text:
In the past we've looked at coconut oil and why it's so amazing, but this time we are looking a little closer at what we can actually use it for. As always, our expert nutritionist, Lucy-Ann is on hand to shed some light on some other ways it can improve your life!
Use coconut oil for cooking
MCTs are "saturated" fats, which mean they are far more resistant to heat and light, unlike the unsaturated oils such as flax oil, pumpkin seed oil, or hemp oil, and why "seed oils" should not be heated to high temperatures. Coconut oil, on the other hand has a relatively high smoking point (about 76 degrees), and doesn't produce the "toxic fats" that other oils high in unsaturated fats produce when heated. Whilst it isn't wise to heat any oils to extreme temperatures (i.e. deep-frying), coconut oil is absolutely one of the healthiest (and smartest) oil to use for low temperature frying and stir-frying. It also has a very mild taste, so doesn't affect the flavour profile of your favourite dishes. Used cold, it's even better. It spreads well too, and a little goes a very long way. This makes it cost effective too. It can be left out of the fridge, with no degradation. You'll find it tends to be solid at room temperature, although fairly liquid in warmer surroundings, and certainly in the summer months. It can be added to smoothies, and melted for use in dressings and sauces.
Coconut oil is a fantastic body moisturiser or massage oil
When coconut oil is used after a bath or shower – and especially so after body brushing and exfoliating – it leaves the skin silky smooth, healthy and youthful. Because it's a "light" oil, it absorbs very well, and of course has no nasty chemicals to be absorbed along with it! Remember that anything you put onto your skin will be "digested" by the skin and will enter directly into your blood stream! So, be careful what you put on your skin every day.
Use coconut oil as a face cream
Try melting coconut oil, and mixing it thoroughly with pure aloe gel. This produces a wonderful "whipped" and light face moisturiser.
For athletes
Those involved in regular physical activity might like to try taking a spoon of coconut oil before a training session. The MCT's found in coconut oil burn very much like carbohydrate (but without the glucose/insulin spike), which means they provide instant energy, boost metabolism and are perfect for endurance-based events and training sessions. Remember, coconut oil makes a great post-workout massage oil too!
Use coconut oil for immune support
Two specific medium chain fats found in coconut are lauric acid (or monolauric) and caprylic acid. Lauric acid has many documented anti-viral and anti-microbial properties. The only other known "food" with a high concentration of lauric acid is breast milk, which illustrates its use as a powerful immune-stimulator. Caprylic acid is a widely used as an anti-fungal, and general anti-microbial. Coconut oil is therefore perfect for those with any sort of infection, and for those with depressed immunity.
For Candida sufferers
Coconut oil is perfect for those with yeast infections, when used regularly in the diet.
For those without a gallbladder, or problems with fat digestion and absorption
Coconut oil is much better digested and faster absorbed than other fat, so it is a very wise choice for those who suffer with poor fat digestion.
Coconut oil is heart healthy
That's right, it actually benefits heart health, and does not lead to high cholesterol, unlike trans fats (in processed foods), or too much animal fat. Other healthy plant-based fats include the fat found in olives and olive oil, avocado, pumpkin seeds, sunflower seeds, cashews, pecans, macadamia nuts, walnuts, and almonds.
As a snack
Fresh coconut flesh is a very healthy and filling snack, and unsweetened dessicated coconut can be used in homemade trail mixes or in homemade mueslis.
For teeth and gum health
Here is a technique I learnt whilst studying Ayruvedic Medicine (the ancient Indian healing system). Taking a spoon of coconut oil (on an empty stomach), keep it in the mouth, and begin "swishing" the oil around the mouth, "pulling" it through the gaps in the teeth, and generally giving the teeth a good clean!
The oil will soon liquefy and mix with saliva to form a milky liquid in the mouth. Keep the mouth closed, do not swallow the oil, but simply move it around the mouth for a total of 15-20 minutes. Once finished, the oil and saliva is spat out, and the mouth is rinsed well with water. Oil is thought to have the ability to "pull" toxins and debris from the gums, as well as the general blood stream. This technique is therefore used as a "stand alone" method of detoxification.
Performed on a daily basis, the technique called "Oil Pulling" helps to keep the teeth clean, and the gums in great health. You might find it stimulates the release of phlegm or mucus from the system, which is an indication of its detoxification powers!
So, it seems coconut oil is pretty fantastic! Just remember to look for certified organic virgin coconut oil and to actually smell the product if you can, before you buy. It should have a mild, 'fresh' coconut smell and have a pure white colour.


text:
Current Newswire:
IDG.net: Sendmail begins European coverage with U.K.Apr 14, 2000, 08:58 (0 Talkback[s])
(Other stories by Douglas F. Gray)
"Sendmail Inc., a provider of software enhancements and support services for the sendmail package opened an office in the U.K. on Wednesday, its first European presence."
"This is the most important market right now. The growth here in e-mail is by far the highest in the world," Greg Olsen, president and chief executive officer of Sendmail Inc., said...."
"The company is aiming at European telecommunications companies that want to become ISPs and ASPs (application service providers), as well as e-government programs. While the vanilla open-source version of sendmail suited their needs, "A lot of companies have policies against using free, unsupported software," he said."
Related Stories:

subset: commoncrawl


text:
Two-thirds of teachers in the UK have been physically or verbally assaulted in the past year, with 17% threatened in incidents involving weapons, according to new research.
Almost all teachers (99%) said they had been verbally abused by their pupils in the past year, with 74% claiming it happened at least once every two or three weeks.
Researchers from University of Leicester spin-out company, Perpetuity, undertook a survey of over 300 teachers, supplemented with interviews with other educational experts.
The study showed that pupils verbally or physically assaulted more men (73%) than women (62%) in the last year. In the more extreme cases this took the form of being punched, tripped or kicked.
Of the teachers who had been victimised, 17% had been threatened with a weapon by a pupil on at least one occasion and 3% of them claimed the threat had been followed through with the use of a knife or a gun in school.
Over 20% of teachers had been verbally or physically assaulted by a parent or guardian, with 6% falling victim to an intruder in the school.
The majority of teachers (57%) reported that poor pupil behaviour interfered with their ability to do their jobs.
Teachers claim frequent physical attacks | Schools special reports | EducationGuardian.co.uk


text:
For all you Airflo fanatics we have now set up an Airflo Fishing page on Facebook!
To follow on from our buzzing and inviting Fishtec Fly page on facebook which hosts all out our new products from every supplier we deal with, the Airflo page will only host Airflo related products and information, making it easier and clearer to find what you're looking for be it fly fishing tackle or blog posts!
What you'll find on the Airflo Page:
- New products and releases
- Airflo Technologies
- Airflo Blog announcements
- Favourite fishing website
- Airflo First – Did you know Airflo did this?
- Pro Staff stories from around the world
- Facebook Competitions
- And much more!
Like Airflo Fishing here:
Or visit the Airflo Fishing Facebook page by visiting the link.


text:
Cafe Memoria Demo Released!September 3, 2014 at 1:18 pm | Posted in Artwork, Demo, Progress | 3 Comments
Tags: anna, art, demo, mikaela, progress
After months of hard work, the Cafe Memoria demo is now playable! Thanks to those who helped me get to this point.
Demo version 0.1 contains:
- Just two routes: Anna and Mikaela
- No voice acting for now, but will be in future versions (still recording / post-processing!)
Website is now open: Cafe Memoria site
Screenshots (click to view larger)
Cafe Memoria 0.1 can be downloaded here:
Let me know if there are any problems, bugs, especially when selecting drinks / food / waitress rating. Questions, comments, constructive criticism are welcome!
I really hope you guys enjoy this release! It's been a long while since I released a VN. Yeah, it's a demo, but it's still quite an accomplishment. Hope you guys stick around when the full version is out!
-Ryne (project manager)
PixælSoft Site UpdateSeptember 1, 2014 at 1:20 pm | Posted in Progress, Site | Leave a comment
Tags: progress, site
Before I open the Café Memoria site and release a demo, there's something I'd like to address.
If you visited the PixælSoft site (not to be confused with the Pixæl Works site) then you might have noticed there's not much in there. I've had that site for quite a long time and haven't had much time to design a layout (that and laziness 😛 ). Since I'm nearing the demo release of Café Memoria, I thought it was time to make the PixælSoft site look much nicer. So I spent the weekend designing it.
Here's what it looked like before (yes, it was that simple):
And, here's what it looks like now:
What's the difference between the Soft and the Works site? The Soft site focuses primarily on visual novels I've created. The Works site showcases more than VNs, like college projects, music compositions, Photoshop art, and such, kind of like a portfolio of my abilities. I haven't had much time to update it, unfortunately. But! I'll keep it up just in case anyone's interested; hopefully I'll try to update it with more content soon.
The Café Memoria site is almost done! I will open it sometime this week, along with a demo release!
Enjoy and stay tuned!
-Ryne (project manager)
Blog at WordPress.com.
Entries and comments feeds.


text:
Tornado Outbreak— Managing During and After the StormsMonday, May 16th, 2011
The recent tornado outbreak in Mississippi, Alabama, and Georgia was the deadliest in decades.
Damage in Georgia alone is estimated at $75 million. And many in Alabama are calling it the state's most damaging natural disaster. The devastation dramatically demonstrates the need to always be prepared for disasters as well as the increasing role that social media is playing in communications before, during and after emergency events. In the South, rebuilding efforts were quickly launched, with $5 million in relief aid from federal agencies which are funding temporary clean-up jobs, allowing the rebuilding to be done quickly and concurrently offering a welcome short-term income boost to area residents.
Dramatic videos of the tornadoes captured the raw power of the storm which decimated entire towns. Coverage of the tornadoes was unique in the sheer number of individual tornadoes that were captured live on video. Some local stations used volunteers to spot approaching storms, even providing the amateur filmmakers with dashboard-mounted, internet-enabled cameras.
Notifications and Social Media:
- During the storm, an attorney in Ringgold, Georgia used Facebook to post live updates about the storm as it moved through his town. His site became a busy source of information, as he provided updates about who was safe, injured, or trapped by the storm. He also posted real-time information about the well being of individuals in a particular town, directly responding to Facebook inquiries as he toured the devastation.
- Many first reports of tornado touch-downs in the South came from Twitter users (or Tweeps).
- Tweeps have played an integral role in communicating about international emergencies, by tweeting about disasters such as the earthquakes in Japan.
Using Social Media after the Storms:
- The simply titled "Pictures and Documents found after the April 21, 2011 Tornadoes" Facebook Page was the brainchild of a Mississippi resident who found scattered personal items left in the wake of the tornadoes. Her FB page allows individuals to post pictures of found items such as family photographs or even birth certificates, along with directions about item retrieval.
- Several Atlanta residents created Facebook Fan pages asking for tuxedo and prom dress donations to help teenage storm-victims attend their senior prom. This page, titled "Prom Dresses for Tornado Victims" boasts more than 5,000 "Likes."
While social media has proven useful to help spread information and alert others to danger, it is not yet widely used yet by first responders. But that is likely to change:
- 911 call centers increasingly receive text messages even though their systems are not yet equipped to handle texts.
- According to a Red Cross study, three out of four respondents would expect emergency personnel to arrive within an hour of posting a Facebook status update asking for help. Authorities do not currently monitor such posts. However, FEMA and other organizations are increasingly looking at ways to incorporate Twitter and Facebook in their planning efforts.
The disaster relief response to the tornadoes is a coordinated effort led by both federal and state agencies. Recently, FEMA has emphasized the need for state and local emergency responders to lead recovery efforts. The director of FEMA spoke about the importance of state-led response to disasters such as tornados. He also remarked that, post-Katrina, many people look to FEMA to be supremely powerful and able to solve any disaster—while the reality is that any large scale response requires a concerted effort between multiple groups.
Proper planning and learning the "Do's" are the keys to managing the situation when disasters strike. For the latest emergency management training for facility/building managers, contact Allied Universal, Inc. Our new Version 2.0 e-based training system offers the best emergency training system with automated and integrated features. Visit rjwestmore.com for more information and remember to BE SAFE.


text:
A Quick Guide To Developing Android Apps With Google App Inventor
When it comes to mobile app development A Quick Guide To Developing Android Apps With Google App Inventor Read More in particular, the closest we've come at MUO is Beth's article on how to develop an iPhone app How To Develop A Simple iPhone App & Submit It To iTunes Read More . Even with the iPhone approach, you need to learn Objective-C. In other words – you've got to learn how to become a coder. Well, for those of you that appreciate visual-based programming like me, then you will be very happy to learn that Android has made it possible for anyone with even the most basic programming experience to create their very own high-quality and highly functional Android applications. The secret weapon to developing Android apps? It's called the [NO LONGER WORKS] Google App Inventor and it's offered at Google Labs.
Setting Up Google App Inventor
The App Inventor consists of three parts. There's the design tool, the blocks editor, and finally configuring your phone.
The first thing you have to do is set up your phone. Go into Settings -> Applications and make sure that "Unknown sources" is selected. This allows the Blocks Editor to install itself and communicate with your phone for testing purposes.
Then, click on "Development" and make sure that you've enabled both "USB debugging" and "Stay awake."
Guess what – that's all you have to do to configure your phone to work with the programming tools.
When you first sign up to use the App Inventor, you're going to need to install the Block Editor as one of the steps. This is a Java application that installs onto your computer, and it gives you the ability to modify the behavior of the "blocks" that you've created in design mode, and it communicates directly with your phone.
Once you've signed up and you're in the design tool, just select "New" and name your first project. In this example, I'm going to get started on a matching game for my kids where they need to match images of cats on a 3 x 4 grid.
The design tool is set up a lot like Visual Basic and Visual C++, where the objects that you can use are on the left, and the design area, or "form" is in the center. In this case the form is the individual screen, and you can have multiple screens per app (just remember to include navigation).
Once you click and drag a component onto the screen, it shows up on the right side of the design app under Components. Under "Properties" you can view and modify the initial display properties of that component.
Now below I've basically created a screen with a 3×4 table (you can find this under "Screen Arrangement") and then I added 12 buttons with individual cat images for each "image" property of the buttons.
Once you start using the Blocks editor, all of these design properties can be modified. As you can see below, I defined the image of button 1 as a blank image (which I loaded in design mode as a grey image called "Image1").
As you can see, everything is visual – there's no coding here. Under "My Blocks" I chose the "Screen1" component and dragged the "Initialize" event to the center program area. You need to tell an event what to do when it takes place, so I dragged the Button1.Image property into the box, and then told it to make that property use "Image1".
After about an hour of playing around – I finished programming the initialization of all of the buttons when my app first loads, as well as what to do when the user clicks on the first button.
As you can see, even an application like a matching game can require that you carefully consider every possibility. You can program for all possibilities by defining and programming component events. The example above can get complicated, so if you're just getting started, stick with something simple like the example Google provides when you first sign up. You can graduate from there when you're comfortable with the programming and testing process.
As you can see in the left navbar in the design tool, you have access to just about everything your Android can do – sensors, contact list, video players and much more.
So – here's my work of art, programmed, tested and then finally installed onto my phone in about an hour. I still need to program the rest of the buttons as well.
Needless to say, the fact that I could even get anything to run on my phone with about an hour's worth of effort is impressive. I thought it would be nearly impossible.
So, sign up to become a developer and try out the Google App Developer yourself. You may be surprised, you may find yourself creating some of the coolest applications imaginable. All it takes is a little bit of patience and some time to play around with the development tools.
Let us know if you were able to succeed in developing your own Android apps and what you think of the design and block editor tools in the comments section below!
Image Credit : Svet
Affiliate Disclosure: By buying the products we recommend, you help keep the site alive. Read more.


text:
Hi everyone and happy new year!
It's been a while, but we're now officially launching GSBC 2016 to take place from April 11th to May 9th, 2016. We're excited to build off the success of GSBC 2015, where 125 teams flew from 27 countries (see more info here). We have some awesome updates for the new year and we really hope you'll join us and show the world what you can do!
Moving forward, we really want the forum to become the central hub for the community where people go for information and to share their questions and experiences with others. To this end, we moved the majority of the content from the website to the forum and reorganized the forum categories to improve ease of use.
You'll now find that the tutorials page on the website points to individual topics on the forum under the Tutorials category, where anyone can comment to ask for more information or to share their opinion. The Launch Info and Results category should be used for all info on launches throughout the year, not just limited to the GSBC timeframe. Information on challenge categories and previous winners is now located under the Challenges and Previous Results category, while the educators page has been replaced by the Education category. We'll let you sift through all the other changes, but please let us know what feedback you have so that we can continue to improve!
Please, please, please share information on your HAB activities on the forum along with any cool news you come across that other teams might enjoy learning! We want to hear what you have to say!
We want to recognize those people that flew in GSBC 2014 and 2015 and highlight those teams on the map, so we've added veteran data to all teams that can be updated with whether a team flew previously or intends to fly again in 2016. Please check your own team page and ensure that your data is updated! If it's unclear how to do this, please let us know.
As always, people should head to the sign up page or to the create team page on the website to join the GSBC or create a new team.
Head to the Challenges and Previous Results category for information on this year's challenge prizes and rules – we will announce prize information closer to the challenge time period, but please check out the categories and get excited!
As always, if you have any questions or feedback, we would love to hear it – send us a note through the contact us form on the website, send us an email, or post on the forum and we'll be sure to get back to you.
Don't forget to join us on social media – Facebook, twitter, LinkedIn – and we are incredibly excited to see what everyone does to make GSBC 2016 the best year yet!
Fly High!GSBC Team
PS We are sorry for the late announcement for GSBC 2016 – if you're curious what kept us, it's because the majority of the leadership team was working on the successful launch and landing of the last SpaceX Falcon 9 mission, a great success for the global space industry - check out the video:


text:
I just realized something after spending some time with Namoroka (Firefox 3.6 Alpha 1). Sometimes, the download window doesn't show the remaining time and also the download progress when i'm downloading something. It does give some notification when the download has finished just like the current version of Firefox, but that's it. If you are downloading big files, you won't notice it. Also when you download several files at once, it will not show every files on the dialog window.
Let's just hope it will get fixed in the next Alpha (or Beta)


text:
Unless you're among the lucky few, chances are you've found yourself at the hands of a supposed "expert"—be it a hairdresser, a heavy-handed make-up artist, or just a department store 'stylist' suffering from a severe case of grandiosity. You know, the type that unveils your final 'look' with flourish, assuring you that, yes, you really did need the head full of chunky blonde highlights or extra application of blush. This usually leaves you hemming and hawing to their face and screaming on the inside. Have you been there, too? Well, then the very first thing you need to know about stylist Jeanne Yang is that she is the exact opposite of that. "I feel like I have done my job when people I work with have people asking them if they lost weight or got a haircut and can't pinpoint that it was a make-over," Yang explained as she gave us the tour of her Los Angeles home.
For the uninitiated, we'll fill you in: the stylist-slash-designer is behind not only the style of some of the most dapper dudes in Hollywood, but is also one-half of her own contemporary womenswear line, Holmes & Yang—which, yes, she heads up with none other than Joey Potter Katie Holmes. Does it all make sense now?
And while she may have started in the publishing biz, Yang credits a very special pair of grosgrain Manolo Blahnik blush flats (her first designer purchase, F.Y.I.) as the catalyst of her career. "I wore them to every interview I went to in my 20s and was offered a job every time," she told us. Nowadays, when she's not prepping for fashion week or approving samples, Yang plays stylist to the likes of some of Hollywood's most insanely talented leading men—do the likes of Bryan Cranston (Mr. Walter White, himself), Robert Downey Jr., Brad Pitt, Matt Damon and George Clooney ring a bell at all? Oh, and did we mention that she just so happens to be sister to fellow Cov-alum Ben Baller (didn't see that one coming, did ya?!)? #GoodGenes
And while her personal style tends to err more on the understated side, Yang has an affinity for fancy chapeaus, watches and timepieces that's virtually unrivalled—except maybe her brother's collection, of course. But Yang's obsession extends beyond material means to her personal modus operandi, too. "Time is more of a commodity than money. Spend it wisely. All the money in the world can't buy back lost time, but you can spend a lot of time and make money."


text: Trust our experienced and qualified arborists at The Tree Company to provide a comprehensive tree assessment and reporting service. For this job, we inspected a Liquidambar in Toorak. Tree safety inspections can also be regularly carried out in school grounds, parks and other public and private spaces throughout Melbourne. We can determine hazard potential and the need for intervention.


text:
ABC – Everyday Basics for a Better Back
Name Product: ABC – Everyday Basics for a Better Back
Download Size: 1.57 GB
COST: $129= Your Free
Learn to stand without slopping, sit without slumping, walk without wobbling and sleep without waking feeling stiff and sore.
Whether you have a bad back, need to sit all day for work or just want to improve your posture there is something in this DVD for you.
– Learn simple habits you can apply immediately – No need to add anything new to your life, just do the basics better – Based on the hugely successful Physiocise program for bad backs
Featuring simple and thorough guides to:
– Standing – Sitting – Walking – Understanding your core
With simple stretches and advice for easing aches and pains.[center][img]http://filetut.com/images/d.png[/img] [code] http://filetut.com/nho898xl68ka/EverydayBasicsforaBetterBack.part1.rar.html
[/code] [b][color=red]Purchase premium accounts in order to enjoy unlimited downloads with resuming support
***If link dead, please leave a message, we will update immediately***[/color][/b][/center]


text:
Designed to harmoniously blend in with the tree-lined streets and elegant Southern homes that surround it, Bryson Square offers amenities that make the difference between living and living well. There are over seventeen floor plans to choose from, allowing you to express your own individual tastes and preferences. Interiors are spacious and gracious, with nine-foot ceilings spanned by elegant crown molding, perfect for entertaining. Bathrooms are opulent, with granite vanities and oval soaking tubs; and the kitchens are state-of-the-art, with upgraded appliances.
© 2020 AdsInUSA.com - All Rights Reserved.


text:
Troop 166 invites all eligible boys to join. If you are interested please send an email to our Troop Committee Chairperson, Recruiting Chair, or Scoutmaster to arrange a Troop meeting you can attend.
Andrew Gall: tanaandandrew ( @comcast.net ) — Troop Committee Co-Chair
Chris Mefford: chris.mefford ( @mac.com ) — Troop Committe Co-Chair
Doug Baer: dbaer4 ( @comcast.net ) — Recruiting Chair
Bill Montgomery: billmontgomery01 ( @comcast.net ) — Scoutmaster
Spam control. Please copy and paste removing the ( ) to combine the name and address. Thank you.
Be a boy who is between 11 and 17 years old or one who is between 10 and 17 years old and has completed the fifth grade or the Arrow of Light Award from Cub Scouts.


text:
This is one of a collection of films made by the Selby Cine Club. This film provides a wonderful overview of the town of Selby as it was in 1965 and is accompanied by an interesting historical commentary. It shows pedestrians and traffic in the town centre, many of the shops, and includes the Toll Bridge, the Monday market, the Reverend John Kent giving a tour of the Abbey, the shipyard, the BOCM Mill, and a Council meeting.
Amateur home movie compilation by George Pennington, owner of Cosy Coaches in Meadowfield, County Durham, filmed around 1952. Includes footage of celebrations in Brandon, either as part of the touring 1951 Festival of Britain, or the Brandon Gala; a portrait of the Browney Juniors A.F.C. and their awards; a wedding and reception at the Redhills Hotel, Durham; the visit of H.R.H. Princess Margaret to Durham; the Reading of the Proclamation at Durham; the unveiling of a plaque to commemorate the restoration of the Durham monument to the Third Marquis of Londonderry in Durham featuring Bernard Montgomery, 1st Vicount Montgomery of Alamein; a trip to York during the week of the Mystery Plays; Durham College's rag week parade and a family trip to Blackpool Illuminations.


text:
Just a quarter-block from Tarapoto's Plaza de Armas is a refuge from the traffic and bustle: Vivero-JardĂn Las Cattleyas. Behind the white-washed adobe walls is an Eden of orchids and other native plants of the Amazonian region. For over two decades, Elvira MelĂ©ndez has cultivated this garden, with such exotic flowers as the delicate monkey-faced and tiger-faced orchids. Each flower has its season, so visitors are guaranteed a colourful journey through the open-air greenhouse. Señora MelĂ©ndez also sells orchids and ornamental plants, and local artisan crafts.
JirĂłn Moyobamba 164-168
Other Activity
Getting There
Travel Tips:
Price Description:
Adult $0.80, children $0.40
Relative price: Budget
Open Hours from:Daily 9 a.m.-1 p.m., 3-7 p.m.
Travel Skills: None
You Need to Bring:
Currencies accepted
Peruvian nuevo sol
Contact Information:
Phone: 042-521-806, Cel: 942-941-881
E-mail: ventas(at) viverocattleyas.com
URL: www.viverocattleyas.com
Upon re-declaring her independence at age 29, Lorraine Caputo packed her trusty Rocinante (so her knapsack's called) and began...
Tarapoto Activities
Popular Tarapoto Destinations
Tarapoto Hotels
Other Tarapoto pages
Enter your username and password here in order to log into the website:


text:
In this vintage ad from the 1940's we've now discovered how the Chiquita Banana Helps the Pieman – and have also had a fascinating demonstration on how to flute a banana.
But that's only dessert. 'Where's the beef?' (Clara would ask) – and here it is:
Recipes from Gourmet magazine during the 1940's, from the archives. Note the simplicity of the instructions, and remember – the founder (in 1939*) and publisher of Gourmet was a fellow named Earle MacAusland, who loved huntin' and fishin' . . . in a gentlemanly-gourmet sort of way.
Moving right along, if you're still prone to hunger pains, to some
finished off with (don't forget the banana pie too)
. . . the recipe for which starts off with
Look over your tree carefully in the springtime, when the blossoms are gone and the fruit is just beginning to form. Choose a few choice specimens, each at the end of a branch, and insert the branch gently into the neck of a large bottle, until the fruit is well inside. The next job is to support the bottle so that it stays in place in the tree. This may be done with ropes, if the tree is large enough, or it may be necessary to build up wooden supports to hold the bottle.
At first, the native feel of the menu made me think of gentle old-timey innocent images in my mind. Little boys goin' out to catch a mess of fish, oh so cute in their rumpled overalls
But then upon musing on the menu components a bit further, it seemed to me that (more likely) the intent of all this cooking (whether done by the above-mentioned 'bachelor' or by his feminine equal) would be in hopes of something more along the lines of this, from Tino Rossi, 1945:
P.S. Edit added: *This date (1939) is not confirmed by source (yet). No bessame mucho here. Yet. 🙂


text:
|Grant was livid that Darwin had slyly capered off with his - at that time unpublished - original discovery, found more evidences to support it and then presented it at a learned society! Weirdly, but typically, Darwin saw no shame in it.
'Darwin's sly, thunder-stealing actions made Grant realize he had made a big mistake in sharing the complex details of his discovery ahead of its full publication. The ambitious Darwin, obviously with no original ideas of his own, unexpectedly exploited the information Grant shared in confidence. He wanted "in" on Grant's exclusive breakthrough, and so made sure to get his very own glorious supporting evidence for it. Grant, quite rightly, slapped the capering interloper down. Poor, wee, upset Darwin, indeed!'Source of text Mike Sutton (2014) Nullius in Verba: Darwin's greatest secret: Here
Darwin's own account of his presentation at the Plinian Society at the of Grant's discovery - supported by Darwin's extra evidences - can be read here. Unsurprisingly, given what we know of Darwin's serial dishonesty, it contains nothing of Grant's fury at Darwin's glory theft. In that regard, elsewhere, Darwin slyly tried to spin the truth to make it look like Grant had an irrational territorial hissy-fit (see Sutton 2014 for all the details).
Practicing to Deceive? Study the actions of a master crook: https://t.co/HkIfsrR0nb pic.twitter.com/i31cosRRbB— Supermythbuster (@supermyths) August 24, 2016


text:
You are not permitted to download, save or email this image. Visit image gallery to purchase the image.
Australia is confident the world's toughest anti-tobacco laws will soon pass parliament, but the government warned today that the anti-smoking fight was not over and urged other nations to reject a possible WTO challenge backed by big tobacco.
Health Minister Nicola Roxon said the minority government was bracing not only for a court challenge to its plan to force cigarettes to be sold in plain packaging from 2012, but also an intellectual property dispute at the World Trade Organisation.
"A tobacco company themselves can't bring a claim in the WTO. A state has to do that," Roxon told Reuters in an interview.
"I won't be surprised if tobacco companies are out there looking for a country to claim on their behalf, and we urge countries not to do that."
The new laws, expected to easily pass parliament next week with backing from the conservative opposition and Green crossbench senators, are being closely watched by New Zealand, Canada, the European Union and Britain, which are considering similar restrictions.
The legislation is in two parts, one of which mandates that cigarettes can only be sold in plain olive green packaging and another part restricting tobacco company trademarks.
The pathfinding plan has infuriated tobacco firms including Philip Morris, British American Tobacco and Imperial Tobacco, which have threatened a High Court challenge. Tobacco nations like Nicaragua, Kenya and Ukraine also say the measures breach global trade rules.
Despite political unease at home over potential compensation claims that tobacco companies have said could mount to billions of dollars, Roxon has been a passionate advocate for the laws within the Labor government, which has a one-seat buffer with the backing of Green and independent MPs.
Her father, Jack, a one-time smoker, died of esophageal cancer at 42, when Roxon was just 10, leaving her pharmacist mother alone to raise three daughters.
"Big tobacco companies do have big tentacles that reach far and wide across the world. I've made very clear to my international colleagues that they need to look at this not only from a health perspective, but from a trade perspective," Roxon, now 44, said.
Australia says the new laws reflect its obligations under the World Health Organization's 2005 framework against tobacco, which urges states to consider plain packaging laws. The WHO estimates more than 1 billion around the world are regular smokers, with 80 percent in low and middle income countries.
Industry analysts say tobacco companies are worried that plain packaging could spread to emerging markets like Brazil, Russia and Indonesia, and threaten growth there.
In Britain, tobacco companies have been fighting in courts for the right to sell cigarettes in vending machines, while tobacco companies in the US are challenging more graphic health warnings on cigarette packets, claiming the changes violate their right of free speech.
An Australia parliamentary committee looking into the legislation and possible grounds for a legal contest received submissions from as far afield as Europe and Kenya, and even cigarette retailers in Peru and Rio de Janeiro.
"We don't know how much [tobacco firms] seek to influence other players, but we certainly become suspicious when you see comments made by people apparently completely disconnected to Australia ... when the lines are exactly reflecting - almost parroting - tobacco companies," Roxon said.
Australia's tobacco market generated total revenues of around $A10 billion in 2009, up from A$8.3 billion in 2008, although smoking generally has been in decline. Around 22 billion cigarettes are sold in the country each year.
Australia wants to cut the number of people who smoke from around 15 percent of the population to 10 percent by 2018. Health authorities say smoking kills 15,000 Australians each year with social and health costs of around $32 billion.
Roxon said she had experienced enormous support from other health ministers at a recent United Nations health meeting in New York, and was sharing Australia's legal preparations with other nations likely to follow Canberra's plain-pack lead.
"Ultimately that's going to be worrying the tobacco companies, but that is absolutely going to be better for consumers and people who would otherwise be future patients," she said.


text:
I have heard people publicly questioning the existence of God in the aftermath of these events. Some are able to maintain that despite their loss, they continue to have a sense of God's presence with them. An article by Joseph May in the Officer magazine some years ago entitled "Where is God in the wake of the September 11th terrorist attack?" captures a similar feeling to my own of late.
When I was at the Pentagon serving the men and women trying to rescue and recover the victims of the plane crash, I saw God. I saw God in the firemen who were trying to rescue hurt people… I saw God in the men and women, Salvation Army volunteers, who were providing meals to recovery workers, offering them a cup of cold water in Jesus' name.
It's significant that this definition doesn't only apply to God's presence in Christians. God is present in the helping encounter. There are no prerequisites or tests of faith for this. It is simply a reflection of the character of God, who is recorded in the Scriptures as caring particularly for the poor, the widow, the orphan, the vulnerable.


text:
Terry Francona will almost certainly get back into managing baseball. After a forgettable finish to the 2011 season and his Red Sox tenure, it would have made sense if Francona wanted to take some time off.
However, Francona interviewed with the St. Louis Cardinals in regards to their managerial vacancy opened up by Tony La russa's retirement.
Francona's interest in the opening came as something of a surprise to NESN's Jerry Remy who thought Francona may take some time off before returning to managing. Remy spoke with The Boston Globe's Nick Cafardo about it on Red Sox Hot Stove Live.
See more in the video above.


text:
R2-D2 Cake by Stacked Cakes
"My amazing and beautiful wife arranged had an R2D2 cake made for my 40th birthday. It was made by Stacked Cakes which is located in a small country town 20 kilometres outside Canberra in Australia. The link is to their log where there are photos and video of it being made."
Source: BoingBoing


text:
Finnair conjures images of steep, snow-capped mountains, cozy Fijords, and the stinging fresh air of Scandinavia. It is from these beautiful surroundings that Aero O\Y (Aero, Ltd.) was founded on 01 November, 1923 by Consul Bruno Lucander. The charter establishing this business was signed in Helsinki 12 September, 1923 and entered into the trade registry 11 December, 1923. Aero O\Y ( as Finnair was known in those days), made the their inaugural flight 20 March, 1924, from Helsinki, Finland to Tallin, Estonia. The flight was made with a Junker F-13 equipped with floats. World War II was a difficult time for Finnair. Due to Swedens neutrality during this international conflict, during the winter of 1939-1940 prior to the Nazi occupation of Norway and the development of the Russian front, half of the passengers transported during this time period were refugee children seeking evacuation to Sweden. In 1946, the Finnish government acquired a majority stake in the airline.
* These flights have been found in the last 24 hours. Whats this?Prices are from searches made in the last 24 hours and current prices may differ.
Amsterdam, Stockholm, Bangkok, Budapest, Paris, Copenhagen, Delhi, Dusseldorf, Rome, Frankfurt, Geneva, Hamburg, Hong Kong, Seoul, New York - John F Kennedy International, Osaka, London - Heathrow, Manchester, Munich, Nagoya, Tokyo, Oslo, Beijing, Shanghai, Berlin, Vienna, Warsaw, Toronto, Melbourne, Sydney, Brisbane, Perth


text:
Elizabeth Keithline
Elizabeth Keithline has been an arts administrator since 1983. Her clients include the Rhode Island State Council On The Arts Percent For Art Program, New York's Governors Island Art Fair, the Barr Foundation and the NE Foundation For the Arts in Boston, the Charles River Conservancy in Cambridge and private artist clients. Keithline was the founding director of Providence Art Windows and the Grants To Organizations Manager at the RI State Council On The Arts from 2008-2013.
Public art is a specialty. In addition to her work for the International Sculpture Center, Keithline has written about the topic for Sculpture Magazine online, Public Art Review, Art New England and the Americans For the Arts Public Art Network.
Elizabeth is also a curator and an artist who has exhibited with the Boston Cyberfest, Blue Star Contemporary in San Antonio, Umass Amherst, Mobius, the Danforth Museum, the Newport Art Museum, New York University, Craft Alliance St. Louis, Real Art Ways and the Contemporary Art Institute of Detroit. Her work has been reviewed in the New York Times, the Boston Globe and many others.


text:
Watching TV, video and listening to music online is a great and convenient way of delivering your home media and web based content to any PC or connected device such as a tablet or smartphone. Or at least it would be great, if it all worked correctly.
Life isn't always that simple though, and sometimes with the myriad of different computer hardware and configurations mean that those streams just don't want to show. But fear not, many common problems come with easy solutions.So here are some tips and answers to basic streaming problems that consumers have when watching internet TV.
Streaming Troubleshooting, Speed Up Help and Tips
If your streaming and live TV broadcasts constantly buffer and look the pits, then try some of the following:-
Free up Computer/Hardware Resources
The obvious step that many viewers don't try is to shut everything not needed down. So close all those browser tabs. Press control/alt/delete together or right click your mouse when the cursor is down in the taskbar, then find highest memory using processes and close them down.
Note If using a phone or tablet then you can improve streaming by rebooting your device, turn off Bluetooth and kill off any running apps.
Disable hardware acceleration
You want your hardware to have as many resources as possible for all that streaming, so turn off any hardware acceleration you have running. On a windows PC open the Control Panel > Appearance and Personalization > Display > Change display settings > Advanced settings > Troubleshoot > Change settings. Then just drag the Hardware acceleration slider down to zero.
Upgrade your router/broadband supplier
Check that your wireless router is modern and 802.11n compatible rather than the older 802.11b/g. Then check with your broadband supplier, the speed of your internet broadband connection. Many providers offer faster services.
Streaming Problems FAQ's
Q. No Stream showing at all?
To watch any stream you will need a media player. Unfortunately you will need a selection of players to watch all streaming. Hopefully they will already be installed on your computer or device. The most used players are Windows Media Player. The second is Flash Player and some streams will need Silverlight. There are some older streams which may still use Real Player. If you are using a Mac OS then you need to download the Flip4Mac Quicktime WMV Component. This is because Microsoft and Windows Media Player are no longer supported with Macs. However, don't worry guys, the Flip4Mac is 100 percent compatible.
Some Firewalls (used in Networks) make it impossible to receive streaming media. Ask your Network administrator for help.
Sometimes the connection is very slow and it can take a while before the channel starts playing, have a little patience.
Don't forget that the live Internet television depends on the origin of the stream and not on the software that displays the TV images. Some stations are offline temporarily or with too many connections, not all stations have a 24 Hours schedule. If you are receiving error messages on certain station, try it later.
JIT Debugging needs to be enabled.
This is usually enabled by default but sometimes gets disabled by some programs to determine if you need to enable JIT Debugging follow these steps:
1. Open Internet Explorer.
2. Select from the menu Tools->Internet Options then select advanced tab.
3. Scroll to approximately half way down page.
4. Find Use JRE (some numbers) (requires restart) and check the checkbox on left.
4. Restart Computer.
Q. What Browser Do I need?
All Internet Browsers should be ok including Internet Explorer, Opera 8.0 and higher, Apple's Safari and Mozilla's FireFox, including all platforms released and their versions. Just make sure you have the latest version of IE or Firefox installed. Also make sure you are not using a non graphical web browser. Some browsers will need certain plugins to view the streams so make sure that you accept any plugins requested by either FireFox or IE.
Q. Why do the TV Streams keep freezing and how can I stop it?
This could be a buffering problem switching from one TV to another, we recommend to stop the first one by hitting the Pause button on your screen. You can also open the TV stream directly into your Player if you find that it doesn't want to play directly from the site (just click the "External" button). If you find that the link will still not play or is broken, do not hesitate to contact us; that is what we are here for.
Q I can see the TV Stream but I cannot hear it.
I know it sounds obvious but check that your speakers are turned on and connected and the volume is turned up. Check another PC program that has sound or music from it.
If this doesn't work, and you still cant hear anything then you need to check to see the sound drivers in your PC are set up correctly. You can do this by clicking on the speaker icon in your taskbar and see if the volume properties appear on your screen. If they don't then you may need to update your sound card drivers.
If your using a Mac, go to your control panel and click on the System Preferences under the Apple Menu in the left corner of the screen. Check that all of the sliders are at their full capacity. You should also be hearing a short beep sound when moving them around.
If none of the above works make sure you have the latest media players installed
Q. I can hear the TV Stream but I cannot see the picture.
Make sure your Media Player is up to date and is the latest version available. If not, then you upgrade your Media Player.
If none of these works, try a different internet television channel as it may be the streaming servers fault.
Q. Some stations are not as clear as others, is something wrong?
A: Just like a TV set, live Internet television depends on the origin and not on the software that displays the TV images. The video quality is dependent on the broadcaster's own bandwidth; the higher the bandwidth, the better the video quality you will receive.
Q. Buffering – Channel keeps freezing and stopping and starting.
A: This is a buffering problem. The buffering can be attributed to your Modem connection, your ISP, or Internet traffic in general, and even the station broadcasting if its busy. The most likely culprits are Internet traffic and the station's server being overloaded. If your doing other Internet intensive work may increase buffering as well. So shut everything else down.
Q. Error message "Interface not supported".
A: Please download the latest version of the media players.
Q. Error message "Unspecified error" or "Could not obtain OLE control window handle".
A: Please download the latest version of the media players.
Hopefully you have now sorted out your streaming TV problems and can look forward to hours of happy viewing.
Read more streaming help guides – Speed up your PC for stutter free streaming


text:
iOS 8 Turns Your iPhone Into A Personal Healthcare Monitor
Earlier this year Apple announced HealthKit, a new API exclusive to iOS 8 that lets iPhone developers access health and exercise data. Though it looked slick, the company remained mum about its obvious, absent partner; the Apple Watch.
Now the Watch has been revealed Apple's Big Event: iPhone 6, Watch & New Wireless Payment System Finally, the rumours are confirmed: two new larger iPhones and a smart timepiece known simply as the Apple Watch are on the way. Read More along with details about its extensive functionality, lifting the veil from HealthKit's full potential. Here's how Apple's new watch will turn your iPhone into a revolutionary device for managing your health and fitness.
Update: Apple has announced that due to a bug, third party apps won't be able to take advantage of HealthKit until the end of the month. Technically that shouldn't stop iOS 8 from tracking your activity, you just might have to wait a bit longer to use the data.
What Is HealthKit?
HealthKit is an application programming interface (API) What Are APIs, And How Are Open APIs Changing The Internet Have you ever wondered how programs on your computer and the websites you visit "talk" to each other? Read More built to help iPhone developers access and manage the user's health and fitness. This takes the form of data like heart rate, exercise, and level of activity. Your iPhone, when paired with an Apple Watch, will be able to monitor you with surprising detail.
HealthKit itself is not a sensor or an app. It is instead a way for developers to access the information it stores and a set of guidelines dictating how that information can be used.
Apple has stated, for example, that HealthKit information cannot be used for advertising or data-mining, and cannot be shared with third parties unless user consent is given. Apps that don't follow the guidelines, either intentionally or through poor implementation of the HealthKit API, will be rejected from the App Store.
Third-party developers are also barred from storing HealthKit data in the cloud. While this may restrict some functionality, it will help keep data secure. Apple will let your iPhone and Watch share data over a local network, providing connectivity similar to iCloud.
Where Does HealthKit's Data Come From?
The data stored by the new API can come from a variety of sources. You'll need to enter a few items manually using the Health app or third-party apps that have access to the API. This includes your medical conditions (if any), your blood type and your primary care physician.
Your iPhone can pick up some information automatically, if permitted. Let's say you decide to take a jog around a local park. Your phone's GPS How GPS Works [MakeUseOf Explains] As an avid gamer, I'm surprised by the correlation between GPS-like features in modern video games and the proliferation of GPS technology in mundane life. When I was a kid, paper maps and cartography were... Read More can be used to monitor your pace and route, which in turn can be used to calculate the calories you've burned, the time you spent exercising and more.
There's a variety of third-party sensors that can be used with the iPhone, as well, like Withings Smart Body Analyzer. While these existed before iOS 8 and HealthKit, its introduction makes information provided by accessories manageable across multiple apps. This data used to be silo'ed into companion apps for each individual device.
Another important source of data is the Watch. Apple's wrist-friendly device will have numerous sensors including a heart rate monitor. This helps the Watch record how much time you spend exercising, walking, standing or sitting, which results in a complete picture of your day-to-day activity. While far from useless without the Watch, HealthKit will have access to far more data if you have one.
How Do I Access HealthKit's Data?
While developers hook into HealthKit via the API, users view data by opening the Health app bundled with iOS 8. This lumps all of your health data in one convenient location.
Fitness nuts, dieters and others trying to manage their weight and exercise regimens can use Health to explore detailed information about calories burned, weight and heart rate over time. This data can be viewed on a graph in the Health dashboard.
Users who need to manage a health condition, meanwhile, can use the app to view their current health profile, which includes a list of medical conditions, medicines, allergies and other information health care professionals will want to know if you're in for an appointment or need emergency care.
You'll be able to share data directly with your doctor if they work for an institution that supports that capability. Apple has announced over 20 health care companies plan to support HealthKit at launch. Let's say you have high blood pressure and check it every day. If you enter an unusually high reading the app can notify your doctor, who may ask you to come in for closer examination.
Watch owners will enjoy notifications that can be used to better track and achieve health goals. Office workers can set a reminder to stand and stretch every so often, for example, and athletes can use it to more easily track the precise time they've spent exercising. There will be two unique Watch apps, Fitness and Workout, to manage these features.
How Is HealthKit Data Secured?
As mentioned earlier, the HealthKit API lays out a variety of rules that any app using the API must follow. These rules prevent unauthorized sharing of the data and restricts storing the data in the cloud.
However, Apple itself stores data in iCloud How to Set Up iCloud For Your iOS Devices No doubt the most welcomed feature of the latest iOS 5 update for the iPhone, iPod, and iPad is Apple rolling out iCloud and wireless Wi-Fi connectivity for its smart mobile devices and Macs. Many... Read More for the purpose of backing up your devices. If your iPhone fails, and you pick up a new one, all of your HealthKit data will be retained when you setup the new device (provided you use the same iCloud account, of course). Apple has promised this data will be encrypted to block unauthorized access if the company's servers are breached. Whether you trust the promise will depend on whether you trust Apple.
Access to your HealthKit data by third-party apps is managed through an extremely detailed permission system. You can allow access to your blood pressure and heart rate, for example, but bar access to your weight or pre-existing medical conditions.
The permission system doesn't let apps ask "yes or no" questions that might be used to infer health details. For example, an app can't query whether or not blood pressure data is present on your iPhone. The app can only ask if it has permission to access blood pressure data, whether it's there or not.
Finally, all apps that use HealthKit data must provide the user with a privacy policy that states how health data will be used if permission is given.
Does It Work With My iPhone?
HealthKit is an iOS 8 feature What's New In iOS 8? After last year's big iOS 7 redesign, you'd expect a muted iOS 8 announcement at this year's Worldwide Developer Conference – but you'd be wrong. Read More , so whether or not you can use it depends on whether your iPhone supports the new operating system. Users with the following devices can install iOS 8.
- iPhone 4S or newer
- iPod Touch 5th-generation
- iPad 2 or newer
However, the Health app will be available only on iPhone. This may seem strange, but Apple has restricted apps to only its phone or tablet before. The company feels Health would be of little use on the iPad because it rarely leaves home.
To clarify: HealthKit is an iOS 8 feature, but the Health app is restricted to the iPhone. This means a third-party app on your iPad will be able to use HealthKit data, but you won't be able to manage that data on your iPad via the Health app.
The Watch also fits into this picture, of course, and unfortunately adds another limitation. Apple says it will only function with an iPhone 5 (any model) or iPhone 6 (any model). If you have an iPhone 4S you can install iOS 8, and use the Health app, and use HealthKit data, but your phone won't be able to communicate with your Watch. This negates a major selling point, so you probably shouldn't buy the Watch unless you have a compatible phone.
iOS 8 will provide developers and users with a way to turn the iPhone into a personal healthcare command center. An immense amount of data will be tracked, and it'll be available to apps and health care providers in ways never previously attempted. HealthKit will help all of us visualize our physical wellbeing like never before.
Are you looking forward to the possibilities offered by HealthKit? Are you worried about how the data will be used by others? Let us know in the comments!
Related topics: Apple Watch, Health, iPhone 6, iPhone 6 Plus, Wearable Technology.
Affiliate Disclosure: By buying the products we recommend, you help keep the site alive. Read more.


text:
Sign In
Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
Sign In
Sign In
Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
Sign In with flowlab
Sign In
Recent Discussions
All Categories
Play My Game
How To
Game Design
Art & Sound
Feature Requests
Bored Reviews (CLOSED UNTIL FURTHER NOTICE)
February 2019
edited May 5
Welcome to Bored Reviews
Where the things we enjoy is politeness, constructive criticism, and a good game!
I've had my games reviewed by
@Daniel Folston
, and they have inspired me to do the same. I have plenty of time on my hands to look at games and test them out, whether they are done or not. If you send me a game, you will get: A review of what I thought was good and bad (
In my opinion
), suggestions of what you should change for the better of your game (If you choose to use the advice), and rate as fairly as I can to the game your have presented to me (
You will also receive a like for your game!
). You can also play one of my older games, A Little Evil-
. And here is a game that I've just finished, A Boy in Armor-
and a game I am now working on right now, A-Box (in development) -
. Make sure to like!
So, welcome to the most polite review you can find on FlowLab! I try to make my best effort to make it so that I motivate you to keep building on your games instead of making you feel bad about them, because every game has potential, no matter how poorly made!
I will be on here at least once a week if I am busy, and I will do my best to keep up with your games. Start sending, and have a good day! (
Total Reviews: 113
What I look for:
- I like very well done art, mainly done by yourself (Not default, but if it works, it will be acceptable)
- Very good storytelling if having story relation, or give us a background of the objective in-game, with controls and useful information.
- Fitting music that matches the tone of the game and it's sections and different moods.
- I look for originality as one of the key things. Anyone can copy a game or use an idea, but a lot more mind and creativity goes into purely original games.
- Good mechanics and controls that make sense for the gameplay and easy to use, and maybe unique.
- Keep art that matches the tone and fits together, not half realistic and half cartoon. And make sure, if you make your own art, to put good effort into it.
- And of course, make it enjoyable in it's own way!
You can do it too!
I have recently added the option that you, yes you, can review a game in my discussion. Here are the rules:
- I have to have already reviewed the game.
- Do not be rude to the developer.
- Use constructive criticism.
- You do not have to use my format for your review/suggestions.
- You have to give the developer's game a like if you review it.
- Has to be a rating out of 5 or 10.
- Be willing to change your review if I have issues with it.
- Be reasonable with the review, such as if it is a new game or a long-term WIP game.
- You can review games that were reviewed a long time ago (in my discussion).
- State I gave you permission.
- State the name of the developer.
- State the name of the game.
- Most importantly, be polite!
If you send in a game:
- Be willing to receive a review from someone other than me.
- Take on constructive criticism, and use it.
- You may advertise.
That is all for Other Reviewers (ORs). Thanks, and have fun!
My review format:
- First, I start it up with a small opening leading to "Here is what I had thought:"
- I give a review of 10 comments, 5 comments if a re-review.
- I make a conclusion underneath the comments, repeating what I liked and didn't in paragraph form.
- I give a rating out of 10 and give my reasons.
I hope this gives you guys some insight with my reviews, and how I do them!
Plymouth Interactive Fables
This is my brand for all story-based games I make! A Boy in Armor is the first to officially be made as one, and A Box is coming in as the second! Go down to my other discussions below to give me suggestions for other games, feedback, and reviews, and I can also help all of you guys out with story elements!
Credited to
for making this latest image!
Some of my other discussions:
A Boy in Armor (Update Log) -
, a log of my first completely story driven game!
A-Box (Update Log) -
, a log of my second story game WITH difficulty!
Welcome to Plymouth Interactive Fables -
, here is the official discussion and name for my development of story games! I finally made it!
Game of the Week winners
(You can only compete if you have had me review your game in the following week)
Ante Decem
Week One:
's DRIVE
Week Two:
@Creeper Bones
' Castle Jump
Week Three:
Starblast 3
Week Four:
's The Cursed Room
Week Five:
@Caleb Strawberry 3
's (And more) The Cowboy that did in fact go to space **(Not final title)
Week Six:
's The Thief At The Museum
Week Seven:
's Terraria
Week Eight:
's Temple Runner Retro
Week Nine:
@Biscuit Butter
's Kid's Quest 2
Week Ten:
@Johnny boy
's Rise
Parva Quinque
Week One:
@my_name (<_>)
's Gravity Hop
Week Two:
's To The North
Week Three:
's NYCTOPHOBIA
Week Four: TBD
Week Five: TBD
Game of the Week: Champions
Game of the Week Championship -
Ante Decem
' Starblast 3
's DRIVE
@Biscuit Butter
's Kid's Quest 2
@Creeper Bones
' Castle Jump
's The Cursed Room
(Out of 10 Champions)
Game of the Week Championship -
Parva Quinque:
(Out of 5 Champions)
"The more opinions, the greater the outcome!" -rcreger
This includes re-reviews
You can join the development team for this game, and others, here:
. This is there discussion, which will lead to their Discord, where you can join.
beta test
February 2019
it's not complete, but take a peek at my work in progress Nina Nano. It starts in the ship. Go to the driver seat and that will take you to the level select. once in a level: Arrows to move. space to shoot. There are more levels than you can access from the menu, so check from the edit side of things, too (skin level!).
Nina Nano (WIP)
I will eventually add bosses and additional enemies and targets to the levels. There will be music and a cut scene story line between levels too.
Daniel Folston
February 2019
I've made some major improvements
February 2019
I'm not dead yet!
February 2019
edited February 2019
I've played this game before,
, and even the first time, I knew it had potential!
This is what I thought about it:
1) I like the original idea you had for this! It reminded me of the one episode of The Magic School Bus! (You can choose if that is bad or good)
2) Most of the art is great, even if it is not done. Maybe add some shading to some of the sprites?
3) I like how you made it that it shows the persons face beside what the person is saying! I thought that was a nice touch.
4) The controls on the ship a bit strange, as you can jump and float to the roof when holding down the up key. I don't know if that is what you wanted it to be or not. Please tell me.
5) Maybe add more to the ship, for, to be honest, the ship seems bland till I see those nice control panels you made. (The animations for those are really good, in my opinion)
6) I would like if there is an animation for the character as the character moves in the ship, and maybe some shading on the character (I like shading)
7) Some of the sounds are a bit annoying, so adding music to push back those sounds will help.
8) The choosing of the levels by clicking parts of the body systems is really nice. I would like to know if you made all this art.
9) I love how those strands coming off the skin (forgive me, I'm not sure what they are) just whip you. I've laughed at this, and is great for this game.
10) Like in the last level, the skin level, I like the movement animations you put in. Maybe do that with the animations for the ship character?
Overall, I think this is pretty nice of a game, and I can't wait till you add or remove or whatever you want to do with your game. The only thing really bothering me is the ship jumping and how the inside of the ship is a bit bland, and maybe some of the movement animations (Let's not forget about the shading) And maybe some more to the story would be nice.
(Ratings out of 10) I give this, by personal opinion, a 7/10
This is actually pretty nice of a game, you just mainly have to smooth it out a bit. Keep up the good work, and feel free to resend your game when it has more updates!
February 2019
@Daniel Folston
, you have made a lot of improvements! I already liked this game before you made changes! This is what I thought of it:
1) The first thing I noticed is that when I chose the Dragonkin, there was no forward walking animation to it. I remember there being one.
2) I found that secret room behind me.. And that secret tunnel going underneath the lava.. Genius!
3) I actually kind of liked that animation you had for the door..
4) I've always like the artwork for this game, though some of it is the Flowlab art, it was out to good use.
5) Maybe you could put in some kind of story by putting a message in the beginning of the game that tells you why you are doing this.
6) I love how you put in a title screen!
7) I like how the game requires timing as you dodge those projectiles from the bosses from each section.
8) In the level where you go back to the door behind the character, there is some sort of skeleton, or monster, that goes straight down and disappears from the screen...?
9) I would like extended levels with a few more bosses, maybe something to click on to tell a story of each of the bosses would be neat.
10) I would like to know what the Final Words are, or are they just the title?
I both like and and almost dislike some of the changes (I really liked that door..) I would just like some of the animations to be fixed with the forward movements (It might be just something for the Dragonkin) but I like the added level when going to the door (Add the old door and make it do that. Just add back that door! It looked neat and fantasy.) And figure out that skeleton thing. (It's labeled 'zombie' in your game)
(Ratings out of 10) I give this a solid 7.5/10 , mainly because I'm a sucker for these types of games. But I would have given it an 8.5 or 9 if that door was there...
February 2019
I know
! If you could see me, I was laughing at that remark. I just feel that people may want more than one opinion. The more opinions you have, the broader you have to know of what people want from your game.
Daniel Folston
February 2019
Fixed the walk animation on the Dkin and the incorporeal torso.
I had to delete the door because of item shortage, i can make it again and send it to you should you want to use it.
Caleb Strawberry 3
February 2019
I posted this game on crigence's review discussion, but he had trouble playing it. I never really got any advice for how to improve it because he never got the chance to play it. I would appreciate if you would review this game.
February 2019
SB3 is going to get frikkin rekt
February 2019
Thanks for playing and reviewing! I would say that Nina Nano is only about 40-60% developed at this point. Most of your comments will be addressed as I make more progress (filling in walk and other missing animations, expanding the story line, decorating the ship interior, etc). I tend to bounce back and forth between multiple projects at once and it's usually when I have some proof of concept that I want to develop. I will definitely let you know when I've made another round of major improvements.
Most of the current sound effects are Flowlab stock sounds, but I'll probably swap those out with custom sounds eventually. Music will definitely help tie it all together. The weird worm thing on the skin level was my son's creation. He did the initial animation and then I tightened it up and put it in the game. it makes us both laugh. All the art is mine. I've been sitting on concepts for this game for years but have never even been able to come close to programming it until Flowlab came along (Thanks
February 2019
You'll be the first game I haven't played before
@Caleb Strawberry 3
! Now, this game did lag a lot for me as well, but I was able to get a basic idea of how this would be. Here is my thoughts:
1) Maybe put a bit of music to spice it up a bit?
2) I really liked your intro for this game, very well done.
3) The art is nice for this type of game, and the enemies are unique and different from each other.
4) Maybe lessen the amount of enemies in the beginning and then slowly increase the number (This may be just me for I could not move as much, but if it works for you, ignore this one)
5) I really liked the sounds when you clicked on the choices on the menus, and how they enlarged when the mouse goes over it.
6) The stars glimmering in the background is a really nice affect for this game, but just wondering, is this set in space? Or are you looking into the sky? I'd like to know, and maybe the players would to.
7) I can tell the controls are nice, even if I couldn't use them that much, there was some moments I could and the speeds seem right.
8) Maybe add even more types of enemies? I'd like to see even more variety (If you can, of course)
9) I don't really think "Dodge Bounce" is the right name for this game, especially there being stars in the background.
10) During in-game, some stars in there as well would be nice.
I couldn't really play it that much, but I really wanted to, so sorry since this may be heavily just off the design instead of the game play of the game. But most of it seems very well done, I would just like some stars in the levels as well as shown in the title and intro. The name does seem a bit off for this game, I was thinking of maybe "Astro-Dodge"?
(Ratings out of 10) I'll give this an 8/10 for mostly being finished with only minor things to be fixed. Just fix a few of those suggestions and you'll be set! Can't wait to see what you do with it.
February 2019
edited February 2019
That's great
@Daniel Folston
, and is understandable. I had just thought that door animation was pretty neat. Just continue to add on and fix things, and I'll be happy to re-review for you! (I'm currently going to check out that walk animation now, thanks for fixing that)
, I think it is great your son made that "weird worm thing", it's actually pretty creative! I love animations, especially with walking/running/jumping . Can't wait to see this finished, and yeah, FlowLab is great! Thanks
February 2019
Could you please review my game too? ;v
(not desperate or anything, you just asked me if i wanted a review)
February 2019
February 2019
Survive the Zamboodles:
February 2019
edited February 2019
Like The Final Words by
@Daniel Folston
, I've played this game before and just liked it,
! This is what I had thought of it:
1) The menu is a little bland feeling, maybe put a little bit more detail into it design wise (Also, I've seen the discussion on Idle Games, are you in with making that?)
2) The game is full of life with animations and things are constantly moving, which not many games on FlowLab have. Well done!
3) The art is really nice, with good shading with light and dark areas.
4) Concept is pretty original, being a slime who goes through levels defeating bosses, but with such an art style, I come to wonder why you would be fighting bosses? Is there a reason? Or does that slime just like killing overpowered monsters?
5) I have found it really hard to actually beat these bosses, which could be just me, but the small "pricks" are really hard to see and seem to be everywhere, which has been my main problem to get through the game. Possibly decrease the amount and increase it as the boss has less health.
6) Now for level 2, I just didn't like the art as much. It seemed less quality as the previous level. I would have thought you would have made it that the sky would get darker as levels got harder, not into a laboratory, if that is a laboratory.
7) The boss and projectiles also don't seem as nice looking as the previous level, the natural look of the 1st level suited really well with the game.
8) And is there a way to enter the "training grounds" through the main menu? Because I can't find one, only in the editor.
9) The controls are good, and the different speeds gives a nice variety instead of the up, down, side to side.
10) And for "level 1 (harder)", how would you access that level? Or is that just a test room?
Though with these comments, I still loved that first level, clearly the most finished with just about no tweaking necessary. But I do think you should make the training grounds more accessible, especially from the main menu, so people get to get a feel of the speeds, and slowly increase the projectiles, and for level 2.. I just really liked level 1 the best. I highly suggest fixing the things in level 2, for it just doesn't feel like it ties into with the first level.
(Ratings out of 10) I'll give this a 6.5/10, which, I know, sounds pretty low, but it is mainly because it is unfinished and the level 2 design just isn't really working for this game and some of the parts just didn't make sense. Sorry for this review, I really did love that first level, very well done, which I give a 9.5/10 for that first level, and I mean it.
February 2019
, I thought what you have done was pretty cool! A lot of these have been games I've played before, and you continue that. Here are my thoughts:
1) Those logo's are amazing! That loading screen is amazing! A lot of this is amazing!
2) Very unique art style with the silhouettes! I like how it isn't focused on details and color and just gives you what you need to know without those tiny details on the vehicles and obstacles.
3) Very well done menu, and isn't boring to look at with all that stuff moving. Keeps the eye occupied, tells the player, "Hey, look at me!" Great job with that!
4) i had just realized the garage/purchase character icon, and that animation is so nice! (Though you should make that icon more visible, since I had never noticed it)
5) The loading screens in between levels are a nice touch, but can get annoying to wait for them.
6) The game play is simple, press space to jump, and seems to work just fine with the gravity. But with these jumps, of course I noticed that great animation of those wheels with some elastic affect. You have a lot of nice touches in this game!
7) I like how it congratulates you when you get a high score instead of always saying "Game Over".
8) I've noticed a glitch that when I got off the game for a second to put something into the review, upon jumping, the car froze in the jump animation, yet continued driving. This may be a one time thing, but thought you should know.
9) I don't really like that if you touch the back of the cars or obstacles it kills you too.
10) Have you heard of the Chrome T-Rex game?
This is a good time waster, as it does not end and you can just go on and keep playing, trying to beat your old high score. I honestly would play this all the time, especially with those good animations you put time into (I can't get that garage door out of my head). There wasn't that much I saw that wasn't good or didn't work in design, and the controls were meant to be simple.
(Ratings out of 10) I give this a good 8.5/10 to 9/10, because I can't decide if I should consider that glitch if it is only a one time or a reoccurring thing. Plus there is the loading screens which were both good and bad to me. But really, a well done job and I'm sure you put a lot of time into this game. Maybe you could add different modes? This is outside of the review, but I think different modes could give it a little more in a way of choice.
February 2019
Hmm.. This was definitely fun to review,
. The first thing I'd like to say is: I found Big Chungus! Okay, and here is my thoughts:
1) The art has some decent and very very bland styles, both mixed into the game. Add some more texture to the grass, roads, etc. This also goes to the zombies and people/characters.
2) I had realized there is not a good description. Tell them that you use the arrow keys, the space bar to shoot, and that there are health kits!
3) It was fun going around shooting things, even if they did have a hard time following me.
4) What caused the zombies? Add some story with this so the player gets some understanding and feel more into the game.
5) That way you choose to transition into levels, "Thank you for saving me but I have a friend stuck in the desert".. There's a desert? How'd he get out there?
6) The zombies brute shouldn't rotate like that, and should move more like it's brother zombies. And what is the name "Zamboodles"? Is that an inside joke?
7) The beginning menu is also, sadly, even with all the movement, not very eye catching. The grass just needs some more detail, and maybe a glimmer in the water, and, of course, the zombies.
8) There shouldn't be a button labeled "Help Button", but a button labeled "Help".
9) It's good that you have a link to your YouTube channel, though. Get them views!
10) I'm trying to think of something positive about this game, but those trees, when stepping through them, the animation lags as to when to show the player, and it still looks like you are walking on top of the tree like it was in the background.
This game needs a lot of work, but I know it isn't finished. You really need to fix stuff in design and story, and the sense of the game and its backstory. And definitely put a better description in it, or tell the controls in-game.
(Ratings out of 10) This is the first game I have not played before, but I'm always going to give an honest score. I give this a sad 5/10 because there is a lot to be fixed, for it just seems to be lazily done, no offense, but I feel like you could have put more effort in it.
Johnny boy
February 2019
Review my game Johnny boy.io make sure you play all of the levels
Johnny boy
February 2019
It was my first game I made on flowlab, but I perfected it along the way
February 2019
@Johnny boy
, I've played your game, and I've got to tell you, you know how to make games hard to play (In a good way). Here are my thoughts:
1) The puzzles and obstacles are well put out, and have meaning and are well spaced and not crammed all together, which is very good.
2) Some of the speeds of the enemies are a bit ridiculous, though makes sense while playing the game.
3) One of the things I had noticed right off the bat is that there was only a very small amount of animations, perhaps only one (The character run animation). It is better to fill the game with animations as it gives a sense of life within the game.
4) Though it has good puzzles, one of the things I just couldn't help but notice is the art. I'm afraid it is pretty poorly done, like doodles on a napkin instead of the final product. I suggest you improve the art of the character, blocks, enemies, etc. Adding shading and smoother lines.
5) There is some nice sounds in this game, and at least there is music. It is good that you had put in sounds as you would pick up a key or something.
6) Also, either in the description of the game or an in-game message, tell the player you are able to jump on top of the enemies to stop them, for it had took me a while to figure that bit out (I mean this as a description of each of the enemies, as of some you have to just avoid)
7) Some of the puzzle design was a bit off, as you could see underneath some obstacles like the spikes, where there should be a ground instead.
8) For the walk animation, you should make the animation go faster, for the speed isn't working as you have it now.
9) Adding some stuff to the background will give some extra detail.
10) The introduction sequence goes by way too fast, I could barely see anything, and also, why is there a shop that is empty?
It is a good game at the core, with some good puzzles dealing with timing and pulling some levers. However, there was still some major design flaws that just didn't work, and definitely add impressive animations to everything. You've got the game, but you need more of the art now.
(Ratings out of 10) I give this a 6/10 as it is a good game, but I just wished there was some visuals to join in with this, along with some animations. And also help the player by slowing down that intro full of information that flashes by, and inform the player about the enemies.
February 2019
Just an announcement, after you have had a review and have fixed some of the stuff and you want a re-review, I'll gladly do so! Thanks!
February 2019
edited February 2019
, I've worked on this game for a little while now. The glitch you experience is a glitch but isn't easy to do. I call it the spam glitch because you can create it constantly only if you really spam the heck out of the jump button.
Other than that, this glitch rarely appears in normal gameplay.
Also when you get off the window or scroll out of view of the game. The spawns are delayed and slows the game down for a sec. That + the spam glich is what probably triggerd it. Both affects are highly unlikely to happen in normal gameplay.
Thanks for the compliment on my new logo! The loading screen is mostly for a small break before being thrown into the game (and after boot up). I have it for all transitions but I can set it for only going to certain levels if you want. Also did you know the hints on the loading screen are clickable to go to the next tip?
I could probably grow the store size by about 10% to make it slightly better to see.
I might add more modes when I get an indie account to create more levels. Remember, this game is made completely on a Free account.
February 2019
That seems great
(Not the glitch, but ya' know)! And yeah, I knew it was a free account, I use a free account personally, so I know the limitations, and even with those, you did a great job! And I had no idea that you could click those tips, was that in the description? It was so long I didn't look through all of it, to be completely honest. And for the store, I was just curious of what it was with the "FlowLab Characters"? I realized you couldn't buy that one.
February 2019
edited February 2019
, the tip screen is more like an easter egg for when someone is bored and starts tapping the screen while on the loading screen. The Flowlab inspired characters should be visible and purchasable but really expensive (I may lower the prices down for them). I only have 1 character in there right now from StarBlast 3 but I'm open for more if anyone wants thier character in the game. If you want to test it out, open the editor on the home screen and go to the "Active Skin" car thats offscreen. Open the behaviors and open a bundle called "skin select". Delete the connection between once and save And connect once to the number 7 on the bottom (Not hard to do and worth to do it). The StarBlast character has a cool rainbow trail behind it!
February 2019
Oh, I get it now,
! I had thought that FlowLab logo was able to be purchased and that there were more skins inside there. Sorry for the misunderstanding on my side, and thanks for clearing this up!
February 2019
edited February 2019
That would be allot harder lol,
I just used a character spot to show the Flowlab logo so that all character beyond that were from a flowlab game of thier own. The arrows disapear when you hit the end. Allot of work has been put in the shop
February 2019
edited February 2019
Yeah, I see that now
. And with that StarBlast character is really nice with it's color against the black and white. And I don't know if this is still here, but I had noticed one time with the original car/character, upon almost landing on the ground after jumping, there is a flash of the flying car. Again, I don't know if you have fixed this, or if this was just when you were editing something. Thanks!
my_name (<_>)
February 2019
Hey, I just got my game to a fairly playable state, wold love some opinions/reviews.
NOTE: It is obviously not finished so keep that in mind while playing it : )
February 2019
It's been a while since I was able to review something, so thanks for letting me
@my_name (<_>)
! But just remember I'm not going let this cloud my judgement. So here are my thoughts:
1) Good with putting in a menu in the beginning!
2) It sucks no one will play online with me.. But the button animations are okay.
3) When you go into the "learn" level, is there a way to get out of there and back into the actual game or menu?
4) I'm a bit confused of what the objective of this game is. Could you put it in the description or an in-game message?
5) I feel there should be more enemies, since it was a bit easy to get rid of them.
6) The controls are a bit strange, but I found easy to get used to, though the turn speed is a bit slow.
7) The art isn't that bad. And I always ask this about good art, did you make it yourself, or was on Google? Or both?
8) I don't like how you have to go and click the different types of weapons, as it takes a bit of time, but I found it really good as you gave the player more weapons than just one attack.
9) I would like to see even more types of enemies in this game, and more variety, and also some obstacles to dodge as well as these enemies.
10) I like all the stuff that is part of the game play, such as the different attacks, the health, the shield, and the boost! It's nice to have several different parts to look after.
There wasn't that much for me to go on, since this game is not finished, but I think it has potential. I feel like adding these things will create a positive outcome in the game play, and I haven't seen any glitches in this so far. The art isn't bad either.
(Ratings out of 10) I give this a 7.5/10, for even though it isn't finished, it isn't bad, and once it is, this is sure to get a 8.5/10 or even a 9! Good luck, and hope to see what you come up with!
Sign In
to comment.
| make games in your browser
@ 2017 Flowlab.io, All rights reserved.
Contact us
[email protected]
Get In Touch


text:
By HistoryNet Staff
Click here to download the 2015 HistoryNet.com Media Kit, 2015 HN HistoryNet[1]
HistoryNet.com is brought to you by World History Group, the world's largest publisher of history magazines. HistoryNet.com contains daily features, photo galleries and over 5,000 articles originally published in our various magazines.
© 2020 HistoryNet


text:
We have a great selection of smart and durable outdoor and patio chairs that are perfect to enhance your home. Some of our designs are in the Adirondack style and are an all-American favorite, both for their ergonomic design and rugged good looks. With their classic design and solid construction, these chairs will provide comfort and quality for your patio or lawn for years to come. Enjoy the warm weather with family and friends with our great collection of outdoor patio furniture.
Shop for all your home, hospitality and restaurant needs with residential and commercially rated outdoor seating. Begin with folding or stacking patio chairs or deep seating styles complete with back and seat cushions or footrests and add replaceable headrests.


text:
Outlook 2011 Mac PST Export application has developed with so many extra advances highly technical features that made this tool so talented for transfer Outlook 2011 Mac PST. This new version come with newly added feature now fully able to converts securely OLM files into PST, also Export image as attachment from emails. Mac Outlook OLM to PST helps you in positive OLM to PST Microsoft Outlook. Move files with all emails, contact, calendar, journal, to do list etc. Convert many OLM files into Outlook PST format. Outlook 2011 Mac PST as Outlook Conversion application you can run on Any Windows Operating System like 98, 2000, XP, ME, NT, Vista, Win7 also. The software support all MS Outlook version as we talk 2010, 2007, 2003, etc. we are here with the demo version which show our software reliability, convert 15 emails from OLM to pst, After get satisfaction you can buy this application in very nominal price at only $129. For any assist you can talk with our customer experts any time on any working firstname.lastname@example.com. Also you can know more about by go on this link: - http://www.systoolsgroup.com/outlook-mac-exporter.html
Back to Business/Applications


text:
Redskins vs. Eagles weather forecast: A very bright start to the season
The wait is over, and the Philadelphia Eagles will finally being playing a game that matters when they travel to Landover, Maryland to face the rival Washington Redskins in week one. When the Eagles and 'Skins first played on October 16, he wasn't yet the feature back, but a 45-yard run late in that game helped push him up the depth chart.
India's team for Australia series: This could be the likely squad
Axar Patel , Kuldeep Yadav and Yuzvendra Chahal will be India's spinners as the Virat Kohli-led side continues to build toward the 50-over World Cup in 2019 in England and Wales. "They are playing some really good cricket". The visiting team arrived on Friday, September 8, and the limited overs series is expected to be a cracker, with both teams known for their world-class players.
Nadal, seeking 16th major title, meets Anderson at US Open
Stephens, who defeated Venus Williams in the semi-finals, brushed aside compatriot and good friend Madison Keys 6-3 6-0 to win the title at Flushing Meadows. She will play in the women's doubles final on Sunday, with Chan's sister as her partner. Stephens held comfortably and bagged the set on her second occasion, Keys hitting a backhand long, her 17th unforced error - compared to Stephens's only two.
Highlights: TJ Watt Impressing In First-ever National Football League game
Watt, who added an interception, and Anthony Chickillo , who started for the injured Bud Dupree . Can a defensive line of Cameron Heyward , Tuitt and Javon Hargrave be a force against offensive lines? The 24-year-old Dupree, a first-round pick in 2015, had 4.5 sacks and 24 tackles in just seven games (four starts) last season.
De Boer vows to fight for Palace future
Lee Chung-yong's blunder today allowed Burnley to take advantage of the chance that was presented to them and put Crystal Palace firmly in the history books. Their methodology - set-pieces and an aerial attack - may have owed more to Sam Allardyce than his successor, but it nearly succeeded. A Dann shot from a corner was cleared off the Burnley line by Matt Lowton and then Benteke headed just wide from an Andros Townsend cross.
New York Giants vs Dallas Cowboys preview and prediction
If Beckham is close to fully healthy, he instantly transforms the Giants offense into one of the league's most risky attacks. Then, Elliott was granted a preliminary injunction Friday as the case plays out in court, meaning that he'll be able to stay on the field for the foreseeable future (much like Tom Brady was able to play in 2015 while facing a four-game suspension for Deflategate).


text:
Our Services
Keystone Specialty Pharmacy offers health care providers new resources for taking on serious infections. These resources include innovative delivery options that may benefit patients with poor circulation, as well as personalized medications. We offer an excellent patient consultation program designed to fully educate each patient. We believe that an educated patient is a more compliant patient.
Personalized medication and innovative delivery options driven by specific lab reports or broad anti-microbial strategies.
Foot Bath Irrigation
Topical foot bath irrigation delivers medication directly to the source of infection, which many prescribers and patients report has improved results, increased hygiene, and provided gentle debridement of affected areas.
Ointments are useful for treating skin infections using a variety of antibiotic and fungal medications, used either alone or in combination. The ointment's concentration and active ingredients can be tailored to each patient's individual needs.
In some instances, gels are preferable to ointments for treating skin infections. Just like ointments, gels can be compounded to specific dosages in both single and multiple drug formulations.
Nebulizers deliver higher concentrations of anti-infective medications to the lungs or sinuses, which many prescribers prefer as a method to treat stubborn respiratory infections.


text:
Home > Brands > Doug Thorley Headers > Header
30 Installs
3 Installs
1 Installs
2 Installs
290 Installs
835 Installs
275 Installs
Install Time:300hrs
Installed by:Self
It was a pain to install because if we didnt have a lift it would of been a nightmare
Install Time:0hrs
long tubes version 2
Install Time:240hrs
Installed by:Pro Installer
Shortie Headers
Install Time:120hrs
Installed by:Friend
Install Time:6hrs
Tell us more about your install.
Was it easy?
Any tips to share?
How is the product quality?
Features: HEADER EXIT: PASSENGER; PRIMARY/COLLECTOR: 1 5/8" - 2 1/2"; CERAMIC COATING
Great hp increase when paired with the Weber Carb


text:
Copado Solutions Privacy Policy
View our privacy policy below or download it for your convinience.
1. Websites covered
This Privacy Statement covers the information practices of the Web site www.copa.do (hereinafter, the "Website") owned by Copado Solutions, S.L. (hereinafter, "Copado") whose registered office is located in calle Valle del Toranzo, número 1-B, bajo C, 28023, Madrid.
2. Information collected
The information collected through the Website is processed by Copado which is the data controller.
3. Use of information collected and legal basis
The purpose of the processing is to offer you commercial information related to the products and services for which you have shown your interest, including attention to queries and requests of information, as well as the management and subsequent monitoring of claims based on your consent provided by submitting your request. Customers may withdraw such consent at any time in accordance with section 7 without affecting the lawfulness of the processing carried out by Copado before the withdrawal.
Copado also uses website navigational information (also navigational information within Salesforce) to improve the customer experience.
4. Retention of information collected
We will maintain your data until you withdraw your consent by means of the proceeding established in section 7.
5. Sharing of information collected
Copado does not share any information with any third parties, or service providers. Copado reserves the right to use or disclose information provided if required by law or if Copado reasonably believes that use or disclosure is necessary to protect Copado's rights and/or to comply with a judicial proceeding, court order, or legal process.
6. Communications preferences
If you provide your consent in the corresponding checkbox, you'll be accepting to receive Business and Marketing communications from Copado. Users not wishing to receive emails, can unsubscribe at any time from the newsletters, business or marketing communications by emailing ([email protected]).
7. Rights
You may exercise your rights of access, rectification, erasure, objection, restriction of processing or portability as regards the processing of your personal data, according to the terms established by law, by writing to the above mentioned address or by email to [email protected] enclosing a copy of your ID or other official document that verifies your identity. Furthermore, you may have the right to lodge a complaint with the Spanish Data Protection Agency. Find out more information here.
8. Security
Copado uses Salesforce as its primary database and Heroku (a Salesforce.com owned company) to host the application. All data is stored on those two databases, and therefore complies with the highest security standards. For more information, the Salesforce.com and Heroku Privacy Policy / Security documentation may be consulted.
9. Changes to this Privacy Statement
Copado reserves the right to change this Privacy Statement. Copado will provide notification of the material changes to this Privacy Statement through the Website at least thirty (30) business days prior to the change taking effect.
10. Contacting us
Questions regarding this Privacy Statement or the information practices of the Website should be directed to [email protected]


text:
› After sanding with the 120 grit mesh (disc mesh) and having dusted with particular attention, apply an undercoat of Wood HT 20 (180 g/m2) with a long hair roller (6 mm). Wait 24/48 hours. More details about product preparation are found in the relevant product documentation.
› Lightly sand with a 180-220 grit mesh (disc mesh) while taking care not to damage the applied coating. Remove dust and apply a coat of Wood HT 21 paint with a medium or long hair roller (4-6 mm). Please refer to the product documentation for information about product preparation.
› Apply a second coat of paint as soon as the floor can be walked on, usually after about 4 hours.