text:
Viewers were shocked to see the Reconstruction Minister rip into a journalist but then they couldn't tear their eyes away from his necktie.
Masahiro Imamura, the minister in charge of reconstruction in the disaster-hit Tohoku area, made news this week after he stormed out of a press conference following a heated exchange with a Japanese journalist.
Imamura was answering questions from the press after the Fukushima Prefectural Government ceased financial assistance for housing 26,000 voluntary evacuees from areas around the damaged Fukushima No. 1 nuclear power plant on 31 March.
Tensions rose at the press conference, which was held on 4 April, when a freelance journalist, who has not been identified, repeatedly asked Imamura how the Reconstruction Agency planned to assist these voluntary evacuees.
Imamura maintained that voluntary evacuee assistance was the responsibility of the Fukushima Prefectural Government rather than the central government, but after being pressed by the journalist to "answer more responsibly", the minister suddenly raised his voice, insisting that he was doing his job responsibly, before berating the journalist for his rudeness and demanding he retract his comment.
Gesturing towards the door, the minister told the journalist to "Get out!" and "Never come here again!" before leaving the podium and exiting, shouting at the journalist to "Shut up!" as he left the room.
The heated exchange occurs at the 6:22 mark in the video below:
The incident was quickly picked up by the media, with the footage appearing on news reports around the country, and the minister issuing a formal apology for his emotional outburst the same afternoon. While Japanese viewers were shocked and appalled by the minister's behaviour, many of them took to social media to discuss the big white elephant in the room that nobody else seemed to have picked up on: the fact that the minister was yelling from a position of authority all while wearing a cute and colourful anime necktie.
今村大臣のネクタイがエヴァだった https://t.co/r5rispeGQO—
たまネギ@ダヨーさん制作班 (@negidanshakuimo) April 04, 2017
The illustrated characters, which were clearly seen on screen, are from the hugely popular anime Neon Genesis Evangelion. With a number of Eva ties available on the market, eagle-eyed fans of the franchise were able to track down the exact tie the minister was wearing.
#エヴァンゲリオン のネクタイを締めていたことで、今村雅弘復興相を「ふざけている」と揶揄されている方を散見しますが、福島県三春町で作られたもので、1月28日に福島ガイナックスから贈呈されたもの。… twitter.com/i/web/status/8…—
コハラ ミユキ (@milkykoara) April 06, 2017
While many questioned why a man in such a high-ranking senior position would be wearing an anime necktie, fans were quick to come up with the answer. The necktie comes from a Japanese anime studio called Gainax, which has produced a number of popular productions over the years, including Neon Genesis Evangelion. In 2015, Gainax opened a studio and in-house museum in the town of Miharu, Fukushima, one of the disaster-hit areas in the Tohoku region, as part of plans to help revive tourism in the area following the disasters in 2011.
So it makes sense for the Reconstruction Minister to wear a necktie that shows his support for the Fukushima region. It's just unfortunate that he chose to lose his temper at the press conference, regardless of what type of outfit he was wearing.
Source: Naver Matome
Featured image: YouTube/OPTVstaff

subset: commoncrawl


text:
I flew back to New York on Thursday, just in time to be smacked in the face by the tail end of the protracted heat wave that overwhelmed the city around the time that I headed west to San Francisco. Mrs. T had wisely retreated to rural Connecticut in an attempt to stay cool, and when I unlocked the door of our apartment and poked my head into the living room, it felt as though I were inspecting the interior of a pizza oven.
I had to run the air conditioner for a full hour before my bedroom-office become more or less livable. Still, I was home again, sleeping in my own bed and surrounded by the works of art that Mrs. T and I had painstakingly hung two weeks earlier, and that was consolation enough.
On Friday I laid low, applying a few last editorial touches to the libretto of The King's Man, my latest operatic collaboration with Paul Moravec, then shipping the results off to him in Rome via e-mail. I emerged at dusk to meet Ethan Iverson for dinner at a restaurant around the corner from the Village Vanguard, where the Bad Plus was playing.
Ethan and I met in 1999 when I was writing a piece about the Mark Morris Dance Group for the New York Times. (It's in the Teachout Reader.) In those days he was still Mark's music director and rehearsal pianist, but a year later he, Reid Anderson, and David King started the Bad Plus, a trio that plays what its members call "avant-garde populism (progressive, musically sophisticated ideas without the highbrow trappings)." Today they perform all over the world, most recently at California's Ojai Festival, where the group collaborated with Mark on "Spring, Spring, Spring," a new dance set to the Bad Plus' trio version of The Rite of Spring.
Because Ethan and I spend so much time on the road, we rarely get to see one another. It was a rare pleasure to spend an hour chatting with him about our common interests, which include the novels of Anthony Powell (he was sitting at the bar reading The Kindly Ones when I showed up at the restaurant) and Donald Westlake (about which Ethan has written astutely and at length on his blog, "Do the Math"). I presented him with a set of bound galleys of Duke: A Life of Duke Ellington, after which we proceeded to the Vanguard, he to play piano and I to listen.
I've been a fan of the Bad Plus ever since they first got together. In 2003 I reviewed their first major-label album for the Washington Post, and waxed enthusiastic about it:
The Bad Plus is a piano trio, one of jazz's most familiar lineups–only Ethan Iverson, Reid Anderson and David King don't sound anything like Ahmad Jamal or Oscar Peterson. Instead of the usual show tunes and jazz standards, they play "Smells Like Teen Spirit," "Heart of Glass," and weirdly tilted original compositions with titles like "Silence Is the Question" and "Keep the Bugs Off Your Glass and the Bears Off Your Ass." Their producer is Tchad Blake, whose credits include albums by Elvis Costello, Suzanne Vega and Pearl Jam. And These Are the Vistas (Columbia), their major-label debut, isn't just a breath of fresh air–it's a tornado….
The Bad Plus doesn't do cutesy watered-down covers of hit singles. Instead, they deconstruct the songs of Blondie, Nirvana and Aphex Twin with the same rigorous conceptual clarity that goes into their own originals, and their group sound–blunt, clear-cut, full of splintery dissonances and jolting musical jokes–blends jazz, rock and classical music so indissolubly as to make the differences between the three musics seem trivial.
Not at all surprisingly, traditional jazz buffs found it all but impossible to grasp what the group was trying to do, and they got a stack of uncomprehending reviews. Before long, though, the rest of the world caught up with the Bad Plus, and now they're hugely and deservedly popular. (Their Vanguard gig was sold out.) It pleases me greatly to have known them when.
On Saturday I took in the off-Broadway transfer of Nobody Loves You, the new musical about reality TV and its discontents whose San Diego premiere I reviewed with hats-off enthusiasm last May. I met Mrs. T in Connecticut the following afternoon for the press opening of the Westport Country Playhouse's revival of Joe Orton's Loot. We went straight from the theater to our place in Connecticut, where we'll be spending the next four days in comparative tranquility. Come Friday we hit the road again. Our twin destinations are the Hudson Valley Shakespeare Festival and Ontario's Shaw Festival, where we'll see five plays by Shakespeare, Shaw, Somerset Maugham, and Brian Friel.
For now, though, my travels are temporarily over, and though I love the flâneur's life, I won't deny for a moment that I'm more than glad to be back home again with Mrs. T, where I belong.
(Last of three parts)
* * *
A music video of "Physical Cities," performed by the Bad Plus last week at the Village Vanguard:


text:
Today sun and clouds chase each other across the skies along the shores of Berlin as it glides past. We decided to visit Potsdam city situated on southwest of Berlin known for Sanssouci (without worries) palace; reached there by train.
As we were short of time having our return ticket to Paris same evening we opted for sight-seeing guided tour bus available right outside the train station. So along with other tourists we visited new palace, old town hall, Fortunaportal and Nikolaikirche at Alter Markt, Schloss Cecilienhof, Potsdam's Brandenburg gate, Dutch colony, Russian colony Alexandrowka providing flair of a city steeped in European tradition. Last but not least Sanssouci palace where we left guided tour-bus as it was last stop for them. We spent quite a time in Sanssouci garden – terraced vineyard on southern side. From where we walked down to railway station.
On returning we found even Berlin had a sunny day; without wasting time we hoped again to bus no. 100 to take shots of historical sights with blue sky. Then had late lunch and returned to hotel to collect luggage; after bit of relaxing Santanu had beer at cheapest price (compared to Paris) at home to country's largest brewers.


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Conlibe: Political Blog for TRUTH in Politics.Liberal Opinion Blog. Boston, Massachusetts. Political Democrat, Independent. Debunk Republican Lies, Misinformation
Archive for November, 2012
OH-Bama!!! ROMNEY LOSES
Headlines say: Obama wins.
I choose to say: Romney Loses. Much more savory to my palate…
After 8 years of campaigning for President, I STILL DON'T KNOW WHAT MITT ROMNEY STANDS FOR!
- Romney calls Massachusetts his "home state". He was governor here – he did not win here and Republicans lost Scott Brown's crucial Senate seat.
- Romney has a multi-million-dollar home in New Hampshire. He started his 2012 campaign there and ended his campaign there. He did not win there…
- California, where he has a multi-million dollar home he plans to rebuild with the car elevator – California did not vote for him
- His other "home state" Michigan – he did not win there.
I suppose it's because those of us who live with Mitt Romney don't KNOW Mitt Romney well enough! Maybe we need him to make another run for President before we really get to understand Mitt Romney? Perhaps after 12-years running for President, we might…just might…understand WHO Mitt Romney is!
Nah! We've had enough of Mitt Romney. Please go to California governor and try to run for something there…or search for the Holy Grail. Just leave the East Coast alone!
Now my dear Republicans.
Does: C – N – D – E – O – R – E- M – S – T mean anything to you?
To me it means: S-E-C-O-N-D T-E-R-M
SECOND TERM! Term TWO or as Hispanics say: Dos!
Birthers, put that in your ballot question asking if Medical Marijuana should be legalized and smoke it!
You just added more bitter words to your bag of shame! Phrases like: "One-Term President" and "Voter Suppression" and "Self Deportation."
How dare you try to rob poor, blacks, Hispanics and disenfranchised voters of their vote – SOLELY to ensure that YOUR candidate wins. How DARE you when black people in this country had to DIE to get the right to vote – the very vote you tried to TAKE away from them? What are you going to do in 2016? Kidnapping?
You could not stop the black man…
You could not stop the African…
You could not stop the gay sympathizer…
You could not s top the Immigrant lover…
You could not stop the anti-war drum beater…
You could not stop the defender of the poor…
You could stop nothin'…because the POWER of "We the People" remains stronger than any one party or donor.
So what now?
Gonna keep bashing gays?
Gonna keep demonizing Immigrants?
Gonna keep embracing hardliners?
Gonna keep ramming vaginal probes down women's…er, consciousness?
Gonna keep hating blacks?
Gonna keep spitting every time you hear this word: Compromise?
Gonna keep disrespecting the President? The RE-elected President to a SECOND term. Our Two-term President?
Go ahead – make my day! Everytime…
So what are you planning now? Forming some underground cabal to impeach Obama? Or are you going to roll up your sleeves and work for the betterment of America – DO the right thing, even if it's not always the popular thing?
"Will you walk a little faster?" said a whiting to a snail,
"There's a porpoise close behind us, and he's treading on my tail.
See how eagerly the lobsters and the turtles all advance!
They are waiting on the shingle — will you come and join the dance?
Will you, won't you, will you, won't you, will you join the dance?
Will you, won't you, will you, won't you, won't you join the dance?
Mock Turtle's Song: "Lobster Quadrille" from Alice in Wonderland.
Will you walk a little faster said Paul Ryan to Romney
The Tea Party's close behind me and it's treading on my tail
See how eagerly Tea Party extremists now advance
They are waiting at the Capitol, won't you join the dance?
"You can really have no notion how delightful it will be
When they take us up and throw us, with the lobsters, out to sea!"
But Romney replied "Too far, too far!" and gave a look askance —
Said he thanked Paul Ryan kindly, but he would not join the dance.
Would not, could not, would not, could not, would not join the dance.
Would not, could not, would not, could not, could not join the dance.
"What matters it how far we go?" his scaly friend replied.
"There is another shore, you know, upon the other side.
The further from America — the nearer to China –
Then turn not pale, beloved snail, but come and join the dance.
Will you, won't you, will you, won't you, will you join the dance?
Will you, won't you, will you, won't you, won't you join the dance?
"I predict Mr. Romney will win FL (29), NC (15), VA (13), NH (4), OH (18), IA (6), CO (9) and Mr. Obama will get MN (10), NV (6), WI (10), MI (16), PA (20). This brings Mr. Romney to 285 Electoral College votes and Mr. Obama to 253. These are just my base predictions and I still think several of these states are too close to call. For example, while I put them in Mr. Obama's column, I still believe NV, WI, and PA are in play and very winnable for Mr. Romney. If crowds at his recent stops in these states are any indication of his supporters' enthusiasm, Mr. Romney will likely be able to claim victory in these states as well." (Karl Rove. Those Crossroads ads did not work?)
Exit, stage left…


text:
Talk:Villager/Archive 3
|This is an archived version of Talk:Villager. This page is decommissioned and not intended for discussion.
New conversations can be added at the current talk page.
- 1 Finally, villagers to terrorize
- 2 Iron Doors
- 3 I built a village!
- 4 How do you trade with a villager in 1.2.5
- 5 other status than love?
- 6 blacksmith = warrior?
- 7 so stupid!
- 8 can a village be made underground?
- 9 Disappearance...
- 10 Door validity questions
- 11 The Sole Survivor
- 12 Do multiple doors change the villager count?
- 13 Zombie Rehabilitation Centers
- 14 Myth: Do villagers spawn in portals?
- 15 Can a village be under water?
- 16 Villager mating
- 17 Do Villagers Run out of stuff to trade?
- 18 Randomized Spawning while breeding?
- 19 Child Villagers?
- 20 villagers/spy/master builder
- 21 Disappearing completely
- 22 What is the best way to find a village?
- 23 Why Do Golems Like Villagers?!
- 24 Pumpkins?
- 25 Generic green villager trades
- 26 Baby Villagers "slower" in 1.6, and normal Villagers "faster"?
- 27 Tiny villager
- 28 Village over populating
- 29 Whats going on?!
- 30 Weird?
- 31 Not all of my Villagers become Zombie Villagers when killed by a Zombie on Hard...
- 32 Villagers getting killed or infected through doors.... Is there a solution to this?
- 33 Villagers acting as if its always nighttime
- 34 /summon help, yet again + possible bug
- 35 Green robed villagers don't appear in 14w02a/b/c
- 36 Villager breeding
- 37 Villeager crowding future
- 38 can i try it out? simple question,man.
- 39 vilgers takeing over
- 40 Generic villager is not removed!
- 41 Selective breeding?
- 42 Cured zombie villager *will* change profession
- 43 MCPE villagers
- 44 Villagers Like and Dislike you
- 45 Villagers Like Portals
- 46 Farming outside of village
- 47 PS3 mine craft
- 48 All villagers of the same profession
- 49 Do Villagers eat their food?
Finally, villagers to terrorize[edit]
Yet another reason to get a mod with guns in it. To kill these weird things. –Preceding unsigned comment was added by CrizBN (Talk|Contribs) 03:35, 29 September 2011. Please sign your posts with ~~~~
- Or even better, rig their houses with TNT... Also, sign your comments with four tildes please... 184.108.40.206 20:57, 12 October 2011 (UTC)
- its fun to terrorize them and toture them. –Preceding unsigned comment was added by 220.127.116.11 (Talk) 22:16, 1 March 2012. Please sign your posts with ~~~~
- I hate terrorizing them, there is no point in terrorizing them –Preceding unsigned comment was added by 220.127.116.11 (Talk) 00:47, 11 March 2012. Please sign your posts with ~~~~
Yeah i mean what have the villagers done to you? 220.127.116.11 03:45, 18 July 2012 (UTC)
They're annoying, stupid, have dicks draped over their faces, rip you off with useless items (23 units of wool for 1 measly emerald), jump on your garden, enter and wander around in you house without any reasonable permission, stare at you 24/7, no respect for your own privacy, wander around in useless areas, fall in caves, etc etc. I just kill them whenever I see one. They deserve o die muhahahahahaha.-TheBigGreen 15:55, 6 March 2013 (UTC)
- Bro,Shut up about terrorizing villagers.also this page is for talking and discussing topics not to post stupid claims like "I killed a pig" or so whatever.also,killing them is the most unwise thing to do.You know why?
- You wasted durability
- You wasted time
- You wasted effort
- You wasted resources
- You wasted time killing creepers just to bombard their houses
- You should have use the sword and TNT to kill hostiles,not to kill passive mobs
- You are a newbie cus you dont know how to deal with mobs
last but not the least:You get nothing. DeathSoul163 07:00, 31 March 2013 (UTC)DeathSoul163
- Ok, we get your point, but you don't have t repeatedly remove this discussion and get so angry. I hate killing them too, honest, but you don't have to insult everyone and just get so furious over a game. Jeez. -- Numbermaniac - T- C 07:18, 31 March 2013 (UTC)
- Or you could just say, "Good job having fun doing whatever you want to do in a sandbox game." twinner42 01:59, 6 April 2013 (UTC)
i don't kill the knarfles (thats what i call them) i just destroy their houses for blocks, take their crops, then set up a prison for them so i can trade and get usefull things. And your right about minecraft being a sandbox game. You can't control what other players do. Just don't make rude comments. Samurottminecraftian 20:52, 19 April 2013 (UTC)
It is fun to kill them, the best ways are:
1. burn down their houses while they are still inside
2. push them into lava for a "human sacrifice"
3. "gas" them with potions of harming and poison
4. make a gallows and hang them (put a cactus underneath the trapdoor so they take damage)
126.96.36.199 02:23, 20 April 2013 (UTC)
Aw, come on guys, Minecraft is a rule-free game and just admit that it's fun to terrorize villagers. I like trapping them in "TNT Fortresses". You're wasting fun time to post rude comments here. But it's your time, waste it if you please :) MegaMinecraftWuvvvvver 22:53, 25 July 2013 (UTC)
these people are upset.... once I did this, I felt like a murder... villagers are humans, however, only one fun way to terrize them: JAIL WORLD! trap them in jail cells, BURNS THE HOUSEZ DOWN (take stuff you need) STEAL STUFF! KILL THE CHILDREN! (by making zombies eat them or burning them) GET WEAPONS AND BECOME STRONGER (trade with blacksmiths in jail, they give useful stuff such as diamond axe ) AND MAKE THEIR IRON GOLEMS LEAD INTO FENCES! however, this is hard to do :/
Iron Doors[edit]
Can Villagers open Iron Doors or not? Cobalt32 16:48, 30 March 2012 (UTC)
- It depends on how the iron doors are triggered - button, no they can't, pressure plate, yes they can. --Bigcalm 08:31, 1 April 2012 (UTC)
- Ok, so as long as I don't use pressure plates, Iron Doors are villager-proof?Cobalt32 21:13, 1 April 2012 (UTC)
- Yes, At the current version (1.2.4), villagers don't flip switches or press buttons so you should be fine --Bigcalm 23:06, 1 April 2012 (UTC)
I built a village![edit]
I built a village in 1.2.5 of Minecraft and no villagers are comeing. My village includes a dock,a blacksmith house,a library,a castle,and about 13 houses. It even has a mine but im working on it. But no villagers are there.I dont know if its possible,if i have to be the village but it would be nice for my lets plays. Anyhow,i need help. Thanks! By the way,i call myself Lord Craftburn because i use the Painterly Pack and i have a kings suit(Golden armour) Please respond! Craftburn52,1 year minecrafter –Preceding unsigned comment was added by 220.127.116.11 (Talk|Contribs) 22:34, 28 May 2012. Please sign your posts with ~~~~
- Villagers do not naturally appear at user-created villages. If you can find a village on your map (this will only happen if "generated structures" was "on" when you created the world), you're able to expand that village to increase it population. It's also possible to move villagers from a map-generated village to your artificial village with minecarts, at which point they will live there and breed. If you build structures in the middle of nowhere and just wait for villagers to show up, you'll be waiting forever (unless a future update changes something). --timrem 18:52, 2 June 2012 (UTC)
- There is a method to populate a village without cheating/mods though it is fairly long winded as the ingredients are fairly challenging to obtain - You will need to obtain at least 2 splash potions of weakness and 2 golden apples. Once obtained, find a zombie villager near your proposed village - these spawn naturally albeit fairly rarely. Use the splash potion on it and then use the golden apple on it - it will start hissing and giving off red curls. You then need to get that zombie villager under cover in a house so it doesn't burn in sunlight. Then, after about 3 minutes, the zombie villager will change to a villager. Repeat this process so you have 2 villagers - given enough doors, these will start breeding and you'll end up with a populated village. --Bigcalm 21:03, 26 March 2013 (UTC)
How do you trade with a villager in 1.2.5[edit]
Ive been trying for days in a gigantic village of mine the are tons of villagers but none will trade. First i have no clue on how to trade. Second i dont know what to trade plz help –Preceding unsigned comment was added by Guitarmaniac23 (Talk|Contribs) 20:51, 15 June 2012. Please sign your posts with ~~~~
- They only trade in the new 1.3 update or in the newest snapshot. The currency is emeralds which are found by mining and can also be obtained by trading with the villagers. To trade with a villager you have to right click on them. All villagers will trade. –Preceding unsigned comment was added by 188.8.131.52 (Talk) 17:40, 16 June 2012. Please sign your posts with ~~~~
- when does the new update come out? when ever I use the minecraft launcher it doesnt show? –Preceding unsigned comment was added by 22.214.171.124 (Talk) 21:17, 20 June 2012. Please sign your posts with ~~~~
other status than love?[edit]
ok while wandering around in my village i noticed that some have wird things coming from them.... what is it meaning? 300px Chrissyofhailfire 08:38, 25 July 2012 (UTC)
Not 10 minutes ago, I had this happen in my single player game as well. It was after I traded wheat to the villager that the "frustration symbols/particles" appeared. When I attempted to trade with him again, the wheat-for-emeralds offer was no longer there. Maybe the particles appear when an offer is no longer available? We must test this hypothesis so that we might be able to add to the villager page of the wiki. Xxomby 14:35, 3 August 2012 (UTC) It actually seems that, rather than denoting an offer that is no longer available, the swirly particles show that a new offer is now available. Xxomby 14:43, 3 August 2012 (UTC)
- Those particles appear when a trade appears or disappears. When you use a trade and close the window, there is a chance that the last-used trade will disappear. When you use the last trade in the list, a new trade will be generated. It's all in the article. PhilHibbs 23:35, 8 August 2012 (UTC)
blacksmith = warrior?[edit]
so there was a zombie seige happening and i got my armor to fight but then i saw the blacksmith villager with and iron helmet and a stone sword fighting a zombie! why?
- That is an impossibility, unless it is a recent addition (which i might add is not), or a server plugin. Please, sign your posts, even if you do not have an account, with four tildes (~~~~)! Please, were you in single player or multiplayer? Was your client Modded? How did the villager hold the stone sword? Are you sure it was a villager? Because i believe that you are talking about a zombie villager, they are, on occasion (along with zombies, skeletons, and zombie pigmen), allowed to pick up items or wear armor. They may also already spawn with armor. Just check the changelog, you likely saw a zombie villager with a helmet and sword. Trigger hurt 11:42, 31 October 2012 (UTC)
- Also if it was fighting a zombie the zombie likely accidentally hurt the zombie villager, or it just appeared that the zombie villager was headed in that general direction. Trigger hurt 11:44, 31 October 2012 (UTC)
If your version was (I believe) 1.3 or higher, zombies can "infect" villagers and make them zombie villagers. I think in the same version jeb_ added zombies able to pick up items on the ground and use them. So, it may have been a zombie villager with a helmet and sword. 126.96.36.199 22:40, 15 February 2013 (UTC) Maybe it was a PLAYER with villager skin. -Jerry
so stupid![edit]
villagers are officially stupid and will run away from rain and go inside houses and then out again so they are stupid. please reply on your thoughts
- My thoughts: Sign your posts! Also, I don't think they are stupid, they just don't want to get wet, which makes sense. I wouldn't want to get wet, either. - Creepergoboom64 13:51, 8 January 2013 (UTC)
Jeez. you know how if its raining and the zombies and skeletons wont catch fire? that's exactly what they're running from.
... I think the OP is meaning that it's stupid the way they run inside, then come straight out again, seconds later, while it's still raining. I'm having this problem and I agree that the "testificate" race aren't the brightest. It's driving me nuts atm, trying my best to keep them alive to trade with... but they aren't helping themselves!! - NekoEmmi 126.96.36.199 17:03, 15 November 2013 (UTC)
can a village be made underground?[edit]
ok so i just moved a few villagers to my fortress and decided to make an underground village,carved out a big square area and on all sides of the wall made a 5x5 room with doors on it, will the villagers reproduce or do they have to be outside in order for them to reproduce? –Preceding unsigned comment was added by 220.127.116.11 (talk) at 09:22, 8 January 2013 188.8.131.52 (UTC). Please sign your posts with ~~~~
- No. The doors will not be recognized because they do not have daylight on either side. --Mental Mouse 13:03, 8 January 2013 (UTC)
what if i was able to dig up to the surface and make it so light is able to shine on each door? will that work?
- Sure, but then it wouldn't be underground. May I ask, were you planning to make such a village? If so, why would you want that?--184.108.40.206 11:08, 6 February 2013 (UTC)
Once i found a village with many houses buried completely underground, i had been mining under some houses and i found a large house with two villager farmers and a butcher house with a butcher villager. Is it possible though, for a whole village to be completely buried or at least up to door level?
22.214.171.124 00:27, 8 February 2015 (UTC)
Every time I find a freaking village, something goes wrong. the first time a creeper killed me from behind. I got the coordinates for this village, BUT ALL THE FREAKING VILLAGERS DISSAPEARED!!! Zombies invaded the library and killed me and infected a villager. when I got back to the village... POOF! ghost town. any ideas what happened?
- This is just a guess...but mayhaps they died in the zombie invasion and creeper explosion?184.108.40.206 18:08, 25 February 2013 (UTC)Aaron
- The details depend on just how far away you were when you respawned, but the upshot is that the zombies probably killed off the remaining villagers (chunk loading radius), and then despawned (monster despawn radius). If you've looted a Nether Fortress, you can try repopulating the town, if not... well, now you have an objective! Next time, check out the section Village#Defending and rescuing villages and be careful about your approach. --Mental Mouse 22:50, 25 February 2013 (UTC)
I've noticed this too. Especially in 1.4.x versions of the game running in SMP. Naturally occurring villagers stay, but ones created by transforming a zombie disappear. Especially if you are killed during the transition. I've never had a villager last more than 10 minutes of game time. I guess it's a bug that we'll have to wait for someone to fix.22.214.171.124 15:37, 18 March 2013 (UTC) 220.127.116.11 00:18, 9 June 2013 (UTC) I had the exact opposite. I came to the village and a whole chunk was missing and there was a big square hole. It cut the library in half. I crossed the window but it appears the game auto saved ( curse that feature) and when I came back there were literally a million villagers! The iron golem was still there. -I have a village that I found close to spawn. I lit up an area, build a massive wall, lit that up, built my mansion, lit that up and I showed my friends who were over. I then came back after saving and when I loaded there were ZERO villagers. A bit annoying as I like to have to have something to defend and I don't want to cheat anything in more than I already have. - MarshalPicturesProductions 23/12/2013 2210 hours, central US time
Door validity questions[edit]
The rules for which doors are valid for spawning villagers aren't totally clear to me.
- Does the block on/under which the door itself has been placed count for the inside/outside count?
- Do solid walls block the five-space check? Do solid walls count as indoors?
- Do other doors block the check?
--Aquillion 00:23, 7 March 2013 (UTC)
- No, no, probably yes, and no. As of 1.4.7, the game checks five blocks on each side of the door, no matter what they are, and tests to see if the sky is visible from that position. If the count of sky-visible blocks on each side is different, it is considered a valid door. There is no test for open air, so a freestanding door placed against a cliff face would appear to count. -- Orthotope 08:11, 7 March 2013 (UTC)
The Sole Survivor[edit]
In my single player survival world, I started building a castle right next to a small village that I was planning to expand. The village is small, only 4 buildings, 1 farm, 1 well, and 3 villagers. While flattening out the foundation for my castle, I neglected to get to my bed in time when night fell, and two of the three villagers were killed. Is there any way for me to get more villagers in the village without traveling 500 blocks to the next closest village and dragging one there to breed? Willben20 18:28, 10 March 2013 (UTC)
- Not until you've beaten a Nether Fortress and can brew potions... then you can start curing randomly-spawned Zombie Villagers (10% of zombie spawns). Minecarts (and rails) can be useful to shuttle villagers from another village, but 500 meters is a fairly big project for an early world. --Mental Mouse 22:03, 11 March 2013 (UTC)
- Correct me if I'm wrong, but I thought you could build houses based on the generated ones, give a light source, torch preferably, and hopefully more should spawn to create the 35% of the doors in the village. Sorry for incorrect grammar/spelling, this darn phone is built to fail. Numbermaniac 05:54, 12 March 2013 (UTC)
- Villagers can't clone themselves; you need at least two for them to reproduce. If there's only one, more won't appear on their own, no matter how many buildings there are. -- Orthotope 07:42, 12 March 2013 (UTC)
- Thanks for the help, I haven't even built a Nether Portal yet (though I could if I wanted to).
- I ended up searching an abandoned mineshaft for all the iron and rails I needed, the exact distance from Karth (My village) to the other village was 1328 blocks, but I managed to build the track, the breeding pit, and rolled all the villagers from the new village back to Karth, and now Karth is bustling with activity with 8 villagers. I'll play on peaceful until I get a perimeter wall built, keep that from happening again. Willben20 15:25, 12 March 2013 (UTC)
- Wow, how'd you manage to do that? Great job! Also, how did you count 1328 blocks? Must have been an effort to count that! Numbermaniac 06:53, 13 March 2013 (UTC)
- I assume he got the numbers from GPS. Willben20: Since you mention a "breeding pit", I also hope you didn't depopulate the other village completely (you can always send a few back). The rails are a pretty impressive feat -- if you haven't already, make sure to ride the length yourself -- if the distance includes 1000 in either coordinate (that is, X or Z), it will get you the "On a Rail" achievement.
- For my own current world, I picked a seed for span near a Mushroom Island... the catch is, most of my max-zoom map is ocean! I've got one village in the South (and a pain to get to even over land), and then two more up north, separated by most of 2000 meters of ocean.... I did have the priest that was selling me Eyes of Ender get killed by a zombie (I swear I heard him let the zombie in) but had a couple or three farmers left, so I built a love shack, and it worked pretty well. Third kid or so was a priest, and his second offer was EoEs, yay! --Mental Mouse 11:39, 13 March 2013 (UTC)
- Wow, how'd you manage to do that? Great job! Also, how did you count 1328 blocks? Must have been an effort to count that! Numbermaniac 06:53, 13 March 2013 (UTC)
WOAH! Please! Whats the name of the seed you got? I would really appreciate you telling me! Samurottminecraftian 21:10, 19 April 2013 (UTC)
- The seed was "i don't care" -- I forget who I got it from, but it was likely here on the wiki. You'll get jungle and taiga next to the mushroom biome, extreme hills to the sides, and deserts to distant north and south. There are also occasional swamps. However, the Nether hasn't been as cooperative so far, hand I haven't found a Nether Fortress. --Mental Mouse 20:12, 2 May 2013 (UTC)
Do multiple doors change the villager count?[edit]
If a house has 2 doors, instead of 1, will that increase the amount of villagers allowed to spawn? Numbermaniac 08:33, 13 March 2013 (UTC)
- For two separate doors, yes. The "love shacks" designed by the experimentalists use alternating doors and walls, rather than a Wall-O-Doors, so I would guess there's some check for adjacency, though. --Mental Mouse 11:39, 13 March 2013 (UTC)
- So what about if the doors are right next to each other? Numbermaniac 21:08, 13 March 2013 (UTC)
- My guess is that at best every other door would count. Again, that's not firm knowledge, just my inference from the "optimizer" crowd not designing "love shacks" where the whole first floor is doors. --Mental Mouse 21:48, 13 March 2013 (UTC)
- Ok. Thanks Numbermaniac 06:53, 14 March 2013 (UTC)
- If doors are right next to each other it will count for 2 doors. so you can but a lot of them next to each other at the top of your map over the village so you wont see them but villager will breed.Spyke438 188.8.131.52 14:12, 22 March 2013 (UTC)
- Ok. Thanks Numbermaniac 06:53, 14 March 2013 (UTC)
- My guess is that at best every other door would count. Again, that's not firm knowledge, just my inference from the "optimizer" crowd not designing "love shacks" where the whole first floor is doors. --Mental Mouse 21:48, 13 March 2013 (UTC)
- So what about if the doors are right next to each other? Numbermaniac 21:08, 13 March 2013 (UTC)
Yep. They WILL allow more villagers to spawn, as long as it meets the right conditions (the inside block-outside block method). KFiles 00:38, 7 June 2014 (UTC)
Zombie Rehabilitation Centers[edit]
It's not clear how the Iron Bars and Beds work to speed up the process of curing a villager's zombification. I've heard that surrounding a zombie villager with iron bars in a 9x9x9 or 7x7x7 (the wiki currently says 7x7x7 but to be sure, which is it?) room of iron bars does speed up the process, but is it just line-of-sight iron bars, or is it every block within that area? Are beds faster or slower than the bars, would it be better to just make a cell out of beds, or is it limited to 1 bed no matter what? How high or low can this chamber be before the beds and bars no longer contribute to the quickening process, is it 7 blocks from the floor or does it mean 3 blocks from where the zombie is standing? Does there have to be an airspace between the villager and the effecting blocks? Does lighting speed it up as well or is that not a part of the process? The weakness potions, do the longer lasting one's work better, or is it a waste of brewing ingredients? 188.8.131.52 07:47, 15 April 2013 (UTC)
- The search area on all three axes is floor(pos - 4) to floor(pos + 4), so it is a 9x9x9 cube. Every block in this area is checked; line of sight, airspace, lighting, etc. are not considered. Beds and iron bars are treated equally, but note that beds take up two blocks, so one bed has the same effect as two iron bars. It stops counting after 14 blocks of bed or iron bars are found; more than that won't have any additional effect. The type or strength of potion doesn't matter; converting them just requires that they have the Weakness status effect. -- Orthotope 17:29, 15 April 2013 (UTC)
Myth: Do villagers spawn in portals?[edit]
Lots of people think that villagers spawn in portals. I have never seen it (I play mostly multiplayer), and nobody has found proof, so I don't believe it. Is it true, and if it isn't, why do people think it's true? hotdogPi--t--c--QUIZ! 01:35, 16 April 2013 (UTC)
- If you mean Nether Portal, and you're in the Nether, villagers could go through the portal and end up in the Nether. Otherwise...? -- Numbermaniac - T- C 07:00, 16 April 2013 (UTC)
- I don't see anything in the code supporting it. The section that spawns zombie pigmen in the overworld is fairly obvious, but there's nothing similar for villagers in the Nether. This is also mentioned at Version history/Development versions#12w32a, with no evidence given there either; it's not in the official changelog. -- Orthotope 08:26, 16 April 2013 (UTC)
- I believe that this rumor stems from the fact that Notch stated that he might use the live pigman skin as the texture for the villlagers, then afterward added Zombie Pigmen to the nether. In Beta 1.9 he added villagers in the overworld, as well as nether fortresses in the nether, and that made people either give up on Pigman Villagers, or decide that they were more probable. My explaination is not very good, but it should suffice at least for now. Soandso2 21:02, 14 July 2013 (UTC)
Can a village be under water?[edit]
Well the topic say it already. Can villagers mate, when they live in a house wich is in an underwater glasdome? And if they can, how deep can the water become, before the matings stop?
--18.104.22.168 11:59, 23 April 2013 (UTC)
If sunlight can reach, yes. Otherwise no. -- Numbermaniac - T- C 05:44, 24 April 2013 (UTC)
They can't. --126.96.36.199 18:12, 29 April 2013 (UTC)
Only if sunlight can reach it.
18.104.22.168, Numbermaniac is an admin. You should listen to him. ×Meeples10× 10:32, 2 May 2013 (UTC)
- He's not an admin; please don't misinform people. Also, admins primarily have access to additional maintenance tools; we aren't necessarily more knowledgeable about the game than other users. -- Orthotope 11:00, 2 May 2013 (UTC)
- It was nice of you to think that I was an admin, but no, I am not an admin. :( -- Numbermaniac - T- C 05:19, 3 May 2013 (UTC)
- I said that he was an admin because the one time I went to the admin list, his name was on it. ×Meeples10× 10:41, 3 May 2013 (UTC)
- When in the world did that happen? -- Numbermaniac - T- C 10:59, 3 May 2013 (UTC)
there was a bug in water world superflat where villages appear in it, however, the villagers cant live dorrid the zombies spawning sometimes, there is air, they geneate with air!
Villager mating[edit]
The game engine periodically takes a census to determine the current population of the village. All villagers within the horizontal boundary of the village and within 5 vertical blocks of the center will be counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and within a vertical distance of 32 blocks downwards of the center of the village will attempt to enter mating mode as long as there is at least one villager within the boundary. Therefore, it is possible to create an unlimited population by holding only two villagers within the village boundary and forcing all other villagers outside the 5 block vertical range of the census. If two villagers simultaneously enter mating mode while they are close to one another, they will mate with each other and produce a child.
Can someone please explain this? I'm having a hard time understanding what the horizontal boundary is and the vertical distance part too. Maybe an example could help? 184.108.40.206 04:17, 30 April 2013 (UTC)
Do Villagers Run out of stuff to trade?[edit]
I finally snagged enough Leather to make books to trade with the Villagers so I can start obtaining Emeralds in my village. My Librarian's third offer is 26 pieces of paper for one emerald, I've been using him as my primary emerald income since I have a fairly large Sugarcane plant in my handmade oasis in my Desert Village.
However, now when I try to trade with him for an emerald, he doesn't want my paper, so I can't get any emeralds. Do I just have to wait until he runs out of the paper I have or get more emeralds? Or do I have to accept one of his other offers instead?
188.8.131.52 13:24, 12 May 2013 (UTC) Willben20
- You have to use one of his other offers. Trust me, I've tried many times to get an offer I've already used. ×Meeples10× 17:14, 12 May 2013 (UTC)
- I was not the one who asked the question, just so you know. ×Meeples10× 20:38, 12 May 2013 (UTC)
Randomized Spawning while breeding?[edit]
This is my third question on this 'talk' tab, but this is really the first time I've messed around with Villagers like this, so I'm not very knowledgeable about this.
Anyhow, I have every kind of Villager other then Blacksmith, if I keep Villagers in a Breeding Box will I eventually get one? Or is it like pokemon breeding where breeding a Priest and a Librarian only get me a Baby Priest or Baby Librarian?
184.108.40.206 03:38, 13 May 2013 (UTC) Willben20
- The professions of villager children are completely random; the parents' professions have no effect. -- Orthotope 04:40, 13 May 2013 (UTC)
Child Villagers?[edit]
Perhaps I don't visit the right villages, but so far I haven't seen any children.
To judge by some of the screenshots on the main Villager page, they appear to be smaller editions of the adults, much like other baby mobs.
Am I just unlucky? I've seen loads of zombie Villagers... :/ 220.127.116.11 02:04, 16 May 2013 (UTC)
- I've seen them for myself within the game. They have already bred to the full capacity of the village. Try building more houses (with doors) and waiting for them to breed. -- (T) Numbermaniac(C) 09:04, 16 May 2013 (UTC)
- A faster way to get breeding to start is to add extra wooden doors to some of the buildings in the village that have only one door.
villagers/spy/master builder[edit]
hey guys i was doing random stuff in a village and i starded to dig down just for fun and i found a secret hideout with villagers inside does anyone believe me?! –Preceding unsigned comment was added by 220.127.116.11 (talk • contribs) 18:51, 7 June 2013 (UTC). Please sign your posts with ~~~~
- No, not really. –- (T) Numbermaniac(C) 00:31, 8 June 2013 (UTC)
- Reasons this could happen:
- You were playing on an LAN server/a world that was once used as an LAN server
- You are playing multiplayer and you did not realize it/forgot
- You have a mod/mods
- You are lying
- You were having hallucinations while you were playing Minecraft
- 25px ×Meeples10× ᐸ Talk
Contribs 15:47, 8 June 2013 (UTC)
- it was probubly my little bro. –Preceding unsigned comment was added by 126.96.36.199 (talk) at 15:09, 9 June 2013 (UTC). Please sign your posts with ~~~~
- … –- (T) Numbermaniac(C) 01:04, 10 June 2013 (UTC)
- it was probubly my little bro. –Preceding unsigned comment was added by 220.127.116.11 (talk) at 15:09, 9 June 2013 (UTC). Please sign your posts with ~~~~
- 25px ×Meeples10× ᐸ Talk
- That would be #1. 25px ×Meeples10× ᐸ Talk
Contribs 11:47, 10 June 2013 (UTC)
- That would be #1. 25px ×Meeples10× ᐸ Talk
- Another possibility is that there is an open cave nearby, with a one-way route (say, with a 2-block drop) from the village surface to a cave beneath. Villagers can easily wander into caves and be trapped. --Mental Mouse 11:58, 10 June 2013 (UTC)
- That is a great answer. In my mind's eye, I had pictured that he had found villagers in an iron "bunker" or something. 25px ×Meeples10× ᐸ Talk
Contribs 12:00, 10 June 2013 (UTC)
- That is a great answer. In my mind's eye, I had pictured that he had found villagers in an iron "bunker" or something. 25px ×Meeples10× ᐸ Talk
Disappearing completely[edit]
I've been really protective of this one village that I finally found. it started small but after a while I got like 10 villagers and made them a golem to protect them while I'm gone. I've been building walls so that I can make my own city but ever since I started building walls I've lost more then 8 villagers and suddenly now there are none.
I've always fought back any zombies but it has been quiet from any monster attacks. In fact there have been 0 zombies attacking my village yet they all vanished!
I'm playing on Normal survival. Does anybody know what happened? I've checked all houses,and oustside of the walls but no villagers. :( I miss my little village.
Gosh I've spent so much time on my village(even made a love shack) now they are all gone. –Preceding unsigned comment was added by 184.108.40.206 (talk • contribs). Please sign your posts with ~~~~
- Multiple possibilities exist. If no zombies had managed to kill the villagers, maybe the iron golem glitched out, or maybe the villagers randomly suffocated? Or, maybe a fire broke out and burnt them to death. Or they danced on cactus. – Numbermaniac
Talk - Contribs 05:17, 26 June 2013 (UTC)
- Same thing here. Version 1.7.4. All the area was fenced - doors were not broken down - they just vanished(not doors - villagers). There might be possibility, that some zombie wandered in(jumped from above) when I left dooor open and snatched them all. However, on the same map playing again and there are just 3 villagers - this time I freed them later when everything was lighted up and fenced - one got hurt by falling from 6-7 blocks height, but that should be delaying breeding by 5 minutes. Anyway, have seen romance hearts twice, but no baby villagers so far - after many cycles there are just 3 villagers in huge village, that contains 24 doors in 22 houses within range of village radius - enough to make room for 7-8 villagers, but there are only 3, that were originally. Completelly unexplainable what is wrong.
- Ok, if anyone is reading this - according to new rules they have to trade to produce more villagers. I didn't bother because was busy terraforming landscape for village(originally there were just 2 buildings, that were torn down in the process - the one with villagers inside was the last one) and then building houses. However they still produce hearts when they are ready to mate and I was wondering why there is no result - this seems apparently a bug.
184.108.40.206 15:36, 27 February 2014 (UTC)
What is the best way to find a village?[edit]
I've been playing minecraft for over a year now and I love this game, I dont understand redstone but thats ok. anyways I have only found villagers in creative mode never on survival, Im wondering what is the best way to ind them? I have been really creative in finding them but no luck if anyone can help please let me know, I know they spawn randomly but im looking for the best way to find them. Sydwyndr
- The best way to find a village would be to explore some plains and desert biomes. To see what kind of biome you are in, press F3 and look for a word, like "Plains", "Desert", "Taiga", or "Jungle", for an example. Villages in plains are made of mostly made of wood and cobblestone with gravel streets, and desert villages are made of normal and smooth sandstone with sandstone streets. See the NPC Village article for more information. User:Meeples10 ᐸ Talk
Contribs 20:03, 8 July 2013 (UTC)
Why Do Golems Like Villagers?![edit]
So, why are villagers friends with Golems, but Steves and golems are enemies? Sorry if that's wrong. I'm kind of a newbie.
- If you really want to know the answer to this, as Notch(Markuss Persson) on his twitter. Iron golems and the player are not automatically hostile, they only attack if you attack them or a villager. It is simply what the code tells them to do. User:Meeples10 ᐸ User talk:Meeples10
Special:Contributions/Meeples10 21:40, 9 July 2013 (UTC)
Okay. Thanks!
Just a question, are they really attracted to pumpkins? J192 04:41, 12 July 2013 (UTC)
- They are. I have no clue why, but I have tested it in 1.3.2, 1.4.7, 1.5.2, and 1.6.1. Haven't tested it in 1.6.2 yet. User:Meeples10 ᐸ User talk:Meeples10
Special:Contributions/Meeples10 13:17, 12 July 2013 (UTC)
- Sounds interesting, so do they directly walk towards pumpkins of stare at it from a distance? I'm going to test it. J192 14:09, 12 July 2013 (UTC)
- I'm pretty sure it has something to do with how the golems are made with pumpkins.
Generic green villager trades[edit]
If the "generic" green-robed villager is manually spawned in without any custom trades being added to him, what items does he buy or sell with the player? 188.8.131.52 11:18, 23 July 2013 (UTC)
- Random items, like other villagers. User:Meeples10 ᐸ User talk:Meeples10
Special:Contributions/Meeples10 14:22, 23 July 2013 (UTC)
Baby Villagers "slower" in 1.6, and normal Villagers "faster"?[edit]
I opened up the new launcher and played on my NPC village world. I decided to spawn in some baby villagers. A normal villager ran like it had a swiftness II potion on it, but it didn't. Baby villagers walked they had slowness II on them, and again they didn't. Can anyone help me fix this bug or find a resolution? --Nick62703 20:19, 8 August 2013 (UTC)
Well, I can verify this, and say that Adult NPCs walk-slowly, right-before Love Mode. Whereas Children often play Tag, and /or run-around, Fast.
What this means to me is that they each have characteristics of the other, both being Villagers: so while I've seen Adults run, Fast, in tight-circles, in place, for up to a whole night, say, or most of a day; I hesitate to speculate why the Children would be walking-Slowly, Especially when there are no-additional Villagers, around, and they don't-seem to be going-towards, any Mob nor Player (though seeing one walk-along the Fence-line of Farm Animals, well, yeah, that was sort of cute). Yilante 126.96.36.199 05:27, 27 April 2014 (UTC)
Tiny villager[edit]
If you spawn a villager inside a villager (on the block the full-sized villager is) the new villager will be about 1/3 the villagers height. They appear to be grown-up, but you cannot trade with them. Is this a bug?--220.127.116.11 17:25, 17 September 2013 (UTC)
- This would normally be a baby villager. As with farm animals, When you use a villager spawn egg on a villager, you get a baby. Baby villagers do look like miniature adults, but they zip around much faster. --Mental Mouse 21:45, 17 September 2013 (UTC)
- Baby villagers will also play tag by chasing each other around the village. -- t numbermaniac c 23:36, 17 September 2013 (UTC)
I don't think so. I did that at least 40 times and I got tiny villagers every time. They also did not have large heads. They also did not play tag and moved at the same speed as the normal villagers. Try it if you aren't convinced. --18.104.22.168 23:01, 18 September 2013 (UTC)
I take that back. Sorry!--126.96.36.199 18:24, 20 September 2013 (UTC)
Village over populating[edit]
Made a village by curing 2 Villager zombies but now I have over 6 villagers with only 9 doors. Here are some screens of the situation: :File:2013-10-01_21.21.42.png :File:2013-10-01_21.21.47.png :File:2013-10-01_21.21.56.png Afraid they might over populate.
--Chrisvn (talk) 19:27, 1 October 2013 (UTC)
- They keep reproducing until the adult population is above the level set by the doors. In this case, it looks like they had three more kids (every 5 minutes) before the first one grew up and met their quota. --MentalMouse42 (talk) 21:54, 1 October 2013 (UTC)
- Ah thank you, this is interesting new information I didn't know about before(don't think it was that clear on the Tutorials/Village mechanics page, just says "A village's population is capped at 35% of the number of "houses"").
- --Chrisvn (talk) 22:27, 1 October 2013 (UTC)
- That isn't right, I will go fix it. --MentalMouse42 (talk) 00:30, 7 October 2013 (UTC)
Whats going on?![edit]
The villager population is attacking the zombies! Its pretty weird, help!!!
- That is impossible. Villagers can not attack anything. Could you describe what it looks like when they do this? Meeples10t ~ c 10:52, 9 October 2013 (UTC)
- You sure it wasn't the Iron Golem attacking them?? -- t numbermaniac c 20:52, 10 October 2013 (UTC)
In my village there are baby villagers normal villagers and some how slightly bigger villagers? One day I was in my mansion in the village and suddenly 9 villagers come in? 3 babies 3 normal and 3 weird bigger ones? I blocked the door so they could not get out and walked around the village...There were no villagers in sight.Were those villagers like triplets in there own protected house or is the village a big glitch?
- Do you have a screenshot of what you're seeing? -- t numbermaniac c 23:04, 4 November 2013 (UTC)
- It was probably an Iron Golem; they look similar to Villagers and are larger, and spawn if enough Villagers are present in a village. --BlackSh33pIsBlack (talk) 12:05, 2 September 2014 (UTC)
Not all of my Villagers become Zombie Villagers when killed by a Zombie on Hard...[edit]
I've noticed a little anomaly in one of my Creative mode worlds. I always use the Hard difficulty on that world. In previous versions of Minecraft, all of my Villagers became Zombie Villagers when they were killed by a Zombie. However, as of 1.7.2, this doesn't always happen anymore. Some Villagers simply die instead of becoming Zombie Villagers. I just tested this with fifty Villagers. Of these 50 Villagers, only 24 became Zombie Villagers; 26 died. Then I did the same test on the Normal difficulty. Now 21 Villagers became Zombie Villagers, 29 died; this is close to the 50% from this wiki. On Easy, no Villager became a Zombie Villager - just as it should be. It seems that - at least on Creative - the chance that a Villager becomes a Zombie Villager after death on Hard difficulty is not 100%, but 50% like on Normal.
Can anyone else besides me confirm this? Maybe even on Survival and Hardmode? I play with no mods, so it should be reproducable. smwforever45 (talk) 20:07, 11 November 2013 (UTC)
- There are exceptions. I've noticed they turn to zombie villagers more on hardcore mode, and I tested it in creative on hard mode with 500 villagers. The round numbers: about 110 killed, about 380 zombified, the other 10 or so wandered off. Meeples10t ~ c 22:09, 11 November 2013 (UTC)
- Given your tests, I suggest filing a report on the bug tracker -- you've got a perfectly good reproduce-by and all... --MentalMouse42 (talk) 10:37, 12 November 2013 (UTC)
- I'm glad I'm not the only one with this issue. :)
- Actually, an issue report like this already exists on the bug tracker. There, the issue occurred on Survival, so it's not exclusive to Creative. MC-39228
- Instead of creating a duplicate, I'm replying to this issue, and I'm putting this link here so this issue will get noticed. I'm also going to put the results of the second test on Atlassian, if Meeples10 doesn't mind. ;) smwforever45 (talk) 14:18, 12 November 2013 (UTC)
Villagers getting killed or infected through doors.... Is there a solution to this?[edit]
Hi everyone, I have an NPC village I've adopted and I am having issues with some of my villagers standing right up to the doors of their houses at night time. As a result, many of them are killed or infected. If there are multiple villagers in one house they then end up killing and/or infecting one another! It's a real problem, anyone know how to save them aside from trapping them inside houses with no doors? ... Also, does anyone know from experience whether this problem (zombies causing damage through doors) also applies to iron doors, or is it only the wooden ones? Thanks in advance for your suggestions. - NekoEmmi 220.127.116.11 17:15, 15 November 2013 (UTC)
- I'm not sure what I'm doing on the bug tracker thing... I took a look but I can't seem to find "Create" report anywhere. I don't want to spend the time researching how to make a bug report either. If you think it's worth it please feel free to do so on my behalf... Basically, the zombies do not break down doors anymore, but their arms are reaching through and infecting villagers through the door. Then once there is one infected villager inside the house, naturally they attack the others. It seems simply that zombies are able to infect villagers through the door and I don't think this is supposed to happen. Maybe it's not a bug, maybe it's a deliberate change to the game, but I doubt that :S I haven't been able to test it further as I am not OP. Cheers, NekoEmmi 220.127.116.11 10:38, 26 November 2013 (UTC)
- EDIT: I have removed Meeples' link to Bug Tracker because it was not allowing me to reply, giving the following message: "An automated filter has detected external links in your edit. As a new user, your action has been disallowed. If you believe your edit was constructive, please post a message on the admin noticeboard or notify an admin directly." I don't know what this means as there were no links in my edit, so I just deleted the bit I thought was most likely to be causing the problem. 22.214.171.124 10:38, 26 November 2013 (UTC)
- If you don't mind, I'll create the report for you. I have never seen this happen before, so I'm sure it is a bug. Questions:
- What version of Minecraft were you playing?
- If it was a snapshot, then Mojira won't allow it.
- What difficulty were you playing on?
- Did the village have an iron golem?
- What version of Minecraft were you playing?
- Meeples10t ~ c 12:43, 26 November 2013 (UTC)
- If you don't mind, I'll create the report for you. I have never seen this happen before, so I'm sure it is a bug. Questions:
- Hello again :) Please feel free to do it for me. I saw other people complaining about it happening (villagers being infected through doors) when I did a Google search about villagers so I assumed it was a known bug. It happened to my villagers on a brand new map created just after 1.7 came out, 1.7.2 I think? It was vanilla, no plugins. I am sorry I don't know what a snapshot is >.< I believe the difficulty level was normal. It may have been on easy (because we changed it for a short time) but it was probably on normal when it happened. There were no iron golems at the time. After the village grew (when I improved it then spawned some new villagers) some golems appeared, and now the golems kill zombies before they get anywhere near the villagers, so I haven't seen it happen again... although this doesn't mean the problem has gone away.
- A good way to test it would be to use creative mode, spawn a villager in a small space up against a wooden door, and then spawn a bunch of zombies on the other side of the door, and see if they could infect the villager. I was convinced that is what happened although I suppose it could have been something else (the door opened momentarily and I didn't see/hear it, perhaps?) but from what I saw, it definitely appeared that the zombie infected the villager through a door, without the door opening. You could see the zombie's hands poking through the door. I have been hurt by a zombie through a door when standing too close too. So I suspect that zombies are capable of causing damage and also infecting villagers through doors (at least wooden ones). It may also be worth noting that the zombies no longer seem to try to break down the wooden doors at all. Anyway it would be good to see if this can be replicated :) Thanks again! - NekoEmmi 188.8.131.52 10:12, 3 December 2013 (UTC)
I don't want to suggest any of you are ignoring this, but Zombie Babies. Assuming we've been spending the last 2 years putting a single-Block, in front of Wooden Doors, Zombie Babies of-course can still-open such Doors. So make sure in your Testing, If it depends on Block-ing a Door, that it's fully-Block'ed.
That said, I've managed to Prove, that Zombie Babies (and likely Zombie Baby Pigmen, if anyone wants to compare, they Should be about the same size, right?) can from above get-past Wooden Fence Gates. This is when the Gates are accessed by them when there is a 1 X 2-High opening, as in a Wall. It requires that if there's a Slab /full-Block, approaching that Gate (and I've seen most-Mobs get-in /out past Fences /Gates if there's a 1-High Block within 3 Blocks, of it, so I have to keep a 3-Block gap, between Fences /Gates and any other 1-High, Block), if I want a fail-safe, I use 2 Wooden Fence Gates, in a row, or even have a 1-Block gap, between them (luckily, unlike some size[s] of Chick[en][s], they can't get-around the edge of a Gate, usually). Yilante 188.8.131.52 20:03, 23 January 2014 (UTC)
- Sorry, I'm not quite sure what you are meaning, when you say "make sure in your Testing, If it depends on Block-ing a Door, that it's fully-Block'ed". The doors aren't blocked, in any way. Just to reiterate, the issue I'm having is that zombies seem to be able to hurt me (and villagers) through a closed door, if you stand close enough to the door.
- I've experienced this again more recently in 1.7.4 and I also saw it happen to the Yogscast in one of their videos, it would seem that zombies are able to reach "through" a closed door to cause damage to someone inside. Is this supposed to happen or is it a bug? I've also noticed that zombies no longer break down wooden doors, at all. The door does not even look as though it's being damaged. Did they remove this intentionally or is this a bug too? Anyway if zombies can just "reach through" closed doors and hurt people (and kill/infect villagers) that's a bit silly, as a door is supposed to be a solid object, right? If you can't walk through it you shouldn't be able to reach through it either. I mean I can just stand back from the door to solve the problem, but testificates just aren't that smart. And I can't place blocks on the inside of the door to protect the villagers, as they obviously wouldn't be able to get outside again in the day time, since villagers can't break blocks.
- I hope that Mojang decide to make it so that this doesn't happen anymore as it's very irritating when you run away from a zombie hoard, and just make it home with perhaps 1 heart left, but then die anyway because you walked too close to the door while there was still a zombie waiting for you outside. I want to feel safe inside my base when the door is closed, at the moment I'm spending my nights edging around the far wall of my tiny hut because I'm scared of walking too close to the doorway ;_; (I just started a new survival game..) NekoEmmi (talk) 16:57, 17 February 2014 (UTC)
Like I said before, the trick is to keep Villagers, And Zombies, away from Wooden Doors (no one tested with Iron Doors, above), at night (when the Z's. Spawn). Personally, at this point I've switched-to using Fence Gates rather than Blocks, since if I put multiple Fence Gates, then my Hard mode Zombies can never Get, to the Wooden Doors - it's been known for awhile, I read it in-reading about Wooden Doors, and Zombies, separately, that they can attack-through Wooden Doors, and since with Villagers part of their attack is Infecting, them.. that can wipe-out all the Villagers in a given nightly residence - and Torch the insides, of course.
Also multiple Fence Gates keep the Villagers from getting-out, at night, another problem (bad AI generally, regarding fleeing-from Zombies when already in temporary-safety, behind a Wooden Door; but hey, I've seen then walk-into Lava, in Caves, trying to get-back towards the direction of the Village: but too-dumb to go up the same-way they went-down - 3 died in a row, that way, wiping-out a small Village at one point - of course Dogs also "Try to swim in Lava"). I haven't-lost any since I started doing, this, which is your goal, anyway, you want access - using Blocks to Block the Wooden Doors is less-easy, to switch-quickly, and Villagers can't re-move, them - not just Survival for-them. Yilante 18.104.22.168 05:41, 27 April 2014 (UTC)
Villagers acting as if its always nighttime[edit]
For some reason in my village of 5-8 people all they want to do is dart at super speed between only a few houses in the area of a dozen or so. I have hit a couple, and killed a few to see when they would begin breeding without the use of a 'love hut'. Does anybody know why they wont wander around in the daytime? –Preceding unsigned comment was added by Vultre9 (talk • contribs) 21:25, 20 December 2013 (UTC) (UTC). Please sign your posts with ~~~~
i think they may be scare of you because you killed some of them. If this is pc you're talking about, you have popularity in a village. So since you killed a few, they are scared of you and therefore scared of everything else. that's probably why. Try trading with them. That should help. if it doesn't help then it's gotta be a bug. 126.96.36.199 15:08, 5 January 2014 (UTC)
I've had the same problem. It could be noon with no rain and they would still stay inside. I have killed NONE of them, and traded with them a lot, and they STILL just wander around in the houses like it's night or a storm. ITs gotta be a bug. 184.108.40.206 04:42, 29 July 2014 (UTC)
/summon help, yet again + possible bug[edit]
How do you set a certain trade a Villager has using /summon? Is it even possible? Also, I have been finding that all of my Villagers crowd into one house, push each other into walls, and causing them to take damage. Thanks in advance, Enderderp572 (talk) 01:42, 27 December 2013 (UTC)
My theory, VILLAGERS ARE STUPID. Try blocking off the entrances to that house and if they do it in another house, then, I dunno what you do then. Do you play with mods? If so it may be a glitch in a mod (there's lots of those).--184.108.40.206 15:38, 5 January 2014 (UTC)
- A little late (replying to Enderp572), but here's a /summon command where a green-robed (brown-robed in the 1.8 snapshots) villager will give you a bow with unbreaking CXXVII (that's 127, although it's actually displayed as "Unbreaking enchantment.level.127" as 127 doesn't have an entry in the language file) if you give him a piece of sand. You have to use numerical ids, or the villager may crash your game. Feel free to edit as you wish.
/summon Villager ~ ~1 ~ {CustomName:Bow Salesman,CustomNameVisible:1,Profession:5,Offers:{Recipes:[{maxUses:150,buy:{id:12,Count:1,Damage:0},sell:{id:261,Count:1,Damage:0,tag:{ench:[{id:34,lvl:127}]}}}]}}
PTR_91 (Talk) 23:13, 10 January 2014 (UTC)
Green robed villagers don't appear in 14w02a/b/c[edit]
Try typing this code in both 1.7 and 14w02, and it will summon a green villager in 1.7, and a brown villager in 14w02.
/summon Villager ~ ~1 ~ {Profession:5}
PTR_91 (Talk) 23:16, 10 January 2014 (UTC)
Thats normal. They were removed and the green villager's ID was replaced with the farmer, shepard (brown robed villager) Frozenreflex1 (talk) 17:12, 23 January 2014 (UTC)
Villager breeding[edit]
Is it possible to get a villager of a random profession from breeding or is the profession of the child villager based on it's parents? 184.108.40.206 02:36, 20 February 2014 (UTC)
Villeager crowding future[edit]
So I have built a few of my own villages and the villagers always crowd into one house. It's kind of impossible to trade with them in this condition, and they slam the doors incessantly. Is there a plan to patch this? Is there a village construction that stops this from happening? I know there's a mod for this, but I prefer to stay in vanilla except for testing. Any advice?
i don't know.:( could u help me? pleeeease!?
The above was not of my work, although I do have a contribution to make, as I am suffering the same plight as the OP. I have built an underground room area with corridor under my house on the 3rd floor. I have built a cathedral, a house with nine rooms, a tower three rooms high, a tower two rooms high, a tower two rooms high held up by supports between those two towers, i.e. it's in the sky, etc. Basically, a lot of housing choices. But back to the underground room area. Third room on the south side of the corridor, I get this:
(Sorry for using a Dropbox link, but the "Drop files here" feature does not seem to work for me, instead opening the file in my browser.) Any help with the matter, or the acknowledgement that it will be fixed in the recent chain of snapshots would be much obliged. 188.8.131.52 12:26, 29 July 2014 (UTC)
EDIT: Nevermind, I found what I was looking for in the article hidden under mounds of other text. I hope they get on this soon, it is quite a bother. :/ 22.214.171.124 12:46, 29 July 2014 (UTC)
can i try it out? simple question,man.[edit]
how do u make a villige?:(
User-made villages will not spawn villagers, so if that is the reason you are wanting to make a village, for the purpose of spawning villagers, it will not work. --22.214.171.124 08:09, 31 March 2014 (UTC)
vilgers takeing over[edit]
i was ready to play minecraft i logged on and clicked play i heard unuashawl music i just thout jeb must have updated but when i looked at my carictor i was i vilager and i looked on the updates but i know they where messing with us becase the vilager said stupid things like smash,dig and animals said weird stuff like baa and watchit plz someone fix it i wont play minecraft untill this is fixed it creeps me out and is darn right stupid help me and make jeb fiz this plz jeb if you see this fix the stupid creepy joke
It's an April Fools' joke, using an expanded version of Element Animation's resource pack, "TEAVSRP". If you can't deal with it for a day, either install a resource pack with sounds, or wait until tomorrow. -Daemon 126.96.36.199 23:31, 1 April 2014 (UTC)
Generic villager is not removed![edit]
He can still be spawned with Profession:-1 tag as of 14w11b Xeoxer (talk) 15:15, 16 April 2014 (UTC)
Selective breeding?[edit]
So on this SMP server in 1.7, I used an infinite villager spawner. i just so happened to have librarians only, so i toss them in, and they start breeding more librarians. is this a possible sign of selective breeding? i havent tried this with other villager types.
thank you -silver phantom1 --SilverPhantom1 (talk) 01:53, 20 April 2014 (UTC)
I dunno about this, as I've never experienced it in several years. But, I did just get a nearby NPC Village with Also, only-Librarians (6 of them, too), so while I won't say they're more-common it's kind of funny, especially since there's no Library, in that Village.
Meanwhile, if you don't mind, I'll bring-up something about Villager, Breeding - that is, via Trading - as it's a "1 in 5 chance" of them being Granted, Willingness, to. Does that mean, that I should only do 1-Trade at a time, otherwise I might-accidentally do extra-Trades, if the main goal is-instead to get them to Breed, the most?
Actually, and here's a 2nd question: if Farmers can be "made to Breed," with the certain-amount of Wheat (made into Bread, first), Carrots, (and /?)or Potatoes, then is it Still-possible to get infinite Villager, Breeding - just at the rate, that Crops, re-Grow? Seems to me it should still be, in any case, when the Village is too-large, and some get taken-out, and replaced, by the rest, where "Villages"-plural result.
Thanks again, Yilante 184.108.40.206 05:12, 27 April 2014 (UTC)
Cured zombie villager *will* change profession[edit]
At least in the latest snapshot, this:
>A villager who was infected and cured will not lose their profession.
is no longer true. Not tested in 1.7. --L3viathan (talk) 20:49, 4 August 2014 (UTC)
- This has never been the case. A villager who was infected and cured *will* lose their profession and trades. Tested and confirmed in 1.7.10 and 1.6.4 and the Zombie Villager page says this as well, so if you see some place that says otherwise, please correct it. --Kahless61 (talk) 17:29, 5 August 2014 (UTC)
MCPE villagers[edit]
Hi, Well I play mcpe and I like having villages and villagers and I was just wondering if they're is ways to tell them apart besides color of robes I know this sounds like a dumb question but please reply.
When right-clicked, you can see their proffesion. Brown ones are Farmers/Shephards, White ones Librarians, etc. So it comes down to the same thing, the robe is
pretty much the only thing with which you can recognise them. 18.104.22.168 22:42, 19 February 2015 (UTC)Slimey345
Villagers Like and Dislike you[edit]
Okay, so I remember when this (Villagers Liking/Disliking players) was added, and I even see it listed in the list of updates for them, however I cannot figure out what this does. I accidentally hit a villager, and of course a nearby golem slaughtered me, but that was it. (For the record, I want these villagers to like me, so I'm not exactly going out of my way to punch everyone- assuming that that is how you make them dislike you anyway.)
So I was just wondering if someone who might know could expand on what the Like/Disliking means, and maybe add a section on the page about it? DwarfWoot (talk) 04:29, 8 October 2014 (UTC)
- It's documented at Village#Popularity. -- Orthotopetalk 07:57, 8 October 2014 (UTC)
Villagers Like Portals[edit]
Villagers seem to be drawn to portals. After growing a village be become rather large, I notice a lot of baby villagers. Turns out it was because 8 of my villagers had gone to the nether through my portal. I watched them keep going through; had to make it impossible to get in portal to prevent this. 184.108.40.206 04:08, 16 October 2014 (UTC)
Farming outside of village[edit]
So, I built automatic wheat, carrot and potato farms according to some youtube tutorials, and they work well. However, the tutorials suggest building the farm far away from any village, which I did. In the *Farming* section in this article it says [...] brown-robed villagers [...] will tend crops within the village boundary [...]. Having clear evidence that brown robes also tend crops outside the village, provided the farmland is also outside the village detection range, I edited the article accordingly, but this edit was reverted soon after. Can someone please confirm one or the other villager behavior in this regard? What I observed is quite easily reproducible, just place a farmer on farmland which is far enough away from any village, give him seed and after a short while, he will plant the seeds. The village detection radius is (village radius)+32 and form asphere around each village's center. You can easily check the distance to villages using the 'village info mod'. Cubetrace (talk) 22:40, 30 October 2014 (UTC)
- I can confirm that villagers can tend crops even if there's no villages nearby. -JEC6789 (T | C | S | Boo!) 22:45, 30 October 2014 (UTC)
- Good, but I'll leave it to someone else to re-do my previous edit to the page. I'm rather new to wiki editing and each wiki seems to have it's own regulations regarding edits. Don't want to be involved in an 'edit war' ;-) Someone who regularily maintains this article should update the behaviour. Maybe there are also better wording than what I wrote originally. Cubetrace (talk) 23:00, 30 October 2014 (UTC)
- The problem with your edit was that it implied that this perfect circle doesn't happen. Anomie x (talk) 02:35, 31 October 2014 (UTC)
- Great picture ;-) Yes, my edit's wording could allow the conclusion that villagers just walk out of their village to get to the far-away farmland, which they certainly do not do. Your edit handles that, but leaves out the math of how far away villagers must be from any village to tend crops there (i.e. not try to path to a village). Actually, this article doesn't even mention from what distance 'stranded' villagers will find and path to a village. Neither do the Village or Tutorials/Village_mechanics articles. I think this should be included somewhere. Cubetrace (talk) 00:07, 1 November 2014 (UTC)
- The problem with your edit was that it implied that this perfect circle doesn't happen. Anomie x (talk) 02:35, 31 October 2014 (UTC)
PS3 mine craft[edit]
Good day to all you mine craft players. I have been playing mine craft on the ps3 for a rather long time now and I would like to know if there is a way to spawn villagers in survival mode. The other thing I would like to ask is this. I have come across maps that have had no villagers in them what so ever is there a way to change that? –Preceding unsigned comment was added by 188.8.131.52 (talk) at 16:31, 6 November 2014 (UTC). Please sign your posts with ~~~~
- If you have less than 2 villagers, then create 2 normal golden apples, splash potions of weakness, and search for 2 zombie villagers. Make sure to keep them separate so they don't kill each other if one of them turns into a normal villager. Throw splash potions at them, feed them golden apples, and wait 3-5 minutes. Then, after they all turn into villagers, follow the tips described in Tutorials/Creating a village and Tutorials/Village mechanics. And, please sign your posts with ~~~~. --User:Naista2002 ♦ 16px 16px 16:54, 6 November 2014 (UTC) with edit at 16:55, 6 November 2014 (UTC)
All villagers of the same profession[edit]
Hello everybody!
I have made a base near to a village in a desert biome and all the villagers (about 10 of them) are librarians. Wondering if it could be anything to do with the fact that the only non-residential building in the village is a library? Any thoughts? –Preceding unsigned comment was added by 22.214.171.124 (talk) at 11:55, 23 November 2014 (UTC). Please sign your posts with ~~~~
- Aside from (bad) luck, I have not noticed any irregular profession assignment to villagers. Your ~10 librarians just came out of the random number generator. Someone who knows the code can probably comfirm this for you. Cubetrace (talk) 21:26, 26 November 2014 (UTC)
Do Villagers eat their food?[edit]
Nothing in the wiki here or anywhere else ive found suggests that villagers eat food, just that they need to hold it to become willing. Is this true, and by extension, could i just give the bare minimum food to every villager and have them be willing forever? –Preceding unsigned comment was added by 22.214.171.124 (talk) at 15:21, 2 December 2014 (UTC). Please sign your posts with ~~~~
- They consume the food, otherwise it would be a pointless mechanic. I will try to rephrase the text to make it more clear. –KnightMiner (t·c) 15:38, 2 December 2014 (UTC)


text:
Today the Church has 802 new saints, 800 of them are the martyrs of Otranto. This group of canonized were martyrs while you may say that Laura Montoya (aka, Lupita) and Maria Guadalupe García Zavala were "ordinary saints." These are the first canonizations done by Pope Francis.
What catches our eyes that in one swoop 800 are recognized as martyr saints. Their history tells us that Ottoman soldiers invaded a Christian village town in 1480; the villagers were killed for refusing to convert to Islam, in fact, beheaded because they refused to renounce their Catholic faith.
The wall of skulls of the martyrs of Oltranto (note the picture) displayed prominently in Otranto Cathedral (Apulia region of Italy). These are the human remains, the relics of holy men and women; our new intercessors before the throne of Grace.
The year was 1480 and the fateful day when a fleet of 70 to 200 Ottoman Turks ships reached the city of Otranto, then part of the Kingdom of Naples. The Turkish forces were led by Gedik Ahmed Pasha.
July 28 marks the beginning of the Ottoman wars (1453-1683) in Europe; Mohammed II had invader and conquered Constantinople just 28 years earlier. On August 12, 800 people of Otranto, Antonio Primaldo and his companions were taken to the hill of Minerva, now called the Hill of the Martyrs, and slaughtered for being faithful to Jesus Christ and His Church.
The Church's precess of investigating the circumstances and holiness of these people began in 1539 and end on 14 December 1771 with the beatification of the people of Oranto by Pope Clement XIV. Benedict XVI issued a decree on 6 July 2007, stating that out of hatred for the faith these Catholics were killed. Therefore, certifying that martyrdom happened and therefore saints.
The Pope homily is here:
In this seventh Sunday of Easter we are gathered to celebrate with joy a feast of holiness. Thanks be to God who has made His glory – the glory of Love – to shine on the Martyrs of Otranto, on Mother Laura Montoya and María Guadalupe García Zavala. I greet all of you who have come to this celebration – from Italy, Colombia, Mexico, from other countries – and I thank you! Let us look on the new saints in the light of the Word of God proclaimed: a Word that invited us to be faithful to Christ, even unto martyrdom; a word that recalled to us the urgency and the beauty of bringing Christ and his Gospel to everyone; a word that spoke to us about the witness of charity, without which even martyrdom and mission lose their Christian savor.
The Acts of the Apostles, when they speak of the Deacon, Stephen, the first martyr, insist on telling us that he was a man "full of the Holy Spirit (6:5, 7:55)." What does this mean? It means that he was full of the love of God, that his whole person, his whole life was animated by the Spirit of the risen Christ, so as to follow Jesus with total fidelity, even unto to the gift of self.
Today the Church proposes for our veneration a host of martyrs, who were called together to the supreme witness to the Gospel in 1480. About eight hundred people, [who], having survived the siege and invasion of Otranto, were beheaded near that city. They refused to renounce their faith and died confessing the risen Christ. Where did they find the strength to remain faithful? Precisely in faith, which allows us to see beyond the limits of our human eyes, beyond the boundaries of earthly life, to contemplate "the heavens opened" – as St. Stephen said – and the living Christ at the right hand of the Father. Dear friends, let us conserve the faith [that] we have received and that is our true treasure, let us renew our fidelity to the Lord, even in the midst of obstacles and misunderstandings; God will never allow us to want [for] strength and serenity. As we venerate the martyrs of Otranto, let us ask God to sustain those many Christians who, in these times and in many parts of the world, right now, still suffer violence, and give them the courage and fidelity to respond to evil with good.
The second idea can be drawn from the words of Jesus that we heard in the Gospel: "I pray for those who will believe in me through their word, that they may be one, as You, Father, are in me and I in thee, that they also may be in us. (Jn 17:20)" Saint Laura Montoya was an instrument of evangelization, first as teacher and then as the spiritual mother of the indigenous peoples, in whom she infused hope, welcoming them with the love [she] learned from God, and bringing them to him with pedagogical efficacy that respected, and was not opposed to, their own culture. In her work of evangelization, Mother Laura became, in the words of St. Paul, truly everything to everyone, (cf. 1 Cor 9:22). Even today her spiritual daughters live and bring the Gospel to the most remote and needy places, as a kind of vanguard of the Church.
This first saint born on the beautiful Colombian soil, teaches us to be generous [together] with God, not to live the faith alone – as if we could live our faith in isolation – but to communicate, to radiate the joy of the Gospel by word and witness of life in every place we find ourselves. She teaches us to see the face of Jesus reflected in the other, to overcome indifference and individualism, welcoming everyone without prejudice or constraints, with love, giving the best of ourselves and above all, sharing with them the most valuable thing we have, which is not our works or our organizations, no: the most valuable thing we have is Christ and his Gospel.
Finally, a third thought. In today's Gospel, Jesus prays to the Father with these words: "I have made known thy name to them and will make it known: that the love wherewith thou hast loved me may be in them, and I in them. (Jn 17:26)" The martyrs' faithfulness even unto death, the proclamation of the Gospel are rooted in the love of God that has been poured into our hearts through the Holy Spirit (cf. Rom 5:5), and in the witness we must bear to this love in our daily lives. St. Maria Guadalupe García Zavala knew this well. Giving up a comfortable life – how much damage does the comfortable life, life of comfort, do? The gentrification of the heart paralyzes us – and [she], giving up a comfortable life to follow the call of Jesus, taught people to love poverty, in order the more to love the poor and the sick. Mother Lupita knelt on the floor of the hospital before the sick, before the abandoned, to serve them with tenderness and compassion. This is what it means to touch the flesh of Christ. The poor, the abandoned, the sick, the marginalized are the flesh of Christ. And Mother Lupita touched the flesh of Christ and taught us this conduct: [to be] unabashed,[to be] unafraid, [to be] not loathe to touch the flesh of Christ. Mother Lupita understood what it means "to touch the flesh of Christ." Today her spiritual daughters also seek to reflect the love of God in works of charity, without sparing sacrifices, and [while] facing with meekness, with apostolic constancy (hypomone), any obstacle.
This new Mexican saint invites us to love as Jesus loved us, and this leads one not to retreat into oneself, into one's own problems, into one's own ideas, into one's own interests in this little world that has done us so much damage, but to get up and go to meet those who need care, understanding and support, to bring the warm closeness of God's love through gestures of delicacy and sincere affection and love.
Fidelity to Christ and his Gospel, in order to proclaim it in word and deed, bearing witness to God's love with our love, with our charity toward all: the saints proclaimed today offer shining examples and teachings of these. They also pose questions to our Christian life: how am I faithful to Christ? Let us take this question with us to consider during the day: how am I faithful to Christ? I am able to "show" my faith with respect, but also with courage? Am I attentive to others, do I recognize when someone is in need, do I see in everyone a brother and a sister to love? Let us ask that, by the intercession of the Blessed Virgin Mary and of the new saints, the Lord might fill our lives with the joy of His love. So be it.


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text:
Middle Easy diehard. And, if you're not, you should be. We encourage you to visit Middle Easy and all of our siblings at the Middle Easy Network. Broaden your horizons already. Life is not just about BJJ and submission grappling. There's a good 1% to 5% left for other things (e.g., relationships, "careers," beer consumption, MMA).
Not long ago, we posted an awesome Sambo demo featuring our new friend and brother in grappling, Martin Roy. Martin is a Catch Wrestling coach out of Quebec, Canada, and we're hoping he'll be sharing more of his knowledge on Catch and Sambo via exclusive content here at DSTRYRsg in the near future.
For now, check him out demonstrating some very cool techniques off of whizzer control. Catch shares so many of the same principles as BJJ, but the focus and methods are different. It's great.
So much much to learn. Let's train, grapplers!
Sidenote: The black metal accompanying these techniques increases its overall bitch'inness by about 300%.


text:
Athens and Nicosia Reaffirm Common Stance on Cyprus Problem
Last Update: 11:50
Cyprus President Nicos Anastasiades, and Greek Foreign Minister Nikos Kotzias, have reiterated that they have a common position on the Cyprus problem, which is to reach a solution within the UN parameters.
"There is one position" Kotzias said after their meeting on the sidelines of the UN General Assembly, in New York, on Tuesday. He added that their cooperation is an "honest and excellent" one, and that their position is a common one.
"The UN and the international community have realized that Cyprus cannot rely on third party guarantees, nor on intrusive "rights", and I think this is one of the many achievements we achieved together with Cyprus.", said Kotzias.
President Anastasiades said they "reviewed developments thus far, as well as the common stance we will keep so that we can achieve a solution within the United Nations resolutions, always within the parameters set by the secretary-general."
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Palawan Philippines Photo:thephilippines.com
THE Department of Transportation and Communications (DOTC) has awarded a $82.9-million design-and-build contract for the Puerto Princesa airport to Korea's Kumho Industrial Co. Ltd.-GS Engineering & Construction Joint Venture (Kumho-GS), an official said Tuesday.
The eco-tourism showcase that is Puerto Princesa, as well as the rest of Palawan, will soon have a modern, world-class airport which we can be as proud of as the destination itself, said Transportation and Communication Secretary Joseph Emilio Abaya.
"With beaches and other natural wonders attracting throngs of visitors from all over the globe, it will finally have a gateway that is befitting of its stature," he said.
In compliance with its Engineering, Procurement, and Construction (EPC) contract, Kumho-GS will begin with the design component by the third quarter of this year. While the joint venture is preparing the airport's detailed engineering design, it will likewise begin mobilizing its equipment and securing various project permits.
Civil works at the existing site, or the build component, will begin in the fourth quarter of 2014. The project scope includes the construction of a new passenger terminal building, cargo terminal building, apron, connecting taxiways, a new air navigation system, and other support facilities.
Kumho-GS will have around 30 months to complete the project, which means that the DOTC expects the modern airport to be operational by first quarter of 2017.
Once the project is completed, the airport will have an annual capacity of about two million passengers. In 2013, it counted 1.335 million passengers, which is way beyond its passenger terminal building's (PTB) current estimated capacity of only 350,000 passengers per annum.
"Apart from boosting our tourism sector, this project will also generate jobs, particularly in the infrastructure sector. Overall, the estimate is up to 1,400 total new jobs during construction alone," Abaya added.
The project is largely funded through a Korean Export Import Bank (KEXIM) loan, to the tune of $71.612 million. The loan is payable in 40 years, inclusive of a ten-and-a-half-year grace period, at a concessional interest rate of 0.1% per annum.
As a tied official development assistance (ODA) loan, the bidding process was governed by the Guidelines for Procurement of Korea's Economic Development Cooperation Fund (EDCF), and decisions were concurred with by KEXIM. Bidding for the project was also limited to South Korean firms. (SDR/Sunnex)
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Time Out says
Founded in 1987 by designer Jean Touitou, this popular French brand opens its third Manhattan location (the others are in Soho and the West Village). Touitou collaborated with French architect Laurent Deroo (laurentderooarchitecte.com), who has been with the company for more than a decade, to create the minimalist bi-level space using pale-oak and aluminum fixtures that echo the label's understated vibe. Both guys and girls will find workwear-inspired clothing ($90–$2,350) and accessories ($30–$750) displayed on the first floor, while the basement is devoted to A.P.C.'s denim creations ($185–$275). Women will love knit pullovers ($355), chic parkas ($1,410) and suede ankle-strap pumps ($430). Men can snag rugged overshirts ($475), soft sweaters ($325) and leather ankle boots ($415).
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Today marks day one of my big road trip out west to Utah. I'm headed out there for a sweet internship, so I'm pretty pumped! I've enlisted my twin brother to come along with me as well, so it should prove to be a nifty little trip (:
Day one has brought us to eastern Kentucky, where a former au pair of ours now lives. We'll get to spend some time catching up with her this evening, which is definitely long overdue since we haven't seen her in about 16 years. Crazy, right?
Anyhow, we have it planned out so that we will be driving for four days (which means I've got three more to go now!) It's going to be about eight hours each day. Whew.
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