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Editing Touhou Danmakufu: Official Tutorial 0 You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: Users, FANDOM Staff, FANDOM Helpers, Wiki Managers, Content Team Members. Please log in to edit this wiki.Joining Touhou Wiki is free, and it only takes a minute.We hope that you sign in, and become a member of the community!Click here to log in or create an account more + You can view and copy the source of this page: *Return to [[Touhou Danmakufu]] ---- Note: This is an ''in-progress'' translation of the tutorial found [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/thdnhlec/ here]. It is meant to be worked through in order. Touhou Danmakufu is based on the Touhou series of danmaku shooters. You can use it to create your own danmaku patterns, and even your own complete games. The coding language is based loosely off the C language, however it has been heavily simplified for the purpose of creating scripts easily. In this tutorial, we will explain how to create a simple Danmakufu script. This tutorial has been written specifically with the idea of teaching people with no prior programming experience. == Lesson 1: Our First Script == First, prior to making your own script, let's have a look at an existing Touhou Danmakufu script. === Installation === Installing is easy. First, go to the [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html Touhou Danmakufu website]. Then download the latest version of Touhou Danmakufu. (This should be the first link on the page.) Because it comes as a ZIP file, you can unzip and run it from wherever you want by opening the th_dnh.exe file in the main folder. If you have enabled "Hide extensions", it's possible that someone may have slipped a virus into the folder, so you should disable this feature if possible. You can unpack the ZIP with various software. (The site mentions a program called "Vector", but the Windows ZIP utility should be fine.) === Settings === If you have a game pad, it's best if you set it up before starting to play with Touhou Danmakufu. Special settings such as this should be controlled with the pre-configure program "config.exe". Upon running config.exe, you should see [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/thdnhlec/img/001a.png this dialog]. The top half of the dialog displays the specifications for the environment you are running Danmakufu on. The bottom half displays the settings for the device (Windowed/Fullscreen, Window Size, Graphic Depth and Audio Source on the left) and the gamepad settings (the usual buttons for the Touhou games.) Regular players of Touhou games will recognize this layout, however if the graphics become unstable, feel free to experiment with the right half of the dialog. Setting the pad is easy, as [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/thdnhlec/img/001b.png this dialog] shows. Simply highlight the button which you want to change, and press the button. They are, in order from top to bottom: *Shot *Bomb *Focus *Decide *Cancel *Pause *Event Skip It is also possible to set the same button to different behaviour, for example you might want to select the Shot button to be the Decide button, or the Bomb button to be Cancel. === Playing the Game === th_dnh.exe is the main part of Touhou Danmaku. When you run the program, you will see a menu, the meanings of which will be explained below. {| |- | All | Play all scripts within the main folder and subfolders. |- | Single | Play one script within the main folder and subfolders. |- | Plural | Play a continuous danmaku with more than one pattern. Only uses the plural scripts. |- | Stage | Play a stage danmaku with enemies and bosses. Only uses the stage scripts. |- | Directory | Play one script. Differs from "Single" by the choice of subdirectory. |- | Random | Play one script randomly selected from the main folder and subfolders. |- | Exit | Quits the program. |} Apart from "Exit", the player chooses a character and then a script to play. ==== All, Single, Plural, Stage ==== Only scripts are listed. Select the desired script, then press the decision button (Z key[In some countries its Y]) to choose. Press the decision button again to play. If you use no continues, it's possible to save the replay. Replays will be shown at the bottom of the screen when you select a script; you can choose to play them back. ==== Directory ==== Scripts are listed along with directories. Navigate through the directories until you find the script you want, then select it. ==== Random ==== Selects a script at random from all the scripts. You can save replays, but you can't replay them. === Updating === To update Touhou Danmakufu, first extract the new th_dnh.zip elsewhere. Then, simply move everything to the old folder. This will overwrite all the older files in the main directory. == Lesson 2: Let's Make One! == So, small talk aside, let's now make a simple danmaku pattern. In this second and later lessons, we'll provide a summary of what we've learned in that lesson. === Summary === *Placing files in the script folder. *#TouhouDanmakufu recognized as the first line in a script. *script_enemy_main defines the behaviour of the enemy. === A script that does nothing === First, let's make a script that does nothing. Place the file in the "scripts" folder, or if you prefer, you can make a new folder. Anyway, if the script is in the "scripts" folder, there are no restrictions. So, let's create a file called Test.txt. Touhou Danmakufu uses the .txt format, an ordinary text file. You can use any text editor (for example Notepad) to edit the following: #TouhouDanmakufu #Title [The title of the danmaku] #Text [The description of the danmaku] #ScriptVersion [2]
 script_enemy_main { } In the first line, #TouhouDanmakufu represents a single script file for Touhou Danmakufu. For example, if you remove the # or the entire line, the system will not recognize it as a Touhou Danmakufu script. In other words, if there is another error somewhere in the script then the system will still recognize it as a Touhou Danmakufu script (even though it won't actually load). Also, because it is a stand-alone danmaku script, it will appear in the Single list. In the second line, #Title gives the system the text that lies inside the square brackets []. In this case, "The title of the danmaku" will be displayed. In the third line, #Text is a description of the script that appears within the square brackets. The description appears at the lower left of the screen when a particular script is selected. In this case, "The description of the danmaku" will display. If you need to use new lines in the caption, you can simply press the Enter key and go to the next line. In other words, the square brackets act like a triple-quote in Python; whatever is in the brackets (spaces, tabs, newlines etc.) will be displayed. The fourth line specifies the version of the script. There are only two versions as of this current point in time, so this line should always read #ScriptVersion [2]. The last line, script_enemy_main, describes the behaviour of the enemy. You could say it's the most important part of the Touhou Danmakufu script. But for now, let's just leave it at that; it does nothing. So, to start the script, run Danmakufu and select the script "The name of the danmaku". You will see the game screen briefly, before going to "Clear", as there is no enemy left in the script. === Fixing the script === Is there a need to relaunch Danmakufu every time you modify the script? No, there's no need. If you have modified the script that's running, simply press Backspace and the script will run from the start. If you modified a different script, you can just choose it from the regular list of scripts. However, if you change the #Title tag, you must exit the current script list by pressing the Cancel button. If you are in Directory mode, returning to the parent directory will suffice. === Summary === *Placing files in the script folder. *#TouhouDanmakufu recognized as the first line in a script. *script_enemy_main defines the behaviour of the enemy. Next, we'll create an enemy. == Lesson 3: Hello, Enemy! == As a continuation from last lesson, we'll see an enemy this time. === Summary === *Making an enemy with position, strength, collision detection, and a graphic. *Using @Initialize, @MainLoop, @DrawLoop and @Finalize for initialization and processing, rendering and post-processing. === Set up the enemy === Elements necessary for shoot-em-up games are twofold: the "enemy" and the "bullets". Let's make the easiest one, the enemy. The minimum information you need to create an enemy are "position", "strength", and "collision detection". Now, how can you specify this, and where? As I said last time, script_enemy_main describes the behaviour of the enemy. However, you can't just directly write this information within the curly brackets {} which go with it. One first has to use the proper zones, for example, @Initialize and @MainLoop: #TouhouDanmakufu #Title [A script with an enemy] #Text [A script with only an enemy] #ScriptVersion [2]
 script_enemy_main { @Initialize { SetX(GetCenterX); SetY(GetClipMinY + 120); SetLife(2000); }
 @MainLoop { SetCollisionA(GetX, GetY, 24); SetCollisionB(GetX, GetY, 24); } } Note that the new code for the script is written with the red text. The written statement @Initialize will be executed upon first running the script. Omitting the detailed description, we have SetX which sets the x-coordinate of the enemy, SetY which sets the y-coordinate and SetLife which specifies the strength of the enemy. Here, we've set x to be equal to the middle of the play area, and y to be 120 pixels down from the top of the play area. The statement @MainLoop will be run once per frame, every frame. Collision detection is specified at each frame. SetCollisionA specifies where the bullets can hit, and SetCollisionB specifies where the player character can hit. Collision detection is specified using the center position and the radius; here, we simply get the x- and y-coordinates of the enemy, and set a radius of 24 pixels. This should be enough for now, and there's no need really to set the collision area any differently. Let's run the script. You'll notice a couple of things. When running, at first glance, there appears to be no enemies on the screen. However, when you shoot a bullet, the bullet hits the seemingly empty space. Did you see the health meter on top of the screen? It decreases when you hit that space. In short, we have an enemy, but we still lack a graphic to display the enemy. === Seeing the enemy === #TouhouDanmakufu #Title [A script with an enemy] #Text [A script with only an enemy] #ScriptVersion [2]
 script_enemy_main { @Initialize { SetX(GetCenterX); SetY(GetClipMinY + 120); SetLife(2000);
 LoadGraphic("script\img\ExRumia.png"); SetTexture("script\img\ExRumia.png"); SetGraphicRect(0, 0, 63, 63); }
 @MainLoop { SetCollisionA(GetX, GetY, 24); SetCollisionB(GetX, GetY, 24); }
 @DrawLoop { DrawGraphic(GetX, GetY); }
 @Finalize { DeleteGraphic("script\img\ExRumia.png"); } } We have a number of new features. First, the graphics processing every frame goes inside the @DrawLoop statement. To render the graphic, we use the DrawGraphic() function, which takes the x- and y-coordinates of a position to draw an image. Touhou Danmakufu puts the center of the graphic at that position. But that's not enough to draw a graphic. How do we draw a graphic? That's where SetTexture() comes into the picture. Starting from the folder which th_dnh.exe is located, we specify the location for a graphic file. We've just used the sample image which comes with Danmakufu, which is ExRumia.png, found in the img folder in the script folder. Because the location has a lot of characters in it, we need to wrap it in double quotes "" - this is because it is a string. We use strings to distinguish between text and items with text labels. You'll notice that for example the #Title tag doesn't use strings but rather just a text item. Just think of it as an exceptional circumstance; most strings need to be wrapped in double quotes. Also, SetTexture() by itself is useless. We need to tell the system which part of the image to draw, and this is where SetGraphicRect() comes in. This crops the image to the rectangle with the upper-left point the first two coordinates (in this case (0,0)), and the lower-right point the last two coordinates (in this case (63,63)). So, we have a square of size 64x64 pixels. You might think that's all we need to do. However, SetTexture() needs to know that the graphic exists first before it can import it. So we can't actually load graphics using SetTexture(). This is why we need a function called LoadGraphic(). Because there is no need to run this many times, we simply put it in the @Initialize statement. For much the same reason, we need to use DeleteGraphic() in the @Finalize statement. I'll spare you most of the intricate details; this is all you need to know for now. Let's run the script. It's easy to see that EX Rumia has now appeared on screen; and you can shoot her, and you can kill her. === Summary === *Making an enemy with position, strength, collision detection, and a graphic. *Using @Initialize, @MainLoop, @DrawLoop and @Finalize for initialization and processing, rendering and post-processing. Next time, we will make a simple danmaku pattern. == Lesson 4: Hello, Bullets! == This time we're finally going to make the enemy shoot bullets. === Summary === *Shooting bullets in @MainLoop *Creating bullets using CreateShot01 to shoot at you. === Firing bullets === A shooter has two necessary elements: the "enemy", and the "bullet". Let's make one, out of these "bullets". The minimum necessary information in order to use the CreateShot01 function: *the x-position *the y-position *the speed of the bullets *the launch angle *the type of bullet *shoot delay The problem is, where do we put the function? We shouldn't put it in @Initialize, because we probably want this to happen more than once. I tend to put my shots in @MainLoop. Let's do it. #TouhouDanmakufu #Title [A script with an enemy] #Text [A script with only an enemy] #ScriptVersion [2]
 script_enemy_main { @Initialize { SetX(GetCenterX); SetY(GetClipMinY + 120); SetLife(2000);
 LoadGraphic("script\img\ExRumia.png"); SetTexture("script\img\ExRumia.png"); SetGraphicRect(0, 0, 63, 63); }
 @MainLoop { SetCollisionA(GetX, GetY, 24); SetCollisionB(GetX, GetY, 24);
 CreateShot01(GetX, GetY, 1, 90, WHITE01, 0); }
 @DrawLoop { DrawGraphic(GetX, GetY); }
 @Finalize { DeleteGraphic("script\img\ExRumia.png"); } } It's clear to see that CreateShot01 has easily defined parameters. The x and y positions are just that, measured as before. Speed ranges from 1 pixel per frame. Launch angle is easy to see from Figure 1 below, for example, 0 degrees for right, and 90 degrees for down. Naturally, using multiples of 360 was too much water under the bridge, so we just use limits of ±180 degrees. [[File:Figure_1.png|frame|Figure 1. Angle directions]] The type of bullet specifies a couple of things, like the colour, and the type of bullet. Colours are RED, ORANGE, YELLOW, GREEN, AQUA, BLUE, PURPLE and WHITE. The numbers in Table 1 show the form of the bullet. {|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" |+'''Table 1''' |- | 01 || [[File:01.png]] |- | 02 || [[File:02.png]] |- | 03 || [[File:03.png]] |- | 04 || [[File:04.png]] |- | 05 || [[File:05.png]] |- | 11 || [[File:11.png]] |- | 12 || [[File:12.png]] |- | 21 || [[File:21.png]] |- | 22 || [[File:22.png]] |- | 23 || [[File:23.png]] |- | 31 || [[File:31.png]] |- | 32 || [[File:32.png]] |} CreateShot01's "Delay Frames" is the number of frames it takes for the bullet to actually be fired. We've set it to 0 here, so that means the bullet will be fired immediately. However, if we try to run the program, it will be obvious that there is something wrong. One bullet is fired every frame. So, there are bullets being fired at a constant density. To prevent this, we'll need to fire one every few frames. However, in order to do this, we still need to know a couple more things. I'll explain this step by step in the following few lessons. === Summary === *Shooting bullets in @MainLoop *Creating bullets using CreateShot01 to shoot at you. Next time, we'll make some more modifications to this test script, and look closer at the syntax. == Lesson 5: Using Variables == This time, I'll be talking about variables. === Summary === *Variables can store numeric values and text *Creating variables with the let command *A semicolon is required === Occasions for Variables === In the last programs, we passed the path (the file location) "script\img\ExRumia.png" directly into the functions LoadGraphic, DrawGraphic and DeleteGraphic. So what happens if I ''change'' the location of the file? Does it not break my program? Yes. We need to change every path to the new path. However, changing things in three places is always too much. You may forget to change one, or have a typing error in one. What are we going to do about this? We can easily avoid this problem. We'll use something called a '''variable'''. A variable is a kind of container that can '''store any value'''. This means that we can save the path in the variable, and pass that to LoadGraphic, DrawGraphic and DeleteGraphic instead of the entire path. #TouhouDanmakufu #Title [A script with an enemy] #Text [A script with only an enemy] #ScriptVersion [2]
 script_enemy_main { let imgBoss = "script\img\ExRumia.png"; @Initialize { SetX(GetCenterX); SetY(GetClipMinY + 120); SetLife(2000);
 LoadGraphic(imgBoss); SetTexture(imgBoss); SetGraphicRect(0, 0, 63, 63); }
 @MainLoop { SetCollisionA(GetX, GetY, 24); SetCollisionB(GetX, GetY, 24);
 CreateShot01(GetX, GetY, 1, 90, WHITE01, 0); }
 @DrawLoop { DrawGraphic(GetX, GetY); }
 @Finalize { DeleteGraphic(imgBoss); } } We've actually declared a variable. I'll stress it again: let imgBoss = "script\img\ExRumia.png"; The variable here is imgBoss. To declare a variable, we use the let command. We want to declare path variables (like this one) in initialization time. To initialize, we write what we want the variable to be after the = sign. When you declare a variable like this, you can use the saved value later. For example, we passed imgBoss to LoadGraphic, DrawGraphic and DeleteGraphic. Now, imgBoss is just the same thing that I saved in it; the string. But now if we want to change the path we '''only need to change it in one place'''. That's the important thing. === Variable Declaration === In general, to declare a variable, we'll write something like this: let <variable name> [= value]; The bit in square brackets [ ] is optional in certain circumstances. In order for Danmakufu to know when the variable ends, we use a ; symbol to tell it. Another thing: '''a variable cannot be used without a declaration'''. That is, if there's no let statement for the variable, you'll get an error. So, if you misspelled a variable name, you're likely to get an error for a variable that doesn't exist. The important thing is when you get an error, you should understand your mistakes. Fix your errors, and run as many times as possible, and you'll do just fine. === Summary === *Variables can store numeric values and text *Creating variables with the let command *A semicolon is required Next time, we'll talk about variables some more. == Lesson 6: Changing Variables == == Lesson 7: That way? This way? == == Lesson 8: Möbius Strip == == Lesson 9: Automations == == Lesson 10: Automated Computations == == Lesson 11: Cutting the Gordian Knot == == Lesson 12: One Hundred Metre Dash == == Lesson 13: Tadpole to Frog == == Lesson 14: Human Realm Sword "Delusion of Enlightenment -Easy-" (1) == == Lesson 15: Human Realm Sword "Delusion of Enlightenment -Easy-" (2) == == Lesson 16: Human Realm Sword "Delusion of Enlightenment -Easy-" (3) == == Lesson 17: Human Realm Sword "Delusion of Enlightenment -Easy-" (4) == == Lesson 18: Human Realm Sword "Delusion of Enlightenment -Easy-" (5) == == Lesson 19: Wave Sign "Mind Shaker" Easy (1) == == Lesson 20: Wave Sign "Mind Shaker" Easy (2) == == Lesson 21: Wave Sign "Mind Shaker" Easy (3) == == Lesson 22: Wave Sign "Mind Shaker" Easy (4) == == Lesson 23: Ambition Sign "Buretsu Crisis" (1) == == Lesson 24: Ambition Sign "Buretsu Crisis" (2) == == Lesson 25: Ambition Sign "Buretsu Crisis" (3) == == Lesson 26: Plural Linking == ---- *Return to [[Touhou Danmakufu]] Return to Touhou Danmakufu: Official Tutorial. Retrieved from "https://touhou.fandom.com/wiki/Touhou_Danmakufu:_Official_Tutorial" Edit summary Preview Mobile Desktop Show changes


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WP Shopify allows you to sell your Shopify products on any WordPress site. Your store data is synced as custom post types giving you the ability to utilize the full power of native WordPress functionality. On the front-end we use the Shopify Buy Button to create an easy to use cart experience without the use of any iFrames.
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Take the WP Shopify user survey
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Read the full list of FAQ
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You can think of WordPress as the frontend and Shopify as the backend. You manage your store (add products, change prices, etc) from within Shopify and those changes sync into WordPress. WP Shopify also allows you to sell your products and is bundled with a cart experience using the Shopify Buy Button SDK.
After installing the plugin you connect your Shopify store to WordPress by filling in your Shopify API keys. After syncing, you can display / sell your products in various ways such as:
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We also save your Shopify products as Custom Post Types enabling you to harness the native power of WordPress.
Doesn't Shopify already have a WordPress plugin?
Technically yes but it has been discontinued.
Shopify has instead moved attention to their Buy Button which is an open-source library that allows you to embed products with snippets of HTML and JavaScript. The main drawback to this is that Shopify uses iFrames for the embeds which limit the ability for layout customizations.
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WP Shopify does not handle any portion of the checkout process. When a customer clicks the checkout button within the cart, they're redirected to the default Shopify checkout page to finish the process. The checkout page is opened in a new tab.
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Contributors & Developers
"WP Shopify" is open source software. The following people have contributed to this plugin.Contributors
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Change log
Our full changelog can be found here
- 🛠 Fixed: Bug causing admin page conflicts with other plugins
- 🛠 Fixed: Compatibility bug with various plugins like Ninja Forms causing broken admin pages
- 🛠 Fixed: Bug preventing cart from proceeding to the Shopify checkout page when Google Analyics is missing the Linker plugin.
Hello! Today's update contains an important bug fix and preparations for 3.0!
- 🛠 Fixed: Bug causing load more button to show an endless spinner
- 📣 Updated: Added WordPress 5.4 compatibility
- 🛠 Fixed: Bug causing validation error when entering Shared Secret: "Must contain only numbers and letters"
- 🛠 Fixed: Bug causing "No products found" during sync
- 🛠 Fixed: Bug causing disappearing cart icon
- 🛠 Fixed: Bug causing loading indicator overflow on cart icon
- 🛠 Fixed: Bug causing media to sync when not syncing products or collections (Pro only)
- 🛠 Fixed: Bug causing syncing to fail when "sync by collections" is turned on, and products are assigned to more than one collection (Pro only)
- 🛠 Fixed: causing cart terms, custom attributes, and cart notes to sometimes fail to load (Pro only)
- 📣 Updated: Added version to API endpoints for better flexibility
- 📣 Updated: No longer showing syncing warning when zero "collects" are found
- 💻 Dev: Added unit tests for config constant values
- 💻 Dev: Added new PHP filter: wps_collections_single_args
- 💻 Dev: Added new PHP filter: wps_collections_all_args
- 💻 Dev: Added new JS filter: cart.maxQuantity
- 💻 Dev: Added new SEO Meta fields for future (Pro only)
- 💻 Dev: Updated JS dependencies
- 📦 New Feature: Sync featured images (Pro only)
- 🛠 Fixed: Bug causing plugin settings to wipe out occasionally
- 🛠 Fixed: Bug causing fatal errors when activating free and pro versions at the same time
- 🛠 Fixed: Preventing Add to cart button width from spilling out of container
- 📣 Updated: Now deleting custom plugin options from options table during uninstall
- 📣 Updated: Improved the UI progress bars during sync
- 📣 Updated: Miscellaneous plugin settings copy
- 💻 Dev: Added opt-in plugin usage tracking
- 💻 Dev: Added new JS action: before.checkout.redirect
- 💻 Dev: Updated dependencies
- 📣 Updated: WordPress 5.3.1 compatibility
- 💻 Dev: Added new JS filter: 'product.buyButton.before'
- 💻 Dev: Added new JS filter: 'product.buyButton.after'
- 🛠 Fixed: Bug causing plugin updates to not show within pro version
- 💻 Dev: Added new JS filter: 'set.checkout.discount'
- 💻 Dev: Added new JS filter: 'before.directCheckout.lineItems'
Greetings! Lots of a good bug fixes today.
- 📦 New Pro Feature: Webhooks are now available as templates within the wps-templates folder
- 📦 New Pro Feature: Added a new
Remove Automatic Post Syncingtool
- 🛠 Fixed: Bug causing the custom menu item "cart icon" to not render
- 🛠 Fixed: Bug causing add to cart buttons to not load when "load cart" setting not enabled
- 🛠 Fixed: Bug causing "Loading …" to show indefinitely for some users
- 🛠 Fixed: Bug causing selective sync options to not persist during save
- 🛠 Fixed: Bug in visual builder causing custom Shopify credentials to fail when removing old credentials
- 📣 Updated: Refactored the way automatic post syncing / webhooks work
- 📣 Updated: Adjusted styling of inline cart notice
- 📣 Updated: Temporarily removed add_role() for Customers integration
- 📣 Updated: Removed holiday sale copy
- 💻 Dev: Added favicons to demo and docs site
- 💻 Dev: Added new JS filter:
- 💻 Dev: Added new JS filter:
- 💻 Dev: Added new JS filter:
- 📦 New Feature: Added "Direct Checkout" for Pro users
- 🛠 Fixed Ninja forms plugin conflict by loading JS in footer instead of defer
- 🛠 Fixed bug causing selected admin tabs not to persist after page reloads
- 🛠 Fixed bug causing Sync posts to be checked upon initial install
- 🛠 Fixed bug in pro version where plugin updates wouldn't show until plugin is deactivated
- 🛠 Fixed removed unused add-ons settings menu item
- 📣 Updated: Holiday sale and promotion notifications
- 📣 Updated: Default cache time from 5mins to 2mins
- 💻 Dev: New JS filter: 'product.addToCart.text'
Hello wonderful people! 👋
Really excited about this release.
2.1 brings a lot of great enhancements and some much needed fixes.
Some of the most notable updates are faster load times, compatibility fixes to plugins like Jetpack, image lazy loading, and an annoying bug preventing the back button from working on product pages.
Finally, you can now use the visual builder with your own product data! Take a look!
- 📦 New feature: Ability to toggle product descriptions for the default PLP pages
- 📦 New feature: Ability to hide decimals in product prices
- 📦 New feature: Added lazy loading to product images to speed up loading
- 🛠 Fixed: Issue causing back button from working properly when variant dropdowns are selected
- 🛠 Fixed: Cart spacing issues with certain WordPress themes
- 🛠 Fixed: Variant dropdown styling conflicts with certain WordPress themes
- 🛠 Fixed: Missing default width and height for product feature images
- 🛠 Fixed: Missing default width and height for collection image
- 🛠 Fixed: bug causing Utils::get_site_url() to return wrong URL for multi-site
- 🛠 Fixed: Visual builder bug causing bad values to appear within shortcode
- 🛠 Fixed: Bug preventing the Jetpack gallery from loading
- 🛠 Fixed: CSS theme conflicts with classes like .row and .container
- 🛠 Fixed: Bug causing the user-defined "sort_by" value to not show in Storefront component
- 🛠 Fixed: Bug causing Search component to return invalid query string when form is empty
- 🛠 Fixed: Removed webhooks and disabled the legacy autosync to prevent settings removal bug
- 📣 Updated: Speed improvements to during initial load time
- 📣 Updated: Changed Plugin menu links within Dashboard
- 📣 Updated: Changed "No products found" to "No products left to show" to reduce confusion
- 📣 Updated: Various copy changes to the plugin Settings
- 📣 Updated: Temporarily hiding customer plugin settings until feature is finished
- 📣 Updated: Now showing products and collections plugin menu items by default
- 📣 Updated: Added a notice on the products and collections edit screen if Sync posts is not enabled
- 📣 Updated: Changed wording from "Shortcode builder" to "Visual builder"
- 📣 Updated: Compatibility updates for WordPress 5.3
- 📣 Updated: Compatibility updates for Twenty Twenty theme
- 💻 Dev: Conditional plugin bootstrap depending on whether is_admin() or not.
- 💻 Dev: Added 'compareAtPriceV2' to product variant
- 💻 Dev: Added 'sku' to product variant
- 💻 Dev: Added 'requiresShipping' to product variant
- 💻 Dev: Added 'weight' to product variant
- 💻 Dev: Added 'weightUnit' to product variant
- 💻 Dev: Added 'priceV2' to product variant
- 💻 Dev: Added 'availableForSale' to product variant
- 💻 Dev: Added new PHP filter: wps_products_all_args
- 💻 Dev: Added new PHP filter: wps_products_single_args
- 💻 Dev: Added new JavaScript action 'after.cart.ready' that fires when the cart is finished loading
- 💻 Dev: Added new JavaScript action 'after.shop.ready'
- 🧩 Visual Builder: Created ability to add your own products to the builder
- 🧩 Visual Builder: Added ability to "reset" selections easily
- 🧩 Visual Builder: Now persisting selections after page reloads
- 📚 Documentation: Added new section called "Features" with descriptions of notable plugin functionality
- 📚 Documentation: Added "comparison chart" showcasing the features between the Pro and free version
- 📚 Documentation: Added icons to highlight different sections
- 🛠 Fixed: Syncing failure when max_input_vars exceeded.
- 🛠 Fixed: Bug causing plugin to fail when WordPress installed under nested sub directories.
- 📦 Added: New JavaScript action 'on.checkout.update' allowing for getting the current checkout state.
- 📦 Added: New JavaScript action 'items.init' allowing for access to initial state of products.
- 📣 Updated: Removed the debug plugin settings section in favor of the WordPress Site Health
- 💻 Dev: Adjusted the handle_fatal_errors method to whitelist error codes instead of only checking NULL
- 🛠 Fixed: Bug causing Customer Accounts to load improperly
- 📦 Added: Shortcode builder links throughout admin settings
Hello wonderful people! 👋
This release contains a decent amount of bug fixes and overall plugin stability changes. Also along for the ride are new shortcode attributes that allow you to change colors and font sizes. Highly demanded!
We also just released a new shortcode builder tool!. At the moment, this tool will only be available on the demo site linked above, but will eventually be incorporated into the WordPress dashboard.
Have a great evening!
- 📣 Updated: Better error handling during the syncing process
- 📣 Updated: Change lookup key for customers to email instead of customer_id
- 📣 Updated: Changed style of empty cart notice
- 🛠 Fixed: Syncing failure when variant fields option1, option2, or option3 are too long
- 🛠 Fixed: Bug causing collection single pages to only show one product
- 🛠 Fixed: Error when installing the plugin within certain subdirectory setups
- 🛠 Fixed: Notice styles showing during content loading
- 🛠 Fixed: Bug causing general settings custom table to be cleared after deleting free version when pro is activated
- 📦 Added: More customer integration updates
- 📦 Added: New [wps_products] shortcode attribute: "title_size"
- 📦 Added: New [wps_products] shortcode attribute: "title_color"
- 📦 Added: New [wps_products] shortcode attribute: "description_color"
- 📦 Added: New [wps_products] shortcode attribute: "description_size"
- 📦 Added: New [wps_products] shortcode attribute: "description_length"
- 📦 Added: New [wps_products] shortcode attribute: "align_height"
- 📦 Added: Ability to open cart with new JavaScript action hook: "cart.toggle"
- 💻 Dev: Added data attribute to cart describing when cart is empty or not
Bug fixes and WordPress 5.2.3 support. Have a great weekend everyone!
- 🛠 Fixed: Layout spacing issues caused by empty HTML elements
- 📦 Added: Ability to fully customize the page URL for collections and products
- 📦 Added: New JavaScript filter: default.cart.notes.label
- 💻 Dev: Added instagram link to Help tab
Bug fixes and WordPress 5.2.3 support. Have a great weekend everyone!
- 🛠 Fixed: Incorrectly loading component in free version
- 🛠 Fixed: Removed hardcoded shopify domain for customer requests
- 🛠 Fixed: Bug in Pro version causing blank modal screen when clicking: View version details
- 🛠 Fixed: ABSPATH error when plugin is activated on a subdirectory WP installation
- 📦 Added: Support for WordPress 5.2.3
- 📦 Added: A new 'wpshopify' namespace to all get_footer() and get_header() calls
- 💻 Dev: Removed unused Customers code
- 💻 Dev: No longer caching the Shopify JS SDK client in localStorage
- 💻 Dev: Removed localForage library in favor of store library
Greetings! Lots of a good bug fixes today. Also for Pro users, the new Customer Accounts is available as a beta! Just turn it on under the plugin settings. Over the coming weeks we'll be adding more stability and features. Stay tuned.
- 🛠 Fixed: Bug preventing free version uninstall when Pro version was activated
- 🛠 Fixed: Function name collisions within autoloader when both free and pro version are installed
- 🛠 Fixed: Issue causing duplicates to appear on product and collection single pages
- 📦 Added: New JavaScript filter hook: 'product.title.before'
- 📦 Added: New JavaScript filter hook: 'product.title.after'
- 📦 Added: Cart state data to both the 'cart.checkout.before' and 'cart.checkout.after' hooks
- 📦 Added: Set limit to one on product and collection single pages to prevent duplicates
- 📦 Added: Customer Accounts beta
- 📣 Updated: Changed various links within the readme.txt of free version
- 💻 Dev: Replaced wp.hooks conditional checks with a single consistent function
- 🛠 Fixed: version issue
Hello! A couple of important bug fixes today. Customer accounts coming soon!
- 📦 Added: New JS filter hook: 'cart.checkout.before'
- 📦 Added: New JS filter hook: 'cart.checkout.after'
- 🛠 Fixed: Storefront filter not taking more than one value on initial load
- 🛠 Fixed: Unable to reverse products order when using the [wps_collections] shortcode
- 💻 Dev: Foundation for Customer Accounts integration
- 💻 Dev: Updated npm dependencies
- 📣 Add: Cache clearing after plugin update to prevent JavaScript errors
- 💻 Dev: Added unit tests for after_upgrader_process_complete method
- 💻 Dev: Added unit tests for wps_collections shortcode
- 🛠 Fixed: Bug in the [wps_collections] shortcode where the
products_attributes fail to work properly
- 🛠 Fixed: The plugin setting "Show fixed cart icon" was not working
- 🛠 Fixed: Bug inside class-attributes->attr() causing default values to override user values
- 📣 Updated: Removed extra whitespace on the product single template
- 💻 Dev: Added type checking for capitalizeFirstLetter()
- 💻 Dev: Added unit tests for [wps_collections] shortcode
Hey folks,
Today's update contains another round of bug fixes. If you're having trouble with products not linking to Shopify, custom domains not working, or issues the Storefront shortcode please update!
- 📦 Added: Animation for Storefront products
- 🛠 Fixed: Bug causing product and collection single pages to not properly use all shortcode attributes
- 🛠 Fixed: Broken slider styles
- 🛠 Fixed: Bug causing "Products link to Shopify" to not work
- 🛠 Fixed: Bug causing enable custom domain not to work
- 🛠 Fixed: Bug causing product variant dropdowns to show beneath the image of the product below it
- 💻 Dev: Added ESLint with React Hooks plugin
- 💻 Dev: Improved performance of Storefront component by implementing an in-memory caching
Hey everyone,
This release contains important updates for overall plugin stability. Please upgrade as soon as you can.
- 🛠 Fixed missing "checkbox" in the cart terms
- 🛠 Fixed bug causing incorrect error message(s) to display during syncing process
- 📦 Added default value for getPageSizeFromComponentOptions
- 📦 Added empty data validation checks to update_shop()
- 📦 Added new filter hook for the loading text: wps_loading_text
- 📦 Added better sanitization and validation of REST endpoints
- 📦 Added unregister_post_type during plugin deactivation
- 📣 Updated WPS_ namespace to WP_Shopify throughout plugin
- 📣 Updated webhooks URL to webhooks domain to more accurately describe what it is
- 📣 Updated loading element from span to div
- 📣 Updated "Reconnect Automatic Syncing" to "Reconnect Automatic Post Syncing"
- 📣 Updated the way we're determining plugin paths and directories
- 📣 Updated WP_SHOPIFY_PLUGIN_FILE_RELATIVE_TO_PLUGINS_DIR to WP_SHOPIFY_BASENAME
- 📣 Removed unused REST endpoints
- 📣 Removed unused constants
- 📣 Removed externally loaded jquery-ui css
⚠ Important security patch. Please update ASAP!
- 🛠 Fixed: Bug causing cart notes not to work after typing.
- 🛠 Fixed: Major XSS security vulnerability.
- 🛠 Fixed: 500 error caused by improper wp_shopify_cache_cleared checks.
- 🛠 Fixed: When products have more than one image, links to product single pages were not working.
- 🛠 Fixed: Bug with dirname() when not using PHP 7+.
- 💻 Dev: Added proper permission_callbacks to REST API endpoints.

subset: commoncrawl


text:
MDEQ Announces Grants for Inland Beach Water Quality Monitoring
For Immediate Release
February 8, 2019
Shannon Briggs, Beach Monitoring Program Coordinator, 517-290-8249, firstname.lastname@example.com
DEQ Media Office, email@example.com, 517-284-9278
The Michigan Department of Environmental Quality (MDEQ), Water Resources Division, is announcing $200,000 in grants available for inland beach water quality monitoring projects in fiscal years 2019 and 2020. Projects will be funded from the Clean Michigan Initiative-Clean Water Fund. Local government and nonprofit entities are eligible for funding and are encouraged to apply either individually or as part of a group. Applicants that receive funding will be required to share the resulting data with the MDEQ.
"During the past 20 years, the Clean Michigan Initiative has funded more than $2 million in projects that have protected Michigan's beaches," said Teresa Seidel, Water Resources Division Director. "We look forward to funding this year's final group of CMI projects and remain committed to finding new and innovative ways to protect and improve Michigan's beaches in the years to come."
The Request for Proposals (RFP) will be available online February 8, 2019, at www.michigan.gov/waterquality. The RFP contains detailed instructions on developing a proposal, the criteria by which proposals will be evaluated, and the items that should be included with your application. Proposals are due by March 12, 2019.
For questions regarding the inland beach grants, please contact Shannon Briggs, Water Resources Division, at 517-290-8249 or email@example.com.
# # #


text:
Winery Tours: Escape to Marlborough
The Escape to Marlborough Tours offers a personalised, semi-exclusive and highly enjoyable travel experience throughout New Zealand's largest and most successful wine region.
Spring Special:
A free box of small chocolate from the Makana Chocolate Factory* per trip
A free box of small chocolate from the Makana Chocolate Factory* per trip
Book a full day tour with us and get a free box of small chocolate from the Makana Chocolate Factory* per trip.
Our vast knowledge of the area, vineyards and people allows us to provide an in depth tour encompassing all aspects of Marlborough and Nelson from wines and food to the stunning scenery. Whether you are a wine connoisseur or new to the whole tasting process, we cater for everyone. Each tour is customised to each persons likes and dislikes, visiting wineries which match your taste and palate; A tour perfectly tailored to you.
Upon booking, we will sit down and go through what you would like to include in your Marlborough tour of water, wine and wilderness. If you are a wine enthusiast we can bring you to as many of the 40+ cellar doors Marlborough has to offer, such as the Brancott Estate Heritage Centre, Hans Herzog, Saint Clair, Rock Ferry, Allan Scott Family Winemakers and Cloudy Bay to name but a few. Marlborough is work famous for it's Sauvignon Blanc, but also produces excellent Pinot Gris, Riesling and Pinot Noir.
However, there are many, many more things to experience if wine is not of interest. These include:
* Short treks and a picnic along the Queen Charlotte track,
* The Vintage Car museum and World of Wearable Arts, Nelson
* Omaka Aviation Heritage Centre
* Dolphin Watch Nature Tours
* Vineyard cycle tours
Our luxury vehicles offer small personal experiences in groups of up to 6. This means you get the most out of your trip and have plenty of time to taste wines, as well as sample craft beer, the famous local green lipped mussels, cheese and other local produce and indulge in a winery lunch, all while soaking in the spectacular views and landscape.
Our experienced drivers understand the region and will collect our guests from anywhere in the Marlborough and Nelson Area. Upon pick-up you will be greeted with heated hand towels and New Zealand Sparkling water before you head off on your personalised experience.
Escape to Marlborough tours can cater for any occasion, while our cars can be hired for private functions if required. Simply contact us with any queries and we can give you a quote for what you require.
Spring Special - A free box of small chocolate from the Makana Chocolate Factory* per trip
Click Book Now to send us an email for booking. You can also visit www.escapetomarlborough.com to know more about our personalised wine tour.
* Promotion ends on 1st November, 2018.
Half Day Tour: $145 per person, 2-6 people
Full Day Tour: $245 per person, 2-6 people
Please send us an email or call us at +64 3 573 5573 for bookings or inquiries.


text:
People's Court Meets Web Design
brian on 2004.01.20
at 01:35 am
It seems that a friend of mine may be making an appearance on The People's Court. (I refuse to link to the website, which just redirects to a contact form. Pathetic for a TV show that has been on since 1981, and developed a genre of show!)
She has a web client who has not paid for her site. So, she has filed a grievance in small claims court to get her client to pay up.
And yesterday, she received a letter in the mail... on "The People's Court" letterhead. That invited her to appear on the show to settle her case with her client. She suspects that perhaps the client, who's in the media industry in New York City, maybe knew the producers. Anyhow, she is considering the appearance. It pays, win or lose. Will it be good exposure? Does she want that kind of exposure? What kind of potential client would be watching The People's Court?
Posted in: Web
Comments (1)
Gary said on 2004.08.10 at 09:04 pm
appearance on The People's Court
i am in the ame situation as your friend, except I am the defendant. So far I have found only fan/viewer sites to learn about the show. I need to decide if I should have my case adjudicated on tv or in Brooklyn small claims court. What did your friend do? Did you find any other sites with participant information regarding the show?
Comments have been automatically disabled to curtail spam.


text:
Cosmetics of Regena Ney Cosmetic are fully accessible for members.
Regena Ney Cosmetic: Cosmetics
Cosmetics of brand Regena Ney Cosmetic are in alphabetical order. Click on a cosmetic product to see its details and ratings. Please log in to display ratings of all cosmetics of the brand Regena Ney Cosmetic.


text:
FREE Shipping within the Continental US, ask about rates to other locations. $5 discount with any $20+ purchase.
Destined to become a collectible - A bit of semi-irreverent humor, most players will get a chuckle. The image is silk screened in two colors in order to give the harmonica a nice 3D appearance. Shirt is dark black and looks amazing!
A limited edition of only 54 were produced. S, M, and XL are still available.


text:
The Edmonton Oil Kings ran into a juggernaut in the Moose Jaw Warriors on Friday.
Playing their third road game in four nights, the Oil Kings could not keep up to, by far, the best team in the Western Hockey League, losing 8-2.
Colton Kehler scored both goals for the Oil Kings (12-25-4-2), who went into the contest on a two-game win streak. Josh Dechaine gave up five goals on 12 shots before being replaced by Todd Scott, who turned away 24 of the 27 shots he faced.
Jayden Halbgewachs and Brett Howden each had three goals and two assists to lead the way offensively for the Warriors (35-6-1-2), who have just two regulation losses at home this season.
Brandon Klatt and Justin Almeida also scored for Moose Jaw, extending their winning streak to eight games. Adam Evanoff made 17 saves for the Warriors.
Howden scored 13:27 into the first period to give the Warriors a 1-0 lead. Klatt added another just over two minutes later and Howden scored again at 16:21 to give the Warriors a 3-0 advantage heading into the first intermission.
Halbgewachs scored 34 seconds into the second period to put Moose Jaw up 4-0, before Kehler scored just over a minute later for the Oil Kings.
Almeida, Howden and Halbgewachs scored before the end of the period to put the Warriors up 7-1.
Kehler scored his second 1:47 into the third and Halbgewachs netted his hat-trick goal and 47th of the season just under three minutes later.
The Oil Kings continue their road trip Saturday against the Swift Current Broncos.


text:
16 February 2018
After the success of the inaugural Howard Street Dual last year, the dual slalom race will once again challenge the stars of the UK mountain bike scene when it comes to the city centre on Saturday 10 March.
And spectators are in for an extra treat this year as, among the impressive talent set to participate, are mountain bike legend Steve Peat and one of his most successful protégés, Craig Evans.
This exhilarating dual slalom race – similar to skiing – sees riders battle head to head down a purpose-built course on Howard Street in Sheffield city centre. It brings Sheffield's thriving mountain biking scene out of the woods and into the heart of the city.
It is one of four headline events at The Outdoor City Weekender, an action-packed adventure festival taking place at locations across Sheffield from 9 to 11 March 2018.
The event is being held later in the day than last year – from around 4pm to 7pm – making the final rounds even more dramatic as darkness falls and the course is lit up.
Entry to the competition is by invitation only, with around 64 men and women taking to the track on the day. Alongside Steve Peat (aka Sheffield Steel) and 50:01's Craig Evans, the racing line-up includes last year's winners Brett Penfold, Ben Moore, Carrie Poole and Anya Tolwinska. World Cup winner Josh Bryceland and his 50:1 counterpart Josh Lewis, National 4X champion Sam Dale and Joe Wallbridge are also ones to watch.
Craig missed out on the competition last year due to schedule clashes but is now raring to race on the track he first helped design in 2017.
He has competed all over the world and won the hardest ever Red Bull Hardline in 2017 but Wharncliffe in Sheffield remains his favourite place to ride.
He sees the Dual as a brilliant way to showcase The Outdoor City's unique mountain bike scene, and many of the people who make it possible.
"Sheffield is cool because of the proximity of the trails to the city centre, being able to ride out to the Peak and to Wharncliffe," he said. "There aren't many cities where you can do that.
"There is a lot of support from the Council and local business who are pushing hard to get stuff done and make it accessible.
"In dual you go head to head, so you have another person next to you who you are trying to compete with or not get taken out by. As for where I would rank myself, not very highly! I'll be the one trying too hard and crashing!
"Watch out for the slippy carnage corner, I think that could be where it's won or lost."
The Dual is organised by two stalwarts of the Sheffield scene, Nick Hamilton and Jon Dallow.
Nick, a sports engineer at Sheffield Hallam University and co-founder of digital bike hub This is Sheffield, organises a host of races in the region as well as sharing his experiences and reporting on events for the international mountain bike press.
Jon, from Sheffield City Council's Parks and Countryside team, is behind the creation of a number of Sheffield's purpose-built mountain bike tracks, including Parkwood Springs and Lady Canning's Plantation. Over recent years, he has worked with communities, business, governing bodies and local athletes to create them.
With the Howard Street Dual, they shine a spotlight on Sheffield's thriving mountain bike scene – recognised as one of the world's best – and bring it to the wider public.
Nick said: "We're really excited to be bringing the Howard Street Dual to Sheffield City Centre for another year.
"It blows my mind that the Council is forward-thinking enough to put on a dual slalom race in the city centre. We, Sheffield, are The Outdoor City and this is just one way they show that to the world. There is also a great bike industry in Sheffield with manufactures like Cotic, Airdrop and Planet X.
"People love the idea of the race and are happy to be involved in any way they can. I think that speaks volumes for mountain biking, riders and Sheffield.
"We've invited the best riders we know to put on the best show possible to demonstrate to Sheffield what racing mountain bikes is about. Last year was just incredible; passers-by didn't know what they were watching and hung around for hours.
"This year, there are also a load of mountain bike films playing at the Showroom for the Sheffield Adventure Film Festival – another element of the Weekender – so we'll head over there when the racing's finished.
"The stars really have aligned over Sheffield on 10 March."
Jon said: "People might wonder why a woodland officer at Sheffield City Council is running a city centre mountain bike event, and at 6am on race day I am sure I may be asking myself the same question.
"But the Sheffield landscape that mountain bikers use is the countryside we manage, one shared by wildlife and a host of recreational users.
"I work with businesses, volunteers, and other land managers so we can all enjoy what's on our doorstep.
"Working as a collective, we have created fantastic facilities such as the dual slalom course available at Parkwood Springs for anyone to use. And events like the Howard Street Dual lights the spark that gets other people to participate.
"So our message is: come and see the race but also get involved in the scene. Buy the merchandise, support campaigns to improve facilities and access, get involved in nature conservation, and then get on your bike and enjoy what we're lucky to have on our doorstep."
Riders will race two at a time from the top of Hallam Square, across the front of Sheffield Hallam University's main building and down to the bottom of Howard Street. Along the way they'll negotiate a series of obstacles, from man-made constructions and street furniture to flat grass corners and custom wooden features.
It's a knockout-style event so the fastest two riders of the day will then take each other on in the grand final.
This dual slalom style of riding has its roots in the Sheffield 'mates racing' scene. These informal races see everyone from world champions to amateurs pitch up and race each other. The success of these events is thanks in large part to the profound sense of community in Sheffield's mountain bike scene – which will certainly be in force on the day of the Dual.
Councillor Mazher Iqbal, cabinet member for business and investment at Sheffield City Council, said: "We're really proud of our status as The Outdoor City and everything it means for the people who live in and visit Sheffield.
"Sheffield is bursting with opportunities for those who love city culture and the great outdoors in equal measure.
"And events like the Weekender are not only brilliant ways of inspiring local people to watch these stars in action – or even take part themselves – but they also recognise the dedicated people, like Jon and Nick, who ensure outdoor adventure in Sheffield continues to thrive."
As well as the Howard Street Dual, the headline events of The Outdoor City Weekender will be the Sheffield Adventure Film Festival (ShAFF), the Rab Climbing Works International Festival (CWIF) and The Magnificent Seven cycle challenge, alongside a host of fringe events.
For more information on the Weekender, visit the website at www.theoutdoorcity.co.uk/outdoor-city-weekender


text:
2013 New Filmmakers
American Bomber
$19.95 | 90 minutes
John Hidell, a disgraced ex-soldier, travels to New York City to become the first American born and raised suicide bomber. As he prepares for his bombing, he finds himself in an unexpected relationship with Amy, a divorced bartender. As his infatuation with her and New York grows, Hidell neglects his role in the bombing plot and begins&hellip…


text:
Well, religion is fun to trounce but there are also other extraordinary and unsubstantiated claims out there. Aliens is a big one these days. From the History Channel's "ancient alien theorists" to your Billy Bob abductees and even some politicians. Take this guy:
Are we skeptics only where religion is concerned?
Views: 319
This reminds me of the Woody Allen joke about a superior race coming to earth to get their laundry done. If a race had the ability to get here, dealing with the puny human race would be neither here nor there to them. Very hard to take seriously or even watch to the end. Looking at how complex it is just to get to Mars, we can see that any civilization capable of getting here would certainly be capable of communicating or taking us over. People have been looking for proof for 50 plus years so skeptical until that is found.
Aliens are a possibility, but there is zero proof of them at this time. We tend to make them up just like we did God. It makes us feel important and not alone.`
One also needs to consider the plausibility of the skeptical explanations. How good is the "hallucination" explanation in psychological terms?
Stories of alien abductions sound like re-enactments of abuse experiences or dreams and that's why they're so dubious to me.
Like Whitley Streiber with his stories of aliens inserting rectal probes and performing various experiments on people. He's an excellent writer by the way!
If we met an alien intelligent lifeform, above all we would want to communicate with it. Their culture and ways of thinking and their technology would be far more interesting than their rectums. If we wanted to know about alien biology, a nonintelligent alien species would do just fine.
If the aliens are so interested in Earth biology, why wouldn't they abduct animals rather than risk alienating us? Anthropologists try NOT to alienate the people they study. Much safer to traumatize animals.
Altho maybe the aliens want to exterminate us based on the TV programming that is beamed to outer space :) With TV, we are giving any aliens within hearing range an very negative picture of us!
I don't see that alien visitations would make us feel unduly important. We likely would be interesting to intelligent aliens.
Aliens are a possibility, but there is zero proof of them at this time. We tend to make them up just like we did God. It makes us feel important and not alone. Belief also sells books and videos.
Human: "Hey, Splitfoot, are you there?"
Splitfoot: "I see by the way you have called me that you believe already."
Be careful what you label "woo" though. That label is a cognitive shortcut like other labels and it has a peer pressure aspect, so it's not a shortcut to truth. There aren't any shortcuts to truth that I know of.
Some "alternative medicine" is actually experimental medicine that turns out to have merit.
Some crypto-creatures may exist.
Otherwise I don't see any credibility in things commonly labeled "woo".
I believe there could be aliens, but as with most things, I need proof, some kind of actual sound proof, as far as I know, there is none, at least not of intelligent biological forms.
Atheist Nexus is specifically for nontheists, but being a religious skeptic is often just one aspect of a skeptical outlook. Most of us have a low tolerance for woo as well.
© 2020 Atheist Nexus. All rights reserved. Admin: The Nexus Group. Powered by


text:
As narrated by Maariah:
We often hear the phrase…"The lives we lead are determined by the choices that we make"…and it played on over and over again in my head. I sat across Aara and Zoheb and watched them as they whispered to each other and giggled…as Zoheb held her tighter and as she looked at him with adoration. I should be happy for her…she is my friend. But I wasn't. Shoot me- it wouldn't change the truth!
Somewhere down the line…inbetween the things that I had done…I was responsible for Zoheb and Aara being Zoheb and Aara…today, here, infront of us. I looked at Nemo who seemed and looked very normal to everyone else but every so often I would notice that glint of hurt in his eyes…every so often I noticed how he just stared at Aara for a few seconds before he snapped out of it and looked down.
We are unable to change the actions of our past, but are always able to try and rectify the wrong that we've done. My mind was made up- tomorrow I would confess everything to Aara….
As narrated by Laeeka:
Supper was surprisingly good! Well done to our boys;) and now everyone just chilled around the fire. It was so dark and quiet…it was almost scary!
Zee: let's be nasty!
Me: (snapping out of my thoughts) I'm sorry…what?
Zee: you heard me…let's be nasty!
Me: elaborate….
And everyone was suddenly listening…
Zee: each of us asks another one of us a question about any one of us…no matter how bad…and we answer HONESTLY
Me: (grinning) do you want to start a war?
Zee: why not? Come on it'll be fun
Nemo: game on bru!
Zee: oookay…let me go first…Zainab…
Zainab: (covering her face) oh man why meeee
Zee: (laughing to himself) this persons most annoying habit…(And he moved his finger around and finally stopped at….Aara!!)
Aara: oh boy
Zainab: ummmm (looking at Aara and then at Ziyaad)
Zee: (trying to suppress his laugh) be fearless Zai..tell us!!
Zainab: Aara's most annoying habit is…she talks too fast almost ALL the time..there I said it!
Zee: and that's it?
Riza: (busting) don't expect more…I mean from a person whose dream destination is Ushaka Marine World!
Zai: not funny Reez!
Ebie: (almost choking) your dream destination is Ushaka?????? Really????
Everyone was torn with laughter and Zainab pouted..
Zainab: Ebie…what's Ziyaad's most annoying habit?
Zee: hahaa…you're cute!
Ebie: welllllll…Zee's most annoying habit would have to be his disgusting tendency to burp so awfully bloody loudly!
Mari: Ziyaad! We didn't hear you burp at all since we are here!
Zee let out a HUGE burp…and then another and then another and had the biggest grin on his face!
Aara: uuurgh gross dude!! If you were any closer to the fire you would have blown it out! Disgusting…very very disgusting
Zee: (burping again and by now all the guys were in stitches) why, Zoheb doesn't burp?
Aara: like you? I doubt it!
And to irritate Aara and for the heck of it…Zoheb let out a huge burp as well!
Aara: (shocked) ZOHEB!!
We were literally rolling on the floor! After Zoheb, Riza,Nemo and Immy followed suit and burped even louder! Apparently, burping loudly was a "guy" thing hmph…then why didn't…
Me: what about you Arshoo and you Ebie?
Arshad: uhm..these are garish men Laeeks..Ebie and I here are of the refined sort…what you would call gentlemen 😉
Zainab: (holding Arshad) awww yes you are
Nemo: waaaa…eat that…Reez tell us all what's Arshoo's most annoying habit?
Riza: (chuckling with Nemo…and then he stood up and started walking around the fire…oh no he didn't!) Arshad's most annoying habit(and Riza burst out laughing as he put his hands on his belt and pulled his pants up every few seconds!!!)
Nemo and Immy fell backwards laughing! Riza had imitated Arshad SO well because Arshad really does do that! Every few seconds he fidgets with his pants and pulls it up! Yet he wears a belt!
Arshad was dumbstruck!
Riza: sorry bru (still laughing and he sat down on the other side of Aara)…
Aara: (also still laughing) that was nasty Reez (and they high fived each other) are you thinking what I'm thinking?
Riza and Aara burst out laughing again until tears were coming out of their eyes…
Zee: like really now! Tell us too!
Riza: (holding his tummy and trying to talk) sorry..(And he started laughing again) Aara..
Aara: (wiping her tears and trying to stop laughing) once…Aunty Sawleha scolded Arshad infront of us for doing that…and her words oh my God…she told him…(Laughing again) she asked him if he had …(Busting again and sighing) I can't do this…
Riza slumped against me and promised us..still choking on his words..that he would tell us when he was "settled"
Arshad was laughing at himself!
Aara was still laughing when Immy threw the same question at her
Immy: Aara…what is Nemo's most annoying habit?
Aara: (trying to stop laughing) Nemo has no patience in traffic…like absolutely no patience…this once, we were stuck behind this old car on our way to work and the cars on the lanes next to us refused to give us a gap and our lane was moving at a snails pace because of this car..so Nemo here, got off the car and he started banging the boot of this car with his fists and then he started pushing this car…completely terrifying the person driving it until they couldn't take it anymore…(Laughing again) and then she got off…I promise you her car actually shook when she got off..she was HUGE and when she stood infront of Nemo (busting again) he looked like an elf infront of her!
Everyone was in stitches yet again…
Aara: (continuing) and she thought that Nemo was trying to hijack her so she started hitting him with her handbag!!
Nemo: (laughing ) and you just sat there and carried on drinking your coffee!
Aara: I was so shocked…and well I love coffee…(Laughing again) but it was so hilarious because at one point she caught Nemo by his tie and tapped his forehead with her big fingers
Nemo: her fingers looked like sausages man!
Immy:(completely torn with laughter) how did you ever get out of it?
Nemo: well we didn't know you back then sadly so there was really no getting out of it….I had to apologise and eventually she understood that she was holding up traffic and she was a learner driver sooo yeah end of story
Aara: (smirking) no Nemo…not end of story
Nemo: No Aarooo end of story shush
Aara: anyway so Nemo ended up…
Nemo: Aara uh uh..
Aara: I'm sitting between Reez and Dimples here sooo…yeah…as I was saying…Nemo drove her to work just to get out of the traffic jam!
Arshad: haaaa he has a thing for fat ones eh…first this mama and then Anga
Nemo: (playfully showing a fist to Arshad) don't tell everyone now;)
Aara: and she was so sweet…she hugged him and even gave him a kiss on his cheek when he dropped her off…Nemo driving this little blue Colt Galant was such a sight!
Nemo: (winking at Aara) yeah yeah have fun
Zainab: okay next question is for….you Zoheb…what was the most hair raising moment that you've ever experienced? Like something that really gave you goosebumps?
Zoheb: hmmmm…apart from Ebie and Aara grabbing my neck through that "wall"…the moment that gave me goosebumps was when we realised that we had met before (and he bumped Aara gently)
Zainab: I don't quite follow…
Zoheb: (smiling)Aara and I bumped into each other a few years ago but we didn't see each others faces
Zainab: (frowning) I still don't follow…
Aara: (taking out a chain from inside her clothes) see this pendant?..when we bumped into each other a piece of this pendant got stuck onto my jersey and I kept it…and we realised it recently only when Zoheb pieced the missing piece of it that he had kept…so yeah…that's how we figured that we had infact bumped into each other
I was floored! How often do you get this?
Me: you're right Zoheb…it does give that goosebumpish feeling..
Ebie: hmmm so its like one of those movie scenes I see I see…I can actually see Aara singing that song from Dil to pagal hai!
Aara: (bust) shut up you monkey! Right Ziyaad…craziest thing you've ever done?
Zee: (grinning so broadly I thought his teeth would fall out) A there's been plenty but this has got to be the craziest by far!!!
And he dropped to his knees and crawled (on his knees) over to Maariah! O MY WORD!!
Zee: Maariah…I've known you for years..and I've missed you like crazy…
I looked at Aara and she looked at Immy..
Zee: the thing is…we shouldn't miss a chance that comes around again…I was a fool not to do this before…
I noticed Zoheb nudging Aara and Arshad looking at Zainab shocked…
Zee: but…I'm not going to let this chance slip by…
Nemo's mouth literally hung open! I mean all of us could see that Immy had a thing for Mari…Riza however…was grinning like a little idiot! My fiance I know, but his timing can be so OFF sometimes!
I felt so bad for Immy…the look on his face was terrible…he looked so sad and almost heartbroken!
Zee: what I'm trying to say Mari is…will you…(Swallowing) please will you…..


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Event: March 4, 2014 - Media Coverage of Sexual Violence on Campus Panel
Hosted by the Media Education Project Knowledge Exchange Group, join us for a special panel discussion on media coverage of sexual violence on Canadian campuses, identifying strengths, challenges, hidden stories and promising approaches.
Event will be held on Tuesday, March 4, 2014 1 PM at Ryerson University (George Vari Engineering and Computing Centre, ENG-LG04).
Featuring presenters:
- Cyndy Baskin, Associate Professor, Ryerson University
- Sandra Diaz, Canadian Women's Foundation
- Feministo, collective to end rape culture
- Stephanie Guthrie, Community Advocate
- Wendy Komiotis, METRAC
- Jeff Perera, White Ribbon Campaign
Media Education Project Knowledge Exchange Group:
Assaulted Women's Helpline, Barbra Schlifer Clinic, Canadian Women's Foundation, Elizabeth Fry Toronto, Ernestine's Women's Shelter, METRAC, Native Women's Resource Centre of Toronto, Springtide Resources, White Ribbon Campaign, Women's College Hospital Research Institute, Women's Legal Education and Action Fund and YWCA Canada. In collaboration with the Ryerson University School of Journalism.
For more information, please call 416-392-3135 or send an email to firstname.lastname@example.com
**Post originally published on www.metrac.org.


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Hope your all doing well. It's been an extremely crazy last few days that has kept me from my stamp table but today I made my way back! :)
As most know the east coast had this major snow storm that started early Saturday morning. I tell ya, it seems the crazy acts of Mother Nature follow us everywhere we go! LOL
We had 9 inches of heavy wet snow here in Red Lion and most folks lost power. We were lucky that ours stayed on most of the day. I watched Shawn most of the afternoon work on his work bench in the garage while I baked a big pan of lasanga in the oven. We no sooner ate and I got the table cleared & dishes washed and the power went off. We were so bored we didn't know what to do with ourselves! LOL I tried to stamp by flashlight but that didn't go too well. We ended up going to bed early and waking up the next morning...freezing our butts off. The weather sure was frightful outside but inside felt just as cold as out. We sat around Sunday morning wrapped in blankets hoping the power would soon come back on. Mid afternoon it finally came back on and every one was quite happy then! Unforunately, there are many close by that are still without power and today the temps warmed up quite a bit to help melt alot of the snow. It really seemed odd to be handing candy out last nite for Trick or Treat night with snow on the ground!!! LOL In all my 45 years I have never seen anything like it!
Here are a few pictures from Saturday's snow....
Snow on the Halloween flag sure was an odd sight!
So, today was Color Challenge day at SCS. One of my favorite challenges!
The colors today are:
Bravo Burgundy, Always Artichoke & More Mustard
I left my designer paper do all the talking on my card..
Stamps: Sentiment from Impression Obsession
Ink: Bravo Burgundy
Cardstock: Confetti Cream, Always Artichoke, Bravo Burgundy, More Mustard
Accessories: SU Square Lattice EF, Gold Cord, Dimensionals, Scor Tape
I hope ya like!! I'm thrilled that the fall season is upon us although it felt like winter here the last few days! LOL Stay tuned this week for the start of my Thanksgiving Thursday Cards. Every Thursday up till Thanksgiving i'll share a card made for it. I have been doing this for the last few years and it helps me to get a few Thanksgiving cards made to send out because if I would not do this the Thanksgiving holiday would get lost amungst all the Christmas stuff! So stay tuned for that! :)
Well, that's all for me!
I have to go get my supper on the table before Shawn gets in from work.
I'll be back shortly to share with you my November calendars! Woohoo! Can't believe it's November already!!!
Thanks for stopping by!


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Know More Friends and Family Who Could Benefit from Investing in Real Estate?
What's hot in real estate investing? Rental property for the little guy
With nearly 4 out of 10 Americans paying a landlord instead of owning a home…Read More
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It has been another fruitful year for us at the Guild of Fine Food's prestigious Great Taste awards with Luscombe Drink's achieving a further 15 stars. This staggering number of awards has taken our total to 73 since 2003 – testament to our uncompromising ethos.
What is it about our drinks that make them award winning? We think it's our obsession with taste, our undivided attention at every step, and our perseverance to source the finest fruit from the best groves, orchards and farms at the right time – some call it obsession, we say it's all part of our pursuit for perfection.
The judges' comments confirmed our belief in how delicious our drinks are, with one stating the Damascene Rose Bubbly (available in 32cl and 74cl bottles) as "summery and wonderfully balanced" with another saying it has been "kissed with a rose"!
We had 4 products receive the prestigious 2 great taste stars:
Damascene Rose Bubbly, Lime Crush, Orange Juice and Elderflower Tonic Water.
The further 11 products received 1 great taste star:
Sicilian Lemonade, Raspberry Crush, St Clements, Hot Ginger Beer, Cool Ginger Beer, Mostly Devon Apple Juice, Apple and Pear Juice, Apple and Apricot Juice, Apple Juice with Elderflower, Carrot and Orange Juice and Devon Tonic Water.
The great taste awards are run annually by the Guild of Fine Food and are the world's most prestigious food and drink awards. the 2017 judging panel consisted of over 500 judges with 62 blind-taste test days. The judges are selected from all corners of the food world, and are helped by specially trained food writers to help translate what they are tasting into a score.


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Located in the Garden State, as of the 2010 census, Mount Arlington had a population of 5,827. This makes Mount Arlington the eighty-forth-most populous city in the state of New Jersey.
Are you looking to own your own franchise business in, or around, Mount Arlington, NJ? Well, you are in luck! Browse any of these multiple franchises, shown below, to request FREE information about the opportunities that interests you or click here to see the full list of franchises looking to expand throughout New Jersey.
Listed below you will find population, income and education related statistics, as well as other pertinent information, for Mount Arlington, NJ.
|Age (median)
|Male (median)
|Female (median)
|Total Population
|When compared to the state's average median age of 39.3 years, Mount Arlington's median age is 2.5 years older.
|Individual (median)
|Household (median)
|When compared to the median income of individuals working in New Jersey, Mount Arlington's average income is $12,569 more than that of the state.
|No Degree and/or Diploma
|High School Diploma and/or GED
|Associates Degree
|Bachelors Degree
|Masters Degree or Higher
|Mount Arlington has 12% fewer citizens, with only high school diploma and/or GEDs, than the general population's average, in New Jersey.
|County Name
|Morris County
|City Homepage
|Visit this City's Official Site
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Choosing a Siberian Husky was A BIG mistake.
Gue sampe terpaksa senyum-senyum sendiri ngebaca Siberian Husky's Breed Profile ini. Husky banged gitu loh…!!!
- They need the company of other dogs or of people at all times (Sibuklah dengan Aurel di lantai dua and nobody at home, then you'll hear some cracking sounds in minutes)
- Siberians are escape artists (mau tau berapa kali dia kabur dari rumah? Udah ampir 7 kali dalam dua taun ini! –> padahal pintu depan dijaga ketat lho… ga lagi pintu dibuka bebas merdeka)
- Siberian Huskies are vocal. They rarely bark, but will whine, or moan, and also chirp and howl. Head held high, they will produce one of the most haunting song like sounds.
- Siberian Huskies shed a lot. When they blow coat in the spring it is a lot like a doggie hair storm. (taun sendiri kan Jakarta panasnya ngalahin spring?)
- If you are looking for a dog with a natural desire for obedience, a Siberian Husky, is not for you. (kenapa baru ngasi tau sekarang? Telat taukkk ^^)
But well, she will be 2 years on this September. Life commitment, eh?


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To balance the red-wine vinegar and capers in this blend of smoky eggplant and red peppers, anchovies perfume the relish with a deep, savory note. Though this is a natural accompaniment to the zucchini latkes, it also makes a lively option for the potato ones.
- Yield
- Makes about 3 cups
- Active Time
- 25 min
- Total Time
- 1 1/4 hr
- 1 (1 1/2-pounds) eggplant
- 3 red bell peppers
- 2 tablespoons extra-virgin olive oil plus additional for coating
- 1 teaspoon finely chopped garlic
- 1 tablespoon red-wine vinegar
- 1 tablespoon drained capers, finely chopped
- 2 tablespoons finely chopped flat-leaf parsley
- 3 anchovy fillets, finely chopped
- Preheat oven to 450°F with racks in middle and upper third.
- Halve eggplant lengthwise and roast, cut sides down, in a 4-sided sheet pan in middle of oven until tender, about 25 minutes. Cool.
- Turn on broiler.
- Halve peppers lengthwise, then stem and seed. Coat outsides of peppers with olive oil, then broil, cut sides down, in 4-sided sheet pan 3 to 4 inches from heat until well charred, about 20 minutes. Transfer to a bowl and let stand, covered, 15 minutes. Peel peppers and coarsely chop.
- Scrape flesh of eggplant into a bowl, discarding skin. Stir in peppers, remaining ingredients (including 2 tablespoons oil), and 1/2 teaspoon each of salt and pepper.
Related Video
Nutritional Info
- Calories131
- Carbohydrates14 g(5%)
- Fat8 g(12%)
- Protein3 g(7%)
- Saturated Fat1 g(5%)
- Sodium168 mg(7%)
- Polyunsaturated Fat1 g
- Fiber6 g(25%)
- Monounsaturated Fat5 g
- Cholesterol3 mg(1%)


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Dot Dash by Jon Pinnock
In these wonderful short, very short and very very short stories, Jonathan Pinnock takes aim at all the foibles and vanities we think we succeed in hiding. Not content to just pull back the curtain, Pinnock sets fire to it and chuckles as it blazes. Yet he also executes something of a conjuring trick, making us laugh, but also making us feel, think. Like Nana, whose granddaughter recreates Cairo in her bedroom for her before she dies, we fabricate our own reality: we see and hear what we want and ignore what we don't. Dot Dash is sending us a message, and yes, it may be through yellow plastic ducks, but that doesn't mean we shouldn't listen.
Beneath the Liquid Skin by Berit Ellingsen
Berit Ellingsen is no ordinary wordsmith but a weaver of silken tapestories, lush and burning with both ancient ache and postmodern playfulness. Mixing myth and astronomy, desire and other appetites, and dancing on the thread that slips between poetry and prose, Ellingsen stitches every word in perfect service to her utterly beautiful and dreamlike stories.The Baghdad Fixer by Ilene Prusher
A journalist's fixer is a go-between in so many senses: linguistic, cultural. The fixer straddles borders and boundaries, helping each try to communicate with the Other. Ilene Prusher conjurs this so beautifully in her stunning, thrilling debut, as Nabil, an Iraqi English teacher with a poetic soul, is drawn into the unfamiliar, learning as much about his own country and people as about the world in which Samarra, the American journalist who has hired him, moves so easily. A unique novel, The Baghdad Fixer's compelling plot is combined with poignant and difficult insights into the life and tragedies of ordinary Iraqis during the war. This is not just a wonderful read, it is an important book for helping us, too, to begin to understand the Other.Fakakt: Melissa Morris and The Meaning of Sex by Jasmine Schwartz
I love Melissa Morris. The most unlikely heroine of a murder mystery, she's insecure, worried about her failing love life, her job prospects and her fashion sense. Yet when, on a trip to Rome in pursuit of errant boyfriend Colin, she is wrongfully arrested for murder, does she sit in a cell, weeping? She does not. She promptly escapes to track down the real murderer and clear her name. In a city she's not familiar with and a language she doesn't speak. That's more than plucky, and it makes for the unputdownable story of an amateur detective who could be any one of us, stumbling around atmospheric Italian streets trying to piece the plot together. I dare you not to fall in love with Jasmine Schwartz's Melissa Morris too. She may believe she's "fakakt" but I think she's fabulous!Enough by Valerie O'Riordan
Valerie O'Riordan puts to shame the puffed-up and the oversized with her beautiful, brief and brutal fictions. Each word is worth a hundredweight, each story a full world. O'Riordan is a true original, fierce and fearless, she will travel anywhere for a great story. I can't wait for more!Storm Warning by Vanessa Gebbie
Both haunted and haunting, Vanessa Gebbie's protagonists in these unsettling stories move through the present but remain always tethered to the past. No war stories these, but explorations of what it means to "survive" the conflicts and horrors created by humans across centuries and continents. Like Pat Barker, Gebbie gives voice to those who cannot forget, even decades later, who was taken and and what was lost in the blood and mud. Gebbie's strength lies in her poetic and poignant combination of reality and dream, the weaving together of outer experience and inner turbulence, and the small sparks of hope even in the darkest corners.Hot Kitchen Snow by Susannah Rickards
The stories in this quietly powerful collection are populated by characters you care about from the opening sentence, children and adults whose lives you slip into in the midst of action. For Rickards, action is something as ordinary as a mother wondering whether to leave her children alone for five minutes or a dog-food salesman looking for meaning in his life; as magical as the father who kidnaps the moon for his daughter; or as quirky as the overweight dance administrator persuaded to put on a sari and take an Indian dance class. Whatever the context, Rickards' stories grip and flow onwards, tiny twists and revelations exposing the undersides of life, both glowing and dark. This book will entertain, provoke, shock and surprise you in all the ways a great short story collection should.In the Spirit of Phineas McLata by Lauri Kubuitsile
Lauri Kubuitsile's stories are sweet, salty, colourful, hot, and unforgettable. Botswana-flavoured and pregnant with atmosphere, Kubuitsile's writing slips easily between the real and the magical, between death and life, love and sex, humour and darkness, friendship and family. Just as McPhineas Lata wove his seductive spell on the village women, so too will these stories bewitch and enchant.Housewife With A Half Life by Alison Wells
AB Wells is not only a supremely talented writer but also something of an alchemist. Housewife With a Half Life is wondrously original and imaginative, combining the travails of domesticity with glorious scientific allusions and illusions in a fast-paced and sparkling tale of a wife and mother who discovers she is losing herself, and the stranger from another dimension who turns up as she's cleaning the bathroom to make sure it doesn't happen. A wild ride, this nuclear fusion of a novel is, underneath it all, the story of relationships, of family, of what it means to be a mother, a wife, a woman, and, ultimately, a human being. Move over H.G., A B Wells has written the time-travelling tale for the 21st century!Veronica Britton by Niall Boyce
I could say that Niall Boyce's fiction is X meets Y meets Z, but that would be doing it a severe injustice because it is a fabulously imaginative and unique combination of elements. Here we have historical fiction meets science fiction meets fantasy with a dash of philosophy and a sprinkling of feminism. I was captivated by chronic detective Veronica Britton and her sidekick, superheroines in every sense of the word, saving the world time and again, in and out of time. I was only sorry when I turned the last page and had to leave their exploits. Am eagerly awaiting the next one!
All the Bananas I've Never Eaten by Tony Williams
Tony Williams has a special talent for assembling the magical out of the mundane - whether that be pub carpets, satnavs, mattresses or bananas. These short short stories often deal in pain, in death, in loss and loneliness, in absence, in anger and in shame, but Williams always makes sure that fragments of hope emerge, like the music of an oboe, that short burst of happiness that lights up the dark.
I hope I haven't forgotten anyone! Right, that's your lot, something there for everyone, I think!


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About Amherst Belt Lines
The Amherst Belt Lines is a modular model railroad - a set of independent, but standardized, portable sections that can be assembled in a variety of ways to form a fully operating model railroad.
While some Belt Lines modules are club-owned, the majority are built and owned by our members.
The club sets electrical specifications and track standards where modules meet. Beyond that, module owners are free to exercise their own modeling interests and creativity. There are no requirements for modeling era or scenery.
Middletown - James Mayo
The Amherst Belt Lines has no permanent model setup. Rather, the club participates in five or six railroad shows each year, in addition to the Amherst Railway Society's annual Railroad Hobby Show.
At each show, we configure a modular model layout based on the floor space we are given.
Our show participation supports the activities of the sponsoring organization, and gives us a chance to promote the enjoyment of model railroading.
Magoos Farm - Jeanne Kleinknecht
If you have an interest in model railroading and would like to learn more, Belt Lines members have a wealth of knowledge and experience that they are very willing to share.
If you have children that are interested in model trains, the Belt Lines is a wonderful place for them to learn. We welcome and encourage young model railroaders.
Finally, this is simply a fun group to be part of. We work hard, but we laugh a lot, too. After all, model railroading is fun!
Smokey Mountain - John Flanders
Amherst Belt Lines coordinators:
Robbie Cabrera Jim Fenner Clark Huber
e-mail Belt Lines coordinators at:email@example.com


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Commission sets up new High Level Expert Group European Open Science Cloud
On 21 June 2017, the Commission set up the new High Level Expert Group European Open Science Cloud. Its mission is to advise the Commission on the measures needed to implement the European Open Science Cloud.
The new group, chaired by Silvana Muscella, is composed of ten high-level experts from different European countries and two third countries (Australia and US). Together, they have a complementary set of expertise related to various key aspects of the set-up of scientific data clouds, including standardisation, certification, procurement, delivery of federated services, business models, management, governance and funding of national and European research data infrastructures and e-Infrastructures.
This Expert Group is therefore distinct from traditional advisory groups discussing the overall financing of research infrastructures including e-infrastructures (e.g. ESFRI, e-IRG and Horizon 2020-related groups). The new group follows in the steps of the previous High Level Expert Group European Open Science Cloud, chaired by Professor Barend Mons and including experts from different scientific disciplines, which was established in 2015 and was active until February 2017.
Commission High Level Expert Group


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Elite Estates Vintage & Antiques Treasures Online Auction Amherst, OH
Elite Estates has another nice online-only auction consisting of some rare World War II Military Relics, Collectibles, Treasures, and Miscellaneous items. As always there is something for everyone mixed through out the sale. For those of you that are Irish or at least claim to be Happy St. Patricks Day!
Presented by Elite Estates
Bidding Begins: Sunday, March 10th, 2019 at 7:00 PM
Bidding Concludes: Saturday, March 16th, 2019 Starting at 7:00 PM
Pick Up Items: Fairview Park- Sunday, March 17th, 2019 from 11:00 AM until 1:00 PM or Amherst- Wednesday, March 20th, 2019 and Saturday, March 23rd, 2019 from 9:00 AM until 3:30 PM
Managed by Larry 614 902-8151
Status Closed
Event ID 48669951
|Sale Pickup Location and Zip
|Sunday in Fairview Park and Wednesday or Saturday in Amherst 44126


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SeeHawk Touch
SeeHawk Touch data collection software for HBflex™, IBflex®, and MXflex® scanning receivers is a powerful tool for analyzing the performance of 5G NR, LTE, Wi-Fi, and other wireless networks. Featuring a touchscreen interface optimized for Android™ mobile devices, SeeHawk Touch is especially suited for in-building and outdoor walk tests when paired with the IBflex via Bluetooth™ interface. SeeHawk Touch software also offers optional tools for specialized engineering tasks, including the Signal Analyzer, Antenna Verification Testing (AVT), and Indoor Grid Testing for public safety networks.
Signal Analyzer Option
SeeHawk® Touch Signal Analyzer option with IBflex® scanner and hardware adapter
- DAS system verification, including downlink, uplink, and additive noise testing
- DAS commissioning
- Modulation and distortion measurements
- Spectrum clearing
- Public safety testing
- Interference identification
Antenna Verification Testing (AVT) Option
- Quickly verify equipment installation and configuration
- Saves engineering time by reducing the need for repeated walk tests
- For small cells, DAS, Wi-Fi, and HetNets
Indoor Grid Testing Option
- Ensure in-building coverage for First Responders and Business Critical communications
- Simultaneously test coverage and signal quality across multiple LMR and cellular networks
- Automatically generate real-time pass/fail results and printable reports
- Designed to support building codes based on National Fire Protection Association (NFPA) and International Fire Code (IFC) standards
SeeHawk Collect
SeeHawk Collect's intuitive platform for Windows®-based drive test and walk test RF data collection makes network coverage and quality visualization effortless. With its rich feature set, SeeHawk Collect enables swift analysis, recognition, and resolution of network issues.
Related Links
Scanning Receivers
PCTEL's flex scanning receivers provide precision RF measurements of indoor and outdoor cellular, Wi-Fi, and public safety networks.Learn More
Interference Locating System
PCTEL's SeeWave® interference locating system offers an economical, adaptable, and intuitive way to locate and eliminate network interference.Learn More


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Katherine Ling, E&E reporter
Published: Wednesday, June 19, 2013
The Energy Department will step up its focus on state and local needs to support a transition to a low-carbon economy, especially in developing the Quadrennial Energy Review, Energy Secretary Ernest Moniz said yesterday during a House Science, Space and Technology Committee hearing.
"We are going to be developing the Quadrennial Review process with a much more regional, local focus," Moniz said.
The national labs' numerous and diverse locations in the United States can act as "regional centers" to provide better insight for local issues and will be a key part of boosting the DOE-local relationships, especially for the four-year review process, Moniz said. The secretary has made the Quadrennial Energy Review, a plan to prioritize and coordinate efforts across various DOE offices and between the department and other agencies, a key focus early in his tenure (Greenwire, April 16).
Moniz added that overall one of his goals "is to significantly upgrade our interactions with states and localities." Different areas of the country have different energy issues, so "we need to do more recognition of that so we can work with regions and develop appropriate approaches for a future low-carbon economy," he said.
Incorporating the labs and state and local interests earlier in the strategic process should also create a better "technology ecosystem" to help "draw out" important discoveries made at the labs, Moniz said.
"When it comes to technology transfer from the laboratories, it is not at a level we should expect. I believe we should do more," he said.


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Yes, it's finally happened. We had already decided that Jesse would be attending a new school after the summer but this week we decided to bring that up a bit and he will finish at Northstar today.
Some of you will be aware of how difficult Jesse has been finding school here. He started in the fourth grade but then we realised that this was wrong so he was transferred to a third grade class which was much better (year 4 in NZ is grade 3 here).
Northstar's philosophy is just not in line with our philosophy for Jesse's schooling. As you know, Jesse has been attending a Montessori school since he was 3. He has always enjoyed it and loved school most of the time, even when there were issues with bullying, he was always pretty keen. This last few months all that has changed. He has been sleeping in, trying to tell me he's sick and in fact has been sick an awful lot. We think that the stress of the situation has been getting to him. He finally revealed to me a few weeks ago how unhappy he was and how much pressure there was to perform. The school has a different expectation of a child's learning capability than we have normally experienced from Montessori. The latest project assigned was similar to what Jenna was working on in high school. He worked on his homework last week for 10 hours and did not complete it.
The new school Humberside Montessori seems to be more in line with the Montessori philosophies we are used to. We are meeting with the Principal on Tuesday, and Jesse will be spending the day there, to try and arrange for Jesse to start earlier. If this doesn't work, I will be home schooling him for the next 8 weeks. Gosh never thought I'd ever say that! Will keep you posted.
In other news, we are heading for Montreal next weekend to check it out. Really looking forward to that and will no doubt have heaps of photos to post afterwards.
April 9, 2010


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Oh, I knew that pretty much the first time I tried it. In high school and college I was a competitive cross country runner. I also raced XC skiing in high school. Sports were a huge part of my development – I like feeling strong and challenging myself. It also taught me a lot about self-discipline. At the time I started climbing, I hadn't done anything athletic beyond commuting on bike for years. I had been focused on my career after graduating college, but after about 5 years I was in a major rut. Everything felt stagnant – my relationship, my job, my whole life.
It was my ex's idea to start climbing and we joined BKB and started getting guided outside (by Paul Curran of Vertical Gains – he's the best!).
It was like flipping a switch – all of a sudden I was accessing a part of myself I had forgotten existed. I loved going outside, I loved learning about the gear, the knots, building anchors…ok, that part was really fucking scary at first but SO empowering when I looked back and realized how much I'd learned. Climbing has so many parallels to everyday life and it made me understand that I'm not happy unless I'm trying new things and challenging myself.
The climbing community is incredible too. I've never met such a diverse group of people who all bond over a shared love. The sport attracts the type of person that I like – driven, athletic, interesting people who still like to party and have a good time.