text:
28 January 2014
Channeler: JulieMiller
Ascended Master, El Morya's Weekly Message ~ January 28 – February 04, 2014
Has all God's children heard of the phrase, "If you haven't anything nice to say, then don't say anything at all?" This phrase and many like it exist in many cultures and it is used to encourage compassionate and kind speech in all your daily practices. When you choose to speak to another with negative terms, use of negative speech and actions often the intent behind the choice of words becomes a misrepresentation of the truth, and can easily create a separation between people that often combines the hurting of the person's feelings.
It is essential dear ones to recognize where your attention is and how it influences your intent. Sometimes you need to step back and realize the harm your words can cause, and begin making the mature step towards training your mind to create purposeful and meaningful conversations and interactions with your brothers and sisters. When you focus on what you wish to say before you actually speak dear ones, you are giving yourself permission to connect with the maneuverings that are taking place inside your mind, you become aware of an influx of emotions and feelings that may be occurring. And if you discover negative motives arising behind your decisions you are able to stop them in their tracks and turn their negative energy around and in your favour. As you become more aware of yourself, you also become more honest and truthful with your whole self, and this honesty often results in you becoming more responsible for the words, actions, feelings, thoughts and choices you make each and every day. In addition, with you becoming more mindful and aware of your inner conflicts of thoughts and emotions and how your words can easily harm or encourage others, you may just save yourself from saying something you'll regret later and cannot retract.
When you are using your thoughts, feelings and emotions to produce positive and encouraging words and actions, you demonstrate a trustworthy energy that carries a harmonious and comforting feeling – other dear souls will open up to you and welcome the wisdom that comes from your loving heart. When you put into practice on a daily basis, treating any dear soul that crosses your path with respect, acceptance and compassion, your words dear ones will become gifts that those on the receiving end will cherish for many days after the words were spoken. When the words you choose to express are kind and loving and the intention behind each one is pure and genuine, you will attract many dear souls to you and they will listen and respond in kind as you continue to demonstrate a loving and compassionate manner.
We are quite aware of how difficult it can be for many when it comes to communication. With so many diverse dear souls sharing your bountiful earth as their home, conflicts do and will arise. Understand through the words you say, from the tone of your voice, facial expressions and body language effects how your words are perceived. It is essential dear ones before you decide to converse with another dear soul either face-to-face or through other forms of communication, figure out how present you currently are and to what degree are you maintaining your divine values that incorporate kindness, honesty, acceptance, respect and productivity and other positive values that are vital to life of the conversation or interaction.
It is well understood and observed that the mechanics of your brain has made it very easy for you to talk incessantly while not having any presence or intention behind the words you are using. For many dear souls, they merely talk to use up time, to fill the gap of silence, or to encourage attention when there is nothing of substance to say. Even the simplest of greetings have their purpose. Talking can definitely bring you closer, but depending on the words you choose, you can instead create a larger gap. When you are present during any conversation or interaction you are sharing in an experience with another dear soul, deepening the connection even if the interaction lasts a few minutes – it creates a greater feeling of togetherness.
We understand that for many of you, talking and speaking is how you earn an income, but this does not mean you cannot enhance your speaking abilities and become more meaningful when you speak to your colleagues or to customers in person or through the telephone. Listening is an aspect of being able to produce meaningful speech. In your workplace, listening is required but it is also required for every other aspect of your life. If you are not present in a conversation or interaction with another dear soul, what you gain from the experience will be much less than if you were present. If you were present, you would be focused on listening and less distracted with the planning of your next response that would be based on inner reactions than what is actually being said. If you listen, and listen well, you will come to realize that everyone has something valuable to contribute and by not listening, you may have missed out learning so much more of dear soul joined in the communication and with the world around you. Each day dear ones is a new day, a gift to be cherished and welcomed with love as it is another day to grow, to learn and to become more than the dear soul you were yesterday.
It can be difficult and challenging to practice speaking positively and with kindness all the time to all people. Humour is a good way of helping ease comfort with another dear soul, but the humour needs to be light and non-offensive. Careless humour can be harmful and carries negative energy and can easily lessen the purity of your intent. There is no need to exaggerate or to be sarcastic. If you look at the greatest comedians of the world, you will quickly discover they are having you look directly at the way things are.
When using humour as part of your repertoire for conversations, we encourage you to make use of gestures and words that are truthful, purposeful and wise that demonstrates you have thought well and used great effort. By improving the quality of your mind and by choosing better and more meaningful ways to express yourself you are creating greater intelligent value to the dear souls closest to you.
While you are in presence and you are focused in that moment, you are accountable for what you say and your intent is pure. In truth dear ones, you come into your Self while you are in presence, therefore you are able to speak from your Self, and you are the one that is speaking the words, not your distant unfocused self. While you are focused and present you are listening intently, unintentional words will not slip out of your mouth because you have learned the importance of being mindful towards others.
Of course being present includes your focus and attention. When you are communicating while being present in your mind, you are able to bring forth even more attention to your own actions during the communication and interaction. Your communication will have an increase of quality, clarity, and kindness. We encourage each of you to pay attention to the words you are choosing to express and why you are choosing those words. Question yourself if the words being used are honest, purposeful, necessary, kind, hurtful, uncaring, etc. From the answers dear ones, you'll discover that having an open mouth doesn't have to be a mistake, but a way of communicating love and kindness that demonstrates the purity of your intentions every time.
There is so much each day for you to learn and you will learn everything in time, exactly when you are meant to. Take your time dear ones, be kind to your brothers and sisters, they too are on their own journey of discovery – lend your shoulder or hand once in a while of friendship and understanding and know your extension of compassion and kindness will not go unnoticed by God.
And so it is…
I AM Ascended Master, El Morya through Julie Miller


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Notes: Rose Stuhlsatz, at the Big Apple stand in Camino, California, cans her chutney. But it can be refrigerated for up to 6 months.
How to Make It
Step 1
Peel, core, and slice apples about 1/4 inch thick to make about 8 cups. Put slices in a 6- to 8-quart pan.
Step 2
Trim and discard chili stems. For less heat, discard chili seeds. Finely chop chilies; add to apples.
Step 3
Also add vinegar, sugar, raisins, onion, ginger, garlic, and mustard seed. Bring to a boil over high heat. Reduce heat and simmer, stirring occasionally, until apples are very soft when pierced and juice is syrupy, about 1 1/2 hours.
Step 4
Serve warm or cool. Cover airtight and store in the refrigerator.
Step 5
Nutritional analysis per 1/4 cup.

subset: commoncrawl


text: I have just started using Opensuse 11.1, after some time using 10.2. Is it possible to have a different background screen for each desktop? It was straightforward in 10.2, but when I change it in a desktop in 11.1 (in "System Settings" then "Desktop") it changes all of them! Is there any default option I can change in order to allow that?


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I had a nasty scare today. Ar Tonelico seemed to be wrapping up, after only 20 hours and not nearly enough fun. Just when I was afraid the final credits were about to roll, I saw PHASE 1 COMPLETE. It started me on Phase 2, which suggests that I'm not more than halfway through the game yet. That's joyous news, because before this, I can't remember the last time I wanted to play a game more than I had time for.
I enjoy games, but often I find myself playing them not to *enjoy* them, but to *finish* them. I just want to get my money's worth, check the game off my list, and move on to the next game to see if that one might contain the fun I've been looking for since finishing Xenogears. It's still too early to say whether this could be that game, but it sure is promising.
- Gorgeous character designs
- A variety of legendary-seeming characters
- Mysterious cities in the sky
- Mysterious, powerful masked characters
- Big clunky robot enemies
- Sleek alien robot enemies
- Hundreds of illustrated items to collect
- Extensive crafting system
- Visual-novel-esque conversation system
- **Cute girls who weave magic by singing**
- **Costume system for aforementioned cute girls**
- Isometric pixel art
- Entities whose circumstances go back to way before you met them
I could go on and on and on. Every time I try to itemize all of the things about this game that please me, I get lost in the volume of them. Each one is important, and yet none of them is as meaningful as the overall sensation of *honest fun* the game offers, in its own geeky and fringey way.
I ordered the USA version of *Atelier Iris: Eternal Mana*, Gust's other recent game, just because I want to tell them "thanks for making this kind of thing", and I want to tell NIS America "thanks for bringing this kind of thing to my homeland".


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Auto Plus is a major U.S.-based distributor of automotive aftermarket parts. Since 1921, Pep Boys has been one of the nation's leading automotive aftermarket chains with over 7,500 service bays in over 800 locations in 35 states and Puerto Rico. Together, the united organization, Auto Plus Pep Boys, has over 21,000 associates in more than 20 distribution centers and over 1,000 corporate locations. In addition, the company supports more than 530 independently-owned stores and over 2,400 independently-owned service centers across the nation. Auto Plus Pep Boys is owned by Icahn Enterprises L.P. ("Icahn Enterprises"; NASDAQ: IEP).
Position Summary
Contribute to the growth of the organization across all lines of business through customer engagement, expert product and service knowledge, follow-up, and follow through at the service desk, on the sales floor, and at the register.
Duties & Responsibilities
First point of contact for customers on the phone and in the store. Responsible for engaging customers, scheduling appointments, building trust, understanding needs, communicating processes and timelines, and selling parts and service that make the customer's car run at peak efficiency; adheres to Company Customer Care standards to meet customer expectations.
Responsible for the organization and productivity of the service business through work order and register transactions, thorough vehicle inspections, and service and replacement part knowledge.
Under the direction of Management, assists in various aspects of customer care, work order and register assistance, facility maintenance, and Outside Purchase (OP) ordering.
Follow all policies and procedures related to cash, credit, check, refund and return policies. Works with the management team to react to customer service issues, customer complaints, and/or business opportunities.
Conduct and participate in routine express automotive services, including tire mounting, balancing, rotations, and repair; oil changes, fluid top-offs, lubrications, filter and bulb replacement; battery installation, starting and charging system testing; cosmetic car services, and thorough vehicle inspection.
Primary driving force behind the implementation and constant execution of safety procedures, ensuring wheel torque and oil/fluid services are performed per standard operating procedure directives.
Partner with Management to produce a safe and health work environment that complies with all local, state, and federal laws, as well as with company policies and procedures.
Effectively communicate with all associates, management, and customers; interprets and retains information and applies knowledge appropriately.
In designated locations, may be a secondary key carrier responsible for basic and detailed opening and closing responsibilities.
Other duties as assigned.
Knowledge, Skills, and Abilities
High school diploma or equivalent required.
Valid Driver's License.
One year of related experience in the automotive service environment.
Must have basic knowledge and understanding of mathematical concepts such as addition, subtraction, multiplication, division, percentages, and fractions. Ability to apply mathematical formulas to calculate commissions and discounts.
Strong verbal communication skills.
Strong customer service skills.
Ability to work Days, Nights, Weekends, Holidays.
Physical Demands/Work Environment
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
The characteristics described here are representative of those an employee encounters while performing the essential functions of this job.
Physical Demands
Must be able to lift, carry, and place merchandise and supplies up to 50 pounds without assistance.
Frequent standing and walking for long periods of time.
Frequent reaching overhead and below the knees, including squatting, bending, stooping, kneeling, twisting.
Climb up and down ladders to retrieve and stock merchandise.
Communicate effectively in person, by telephone, or by using telecommunications equipment.
Enters and locates information on computer.
Presents information to small and large groups.
Visually verifies information, often in small print.
Safely operates a motor vehicle.
Equal Opportunity Employer Minorities/Women/Protected Veterans/Disabled
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Can a Woman Be Chivalrous? Sure, but Guys Are Going to Hate It.
Here is what happens if you are a 20-something woman and you offer an able-bodied man under 70 years of age your seat on the subway. First he'll take one earbud out, smile wanly at you, and be like: "Sorry, what?"
"Do you want to sit down?" you ask again, Genteel as Fuck.
He'll glance quickly around the subway car, trying to figure out if he is on some new hidden camera MTV show called Emasculating Men on Public Transit. Finally, he'll quizzically shake his head, no, thanks.
In a handful of cases, however -- in my case, specifically, it was one 40-something in a fedora on the Q train and one slim and acne-riddled college-age boy on the G -- he will straight-up glare at you in a way that's not just hostile but also mildly paranoid: my balls are too majestic and girthy for sitting. Who told you my balls weren't majestic? Was it Steve? Was it fuckin' Steve?!
The interaction doesn't end there. Responding to these glares as myself ("I am so sorry, I'm a journalist -- or, haha, not like a journalist, an Internet writer, but not like a blogger, I mean, for money, and I have to pretend to like -- oh this is your stop? OK, haha, bye.") would obviously ruin the whole point of the experiment. So I actually had to devote as much energy to channeling the "man" part as I did the "gentle" part, just to be able to respond with the appropriately glassy and neutral face of someone who's unthinkingly adhering to social mores.
Over the course of the 13 subway rides I took during my week of chivalry, not a single guy accepted the seat I offered him, not even the one clinging to the pole on a brutally unsteady uptown 6 while simultaneously attempting to read and highlight passages in Infinite Jest. Perhaps we accept the seat we think we deserve.
First: The Code
It wasn't until the 20th century that chivalry started resembling what it is today: holding doors, walking on the curb side of the road, lending out your coat, and making women feel ambivalent. I consider myself a feminist, and at the same time I'll judge a guy if he doesn't pay on a first date. I get the cognitive dissonance there, but ideologies and rituals clash peacefully all the time, like not believing in God but still celebrating Christmas.
A fun urban legend dreamed up by men's rights activists is that "these days," when you hold the door for a woman, "she'll scream at you," because "feminism." Actually, women generally equate those gestures with the basic unisex etiquette you'd hope for from the human race in general. Women unthinkingly hold doors for people all the time; we're not monsters. (But I'll cop to a Larry David-esque elevator-holding technique: I flail weakly for the closing doors just for show, then, as they close in the person's face, I shrug helplessly like "Forget it, Jake, it's elevators.")
The chivalric code I was adhering to was genteel but pretty moderate -- the sort of behavior you'd imagine at a Vassar-Yale mixer in a J.D. Salinger book. I didn't really think one week of it would be that different from my usual routine.
My First Day as a Gentleman
On my first day as a gentleman, it rained. I accompanied my boyfriend to his car to get his overnight bag and held an umbrella over him as we walked down the street. Greg is 6'3" and the spokes kept jabbing him in the forehead. He tried to grab the umbrella from me, but I wouldn't let him.
For my past assignments, Greg has been a very good sport, even a co-conspirator. He's let me write about his balls in national magazines. One time he even okayed having sex to a Disney soundtrack (with just the right amount of foot-dragging; if he'd been too okay with it I'd have called social services). It felt unnatural keeping my new ghost dick from him.
He hauled his bag of stuff out of the car.
"Hey, let me carry that," I offered.
He seemed a little surprised but gave me the bag. It was my first true act of chivalry, and I felt... honestly, kind of emasculated, in a weird Victor/Victoria sort of way! If I were a dude, I'd want my persona to combine the courtly graces of Sir Lancelot with the crass, alpha-male sexuality of Stanley Kowalski, and that seems harder than I thought. Unfortunately, Stanley wouldn't have smoldered quite as much if he held the door for people.
Speaking of which -- here's a thing! Do you know how many strangers will squeeze through a door you're holding open for the person you're courting and force you to stand there continuing to hold it like an asshole? The answer is All The Strangers. I'm surprised I'm not still holding a door somewhere. I've obviously experienced this in my life before, but since my door-holding increased exponentially this week, this also jumped to scale.
If able-bodied men between 18 and 50 get stuck playing doorman for a crushing stream of thoughtless humanity as often as I did, when you add it all up, that HAS to add up to the same time commitment required to complete a two-year masters program.
In conclusion, doorstops.
Interlude: You're All a Bunch of Thoughtless Bastards
On the bright side, holding doors until I withered and turned 90 and died gave me ample time to reflect. Men in New York aren't gentlemen -- at least, not by the standards I was adhering to. Greg is a gentleman, constantly taking bags from me or opening doors for me without a thought, but we're in a relationship. Outside of that, zero men offered me their seat on the subway. For that, you must be very young, very old, or pregnant. The latter is my only current option but then I'd have to raise it and everything.
It's a shopworn Sex and the City cliché, but it's true. A few Summers ago, I had to drag a wing chair from Chelsea to the East Village. I'd waddle a block or two, stop for breath, and start again. Guys breezed by me, empty-handed but for iced coffee or iPhones. At one point, like, 12 loud college bros in tank tops on their way to an Avicii concert or whatever the fuck, broke formation and went around me like I was a memorial statue.
I'd hoped I would be able to offer my services to a grateful dude-in-distress trying to lug a credenza down Berry Street, but no such luck -- it's not really Craigslist furniture season. I'm kind of glad. If you remember how Buffalo Bill snatched Brooke Smith in Silence of the Lambs, you get why.
Dining: A Minefield for the Modern Gentleman
Later that week, Greg and I had the diplomatic (read: lazy) conversation about where to go for dinner that any long-term couple in New York has had 27,351,351 times:
"Where do you want to go?"
"I don't know. Mexican?"
"Ehhhhh, I just had it, where else?"
"Check Seamless?"
At this point I remember that as a gentleman, I have to make executive decisions. Making food-related decisions normally whips me into such a panic that I once ordered a sandwich with one slice of toasted bread and one slice of untoasted bread, like a girl in a shitty indie movie.
I pick the restaurant -- it's a spot we go to all the time, and he's fine with it. It has a two-hour wait, so I have to pick a bar. Still, no reaction. I wondered if maybe I call the shots more often than I think.
The first glimmer of any response to my newfound decision-making is when I order his drink. He seems to like it. Then again, there's something Mad Men-era heteronormative about "getting your man a stiff drink."
He doesn't question it when I pay the bill, because we've been dating long enough that we're constantly trying to get the other one to pay. Romance!
At the restaurant, I pull Greg's chair back for him.
"Uh, thanks." He is weirded out.
A waiter comes by and I barrel ahead with the whole order. As soon as I get to the "And he'll have the--" part, I finally see a flicker of annoyance.
"What the fuck?"
"You love chorizo! I just wanted to see if I could guess what you'd order!"
"You ordered it."
He gets up. I get up. He goes to the bathroom. I sit down. He returns from the bathroom. I stand up and pull his chair back.
Now he is very annoyed and about to say something but I immediately derail the conversation by bringing up Anthony Bourdain, which always works.
Finally, the check comes and I grab it.
"This is for an article, isn't it."
I knew the very first meal together would blow my cover. Under normal circumstances, asking me to throw in an extra $20 for dinner is like storming Normandy.
"Come on, you're such a bad actress."
Little does he know, I prove him wrong by not looking like Edvard Munch's "The Scream" when I pay the whole check.
The Gentleman Cracks
After five days of decision-making, carrying bags, standing in the rain, jacket-lending (it only fit over his shoulder), standing and sitting at restaurants so often I should really have a Jen Selter ass now, holding the door for what I vengefully began thinking of as the Human Centipede, AND feeling guilty that I couldn't discuss it with him, I finally cracked.
Greg and I were on the way home from visiting my parents in New Jersey, and Greg insisted that I take him to "all the famous Jersey food spots." Appeasing his Bourdain foodie standards would exacerbate my restaurant decision-making anxiety even without the week-long experiment -- plus I had to order for him. It didn't help that diner menus are the length of Russian novels.
"He'll have the #4. No, actually, the #7. No, actually--"
Then I burst into tears! Seriously, I really did.
Greg comforted me. After I calmed down, he said: "This isn't very masculine of you."
"You knew that was my assignment?"
"I'm not an idiot."
The Gentleman Recovers, Blocks a Cock
There was only one really egregious item on my chivalry list, one that may lead us to believe that the etymology of "chivalry" isn't actually "horsemanship" but "presumptuous cockblocking." According to AskMen.com, it goes like this:
Assist An Unknown Woman With An Awkward Situation: ... It takes stones to go up to two strangers and pretend to be a girl's boyfriend, [but] if you can read the situation, never once has a lady not appreciated the right kind of interference.
In my case, go up to two strangers and pretend to be a guy's girlfriend, which goes against every fiber of my being. I didn't care what the guy thought, but the idea of throwing off another girl's game made me feel like a complete shithead. Greg had been telling me for a long time that friendships between guys are shallow and unemotional, and obviously this is part of the reason -- they're socialized to have zero allegiance to each other.
Once I figured out at which establishment I'd be least likely to get punched in the face by either party, I invited some (female) friends to join me. In the spirit of the week, rather than the Pinot and whiskey sours I go for as a ~*~*lAdY~*~*, I drank Jack Daniel's and Sixpoint Sweet Action until my nerves were good and steeled.
Finally, I zeroed in on two people at the bar. The woman, in her 30s, was hammered and leaning close to him; the man of similar age seemed, by my estimation, to be less into it, but too polite to put the kibosh on the conversation.
I sauntered over, pretending to be uber-confident, and tapped the woman on the shoulder.
"I don't think he's interested."
"Excuse me?"
The man just stared at me. Closer up, I saw he was just as drunk, but simply less animated.
"I don't think--"
(I felt my friends staring and laughing behind me like I was the newest episode of The Bachelor.)
"--he's INTERESTED."
"He's my husband," she said.
The Gentleman Calls It a Day
As great as that interaction went, I was very relieved when the week ended. I found out just how strongly men aren't socialized to be on the receiving end of social graces from strangers -- offering them is a slight to their virility, or something. And also, paying for shit sucks.
Before men's rights activists interpret this as some kind of acquiescence, I'll say this: I'm not any more inclined to feel sorry for men than I was at the start. It takes a pretty odious man-baby to whine about how unfair it is that he has to pay on dates and conveniently ignore the considerably more unfair HEAPS of male privilege he was born into. A good rule of thumb for the privileged is the Spider-Man code: "With great power comes great responsibility."
As long as you people are making a dollar to our $0.78, the least you can do is be gentlemen.
Preferably without that one cockblocking technique.
Anna Breslaw is a frequent contributor to ELLE.com and Cosmopolitan. She's also recently written for GQ.com, Complex.com, NewYorker.com, and Paper. Follow her: @annabreslaw. Read more here.


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I am possibly going to get flamed for this by my fellow fans of Team India, but I feel that unless a few things change dramatically in the next few weeks, we will be seeing a South Africa Vs Pakistan (or England) Cricket World Cup 2011 Final, with South Africa winning by a small margin.
In that sense I am agreeing with Peter Roebuck: http://www.espncricinfo.com/magazine/content/story/503695.html
The pre-tournament favourites were: India, Australia, South Africa, Sri Lanka, England and Pakistan (perhaps in that order).
I have not bothered with West Indies, Zimbabwe and Bangladesh. The less said about the rest of the sides, the better, in my view!
So why am I then picking RSA and Pakistan as the two to watch out for?
Australia without Michael Hussey will — I strongly believe – not be able to do get there. Despite Mitchel Johnson's good form (a rarity these days), Brett Lee's pace and the unleashing of Saun Tait, I still feel that this Australia does not have it in them. The middle order is wobbly and untested. Once Shane Watson and Ricky Ponting depart, the batting just lacks teeth.
India do the big things well – big hitting, big names, big sixes and big fours! However, often times, it is the collection of small things that separates from the good from the excellent. With India's team composition being what it is and with her inadequate running and fielding, I think the small things will add up to a lost tournament.
Sri Lanka has a balanced attack. The bowling is outstanding, with Malinga and Muralitharan ably supported by Kulasekara, Ajantha Mendis and Angelo Matthews. However, my problem with this team is that it depends too much on Sangakkara and Jayawardene for its runs.
In my books, unless Collingwood fires, England's middle order looks far too shaky to make an impact. With a post-Ashes Jimmy Andreson being what he is, the bowling lacks teeth too.
So, that leaves South Africa and Pakistan.
South Africa has embraced spin, and how! From being dependent on defensive bowlers like Paul Harris, South Africa has unleashed Johan Botha, Imra Tahir and Peterson and has told them to attack. We then throw in to this mix, a fiery Dale Steyn and Morne Morkel and a steady Jacques Kallis. What we then have is a potent attack! The batting looks rock solid too, with Smith, Amla, Kalllis, AB de Villiers, Duminy and Faf du Plessis. This is a team to beat, in my view. It has everything going for it including athletic fielding, attacking batting and solid bowling.
Pakistan is a funny side. It always is! However, what is different in this episode of the World Cup is the stability that Younis Khan and Misbah Ul Haq give the batting. Moreover, the strong bowling of Shahid Afridi and the steady bowling of Abdul Razzaq give the team an air of strength. The fact that Hafeez opens the batting and bowls a few overs of tight off-spin adds to the mix. In my view, this Pakistan team looks more determined than previous ones. The fielding – as observed in the previous match against Sri Lanka – might well make one yearn for the Indian fielding! However, there is something that says to me that this Pakistan team might travel far in this tournament.
So there you have it. My prediction: A RSA vs Pakistan final with RSA winning it handsomely.
This is what I feel.
However, if India alters her team composition/balance, watch out for a re-post and an altered prediction!
-Mohan (@mohank on Twitter)


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The Late Show - One4Review
* * * * *
5 stars
It's almost 1am. Why am I standing in the Jelly Belly at this time of the night waiting for a show to START? Why am I not snuggled up in my bed back home with a good book and a cup of cocoa? The Late Show, that's why.
The Late Show is now a bit of a staple on my review schedule as it regularly offers up 2 hours of some of the finest comedians on the Fringe. Normal life will be resumed in a couple of weeks, but for now I'm perfectly happy to be up past my bedtime and queuing with the rest of the crowd awaiting a slice of late-night comedy action.
It's fair to say there's not a cup of cocoa in sight, and this crowd are eager to be entertained. Fortuitously there seem to be a few entertainers in town. Compere Rob Heeney warms us all up but it's the first act that really gets us going. Glenn Wool strides to the stage and immediately owns everyone in the room. He's loud, he's magnetic, he's . . . drunk? Nevertheless he's thoroughly entertaining, seizing on the opportunity provided by a backstage fan to launch into an impromptu rendition of 'November Rain' in all its big-haired, windswept glory. He also makes us laugh a lot too, which is a bonus. He's supposed to do 20 minutes; he probably ends up doing about 40. There's your value for money right there.
After a quick comfort break, Heeney's back and introduces us fairly swiftly to Stephen Carlin. Carlin is less high-energy than Wool, but it's a nice counter balance. His short (in comparison) set goes well but it seems that the late hours are getting to some audience members and they head for the door. Quitters! Their loss however, as the last act to the stage is one Reginald D Hunter who makes his way to the front of the room to rapturous applause. This is the great thing about The Late Show, you're given the opportunity to see acts who are selling out across the Fringe, as well as acts who you may not have thought about seeing.
At 3 am it's all over, and whilst many of the audience are preparing to carry on their night elsewhere, I make my way back home to type up this review through bleary eyes. I'm fine with the sleep-deprivation though, as The Late Show is definitely one worth staying up for.


text:
A Revolutionary Breakthrough in Sales Training
For too long sales has been dominated by "canned" persuasion. With a history of failure rates for sales trainees approaching 90%, and only marginally better percentages for sales professionals with under three years of experience, you'd think the sales training industry would be desperately looking for alternatives. So why do they keep churning through the seemingly endless supply of willing victims?
What if you could dramatically increase your natural selling ability by simply relaxing, being yourself and allowing your prospects to do the same?
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You will learn:
- Selling is only a by-product of a deeper psychological process.
- Features and Benefits are only a secondary reason for purchasing.
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Taking the Next Step
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Authentic Selling Series
Part 1
In part 1 each member of your sales staff will receive a Life Theme Discovery Session to discover their own unique selling style which is a crucial component to both their success and the success of your company. For more information on whats included in the Life Theme Discovery Session click here and make a choice.
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- Why traditional sales techniques do not work
- How language (what we say) plays only a minor role in getting the sale
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- Learn the true "Hidden Secrets" to selling anything
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To take advantage of this dynamic and progressive approach to sales training or for more detailed information please Contact Us.


text:
BUENOS AIRES, July 11 (Reuters) - Argentine stocks fell on Friday for the fourth straight session, following Wall Street lower and pressured by losses in banking shares, traders said.
The benchmark MerVal index .MERV shed 1.73 percent to end at 1,906.52 points, its lowest point since late January.
"We were very tied to Wall Street's ups and downs," an Argentine trader said.
The Dow Jones industrial average .DJI closed down 1.14 percent after earlier dipping under 11,000 points for the first time in two years.
The MerVal's losses were fueled by banking group Grupo Financiero Galicia GFG.BA, which shed 3.28 percent to end at 1.47 pesos a share, and Banco Macro (BMA.BA) (BMA.N), which fell 2.24 percent to 5.23 pesos in Buenos Aires.
Trading volume was a brisk $43 million. Of active issues, 20 rose, 71 fell and 17 were unchanged.
On the foreign-exchange market, the peso weakened further against the dollar as the central bank eased efforts to prop up the local currency.
In formal interbank trade, where the central bank regularly intervenes, the peso ARS=RASL weakened 0.17 percent to 3.0200/3.0225 per dollar.
In informal trade between foreign-exchange houses, as measured by Reuters, the peso slumped 0.41 percent to 3.0750/3.0775 per dollar ARSB=.
"This shows the central bank has set a floor in the market of around 3.02 pesos per dollar," a currency analyst said.
Meanwhile, Argentine bonds traded on the local market deepened their losses amid a four-month standoff between farmers and the government over a tax hike on soy exports.
Bonds fell 0.9 percent on average in over-the-counter trade, led by dollar-denominated Par paper ARPARD=RASL, which shed 2.2 percent according to the ask price. (Reporting by Jorge Otaola; Writing by Hilary Burke; editing by Gary Crosse)


text:
Private Weston was staitioned in Arabia during Desert Storm in a fairly isolated location in the desert. After a couple of weeks without seeing a single woman, he inquired to his sergeant about some leave to get some action.
"Well, hell boy, just use the camel. Like everyone else.", the sergeant replied.
Private Weston looked at the smelly animal, drooling all over the place. "What do you think I am, some sicko pervert?" he says.
The sergeant just shrugs, "Suit yourself."
A couple of weeks pass by. And the pressure is just a-building in the loins of private Weston. He again approaches his sergeant.
"Serg, you just gotta give me some leave or I'm gonna bust."
The sergeant says, "Look boy I told ya if you want some action, go use the camel."
Weston goes over to the camel. He walks behind it and sees all the fleas and dirt surrounding the camel's butt.
"Nope, still not that desperate", he says to himself and walks away.
More weeks go by and Private Weston once again approaches his sergeant. Before he can speak the sergeant yells,"Look Weston, I'm not telling you again. Either use the camel or forget it!" Chastised, Private Weston goes to the camel. "Well at least its a large, furry, female mammal", he thinks.
He walks behind the camel and goes at it.
After he's done, the sergeant walks up to him, visibly shaken and says, "Look, man, the others use the camel to ride into town and pick up girls."
He was promoted to Colonel a week later.
Submitted By: Anonymous


text:
album review: the decemberists, we all raise our voices to the air (live songs 04.2011-08.2011)
First and foremost, please let me apologize to the Lip readers – I have not been active on the website in just about three weeks. In a mere six days, it would've been a month without posting. I am fine, everything is fine, I just haven't had nearly the amount of free time at night that I used to. I am running my first 5K on Sunday so most nights have been dedicated to training or cross training for that, things at work are hectic and what little free time I have is spent doing errands, picking up freelance work and/or enjoying a wonderful boyfriend.
The whole time I've been gone, though, I've had Lip on my mind. There was that interesting Ashley Judd piece, the US premiere of genius Lena Dunham's new show Girls that has generated both appreciation of and backlash against smart young women and it seemed like every blog I was reading was somehow talking about feminism and/or the role of a woman today.
However, I don't want this piece to be about that. I just wanted to acknowledge my absence and return. Now, onto the music.
When the last batch of EMI releases came out, I somewhat hastily chose to review The Decemberists' live album We All Raise Our Voices To The Air (Live Songs 04.11-08.11). At that time, I hadn't listened to The Decemberists even a little bit, but it seemed like a band and an album I should like. Most of my friends love The Decemberists, that iconic The Crane Wife album cover was a cornerstone of my visual memory for most of the late 2000s once I got into good music, and I knew that the band had been around long enough to matter despite my unawareness of them. The Decemberists have won Grammys, many of my favorite bands have cited them as a major influence and they even had a song on The Hunger Games soundtrack.
We All Raise Our Voices To The Air is a large collection of songs from many points throughout the band's long career, recorded in places all across the USA, from Georgia to Texas to Oregon and more. I want to be fair, and it is probably because I am not that familiar with their catalogue, but this disjointed element of the album bothered me. I gave the album a few solid listen-throughs, but I couldn't get behind its choppiness. I don't know about you, but whenever I see the words "live album", I expect to hear some amazing concert the whole way through. This may not be the most interesting concept to people who don't love the band or good music, but that's generally how live albums work, right? I understand that The Decemberists were looking for a way to showcase how captivating their live performances are all over the country, and I think it's cool that they were able to kind of unite their fanbase by showcasing shows at different points – it just didn't resonate with me well because I kept thinking I was missing songs.
I also just got tired of their style after a while. I know that probably sounds like a dumb statement coming from a music reviewer and that it may well be wrong because The Decemberists have been around for 12 years and have a big following. But after the fourth or fifth time to We All Raise Our Voices To The Air through, I got sick of the nasaly, flat vocals and repeated arrangements. I did enjoy the way the band was able to interact with the crowds on songs like "The Mariner's Revenge Song", "Billy Liar" and "Dracula's Daughter / O Valencia!". However, these more interactive songs essentially only served to remind me that I wasn't actually at any of the shows. I really wanted to like both the band and the album, honestly, but I simply couldn't. Perhaps you all will have better luck.
We All Raise Our Voices To The Air (Live Songs 04.2011-08.2011) is available worldwide.


text:
Park des Bastions, Geneva
Update 2009-02-11:
I've been playing a little bit with iMovie '09, and here you have the results… I tried the video stabilization system, but not on its maximum, as it degrades the image. Also, I used the new map feature… enjoy!
Original post: Well, there`s not much to say about this video… it's just a panorama of the entrance of Park des Bastions , one of the most important parks in Geneva , and a must see, as it's really close to the downtown.
Sorry about the shaking image at some parts… maybe when I get iLife 09 I can fix it with the new version of iPhoto, which I think that has something for this issues. If that's the case, I'll upload the video again and update the post.
Geneva Impressions:
mrithail.com: Geneva: Impressions.
mrithail.com videolog: Park des Bastions, Geneva.


text:
"A reasoned defense of great writers and great literature. . . . The criticism of a writer like Barnes deserves to be celebrated for its prose at the same time as its intelligence—criticism that functions as its own literary property." —San Francisco Chronicle
"[A] blissfully intelligent gathering of literary essays." —Financial Times
"Sparkling. . . . A veritable treasure house of letters on novels and their authors." —The Millions
"The Booker-winning English novelist makes erudite scholarship look easy and effortlessly entertaining." —The Daily Beast
The Deceptiveness of Penelope Fitzgerald
The 'Unpoetical' Clough
George Orwell and the Fucking Elephant
Ford's The Good Soldier
Ford and Provence
Ford's Anglican Saint
Kipling's France
France's Kipling
The Wisdom of Chamfort
The Man Who Saved Old France
The Profile of Félix Fénéon
Michel Houellebecq and the Sin of Despair
Translating Madame Bovary
Wharton's The Reef
Homage to Hemingway: a Short Story
Lorrie Moore Takes Wing
Remembering Updike, Remembering Rabbit
Regulating Sorrow


text:
| This page has been marked for revision.
The reason given is: Inconcsistent naming and incorrectlinks
- For the website, see Nitrome Must Die website.
|Nitrome Must Die
Nitrome Must Die is a platform-shooter released on November 24, 2011 as Nitrome's one hundredth game. The game stars the two characters Austin Carter and Justin Bennet; these characters also debut in this game. Nitrome told fans they were making the 100th game on November 1st, 2011, along with the release of a video preview for the game on November 7th 2011. This game was silently made a distributable game before August 12th, 2013[citation needed].
Default controls
Player 1:
Move -
Shoot -
Player 2:
Move -
Shoot -
Players can change their controls by clicking a control and changing it in the player selection screen.
In Nitrome Must Die, there are ten level sets. Each level set the player plays has ten floors, the third and sixth which are challenge levels, and the tenth, in which has a boss fight. The remaining levels in between are regular levels, where the player has to eliminate all enemies to advance. The goal of each level is to kill every enemy on the level that will appear, using several weapons that appear on the screen to their advantage.
When playing a level set, the level set is randomized so that the player will always play that level set's levels in a random order, with the exception of the third; sixth; and tenth level, which are always the same. Though the player plays only ten randomly selected levels in each level set, each level set has more than ten selectable levels, creating the possibility of experiencing different level across multiple plays of a level set.[1]
Although the two are cooperating, there is a competition for the coins, like in all the multiplayer Nitrome games. When playing in the two player mode, if one of the players is knocked out, the live player can resurrect the dead one by standing beside them and pressing the down button on their keyboard. As it is the 100th Nitrome game, the levels' enemies and bosses - as some of the weapons - recall older Nitrome games.
There are 102 levels in Nitrome Must Die:
- 70 regular levels
- 20 challenge levels
- 9 boss fights (not including the final boss)
- 3 levels (100 - 102) fighting the Boss of Nitrome Towers, the final boss
Challenge levels
In challenge levels, the main objective is to kill all the enemies in the level until none remain. The difference between challenge and normal levels is that the player can only use one weapon and has an infinite supply of ammunition. The player must take advantage of that weapon to kill the enemies. After the challenge level is completed, the player regains the same weapon and ammo they had from the previous normal level.
After getting another 'Game Over' on another Nitrome game, Austin starts chatting with Justin, sharing their rage together against Nitrome. During the chat, Justin mentions "Wishing someone could shut them down for good". Austin thinks and asks Justin if they really should and Justin responds quickly and tells them to meet outside Austin's house.
Austin ends the chat with "NITROME MUST DIE!!!!!!!!!!111", then pounding the desk hard and heading outside. Then, meeting up with Justin, the two friends ride their bicycles to the high-security Nitrome Towers. Upon arriving, Justin accidentally crashes into the trash cans outside the building, revealing some weapons for them to use. They both enter the building to shut down Nitrome for good. However, an employee spots the two intruders on the security cameras and starts using a machine (called a Charomat) to bring characters from past Nitrome games to life, in hopes of killing the two.
Note: All levels ending in 1, 2, 4, 5, 7, 8, and 9 are selected by the game to be played in random order. The order those levels described in each set will likely not match the order you play them in.
Floor 0
Floor Zero acts as the second intro to the game. Austin and Justin enter Nitrome Towers, and enter an elevator. An employee sees them on the security screen, and then uses a Charomat to bring back Nitrome characters from past Nitrome games.
Set 1: Level 1-10
Levels 1-9
Level 10
Boss Enemy: Nose & Snot
Initial Weapon: Pistol
Upon entering the room, the player encounters the giant metal nose from Snot Put, which will launch blobs of snot at the player. The player can shoot the blobs to splat them before they hit Austin or Justin, which deals damage. The nose will also move up and down the wall, trying to get a better position to hit the player. To defeat the nose, the player must continuously shoot it. Once the nose is destroyed, it leaves behind multiple coins, which the player can collect before proceeding to the next level.
Set 2: Level 11-20
Levels 11-19
Level 20
Boss Enemy: Parasite & The Moon
Initial Weapon: Machine Gun
Parasite is the weak point.
Phase 1: The Moon will aim at either Austin or Justin and shoot green blobs at them.
Phase 2: The Moon will now move up and down, trying to get a better position to hit them.
Phase 3: The moon will now move towards Austin or Justin, whoever is closer, in which they will need to move quickly.
|Click [show] to see this video
Set 3: Level 21-30
Levels 21-29
Level 30
Boss Enemy:
First Phase: Big Daddy
Second Phase: Crusher Guardian
Last Phase: Squish Blocks (Enemy 585)
No Initial Weapon
|Click [show] to see this video
Set 31-40
Levels 31-39
Boss Enemy: Blue and Scientist
Initial Weapon: Fireball
Phase 1: Blue will occasionally shoot at Justin or Austin. Shooting Blue's shots will make them go away.
Phase 2: Blue will now shoot many times.
Phase 3: Blue will be pulled back by the Scientist from time to time and Blue has upgraded in to being a gatling gun.
|Click [show] to see this video
Set 4: Level 41-50
Enemies: 40 Guards
Enemies: 2 Employees (1 Pistol, 1 Shotgun), 1 Boss(Employees) (1 Machine Gun) & 1 Executive (Employees) (1 Rocket)
Challenge Level
Enemies: 7 Red Enemies,1 Green Lizards,1 Black Dragons (Yin Yang) & 1 White Dragons (Yin Yang)
Weapon: Spring
Enemies: 100 Small Legged Blob
Enemies: 30 Penguin on Sled
Challenge Level
Enemies: 13 Skywire Bees & 32 Drills
Weapon: Bullethead
Enemies: 3 Baby Octopus Robot, 10 Walking Robot & 8 Dragon (Twin Shot)
Enemies: 4 Brown Miners & 4 Red Miners
Enemies: 20 Helmet dark creatures
Boss Enemy: Angry Heads
Initial Weapon: Machine Gun
Set 6: Level 51-60
Enemies: 3 Two Headed Cerberus & 31 Small Legged Blob
Hazards: Laser Gun Traps
Enemies: 5 Nipbots & 11 Dragon (Twin Shot)
Challenge Level
Enemies: 25 Dark creatures
Weapon: Mine
Enemies: 30 Dark creatures
Enemies: 11 Drills, 20 Henchmen & 3 Employees (1 Penguin, 2 Pistol), 1 Boss (Employees) (1 Rocket) & 1 Executive (Employees) (1 Rocket)
Challenge Level
Enemies: 3 Pink Crab
Weapon: Twin Shot Arrow
Enemies: 7 Furry Creatures, 1 Blue Worms that spawns Eater Droplet, 6 Guard, 2 Employees (1 BC Arrow, 1 Molotov) & 1 Boss (Employees) (1 Pistol)
Enemies: 50 Mr. Nibbles
Enemies: 20 Furry creatures
Hazards: Tripwire lasers
Boss Enemy: Fat Cat & Owl
Initial Weapon: Machine Gun
|Click [show] to see this video
Set 7: Level 61-70
Enemies: 20 Knights (Castle Corp)
Enemies: 16 Grey Creatures, 3 Employees (1 Pistol, 1 Shotgun, 1 Machine Gun) & 1 Boss (Employees) carried by 1 Employees (Both have Shotgun)
Challenge Level
Enemies: 2 Big green creatures that spawns small green creatures & red eyeballs, 4 Drills, 8 Alien saucers & 30 Octopuses
Weapon: Bullethead
Enemies: 6 drills, 2 big green creatures that spawns small green creatures & red eyeballs, 2 employees (1 BC Arrow, 1 Pistol) & 1 Executive (employees) (1 Rocket)
Enemies: 18 Octopuses
Challenge Level
Enemies: 30 Mr. Nibbles
Hazards: Wrecking Ball
Weapon: Machine Gun
Enemies: 49 Flies
Hazards:Wrecking Ball
Enemies: 35 Furry Creatures
Enemies: 40 Octopuses
Boss Enemy: Red Warthog Serpent
Initial Weapon: Machine Gun
Set 8: Level 71-80
Enemies: 10 Warlock
Enemies: 4 Baby Octopus Robot & 10 Walking Robot
Challenge Level
Enemies: 30 Octopuses
Weapon: Dragon Ball
Enemies: 5 furry creatures & 4 Electric alien rods
Enemies: 9 Green trolls & 9 Blue trolls
Challenge Level
Enemies: 12 Employees (8 Shotgun, 4 Rocket), 1 Boss (Employees) (1 Rocket) & 1 Executive (Employees) (1 Rocket)
Weapon: Rocket
Enemies: 44 red eyeballs
Hazards: Tripwire lasers
Enemies: 10 Red Enemies, 7 Green Lizards & 4 Pink Crab
Enemies: 35 Small Ape
Boss Enemy: Mecha Saur
Initial Weapon: Shot Gun
Set 9: Level 81-90
Enemies: 15 Green Trolls
Enemies: 71 Octopuses
Challenge Level
Enemies: 30 Furry Creatures & 1 Boss (Employees) (1 Rocket)
Hazards: Tripwire lasers
|Click [show] to see this video
Enemies: 16 Henchmen & 15 Orange Squid
Hazards:Boulders (Knight Trap)
Enemies: 5 Big Green Creatures that spawns small green creatures & red eyeballs & 14 Octopuses
Hazards:Wrecking Ball
Challenge Level
Enemies: 200 Slime traps
Weapon:Homing Missile
|Click [show] to see this video
Enemies: 4 Baby Octopus Robot & 19 Grey Creatures
Hazards:Laser Gun Traps
Enemies: 4 Rider dark creatures rode by Executive (Employees) (4 Pistol after Purple Pig death)
Enemies: 2 Poly, 2 Green Lizards, 6 Guard, 6 Henchmen, 1 yellow Triclopians & 1 red Triclopians
Boss Enemy: Tanks (Steamlands)
Initial Weapon: Mini Gun
Set 10: Level 91-100
Enemies: 6 Red Enemies, 52 Small Legged Blob, 51 Guard & 20 Dragon (Twin Shot)
Enemies: 2 Hot Air Balloon & 24 Octopuses
Challenge Level
Enemies: 30 Octopuses
Hazards:Wrecking Ball
Weapon:Machine Gun
|Click [show] to see this video
Enemies: 25 Skywire Bees
Enemies: 15 Hot Air Balloon
Hazards: Wrecking Ball
(Danger: There is a infinite elevator glitch on this level, the player having a 25% chance of passing this glitch.)
Challenge Level
Enemies: 1 Blue Worms that spawns Eater Droplet
Hazards:Tripwire lasers & Boulders (Knight Trap)
Weapon: Molotov
Enemies: 6 Blue Worms that spawns Eater Droplet
Enemies: 5 Blue Worms that spawns Eater Droplet, 1 Electric Alien Rods, 3 Skywire Bees & 10 Octopuses
Enemies: 5 Red Enemies, 1 Blue Worms that spawns Eater Droplet & 21 Jumping ball towers
Hazards:Tripwire lasers & Boulders (Knight Trap)
BOSS (Set 11: Level 100-101)
This navigational box contains a spoiler. Click [show] to open the box.
Boss Enemy: Nitrome Boss
This navigational box contains a spoiler. Click [show] to open the box.
Boss Enemy: Nitrome Boss in the Cuboy Machine
Last Part
This navigational box contains a spoiler. Click [show] to open the box.
Boss Enemy: Nitrome Boss rode in the Escape Pod
This navigational box contains a spoiler. Click [show] to open the box.
| The Nitrome Boss falls with his ship and hits the floor. The letters N I T R M E fall and four enemies fall and hits the letter, then falls the O letter on the boss make that makes a mega explosion, some coins and a hill of cash appear. first the two weapons fall and bounce off the screen, then Austin and Justin fall into the hill of cash. (Many money bags behind the computer can be seen.) A few days later, Austin searches for Nitrome.com, but it comes up as "HTTP.//WWW.NITROME.COM" COULD NOT BE FOUND. He then begins to chat with his friend over the Internet, and the two friends decide to make their own game making studio.
- Main Article: Gun (Nitrome Must Die)
Nitrome Must Die has thirty-nine weapons, despite being said to have forty. Below is a list of them:
- Out of Ammo
- Shot Gun
- Pistol
- Machine Gun
- Sucker Punch
- Chisel
- Mini Gun
- Boomerang
- BC Arrow
- Nitrome
- Penguin
- Pea Shooter
- Motolov
- Bullethead
- Mine
- Nanobot
- Homing Missile
- Buzzsaw
- Helmet
- Rocket
- Ninja Star
- Fireball
- Slap
- Cluster Bomb
- Twin Shot Arrow
- Toast
- Three Way
- Barrel
- Dragon Ball
- Fart
- Mega Laser
- Points
- Canary
- Banana Bomb
- Bang
- Pixel Gun
- Bubble
- Spring
- Nitro
Bosses are encountered on every tenth floor (10, 20, 30, etc.)
- Floor 10: Nose & Snot (from the game Snot Put)
- Floor 20: Parasite & The Moon (from the games Parasite and Cheese Dreams)
- Floor 30: Squish Block in Crusher Guardian in Big Daddy (from the games Enemy 585, Onekey and Hot Air 2, respectively)
- Floor 40: Scientist holding Blue (from the Test Subject Series)
- Floor 50: Angry heads (from the game Knuckleheads)
- Floor 60: Cat & Owl (from the game Fat Cat)
- Floor 70: Red Warthog Serpent (from the game Sky Serpents)
- Floor 80: Mecha Saur (from the game Rubble Trouble Tokyo)
- Floor 90: Steamlands Tank (from the game Steamlands)
This navigational box contains a spoiler. Click [show] to open the box.
Nitrome Must Die has a unique scoring system. Upon completing a level, the player is given the option to bank their score (save it) or gamble it. When they gamble their score, they multiply there score by how many levels they completed at that point without dying. For example, the player completes three levels without dying, the multiplier is 3. If they at any time die, the multiplier will drop down to 0, going back to 1 once the player completes the level. When the player gambles their score, they cannot save it until the next level. If the player at any time dies, they lose their gambled score.
During 2-player, the player who completes the level with the highest score is deemed the winner, and the lowest, the loser.
November 1, 2011Nitrome announced the game was being worked on, and also provided an image that read 100th game. The image was not part of the game at all.
November 3, 2011
Nitrome said that the game isn't a prequel or sequel of any game, and they say also that Steamlands Player Pack isn't counted as a game.[2]
November 4, 2011
Nitrome brought attention to the hate site, www.nitromemustdie.com which later turned out to be part of their advertising campaign.
November 7, 2011
Nitrome thank their fans for support against the hate website, and share a link to a petition against Nitrome Must Die, set up by John Niemann, and share a photoshopped screenshot of the hate website, made by Matthew Killick, turning their non-existent haters' text against them
November 8, 2011
Nitrome released a trailer for the game, consisting of the opening of the game and list of the features it will have.
November 22nd, 2011
Nitrome released a preview image of the game:
November 23rd
Nitrome announced how the "unique scoring system" would work, along with provid walkthroughing the below picture to show what the end of level screen would be.
- See also: Nitrome Must Die/Glitches
Nitrome Must Die was hinted in the Nitrome 2.0 skin, which was released on August 25 2013. Nitrome Must Die was Nitrome's 100th games, and to celebrate this Nitrome wanted to surprise their fans so they planned to start a fake hate campaign that would tie-in to the idea of Nitrome Must Die and lead up to its reveal[3].
Nitrome created Facebook accounts for Austin Carter and Justin Bennet and tried to establish them as trolls on Nitrome's Facebook page[4], these two posting troll-like comments between November 1-7[5]. The Nitrome Must Die website was launched on November, 3 2012, purportedly by the two, as a petition to get to Nitrome stop making games[6]. Nitrome posted about this the following day, expressing sadness in its creation[6].
Nitrome received a lot of support from Nitromians regarding the petition, Nitrome sharing some examples of these on their blog[7]. Nitrome Must Die was finally revealed on November 8 2011, this revealing the previous hate campaign was a hoax[8]. A preview of the game was posted on November 22 2011 sharing a screenshot and also how the game was very close to completion[9]. Another preview, this time covering the game's score system, was posted on November 23 2011[10], and the game was released the following day on November 24 2011[11].
Post release, updates were posted to fix bugs in it and clarify certain confusing parts of the game[12][13][14].
Nitrome Must Die took almost as long as Steamlands to make, Steamlands being Nitrome's longest developed project at the time[15] and having taken six to nine months to make[16]. It was due to the long amount of time spent in development that Nitrome Must Die ended up being made at a loss[17].
Nitrome Must Die was tested as a Nitrome Touchy compatible game, with a controller setup consisting of buttons and most likely a d-pad, but this setup did not work well. This was due to the fast paced nature of the game not performing well with virtual buttons, which actually made the game awkward and harder to play[18][19]. As with Roly Poly, Nitrome did not discount that they would ever return to trying to make the game compatible[18].
Beta elements
Pre release
The trailer for Nitrome Must Die states that there will be "over 40 weapons", when, upon release, there are only thirty-nine. This shows that either certain weapons were cut from the game, or Nitrome rounded the number of weapons.
On Pocket Gamer's studio profile of Nitrome, Nitrome provided an image of Nitrome Must die which showed two Austin Carters on the rooftop of Nitrome Towers fighting an employee. These Austin Carters appeared running and shooting at the same time, different from what is in the final game.
Further more, the left Austin Carter is firing to the right while moving to the left, an absent feature in the game. Also, the guns appear differently.
Unused content
Under "/shapes/DefineShape2 (6048)" to "/shapes/DefineShape2 (6052)" are images of muzzle fire from the robotic squids from Toxic. While robotic squids have muzzle fire in Toxic, they lack this in Nitrome Must Die.
The following scenery is found under /shapes, /images, and /sprites, with the name of each file given in the below gallery for where they are found in /shapes.
Under the folder shapes are four frames (/shapes/DefineShape (2486), /shapes/DefineShape (2490), /shapes/DefineShape (2492), and /shapes/DefineShape (2494)), each which has the shadows of three employees. Each frame has one employee closing their eyes. The animation for this scenery (found in /sprites at "DefineSprite (3040: bg_anim_5)") has the unused quarantine scenery ("/shapes/DefineShape (2584)") placed over this animation.
The unused quarantine cage was intended to be placed over the animation of the b
Unused enemies
Under /shapes/DefineShape (6794) to /shapes/DefineShape (6826) exists sprites of an employee riding a dark creature.
Under /shapes/DefineShape (6570) to /shapes/DefineShape (6614) is sprites of the helmet dark creature with a blue crest who is wearing a Spartan helmet. The name of this image is "BlackBeanHelmet".
|Jay is Games
|Best of Casual Gameplay 2011
|Best Shooter game of 2011 (Browser games)
|Nominated - Fourth place
- In the teaser video, Austin Carter is playing on Nitrome.com 1.5 with the Classic skin selected. The game he plays has a background that has the appearance of the background of the menu of Nitrome Enjoyment System games.
- Austin's computer has many cameos. At the upper right corner of his monitor, it says: Almost VGA 214-LE making a reference to Canary. Another one is that in the advertisement section, it says: Exiting Career Opportunities!! Corp Inc. Making a reference to Office Trap. At the left side of the Nitrome website, the newest game is Rubble Trouble Tokyo.
- However, in their chat, they say that they were playing the latest game, despite the newest game they're playing having an NES background and the current newest game being Rubble Trouble Tokyo.
- The game was hinted in the Nitrome 2.0 skin, as three employees appeared on a hill in the skin.
- Throughout the game, it is shown that the in-game company called Nitrome is evil, overworking and torturing their employees. This can be seen on the wall signs and objects in several levels.
- Levels tend to feature humorous art on the walls, including:
- A chalkboard that reads "Game with Cats, Game with blobs, you have only 8 hours!" (this might refer to Office Trap). This also probably refers to the fact that there are three Nitrome games with cats as the main character (Fat Cat, Flash Cat, and Rockitty), as well as three with blobs of goo as characters (the entire Test Subject series).
- A picture of "Failure of the Month", which shows a usual employee, and "Hard Worker of the Month", which shows a Employees with no flesh on his head and torso, and finally, "Motivator of the Month", man with an eye-patch, cane, scar, and an old-time biker outfit, complete with a cruel smile.
- Throughout the game, there is a rack with tools that read "Employee Motivators". The rack consists of one pitchfork/trident, a joint with a boot on it, a whip, and four cattle prods.
- Commonly there are three garbage cans grouped together, one for Toxic material, one for garbage, and one for "Fan Mail".
- In certain levels, there are men's bathrooms, women's bathrooms, and monsters' bathrooms, yet despite all employees all being male, human, and the only ones to use doors, (monsters use pipes) an employee could come out of any of these doors.
- In levels where the player has to fight employees, there are usually two doors, one labelled "Torture", the other "Surgery". One level has a door that is referencing Cold Storage, complete with the yeti on it.
- Some computer seats are toilets and even have toilet paper holders on desks meaning that the employees are not even allowed to have toilet breaks.
- The challenge level on level 86 holds the record for the most enemies in Nitrome Must Die, pitting the player against 200 slimes. The second level with the most enemy count is one level which has 150 orange squids.
- In one of the levels from floors 81-90, the two main characters from Rainbogeddon appear.
- Nitrome Must Die is the second Nitrome game to have more than one ending, followed by Hot Air Jr and changeType() and after Double Edged.
- The grey creatures from Rainbogeddon are the only enemies in Nitrome Must Die that were from an unreleased game, as Rainbogeddon was released after Nitrome Must Die.
- The game is Nitrome's 100th game, and currently the largest non-premium Nitrome game so far, having 102 levels. Twin Shot 2 is the second largest with 100 levels, 50 of which were premium.
- Nitrome Must Die is similar to what Robot Chicken did for its 100th episode.
- Despite Nitrome Must Die being Nitrome's largest Flash game, and consisting of one hundred levels (the game's amount of levels based off the numerical number of Flash games Nitrome released as of November 24th 2011), there is no content in Nitrome Must Die representing 41 of Nitrome's games (a Nitrome game series is counted as one game, thus, although nothing from Hot Air Jr or Hot Air 2 appeared in Nitrome Must Die, something from Hot Air appeared in Nitrome Must Die).
- These games are: Sandman, Chick Flick (however, the bird in the intro resembles a chick from Chick Flick), Gift Wrapped, Scribble, Tanked Up, Magic Touch, Space Hopper, Off The Rails, Headcase, Twang, Aquanaut, Magneboy, Mallet Mania, Dog House, Numbskull, Bomba, Flipside, Ice Breaker, Pixel Pop, Flash Cat, Glassworks, Rustyard, Powerup, Double Edged, Rockitty, Nebula, Graveyard Shift, Blast RPG, Tiny Castle, Fault Line, Ribbit, Worm Food, Squawk, Temple Glider, Super Treadmill, The Bucket, Silly Sausage, Canopy, Mega Mash, and Stumped.
- In reply to a comment on the Icebreaker: A Viking Voyage website about planning on destroying Nitrome, Nitrome responded with a reference to Nitrome must Die.[20]
- The elevator's sound effects upon opening is very similar to the sound effect played when activating the giant elevator in Frost Man's stage in Mega Man 8.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Update: Levels unlocking:- There aren't any levels specifically that can be unlocked once completed, within each set there are more levels than 10 therefore each time you play you might experience a different game., 25 Nov 2011, retrieved 23 May 2014.
- ↑ Nitrome blog post: Information About our 100th Game
- ↑ Startfrag: Interview with Matthew Annal, Managing Director at Nitrome: For the 100th game we wanted to do something a little differently and manage to surplus our fans which is quite difficult now that we have 99 games under our belt and people think they know what to expect from us. We decided to start a fake hate campaign against ourselves that would both tie in with the idea behind the hundredth game and lead up to the reveal of it., 22 Nov 11, retrieved 7 Jun 12.
- ↑ Startfrag: Interview with Matthew Annal, Managing Director at Nitrome: We made up two new Facebook accounts under some fictional character names and to start with we just had the two accounts start slagging off any posts we made on Facebook within the comments. The idea was to get the fans used to these two people as trolls in our Facebook community., 22 Nov 11, retrieved 7 Jun 12.
- ↑ See Austin Carter#Facebook comments and Justin Bennet#Facebook comments
- ↑ 6.0 6.1 6.2 Game Developer's Blog - Nitrome: Meanwhile, on Facebook, 4 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Support, 7 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Video Preview of our 100th game!, 8 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Preview, 22 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die - Scoring System, 23 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die is Released!!, 24 Nov 11, retrieved 11 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Update, 25 Nov 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome: Nitrome Must Die Updates!, 28 Nov 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome: More Nitrome Must Die Updates!, 29 Nov 11, retrieved 12 Jun 15.
- ↑ Jay is Games: Link Dump Friday №247: ...Steamlands was by far the biggest title we have ever taken on (though Nitrome Must Die took a long time too). ... Interestingly we learnt [sic] this lesson [more development time does not equal more advertisements revenue] from Steamlands but still went on to spend almost as much time on Nitrome Must Die..., 23 Dec 11, retrieved 12 Jun 15.
- ↑ Game Developer's Blog - Nitrome:
Green Ninja: FREE & Out Now!: NOBODY: There seems to be some conflict regarding Steamlands' development time; Mat in an interview with Three Quarter Dpad said "about 6 months" but Aaron Steed on TIGForums said "[Steamlands] took 9 months." Which one is correct?
Nitrome: 2. No idea...it was long ago and there were gaps in production. Probably somewhere between the two...'', 13 Jun 15, retrieved 16 Jun 15.
- ↑ Game Developer's Blog - Nitrome: More Pork Based Pooch! → comment by Nitrome: ...NMD was made at a loss..., 27 Dec 14, retrieved 12 Jun 15.
- ↑ 18.0 18.1 18.2 Touchy Controller | Nitrome: comment by Nitrome: Yes we have briefly looked at NMD as a touchy game. And it may still happen at some point, but on the initial look it is very difficult to control such a frantic fast paced game with virtual buttons. As your fingers have no feedback on real buttons it makes it 5 times harder than it already is. Like I said though maybe we will look into it further at some point and try to get it working better., 11 Mar 13, retrieved 28 May 15.
- ↑ Touchy Controller | Nitrome: comment by Nitrome: Hmmmmm we tried it out [Nitrome Must Die] and it was a bit fiddly and hectic. We might play around with it some more and see if we can get something more playable., 24 Apr 13, retrieved 18 Jun 15.
- ↑ Icebreaker: A Viking Voyage website - Release Date! → Comment: "Arrghhh don't do that...so annoying when our fans come to destroy us...we will have to send out the characters and sweat shop workers to defend us again :)"


text: Hello, I just got my glider and I find I have a hard time getting in it and out because the seat is so close to the foot things so my legs get caught. I am just little so I would have thought it to be easy for me. I was just wondering if anyone who has the glider could give some pointers?


text:
Hi all and a happy new year to you :0)
Ok its been awhile since my last post, I still haven`t been diagnosed with Fibro as doc seems reluctant to acknowledge it still :0(
My main symptoms are chest pains - arms pains - neck pains but also off late a really bad metallic taste in my mouth which seems worse when the pains are present not sure if its a symptom or side effects from the medication im on which is citalopram 20mg and nortriptyline 25 mg ?
I can cope with most things it just the chest pains what concern me and also feels like my pulse is stronger than normal and I have to lye down to ease it off - my stomach constantly makes strange noises - gurgling ect its just getting me so down - nothing seems to help :0( Get fed up of doc saying its all in my head and anxiety related - doc says take more exercise but when I do this I end up worse just think sometimes if this is what ive got for the rest of my life is it worth living ?
Doc has organised a mri scan of my neck for some reason so I ll let you know if that turns anything up ? Just want a normal life again fed up of constantly being in pain and feeling crap - any thoughts - anyone have similar symptoms ?
Ive had my heart checked and they say that's all fine - so I can`t work out whats causing the chest pains - not sure if its a stomach issue but ive had tests done and taking lansoprazole hasn`t helped so at my wits end with it all :0(


text:
- Crisis creates business opportunities. This time, M&A activity will lead the way, and buyers will be in the driver's seat.
Be prepared, not scared, when investing in U.S. companiesCross-border deals face increased scrutiny, but understanding where regulators are coming from can help prevent trouble.September 9, 2019 by Curt Moldenhauer, Mike Burak, and Darren J. TappRelated tags: Compliance. Transformed., deals, global issues, global perspective, growth, mergers and deals, regulation
Why your next deal may be a partnershipA new study shows that alliances and joint ventures are on the rise worldwide.December 3, 2018 by Bob Saada and Benjamin Gomes-CasseresRelated tags: alliances, deals, growth, joint ventures, mergers and deals
Strategy Talk: What's the Right Mix of Organic Growth and Acquisitions?Three questions will help you find the best combination of buy, borrow, and build for your business.October 2, 2018 by Ken FavaroRelated tags: capabilities, company growth, deals, growth, mergers and deals, strategy, value proposition
Start Small and Think GloballyBrazilian media and private equity leader Eduardo Sirotsky Melzer has a message for high-tech, middle-market companies in emerging economies: This could be their moment.September 26, 2018 by Art KleinerRelated tags: ceo, company growth, digital strategy, Inside the Mind of the CEO, investing, latin america, media business, mergers and deals
Growing through M&A in Financial ServicesPursuit of innovation is crucial in the competitive global market.April 18, 2018 by Daniel Gross
Why the Aetna–CVS Deal Is a Lesson for LeadersIt's a case study in the "attacker's advantage."December 7, 2017 by Ram Charan
CVS–Aetna Deal Would Be a Boon for the Little CityWhen it comes to attracting big business and talent, smaller cities often lose out. But Woonsocket, R.I., is poised to break the cycle.December 5, 2017 by Daniel GrossRelated tags: consumer-driven healthcare, healthcare, insurers, mergers and deals
The Next Wave of Innovation in the Chemicals IndustryDiscoveries in materials science could lead to a new era of growth. Who is best positioned to benefit — incumbent companies or upstarts?June 5, 2017 by Vijay Sarathy, Jayant Gotpagar, and Marcus Morawietz
The Way the Media Industry WorksFormer NBC Universal CEO Bob Wright looks back on his two decades at GE — and forward to a post-broadcast, post-cable media world.July 5, 2016 by Art Kleiner
Why Microsoft Linked Up with LinkedInRemember the old adage that who you know matters as much as what you know?June 13, 2016 by Daniel Gross
Why the Banking Industry Needs $600 Billion Worth of M&AThe case for consolidation in U.S. retail and commercial banking.May 4, 2016 by Doug Stotz, Arjun Saxena, and Sanchit TiwariRelated tags: banking, capable dealmaker, deals, digital banking trends, finance, mergers and deals
The Shareholder Value Triple PlayMature food companies need to use aggressive cost reduction, portfolio simplification, and substantially new approaches to growth to deliver competitive returns.March 28, 2016 by Tom Hansson and Abhijeet Shekdar
Merging across BordersGiven the growing number of international mergers, managers must overcome cultural differences with foreign colleagues to avoid the type of friction that can devalue a deal.October 29, 2015 by Matt PalmquistRelated tags: culture, diversity, emerging markets, mergers and deals
All articles tagged: mergers and deals
Elsewhere in s+b
Leading a Company That Wants to Change Lives through Sportsby Ulrich Störk, Nadia Kubis, and Art Kleiner
Good Leaders Don't Disappearby Jesse Sostrin
Leading a Bionic Transformationby Miles Everson, John Sviokla, and Kelly Barnes
Videos, Galleries, & More
- VideoGMO
Planning for the unpredictable


text:
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To discuss your needs or find out further information about our services please contact us.


text:
NZXT Source 340 - S340 Review
ultimate budget gaming case?
Published: 9th October 2014 | Source: NZXT | Price: £54.95 |
All of us at OC3D respected the bravery of NZXT when the H440 was launched without any optical bays what so ever. We actually don't use internal opticals at all anymore, the rare occasion we are testing something so new that there isn't a webpage for drivers available yet we just use an old external CD drive. It split the industry though with the people married to their gaming CD's or blue rays on one side with the rebellious group that have rapid internet, use steam and certain ways to acquire all their films via other sources on the other side.....
The H440 was hardly expensive at £95 but NZXT decided their should be another version available for those of you that are on a tight budget and the S340 is what they have to offer for the very accessible price of £55.
|Model Number
|CA-S340W-W1 (White)
CA-S340W-B1 (Black)
|Drive Bays
|External 5.25": 0
Internal 3.5": 2+1
Internal 2.5": 2
|Cooling System
|Front: 2x 140/2x120mm
Top: 1x 140/120mm (1 x 120mm FN V2 Fans Included)
Rear: 1x 120mm (1 x 120mm FN V2 Fan Included)
|Front (Included)
Bottom Rear(Included)
|Radiator Support
|Front 2 x 140 or 2 x 120mm
Rear 1 x 120mm
|GPU Clearance With Radiator: 334mm
GPU Clearance Without Radiator: 364mm
CPU Cooler: 161mm
Cable Management: Lowest Point - 17mm; Highest Point 168mm
|200mm x 445mm x 432mm
|SECC Steel, ABS Plastic
|Motherboard Support
|Mini-ITX, MicroATX, ATX
|Expansion Slots
|External Electronics
|1 x Audio/Mic
2x USB 3.0
|Product Weight
|7.05 kg
|15671012111 (White)
15671012128 (Black)
|USB 3.0 Ports
|2 Years
Video Review
The long and short of it is this is a truly epic case for £55. 240mm or 280mm AIO support in the front, PSU and lower section cover, a cable cover at the side of the motherboard rather than the usual grommets, huge window, sleek simple lines thanks to the lack of well anything at the front of the case. Some many not like its simplicity and prefer something more extrovert, if that's you just take a look at our NZXT Phantom 240 Review.
The case will frame your hardware well and help even the laziest of you create something that will look extra tidy, we would advise that if you're not mounting an AIO in the front to air intake that you do fit at least one fan in the front to help let the case breathe. Talking of breathing the front panel is offset quite a bit so we didn't at all feel like the H100i we had fitted in our test system was at all being restricted, if anything the design on this is less restrictive that the H440.
NZXT has come a long was over the last couple of years and the case designs have gone from strength to strength. The S340 does so much and costs so little that its not only won our Gold award but we have decided to give it our Value For Money award too. We would go as far as saying this is probably the best case under the £80 mark on the market at this moment in time and definitely the sleekest. Could this be the ultimate budget gaming case? Why not tell us your thoughts in the OC3D Forum thread.
Most Recent Comments
|We are sorry you are having a bit of trouble with the Kraken x41 fitting into the front of the case. The front area of the S340 has 60mm to total spacing to mount a radiator and fans.The kraken x41 AIO unit has a 36mm radiator and a 25mm for the fan, which brings to total to 61mm, which is to big for the front of the case. The Kraken x31 and x61, will both fit into the front of the case, due to the size of the Radiator being 27mm for each one and 25mm for the fans, coming out to a total of 52mm.
Love the review Tom. Lovely budget case. One thing should be noted is that the x41 and thicker AIO wont fit. This quote below is from newegg review response to a 1 star review. NZXT put in the response:
I love the cable cover, so be careful of what you plan on putting in the front
They actually fit fine - case was designed for it.....Quote
I really love this one. Might be using it for the computers coming up for christmas for my twins.


text:
Auto shows are largely bereft of surprises. Sure, every now and then you get a Z/28, but usually, it's all a bunch of carefully choreographed PR that everyone saw aready via "leaks", advance releases, and the like. So it's fun when execs spice up the proceedings by trash-talking each other.
At Frankfurt, Volkswagen made a big show of touting its new electrified offerings, and boasted that it'd be #1 in electric cars by 2018. To which Carlos Ghosn called BS.
"I have been told that we have some competition to become the largest maker of electric cars in the world," Mr. Ghosn said. "I have been told this competition is going to come from a company that last year said electric power was only good for golf carts.
"By 2018, this rival suggests it will be the biggest. I applaud that but I will challenge it because we are already the leader and are showing leadership.
"They want to be number one? We are number one and we will stay there."
More on the the Renault-Nissan chief's smackdown of Volkswagen over at R&T.


text:
There's nothing that will ruin your day like getting street harassed walking both to and from the subway. I try to always wear headphones when I walk around during the day to shield myself from the intrusive comments of ill-mannered men. I wish I could wear them at night, but I'd rather get catcalled than mugged.
I had my recorder in my pocket. Every time it happens, I tell myself that next time I'll take the recorder out and ask them to explain what they hope to gain from catcalling, both for article fodder and to put them on the spot and diminish some of the power that they get from doing that. But every time I just keep walking.
So many of my guy friends have asked me why it pisses me off, because don't I like getting compliments? I tell them these things aren't said to make me feel good, they're said to make me feel like a snack food.
Catcalling obviously is not an effective mating strategy, but I know why they do it. I know they don't have any real power in their lives, that objectifying women walking down the sidewalk alone is their attempt to compensate by making us feel powerless. I try to keep a straight face, to not be compelled by the men who lurk on the stoops of my street to crack a polite smile or even whip back a "fuck off". Sometimes though, like this morning, they get right next to you and tell you directly in your ear how much they love "girls like you", then wait to catch your surprised expression. If women were slot machines, my horrified reaction was a jackpot for him I'm sure.
It's like there's a self-esteem tax that only women have to pay.


text:
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text:
Becca Smith Fund
Becca Smith Fund Guidelines
Background of Fund A fund created by Alfred and Jane Smith in memory of their daughter, Becca Smith, who had Down syndrome.
Purpose of Fund To provide a small stipend to families when their loved one with Down syndrome is hospitalized overnight.
Purpose of Stipend To help defray extraordinary expenses incurred during an unexpected hospital stay (i.e. gas & travel costs, missed work, meals, extra child care, insurance payments, etc)
Who is Eligible Any family when their loved one with Down syndrome is admitted to the hospital overnight (12 hours or more). Siblings without Down syndrome admitted to the hospital are not eligible.
Amount of Stipend $100 per family per hospitalization stay
Frequency of Stipend Families may apply for up to 2 stipends (2 hospitalizations) during a 30 day period


text:
You may have heard of a Gluten Free diet but never understood what it actually meant. This diet is used to treat Celiac disease and it presents a challenge for those who follow this diet to find foods they can eat. For example anything with wheat such as bread, cupcakes, cakes, and tortillas are all off limits. Buying gluten free products at the grocery store or eating out at restaurants can be a challenge, but there are some companies taking the challenge out of finding gluten free foods to eat. Locally that company is the Gourmet Girls Gluten Free, which is the only Gluten free bakery and bistro in town.
Mary Gibson and Susan Fulton are the founders of The Gourmet Girls Gluten Free. They discovered the need for gluten free products while catering parties and listening to guest's requests for food due to food allergies. Although neither of them required a gluten free diet they began eating gluten free when they began creating gluten free products of their own. Mary let us know that after only four days of eating gluten free she noticed a difference in her overall health and the way she felt.
In May 2010 they began selling their products (about 10 items at the time) at the Oro Valley farmers market. Farmers market's allowed them to gain a following and really helped to spread the word about their business. Within 6 months of starting at the farmers markets they started working with a realtor to find the perfect space to open their Bakery & Bistro. They knew from the beginning they wanted to expand to a retail space because their goal was to create a community for gluten free people and have a place for them to go to eat without worrying about what they can and cannot eat. Both Mary and Susan mentioned in our interview how at their Bakery & Bistro it is very common to see strangers pushing tables together to talk about their gluten free challenges and quickly becoming friends.
Gourmet Girls Gluten Free is giving people back the foods they have been missing. Foods such as cupcakes, bread and tortillas are no longer off limits to those living a gluten free life. Mary & Susan make everything from French bread, which is a customer favorite and is some of the best French bread we have ever had, to specialty cakes for weddings or birthdays. We also found out they are currently trying to get on the Food Network television show, Cupcake Wars, and are experimenting with recipes right now. Some of the favorites have been peanut butter bacon, s'mores and lemon ginger. And if you are looking for a great breakfast or lunch spot look no further. The morning of the interview I personally tried the breakfast quesadilla and breakfast sandwich and both were outstanding.
Future plans for Gourmet Girls Gluten Free include shipping on select products so people across the country can enjoy their products. Also they are working on getting in more restaurants to give people on a gluten free diet more dining out options in Tucson. Currently Anthony's in the Catalinas and Renee's Organic Oven are carrying some gluten free girls products, including a selection of their delicious deserts. For more information about the Gourmet Girls Gluten Free visit their Website or Facebook Page.