text:
|Sonic the Hedgehog CD
North American cover art
|Naoto Ohshima
|Matsuhide Mizoguchi
|Hiroyuki Kawaguchi
|Sonic the Hedgehog
|Sega CD, Windows, GameCube, PlayStation 2, Android, PlayStation 3, Xbox 360, iOS, Windows Phone, Ouya, Apple TV, Fire TV
Sonic the Hedgehog CD [lower-alpha 1] is a 1993 platform game for the Sega CD. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. As a Sonic the Hedgehog series platformer, Sonic runs and jumps through several themed levels while collecting rings and defeating robots. Sonic CD is distinguished from other Sonic games by its time travel feature, a key aspect to the story and gameplay. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics.
The Sega CD's flagship game, Sonic CD was conceived as an enhanced port of Sonic the Hedgehog 2 , but was reworked after lackluster sales of Sonic 2 in Japan. Sonic co-creator Naoto Ohshima directed and Sega developers designed the game to show off the technical capabilities of the Sega CD. The game features the debuts of Amy Rose and Metal Sonic, and includes animated cutscenes produced by Toei Animation. Two soundtracks were composed for the game: the original score was composed by Naofumi Hataya and Masafumi Ogata, while the North American score was composed by members of Sega Technical Institute.
Sonic CD is often called one of the best games in the Sonic series and the platform game genre. Reviewers praised its exceptional size, music, and the time travel feature, although some also believed the game did not use the Sega CD's capabilities to its fullest. It sold over 1.5 million copies, making it the Sega CD's bestseller. The game was ported to Windows as part of the Sega PC brand in 1996, and to PlayStation 2 and GameCube as part of Sonic Gems Collection in 2005. A remastered version, developed by Christian Whitehead using the Retro Engine, was released for various platforms and mobile devices in 2011.
Sonic CD is a side-scrolling platform game similar to the original Sonic the Hedgehog . Players control Sonic the Hedgehog as he ventures to stop his nemesis Doctor Robotnik from obtaining the magical Time Stones and conquering Little Planet. [1] Like previous games, Sonic can destroy enemies and objects (such as certain walls and television monitors containing power-ups [1] ) by rolling into a ball, and collects rings as a form of health. Sonic can also perform a "spin dash" and a "super peel-out" that can increase his speed. [2] The game is split into seven levels called rounds; each round is split into three zones, the third of which culminates in a boss fight with Robotnik. Players start with three lives, which are lost when they suffer any type of damage without rings in their possession; losing all lives results in a game over. [3] [4]
Sonic CD is differentiated from other Sonic games through its time travel game mechanic, which allows players to access different versions of stages set in the past, present and future. [5] Sonic starts the first two zones in the present, and can travel through time by hitting signs labelled "past" or "future" and maintaining speed for several seconds. [6] By default, future stages depict neglect and decay after Robotnik has conquered Little Planet. [6] Players are encouraged to convert each zone into a "good future", with bright colors, no enemies, and few obstacles. [6] To achieve a good future in each zone, players must travel to the past—a primitive, overgrown landscape—and destroy a hidden transporter where enemy robots spawn. Achieving a good future in every zone unlocks the best possible ending. [2] [6] The third zone is always set in the future, its timeline dependent upon whether the player destroyed both transporters. [1]
By finishing a level with more than 50 rings, Sonic can access a special stage, in which he must destroy six UFOs in a pseudo-3D environment within a time limit. [1] [5] Time is reduced swiftly if the player runs through water, though a special UFO which appears when time is running out grants extra time if destroyed. If the player destroys all the UFOs before the time runs out, they earn a Time Stone. [4] Collecting all seven Time Stones automatically creates a good future in every zone, and unlocks the best ending. [2] The game also features a time attack mode, where players can replay completed levels in the fastest time possible; a "D.A. Garden", where players can listen to the music of completed zones; and a "Visual Mode", where players can view the opening and closing animations. [7] The game also includes a save feature, which uses the back-up memory of the Sega CD. [4] :20
Set in between the events of Sonic the Hedgehog (1991) and Sonic the Hedgehog 2 (1992), [8] Sonic CD opens with Sonic journeying to Never Lake, where an extraterrestrial body, Little Planet, appears on the last month of every year. Sonic's nemesis Dr. Robotnik has tethered the planet to a mountain and begun transforming it into a giant fortress with his robot army. Robotnik seeks the Time Stones, seven jewels capable of altering the passage of time. Sonic ventures into the planet, followed by the besotted Amy Rose, his self-proclaimed girlfriend. [lower-alpha 2] Robotnik dispatches his top robotic enforcer, Metal Sonic, who kidnaps Amy to lure Sonic into danger. Sonic clashes with Robotnik and Metal Sonic and uses time travel to stop Robotnik.
After racing and defeating Metal Sonic in Stardust Speedway and saving Amy, Sonic fights and defeats Robotnik in his base. Two endings exist, depending on whether or not the player collected the Time Stones or achieved a good future in each level. In one ending, Little Planet is returned to its rightful state and leaves Never Lake; in the other, Little Planet leaves Never Lake, but Robotnik uses the Time Stones to retake it. When the planet reappears at the lake, Sonic returns, determined to save it.
The original Sonic the Hedgehog (1991) was developed by Sonic Team at Sega. It was a major commercial success and positioned Sega as Nintendo's main rival in the console market. [9] Lead programmer Yuji Naka, dissatisfied with Sega of Japan's rigid corporate policies, moved with several members of Sonic Team to the United States to develop Sonic the Hedgehog 2 with Sega Technical Institute (STI). [10] [11] Meanwhile, Sega planned to release the Sega CD add-on for its Genesis, and wanted a Sonic game that would demonstrate its more advanced features. Sonic character designer Naoto Ohshima was Sonic CD's director; the remainder of the team comprised Sega staff who had developed The Revenge of Shinobi , Golden Axe 2 , and Streets of Rage . The team built Sonic CD using the original Sonic the Hedgehog's code as a base. [12]
The game was conceived as an enhanced port of Sonic 2 for the Sega CD. At this point, it was codenamed Super Sonic [13] and would feature additional levels, a fully orchestrated soundtrack, sprite-scaling effects, and animated cutscenes. [13] [14] Meager sales of Sonic 2 in Japan and the team having its own vision resulted in the reworking of the port. [12] [15] It was titled CD Sonic the Hedgehog first [16] before being renamed Sonic CD. [15] Ohshima does not consider Sonic CD a sequel to the previous two Sonic games, although artist Yasushi Yamaguchi said its story is set between Sonic the Hedgehog and Sonic 2. [8]
Sonic the Hedgehog had a balance on speed and platforming; STI built on the speed with Sonic 2's more focused level designs. However, Ohshima's team sought to focus on the platforming and exploration aspects. [12] Ohshima said, "our ideas were to make the world and setting larger, and to add more replayability, so it would be something you could enjoy playing for a long time." [8] According to artist Kazuyuki Hoshino, because it was a Sega CD game, the team wanted Sonic CD to stand out compared to previous Sonic games. Visually, the game was designed to resemble CG imagery; the Sonic sprite on the title screen was based on a Sonic figurine by Taku Makino that the team photographed and scanned. [8]
Sonic CD marks the debuts of Amy Rose and Metal Sonic, both designed by Hoshino. Although Hoshino created Amy's in-game graphics, many staff members contributed ideas to her design. Her headband and trainer shoes reflected Ohshima's tastes while her mannerisms reflected the traits Hoshino looked for in women at the time. Hoshino designed Metal Sonic in response to Ohshima wanting a strong rival for Sonic. Hoshino had a clear image of Metal Sonic in his mind from the moment he was briefed, and his design emerged after only a few sketches. The character graphics were created using Sega's proprietary graphics system for the Genesis, the "Sega Digitizer MK-III", featuring a bitmap and animation editor. The team mostly used Macintosh IIcis. Graphics data was stored on 3.5-inch floppy disks, which were handed to the programmer to work into the game. [17] Though Naka was not directly involved with Sonic CD, he exchanged design ideas with Ohshima. [18]
Ohshima cited Back to the Future as an influence on the time travel. [18] The developers designed four variants of each stage (one for each time period). [19] Ohshima hoped for the time period to change instantly with a "sonic boom" effect, but the programmers argued this was impossible and produced a loading sequence instead. [18] Sega did not pressure the team developing Sonic CD as much as the one developing Sonic 2. Ohshima felt this was because Sonic CD is not a numbered sequel; he considered it a recreation of the original game. [18] The total game data of Sonic CD is 21 megabytes (MB), compared to Sonic 2's 1 MB. [12] The game includes animated cutscenes produced by Toei Animation; [20] the team used a format that provided uncompressed imagery to the video display processor, which allowed for superior results in contrast to the Cinepak compression used for other Sega CD games. [12] The special stages feature Mode 7-like sprite rotation effects. [21] Time constraints led to one of the levels being cut. [19]
The Japanese soundtrack was composed by Naofumi Hataya and Masafumi Ogata, who had worked together on the 8-bit version of Sonic the Hedgehog 2. The game features two songs: "Sonic - You Can Do Anything", often referred to as "Toot Toot Sonic Warrior", [22] composed by Ogata and originally written for Sonic the Hedgehog 2, and "Cosmic Eternity - Believe in Yourself", composed by Hataya. Both are sung by Keiko Utoku. [23] The composition team drew inspiration from club music, such as house and techno, while Hataya cited C+C Music Factory, Frankie Knuckles, and the KLF as influences. [24]
Sonic CD was released in Japan on September 23, 1993, [25] and Europe in October 1993. [2] Sega of America delayed the game for two months to have a new soundtrack written and produced by Spencer Nilsen and David Young of STI, and Mark Crew; according to Nilsen, Sega believed it needed a more "rich and complex" soundtrack. [26] The tracks in the "Past" stages could not be replaced as they were sequenced PCM audio tracks rather than streamed Mixed Mode CD audio. [27] "You Can Do Anything" was replaced with "Sonic Boom", composed by Nilsen and performed by the female vocal group Pastiche. [26] [28] The game was released in North America in November 1993. [29] Sonic CD was the flagship Sega CD game and the system's only Sonic game. [30] An enhanced version of the original Sonic the Hedgehog and a Sonic-themed localization of Popful Mail were canceled. [31] [32]
Two versions of Sonic CD were released for Windows: one in 1995 for Pentium processors, and another in 1996 for DirectX. [12] The Pentium version was only bundled with new computers and never sold in stores; Sega worked with Intel to make the game work properly. [12] The DirectX version was released under the Sega PC brand [33] and distributed by SoftKey in North America on July 8 [34] and in Japan on August 9. [33] This version is mostly identical to the original release, [35] but loading screens were added [12] and it is only compatible with older versions of Windows. [36] Both Windows versions use the North American soundtrack. [12]
The 1996 Windows version was ported to the GameCube and PlayStation 2 in August 2005 for Sonic Gems Collection . [12] [37] This port uses the original soundtrack in Japan and the North American soundtrack elsewhere. [38] [28] The ports introduced some graphical problems, such as a blurry anti-flicker presentation, [12] but the opening animation is presented in a higher quality fullscreen view. [39]
In 2009, independent programmer Christian Whitehead produced a proof-of-concept video of a remastered version of the game, using his Retro Engine, running on iOS. [40] In 2011, Sega released this version as a download on Xbox 360, PlayStation 3, iOS, Android, Ouya, [41] Windows Phone, [42] Windows, and Apple TV, [43] with the Xbox 360, PS3 and PC versions ported by Blit Software. The remaster features enhancements such as widescreen graphics, fine-tuned collision detection to make time traveling more consistent, spin dash physics from Sonic the Hedgehog 2, both the Japanese and North American soundtracks, the ability to unlock Tails as a playable character, and achievement and trophy support. [44] [45] [46] [47] Whitehead also designed two original stages, but they were excluded as Sega wanted to keep the game faithful to the original release. [48] The remaster was not released on the Wii as it exceeded the WiiWare download size. [49]
|Reception (Sega CD)
Sonic CD received critical acclaim. [1] [5] [54] The Sega CD version sold more than 1.5 million copies, making it the system's bestseller. [55] [56]
The presentation, visuals, and audio were praised. Computer and Video Games wrote that, although Sonic CD did not use the Sega CD's capabilities to its fullest, the game's graphics and sound were still excellent, calling the music "from the likes of 2Unlimited and Bizarre Inc". [2] Electronic Games said that the game looked similar to older games and used the Sega CD's special features minimally, but this did not detract from the quality. The music was singled out as making Sonic CD "stand above the crowd"; the reviewer wrote that it helped add richness to the game. [1] The reviewers of Electronic Gaming Monthly (EGM) praised the game's animated cinematics and sound, but noted frame rate drops during special stages. [50] Retrospective opinions of the presentation have also been positive. IGN praised its vibrant colors and felt the game looked nice, [57] and GamesRadar thought its music stood the test of time, writing: "What must've dated very quickly in the 1990s is somehow totally fresh today." [21]
However, some critics were divided over the change of soundtrack between the international and North American versions. GameFan , which had given the Japanese version of Sonic CD a perfect score of 100%, lambasted the North American version due to the change of soundtrack. [58] [59] GameFan editor Dave Halverson called the change "an atrocity that remains the biggest injustice in localization history". [60] The reviewer for GamesRadar claimed to have shut his GameCube off in disgust when he realized Sonic Gems Collection used the American soundtrack. [21] In a 2008 interview, Nilsen said "I think critics were looking for a way to bash the game... it was like we replaced the music for Star Wars after the movie had been out for a while". [26]
The gameplay was also widely praised. EGM admired the diverse levels and the ability to travel through time, which they felt added depth. [50] Electronic Games wrote that Sonic CD played as well as previous Sonic games, and that the time travel—coupled with large levels rich with secrets and Super Mario Kart -like special stages—added replayability. [1] Sega Pro noted the expanded environments and the replay value travel added by the time travel, writing that "the more you play Sonic CD the better it gets", but felt the game was too easy. [5] In its debut issue, Sega Magazine said Sonic CD was "potentially a classic", outshining the originality in the special stages and time travel. [3] GameSpot singled out the "interesting level design and the time-travelling gameplay" as a major selling point, saying it provided a unique take on the classic Sonic formula. [6]
Critics wrote that Sonic CD was one of the best Sega CD games. Electronic Games called it a must-have, [1] and Sega Pro said it was "brilliant" and imaginative and worth more than its price. [5] Destructoid described it as "a hallmark of excellence", creative, strange, and exciting, and stated that "to miss Sonic CD would be to miss some of the franchise's best". [61]
Reception to later versions of Sonic CD varied. GameSpot considered the 1996 Windows version inferior to the original Sega CD release, criticizing its poor technical performance and uninspired and monotonous gameplay. The reviewer wrote "those who have played Sonic on a Sega game system will find nothing new here" and that it was not worth its $50 price tag. [35] Reviews of the version in Sonic Gems Collection were widely favorable. IGN remembered it as one of the best things about the Sega CD and called it a standout for the compilation, stating it was a major selling point. [38] Sharing this position was Eurogamer, declaring: "Rejoice for Sonic CD... Just don't rejoice for anything else, because it's mostly rubbish." [62] According to Metacritic, the 2011 console version received "generally favorable reviews", [63] [64] while the iOS version received "universal acclaim". [65] The game is frequently called one of the best games in the Sonic series and in the platform game genre. [66] [67] [68] [69] [70] In 1997 EGM went so far as to put it at number 17 on their list of the best console video games of all time, citing the bonus levels and animated intro. [71]
The story of Sonic CD was adapted in the twenty-fifth issue of Archie Comics' Sonic the Hedgehog comic book series. The adaptation featured some changes to the story, such as Tails being an important character and Metal Sonic having the ability to talk. [72] British publisher Fleetway Publications published their own adaptation in Sonic the Comic . [73] The final issue of Archie's comic, #290 (December 2016), also featured a retelling of the game's story. [74]
Two characters introduced in the game, Amy Rose and Metal Sonic, became recurring characters in the Sonic series. Metal Sonic later appeared as a major antagonist in Knuckles' Chaotix (1995), [75] Sonic Heroes (2003), [76] and Sonic the Hedgehog 4: Episode II (2012), whose story heavily connects to that of Sonic CD's. [77] Amy Rose has also gone on to become a character in many subsequent games as well, most notably in Sonic Adventure . [78] The game's animated sequences were included as bonuses in the compilation Sonic Jam (1997), and "Sonic Boom" was re-used as one of Sonic's themes in Super Smash Bros. Brawl (2008). [26]
To celebrate the Sonic franchise's twentieth anniversary in 2011, Sega released Sonic Generations , a game that remade aspects of various past games from the franchise. Both versions feature a re-imagined version of the boss battle against Metal Sonic. [79] The 2017 game Sonic Mania , produced for the series' twenty-fifth anniversary, features updated versions of Sonic CD's Metallic Madness and Stardust Speedway levels, including a boss battle against Metal Sonic. [80] [81] [82]
Sonic Team is a video game developer housed within the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.
Sonic the Hedgehog is the protagonist of the Sonic the Hedgehog video game series released by Sega, as well as numerous spin-off comics, animations, and other media. Sonic is a blue anthropomorphic hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies.
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega. It is part of the Sonic the Hedgehog series and follows Sonic the Hedgehog 2 (1992). After Doctor Robotnik's spaceship, the Death Egg, crash-lands on a mysterious floating island, Sonic and Tails attempt to retrieve the Chaos Emeralds to stop it from relaunching. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Gameplay is similar to previous entries, with players traversing side-scrolling levels at high speeds while collecting rings and defeating enemies.
Knuckles the Echidna is a fictional character in Sega's Sonic the Hedgehog series. He is a red anthropomorphic echidna who is determined and serious, but sometimes gullible. He has the ability to glide and climb up walls, and is a powerful fighter with spiked hands. He serves as the guardian of the Master Emerald, a huge gemstone that controls the series' integral Chaos Emeralds.
Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main Sonic the Hedgehog game to feature 3D gameplay. The story follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma, in their quests to collect the seven Chaos Emeralds and stop series antagonist Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own special abilities—players explore a series of themed levels to progress through the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Outside the main game, players can play minigames like racing and interact with Chao, a virtual pet.
Sonic the Hedgehog is a platform game developed by Sonic Team and published by Sega for the Sega Genesis home video game console. It was released in North America in June 1991 and in PAL regions and Japan the following month. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.
Sonic the Hedgehog is a 1991 side-scrolling platform game and companion to the 16-bit Sega Genesis game of the same name for the 8-bit Game Gear and Master System consoles. Ancient—a studio founded by composer Yuzo Koshiro for the project—developed the game and Sega published it to promote the handheld Game Gear. The 8-bit Sonic is similar in style to its Genesis predecessor, but reduced in complexity to fit the 8-bit systems. It was released for the Game Gear on December 28, 1991, and for the Master System around the same time. It was later released through Sonic game compilations and Nintendo's Virtual Console.
Sonic 3D Blast, known in Europe as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites.
Knuckles' Chaotix is a 1995 side-scrolling platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.
Sonic the Fighters, also known as Sonic Championship on arcade versions outside Japan, is a fighting video game developed by Sega AM2. First released in 1996 in arcades on Sega's Model 2 arcade system, Sonic the Fighters pits players in one-on-one battles with a roster of characters from the Sonic the Hedgehog series. The game was built on top of the 3D fighting engine for Fighting Vipers (1996), an earlier fighting game by Sega AM2, and it serves as the debut 3D game in the Sonic series. The idea for a Sonic the Hedgehog fighting game was hatched when a Sega AM2 programmer was dabbling with a Sonic the Hedgehog 3D model in Fighting Vipers. The smoothness of the character animations convinced Sonic Team to approve of the project and supervise over it.
Sonic Drift is a 1994 racing video game developed and published by Sega for the Game Gear in Japan. It features Sonic the Hedgehog, Miles "Tails" Prower, Amy Rose, and Doctor Robotnik.
Sonic R is a 1997 racing video game developed by Traveller's Tales and Sonic Team for the Sega Saturn. It is the third racing game in the Sonic the Hedgehog series, and the first to feature 3D computer graphics. The player races one of ten Sonic characters in various Sonic-themed race tracks as they attempt to stop Doctor Robotnik from stealing the Chaos Emeralds and enslaving the world. Sonic R features single-player and multiplayer game modes, and while similar to kart racing games such as Mario Kart, it places an emphasis on jumping and exploration. By collecting items and completing objectives, players can unlock secret characters.
Sonic Gems Collection is a 2005 compilation of Sega video games, primarily those in the Sonic the Hedgehog series. The emulated games span multiple genres and consoles—from the Sega Genesis to the Sega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded with demos of other Sonic games, videos, and promotional artwork spanning the history of the Sonic franchise. While its 2002 predecessor, Sonic Mega Collection, comprised the more popular Sonic games, Gems Collection focuses on more obscure games, such as Sonic CD and Sonic the Fighters. Other non-Sonic games are included, but some, such as the Streets of Rage trilogy, are omitted in the Western localization.
Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. The game is a sequel to the Master System/Game Gear title Sonic the Hedgehog, and follows the titular character Sonic as he attempts to rescue his friend Tails from the villainous Doctor Robotnik. The gameplay is based on traversing a number of levels while collecting gold rings and attacking enemies. Sonic the Hedgehog 2 was met with critical acclaim, with reviewers praising the visuals and gameplay while criticizing the high difficulty. In 1993, a sequel, Sonic Chaos, was released.
Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise.
Sonic the Hedgehog 2 is a 1992 platform game developed and published by Sega for the Sega Genesis. It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic's sidekick, Miles "Tails" Prower, controllable by a second player. In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg.
Doctor Ivo "Eggman" Robotnik is a fictional character and the main antagonist of Sega's Sonic the Hedgehog series. His original character designer was Naoto Ohshima, who created him as part of many design choices for the company's new mascot. After the creation of Sonic the Hedgehog, Ohshima chose to use his previous egg-shaped character to create the antagonist of the 1991 video game Sonic the Hedgehog, making him the archenemy of the series' eponymous main character.
Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania homages the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 12 levels, including 8 redesigned stages from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Robotnik and his robotic henchmen, the Hard-Boiled Heavies.
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Interview difficulty
Based on 12 interviews
Interview process length
Based on 10 interviews
About a week


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We're calling each Wednesday this summer as Wake Wednesdays for P'24s – our parents/families of the Class of 2024 who will begin at Wake this fall. While there is nothing technically "due" today on the First Year Parent and Family Calendar, there will be some things due in June, so might be worth your looking ahead.
Today, I want to talk about some of the things you be doing right now to help your '24s prepare for college. While I am gearing this to '24s, this advice really can apply to all years. We'll focus on just four things today:
1. Start allowing your student to be more and more independent until they leave for Wake.
Tell them that starting now, you are going to step back and offer less advice and let them chart their own course and solve their own problems – even (or maybe especially) when it is difficult for them.
Why do this? It's because you already know how to get things done and how to resolve issues. Adults are great problem solvers – and the reason we are good at solving problems is because we had to figure life out (looking at you, latchkey kids and fellow Gen Xers!); we didn't get all the answers spoonfed to us.
When your Deac has an issue, problem, or simply a task that must be accomplished, refrain from giving instructions and directions. If they ask you what to do, instead reply with open-ended questions like these:
What have you thought about?
What options are there?
What are pros and cons of doing that?
Who might be a good resource to provide perspective?
Where might you do some research on this issue?
And here comes the hard part to #1….
2. Let your student make mistakes.
Easy to say, hard to do. But mistakes are how we learn. Mistakes are a necessary part of the process, not something to be feared and avoided at all costs.
For example: for our '24s, course registration will happen in July. Parents and families, please do not do class schedule research for your student, or plan out their coursework. Those jobs are for your student to do. Your student cannot build those important problem solving skills if you are leading the effort.
I often tell families there is no "we" in college – it is your student's experience, not your collective experience. Get in the habit now of not asking questions that your student should ask themselves, or helping them do tasks that are required. If there is something your student doesn't know how to do, see #1 above and coach them via reflective questions on how to find the answer.
And if they do not find out the answer and miss a deadline or something, they are going to learn by that mistake and likely will never make that mistake again (which is the goal). Pro tip: there are very few unrecoverable errors in college – so know that if you are not bird-dogging your student to get something done and they make a mistake, chances are they will be able to rectify it. There may be a consequence – and that is OK. Again, that is how we all learn.
And related to #2…
3. Ensure that your self esteem is not derived from your student's actions or accomplishments.
Get comfortable with the idea that your students are going to make mistakes and that those mistakes are not a reflection on your parenting.
Your students will have triumphs as well as blunders. Those are part of growing up – they are not a judgment on whether you have been a successful parent/family member. Putting pressure – real or imagined – on your student to be perfect or perform perfectly can add a lot of unneeded stress to them. Give them space to learn and grow, and give yourself grace that you have loved and taught your student as well as you could these first 18ish years. You did your best, and so did they.
And related to #3 and things to get comfortable with…
4. Work on being ok with your student's discomfort.
What do I mean by that? There will be times in college where your Deac calls you and they seem like they are really unhappy. We refer to this as the "frantic phone call" [or text, or IM]. They may call you and unload all of these grievances – this class is too hard, and my roommate is awful, and I didn't get picked for a particular club or leadership position, etc. They seem really unhappy, and as parents and loved ones, this tends to raise our hackles (I know it does when my 15 year old does it to me).
And when you get the frantic phone call, you may be really unhappy yourself (I didn't pay all this tuition for my student to have a bad roommate and tough classes and not get into this club!) and be tempted to act on it in some way. But if you act to fix things, it robs your student of the chance to learn to be resilient in the face of problems.
There is no utopia where everyone is happy every minute of the day. Some days are not great days. Knowing your student is having a bad day doesn't mean it is the end of the world (or that they picked the wrong school, or that everything is awful). Bad days happen to you and me – and they will to our kids too. We need to be OK with that fact that our kids are temporarily unhappy.
More than 20 years in this business tells me that more often than not, if you wait 24 hours and talk to your Deac again, the things that were bothering them tend to have gone away. Why? Because you are your student's safe place to vent. They want to unload their frustration and process it, and having been heard and affirmed, they are good to go. [Of course if they are still having issues they can't seem to resolve, or the issue is serious, that might be a very appropriate time to help].
Another pro tip: when you get that frantic phone call, ask your student this: "What is my role here? Do you just need me to listen to you (which I am happy to do)? Or are you asking me for input/help?" My guess is you'll find more often than not they just want to be heard.
Food for thought on a Wake Wednesday 😊
— by Betsy Chapman, Ph.D. ('92, MA '94)
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Email isn't going away any time soon. Despite a rise in adoption of collaboration-based communication platforms such as Microsoft Teams or Slack, 86 percent of professionals prefer to use email for business purposes. How companies host, store, and distribute their email—that's the area that has undergone a massive transformation. Businesses are veering away from costly onsite email servers running products such as Microsoft Small Business Server and looking instead to the cloud with hosted email solutions. Businesses of all sizes have realized the wisdom of going with a scalable and secure hosted Software-as-a-Service (SaaS) solution with guaranteed uptime that breaks down pricing into flexible, per-user charges.
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We monitor tweets about GoDaddy and apply sentiment analysis to classify tweets as positive or negative. This allows us to output an approval rating score, which is based on real people, positive and negative, opinions about GoDaddy on Twitter. GoDaddy approval rating score is 71%. This is based on a total of 1557 tweets that mention GoDaddy on Twitter. There are 1110 mentions that share a positive sentiment and 447 mentions that express a negative sentiment. Find out more about how it works.
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Along with the slew of desktop apps, you also get access to Microsoft Outlook Web Access (OWA), a sleek and modern web adaptation of the Outlook email client. It offers a familiar layout for calendars, contacts, and tasks, and a new "focused inbox"—all available in your browser. What Microsoft means by a "focused inbox" is that, rather than just being a dumping ground for all incoming email, it defaults to a dynamic view that's constantly being updated. This tech is based on a machine learning (ML) algorithm that attempts to figure out which email is most important to you; everything else goes to the regular inbox. As you sort emails between the focused inbox and the regular inbox, the algorithm gradually gets better, helping you to concentrate on email that matters most. You'll also be able to use mentions. When creating a new email, if you prepend someone's name with the @ sign, then it will automatically Cc that individual. You can also apply a filter that will show you emails in which you were directly mentioned.


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Ilke is the heroine of the series. She's given the title Daughter of the Frost, and has mighty frost powers. She's often cheerful and refuses to admit it if she's scared.
Appearance Edit
She's described to have blue, icy cold skin, long hair, and some black tattoos which goes from around her left eye to much of her left arm. Norwegian artwork describe her with light blue straight hair, while in the German artwork she has dark blue wavy hair, the tattoos also look different. She's mostly drawn wearing dark green or teal clothing, but light blue is also usual. At the German cover of the 7th book she looks suspiciously a lot like Kristen Stewart.
Personality Edit
Ilke is a cheerful and warm person, wanting to help everyone. She's also a tomboy because she had little to no interaction with other women until after her tenth birthday. She's mischievous and loves fighting, and often spars with Arol. She can lie without seeing any issues with it, although she later grows out of it after she realizes it's hurtful to the people she loves. She hates sitting still and had preferred it if Sha-ra taught them lessons outside. Her personality can be described as a cheerful child playing in the snow. She's at times very prideful, as being the older twin, but it might be a cover hiding insecurities due to knowing she's different from other children. She really loves mothers whom she thinks all have wonderful scents, but this was from her probably first experience an adult woman, Ajandra of the Eramam tribe.
Powers Edit
Being a frost child, she has the power to control ice, snow, frost waves, and the temperatures in the area (as it's dangerous is this done very rarely). She also got the power to create water from the humidity in the air by freezing it and releasing it, but because of a traumatic experience related to it is she very hesitant to use it. She mostly uses her powers for support by making bridges for them to get across, barriers, or knocking out enemies with frost waves. She can also freeze certain metal bars and chains until they explode. She was also able to stop the eternal rain by using her powers to play on the drops as if they were a harp.
Special Items Edit
Her special items are an amulet made of ice with a flame in the middle in a silver frame with dragon wings, and an invisibility cloak. The amulet allows her to stay in any temperature so she won't pass out or possibly die from a heatstroke. The pendant previously belonged to Sha-ra.
The invisibility cloak was given to her by the air prophets
She used to own a bracelet made of flowing water which Alunaq had made and given to her. She later gave it to Azur as a cure.
Board Game Edit
Ilke is one of the 6 playable characters in the board game Phenomena: Kampen Om Aldra. Here she has a special skill, freezing time. Her design is also slightly different with her having bangs which are combed back, and blue and brown clothes rather than the usual green and teal. Her theme color is also blue, as is her playing piece.
Comic Edit
Ilke is one of the few characters with artwork in the recently announced comic. Her design is very different, looking like she's in her 20s, blond hair, a cleverage, and tight fitting clothes. She also has her hair in a braid, something she didn't have before book 5. The tattoos are also missing.


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Looks to me like the system works. What links are you reading? In two of them Rosanne England and Virgina Coast , the men went to jail or prison. All based on some fabrication that some moonbat made up. While we could argue that "it could be worse" all day, the point is that originally, people were saying that you couldn't go to jail based on a false accusation and no evidence at all. Well, clearly people do. The response basically summed up why I really don't go out of my way to even bother having a dialog with feminists.
tinder killed the monogamy star: why online dating has ruined intimacy
Twitter I ruined my life. I am 23 and had a turbulent childhood. I was raised by an unstable mother, my older sister was a horrible person and my brother and younger sister left at the age of
How Dating is Ruining Your Love Life. Good Questions to Ask a New Guy Your Dating! I hate carbon dating uncertainty watching a toxic relationship take over someones life and unfortunately, Ive seen it happen to how dating is ruining your love life too many of my friends.
If you're that sensitive about what supposed sexists like me have to say, it's probably best for you to avoid public discussion of anything other than self-aggrandizing and self-reassuring delusion. Do you know what that's like? To feel like complete shit, having a man tell you how ugly you are, how "plain" and that no one else wants you? Someone you spent 3 years with and loved?
So, yeah, due to that, I think I've got the right to grow a big ego and enjoy my life. Paris13 "B" for Better person, LiterallyZeus. Good luck and Great question and Welcome to Gag town. I mean I have meet a lot of great guys, sadly enough it hasn't worked out with most but we have remained friends and for the most part if I want advice I generally ask them. I told this one guy I communicate with that he needs to go out to flirt with more girls.
He is such a smooth talker he could give anyone a good ego boost.
The 10 MUST Read Dating Books for Men (REVISED)
Advertisement That's not the only hiccup: One time, "I reserved and rented a car through Enterprise online. Confirmation email and everything in hand. I thought going through Costco Travel would eliminate the usual rigmarole, but I was wrong.
Sep 09, · Have I ruined my chance with her. So I met this girl 4 months ago,we really connected,within the first week I took her out on our first date, she was was really interested with me in the first two months but thing is things started to fade away in the last two months.
Two months ago I decided to try online dating. I met about 12 girls. These are the most painful experiences: We met once and then we talked for a few days. I really liked her. We met again and she said that she wants to be my girlfriend. Everything was fine for a few days. It seemed that she liked me. Suddenly, one day she stopped talking with. Finally I was able to talk with her and she said that she doesn't want anything anymore without too much explanation. She lied about a few things and most likely she tried to use me to get a permanent visa.
She probably found someone else even if she agreed to date me exclusively. We texted for a while. We had many things in common.
Is Online Dating Ruining Your Life?
Image How to stay safe on a date0: Here are some simple measures you can take to make sure your date is as safe as possible. Supplied YOUR love life can burn down real fast when you have a mental illness like bipolar. Recently I was on a first date in Surry Hills, Sydney, where the playful conversation flowed like the wine I shared with a beautiful and magnetic woman named Ashley sitting opposite me.
There was no way to predict the emotional and mental explosion that would scorch our fledgling relationship over the next 24 hours. It was all just a bit too good.
After my husband died, I sought grief counseling from a woman licensed in that field. At almost every session, she mentioned her admiration for her late aunt and uncle. I feel she ruined our relationship when she spent portions of each session des.
Blog , Cultural Studies http: Due to the growth of social media, online dating is seen more positively. As of , 10 percent of Americans have admitted to using online dating sites. It is most frequently used by people in their mid s through their mid s Smith et al This trend has led to claims that traditional courtship is over. Social media is something we have become comfortable with. Online dating does not have to be an exception. There are a number of dating sites and apps that have become very popular for millennials including Tinder, OkCupid, and Match.
Tinder, in particular has become a conversation starter. Tinder is a smartphone app that is strictly based on pictures. There are no algorithms or profiles associated with the app. It is strictly based on looks.
9 Reasons Technology Has Ruined Relationships, Friendships and Your Life
Freelance ad writer, social media addict, sometime introvert, Seattleite, cranky old bag. I think I look pretty good for my age, have a variety of interests, and generally can get along with most people. When I signed up for Match. The truth is, I sucked miserably. I was on it for a year and never met anyone I clicked with romantically.
Three dates max, though more often than not, just one.
Dating, especially online dating takes practice. It really does. It really does. Look up ways you can do to juice up your profile, make you look interesting, and make you sound like you are living life according to your own principles.
Hello Loveshack, so an incident has happened which really impacted me and ruined my motivation to continue dating and would like advice.. I tend to date one person at a time to avoid the hurt and not to sleep with someone easily. I met this girl through tinder and she seemed to be amazing through text. She wants all that im looking for and a relationship with no games and hook ups.
I set up a date for this Saturday. I was recently talking to a few guys i know and they asked who i have been talking to, when i showed them the woman i was talking to, what they said threw me off. They immediately said she was easy. I asked what do you mean and they both slept with her one in the summer and the other guy about 2 months ago and said she instantly sent nude pictures to them when asked and met up for sex.
Is internet dating killing romance?
Rhodes Apr 22, Dating 0 comments As a professional, I am not opposed to any means that connects individuals to others looking for a relationship. I believe that online dating can be a great tool to help people meet others outside of their social networks. I, however, draw the line when my clients become addicted to finding the next best person and simply cannot commit to exploring the possibility of a relationship with one person. Especially when my clients are women.
While they have all signed up for matchmaking services, they continue to go out on multiple dates per week and continue exploring their options even when presented with marriage minded men who are ready to commit to the right person. While the internet has always been abuzz with the reasons why Tinder and similar dating apps work for men, little has been written about how women with low self-esteem interpret the high number of matches from attractive men.
Online dating offers access to a wide swath of people I might not otherwise come into contact with. More importantly, it offers access to a wide swath of people who I know are also looking for dates.
For a conversation between two members, one of the members—almost always the man—must pay five credits to initiate the conversation. Any follow-up messages between the two members are free after the communication has been initiated. Ashley Madison also has a real-time chat feature where credits buy a certain time allotment. The site allows users to hide their account profiles for free. Criticism[ edit ] Trish McDermott, a consultant who helped found Match.
Biderman responded by stating that the site is "just a platform" and a website or a commercial will not convince anyone to commit adultery. Compounding the problem is that "more men than women use the service, with the disparity increasing as they advance in age", and "Men seek sex, while women seek passion. Is Ashley Madison a fraud? It no longer appears on the company website, advertising or promotion.
She had previously released an analysis purporting to show that only a minuscule proportion 12, out of 5. She says Ashley Madison does not go so far as to say they are fake, but "does admit that many profiles are for 'amusement only' ". The case settled out of court. One such technique has been the creation of fake criticism websites filled with ads for Ashley Madison and anonymous testimony that the site is legitimate.
'Clydach murder clean-up ruined my life'
By Rachel Thompson The listing of height in dating app profiles has become so prevalent, that many swipers come to expect it, and sometimes hypothesise when it's been omitted from the profile. Online dating FOMO is ruining my chances of finding a date In my own experience, I have grown to attach a great deal of importance to the feet and inches in a person's bio.
As I idly swipe through Bumble, I will scroll through a dater's photos before perusing their bio, searching for a number that might dictate the crucial decision: I'm 5ft8, and I often swipe left which means no on men under 6ft. I'm far from alone in this swiping behaviour.
Oct 13, · I hate to admit it, but I truly believe that dating apps have ruined dating forever. Thinking back to my college days, I only wish that it were still the norm to meet people in person.
They ended up having consensual sex at a playground in Niles, Michigan; near Benton Harbor. However, a few weeks later, the girl who claimed she was 17 on her online dating profile told Anderson that she was really 14 going on 15 —meaning that Anderson had exposed himself to charges of statutory rape. Soon after detectives came to visit him about the incident, Anderson realized that he was in an impossible situation. But when Anderson was sentenced in April, he got a rude surprise.
The girl realized she made a terrible mistake, and she and her mother pleaded for Anderson not to have to register as a sex offender. His words to Anderson have to be repeated to be believed. That seems to be part of our culture now.
Confused Beta Male Laments Realities Of Online Dating
I am a first-time user on your site and thought that asking you this question might sensibly help me out. I have been with the same man for almost two rocky years now. But within the past year, I have faced many internal issues and am not happy to report that I am ruining all the best relationships in my life!
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Carrie Bradshaw lives in a Friends-like mythical apartment she never seems to work to pay for. The main characters are rich despite having jobs where that math never works out. This just scratches the surface! I love reading critical opinions of the show, and my take on it as a straight, white woman must be that of an openminded listener to groups who it does not represent or even intentionally ignores.
But there are also a ton of things the show gets right. Pilot Study Are the men disposable? Big when she meets him later in the episode.


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Welcome to the Biointerfaces Group of Cornelia G. Palivan!
We study soft bio-hybrid materials resulting from the combination of biomolecules with synthetic assemblies at the nano- and micro-scale. The goal of our research is to probe and understand the relation between the components of bio-hybrid materials as well as the biointerface of such materials with cells or simple animal models. The main questions that guide our research are: How can biomolecules preserve their function in a synthetic environment? How to modify biomolecules to induce new functionality and how is this affected when a bio-hybrid material is designed? How to self-organize bio-hybrid assemblies in more complex architectures to provide multifunctionality? Which are the interactions of bio-hybrid materials with cells? How to produce a new bio-hybrid material with desired functionality for specific applications? Our interest extends from fundamental understanding at the molecular level of such bio-hybrid materials and associated biointerfaces to technological and medical applications.
Latest Publications
Peptide-Based Nanoassemblies in Gene Therapy and Diagnosis: Paving the Way for Clinical Application
S. Tarvirdipour, X. Huang, V. Mihali, C.-A. Schoenenberger, C. G. Palivan
Molecules, 2020, 25(15), 3482, DOI: 10.3390/molecules25153482
How Can Giant Plasma Membrane Vesicles Serve as a Cellular Model for Controlled Transfer of Nanoparticles?
L. Zartner, M. Garni, I. Craciun, T. Einfalt, C. G. Palivan
Biomacromolecules,2020. DOI: 10.1021/acs.biomac.0c00624
Multicompartment Polymer Vesicles with Artificial Organelles for Signal‐Triggered Cascade Reactions Including Cytoskeleton Formation
A. Belluati, S. Thamboo, A. Najer, V. Maffeis, C. von Planta, I. Craciun, C. G. Palivan, W. Meier
Adv. Funct. Mat., 2020, 2002949, 1-11. DOI: 10.1002/adfm.202002949.
Polymer–Lipid Hybrid Membranes as a Model Platform to Drive Membrane–Cytochrome c Interaction and Peroxidase-like Activity
S. Di Leone, S. Yorulmaz Avsar, A. Belluati, R. P. Wehr, C. G. Palivan, W. Meier
J. Phys. Chem. B, 2020, 124, 4454-4465, DOI: 10.1021/acs.jpcb.0c02727.
Giant Polymer Compartments for Confined Reactions
Elena C. dos Santos , Alessandro Angelini , Dimitri Hürlimann , Wolfgang Meier ,Cornelia G. PalivanChemistry, 2020, DOI:10.3390/chemistry2020028
Claire received the 2020 Swiss Nanotechnology PhD Awards
We welcome Michal Skowicki as a new Post Doc in our group!
/ Studies, Doctorate/PhD, People
Myrto successfully defended her PhD thesis - Congratulations!
/ Research, Doctorate/PhD, People
Serena successfully defended her PhD thesis - Congratulations!
/ Research, Doctorate/PhD, People
Lukas Heuberger is new PhD student


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This site is a reference point for those with a cool head for climate science, arguably the most political science ever. This site is and always will be advert free and I do not expect you to pay me. When the government and most of the media concentrate on alarmism, this site is the antidote for those who don't believe the scare stories - YOU ARE NOT ALONE! (blog started on 7/11/07) We have over one million hits (up to Oct 2019).
Sunday, 19 August 2012
Here (at the end of the post) is a link to her lecture given recently in Melbourne where she highlights some of the finding in her recent book on the IPCC. It really opens up the severe shortcomings of that supposedly august organisation that has for so long dominated the world's debate on climate change.
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2 edition of Technical bulletin found in the catalog.
Technical bulletin
British Interlining Manufacturers Association.
by The Association in Halifax
Written in English
Edition Notes
|British Interlining Manufacturers Association. No.15.
|ID Numbers
|Open Library
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Your tour starts at Piazza di Spagna, where you'll learn about the people that roam their palaces and piazzas in the middle of the night.
Meet poets from the past, such as Keats and Shelley, along with kings such as Umberto I and artists like Borromini. Hear about reviled noblewomen, such as the 'Pimpaccia of Piazza Navona', and restless popes like the Borgia Pope Alexander VI.
Your local guide will tell eerie stories about the spirits of Rome, revealing myths and legends. During your tour, you'll pass some of the city's most famous sites, including the magnificent Pantheon, Church of San Luigi dei Francesi, and the lively Piazza Navona.
The tour ends at the Roman church of Santa Maria in Monserrato on Via Giulia, the location of an intriguing story about the ghost of Rodrigo Lanzol Borgia (Pope Alexander VI).
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text: I've been trying to reboot since December of last year. My sex drive was shot so I went to the doctors and learned got a blood test. He told me about internet porn addiction and how it can screw with libido and erections so I began rebooting. Long story short, I feel like I'm some kind of asexual sex addict. My natural feeling of sexuality has never come back, but I'll keep relapsing out of anxiety or some limited amount of libido. I made it 89 days no PMO over the summer, and six months porn free until I began abusing MO and got absolutely destroyed by the chaser effect. Probably PMOd 20+ times in 24 hours. I see people on here talking about feeling nothing and celebrating the flatline. I saw someone on here saying they'd been doing NoFap for 2 years and are still feeling limited sex drive. This seems like some sort of castration. I have some ED meds that work well for me and there are people who want to have sex with me. I'm not sure if I want to have sex with them out of ego or fear, but I feel a burning need to, even if I have to take ED pills to do so. I'm 19 and bi sexual, the thought of not being able to have sex or wasting time on NoFap if it's just gonna result in more "flatline" makes me want to blow my head of, which I've been considering more and more seriously as of late. My question is, should I stick it and and try and "heal"? For how long? This NoFap bs is taking a toll on my mental health to the point where I've started seriously enjoying hurting myself. I just wanna go have sex. Should I go live my life and take pills if I need to, with a halfway fucked libido? Or should I keep trying to fix it with NoFap even tho I'd rather drink bleach at this point? Thanks for your time .


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What message will the voters of Iowa send the nation and the world tonight regarding the future of U.S. policy towards Israel and Iran? The stakes couldn't be higher.
There's a real possibility that Texas Congressman Ron Paul could win. But he would be a disaster as Commander-in-Chief. His comments just this past week have proven how oblivious he is on foreign policy. Of Iran, Paul said, "They don't threaten our national security." Paul said there's no evidence Iran wants to build a bomb, and even if they did they wouldn't use them. He said, "If I were an Iranian, I'd like to have a nuclear weapon, too." He views economic sanctions against Iran as "an act of war" and believes the sanctions should be removed. He said he would severely slash defense spending and bring all U.S. military forces home from the Middle East and Asia, despite mounting dangers from Iran and North Korea. Paul has made similarly outrageous statements in the past. He has said he would end all military aid to Israel and would not come to Israel's defense if Iran attacked. As I noted recently on the blog, Paul's foreign policy of appeasement, abandoning Israel, turning a blind eye to Radical Islam and gutting the U.S. military would represent a total surrender and invite aggression.
All of the other GOP candidates have countered Paul on his views, especially Speaker Gingrich and Rep. Bachmann. But none have been as principled and consistent in his support of Israel and his commitment to stop Iran as former Pennsylvania Senator Rick Santorum. He was especially effective on NBC's "Meet The Press" on Sunday. "Republican presidential hopeful Rick Santorum said he would use air strikes against Iran unless the country dismantled its nuclear program or allowed inspectors to verify that the work isn't aimed at making a weapon," reported Bloomberg News. Santorum said he would make it clear to the leaders of Iran, "You either open up those facilities, you begin to dismantle them and make them available to inspectors, or we will degrade those facilities through air strikes. Iran will not get a nuclear weapon under my watch." Santorum was the first candidate to put a substantive plan on the table to neutralize the Iran threat, and is committed to working closely with the State of Israel, rather than undermine Israel. He has made clear he doesn't want another war in the Middle East, but that we are running out of options and we can't blink now. If all other measures fail, then he will use force. He believes we must stop Iran from getting the Bomb no matter what. He remains the most resolute GOP presidential candidate in the field on supporting Israel and countering Iran, though Gov. Romney has, to his credit, spoken out more on the issue in recent months. On today's blog, I have posted an updated analysis of all the GOP contenders.
I'm not endorsing any candidate in this cycle. I don't believe that's the specific role God has given me at this stage in my life, and there are many issues of policy and character and experience voters need to consider in choosing a President, not just one's positions on Israel and Iran. That said, my readers know that I believe the Iran threat to U.S. and Israeli national security will be one of the top issues facing the U.S. in 2012 and beyond, and I have to be honest that I remain deeply concerned by the support Ron Paul is getting in Iowa -- and elsewhere in the country -- given Paul's policy of appeasement and weakness towards Iran.
Thus, I'm praying hard and watching closely at what message Iowans will send tonight to the nation and the world on these issues. Hope you will be, too.
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Legislative Bulletin: Connect with Lawmakers in the Continued Fight Against COVID-19
May 8, 2020
Connect with Lawmakers in the Continued Fight Against COVID-19
LeadingAge New York is meeting remotely with Senate and Assembly Health Committee Chairs and senior staff to ensure they understand the substantial challenges that our members are facing. Additionally, on Monday, we sent a letter to the Department of Health (DOH) Commissioner Howard Zucker, highlighting the persistent need for improved testing, more PPE and challenges around staffing and cohorting.
LeadingAge NY will continue to advocate and support our members in every way we can, however, it is vital that lawmakers hear directly from you before a potential return to legislative work. Although this time is exceedingly difficult, it poses a unique opportunity to show lawmakers the hard work that you are doing now, and are always doing, to keep residents healthy, happy and safe.
We need lawmakers to understand the situation that long-term care providers are in as you work to protect vulnerable seniors from COVID-19. We strongly encourage members to educate lawmakers directly about your organization's challenges and what you are seeing on the front lines.
Pease call lawmakers today and share your story! Click here to find your legislator's contact information. While on the phone, you can discuss the following issues that may or may not be impacting your specific organization:
- Inadequate supply of patient protective equipment (PPE)
- Overwhelming number of COVID-19 patients
- Staffing shortages
- Cohorting challenges (not having enough staff, COVID units are full, etc)
- Current financing challenges and the need for financial support
- Reactive policy making from the Executive and Department of Health
- The inability to get answers and clarification in a timely manner
In your conversations with legislative offices, make sure you are clear and speaking specifically to your organization's situation and what your biggest issues are in the fight against coronavirus.
In addition to your phone calls, please take a moment to send your lawmakers the following letters:
- Support Nursing Homes on the Front Lines of COVID-19
- Support ACF/AL on the Front Lines of COVID-19
- Support Senior Housing Providers on the Front Lines of COVID-19
- Support HCBS Providers on the Front Lines of COVID-19
Thank you for your advocacy efforts during this unprecedented time! It will make all the difference in providers receiving the support they need!
Still No Plan for the Legislature's Return to Work
With only 10 scheduled session days remaining on the legislative calendar, it is increasingly unclear when and if the Legislature will return to legislative work. A group of lawmakers and Common Cause New York held a press conference on Thursday urging legislative leaders to resume session remotely "as soon as possible."
Lawmakers wrapped up the state budget at the beginning of April by voting mostly remotely. Since then, there have been many new bills introduced focused on the response to COVID-19. One of several lawmakers attending the press conference was Senator Alessandra Biaggi. "There are a number of urgent bills that can help our communities", said the Senator. "It is our job as public servants to fight for the rights and safety of the people we represent. We must let the legislators legislate."
While there is plenty of legislative work to be done, there will also be residual budget work. Because the FY 2020-21 State Budget was passed amid a public health crisis and State of Emergency, the final budget granted certain flexibilities in spending to prepare for unpredictable revenue and added emergency costs. Now, it is possible that major budget cuts will be announced in the next two weeks, due to a massive $10 billion to $15 billion budget deficit. Gov. Andrew Cuomo will have control over these cuts, but the Legislature does have the option to come back and make changes if they choose.
Contact Congress Today and Demand COVID-19 Relief for Affordable Senior Housing
Right now, Congress is working on its next set of COVID-19 relief bills for aging services providers. Affordable Senior Housing communities have been hard hit by coronavirus and we need your help in asking Congress to provide needed funds and resources for providers of affordable senior housing.
Please click here to send a letter to Congress, urging them to support a $1.202 billion package of relief funds for affordable senior housing in the next COVID-19 relief package.
In addition, we encourage affordable senior housing providers to contact Senator Schumer's office directly with this request. His office contact information can be found here.
While on the phone, members can reference the following talking points:
- Please support a $1.202 billion package of relief funds for affordable senior housing in the next COVID-19 relief package, including:
- $845 million COVID-19 costs for services, staffing, disinfecting, PPE, etc. Funds from the March 27 CARES Act will begin to make up for lost tenant rent revenue, not help pay for other related costs.
- $300 million for Service Coordinators, both to support existing Service Coordinators and to get new ones for the half of senior housing communities that do not have one.
- $50 million for wireless internet installation and service fees in resident units and in the community's common spaces. The lack of internet access slowed efforts to combat social isolation, engage residents with telehealth, and connect residents to needed supports.
- $7 million for a one-year extension of HUD's Integrated Wellness in Supportive Housing demonstration, whose funding for wellness nurses and Service Coordinators is set to end on September 30 without congressional action.
Positive Advocacy in Action
Fortunately, in these tumultuous times, we have seen glimmers of hope and gratitude for the crucial care that long-term care organizations continue to provide. Last week, Congressman Anthony Brindisi sent letters to nursing homes in his district, thanking the leadership and staff for the hard work they are doing. The letter reads, "your selfless work during this time shows your compassion and bravery and you deserve our unending gratitude." The Congressman continued by declaring his commitment to getting facilities the resources and equipment they need to stay safe.
This demonstration of gratitude was well deserved! It also shows the power of connecting and building relationships with lawmakers, even in this unusual time.
Provider Relief Fund Attestation Deadline Extended
Providers who receive payment from the Provider Relief Fund established by the federal CARES Act are required to sign an attestation confirming receipt of the funds, agree to the terms and conditions and provide some additional information. The originally announced requirement that this be done within 30 days of receipt of funds has been extended to 45 days. That makes the deadline May 24 for those receiving funding on the first day it was distributed (i.e., April 10th).
LeadingAge & LeadingAge NY Coronavirus Resources
LeadingAge NY is closely following all COVID-19 news and doing our best to keep members informed of updates, recommendations and guidelines from the Department of Health (DOH). We encourage members to keep an eye out for email updates as well as visit our Coronavirus Resources page for the latest news and guidance. We also have re-organized our Member Q&A website so members can more easily navigate and search by service line.
LeadingAge NY is hosting COVID-19 Weekly Update calls, which are held on Mondays from 11 am – 12 pm. You can click here to join the call from your computer, android or apple device. Or you can join the call by dialing in: 877 853 5257 (Toll Free); Webinar ID: 852 964 255.
Additionally, LeadingAge NY has developed a compendium of federal and state COVID-19 guidance specific to nursing homes or of a general nature, arrayed by topic in reverse chronological order. We will be updating this document frequently so members can easily find the most recent and relevant guidance.
LeadingAge National is also providing helpful resources to keep members informed of the latest. National resources include:
- Coronavirus Resources Page
- COVID-19 Group in the MyLeadingAge Member Community - LeadingAge members can hear from one another and share best practices for dealing with the coronavirus
- Coronavirus Daily Member Update calls: Live online updates are held five days a week: Monday-Friday from 3:30-4:30 p.m. ET. Past call recordings are available here and you can register here for future calls.
Contact: Ami Schnauber; 518.867.8854; firstname.lastname@example.com
Sarah Daly; 518.867.8845; email@example.com


text: mainguyengoc2908 2 / 4 1 Oct 4, 2018 #1Task 2: One of the consequences of improved medical care is that people are living longer and life expectancy is increasing. Do you think the advantages of this development outweigh the disadvantages?Improving medical care?By virtue of upgraded medical health care, individuals have longer longevity as a result. Although this development has some positive consequences, I am of the opinion that its drawbacks are more significant.On the one hand, it is believed that great medical care can bring some positive outcomes to people for some justifications. Firstly, it is undeniable that the quality of medical care plays an important role in people's health. For instance, two patients with the same disease but anyone cared by a better medical treatment might have chances to recuperate faster than the other. Secondly, regions or countries which have modern medical treatments can have more opportunities to develop their economic. In fact, foreigners or people from other areas might be attracted by this modern system and they can be willing to pay at high price to be served.On the other hand, I am in favor of the idea that drawbacks of this development surpass the benefits. One reason for this view is that rising life expectancy can lead to grow up the rate of old population which might be not good for economic development. For example, a lack of young people who are primary labors in the future in Japan is one of the outcomes of population aging process. Another compelling reason for the idea is that people tend to rely on their modern medical care system instead of improving their health or keeping their body healthy by themselves. As a result, they might be less responsible and not take initiative with their health.In conclusion, it seems to me that the disadvantages of this problem are more remarkable than the advantages.