text:
This transcript involves dialogue with Aggie, Apothecary, Arhein, Brian, Captain Bleemadge, Captain Shanks, Dwarf gang member, Fred the Farmer, Gnormadium Avlafrim, Hammerspike Stoutbeard, Horvik, Johanhus Ulsbrecht, Jungle forester, Petra Fiyed, Phantuwti Fanstuwi Farsight, Rantz, Sanfew, Seth Groats, Tassie Slipcast, Tindel Merchant, Wizard Cromperty, and Yanni Salika.
Shilo Sightseeing
- Player: Tell me about this antiques business.
- Player: Is there anything else interesting to do around here?
- Yanni Salika: You sound a bit bored of Shilo Village... what's wrong?
- Player: Nothing. I was just wondering if there was anything else to do?
- Yanni Salika: Well, if you're bored, you could do me a small favour and nip to see the jungle forester. I need a piece of red mahogany to resurface an antique wardrobe.
- Player: You want me to do you a favour?
- Yanni Salika: Well, if you've got nothing better to do... I mean, you looked bored.
- Player: An adventurer of my calibre, isn't that overkill.
- Yanni Salika: Cooolll! Sorry your most amazingness, didn't realise you were too above it all to do someone a favour!
- Player: What are you going to give me if I do it?
- Yanni Salika: Give you? I don't think you heard me... I asked for a favour! It means that I'll 'owe you one' when you need something doing. That's what a favour is!
- Player: Nah thanks, I've got bigger fish to fry.
- Player: Okay, see you in a tick!
- Yanni Salika: Great, nice of you to do it for me.
- Player: I'll get going then!
- Player: Where do I meet this jungle forester?
- Yanni Salika: Oh, sorry, I thought you knew the area. You'll find a jungle forester in between the southern edge of Shilo Village and the Kharazi Jungle.
- Yanni Salika: They're always trying to find ways into that place.
- Yanni Salika: I hear that some old timer from the Legends Guild keeps sending new recruits down there... only Zamorak knows why.
- Yanni Salika: Great, nice of you to do it for me.
- Player: You want me to do you a favour?
- Player: Hmm, sorry, not interested.
One Small Fvour
Red Mahogany
Speaking about mahogany
- Player: I need to talk to you about red mahogany.
- Jungle forester: Oh, yes, well I can get you a piece but I need my hatchet sharpening... Do me a small favour would you and take it to Captain Shanks for me won't you?
- Player: Ok, I'll take your hatchet to get it sharpened.
- The Jungle Forester hands you the blunt hatchet.
- Jungle forester: Great, here you go! If you could ask the Captain to pop it into Brian's Axes for resharpening when he's next in Port Sarim, that would be really helpful.
- Player: Why should I take it to Captain Shanks?
- Jungle forester: He's the Captain of the 'Lady of the Waves', he goes to Port Sarim quite often. Could you ask the Captain to drop the hatchet in at Brian's Axes the next time he's in Port Sarim? I'm sure he won't mind!
- Player: Where is Captain Shanks?
- Jungle forester: Wow, you're really not from around here are you? The Captain is to the west of here, follow the northern edge of the Kharazi Jungle, he's usually on board his ship!
- Player: Ok, thanks.
- Player: Ok, I'll take your hatchet to get it sharpened.
Dull Thud
Do it Yerself
Speaking about a favour
- Player: Actually I have a favour to ask.
- Captain Shanks: A favour you say... hmmm. What is it?
- Player: I have a hatchet from the jungle forester, I wonder if you could nip into Brian's Axes in Port Sarim and get it sharpened for the jungle forester.
- Captain Shanks: Darned cheek! I have a tight ship to run, my friend, and I'll thank you to not take advantage of my good generosity. I have a far superior solution to your problem.
- Captain Shanks: Take a ride with me to Port Sarim and take the hatchet to Brian yourself!
- Player: But... I was only meant to do a small favour for Yanni Salika... I don't want to go to Port Sarim!
- Captain Shanks: Well... the choice is yours! Do like me and never do favours... you'll find yourself in a lot less bother I can assure you!
Friend in Need
Asking about sharpening hatchets
- Player: Do you sharpen hatchets?
- Brian: You know what, normally I do... but...
- Player: But... what?
- Brian: But I'm a bit preoccupied at the moment. I'm worried that my friend is going to spend the rest of the year behind bars!
- Player: It sound serious!
- Brian: Yeah, it is, but it shouldn't be. It was only a harmless pub brawl but he got caught up in it and they just jailed everyone.
- Brian: Except he says he's going to run away to the wilderness if he's found guilty and you know what blood-hungry scum inhabit those realms.
- Player: Look, can you sharpen this cursed hatchet or what?
- Brian: Well, I'd like to, I really would, but I wouldn't be able to concentrate while worrying about my friend so much. I tell you want. If you could do me just one small favour, I promise to help you!
- Player: Oh, so you want a favour doing as well?
- Brian: Well, yes, if you wouldn't mind? Aggie the witch is a family friend and she's a pillar of the local community.
- Brian: I know, you wouldn't think it would you! Could you ask her if she'll act as a character witness for my friend?
- Player: What?
- Brian: Oh, please. It would mean such a lot to me! Just ask Aggie if she'll be a character witness for my friend. She only lives in Draynor Village. It'll only take you a few minutes!
- Player: Is there anyone else who can sharpen this hatchet?
- Brian: Hmm, well you could try your luck in Lumbridge at Bob's Axes, though I've no clue if he offers this kind of service.
- Brian: He always seemed very focused on selling axes to blood-hungry killers keen to explore the wilderness.
- Player: Ok, ok, I'll do it! I'll go and see Aggie. [Once Brian has asked for a favour]
- Brian: Oh, great, that would be really helpful! Here, give me the hatchet for safe keeping and I'll get it sharpened as soon as she agrees to help.
- Player: Ok, thanks.
- Player: But... what?
- Brian: You know what, normally I do... but...
In Aid of the Apprentice
Talking about One Small Favour
- Player: Could I ask you about being a character witness?
- Aggie: Not at the minute I'm afraid... I'm really worried! My new apprentice 'Jimmy the Chisel' has gone missing!
- Player: 'Jimmy the Chisel' – what kind of name is that?
- Aggie: It's sort of like a 'street name'... it's a new fad [Player]... perhaps you've seen it around? Anyway, it's not his name I'm concerned with, it's his whereabouts that worries me!
- Player: What do you mean missing?
- Aggie: Well, I sent him to Lumbridge to get some supplies and he hasn't come back! He left about two days ago and I've seen neither hide nor hair of him in all that time.
- Player: Do you have any idea where he might be?
- Aggie: Not really, I mean, not for definite. But I did hear old Ned talking about some strange activity in that old mine on the other side of the bridge in Lumbridge.
- Aggie: It's probably nothing... but it would aid my old mind a lot to know that he was safe. I can't leave here until he returns. What if he's had an accident and needs some emergency magical attention?
- Player: Let me guess, you're going to ask me to do you a favour?
- Aggie: Would you my dear, it would only be a small favour... one small favour, that's all I ask.
- Player: Hmm, I seem to have heard that one before. Go on then, what do you want me to do?
- Aggie: Could you go and check out that abandoned mine and see if there's anything odd going on. Just check to see if there's any sign of young Jimmy.
- Player: No way... I've had enough of doing favours for people.
- Player: Oh. Ok, I'll see if I can find Jimmy.
- Aggie: Oh, thanks ever so much... I do appreciate it! Good Luck!
- Player: Ok, thanks.
- Player: 'Jimmy the Chisel' – what kind of name is that?
Brother Jimmy
Talking about Jimmy
- Player: I'm looking for Jimmy the Chisel.
- Johanhus Ulsbrecht: Ah yes, he'll be joining our ranks very soon, I feel. He's still quite young and strong, but he will see the error of his ways before too long.
- Player: Huh. It sounds like you're forcing him to join you!
- Johanhus Ulsbrecht: Not at all... he just needs some time to think about things... we've given him all the time he needs in the cage back there.
- Player: Well, I have to return him to his employer, she's very worried about him, so if you could just hand him over... I'll be getting out of your way.
- Johanhus Ulsbrecht: I'm afraid I can't do that... he has value to us... he's related to a farmer named Fred who lives near here. We need to arrange some things with this 'Brother Fred' so that my people down here can eat.
- [Normal dialogue options]
- Player: And I suppose you need me to do you a favour?
- Johanhus Ulsbrecht: Well, actually, now that you mention it... It would be a real help to us if you could organise some chickens in exchange for young Jimmy's release.
- Player: Ok, just exactly what is it that you want me to do?
- Johanhus Ulsbrecht: Go to Brother Fred the Farmer and tell him that we have young Brother Jimmy. Tell him that we're not going to let him free until he agrees to send us a month's supply of chickens.
- Player: No way... go do your own dirty work!
- Player: Ok, Jimmy has to be worth more than a few scrawny chickens!
- Johanhus Ulsbrecht: That's exactly right! Do this for us and we'll let Brother Jimmy go!
Fowl Play
Chicken Shortage
Talking about Jimmy
- Player: I need to talk to you about Jimmy.
- Fred the Farmer: What's the problem with Jimmy?
- Player: He's being kept prisoner by a bunch of fanatics and I need to organise a delivery of a month's supply of chickens to secure his release.
- Fred the Farmer: Oh dear, oh dear, this is terrible. Terrible!
- Player: Yes, it's pretty bad... but keep calm, I'm going to help.
- Fred the Farmer: I've no idea what to do!
- Player: None at all?
- Fred the Farmer: Well, no actually, I'm just a farmer. I've no idea how to deal with fanatics!
- Player: Well, can't you just give me some chickens?
- Fred the Farmer: Normally I'd say yes, but I just don't have enough for a month's supply.
- Player: Well, do you know someone who does have a month's supply?
- Fred the Farmer: Seth does. Seth Groats. He's another farmer over yonder at the other farm. Over the river and on the way to Varrock, he has loads of chickens.
Friendly Neighbour
- Seth Groats: Hello there stranger, what's the meaning of this intrusion? A farmer's hovel is his castle!
- Player: Sorry for the intrusion, but this is quite urgent. Jimmy the Chisel is being held by fanatics. They won't release him until they get a month's supply of chickens.
- Player: I've already talked to Fred but he says he doesn't have a month's supply of chickens. Is there any way that you could help?
- Seth Groats: A month's supply eh! Well, I was going to take them to market and just concentrate on the cows, but I reckon that little Jimmy's neck is worth a few scrawny chickens, don't you?
- Player: That's exactly what I said...
- Seth Groats: Well. Ok then. We need to get this organised. First off, we need to get some proper cages to get them chickens transported. I've never normally transported chickens in such large quantities before.
- Player: What do you propose?
- Seth Groats: We'll need to get them some proper cages, but I have nothing like that here. You'll have to go and see my friend Horvik in Varrock. He's a pretty well known metal-smith and he's done me a few favours in the past. I'm afraid that I'll have to ask a small favour of you as well, my friend.
- Player: I had a feeling you might!
- Seth Groats: Could you get three bars of steel and take them to Horvik, that's what I owe him for a previous job that he did for me.
- Player: No way, I'm fed up with this wild goose chase!
- Player: Oh, ok! I guess it's not that much further to Varrock!
- Seth Groats: Many thanks! Remember, you need to take him three steel bars.
Ails and Ills
Talking about One Small Favour
- Player: Hi, I need to talk to you about chicken cages! Seth Groats has asked me to come and see you!
- Horvik: Hmmm, Seth eh! He's a good friend, but he still owes me three steel bars for a plough I fixed. I'm sorry but I need to have that paid off first before I can do any more work for him.
- Player: Ok, well I have three steel bars here, you can have these.
- Horvik: Ok then! Great... tell me a little more about these chicken cages... Cough Cough Cough!
- Player: Oh dear, you don't sound too well?
- Horvik: No, I'm not actually, I'm quite ill!
- Player: Well that's a shame because I really need your help to make some chicken cages!
- Horvik: I'm sorry, but the most I can manage today is simple trading... however, if I was to get some medicine say, I could be persuaded to do you a small favour!
- Player: Oh, I see, you need me to do you a favour?
- Horvik: Well, just one small favour... and then I'll do you a small favour.
- Player: Oh, no not another favour, I just can't do another one!
- Player: Ok, I guess one good turn deserves another.
- Horvik: Well that's jolly decent of you my friend. I need some medicine, could you get me some herbal tincture and breathing salts, that should solve my ailments!
- Player: Well, hopefully, I'll be right back, but you never know. It might take longer!
- Horvik: That's great! However, I must warn you. It'll be a lot easier for me to simply adjust some existing pigeon cages. If you could get me five or so of those, that would help a lot.
- Horvik: But first things first, bring me the medicine!
So Close...
Talking about One Small Favour
- Player: Horvik is ill. I need breathing salts and herbal tincture.
- Apothecary: No problem!
- The Apothecary shows you the herbal tincture.
- Apothecary: There you go! There's your herbal tincture!
- Player: Wow that was surprisingly easy! Fantastic, thanks very much.
- Apothecary: No problem, pleased to help.
- Player: Oh... but... what about the breathing salts...
- Apothecary: Oh, yes, breathing salts... erm, just let me look around, I'm sure I have some around here.
- Player: Ok...
- Apothecary: Yep, here they are...
- The Apothecary gets out a jar of breathing salts.
- Apothecary: Oh blimey... I've dropped the pot and smashed it!
- Player: That's ok, just hand over the breathing salts.
- Apothecary: Oh no, you don't understand. They're ruined. They're supposed to be kept in an airtight container and this was my last one.
- Apothecary: I can't order any more until I have a new airtight container. And they were a top selling item as well.
- Player: I just knew this wasn't going to be easy! So you can't get any more breathing salts?
- Apothecary: No, I can... I can order plenty, but they'll lose their effectiveness. I need an airtight pot to keep them in.
- Player: Where would you get one of those from?
- Apothecary: I've no idea really, this pot was a family heirloom. I guess you'd have to get a new one made?
- Player: Where could I do that?
- Apothecary: You could try Tassie Slipcast over at the Barbarian Village. She's a potter there and may be able to make one. But mind, it has to be air tight.
- Player: Oh, no way am I going to the Barbarian Village!
- Player: Oh, ok, I guess it's not that far to the Barbarian Village.
- Apothecary: Wonderful, I'd really appreciate it!
Getting Nowhere Fast
- Player: Hey there... I need an air tight pot just as soon as you can make one!
- Tassie Slipcast: I beg your pardon!
- Player: It's a matter of some urgency that I have an airtight container just as soon as possible!
- Tassie Slipcast: Who on earth do you think you are coming in here demanding an airtight pot... Can't you see that I have my own worries to think about?
- Player: Oh, sorry, I didn't think... what's the problem?
- Tassie Slipcast: Well, if you must know, I'm working all the hours that Saradomin sends, I have to in order to make enough money to pay that loan shark Hammerspike!
- Player: Loan shark? Hammerspike? What are you talking about?
- Tassie Slipcast: I took over this abandoned pottery place with a loan from Hammerspike. He's demanding payment and I can barely just make the interest payments.
- Tassie Slipcast: I'm working as hard as I can but I'll never pay the loan off at this rate!
- Player: But I need an airtight pot... to store breathing salts in.
- Tassie Slipcast: Well, that may be, but I have a rush order for a top paying customer that's going to keep Hammerspike off my back for a bit.
- Tassie Slipcast: If you really want that pot, you're going to have to deal with Hammerspike in the dwarven mines!
- Player: Ok, I'll deal with Hammerspike!
- Tassie Slipcast: Really, you will?
- Player: Yes, I'll go and have a chat with him, perhaps we can sort something out.
- Tassie Slipcast: Well, that would be really great... I just hope he doesn't grind you into flour to make his bread, he's one of the most ruthless gangsters in the area.
- Tassie Slipcast: Beware, his guards are incredibly loyal, they'll slit their own throats to protect him!
- Player: That's not a pretty picture you're painting, but don't worry, I'll be careful. Now, where do I find this Hammerspike?
- Tassie Slipcast: He's in the dwarven mines somewhere, not sure exactly where though.
- Player: no, sorry, no more blooming favours for anyone!
- Player: Ok, I'll deal with Hammerspike!
Change of Heart?
- Dwarf gang member: Yeah... whada you want?
- Player: I'm looking for Hammerspike.
- Dwarf gang member: Well, he's around here somewhere, just use your eyes, I'm sure you'll get there one day.
- Player: What're you doing here?
- Dwarf gang member: Well, as if it's any of your business, I'm an associate of Hammerspike. He's a great dwarf you know. You could learn a lot from a dwarf like him.
- Player: Who do you work for?
- Dwarf gang member: I have an ongoing contract with Hammerspike, when he gives the word, the hammer starts flying.
- Player: Ok, thanks.
- Player: I'm looking for Hammerspike.
Dwarven Gangster
- Hammerspike Stoutbeard: And who da heck are you?
- Player: I'm [Player] and I want to talk to you about a friend of mine, Tassie Slipcast. She says you're putting the screws on her for some loan she had from you. Is this true?
- Hammerspike Stoutbeard: And what if it is? Tassie got into an arrangement that is mutually beneficial, as far as I understood it, she was happy with the deal.
- Player: Well, I've come to change the deal.
- Hammerspike Stoutbeard: Oh, so you wanna give me something for leaving Tassie alone?
- Player: Er... er... not exactly... why can't you just leave her alone? I mean, make a nice gesture, I'm asking you as a favour... please?
- Player: Can't you just leave Tassie alone?
- Hammerspike Stoutbeard: Where would I be if I just left all of my 'customers' alone? Some people just need a little extra 'encouragement' to make the best out of life... I'm just helping them along.
- Player: Oh, come on... do something nice for Tassie.
- Player: Oh, come on... do something nice for a Tassie. Think about how hard she's working!
- Hammerspike Stoutbeard: Well... now that you come to mention it, I guess I have been a little hard on the girl.
- Player: Yeah, come on give her a break.
- Hammerspike Stoutbeard: And I guess I am quite stressed about things, what with so much to think about recently.
- Player: I can understand that... you have a lot on your mind. Go on, make a change... it'll do you good! There must be something else that you wanted to do at least once in your life.
- Hammerspike Stoutbeard: Hmm, yes, yes you're right... I did want to do something, something I noticed recently, but you'll laugh if I tell you... nah, it's silly.
- Player: Have you always been a gangster?
- Player: Have you always been a gangster? Wasn't there anything else that you wanted to do instead? Come on, tell me what you want to do... I'm listening.
- Hammerspike Stoutbeard: Well, I was just thinking the other day that I'm feeling sort of unfulfilled in my life.
- Hammerspike Stoutbeard: I'd like to get rid of all this anger and frustration that my current lifestyle brings and so something relaxing... like those druids, I mean, all day sitting around, looking at herbs and wearing robes and stuff.
- Player: Ok, that sounds good.
- Hammerspike Stoutbeard: Yeah, yeah, I really want to be a druid... so... go and see the druid leader, I think Sanfew is his name, and persuade him to take me as an initiate. Do me this one small favour and I'll leave Tassie alone.
- Player: I don't think they take dwarven gangsters as initiates.
- Hammerspike Stoutbeard: Whatever... I guess Tassie's gonna be working hard for a bit longer yet then!
- Player: Ok, another favour... I think I can manage that.
- Hammerspike Stoutbeard: Good... I mean great! Come back when Sanfew has agreed to take me as an initiate!
- Dwarf gang member: Ha ha ha ha! Good one boss, I can't believe [he/she] fell for that!
- Player: I don't think they take dwarven gangsters as initiates.
- Player: Ok, thanks.
- Player: Well, I've come to change the deal.
Rest for the Faithful
Chatting about new initiates
- Player: Are you taking any new initiates?
- Sanfew: Hmmm, are you considering yourself?
- Player: How does someone become an initiate?
- Player: Do you accept dwarves?
- Sanfew: Dwarves? Well now, that's a mighty interesting question... Just because we haven't before, doesn't mean to say that we shouldn't.
- Player: A dwarf I know wants to become an initiate. [After asking about dwarves]
- Sanfew: Oh yes? Well, that's interesting. Let me think for a moment. Hmmm... yes, actually, I don't mind taking him on, so long as you can do me just one small favour. Well, two actually.
- Player: Not you as well?
- Sanfew: Stop interrupting me, I haven't told you about these favours!
- Sanfew: There's a poor little gnome up on White Wolf mountain. I wondered if you could take him a warming potion. I have the recipe here!
- Player: Well, that seems simple enough.
- Sanfew: In addition...
- Sanfew: I've long wished to take a trip down to see those ogres to the south of Yanille, and bring the word of Guthix to them. I was hoping you might organise this trip with the gnome pilot up there on White Wolf mountain.
- Player: Are you mad?
- Sanfew: Well, perhaps a bit... but it's never stopped you doing things for me before.
- Player: I've been asked to do a lot of favours recently.
- Sanfew: Well, that's the life of an adventurer. Is it a deal, or not?
- Player: Yep, it's a deal.
- Player: Yep, it's a deal. Tell me the recipe for this potion.
- Sanfew: All you need to do is add clean harralander to a vial, then add clean marrentill. It'll warm that poor fellow up a treat!
- Player: Mmm, sounds delicious! What's it called?
- Sanfew: We call it 'Guthix Rest'.
- Player: Can I drink it?
- Sanfew: If you want!
- Player: Great! And thanks.
- Sanfew: But you'll have to make another one for the gnome.
- Player: But I can drink it though.
- Sanfew: Yes, but you'll have to make another one for the gnome.
- Player: Ok, I think I understand.
- Player: Nope, it's not a deal!
- Player: Ok, thanks.
Shivering Gnome
Chatting about the potion
- Player: I have a special potion here for you from Sanfew!
- Captain Bleemadge: Ohhh! Many thanks! Brrr, blimey it's cold up here!
- You hand over the vial of Guthix Rest.
- Captain Bleemadge: Blimey, it was certainly jolly decent of that old stick Sanfew to get you to make me that potion. Wow! It really does chase away the chills!
- Player: Yes, he's quite considerate that way... you know, thinking of people. In fact, he was thinking that you may be able to help him with another little 'helping' situation that involves ogres.
- Captain Bleemadge: Ogres!
- Captain Bleemadge: Hmmm, well I guess they're just like overgrown gnomes when you think about it!
- Player: More like 'super-over-grown-gnomes' if you ask me! Or 'overgrown humans'!
- Captain Bleemadge: Quite! Anyway, go on! What was Sanfew after?
- Player: Sanfew wants to bring the word of Guthix to those ogres, though I've no idea if ogres have the mental ability to grasp druidic concepts.
- Captain Bleemadge: Yes, quite, but who amongst us does? I know I'm often confused by that beardy bunch of yakking druids.
- Player: Well, he wants to know if he can organise a glider ride down there.
- Captain Bleemadge: Hmm, interesting! I know that the elders want to extend the network of glider routes, and I did hear that the Feldip Hills were being considered. I don't know why it hasn't opened up yet though.
- Captain Bleemadge: If I'm going to transport that yakking druid down to the ogres I'll want to make it in record time so I'll need some lighter kit.
- Player: Ok, good luck with that.
- Captain Bleemadge: There's a chap called Arhein in Catherby and I've heard that his special interest in ships has helped him to produce lightweight but strengthened ropes. I'm in need of some T.R.A.S.H.! And I need you to get it for me.
- Player: TRASH? What the devil are you talking about? Why do I have to get it?
- Captain Bleemadge: I'm talking about the next generation of lightweight ropes. Triple Redundant Aero Super Hawser... T.R.A.S.H. I'll transport your yakking druid if you can get me some T.R.A.S.H!
- Captain Bleemadge: And you have to get it because I have to stay here with this gilder. Is it a deal?
- Player: What do you want me to do?
- Player: What is T.R.A.S.H?
- Captain Bleemadge: T.R.A.S.H is a short way of saying, 'Triple Redundant Aero Super Hawser', it's a technical term that we gnomes like to use when specifying lightweight rope.
- Player: Where can I get this from?
- Captain Bleemadge: Go and talk to a chap called Arhein in Catherby, he's developed it so he'll know exactly what you're talking about.
- Player: Great! So I get to talk T.R.A.S.H with shopkeepers!
- Player: Ok, I'll go and get you some T.R.A.S.H.
- Captain Bleemadge: Wonderful, my friend, wonderful!
- Player: No, sorry, I can't do it right now.
T.R.A.S.H Talking
Talking about T.R.A.S.H.
- Player: I need to talk T.R.A.S.H to you.
- Arhein: Oh yes, well it won't be the first time... but just so I'm sure can you explain what you mean?
- Player: Yes, of course. There's a Gnome on White Wolf mountain who needs some T.R.A.S.H... for his glider... do you have some?
- Arhein: Well, I've done a lot of research into Triple Redundant Aero Super Hawsers and it seems to have paid off, but answer me this one question. Why are you asking me about this rather than the Gnome?
- Player: Well, I'm sort of doing him a favour.
- Arhein: Hmm, really, is that so? Well, I do have some Triple Redundant Aero Super Hawser and I'll let you have some if you do me just one small favour.
- Player: How totally unpredictable!
- Arhein: No, this really is a quick thing and shouldn't take you longer than a few minutes.
- Player: Yeah, I've heard of that before! Go on... tell me anyway.
- Arhein: I'm funding a rather expensive trade run to Brimhaven soon, and I want to be sure that the weather isn't going to change and cause my ships any trouble.
- Arhein: The last thing I need is a load of goods going straight to the bottom of the ocean.
- Player: Well, I can understand that.
- Arhein: I just need you to pop along to Seers Village and ask those philosophers of foresight for a weather report. I believe a new seer there called Phantuwti can help you.
- Player: Yes. Ok, I'll do it!
- Arhein: That's great, many thanks.
- Player: No way... I've had enough of this wild goose chase.
- Player: Yes. Ok, I'll do it!
Weather or Not
Asking for a forecast
- Player: Hi, can you give me a weather forecast?
- Phantuwti Fanstuwi Farsight: Hmm, somehow I knew you were going to ask me that... strange... life is so predictable when you have the power of foresight.
- Player: Great! So can I assume you've been really pro-active and compiled an up-to-date one for me?
- Phantuwti Fanstuwi Farsight: Alas my presumptuous friend, the power of foresight and the impulse to act is quite similar to the interplay between intelligence and wisdom.
- Phantuwti Fanstuwi Farsight: One might have intelligence enough to realise that cakes are bad for us, but we may not have the wisdom to stop cramming that delicious-looking fatty cream cake into our salivating mouth.
- Player: So, in your case, you have the power of foresight, but you're too lazy to act on it?
- Phantuwti Fanstuwi Farsight: Not exactly lazy... but unable. My attention has been focused on the fate of a local girl whose association with a certain wizard has landed her between a rock and a hard place.
- Player: Who is this girl that you're concerned about?
- Phantuwti Fanstuwi Farsight: The girl's name is Petra, she's a very... energetic youngster, always wanted to travel and have adventures. When she turned seventeen she set off to earn herself fame and fortune.
- Phantuwti Fanstuwi Farsight: It looks like she's ended up in a bit of a dead end position...
- Player: Where is this girl?
- Phantuwti Fanstuwi Farsight: It's quite difficult to pinpoint exactly where she is, but apparently she's in some sort of cavern structure.
- Phantuwti Fanstuwi Farsight: We sense that there are other beings around her, smelly creatures, and some sort of presence watching over her.
- Player: Do you have any ideas where that might be? I mean, it's pretty vague isn't it?
- Phantuwti Fanstuwi Farsight: Well, we believe it may be some sort of nearby cave, it can't be very far away as the impressions we get are quite strong. We believe the cave is a home for some sort of creature or creatures.
- Player: What do you think needs to be done?
- Phantuwti Fanstuwi Farsight: Well, it would be nice to locate her... if possible. Then we may be able to work out what to do when we can see what sort of state she's in.
- Player: I'm sorry but I can't help.
- Player: What can I do to help?
- Phantuwti Fanstuwi Farsight: Do you think you could do me a small favour? Check around the vicinity. The impressions are coming from a south westerly direction.
- Phantuwti Fanstuwi Farsight: Don't go further east than you are already, no further south than Ardougne and no further west than the combat training camp.
- Player: So, let me get this right. You want me to start poking my nose into a lot of caves where some creatures might be?
- Player: Risking my neck for some tomboy who thinks she's got what it takes to be a real adventurer?
- Phantuwti Fanstuwi Farsight: Well, I wouldn't have put it quite that way...
- Player: Yes. Ok, I'll do it.
- Phantuwti Fanstuwi Farsight: Great! I just knew you'd agree to help!
- Player: No, sorry, I can't do it right now. Or maybe ever!
- Player: Who is this girl that you're concerned about?
Missing Madam
Between a Rock...
You search the life-like sculpture and see what looks like a message sticking out of the girl's belt. It reads, 'problems report to Wizard Cromp... ...rently in residence in East Ardoug...
Whacky Wizard
Talking about the girl in the rock
- Player: I need to talk to you about a girl stuck in some rock!
- Wizard Cromperty: Eh!
- Wizard Cromperty: What? I have no clue what you're talking about! Now, please excuse me! I need to get back to my experiments!
- Player: Hey! Not so fast! I've seen a young girl encased in rock, a note in her belt led me to you.
- Wizard Cromperty: Oh dear, it's such a bother getting them back out of the rock walls and I do loathe the trip to Port Khazard for the components.
- Player: What the demonikin are you talking about?
- Wizard Cromperty: Well, it's not the first time someone's been teleported into a rock face, just the slightest miscalculation and bang... they're in the wall!
- Wizard Cromperty: It's fairly straightforward to cast a spell and fish them out again – but it requires a spell component from a chap in Port Khazard.
- Wizard Cromperty: I don't suppose you could do me a small favour could you?
- Wizard Cromperty: Just one small favour? Pop along to Port Khazard and get some iron oxide, it's a component of the spell.
- Player: No way am I going to Port Khazard for you!
- Player: Oh! Ok, one more 'small favour' isn't going to kill me... I hope!
- Wizard Cromperty: Waaahaaay! Great! I'd never suspect you'd be so helpful!
- Wizard Cromperty: You need to talk to a chap called Tindel Merchant in Port Khazard, he's sort of like an antiques dealer.
- Wizard Cromperty: Well, off you go then! A journey of a thousand miles starts with the first step and all that!
- Player: What? Are you saying I have to travel a thousand miles?
- Wizard Cromperty: Of course not... you silly... just... you know... the sooner you start the sooner you can get back... that's all I was saying.
Asking about iron oxide
- Player: Hello there. Wizard Cromperty sent me to get some iron oxide, do you have some?
- Tindel Merchant: As a matter of fact, I do! However, it's the last in stock and I'm not likely to get more for a while so it's highly prized amongst the wizards at the moment.
- Tindel Merchant: It's not easy to get so much rust together, even if I do come across it more often than most people with cleaning these rusty swords up!
- Player: Rust? What do you mean? How much does it cost?
- Tindel Merchant: Yes, iron oxide is more commonly referred to as rust. As for a price, hmmm... well... let me think now... I could give it to you for the price of...
- Tindel Merchant: One small favour!
- Player: Groan!!
- Tindel Merchant: I need a nice mattress to sleep on! I haven't had a decent night's sleep in an ice-age... could you take this stodgy mattress down to Rantz in the ogre area and ask him to fill it with prime chompy bird feathers please?
- Player: So, let me get this straight.
- Player: You want me to traipse ALL the way down past the ogre city with some flea infested mattress, to some hermit ogre who can't shoot a chompy bird to save his life, so that you'll give me a pot of rust?
- Tindel Merchant: Well, er, I wouldn't have said it quite that way...
- Player: Ok, I'll do it!
- Tindel Merchant: Great, many thanks indeed! Here's the mattress!
- Tindel gives you a worn out, very poor-looking mattress.
- Player: Sorry, I just don't want to do it.
- Player: Ok, I'll do it!
True to His Name
Talking about the mattress
- Player: I need to talk to you about a mattress!
- Rantz: You's creature shuvs flapper sack in Rantz face, making Rantz very upset.
- Player: Can you fill this mattress with feathers?
- Rantz: Der's no flappers to get cos da little guy scares dem away wiv his banging. He's making da man flapper 'come-down-place' and it's takin' ages and ages.
- Rantz: Da chompies don't come no more since he's banging all da time.
- Player: What's going on around here?
- Rantz: Da little guy, he's making da man flapper 'come-down-place'... so deyz more of yous creatures coming to see Rantz... but he's takin ages to do it.
- Player: What can I do about that?
- Rantz: You's can help da little guy, he's over der near da ogre city... he's stuck wiv sumfing, making da man flapper 'come-down-place'. Me's not doin' no chompy hunting wiv dat noise going on.
- Player: Ok, I'll see what I can do.
- Rantz: Dat would be da good fing... den me's help wiv da flufsies sack.
- Player: Ok, thanks.
- Player: Can you fill this mattress with feathers?
Light at the End
Have At It
- Gnormadium Avlafrim: Hello! Don't get in the way around here, we've got a lot of work to do!
- Player: Hello there, what are you working on?
- Gnormadium Avlafrim: Well, it's quite exciting... we're extending the glider network to include the Feldip Hills so that people can come and look at these curious ogres.
- Gnormadium Avlafrim: They are impressive creatures aren't they... quite mystified they are by the technology we gnomes have invented.
- Player: What purpose will that serve?
- Gnormadium Avlafrim: Well, people will be able to visit this area once construction has finished by using the most advanced network of glider routes in the whole of RuneScape... in fact... the only network of glider routes!
- Player: Is there anything I can do?
- Player: Rantz said I should come and help you finish this project.
- Gnormadium Avlafrim: RANTZ! GULP! Well, that would be nice actually! We are having some problems with getting the landing lights to work... do you think you could take a look at them?
- Gnormadium Avlafrim: I expect that it's far too complex for you, but hey, you may be able to do something!
- Player: Yes, I'll take a look at them.
- Gnormadium Avlafrim: Ok then... well, just pop over and let me know if you're not sure what you're doing... I'm sure that I'll just have to fix it myself anyway. If you need any materials, just pop over.
- Player: We'll see!
- Player: Sorry my friend, but I've got other things to attend to.
- Player: Yes, I'll take a look at them.
- Player: Ok, thanks.
- Player: Hello there, what are you working on?
Turning Point
- Gnormadium Avlafrim: Hello! Don't get in the way around here, we've got a lot of work to do!
- [Normal dialogue]
- Player: I need a new gem to fix the lights. [If a gem was accidently crushed]
- Gnormadium Avlafrim: Well, it's going to cost 500 gold for a new one.
- Player: Ok, here's 500 gold, I'll buy one.
- You hand over 500 gold for the gem.
- Player: No way am I paying that much.
- Player: Ok, here's 500 gold, I'll buy one.
- Gnormadium Avlafrim: Well, it's going to cost 500 gold for a new one.
- Player: I've fixed all the lights!
- Gnormadium Avlafrim: Hmm. That seems a tad unlikely to me, but let's flick the switch here and see, shall we?!
- Gnormadium Avlafrim: I don't believe it... you fixed it! Well done... Well done... we can pack up now and leave these ogres in peace.
- Player: I know one Ogre who'll be very pleased about that!
There and Back Again
Stuffed Up
- Player: Ok, I've helped that Gnome, he shouldn't bother you anymore.
- Rantz: Yous creature dun a gud fing... Rantz give yous creature da fluffsies sack now...
- Rantz gives you a filled comfy mattress.
- Rantz: De're yous goes creature... da fluffsies sack is full now.
- Player: Great, I think Tindel will get a good night's rest on this.
- (Something else.)
Iron'd It
Returning with the mattress
- Player: I have the mattress!
- Tindel Merchant: Great! Let's have a look then.
- You show Tindel the comfy mattress.
- Tindel gives you the iron oxide.
- Tindel Merchant: Great! Here's the iron oxide I promised you!
Rescue Mission
Spell It Out
Delivering the iron oxide
- Player: I have that iron oxide you asked for!
- Wizard Cromperty: Great! Just what I needed! Now I need to give you a spell scroll to help bring Petra back again.
- Cromperty takes the iron oxide and starts preparing a spell.
- After some time, he comes back and gives you an animate rock spell.
- Wizard Cromperty: Just cast this in the room, it should have her out of that rock in a jiffy! Good luck with your exploits... now, where was I with that wranklin severance device...
- Player: Um nahi listic durooo-rah!
- Player: Whoooah! That was a bit of a misfire.
- Player: And this doesn't look good!
After defeating the Slagilith
- Player: Um nahi listic durooo-rah!
- Petra Fiyed: Oh thank goodness you released me... how long have I been stuck in that gloomy wall?
- Player: Oh, not so long... I don't think...
- Player: I mean... that is... I'm not so sure... at all... in fact.
- Petra Fiyed: Well, at least I'm ok... thanks to you! Last time I get involved with that Cromperty lunatic... in fact I have some words to say to that man!
- Player: Well, actually, I think that some of the people at the Seers Village are worried about you. That's how I came to find you here. Phantuwti sent me.
- Petra Fiyed: Oh, right, yes, well I guess I'd better go back there and let them all know that I'm safe then. Ok, thanks... I'll be off now and once again thanks for your help.
- Player: No problem... I'll probably see you back at the Seers Village.
Unfogging the Future
Seer Insight
Talking about Petra
- Player: I've released Petra, she should have returned.
- Phantuwti Fanstuwi Farsight: Hi there, yes she has actually! Well done, you're a true hero!
- Player: so can I have the weather report now please?
- Phantuwti Fanstuwi Farsight: I wish I could but it's just been so difficult to get a clear image of the future at the moment. You know... we're all so relieved that Petra has returned and all that.
- Player: Listen you... just give me the blooming weather report!
- Phantuwti Fanstuwi Farsight: Er... no, I can't, I told you, I can't get a clear picture. Nope, sorry, the conditions are just not quite right.
- Player: Why can't you get a clear picture?
- Phantuwti Fanstuwi Farsight: Well, it's complicated, the special Seers tools that help us predict the weather are not aligned properly...
- Player: You're making me angry! I did you a favour, now pay up!
- Phantuwti Fanstuwi Farsight: I'm not making you angry, you're doing that all on your own! I just don't have a weather report to give you!
- Phantuwti Fanstuwi Farsight: I can't help that, you should be more understanding and less forceful, then I might be persuaded to give you the weather report.
- Player: Which special Seers tools do you mean?
- Phantuwti Fanstuwi Farsight: Well, we use a special combination of items which are used to gauge current weather movements and we're able to predict future weather patterns from these. Of course, it's strongly linked to the Seers' foresight ability.
- Player: What do you mean, 'special combination of items'?
- Phantuwti Fanstuwi Farsight: Well, let me think now... There's a copper eye, a rotating thing, and some pointy direction thingies. It's all highly scientific – and of course mystical – in a very magical 'foresight' sort of way.
- Player: You're talking about a weather vane aren't you?
- Phantuwti Fanstuwi Farsight: Er... maybe... I may be talking about that...
- Player: You can't predict the weather because your weather vane is broken... that's it isn't it? Holy Saradomin breath... you can't even predict the weather, you need a weather vane!
- Phantuwti Fanstuwi Farsight: Erm, well... err...
- Player: Ok, show me where this weather vane is... I want to look at it.
- Phantuwti Fanstuwi Farsight: What for?
- Player: I may be able to fix it and then you can give me a weather report... come on, let's go!
- Phantuwti Fanstuwi Farsight: Oh, very well... but you'll need to be a specialist to fix this weather vane, it was made by some of the most experienced...
- Player: Just show me it!
- Phantuwti Fanstuwi Farsight: Ok, ok, it's up on the roof...
- Player: You're talking in riddles, just give me a straight answer!
- Phantuwti Fanstuwi Farsight: Since when has any Seer ever given you a straight answer... the power of knowing the future and the visions we see have to be wrapped in allegory so that the truth can slowly be accepted by the listener.
- Player: This isn't allegory though, you're just avoiding my questions!
- Phantuwti Fanstuwi Farsight: How can you be sure? Are you so sure of what you just asked me? And am I really avoiding your questions by asking you lots of other questions? Answer me that huh!
- Phantuwti Fanstuwi Farsight: Anyway, we need a special combination of items before we can truly have foreknowledge of the weather.
- Player: How hard can it be to predict the weather?
- Phantuwti Fanstuwi Farsight: Quite hard actually. I mean, you're still waiting for me to do it aren't you and I've told you time and again that I can't... right now... but that normally it's actually quite an easy thing for me to do.
- Player: Ok, what's it going to take to get a weather report?
- Player: Ok, thanks.
- Player: What do you mean, 'special combination of items'?
- Phantuwti Fanstuwi Farsight: Well, we use a special combination of items which are used to gauge current weather movements and we're able to predict future weather patterns from these. Of course, it's strongly linked to the Seers' foresight ability.
- Player: You're just a fake... you can't predict the weather!
- Phantuwti Fanstuwi Farsight: Why... how dare you... I've never been so insulted in my life.
- Player: You should get out more!
- Player: What's it going to take for you to give me that weather report?
- Phantuwti Fanstuwi Farsight: Well, nothing in fact, as I can't give you a weather report. I'm sorry, but that's just the way it is.
- Player: Ok, thanks.
- Player: You're making me angry! I did you a favour, now pay up!
- Phantuwti Fanstuwi Farsight: Well, it's complicated, the special Seers tools that help us predict the weather are not aligned properly...
- Player: I've done my part of the deal, now hand over that weather report.
- Phantuwti Fanstuwi Farsight: I would really like to, please believe me, I would, but I just can't.
- Player: I'll run you through if you don't give me that weather report.
- Phantuwti Fanstuwi Farsight: Well, that's not very nice... I mean, I'm a nice guy and I thought you were nice too! Why would you want to run me through? I mean, it's only a weather report.
- Phantuwti Fanstuwi Farsight: It doesn't make sense to get angry about something so trivial.
- Player: Ok, thanks.
- Player: Listen you... just give me the blooming weather report!
- You search the weather vane... you find that the ornament is broken, as are the directionals and the rotating bar. You think you may be able to repair them if you can get them off. They look pretty rusted on, it might take quite a powerful force to loosen them.
- Do you want to try and loosen the ornaments?
- Yes, hit them with a hammer.
- You give the structure a good solid whack...
- You find a broken ornament...
- Broken directionals...
- and a broken rotating pillar.
- No, leave them alone.
- Yes, hit them with a hammer.
Clear Skies
Talking about the weather vane
- Player: I've fixed the weather vane!
- Phantuwti Fanstuwi Farsight: Oh, thanks so much... you can't believe how helpful it is to get accurate predictions on the weather... we Seers are almost blind without it.
- Phantuwti starts compiling a weather report for you.
- Phantuwti Fanstuwi Farsight: There you go... a weather report as asked for... I hope it helps you!
Smooth Sailing
Handing in the weather report
- Player: I have the weather report for you.
- Arhein: Fantastic... let's see it!
- You show the weather report to Arhein.
- Arhein: Wonderful... well the weather report is slightly unspecific, but I feel much better anyway for getting it. Hopefully now the Seers will take some responsibility if my ships go down to the bottom of the ocean.
- Arhein: I'll get one of my associates to take some T.R.A.S.H to your Gnome Gilder Pilot friend on White Wolf mountain. Once again, many thanks for your help.
- Player: Thanks!
Taking Out the T.R.A.S.H
Asking about the T.R.A.S.H
- Player: Hey there, did you get your T.R.A.S.H? Arhein said that he'd send one of his associates up with it.
- Captain Bleemadge: Oh yes, thanks... I've already installed it. I should go like the wind now! Tell Sanfew, that yakking old druid, I'll be happy to take him to the ogre area now... and yourself, of course, if you should like to go.
- Player: Ok then... thanks I will!
Yakking International
Talking about the glider route
- Player: Hi there! The Gnome Pilot has agreed to take you to see the ogres!
- Sanfew: He's agreed to take me? Well, that's wonderful! Many thanks.
- Sanfew: Please tell that dwarf that he's welcome to come here and train to be an initiate.
Surprising Turn of Events
About Face
- Hammerspike Stoutbeard: Oh, it's you! Back are you then?
- Player: Yep and with good news... your life is about to change for the better. I've persuaded Sanfew to take you in as an initiate!
- Hammerspike Stoutbeard: Ha, ha ha ha! How funny is that! I've gone and changed my mind now! I've decided that I make a far better gangster than I ever would a druid!
Talking to him again
- Hammerspike Stoutbeard: My men are going to deal with you!
- Hammerspike Stoutbeard: Attack!
- Dwarf gang member [1]: Rahhhhh!
- Dwarf gang member [2]: Rahhhhh!
- Dwarf gang member [3]: Rahhhhh!
Loan Survivor
After defeating his henchmen
- Hammerspike Stoutbeard: Well... sure if you're not full of surprises then... I guess I'll have to either hire more men to try and kill you or forget Tassie's loan.
- Player: Ok, you promise me that you won't bother Tassie anymore and I'll leave you alone.
- Hammerspike Stoutbeard: Ok then, fair enough... I'll leave her alone... but I'm going to deal with you personally one of these days!
- Player: I'll be ready for you whenever you want to take a shot Hammerspike... I'm not afraid of you! You're just a bully who can't fight his own battles.
Shattered Container
- Player: Hey there, Hammerspike won't be bothering you anymore!
- Tassie Slipcast: Really! Fantastic! Oh, I'm so grateful! Thanks so much! How ever can I repay you?
- Player: Well you could make me an airtight pot!
- Tassie Slipcast: I'll do better than that! I'll show you how to make an airtight pot! First of all, you'll need some clay... here's some I have spare!
- Tassie Slipcast: Now, while pots are quite easy to make, lids are a bit different. They have to be quite precise to fit the pot exactly, which is why you have to be quite experienced to make them.
- Tassie gives you some clay!
- Tassie Slipcast: Ok then, just use it on the wheel over there!
- Tassie shows you how to make pot lids.
Keep a Lid on It
Talking about One Small Favour
- Player: Hey there! I have an air-tight pot for you!
- Apothecary: Wonderful, let me see!
- You show the Apothecary the airtight pot.
- Apothecary: Huzzah! You have an airtight pot! Wonderful! Ok, let me get some breathing salts into this thing for you!
- The Apothecary busily fills the airtight pot and then quickly seals the lid.
- Apothecary: That's great! Many thanks friend... here's your breathing salts!
- The Apothecary gives you a pot of breathing salts.
Minor Modifications
Talking about One Small Favour
- Player: I have the tincture and the breathing salts.
- Horvik: Great! Let's have a look at them then!
- Horvik: Wonderful! That's just great! I just need the pigeon cages now.
Talking to him again
- Player: I have the five pigeon cages you asked for!
- Horvik: Great stuff... let's have them here then! Ah, I can turn my hand to a bit of woodworking on these, great, I do it as a hobby.
- You hand over the pigeon cages.
- Horvik works for sometimes on the pigeon cages and makes several minor adjustments. Eventually, he comes back to you.
- Horvik: There you go then! There's your chicken cages!
Ready to Fly
- Seth Groats: How are those chicken cages coming along?
- Player: Here they are! I've got all five!
- You show Seth the chicken cages.
- Seth Groats: Well that's great! Well done! You can go and talk to those fanatics now and tell them that they'll get their chickens and they can let little Jimmy the Chisel go! Once again, thanks for your help.
Prisoner Exchange
Talking about the deal
- Player: You're in luck, I've managed to swing that chicken deal for you.
- Johanhus Ulsbrecht: Hmmm. Congratulations on your achievement, your help will ensure the success of our venture and we can surely take our efforts forward. Tell me, won't you consider joining our calling?
- Player: Thanks for the offer, but I'm sort of in the middle of something currently.
- Johanhus Ulsbrecht: Right... well please consider it an open offer... Ok then... thanks and goodbye.
- Player: Hold on! Aren't you forgetting something?
- Johanhus Ulsbrecht: What? Sorry? Please calm down!
- Player: You said that you would release Jimmy! Are you going to keep your word or am I going to have to get angry?
- Johanhus Ulsbrecht: Oh my dear friend... please... there's not need to get so upset...of course we're going to release Jimmy. Oh dear, you do take things a bit seriously don't you?
- Player: Good... I have things to do and I've had enough of people messing me about.
- Johanhus Ulsbrecht: Ok. I understand...please don't worry. I'll release Brother Jimmy now! Tell his employer that he'll be there shortly.
- Player: Very well...but if you're lying, I'll be back and I won't be happy!
Home to Roost
Talking about One Small Favour
- Player: Good news! Jimmy has been released by those fanatical HAM people! He said he was on his way back here!
- Aggie: Yes! He's just returned! I'll happily be a character witness for Brian now! Please let him know that I'll help his friend however I can.
Sharp Wit
Bringing the news
- Player: I've returned with good news. Aggie has agreed to be your character witness!
- Brian: Well, I wish I could be more happy, but I've just had some bad news.
- Player: What's that?
- Brian: Well, it seems that my friend was even more desperate than I had originally realised. He's gone to hide away from the authorities in the wilderness... what a lunatic!
- Brian: I've heard that he's wandered into the lava maze in the most dangerous part of the wilderness!
- Player: Well... what's going to happen now?
- Brian: Well, I was wondering if you could do me just one small favour? Please could you go and fetch him back again for me?
- Player: You have got to be kidding!
- Brian: Well... yes... I was... actually!
- Brian hands you the sharpened hatchet.
- Brian: Here you go, here's your hatchet! And very many thanks for your help and a good laugh! You should have seen your face! Oh what a picture!
Seeing Red
Talking about the hatchet
- Player: Good news, I have your sharpened hatchet!
- Jungle forester: Ah Great!
- Player: Yep, here it is... at long last!
- Jungle forester: Yeah, you've been a while... I mean, I could have just gone and done it myself! It probably wouldn't have taken so long.
- Player: Why you ungrateful...
- Jungle forester: Hang on a minute... there's no need to get so angry... here's that red mahogany you wanted.
- The jungle forester shows you the red mahogany log.
- Jungle forester: Ok, thanks for getting my hatchet sharpened for me!
Some Time Later...
Delivering the mahogany
- Player: Here's the red mahogany you asked for.
- Yanni Salika: Well, that's absolutely wonderful my friend! Many thanks!
- Player: Wait, that's it?
- Yanni Salika: Well... what were you expecting? I mean, it took you so long I could have gone and got it myself!
- Player: What! I've traipsed halfway around Gielinor...
- Player: I've negotiated with fanatics, dwarven gangsters and arrogant gnomes.
- Player: I've fixed ancient weather vanes and gnomish landing lights and fought supernatural rock monsters...
- Player: I've filled stodgy mattresses with feathers, made pot lids to help cure an ailing metal-smith... and that's all the thanks I get? Thanks!
- Yanni Salika: Well, you didn't have to go to so much trouble...
- Player: Raarrrhhhh!
- Yanni Salika: Look, I can see that you're quite upset about this... so here, have this.
- Yanni shows you a small metallic ring.
- Player: What is it?
- Yanni Salika: It's a key ring, you can store some of your most valuable keys on it... helps to keep things organised!
- Player: A key ring? That's it?
- Yanni Salika: Well, I only asked you to do me one small favour...
- Player: Groan! Yeah, so did everyone else!
- Yanni Salika: Oh... ok, I guess I could offer you these lamps... I'm not sure what they're worth, but you can have them.
- Yanni offers you two unusual looking lamps.
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text:
Review: Wicked Favor by Sawyer Bennett (Wicked Horse Vegas #1)
Note: This ARC was provided by the author via InkSlinger PR in exchange for an honest review.
Sawyer Bennett's Wicked Horse Vegas series needs to come with a note about having a fan on standby because if you thought the original Wicked Horse books were hot, this spin-off is a scorcher. You know how they say what happens in Vegas stays there? Well, that may have been for the naughty stuff people do in Sin City, but if you intend to engage in wickedly kinky fare, then you best head on down to the Wicked Horse where what happens there stays with you even after you leave. I quite enjoyed the five novels that made up the author's original series, and based on the series starter for the Vegas ones, Wicked Favor, I do believe I'm going to be addicted yet again to Bennett's brand of fictional wickedness. This is one ride you may not want to get off of...though it may get you off, if you get what I mean. *wink, wink* This spin-off series can be read independently of the one that came before it.
The Wicked Horse is the place to be if you're looking to indulge in your dirtiest, most decadent of sexual fantasies. If you've got a kink that needs privacy and fulfillment in Vegas, look no further. So, when owner Jerico Jameson is approached by a woman with bruises and tells him that she's calling in the favor he owes her brother, he's caught off-guard, a nearly impossible enough feat, but it appears that Trista Barnes has accomplished it. If she wasn't so desperate, she wouldn't have had to do this, but Jerico is her last resort. Jerico is willing to give her the money she needs, but in exchange, she'll have to work off the debt for four weeks. What Trista doesn't know is that Jerico's got a plan, one that involves using her as he means of finally exacting revenge on the man who betrayed his trust--her brother. All's fair in love and war, but tell that to Trista who's falling for the man who may eviscerate her heart.
I loved how this book wasn't just about all the kinky sex. Yes, people, there's an actual story that's worth reading. Jerico has deeply rooted reasons for seeking vengeance against Jerico's brother. Did I agree with his motivations for doing what he was planning on doing with Trista? No, but I do understand why he thought this was the perfect opportunity for him to do so. After all, I'm one of those people who believes that if you really want to hurt someone, you don't go after them; rather, you go after those closest and mean most to them. While I did get what I was expecting in terms of how Jerico's feelings would change and that his plans for revenge would be revealed, the author managed to surprise in other aspects of the story. This really was a love story Wicked Horse-style and I've got my fingers crossed that the rest of the series plays out as well as Wicked Favor did. This receives five stars. ♥
Date Read: 06 June 2017
Learn more about Sawyer Bennett.

subset: commoncrawl


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On Hiatus
Meet Kisa Tabor. He's you're average everyday um... well... we're not really sure what he is exactly but we're pretty sure what he's not is human. Kisa's last name, Tabor, means bad luck and boy does he have it in spades. He's bound by some pretty powerful magic to a girl named Lilia Fletcher. With a magic sword that heals her, a magic breastplate that makes her as strong as an ox, and a magic necklace that can protect her from pretty much everything short of a battering ram and/or nuclear holocost, hanging out with her doesn't seem like a bad move... Until, that is, you factor in that Lilia's got a major mad-on for monster hunting. And did I mention that her magic necklace has the unfortunate side effect of making her just a wee bit psychotic?


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Maximilian Lounge Bar Restaurant
In this brick-built industrial building from the late 19th century, the way to the elegant restaurant leads through the bar. During the summer months, the outdoor area with its shady awnings on the banks of the Echaz is an inviting place to relax in – a green haven in the heart of the city. The combination of regional and Mediterranean cuisine provides new and interesting experiences for the palate.
Under the motto "max musicstage" there are live sessions with performers from the region's music scene every Wednesday in the Maximilian's cosy bar.
Maximilian Lounge Bar Restaurant
Seestraße 6-8
72764 Reutlingen


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Petrska ApartmentUkázat na mapě
Czech Republic, Praha
Petrska Apartment offers accommodation in Prague, 1.2 km from Old Town Square and 1.2 km from Prague Astronomical Clock. The unit is 1.3 km from Wenceslas Square. Free WiFi is provided . The kitchenette features a refrigerator and a stovetop. Towels and bed linen are offered at Petrska Apartment. There is a private bathroom with a bath. Prague National Museum is 1.5 km from Petrska Apartment, while Charles Bridge is 1.8 km from the property. The nearest airport is Vaclav Havel Prague Airport, 12 km from Petrska Apartment.
Rooms at the hotel offer:
To check availability and room rates enter the date.
Hotel equipment
Non-smoking throughout, Heating, Lift, Parking
Free WiFi, WiFi, Internet services
Important hotel information
Pictures of the city
Photos provided by Panoramio. Photos are under the copyright of their owners.
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A success story built on high standards
Our family company was established over 20 years ago. Today, we include many blue-chip and household names among our growing list of contracted clients all over the UK.
We've achieved this success by sticking to our commitment to high quality, and tailoring our service for each client. Our mission is to provide cost effective maintenance and installation solutions to the highest possible standards.
Our aim is always to meet and exceed your expectations. To achieve this, we employ experienced and skilled engineers. We also have apprentices who work towards nationally recognised qualifications in their chosen field. As well as creating a source of highly trained engineers, it also gives us employees who are used to working to our high standards.
Why choose to work with Guardian, at a glance?
- High service levels: It's what our business is built on – you'll always know you can rely on us to get the job done properly.
- Effective working relationships: You'll have a personal account manager so you'll always know whom to speak to. We believe the best way to understand your requirements is by honest and open dialogue at all times.
- There in an emergency: Our teams will be there for you 24 hours a day, 365 days a year, and we offer a guaranteed 4 hour response time.
- Helping you budget ahead: You'll always know how much you're spending, and our transparent pricing promise puts you in control of your budget. By entering into a maintenance agreement with us, you can fix the whole cost of your installation for up to five years and make plans accordingly. Our clients are free to check our mark up on materials as part of our open book pricing policy.
- A different approach on warranties: Many of the products we install come with a manufacturer's five year parts warranty. Unlike many of our competitors, we always pass this on to our clients as long as the equipment's been maintained in accordance with the manufacturer's requirements.
- Always prioritising Healthy & Safety: This is our number one concern. Find out more on our health, safety & training page.
- Environmentally responsible: Another key priority for us. Find out more about our commitment and how we put it into practice here.


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* - Required fields
The permanent bidding committee was established to organize and modify bidding on the principles of collective decisions, ensure an absence of conflict of interest among the bidding committee members and impartiality of the committee members, and to ensure a clear costs planning system.
The operation of the bidding committee is governed by Ukrainian law and internal regulations.
To learn about the currently open bidding procedures for the sourcing of goods and materials, please follow the link.


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Data notebooks are used in our first grade classroom. It is a place for the students to keep track of their own work and their own successes. We graph our reading, math, and writing data by using the attached graphs. We store our graphs in our individual data notebook binders. This is the information that is shared at our student-led conferences. The students go over their own data notebooks. They have a form to help them stay focused. The students love sharing their work with their parents, and the parents love hearing from their children!
Click on the picture to enlarge.
Letter and Number Recognition
The Big 20 is a 20 question mathematics assessment. It is composed of 20 questions based on our first grade mathematics curriculum. The students take this assessment in Math specials with a specialist.


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Wednesday, January 20, 2010
Tutorial: Valentine's Day Crayons.
8 comments:
Great tip in the target trays! Thanks!ReplyDelete
Hi, I'm Laura from Italy! I have a blog and I'd wrote a post where is cited also your blog:ReplyDelete
I'd like to invite you to visite my italian blog (on the column on righ there is the link for transalte my blog in numerous languages), bye bye Laura!
This is so cool! Thanks for sharing!ReplyDelete
I was going to try and figure this out for my 1 yo daughter who is always breaking (or nibbling on) her crayons. I was thinking chunky might be easier for her to work with. And I was just at target yesterday, oh well, I'll have to go back. Thanks for posting your experience so I don't have to experiment!ReplyDelete
Yea! Do you think though I could put these trays in the oven, even though they're slated for freezer use??ReplyDelete
I made some crayons using a mold similiar to yours. It left a white residue on the outside of the mold and stained the mold with the color of the crayons. Did yours do the same thing?ReplyDelete
To Auntie Em - yes it did. I had had the trays around the house for about a year before finding a use for them so I figured it would be ok for them to be used only for melting crayons. Also, they may melt a bit if you leave them in the microwave too long. :)ReplyDelete
Okay, that is great to know. I'll just use them for molds instead of food making. Thanks!ReplyDelete


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Ceumar - Dindinha (Music CD)
Release Date: 29 October 2012
Artist: Ceumar
£8.69 includes FREE UK Postage (other delivery options available)
Shipping Destinations for this item
UK - Shipping Included
United Kingdom
Europe Zone 1 - £1.29
Austria, Belgium, Denmark, France, Germany, Ireland, Luxembourg, Netherlands, Switzerland
Europe Zone 2 - £1.49
Andorra, Croatia, Czech Republic, Finland, Liechtenstein, Monaco, Poland, Sweden
Europe Zone 3 - £1.69
Bosnia And Herzegovina, Bulgaria, Cyprus, Estonia, Faroe Islands, Gibraltar, Greece, Greenland, Hungary, Iceland, Latvia, Lithuania, Malta, Montenegro, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Vatican City
North America - £1.69
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New Zealand, Taiwan
Japan - £1.69
Others - £1.79
Falkland Islands
The opening album of a new sensitive singer, Ceumar. Avoiding easy shortcuts to success, Ceumar left out all electronic devices and such trends, preferring to invest in sensitive interpretations with her limpid voice for old composers' classics (the samba "Maldito Costume" by Sinhô, 1929; the instigating recreation for Luiz Gonzaga's "Olha Pro Céu," in marcha-rancho rhythm, where all backing she had is her own voice in overdubs) and "new" composers' (that is, from professionals with 20 years of career) songs, like "Dindinha," "Cantiga," "Boi de Haxixe," "Pecadilhos" by the producer Zeca Baleiro, "Banzo" by Itamar Assumpção, "Galope Rasante" (Zé Ramalho), and "Geofrey, A Lenda Do Ginete" (Chico César). A delicious album, delicate and inspired, interpreted with authoritative musicality. The only unfulfilled promise is "Let It Grow," which loses in the comparison with the previous recording by Renaissance's Annie Haslam and her three-octave range. ~ Alvaro Neder
More Detail
- 1. Banzo
- 2. Outra Era
- 3. Dindinha
- 4. O seu olhar
- 5. Onde qué
- 6. Boi de Haxixe
- 7. Rosa Maria
- 8. Gira de Meninos
- 9. Achou!
- 10. Boca da Noite
- 11. Jabuticaba Total
- 12. Alguém Total
- 13. As Perigosas
- 14. Girias do Norte
- 15. Lenha na Quentura
Release Date: 29 October 2012
Artist: Ceumar


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Green Solutions To Unclogging Your Drain
Before you reach for the Drano to unclog a sink that's draining too slowly, consider options that are greener and safer to use! Drano and similar products contain toxic chemicals that aren't just bad for the environment, but they corrode the inside of your pipes and drains.
Let's review other steps you can take the will help you clear your drains without using harsh bathroom products!
Good old elbow grease
Some clogs can be loosened by jostling the water below or above it.
First, start with the appropriate plunger for the problematic fixture. The small plungers with the brown, rubber end are meant for sinks, while the large, dark plungers with the longer handles are for the toilet. Next, make sure you have a good seal on the hole, and then give it a pump. You should wear clothing that can withstand getting dirty as water may splash upwards.
Snake the drain
This option also uses the sweat of your brow to power it, but there are risks involved. A drain snake is like an extension of your finger that allows you to reach the clog directly. You will need the right snake drain, or you might end up damaging your pipes, which is a far worse problem than a simple clog. You will move the snake along until you feel the clog, hook the mass with the end of the snake, and pull it out.
Using your fingers
Sometimes the clog forms near the surface, such as hair that gets caught in the bathroom sink's plug. Simply pull the plug as far upwards as it will allow and remove the debris, which will probably include hair and other residue.
Homemade solutions for unclogging
Baking soda and hot water should dissolve any goo that has formed in the pipes, plus it's a treatment that can be repeated without damaging your pipes. If that's not enough, you can also try a combination of baking soda followed by vinegar.
Hire a professional
If you are out of options, save the money that you were going to spend on a container of Drano and call a green plumber instead!
To prevent clogs from happening, keep your drains free from things like hair or food grease. If you follow these instructions, you shouldn't face clogged drains, although it's a good idea to always have a plunger at hand regardless.
For more information, contact Green City Plumber today!


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A clock is just a clock, or is it? Actually, the answer would be no, as there are many different kinds of clocks out there that has certainly taken a different route from what we are so used to. With the $149.99 Giant Articulated Roboclock, things are a little bit different, where it is equipped with its very own set of articulated limbs and to add that bit of menacing look, glowing eyes!
The eyes of the Giant Articulated Roboclock will light up each time the alarm goes off, and for those of us who grew up in the 1980s and saw them small battery-powered robots that moved around on a round pedestal, with light up eyes and chest, not to mention swinging arms, the Giant Articulated Roboclock certainly shares some DNA with that toy from a relic of a long forgotten era, although not much. The "giant" bit in its name is well justified – he stands at 20″ tall and measures a whopping 28″ wide. The Giant Articulated Roboclock is powered by a D battery, which should last you for quite some time before it requires a replacement.


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Team Building … 60 fun games to play, encouraging collaboration and effectiveness
January 15, 2016
Below are more than sixty fun free team building activities that can improve teamwork, develop trust, and enhance problem solving skills and the best part is, the majority of these team challenges can be delivered anywhere, by anyone and with limited or no equipment.
All you have to do is click on the link of one of the team building activities and you will be taken to an information page containing: challenge description, equipment requirements and suggested learning outcomes.
Blindfold Games
The group stand in an outward facing circle with their backs to one another. As a team they have to count as high as they can out loud with only one person saying a number at a time. This is a guessing game that focuses on listening skills and strategy.
Here are a selection of quick and easy to deliver blindfold team building challenges. These blindfold activities can be delivered in less than 20 minutes and only require a blindfold and a rope. Great for developing communication skills, especially active listening and they are also good fun!
Blindfolded participants are given a route by their partners, and then tasked with retracing their steps without any instruction to try and end up as close to the start point as possible.
In this fun and challenging blindfold activity, the group is split into smaller sub-teams and must compete against each other to try and retrieve an object. One person is blindfolded in each team and directed by their team-mates using simple commands to try and find the object before the other team.
Blindfolded and under pressure, the group have to work together in a race against the clock to put up a tent. Blindfold tent build is a great challenge for developing communication and leadership skills.
One person is selected to stand in the middle of the circle wearing a blindfold, the objective of the challenge is for the rest of the group to pass a selected object (such a tin with marbles in) around the circle without making any noise.
Working as a team, blindfolded participants follow a rope and try to navigate their way round a series of obstacles. Trust, support, leadership and communication is essential for this challenge.
The objective of this fun blindfold activity is for smaller sub-teams to work together and communicate effectively to retrieve a bomb before the other teams. This challenge focusses on communication, trust and cooperation.
In smaller teams, blindfolded team members must be guided into a pen by the shepherd giving them verbal commands. The team that pens the most amount of sheep in the quickest time, wins the challenge.
One at a time, blindfolded team members are guided by their team mates through an obstacle course to the finish line. They must rely heavily on trust and communication to complete the challenge.
Working in pairs, blindfolded participants are led on a walk around the surrounding area or a course by their partners. This is great activity for focusing on communication skills and developing trust.
Team Building
All aboard is easy to run and effective team based challenge, where the group have to fit inside a defined space (using either a rope or a tarpaulin). Once the group has achieved this, the size of the area decreases, becoming smaller and smaller over time.
Working in pairs, one person must describe a shape without naming it, whilst their partner must try to draw the shape they are describing to try and get as close the original shape as possible. This activity focusses heavily on verbal communication and listening skills.
The team is tasked with creating balloon sculptures that reflect how they view the team. This activity works well with participants that are of different job levels and allows everyone to show creativity and make connections.
Participants line up in a straight line side-by-side. They are then asked to get in order by their birthdays (month and day, year isn't necessary), however they are not allowed to talk. You can also get them to get in order by height, shoe size, favourite colour etc.
In this activity, the team has to instruct their "artist" to draw an item. They have to describe their chosen item without revealing what it is and they are not able to see what the "artist" is drawing.
Group members make choices (express their opinions) in front of other people by getting on and off an imaginary bus.
This is a quick initiative exercise using lateral thinking. Before you begin, use the sticks to create the shape of a wine glass with a fly placed in it (see below). Introduce the challenge and explain that they must recreate the wine glass without the fly in it. To complete the challenge, they are only allowed to move just two sticks.
The group stand in an inward facing circle and are asked to throw juggling balls amongst the group in a specific order. As the activity develops more juggling balls are introduced and the pressure to work well as a group increases.
The objective of this challenge is for the team to work together to navigate a ball around a tarpaulin for as long as possible without the ball falling through a hole or off the tarp completely.
Starting in a circle, participants connect hands with two others people in the group to form the human knot. As a team they must then try to unravel the "human knot" by untangling themselves without breaking the chain of hands.
Working together as a team, the group have to use their bodies to form letters and words.
Pairs are connected using the infinite loops, their challenge is to become disconnected from their partner, without removing their hands from the loops or untying the knots.
The team stand in a circle and hold hands. Start one hula-hoop hanging (or bungee) over one pair of joined hands. Each person in the circle must pass the hoop/loop over him/herself and on to the next person whilst staying connected at all times.
Teams are given a magic cane (also known as helium stick) which they must lower to the ground, using just their index fingers. All participants must remain in contact with it at all times – what seems like a simple task, can become incredibly frustrating and funny for all involved.
The team race against the clock to retrieve and move as many tennis balls from one bucket to another, without using their hands or arms.
Pairs sit back-to-back, arms linked and have to stand up together. When successful make a 4 and do the same.
The aim of the challenge is for the whole group to step across the line at exactly the same time. If one person is out of sync, then they must start over again. This activity involves planning, communication, timing and resilience
Using the shoes available to their team, they must construct the tallest tower. The team with the tallest tower at the end of the time wins the challenge.
The objective of this simple but effective challenge is for everyone in the group to pass through the loop as quickly as possible.
One person is selected and stands in the centre of the circle. They allow themselves to relax, and fall backwards, safe in the knowledge that their team will catch them and then 'bounce' them gently round the circle.
One person in the team is selected to be 'the willow' and stands in an upright and rigid position in the center of a circle. On your instruction, the person in the centre of the circle (the willow) is gently passed around the circle in any direction by the spotters. The willow must keep their feet absolutely still at all times and put their trust in the rest of the team.
Problem Solving Games
Whilst on a sailing holiday, an accident causes the boat to set on fire, with just enough time to grab a few items at hand – the team have to decide which items are top priority. Working together the team have to use their decision making skills and cooperation to prioritize the ten items listed.
In this fun activity, the team has to build a road for a toy car using only the provided materials. The team whose car travels the furthest wins the game.
In this activity, the team is tasked with the challenge of immersing an inflated balloon underwater for at least 5 seconds, using only the materials provided.
Using the materials provided, two teams must work together to build a bridge, with each sub-team constructing half the bridge each. During the challenge, teams cannot see each other and must rely on their communication skills to build an identical design. This is an excellent activity for developing communication skills, problem solving and creative thinking.
Team members are spread out in a line, consisting of several sections. The first person is shown an picture by the facilitator and must then pass tell the next person what it is, this continues until the last person receives the description and they must then attempt to recreate the picture.
Teams work together to complete a puzzle as quickly as possible. Initially the teams will be divided and given separate bags of puzzle pieces, they will think that they are competing against each other and then come to realise that they have no way of completing the puzzle unless they work together.
Team's race against the clock to try and retrieve a ping pong ball placed at the bottom of a leaky pipe. To do this they are provided with a bucket of water and several cups. Teams are required to use good teamwork and problem solving skills to complete the challenge.
Memory Lane is a giant game of Chinese whispers where communication and cooperation are essential for success.
The team have come to a battle field that has been laid with mines. One person at a time must attempt to cross the battlefield without stepping on a mine. Once a team member steps on a mine, they must return back to the start.
The aim of this problem solving challenge is for for the team to lay the rope over nine cones that are laid out in a square grid. so that the rope passes over the middle of every cone in the grid. The rope may only bend through an angle of no more than ninety degrees three times at most.
The aim of the challenge is for each group to try and build an exact copy of a pre-built sculpture – the catch is only one person in each group can look at the model at a time and for only ten seconds.
Traffic Jam is a real, 'Brain Buster' that requires a lot thinking and communication. This challenge is very similar to a human chess game. The group is split in 2, with both sides working together to complete the challenge.
The team has to build a 1 meter tall structure that will hold up a beach ball for at least 10 seconds, using only the materials provided.
In this activity, the group has to devise a way to cushion a falling water balloon, using only the materials provided.
The team is tasked with putting together a story from a set of sequential images. Each person is given an image but is not permitted to show it to anyone else. Together, the team has to figure out the correct sequence.
Active Team Games
In this fun team challenge, groups are required to work together to do complete a simple task. The problem is, that they are tied together by their wrists. Problem solving, teamwork and communication are essential for this challenge.
The team are lost in a bamboo forest, the only way of survival is by catching the attention of the people in the local village. To get their attention, the teams must build two free-standing structures, each 6m high.
The aim of the challenge is for the entire team to cross from one side of the fence to the other without touching the fence line. There are two variations of this challenge a more basic version and the more advanced one, both are great for developing teamwork and trust.
The objective of this challenge is to lift a ball of the ground and place it into the cup on top of a Giant Matchstick, using only the broom handles provided to touch the ball and aid completion of the task.
Working together, each team member must travel through a hole in space without touching it. If anyone touches the outside of the square, the activity is restarted. This activity is ideal for those looking for a quick team builder and for those with limited space and resources available.
A container marked Toxic Waste is put in the middle of an exclusion zone. Using a limited range of equipment the team have to lift the container and place it in a 'safe' zone.
The team are stranded on a sand bank, they have just 30 minutes before the tide comes in. In order to survive they have to build a structure that holds the entire team off the ground.
The objective of the activity is to get all team members safely across the lava flow. Participants cannot touch the lava and therefore must use platforms provided to cross to safety.
Marble Tube is a fun team challenge activity, where participants have to work together to get the marble(s) from the start to the finish line without touching the floor and only using the piping to touch the marble.
The group has to construct two missile launchers that can launch a missile over a target 10 metres away. After 30 minutes the teams are allowed two practice shots (using golf balls) after which they can review their designs before they make their final shot with an egg.
In this activity, the team is tasked with moving 15 ping pong balls from Table #1 to Table #4 without directly touching or lifting the balls, and using only the materials provided.
The objective of the challenge is for the group to retrieve a bucket containing deadly radioactive isotope and tip the contents into a second bucket in a defined safety zone.
This is a fun variation to the popular game human knot, where instead participants have to try and untangle the rope.
The objective of this challenge is to get the entire team from one side of the web to the other without using the same gap twice and without touching any of the web.
The team is presented with the challenge of organising a stack of tyres in a set order but on a different post. There are a total of three posts and five tyres, moving just one tyre at a time, transfer the tyres from the post they are currently on to another set post.
Equipped with just 2 ropes, the group must work out how to transport a bucket of 'Toxic Waste' and return it back to the safe zone without tipping over the contents. This fun team building challenge can also be known as 'Bomb Removal'. This is an excellent team challenge for highlighting the importance of teamwork, problem solving and leadership.
The team have been stranded on three separate islands, the objective of the challenge is to figure out how to get three essential items to each island to survive until they are rescued.
With all members standing on a sheet of plastic, the group has to slowly flip the sheet to the other side without anyone stepping off it. This activity is great for small groups, and helps to promote cooperation, trust and communication.
The aim of this challenge is for the team to try and retrieve 10 cups full of water from around the room and place on a tray without spilling any of it. During the task, each person is only allowed to use, just one hand and one leg to complete the task.
Standing in a circle, participants hold onto a looped rope with both hands at waist-level. The trainer will then call out different shapes, and the team has to form those shapes without letting go of the rope.
Creative Team Games
In this activity, the group is tasked with creating a mock-newspaper with headlines based on what they think the department/company will achieve in the near future.
The aim of the challenge is for teams to compete against each other and try win a lucrative contract for the commercial production of an airship. To win the contract, each team will have to design and build a fully operational prototype, within budget and on time, that meets a detailed specification.
During this fun twenty minute challenge, teams are tasked with building a structure using the resources provided in just ten minutes. The structure must be big enough so a team member can completely pass under it in less than one minute. Creative thinking, cooperation and time management are essential in this challenge.
The group are split into smaller teams and must work together to create their own problem solving challenge. Once they have come up with the ideas they must work together to finalise the challenge and then present back to the other groups.
The groups task is to design and market a product to present to the Dragons Den.
Groups work together to tackle the challenge of firing an egg onto a landing area without breaking it. They must present, design and build their rocket before competing against other teams. The team that lands their egg closest to the landing area, wins the challenge.
A firm favourite with corporate groups and my own personal favourite, teams are challenged to write and produce their very own 5 minute cinematic masterpiece. After picking a genre of film at random, teams stretch their creativity and race against the clock to have their final cut ready before the big premiere.
Each team is provided with two pieces of flip chart paper and a roll of sellotape and are tasked with creating two marble movers to keep a marble rolling as long as possible. After creating their builds, all teams come together to test their marble movers. The team that has the longest combined time, wins the challenge.
Teams are tasked with transporting as many balls as possible from the start line to the end line and over No-Man's Land in ten minutes using just the resources provided.
Participants must work together in smaller teams to create and perform their own radio play – this means no acting is necessary. Once they have planned and prepared their play, they must then perform it in front of the other teams.
Scrapheap Challenge involves a whole heap of scrap and lots of creative thinking. In this challenge, teams are tasked with building a product made of scrap to protect an egg when dropped from a height.
Teams compete to build the highest tower that holds a weighted object off the ground for a minimum of ten seconds. Careful planning and creative thinking are essential for this fun team exercise.
Participants work together to build the tallest free-standing tower with the resources provided by the facilitator.
In this team building activity, the group has to devise a way to move as many "flying" cotton balls as possible into the "landing zone" indicated in front of them, using only the materials provided.
Working in smaller groups, each group must create a team shield to establish a team identity (or any other subject you are trying to teach).
Working in smaller teams, each team must record all the items listed on the scavenger hunt list within a set time period using a video camera.
Team building activities are a great for developing communication, increasing the success of a team, motivating participants and keeping everyone a lot happier.


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We have seen a lot of great new coupons today and some fun deals! Here are 33 more printable coupons that became available today. Save on items like Air Wick, Keebler, Swanson, Advil and more.
If we don't have a deal with them yet, grab the ones you need and we may see a deal come up soon.
New Printable Coupons
.55/2 Barilla Pronto pasta printable
$1.25/5 Campbell's condensed soups printable
.40/1 Campbell's SpaghettiOs, 15.6 oz+ printable
$1/3 Keebler Ready Crust pie crusts printable
.60/2 Lipton Recipe Secrets printable
.50/1 Swanson broth or stock, 24 oz+ printable
$1/2 Hefty slider bags, 12 ct.+ printable
$1/2 Emerald nuts items, 4 oz+ printable
$1/2 Diamond of California items printable
Personal Care/Pharmacy
$1 off Tylenol Cold or Sinus printable
$4 off Zantac product, 24, 30 or 40 ct. printable
$2 off Schwarzkopf Essence Ultime or Styliste Ultime hair care or styling product printable
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$2 off Garnier Olia oil-powered hair color printable
$5/2 Garnier Olia oil-powered hair colors printable
$1 off L'Oreal Paris lip product printable
$1 off L'Oreal Paris skin care product printable
$2 off Advil product, 80 ct.+ printable
$2 off Advil PM product, 40 ct.+ printable
$1 off Advil product, 40 ct. or Advil PM, 20 ct.+ printable
$1 off ThermaCare HeatWraps, 2 ct.+ or ColdWraps, 1 ct. printable
$2 off Advil menstrual pain product, 20 ct.+ printable
$1.50 off Right Guard Xtreme deodorant printable
$2 off Sarna anti-itch lotion printable
$2 off Air Wick Freshmatic starter kit printable
$1.50 off Air Wick Freshmatic Ultra refill printable
$1/2 Air Wick products printable
$1 off Air Wick scented oil warmer printable
$1.50 off Air Wick twin or triple scented oil refill printable
.55/1 Finish Jet-Dry rinse aid printable
.55/1 Finish Quantum Max or Max In 1 automatic dishwasher detergent printable
Baby & Toddler
$2 off Huggies Pull-Ups training pants or Goodnites, exc 6 ct. and less printable
See more printable coupons.


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(No charge for shipping in the continental US) Ships out in Priority Mail Box, packed in bubble wrap, 2-3 business day delivery, insured with tracking. International rates and delivery vary depending on location.
- 2000-2003 BMW E46 3 Series Coupe (before facelift) with/without factory equipped HID Xenon headlights
- 1999-2004 BMW E46 3 Series Sedan or Wagon with/without factory equipped HID Xenon headlights
- 2001-2006 BMW E46 M3 with/without factory equipped HID Xenon headlights
Kit Features:
- about six times brighter than the conventional CCFL BMW Halo - Angel Eyes rings
- Outer Rings 7000K Xenon white color
- Inner Rings multi-color: Red-Green-Blue-Yellow-Pink/Magenta-Light Blue/Cyan-White
- you can set one color at a time. Ex: Monday Red, Tuesday Blue, Wednesday Yellow, Thursday Green... etc.
- includes RF High Frequency wireless remote control box for color change, flash pattern change, and bright-dim function with improved 120+ ft range & you can be inside or outside your vehicle!
- more durable than CCFLs
- no worries using our kits - Error Free on your vehicles dashboard
- offers safer driving during the day and night
- feel safer knowing you're seen by other drivers
- amazingly improves the appearance of your vehicle
- and provides visual clarity while driving at night
- kit for drivers-side and passenger-side headlights
- includes optional fade-in/fade-out
- auto-on/auto-off
- includes battery for wireless remote with improved 65+ foot range
- products tested before we ship
Full Kit Includes:
4) Clear Covered Multi-color LED Halo-Angel Eye rings (total of 120 high quality SMD 5050 RGB LEDs and over 4 times brighter*), (4) 13cm-outside diameter x 11.5cm-inside diameter, 4mm thickness
1) RF High Frequency multi-function wireless Remote
1) wireless RGB control box
1) battery for wireless remote
4) 7000K Xenon White color LED Halo-Angel Eye rings (total of 284 high quality SMD 1210 LEDs, Kinobi Lighting's LED product that carries the most SMD LEDs in angel eyes, and over 6 times brighter*) (2) 14.5cm-outside diameter x 13cm-inside diameter, (2) 13cm-outside diameter x 11.5cm-inside diameter, .9cm thick
1) Relay wiring harness connectors (for tapping into accessory wire and optional fade-in/fade-out feature)
Wire tap connectors (for tapping into accessory wire and optional fade-in/fade-out feature)
Set of Bracket clips for installing LED Halo-Angel Eyes
Set of Double-sided tape, optional for installing LED Halo-Angel Eyes
Direct replacement, plug and play with no modifications. *Kinobi Lighting's Kit is over Four times brighter and whiter than the conventional CCFL BMW Halo - Angel Eyes rings
Note: This product does not replace the whole headlight unit. Pictures below displaying Xenon and Halogen headlights.
NOTE: The 2) Headlight Assemblies ABOVE are NOT included in this Multi-Colored Halo-Angel Eyes kit.
NOTE: These Headlight Assemblies BELOW are for Xenon/Halogen comparison ONLY and is not part of this Halo-Angel Eyes Kit.
RETURN Policy: 100 Days to Return for Money Back or Exchange. For our more detailed policy information: kinobilighting.com/policy.html
Questions? Contact us...
- Vehicles & Parts: Vehicle Parts & Accessories > Motor Vehicle > Motor Vehicle Lighting > Vehicle Light Bulbs
- Item #: E7COLOREYES208-110X
- Manufacturer: Kinobi Lighting
- Condition: New