltake Core X9 case to play with. Gigantic in size and with plenty of room to play around inside, we're very interested to see what he can produce.
The images you can see are only the preliminary design, involving custom orange paint and rigid-tubed watercooling filled with orange coolant. This build has been painted orange to match the 'Tt Dude' mascot located within, being Thermaltake's official toy and looking something like Kenny from South Park - Fun fact: Thermaltake's CEO is also called Kenny, however he doesn't wear orange hooded jackets.
Last updated: Apr 6, 2020 at 08:45 pm CDT
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