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Frog Pendant Necklace
by JEWELLERY
Save Liquid error (product-badge line 32): -Infinity%
Item #: FROG NECKLACE
Product Description
Transform your look with this captivating frog pendant. Clear crystals line the interior of the frog and sparkle against a shimmery, pure silver-plated body.
- Pure silver-plated metal
- 18" silver-plated cable chain
- Spring-ring closure
- Pedestal Necklace Display not included


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Posted by Ксавье
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subset: commoncrawl


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Team Melee Mini Mafia II
|Forum Index > TL Mafia
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On August 13 2010 04:46 SouthRawrea wrote:
DTA do you wanna be my lover?
No but seriously anyone wanna pair up?
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On August 21 2010 09:26 Pandain wrote:
Show nested quote +
On August 21 2010 08:30 Bill Murray wrote:
I've got a fever, and there is only one subscription
I gotta have more.
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On September 19 2010 10:51 Korynne wrote:
You wake up to the screaming of someone nearby. You try to get up and fall over. To your horror, you've been surgically attached to that screaming voice.
I spent a good 5 minutes chuckling about this.
*accidently drops his ring down the garberator* :O
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TL;DR We can choose NL or Lynch but it all depends on which of the game setups we have. Since we don't know which one it is, it doesn't matter which we pick.
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Alternatively, Korynne may be setting up a game where we can look for clues with his/her posts to perhaps find the mafia or who's innocent.
Also: EBWOP for my earlier post. I didn't realize that we couldn't NL. I overlooked Korynne's post.
Anyhow, posting is good because we actually have nothing to work with other than posts at this point in time and possibly for the entire game.
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On September 21 2010 05:59 Bill Murray wrote:
LSB's admission is only icing on the cake
@LSB: how would you be so CERTAIN they're scum? You have a scumlist, buddy?
Show nested quote +
On September 21 2010 04:43 SouthRawrea wrote:
So you're saying I'm posting nothing when really what I'm doing is making a post that shows that there is really no plan that we can come up with? Then pray, tell me what sort of content-filled posts you can make this early in the game? @Pyrr
This makes me confident in my earlier read
he is appealing to pyrr's authority.
Scummy, scummy, scummy.
@meeple: I find it funny you ask me to justify my vote when I voted SR on fluff, then make a secondary reason as for voting being fluff yourself. I also dislike you speculating that I was 100% pyrr/SR are the scumteam.... if that was the case, I would have been putting a second vote on Pyrr's team. I didn't. I'm voting SR because I am unsure if Pyrr actually made a slip. The way SR is acting now, though, in the above post, makes me believe that my initial reaction to who I'm voting is actually wrong. I needed to stack on pyrr because his team is way more important as I'm feeling both SR's team #2 with bumatlarge and divinek are scum with Pyrrhuloxia's team #1. My reasoning and justification are how SR is acting towards pyrrhuloxia.
I will also give justification in relation to why we should lynch vs a no lynch day 1. I am not saying "let's not ever no lynch", but that we could use it day 2 if we don't lynch scum day 1.
day 1 lynching scum:
6 v 1
night kill
day 2 5v1 <- possible win here
mislynch + night kill
day 3 3v1 (mylo) <- obvious no lynch unless 100% certainty
night kill
day 4 2v1 (LYLO)
if we DON'T mislynch now, and no lynch later, we can save it for a MyLo potentially.
That's why we need to take a chance on lynching scum today.
this is assuming we fuck up later, but we rocked on day 1. I'm not even really worried about this is Pyrrhuloxia's team #1 flip scum, which I expect them to do based upon SouthRawrEa being a newer player who is a dead giveaway. Though I am more sure of SR based upon his posting, AtA, and my not liking bumatlarge's posting earlier, I feel like they implicate team #1 through SR, and there being a vote on a slot that I find scum is enough for me to want to wagon said slot.
##unvote: pyrrhuloxia/LSB
##vote: SR, bumatlarge, and divinek
You're just being ridiculous here. What sort of authority are you talking about and how on earth am I appealing to it? I'm just pointing out that the majority of the posts here don't really have content anyways.
About your reasoning for saving our NL, here is what happens if we NL now.
Day 1 NL
Night kill
Day 2 lynching scum (I'm going to say that we lynch scum here because there is a slightly higher chance of lynching scum on day 2 than there is on day 1)
Day 3
4v1 (possible win)
mislynch+night kill
Day 4
2v1 (lylo)
No real difference.
Your explanation doesn't really help. The two scenarios both have the game going for 4 days and I do believe that we will fuck up the day 1 lynch if we end up going through with it. It has the largest margin of error of any of the days until we manage to lynch our first scum. There was a reason I made my earlier post. There really is no benefit to either. It all depends on how the town feels about the scumminess of the teams.
On September 20 2010 15:52 RebirthOfLeGenD wrote:
lol wow I just caught up and that SR post is retarded.
Well a couple of things I saw. Foolishness Medic lists are useful because of the psychological implications of it. Will a medic follow it, will a medic protect themselves, etc. I am really wondering if a medic protects an ENTIRE team or just one of the individuals on it, that will definitely show how strong a medic is. Since this is basically everything x2 I would assume most roles are the same and have entire team implications. IE: DT check effects both members of a team (since no reason it shouldn't) therefore a medic protection should cover an entire team.
Although if that is the case, I sincerely doubt medics can protect themselves. It will be really OP if a medic could just hoard protections on themselves all game since the mafia couldn't possibly kill them. On the other hand if they can only protect half a person they are a useless role. So medics either suck, are OP or aren't in the game. I'd lean towards not being in this set up especially since Korynne remained vague on the answer. I assume the logic is the same as when one of the mafia games had 6 variations of detectives but only 4 were authentic. The point in that was to add more to think about and take into consideration, but in reality it wasn't practical at all because it would break the game.
On that note, I will just go with my team mate and vote for Rasta/Foolishness for picking at incognitos post and ignoring the validity of medic protection list (even though I think medics probably aren't in this game, or at LEAST can't protect themselves)
To summarize because I like Incognito's idea about that.
1. For the moment I am leading towards foolishness/Rasta just because we have nothing better to go on.
2. Really doubt there is a medic role since it seems like it would be really OP, or really shitty depending on how Korynne decided to balance it, and her unwillingness to clarify in thread makes me think its not important.
3. Vote for Foolishness/Rasta just to make it clear.
Its day one though, so I reserve my right to completely change my mind for little to no reason :D
Alright so: That is an incredibly scummy statement if I've ever seen one. (see bolded) This is a really poor justification for voting someone. That early in the game, of course there is nothing to go on. As your teammate had said, we must focus on behavior analysis. However, you seem to agree with his inital vote and then completely ignore the parts of his posts concerning the tactics we should use for the afore-mentioned behaviour analysis. Also, concerning the parts of your post about the medic list, the WIFOM exists regardless of whether or not the medic list is there. In fact, it's general rule of thumb to trust the medic to do his job properly by protecting the person in the most danger of getting NKed. The part about the medic being or not being OP is not even worth reading. Before you criticize my post, look to your own.
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On September 21 2010 09:46 Pyrrhuloxia wrote:
Show nested quote +
On September 21 2010 05:59 Bill Murray wrote:
LSB's admission is only icing on the cake
@LSB: how would you be so CERTAIN they're scum? You have a scumlist, buddy?
On September 21 2010 04:43 SouthRawrea wrote:
So you're saying I'm posting nothing when really what I'm doing is making a post that shows that there is really no plan that we can come up with? Then pray, tell me what sort of content-filled posts you can make this early in the game? @Pyrr
This makes me confident in my earlier read
he is appealing to pyrr's authority.
Scummy, scummy, scummy.
To answer SR: I just thought that the fact there was no easy confirmation plan on Day 1 was rather self-explanatory but thank you for posting.
Well as I predicted, some people don't seem to think so.
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On September 21 2010 10:36 LSB wrote:
Show nested quote +
On September 21 2010 10:27 SouthRawrea wrote:
I haven't said that plans are bad, just that I'm pretty sure that you really can't come up with a plan in this setup.
What do you think about Bum's Medic idea?
Bum's medic idea? Other than the fact that mafia might risk claiming medic, I just don't think it's necessary to have a confirmed unless we are about to lynch him or we're further into the game. It's good for day 2 IMO. All it does on day 1 though is lessen the chances that medic will successfully be able to protect someone because they're supposedly going to RNG.
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On September 21 2010 10:21 Pyrrhuloxia wrote:
I do think that Divinek and South Rawrea are both weirdly defensive, but BM's idea for the medic was really good. I didn't realize Divinek was also on Team 2 when we talked about him.
I guess I'll have to see what SR says about that plan since he has seemed to hold steadfast that plans are bad.
In this type of setup, all townies are important because we as town cannot afford to make many mislynches. There were a couple accusations flying around so I felt the need to squash them. Simple.
Also, my opinion on the plan is a couple posts below your post. I think BrownBear is of the same accord so I'm pretty sure I didn't make any logical errors in my reply.
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On September 21 2010 22:44 YellowInk wrote:
]As has been previously stated, it is critical to scum hunt, not protect innocents. On this premise alone, the default correct action is to hang.
You make a logical jump here without proper explanation. Just because we're scumhunting, it doesn't mean we should lynch.
We cannot expect to make any significant informational gains from day 1 to day 2.
Well if all we are doing is scumhunting, we can't expect to make any significant informational gains on any day. Your statement only applies to cop reports.
The only hard and useful information we could gain is if a blue takes a successful action and conveys this information to the town in a convincing fashion.
Not on day 1 though so I don't quite see what you're saying here.
This assumes both that the blue exists and that the blue takes the successful action. Otherwise, the only knowledge we even get is who it is that the mafia choose to kill. This information is rarely useful in actually tracking down mafia since they will often simply choose a target because it is most ripe - one which they think is relatively unlikely to hang and relatively unlikely to be protected by a medic.
I'm not addressing this as this only regards the viability of blues' actions, not the time at which they take place
Consider as an alternative how useful it might be if we could extend day 1. Post analysis is the only way to track down scum in the beginning. The truth is that this carries on to day 2 in almost every game. As in almost any game of mafia, the town does not have the luxury of waiting until they feel super secure that team X is mafia. Unfortunately we do not have the option of extending day 1 to draw out more information, but we cannot choose to give up a lynch.
The purpose of a no lynch is for specific endgame situations. These have been outlined previously, but I will include them here for completeness. Suppose you have 3 town, 1 mafia, and no blues. Choosing no lynch here does not really hurt the town since if the town mislynches, the town loses, but on the no lynch you will be left with 2 town and 1 mafia.
Using our NL now leads to the same 2:1 scenario, skips the mylo but has the same amount of total in-game days.
Now add in to the mix that the town has a blue among their 3. In this case the no lynch is very town positive. There's a chance the medic could successfully protect or the DT could find the scum. This argument can be extended out to similar endgame situations a day earlier as well.
As you implicitly mentioned in paragraph 1, the only time a blue role is useful is in the end game which I agree with except for the fact that we do not know if there is a DT at all. Mafia could easily claim DT in the 2:1 situation. If the real DT is still alive by then, it becomes a 50/50 vote. (With there being a 50/50 chance of there being a DT, this is a 25% chance of winning.)
Consider also that medic saves sometimes buy us an extra day. If we use a no lynch early (giving up a kill to the mafia 'for free'), this is like the reverse of a medic save. If we end up with an even number in the endgame because we used a no lynch in the early game, we have gained nothing from our use of no lynch.
We still end up having the same number of days total with the same number of lynch chances in the case of a medic save.
Day 1 no lynch is very bad.
I did notice that there was something crucial that I missed now that I look over this. In a situation where we NL day 1 and there are no medic saves, we end up having 1 less lynch chance over the entire game.
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This should help a little.
Sorry for double post, just made the chart.