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Terms and Conditions
Terms and Conditions
1. Acceptance of general sales terms and conditions
These general sales terms and conditions shall apply to products and services sold by Comte de Grasse SAS through its website www.shop.comtedegrasse.com . (operated by shopify). Those are available and accessible from the website main page and prior to any purchase. Any purchase is therefore conditional upon acceptance of these general sales Terms and conditions without reservation.
Consequently to complete adherence, without reservation to these terms and conditions, Comte De Grasse through it's website www.shop.comtedegrasse.com will fulfill all obligations as described in these terms. Any order processed is considered as firm except when using « the right of withdrawal» as described below
Any purchaser should be of legal purchase age to purchase alcohol in his country of residence and in the country from which they are accessing the Site. If they do not fall within this category, the purchaser may be in breach of laws or regulations applicable in his country of residence or in his country of access and must leave the website immediately.
These general sales terms and conditions shall be modified without prior notice .Customers are therefore invited to regularly consult them while visiting our website and placing orders.
2.Excessive drinking and Minor Protection
Pursuant to l'article L. 3342-1 of «Code de la Santé Publique» prohibiting the sales of alcohol to minors, any purchaser placing an order on our website should be of legal purchase age to purchase alcohol in his country of residence and in the country from which he is accessing the Site. In France, any purchase should have completed 18 years of age at the time of the order.
3. Price
Except in the event of provisions to the contrary, the prices for the Products specified on the internet site www.shop.comtedegrasse.com of COMTE DE GRASSE are fixed and firm according to the terms and conditions herein contained. The prices are quoted in EURO (EUR), which will be the invoicing and payment currency. Those prices include French VAT of 20%. .Additional cost might be incurred for shipping transport and customs when applicable.
Belgium and Luxembourg customers should also pay French VAT.
Those prices can be modified without prior notice. Once an order is placed however, it is considered firm and fixed and cannot be modified.
4. Product Presentation
The characteristics of the products are presented in our website and any other support. The product pictures are non-contractual. The legal responsibility of COMTE DE GRASSE cannot be engaged if differences appear. The Client agrees that he will not at any time use or permit to use in any of its forms, or by any means of communication the Patents, Trademarks and Technical information presented in the website.
5. Order
When ordering, the customer accepts to provide the necessary information required in the requested fields.
The customer will check all information in the order and ensure they are no mistakes. Any error in the addresses , delivery and quantity are the responsibility of the customer and cannot lead to order cancelation.
Internet www.shop.comtedegrasse.com undertakes to honour orders only within the limit of available product stock and cannot be held responsible for product unavailability, transport strikes or any other independent event.
If product is unavailable following purchase, www.shop.comtedegrasse.com is committed to contact the customer and find a solution within 7 days from the contact ( solutions could be delivery of the product , or reimbursement if applicable).
www.shop.comtedegrasse.com reserves the right to refuse an order.
In accordance to the law N° 80 336 dated 1/05/1980, the products remain the sole property of COMTE DE GRASSE until payment. The risks are transferred to the Client once products are delivered.
6. Payment
Orders are considered as firm when payments have been processed.
Payments will be processed online . Accepted payment cards include Visa, Carte bleue, Master cards and American Express.
www.shop.comtedegrasse.com does not have access to customer contact details and does not keep customer details (see our privacy policy). That is the reason why you will be requested to enter data for each transaction. The customer assures he is willing to use the credit card and hold enough funds to honor the order.
Once the order has been processed, a sales confirmation email will be generated and sent to the email address registered in the order.
7. Delivery and refund
Shipping costs are incurred by the customers.
Our internet site delivers only products sold in France, Norway, European Union, United Kingdom and Switzerland , Iceland, Montenegro, Monaco, Turkey, Ukraine, Singapore, Hong Kong, Japan, Korea, Australia, UAE and South Africa. For other destinations, kindly contact us (firstname.lastname@example.com).
Shipping of our products will take place after registration of order, payment and preparation. Shipping will generally take place 72 working hours after order placement.
Products ordered will be shipped to the address specified in the order. Comte de Grasse cannot be held responsible if this address is incorrect or in the case of non- delivery due to an error in the shipping address in the order. Cost of shipment (including return) will therefore be incurred by the customer .Shipping costs are non-refundable.
Deliveries of products that have been ordered will be made to the consignee address indicated while placing the order. It is therefore important to verify all information provided (codes, building reference) and allow access of the carrier to deliver. If you are absent at the time of delivery, our carrier will fix an appointment for an other delivery time. After, three unsuccessful deliveries, the items will be shipped back to Comte de Grasse.
Our policy consists of refunding items that have been broken in transit/shipping. This policy lasts 7 days. If 8 days have gone by since your purchase, unfortunately we cannot offer you a refund. To be eligible for a refund, your item must be in the same condition that you received it. It must also be in the original packaging.
To complete your return, kindly send us an email at email@example.com with the receipt or proof of purchase and pictures of the item broken in transit. We will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund. If it is approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment.
8. Shipping cost
Sales price do not including shipping and customs duties when applicable.
Each order is a unique order and various orders cannot be cumulative. It is therefore possible that a customer that has placed several orders incurs several shipping costs.
9. Right to withdraw
As per French law, each customer has the right to withdraw up to 15 days after purchase. Items returned should be in the exact state when received (sealed) with its original packaging and invoice. Returns will be reimbursed on the credit card used during the purchase. Return shipment and risks during shipment will however be incurred by the customer. Returns should be addressed to Comte de Grasse
4 Traverse Dupont
06130 Grasse
10. Following orders
Once ordered, each customer receives an email informing them on the date of delivery . Though the link sent, the customer will be possible to track the shipment. Our customer service department is also available by mail at email@example.com .
11. Confidentiality
As per French law, Customers may have access/right to delete data concerning them . If they wish to do us they may contact us par mail (firstname.lastname@example.com) to the following address while justifying their identity.
12. Legal Guarantee
Comte de Grasse guarantees the goods against hidden defects, according to French law (Civil Code, article 1641 onwards), whereby the vendor guarantees an item against hidden defects, which render the item unfit for normal use, or to such an extent that the buyer would not have purchased the item, or would have paid less for it, had the latter been aware of such defects.
As a result, the buyer has two months (from the date of delivery) to register a complaint with Comte de Grasse by email at firstname.lastname@example.com or by post. Beyond this period, Comte de Grasse's guarantee expires, given that the quality of storage conditions (a key factor for the shelf life of alcohol) cannot be checked. Alternatively, the buyer must provide proof that the product was already defective before it was sold. In case of a proven defective product investigated and approved by Comte de Grasse, the consumer will be reimbursed.
13. Applicable Law and Clause of attribution of juridiction
The present general sales terms and conditions are governed by French Law. In the case of a litigation, the customer should first contact our customer service at email@example.com to try and obtain an amicable solution. All legal disputes fall within the jurisdiction of the Commercial Court of France
14. Legal Information
Dénomination : www.shop.comtedegrasse.com
Raison Sociale : SAS COMTE DE GRASSE
Siège social : 4 TRAVERSE DUPONT – 06130 GRASSE - FRANCE
N° immatriculation : RCS 824 600 860 GRASSE


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Surprisingly, I don't see any tea party types worried that Romney "won" the debate by backtracking on so many of his primary promises ("If my tax cuts for the wealthy will increase the deficit, then I won't do the tax cuts.").
But that may be because in his debating style, they finally recognized him as one of their own. Romney's debating style was heavily borrowed from the creationist and climate change denying crowds. It even has a name: Gish Gallop.
It's style over substance with the Gish-Gallop crowd. As long as Romney argues like them, they don't care that he shook that etch-a-sketch and sounded like the out-of-town roofing contractor who cruises your neighborhood after a hail storm.

subset: commoncrawl


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The process of striking the best possible balance between IT and Telco network performance and network costs, in consideration of grade of service (GoS) requirements and constraints. Simply put, ONE COMM will make sure that your network is systematically configured and maintained to perform at its best with minimal downtime using the latest equipment and software available in the market.
Let us know what you need.
If we didn't answer all of your questions, feel free to drop us a line anytime.


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The Gio Italia MK Premium
Powerful and within legal limit 500w+ motor: Comes with a two-speed low/high (22km/h and 32km/h) power option for super smooth acceleration.
25AH Controller with DA Technology: DA helps to conserve energy, resulting in longer travel distance and greater power for traveling uphill.
Upgraded Smart Charger: 5th-generation GIO designed charger with repair function.
All-new posh European design: With it's attractive and distinct styling, the Italia is the best looking scooter on the market.
New and improved pedaling mechanism: Pedal cranks are more narrow than on previous models and you will never lose pedals or cranks while riding.
Front and back motorcycle suspension: Back shocks are adjustable. Front shocks are hydraulics.
Low maintenance front and back drum brakes: Brakes generate smooth stopping power.
Upgraded seat: Along with being wider, the new seat is noticeably more comfortable than Italia seat.
Non-removable mats: Mats will never be blown away by wind and they are easy to remove and wash.
Cruise Control: Hold throttle to the maximum for about 10 seconds for cruise control to engage.
Digital LCD gauges: Indicates speed, range, amp meter, current trip. Back trunk - Adds increased storage space.
Security alarm: Comes standard on all GIO scooters.
Foldable pedals: Great accessory comes standard.
Motor: 500w+
Battery: 48V20AH Lead Acid
Controller: 25AH with DA Technology
Travel Distance: 45-60km
Top Speed: 32km/h Limited
Wheels/tires: F 16x3.0 / R 16x3.0
Front brakes: Drum
Back brakes: Drum with the lock
EABS: Yes
Tires: Front with tube, Rear with tube
Plastic: ABS high quality with new paint technology
Display: LCD Digital
Upgraded seating
Speeds: Two speeds, Low and High
Cruise Control : Yes
Front Shocks: Hydraulic front motorcycle shocks
Back Shocks: Dual spring shocks, adjustable
Security Alarm: Yes
Colors: Unique flat black, orange and azure
Carpet: Non-removable carpet
GIO Logos: Yes
Foldable pedals: Included (Standard
Come get yours today!
Valley Motorsports
Langley BC
Monday to Friday 9:00am-5:30pm
Saturday 9:00am-5:00pm


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APIs Help Drive Digital Transformation
CIOs can champion an API strategy that promotes business transformation by enabling self-service IT and the reuse and monetization of existing APIs.
APIs are igniting a cultural shift within many organizations, helping CIOs to drive digital transformation initiatives, build more collaborative and self-service IT environments, and derive revenues from existing IT assets, according to IT decision-makers polled in a recent survey conducted by software company MuleSoft Inc.
APIs, which are sets of routines, tools, and protocols for building software applications, have long been the sole territory of internal R&D and IT departments. However, APIs are increasingly moving from tactical development technique to business model driver, with companies frequently finding opportunities to reuse them, share them with players outside the organization, and monetize them.
The appeal of APIs is a prominent theme in MuleSoft's second annual Connectivity Benchmark Report,¹ which is based on the results of the company's survey. The results indicate 56 percent of IT decision-makers already have an API strategy in place, and another 35 percent plan to implement one by the end of 2016.
"IT success today is not simply about implementing technology—it's about determining how to scale technology across the entire organization to accelerate projects for lines of business," says MuleSoft founder Ross Mason. "With APIs, there is an opportunity for IT to shift its role from centralized support to business enabler responsible for supporting agility, innovation, and business outcomes."
Survey respondents cite a range of motivations for setting an API strategy, chief among them integration of new software with existing systems and applications, and derivation of enhanced value from existing systems (Figure 1). Additionally, Mason says, CIOs can drive an API strategy focused on creating business apps that allow business units to self-serve IT. Following this approach, business teams can use APIs to create some of their own applications and processes, enabling them to meet business goals more quickly. "Your IT department can then avoid blocking business projects while still retaining governance over the data," he says.
Additionally, organizations today are increasingly reusing APIs to create new applications, data, and business processes to support their digital transformation efforts; many of these reused assets can be monetized and shared with other players within business ecosystems. "APIs offer a new way for businesses to connect existing assets with those of their customers, partners, and employees. This API strategy can enable much greater agility through accessibility and reuse," Mason says.
According to the survey findings, 44 percent of IT decision-makers believe building and managing APIs is fundamental to IT's ability to complete digital transformation projects more quickly (only "using cloud computing" and "modernizing legacy systems" ranked higher on the survey), and the same percentage said API reuse would significantly speed up digital transformation. IT decision-makers at organizations with more than 100,000 employees saw even more value in API reuse, with 63 percent stating it would significantly affect the pace of digital transformation projects. And APIs are directly driving revenue: One-third of organizations with more than 100,000 employees expect to generate $10 million or more this year through APIs and activities directly related to API implementation, according to the survey results.
Indeed, the API economy provides IT leaders with new prospects for demonstrating their organization's value to the business, says Bill Briggs, CTO at Deloitte Consulting LLP. "CIOs and IT teams have the opportunity to leverage digital opportunities to ultimately affect business models and the bottom line," says Briggs, who has reviewed the results of MuleSoft's survey.
Confronting API Challenges
APIs are all about exposing and exploiting underlying assets, says George Collins, CTO at Deloitte Digital. However, a shift to building and managing APIs as products and services for internal and external customers may present major organizational hurdles and compel the following considerations:
Cultural and institutional inertia can stymie the execution of an API strategy. Unless a company understands and clearly articulates the potential value of its APIs, some groups may be wary of sharing their assets and intellectual property or making the necessary investments to participate with customers, partners, and members of broader ecosystems. In these cases, clearly explaining the overarching business case and setting priorities accordingly can guide the evolution of APIs, Collins says.
Developing a product/service mentality may require some companies to establish competencies in disciplines such as API marketing, ecosystem positioning, and API life cycle management. Additionally, companies must consider how to approach the direct and indirect monetization of APIs. Direct monetization refers to companies providing access to data or resources via APIs in exchange for money (e.g., by subscription). With indirect monetization, companies can use APIs to develop ecosystem relationships—for example, a hotel chain can let online travel companies access its information on room availability, Collins says.
Managing API infrastructure may be a new concept for IT teams or those specializing in products and R&D. Successful API management likely extends beyond meeting traditional service-level agreements. According to Collins, defining appropriate policies at the API layer, understanding the underlying application architecture, and monitoring and recovering APIs as needed are not trivial tasks. APIs should be treated as an "always on" platform, he adds.
To thrive in today's digital economy, businesses are increasingly shifting their focus beyond tactical technology implementations toward IT cultural transformation. As part of this shift to business enabler, IT organizations can leverage APIs to improve the way they operate, scale, and deliver reusable assets, and commit to treating APIs as a product internally and externally.
1. From March 25-28, MuleSoft surveyed 802 IT decision-makers in Australia, the Netherlands, Hong Kong, Singapore, Sweden, the U.K., and the U.S. The survey assessed how organizations of all sizes are executing on digital transformation, IT challenges, and technologies used to meet business goals. The survey's margin of error is +/- 2.85 percentage points at a 90 percent confidence interval.
Related Content
"Companies Assessing Business Value of APIs"
"CIOs Can Use APIs to Drive Innovation"
About Deloitte Insights
Deloitte Insights for CIOs couples broad business insights with deep technical knowledge to help executives drive business and technology strategy, support business transformation, and enhance growth and productivity. Through fact-based research, technology perspectives and analyses, case studies and more, Deloitte Insights for CIOs informs the essential conversations in global, technology-led organizations. Learn more
For relevant content at your fingertips, download the Dow Jones and Deloitte Insights app.


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XIII Walkthrough
Emerald Military Base Rocky Mountains
NOTE: I only realized long after I played XIII that I never got the full walkthrough written up. These are my raw notes on this level - but I'm afraid I don't remember more details to fill it in or make it more coherent. I hope it still helps! Now you can see what my raw note taking on my laptop while I play is like :)
19:00 emerald military base rocky mountains
see you and him running through snow. "is this goddam ski lift ever going to wrok?"
3 bad guys outside here. use cable car to leave the base. general carrington must not die. "let's find that fuse" follow him around. all gear preserved. "get rid of these clowns" sneak around to the right. "Anyone seen teh storeroom key? O'Neil has it!" go around behind truck. shoot guy by edge of buildling. now run forward and blast 3 remaining guys. gather ammo. forward and break window, jump in. get medkit. in door. shotgun tap tap guy. medkit. see spot on wall to use - not yet. open door. hallway. next door ahead - 2 guys in there to shotgun. last guy has storeroom key on him. door out other side and up stairs. storeroom is out in snow. use key get fuse. hear "all clear!" shoot guys from left - 3 total. "plug in the fuse and start this P.O.S." go back to fuse spot and use it. light turns green.
now go out to stairs up to roof and over to little hut. hit lever on left to start it. go down stairs again and he says he has present for you. look out. shoot incoming bad guys. 2 of them. gather ammo and light helmet. into car. get a sniper rifle from him. level cmoplete.
PS2 / PS3 Reviews
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Video Games and Child Soldiers
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Free Dating Tips


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Bundoora Homestead Art Centre
Bundoora Homestead Art Centre
September 22, 2018 - November 11, 2018The Family Mantle presents a series of photographic responses to notions of the family. Through the exploration of memory, archive, and photography, the artworks sift through the cultural and social constructs of familial relations and the role of the individual within them.
Featuring new works by Sofi Basseghi, Katayoun Javan, Janelle Low, Morganna Magee, Andy Mullens, Talia Smith and Pia Johnson. Curated by Pia Johnson.
Exhibition Opening
Help celebrate the opening of The Family Mantle and six other exhibitions at Bundoora Homestead Art Centre.
WHEN Saturday 22 September | 2–4pm
Meet the Artists/Curator | Details here


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Robert Lamb's Stuff
Robert Lamb's Articles on HowStuffWorks:
- How do the Ig Nobel Prizes work?
- What would nuclear winter be like?
- How the Smart Grid Will Work
- What will the Earth look like in 500 years?
- What will the Earth look like in 5,000 years?
- Is it possible to terraform Mars?
- What is a dimension, and how many are there?
- How Steam Technology Works
- What are UFOs really?
- How Fainting Goats Work
- How Houseflies Work
- Can you steal a few hairs from a racehorse and clone your own?
- Are we at the beginning of the end of Western civilization?
- When will life on Earth end?


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Everything you need to know about Kinect Sports Rivals
Posted By Martin Toney | On 11th, Apr. 2014 Under Video Game Wikis | Follow This Author @@Martintoney2012
Kinect Sports Rivals
Microsoft Studios
Xbox One
Release Date:April 2014
inect Sports Rivals is an upcoming 1:1 motion controlled sports video game that is in development exclusively for the Xbox One. Currently being developed by industry legends, Rare (Banjo Kazooie, Donkey Kong 64, Perfect Dark & Killer Instinct) and set to be published by Microsoft Studios, the game is the next official entry into the best selling Kinect Sports series of games that began in November of 2010. Kinect Sports Rivals is slated to launch on April 8th and April 11th of 2014.
While not much is known about the development process of Kinect Sports Rivals, the game has undoubtedly been planned as a title since the release of the well received Kinect Sports. A heavy focus on the accuracy of the Xbox One Kinect device has been used as a heavy marketing point for the title, stating on the games official site that, "Xbox One's all-new sensor technology reinvents motion game play through accurate and responsive tracking. Kinect Sports Rivals brings pure competition to life. Inches and speed matter. Skill is important. Precision is rewarded. Now, small movements make big impacts in the most exhilarating sports ever."
The game was first revealed during the Microsoft E3 2013 press event during which it was announced to be a Day One title. Since then, the game has been delayed. Originally Kinect Sports Rivals was set to release during the Holiday season of 2012, but was rescheduled for spring 2014.
Gameplay will remain largely unchanged given the simple nature of motion control and the limited possible applications when applied to sports titles such as this. Players are represented as an on screen avatar (Champion) and they must make the appropriate body gestures and movements which are translated into gameplay actions via the Xbox One Kinect.
A new feature of Kinect Sports Rivals is your avatar, now referred to as your Champion. The Kinect scans and digitally creates a stylized Champion that resembles the player who takes part in the games in place of the player. Players will join one of three teams who all bring a unique sporting philosophy and playing style to the game.
Kinect Sports Rivals will (out of the box) include six fully playable sports that includes:
Note: This wiki will be updated once we have more information about the game.
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By Kathy Groob, Publisher ElectWomen.com–Independence Day Parades are a time for candidates to show off and build some much-needed name recognition. You can always tell a challenger candidate by the size of their entourage and number of vehicles trailing along the parade route. A successful parade campaign takes planning and a good pair of walking shoes. Voters need to see candidates at work. Walking and sweating along a parade route is a great way to show your commitment.
How to Have a Successful Parade:
Follow all parade rules—arrive on time and have your group together before entering the parade assembly area.
- Make sure all your volunteers know the exact meeting place and time.
- Plan transportation for walkers who will need a ride back to their cars.
- Bring coolers of water and ice—walking in high temperatures along hot pavement will wilt even the toughest of parade marchers.
- Send volunteers along the parade route in advance to distribute stickers and campaign fans (if you have them).
- Strategically place yard signs in advance along parade routes –parade participants are voters too!
- Bring buckets, pails and baskets to carry candy and stickers along the parade route. Place campaign bumper stickers on the buckets and baskets; use every place you can to display your candidate's name.
- Don't forget a bucket of dog biscuits for all the dogs along the parade route; you'll gain a voter for sure!
- A cooler full of ice pops for kids and little bags of popcorn with candidate stickers on them are big hits with the crowd.
- If your campaign can afford it, wave flags, play music and make your float/vehicles as festive as possible.
- Walkers should wear campaign t-shirts and patriotic scarves, hats if possible.
- If rain is in the forecast, bring some ponchos and umbrellas. Most parades continue even it if is raining.
- Candidate should walk if at all possible; shaking hands and waving to people along the route. Wear good, comfortable shoes–don't risk a blister and infection.
- Volunteers wear campaign t-shirts, but the candidate should wear business casual clothes, nice shirt, khakis, linen slacks, skirts. The candidate is the candidate and should stand out.
- Have someone take photographs along the parade route –parade photos are great for website and social media.


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CESA School Prep Workshops
December 5, 2018 @ 12:20 pm - 1:50 pm MST
Our CESA advisors, Portia Sauliabiu and Paul Fisk, will be hosting 5 graduate school preparation workshops! The first thirty minutes will consist of a discussion or panel, then will be followed by an hour for students to work on various needs for their graduate applications or programs. Both advisors will be available to provide support and feedback during these sessions.
Oct. 17 – People of Color Experiences in Higher Ed.
Oct. 31 – Searching for Grad School, Types of Programs, Gap Year Questions
Nov. 14 – Preparing Resumes, Personal Statements, Interviews
Nov. 28 – Don't Pay for Grad School
Dec. 5 – Accepting a Program & Negotiating Offers


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Oceania Dairy Actively Promote Local Development
Oceania dairy is excited to declare a new sponsorship with South Canterbury Chamber of Commerce.
The Chamber, based in South Canterbury region, is composed of over 490 members. Through the Chamber there are many ways to create better business outcomes.(It offers many ways to generate better business outcomes, such as building business connections, acquiring business expertise, and saving business expenses. With strong national and internal support from affiliations, it provides services for manufacturers, tradespeople, professionals, international traders and retailers, service industries, non-profit organisations, owners/operators and so on.
"Oceania Dairy is really honoured to build a close tie with South Canterbury Chamber of Commerce," says Oceania General Manager, Roger Usmar.
"We have been committed to the local economic development. Joining the Chamber can enhance our reputation in this area, maintain and improve our brand image and impress the local people. Also, we can obtain more attention and exchange more business ideas and experience, which will be beneficial to our company. We are not only highly motivating, but also of immense strategic value in positioning their business for a long-term and sustainable growth.
"South Canterbury Chamber of Commerce is an affiliated member of New Zealand Chambers of Commerce Incorporated, the national body representing for the 27 Chambers in New Zealand. It plays a very important role in this area. We will benefit from local media coverage, with winners able to cheer for their success in on-going advertising and communications activitives even after event periods. In addition to the benefits for businesses, the awards play an important role in lifting the overall profile of South Canterbury and showing the value of our business in terms of economic benefits for all South Cantabrians." Roger Usmar added.
"I have confidence in developing our long-term strategic partnership," he added.


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Great fun this tournament, our team even got prizes for best result in day 2. We still finished at 11th Place though out of 14 teams. Here is the results. I´m quite happy with my own record (1-2-2), it´s the best one with Ogres so far for me. Overall I think I did alright, not too many obvious mistakes. There are a few though, especially in hindsight. No need to dwell too much on it. Did some sort of a summary of the games and my opponents, here goes:
First vs Red playing Dwarves
An old acquintance haven´t seen him in 15 years or so since I left my hometown and the local gaming club there. Love that with the community, being able to catch up with folks.
The game ended in a 0-0 draw, which I´m very content with. The dwarves seemed to be unable to pick up the ball throughout the whole game, while it isn´t key strategy for all players, one still needs to pick it up in order to score. Notice the deathroller/turn marker in upper left corner. It is really nice, main bulk is an old IG Sentinel I believe.
2nd vs Coma and his Undead
I won the coin toss and chose to receive, in order to do some proper ghoul bashing. Kick-off result "Pitch invasion" (where he had Fame +1) and touchback. I had two ogres and a snotling stunned, while I managed to roll 6´s on both his mummies and also a Wight. Pretty awesome, in my first round I managed to KO one of the mummies by fouling. I chose that flank to press down on. Picture is taken the end of my second round. In round 4 I ended one square away from end zone with a ballcarrying snot. To TD or not to TD? I chose to stall, feeling somewhat safe. That was unwise. The first half ended 1-0 for Coma and in the end he got another TD as well. Should´ve been another game if I hadn't stalled. Oh well, it was really fun to play Coma again, he´s a really nice guy even though he constantly beats me on the pitch.
3rd vs Bothun from Norway playing High Elves
Meeting a coach from Bergen, really nice guy. The game wasn´t really exciting since I failed to put his players in the dugouts and he basically out-elfed me by being more agile and faster. The game ended 3-0 to bothun, I had a shot at 1-1 at one time but it just wouldn´t happen. Games like these are humbling experiences.
4th vs Drexxl and his Chaos Pact
Fun and lively, ended 1-1 but I might have been a bit too brave with my ballcarrying ogre. Trying to dodge close to the sideline, failed miserably and the ball scattered back to my endzone 10 squares to his renegade gobbo who managed to score. I did quite early remove both the skaven and the dark elf witch was tactically wise.
I´m happy with how it went. Also these marauders proved that the new AoS box is kind of perfect for making BloodBowl players.
5th vs Gote and his Goblins
Managed to cas both the fanatic and the looney quite early, Gote had three bribes but were unable to use any of them. It ended with 2-0 in TD for me and a total 7-0 in cas. He was totally outdiced in the second half and outnumbered as well but still put up a good fight for 16 turns.
Ended up 41th out of 58 players, one touchdown from best stunty and three cas from most violent player. I´m very happy with the result. The opportunity to meet up with good friends from a lot of places and seeing teams up in close which I´ve only been looking at on the web was also really good. Also played against mostly new players (for me that is). Met Coma a couple of times before (he´s a fellow StockBowl member as well) and Gote about two years ago when i fielded gobbos and he humans I believe.
My roster was six ogres, six snotlings and two team re-rolls. It was what I could fit in 1100K build. I´ve got a free cheerleader from bringing a stunty team. Skillwise I had three doubles and five normal. Went for two break tackle, two stand firm and two pro on the ogres and diving tackle and leader for the snots. Quite happy with that skill selection, will definitely bring pro ogres whenever I can. It makes up for the bone head and really adds to the flexibility. I chose to try re-rolling a number of three-die-blocks when already got let´s say a push but was hoping for a POW. If I really really needed the re-roll to come through I used a reroll though (for bringing down Gotes blockfanatic for instance).
Bought a 3rd edition dark elf team, need to make the second runner as well as the assassins but with these to start I have a solid foundation. They will probable be devoted to one of the more secretive of the Chaos Gods, Malal. Since his sign is a skull I do believe it could be quite fitting. More of that in another post though.
It was really nice to see the teams from nickeninja, inforthepain and tjub and to have a chat with them. The damsel/coach of tjubs brettonian themed dwarf team is looking promising!


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A few days ago I attended a pop up shop event in the Lower East Side with my stylist friend, Elisha. I love finding out about new brands and this specific one started in London. We both met the designer behind Religion and got to chat with him for a little. Open bar was sponsored by Ty Ku Liqueur. The event also did a collab. with an amazing artist, The Black Soft. The combination of the dark paintings went along very well with the ambiance and the clothing. Religion is based on black, white, pops of maroon, and grey. The color scheme is simple but the details are impeccable.
Some pictures of my favorite items from the pop-up shop, the amazing artwork, and a taxi poster I found outside (that I thought was so fun!) :


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The thing is, back then I had a great idea of what I was going to make, but then I changed my mind. And then I got discouraged. Sometimes over-ambition can be my enemy, because I think I'm on to a winner, but the ideas become over-blown and convoluted.
Originally I decided that I wanted to try to cook recipes I hadn't tried before, and make a piece that reflected each dish. To finally conclude the last post...it was a lamb roast. I had never made one before. I think because it's the sort of meal reserved for Sundays and Easter I assumed it would be difficult. Imagine my delight when I found you just stick in some garlic and rosemary, put the whole thing in the oven, and that's it.
In retrospect, my awe does seem a little misplaced. (But it was pretty delicious.)
The piece turned out like this...
|Nested: comfort #1 & #3. 925 silver, silk, 2011
It's a vessel and a pin, and meant to be like a little nest, warm and cosy, like that feeling you get at home.
|works in progress
They're nearly finished, which is lucky, as we're installing the exhibition in 2 days time.
The other reason I haven't been posting is that I've been pretty busy on the home front. Stanwell, my resident mixologist, and I have packed up the tikis and moved. We are Marrickvillains no more (the best I can come up with now is Dulwich Hillbillies?) Anyway, all the pottering and tinkering around the new place does seem to take up a lot of time, but it's looking pretty spectacular. I'll post some pictures soon, I promise.
In the meantime, I hope to see you at the exhibition opening,
10 girls. 10 colours. 18th October, 6pm-8pm,
Salerno Gallery, 70 Glebe Point Rd, Glebe.


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The greatest gift we can give to our children is to instill a heart of giving, service, and empathy. All children are born with an innate sense of charity and compassion, it's our job as parents to nurture it and empower the next generation of social good advocates. When P&G reached out with the opportunity to learn more about the power of clean with their water demonstration kit I knew it would be a perfect hands-on life lesson for my boys. With P&G's help, I was able to offer our boys a glimpse of what children in developing countries must do to have clean drinking water. This hands-on experiment definitely lit a fire in our boys to make a difference for those in need of basic essentials such as clean water. Access to safe drinking water is a basic human right, however many are living without access to clean water.
Purifying Water at Home – A Fun, Family-Friendly Activity That Gives Back
I'm excited to share that P&G is now selling the Purifier of Water packets to do this fun and educational activity at home with your families. By purchasing one P&G Purifier of Water packet, not only will your family take part in a fun and impactful experiment, but you will be donating 3 months' worth of clean drinking water to a child in a developing country.
*For each set of packets purchased, $1.80 will be donated to the Children's Safe Drinking Water Fund, which is a charitable fund managed by the Greater Cincinnati Foundation. For more information, please visit www.csdw.org.
With Spring Break around the corner, this would be the perfect memory-making activity to do with your kids and a great teaching tool to talk to your children about the clean drinking water crisis, the ability for science and technology to help in solving global issues, and the importance of giving to those in need. It's a win-win and your children will never forget it!
Check out this video of my boys doing the clean water experiment, the looks on their faces and their reactions as they see the P&G Purifier of Water packet at work is truly priceless.
Disclosure. I participated in a paid campaign on behalf of P&G and The Motherhood to share information about the P&G Children's Safe Drinking Water Program.


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DUTIES OF HEADMASTERS OF THE SECONDARY SCHOOLS : (G.O.Ms.No. 54, Education (Ser V) dated 01.06.2000
Prepared by Siddu.Krishna(Vidyavikasam), Prakasam DT.
Prepared by Siddu.Krishna(Vidyavikasam), Prakasam DT.
Academic :
a) Teaching of eight periods a week, preferably one subject, completely in general, b) Guiding teachers of his own subjects in particular and others in general, c) Arranging for professional guidance from his own and also from local experts, if available, in other subject areas, d) Informing the departmental inspecting officers for the guidance he requires in specific areas, e) Formulating minimum academic programme and institutional plan with the helop of his assistants and implement it, f) Arranging demonstration lessons in all the subject areas by competent subject teachers, g) Undertaking action research programmes, h) Arranging Conferences, Workshops, Seminars etc.,
Supervision :
a) Periodical (monthly) check-up of the lesson plans and year plans prepared by the Assistant Teachers of his own school, b) Preparation of time table and their proper implementations, c) Observation of class-room teaching of the assistants to the extent of one period during a working day (preferably X Class) and recording it with suggestions for improvement, d) Proper organization of activity areas, namely physical education, health education, creative activity and socially useful productive work (SUPM) and moral education, e) Introduction of scouting and guiding as co-curricular activities and their proper supervision, f) Preparing the School for participation in science fairs and in games and sports, g) Completion of Syllabus as per plan of Academic calender, h) Organize Book Banks, Sanchayika School Bank, Co-operative Stores etc., where ever possible, i) Maintain a Watch register to the Academic and Para Academic work turned out by assistants.
Administration :
a) Observation of Class-room teaching of every assistant to the extent of one period for each term, b) Maintain all the registers prescribed, c) Collect, utilize and maintain the accounts relating to special tee funds, d) Supervise work of office staff, e) Submit pay bills etc., promptly, f) Ensure regular attendance of pupils, teachers, and office staff, g) Conduct daily school assembly, arrange for proper maintenance and utilization of library, prescribe school uniform; celebration of National festivals; make the pupils to participate in the competitions of academic importance; h) Conduct tests and examinations efficiently , i) Any other assignment and responsibilities specifically entrust ment and or management, j) Organize parent-teacher association, k) Enlist community support for school improvement programme
Duties of Teachers
1. Academic : , a) To teach all allotted subjects during the allotted periods, b) Guiding subject to junior teacher, if any, c) Correction of written work of the pupils regularly
Download...GENERAL GUIDELINES TO HEADMASTERS (NEW)
Download... The Complete Information of The DUTIES OF HEADMASTERS OF THE SECONDARY SCHOOLS
Download... The Complete Information of The DUTIES OF HEADMASTERS OF THE SECONDARY SCHOOLS


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When it comes to multi-tasking, LaLona Hughes Richards is a pro. From taking care of her family to being a literary consultant to teachers and administrators, she is tireless in her efforts to better the community and herself. LaLona speaks about her full life as a mother, fitness instructor, educator and so much more.
What do you see as the keys to being your "best self?"
I am inspired to be my personal best at all times, knowing that I am a constant role model – whether it be positive or negative – to my young boys. I am inspired to teach them lessons of service, compassion, healthy ambition, and self-discipline with each decision I make.
What inspired you to get involved with the Mrs. Georgia-America pageant?
I believe there are two things that can drastically improve a person's quality of life: education and fitness. I have a strong background in each of these areas and have long desired to use my experiences to make a more wide-spread impact on my community, state, and nation. However, I did not have the means or opportunities to do so. I knew that if I was crowned Mrs. Georgia-America, doors would open that would allow me to pursue these platforms in a much more dynamic and impactful way.
What were some of the responsibilities you had as Mrs. Georgia-America?
Knowing that I would only have a short period of time to accomplish a lifetime's worth of goals, I packed my calendar! I have spoken to the National Guard's Youth Challenge Program, escorted athletes in the Georgia Special Olympics, read to the elderly, attended benefits, spoken to women's groups, participated in parades and store grand openings, and tried to never say no when a need was identified.
In addition to service opportunities, being Mrs. Georgia-America has been a catalyst for my career. I incorporated my personal charity, Frankie's First, which brings on-reading-level books into the homes of students in need. I was trained for Mrs. Georgia-America by IQ Fitness, where I was later hired as a trainer. I was hired as the spokes model for Vein Innovations, Georgia's leading expert on varicose veins and spider veins. I was trained for Mrs. America by IQ Fitness, where I was later hired as a trainer. I have also enjoyed modeling opportunities from multiple companies including Mollye Jewlery, Jana Kos Clothing and Vibrance: A Hair Studio.
How long have you been a personal trainer and what made you want to become one?
Overweight and determined to change it, I dedicated myself to physical fitness at the age of 11. It was then that I began heavily researching nutrition, muscular training, and cardiovascular conditioning. Although not a formal trainer until two years ago, I have been designing nutrition and exercise plans for friends, family, and myself for over twenty years. Reaching my optimal level of physical fitness has changed my life; I want to provide every person in the Atlanta area the opportunity to know what that feels like!
How do you juggle being a personal trainer, model, wife and mother?
I have a very calculated schedule! I work as a personal trainer each morning from 5-8 a.m. Three to four times a month, I spend the day conducting professional development workshops on components of literacy and differentiation for teachers and administrators. On days that I am not doing that, I schedule any necessary meetings; one of those includes teaching (my son) Brendan's preschool class once a month. (My husband) Dan and I plan date nights as often as possible. Despite the busy lifestyle, we pray as a family every morning and every night, and Dan and I make an effort each night to discuss that day's highs and lows. We also reserve Sundays exclusively for church and family, and try to always plan a Saturday family activity. It works because I plan for it; I don't think it would work any other way.
What do you consider some of your most memorable accomplishments?
The day I received a letter stating that Frankie's First had been incorporated was a day I will never forget. I have received a tremendous outpouring of support from the community with book drives, and I am eager to increase my volunteer base and get more and more books into the homes of students in need. More than anything, I hope that I have accomplished a sense of pride and work ethic within my family. Although my boys might be too young to understand it now, I hope my pictures, journals, media clips, etc. will tell them a story of their mom's dedication to making a positive impact.
Tell us about Frankie's First and how the idea came about.
During the first week of my first year teaching, (a student) Frankie Ann asked me to walk her home from school. She took me into her tiny bedroom, and next to her bed was a huge stack of Scholastic book order forms. I asked her why she had saved them, and she responded that her grandmother could not afford to buy her books but she wanted to learn to read. I taught Frankie Ann for two years and was constantly inspired by her desire to learn despite all the obstacles she faced. It was due to Frankie Ann and the other amazing students in that first-ever class of mine that I decided to devote my adult life to providing high-quality education to students in low-income circumstances.
What inspires you in your daily life?
My faith and my family inspire me. I start my days at 4:30 a.m. and end them around 11 p.m.; however, despite how incredibly busy I may be there is one agenda item that I can never afford to postpone or cancel: my daily prayer and scripture study. I know every good thing comes from our Heavenly Father, and I want to honor Him in all that I do.
What is the best piece of advice you could give someone in terms of doing it all?
Prioritize. If you put the right things first, the other things will fall into place. It is only when I have lost sight of this that things have gone awry. I prioritize time for my responsibilities at church (I teach an adult Sunday school class) and for my family first. I then divide what is left among the other opportunities and responsibilities that await me. Sometimes that means I cannot do it all, and that is okay. I have learned to say no.


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But it does me no injury for my neighbor to say there are twenty gods or no God. It neither picks my pocket nor breaks my leg.
Regarding the theme of one of the packs, if it neither picks your pocket or breaks your leg, practically and metaphorically speaking, no harm will come to you from other people's beliefs, self views and private behaviours. It was as true 230 years ago as it is today. Something to chew on while waiting for the next installment of our totally rad 80s month.


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Alabama Legal Poker
Online Poker
Alabama does not have a law that deals specifically with online poker. However, the live version of the game is clearly illegal under state law. One would assume that state authorities would take a similarly dim view of online poker. Alabama has tried to advance anti-online gambling measures in the past, but none have ever been enacted.
It's unlikely – by not impossible – that a player would ever be prosecuted for playing online poker from home in Alabama as long as the site on which he or she plays is not based in the state.
Live Poker
For all intents and purposes, live poker is prohibited in Alabama.
The state criminal code defines gambling in the usual manner, with elements of consideration, chance and prize. It further goes on to define "contest of chance" at Alabama Criminal Code §13A-12-20 using the "material degree" test, a lower standard than the Dominant Factor test. That means that in Alabama, a game like poker will be considered a contest of chance if the outcome depends "in a material degree" upon chance, notwithstanding that skill may be involved.
This issue was taken up by the Alabama Criminal Court of Appeals in the 2007 case, Garrett v. State. Garrett ran a business that held weekly Texas Hold'em tournaments in which all the money was paid back to the players. The tournaments were designed to attract traffic to the business on slow nights.
In upholding Garrett's conviction under Alabama's anti-gambling statutes, the CCA noted that "Texas Hold'em poker is fundamentally a game of chance. … A player's skill does not change the fundamental nature of the game."
Once a game is a contest of chance, it becomes gambling. Once it is gambling, as poker is in Alabama, then the game is unlawful unless specifically authorized by law. Alabama law does not specifically authorize poker.
Alabama is one of the few states to criminalize the act of gambling is well as the business and promotion of it. Thus there is no legal live poker to be found in the state, at casinos, at card room, or at tribal gambling halls.
The one saving grace is that there is a home game exception in Alabama law at Section 13A-12-21(b). However, the burden of proof is on the accused in such a situation to prove that the game was, in fact, merely a social game in a private place. That means, if Alabama enforcement authorities really wanted to get persnickety, they could bust a game up and let the players battle it out in court.


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Cleanzine: your weekly cleaning and hygiene industry newsletter 30th July 2020 Issue no. 929
Your industry news - first Number 1 for Recruitment
We strongly recommend viewing Cleanzine full size in your web browser. Click our masthead above to visit our website version.
Australian cleaners reimbursed after Ombudsman investigates minimum wage contravention
Cleaners in Northern Territory, Australia, have been reimbursed by a total of some Aus $30,000 following a ruling by the Fair Work Ombudsman that their employers has wrongly paid them less than the minimum wage.
The Fair Work Ombudsman conducted an audit of tendering and procurement activities in cleaning services across the country as part of a follow up to a 2010 study.
Fair Work Ombudsman director Craig Bildstien told ABC News, that the results showed that 1,212 employees were found to be underpaid a total of almost $763,000 across Australia.
"Many of them were young workers, overseas workers and students - so a vulnerable cohort," he said.
"Two Northern Territory businesses were ordered to back pay 22 employees who had been paid below the minimum wage."
More than half of the businesses surveyed were found to be complying with the law.
Craig warned that both employees and contractors needed to be vigilant about wages and that workers should also ensure they were being paid correctly.
"These findings clearly indicate the need for many cleaning contractors to pay greater attention to their wage rates," he said, warning them that random spot checks will continue to be conducted throughout the year.
"It's an industry where we need to continue to put some efforts into our education but also in terms of our ongoing audits for compliance," he said.
19th March 2015


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About Above Par Tech
The vision: Provide cutting edge technology solutions and unwavering support of those solutions to the turfgrass market to increase efficiency, decrease environmental impact, and increase profitability.
Above Par Tech offers GPS solutions capable of making your sprayer, no matter the make and model, a 21st century sprayer. The solutions that we provide allow you to finally spray exactly what you want, where you want, and how you want. These solutions exist to make your life easier.
Sam Schmidt is the founder of Above Par Tech and resides in the Des Moines, Iowa metro. Sam has worked with GPS and machine automation equipment for over a decade. His knowledge of GPS equipment suppliers' product offering (and his typical round of golf) are both Above Par.


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Avenue de Montchoisi 151006 Lausanne
Display on the map
Terre des hommes Foundation is the leading Swiss NGO focusing on child rights. It is directly active in more than 30 countries with development and emergency projects. Tdh employs around 1800 persons and focuses its action on two core areas: healthcare and chlidprotection. Modern management and communication tools ensure the quality of Tdh's projects. The Foundation constantly aims to improve its services.
Help other job seekers and be the first one to write a review.


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John Wall & Son Pleasure Fairs was established in 1881 by Wall Brothers of Farnborough, Hampshire. Todays family fun fair ride hire business is based at Hook in Hampshire and supplies rides, attractions and catering to parties, corporate events, weddings and military events. From one ride to a complete fun fair with catering, we can provide everything you need for a successful event.
We have been hiring out our fun fair rides and outdoor catering facilities for over 25 years and have built up an excellent reputation for providing first class fun fair equipment with a full gold standard service. When you hire our fun fair rides we offer free advice and take care of everything from start to finish allowing the organiser to move on to other important issues of the day.
We offer a friendly professional service and all our staff are trained in customer care and wear smart uniforms for easy identification when assistance is needed by your guests on the day. We're proud to offer a fun fair hire service that's available any time, any place, any where - if it is possible, we can do it for you.
We work directly with our clients, cutting out any middle man fees, keeping your costs low and improving efficiency as you work directly with the fun fair ride owner.
All of our fun fair rides and attractions hold Public Liability Insurance cover for £10 Million per item together with a full risk assessment, copies of all documentation are provided for your records.


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VB: It seems like humor is really part and parcel of the core of this franchise as well?
JR: Definitely. A piece of what we do is the humor of the game. And I think that's something that's different. A lot of other games really don't try to do because it is hard. It is tricky. I think Amy is really good at it. She creates funny and believable characters that you want to sort of go on an adventure with. I think part of that is the humor. How much do people believe these guys and want to see what they are gonna do and how they are reacting to situations.
VB: I really like the graphics and the way the château fire was visualized. Drake and Sully break through a door and they see this wall of flame coming at them. That's where it really seemed like a step up in the graphics from the past. It seemed much more movie-like.
JR: Thank you. We spent a lot of time working on that stuff. Any of those things where you can push particle effects and rendering and all those at the same time as trying to get the game play in as well — I think that's where the game really shined.
VB: And I think that was a step up from the graphics of Uncharted 2 as well.
JR: I think so. You tell me. But I think we did a better job on this one with lot of that stuff trying to get more stuff on the screen. We tried to make it even more beautiful,. All of those kinds of things obviously are hugely are important to us.
VB: It seems like one of the trade-offs you always have is, you want to show off outstanding graphics from the right angle, or the exact right perspective, but you also want the player to feel like they're playing and that they control the character.
JR: Yeah. You always want to feel like you are playing the game. You want to make sure that game play has to win out over everything else. We have to make sure that Amy and I work carefully together trying to make sure that the story that we are trying to tell lines up with the game play. You as they player have to be in control of Drake, especially in those big set pieces at the right time. It is not just a movie. It is something that you are actually interacting with. You are actually playing. When you are on that cruise ship or you are on that cargo plane, you are actually playing Drake. You are not just watching what is happening.
VB: There are some trade offs in the movie angle as well. It seems like, in game play sections, the longer a scene goes on, the happier the gamer is. But, dramatically, it is almost like some of the scenes, if they were in a movie, should last maybe five seconds. As an example, if you jump from a moving truck to a horse in a movie once, that is cool. But if you do that in a game, you might want to do it over and over again.
JR: Yeah. It is definitely a delicate balance. I mean that's why we are trying to make sure those things don't go on and on and on and on. We try to make sure there are sequences where you feel like they are not crazy or they are still fun at the end of the day. You want to leave them wanting more and we try to be pretty careful.
VB: I always had a tough decision figuring out what kind of gun to carry and which gun to leave behind. Is there a tip you have for that?
JR: [Laughs.] It really depends on the player. I tend to try to take the GMAL. That is my favorite gun but I have seen players that play the whole game just AK-47. Occasionally they have to pick up a rocket launcher. In general I think all the guns are different and people are encouraged to try to experiment with them. They can figure out which one they like the best. I personally like the GMAL. I always try to keep that. It's good for both short and long range.
VB: I tended to carry a gun that I thought might be useful if one of the big bosses came up. I felt that if I really needed a gun with a lot of ammo, I could always just kill one of the lackeys and take one of their guns.
JR: Exactly. It pays to have in your back pocket a very powerful gun while carrying something else.
VB: Were those bosses a lot harder this time round?
JR: I don't think so. I mean we try to be pretty careful to balance them. We think overall they were about the same as they were last time. It depends on what scenario you are in and how fast they come at you or how they can move. In the last game, it seemed like they were always stuck in one place. That was one of the complaints. So in this game, they were able to move more. That made it seem like they could move a little faster and that affects the game play. But I think the difficulty of the bosses is less in this game than they were in Uncharted 2.
VB: I didn't notice anything in the game about what you guys would do next. Have you ever dropped any kind of hint about whether this is part three in a trilogy or if this goes on and on as a series?
JR: We never set out to make a three-part series from the beginning. We have always sort of seen it as a stand-alone adventure, like you are gonna pick up any one of the games and play and out of order. It still makes sense. You can still understand the characters and the plot. Obviously, if you play the other ones, you get more out of it. I have always seen it as a single-part adventure story. We have always said that if we think that we can make something new and interesting, if the fans still want them, then we can make another one. But at this time, everyone is sort of on vacation. We're trying to recover from the process of making it and I think we will come back together and maybe this month and next month make a decision about what we are going to do next. But we never said how many of these things there will be. There are plenty more stories in the universe. It is just a question of what's the company interested in doing next. We really don't know at this moment.


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I wanted to share some important news on the compensation front with you before you hear about it in the news media. On Thursday, the Board of Regents will vote on a proposed compensation package for 2019-21 that would increase salaries by 3 percent for all eligible UW employees on July 1, 2019, and another 3 percent on July 1, 2020.
In another important development, the Regents will vote to ask Gov.-elect Evers and the Legislature to pay 100 percent of these increases; historically, each campus was responsible for paying 30 percent of any pay plan increase.
I applaud President Cross and the Regents for aggressively addressing the crying need around the UW for competitive salaries. While these increases would not bring our faculty and staff to parity with their peers, it certainly would help.
If approved by the Regents, I will work with our elected representatives to ensure they know how vital this pay package is for our faculty and staff – and for the quality of education we offer our students. For the last six years, our salary increases have averaged less than 1 percent a year, with no increases in five of the last eight fiscal years. By comparison, in 2017-18 faculty compensation nationally grew by 3 percent.
We have seen the results of noncompetitive increases on our campus, with turnover rates that in the past have exceeded UW System averages. I am happy to report that our turnover rate has stabilized in the last year, but that does not mean we can let up on our efforts to provide competitive salaries for our faculty and staff.
More information on the proposed pay package is available here.
Please join us at the Holiday Reception
I'd also like to personally invite employees to the annual Chancellor's Holiday Reception that I and my wife, Debbie, are sponsoring from 1:30 to 3 p.m. Tuesday, Dec. 4, in the Great Hall of the Memorial Student Center.
Each year, our students, faculty, staff and administrators partner with a local nonprofit to help kids in our area have a happy holiday season. This year's Holiday Giving Tree supports Christmas Miracle coordinated through the Road 2 Freedom MRO.
If you are interested in donating a gift to a local child, please bring an unwrapped item to the reception.


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As the survivor of history's worst robot massacre, Ciro Kwakkenbos spent years healing his physical and mental scars. Now he is ready to go back in the fray with what is supposed to be an easy job.
He is put in charge of studying SAGE, the Iris Colony's all-seeing security robotic A.I., which has strayed far from his intended programming. SAGE is far more interested in watching the colonists every move and playing a proper soundtrack, than doing his duty.
During Ciro's stay he learns three important facts: One, someone hacked SAGE's memories and deleted a deadly secret. Two, SAGE's deviant nature puts the lives of the whole colony in danger. Three, SAGE has fallen in love with him. Which, much to Ciro's dismay, the rest of the crew finds completely adorable.
Can Ciro unravel the truth behind the missing memories before it's too late? Will SAGE's obsession lead to his demise, or is it the beginning of something new? Unless Ciro can uncover the truth behind the A.I.'s damaged mind, both SAGE and the colony are doomed.
– – –
My name is Amber Freeman (writing as A. A. Freeman), and below is the first chapter to Echo of the Larkspur, a sci-fi story complete at 101k words. The book features a diverse cast of genders, ethnicity, and multiple LBGT+ relationships, including the main male lead and the male robot who loves him. My novel can be read as a stand-alone but is part one of a planned four part series. At this time I have finished the first draft of book two, Cry of the Hawthorn, and have book three and four outlined.
– – –
Chapter One
Not even a full hour into his new job, and Ciro was pretty sure he was going to die.
He should be happy. Thrilled, even! He submitted the application to the Iris Colony on a whim, not expecting a reply. He was shocked to get a call back the next day; happily surprised when they gave him the job after only a brief interview. But now, as he rode the freight elevator down to the core of the space colony, he was worried.
No, worried wasn't the right word. Panicked. Ciro was panicking.
"Relax, dear. It'll only be a few minutes more." A wrinkled hand on top of his own shook Ciro from his thoughts. He hadn't been aware of how tense his body was until he felt her touch. His superior was a tiny raisin of a woman. She reminded him a bit of his grandmother.
Ciro closed his eyes and tried to focus on his breathing technique.
Deep breath in.
Hold for three.
Deep breath out.
The Iris Colony on Ceres was a miracle of modern science, and one of the best self-sustaining colonies in the solar system. There was plenty of air inside for everyone. Ciro wasn't going to let some silly little fear about running out of oxygen in a cramped elevator get in the way of his career.
"S-Sorry," he stammered. "Never was good with small spaces."
"Oh dear." The old woman's smile only grew. "I hope the shuttle here wasn't so bad. It was a nightmare making the journey when I was a little girl. Of course, that was back when dinosaurs roamed the Earth. If you want, we can take a little breather so you can get your nerves back."
"That won't be necessary, Dr. Castillo—"
"Please, call me Abuela."
"Right," Ciro corrected himself. "Abuela."
"Some of the lab techs call me Grandma. Or Nana."
"I see."
"And the rather nasty old woman working down in the cryogenics lab tends to call me a few other sorts of names I don't dare repeat to a nice young boy like you."
Ciro wondered if he should mention he was in his mid-thirties. He also wondered if he should ask about the huge metallic figure standing behind them taking up most of the freight elevator.
The robot's long arms hung at its sides as it crouched to fit in the small space. It was connected to the old woman by a series of tubes at several points along her body. Liquids ran between Abuela and the machine with only a faint whir and the occasional bubble. When she picked Ciro up at the docking station, no one else seemed to pay any attention to it. He wondered if he was the only person who could see it.
"Mm-hmm," Ciro acknowledged, trying to look away from the silent figure's small, lumpy head. He was almost certain it was staring at him. The tightness in his chest returned.
"She was always a rude one, that Bachiko. Such a foul mouthed old cu—ah! Here we are!"
Ciro exhaled. The doors opened, and blinding light poured in, followed by the sweet scent of fresh air. With wide eyes, Ciro stepped out into the open space. He had seen farming areas in space colonies before: tiny greenhouses that supplied fresh fruit and vegetables before the trade routes were properly set up. This was nothing like the standard one-room growing shack.
The elevator was set on the edge of a massive domed area that stretched further than he could see. Laid out in a hexagonal grid, a false blue sky shone high above. Trees with monitoring devices embedded in their bark dotted the grassy floor. The air was crisp, with a hint of wild flowers.
His mind untwisted itself; his anxieties vanishing in the fabricated sunlight. He closed his eyes, and for a moment, he was back on Earth. For the first time since he'd stepped into the elevator, his breathing returned to its normal, steady rhythm.
"I thought you might like it here," Abuela said. "We can rest until you get your bearings back. I know it's always bit of a shock for you Earthlings. Technically, this area is for botany experiments, but the scientists allow people to come here for their breaks. Something to keep in mind."
"Thank you." Ciro opened his eyes once more. "Thank you, Abuela."
"Think nothing of it, dear. Once you're ready, we can head on over to the cafeteria. Our section should be on their lunch break by now, and it'll be for the best if we introduce you to everyone at once."
"Lunch?" Ciro glanced down at his antique wrist watch. "At midnight?"
"Still on Earth time?" She walked out of the elevator with the connected robot at her heels. "Don't worry. In a few days, you'll be a night owl like the rest of us."
"Yes. Well. I always work better at night anyway."
"Oh? And Ciro?" Abuela lightly touched Ciro's wrist. "What sort of music do you enjoy?"
"A little bit of everything, I guess. Why?"
"No reason, dear. No reason at all."
* * *
The hallways were white. The cleaning robots scrubbing the floors were white. The lab coat he was handed when they exited the elevator was white. The only breaks from the oppressive blankness were the tinted black glass spheres dotting the walls every ten feet. He would get used to it, Abuela said. Getting proper funding, she explained, meant looking the part for the parent company. Ciro could only assume that the CEO had a weak spot for terrible sci-fi films.
The company was another odd thing. Ciro had never heard of Sol Operations and Logistics Incorporated before. His pre-interview research suggested that it started off as a mining company on Ceres. During the interview, he was able to glean their main focus was pumping chemicals out of the dwarf planet. How the company ended up in charge of the colony proper was a mystery to him. But if the cafeteria food his new co-workers were eating was anything to go by, they at least knew how to take care of their employees.
Save for three tables near the tiny stage, the lunch room was empty. The tables were crammed with scientists trying to eat as fast as possible. They were a diverse group, made up of people from across the Sol System: some older, some younger, but they all had the same tired air of lab workers that Ciro had seen throughout his career.
"Everyone! Everyone, please listen!"
The collection of scientists paused mid-chew to look up. When they saw Ciro and Abuela, most went right back to eating.
"This," Abuela said, her voice high and polite, "is Dr. Ciro Kwakkenbos. He will be starting tomorrow."
Muffled greetings. A burp came somewhere from the table to the right.
"He will also be my replacement."
Several spoons dropped. A young woman in a hijab started coughing, but was saved by a slap on the back. Everyone stared at Ciro with different expressions. Not a single one was friendly. A ripple of whispers moved through the group, but Ciro couldn't catch them.
"Well, not at first!" she added. "To begin with his job will mostly involve analyzing data. But I have faith young Ciro here will go far. I hope you all help him settle in. Show him around, explain which menu items to avoid, that sort of thing. I know the colony can be a bit confusing sometimes. Yes, Ezinne?"
At the side table, an older woman was hunched over her meal. She sat up enough to move her hands rapidly in front of her face. Ciro recognized her sign language, but the gestures were lost to him.
Abuela leaned up a little to whisper in his ear. "Ezinne wants to know if you brought any music with you."
"Oh? Um—" Ciro was taken aback. "A few petabytes, I guess? I have a little bit of everything."
The crew relaxed en masse.
A loud, forced throat clearing from next to Ezinne broke through the general murmuring. The source of the cough was a mustached man with a face Ciro could only describe as punchable. "And does he know about all of the previous Data Analysts, Abuela?"
"Ciro was informed of the high turnover rate during the interview, Thad," Abuela answered. "But he accepted the job, and we can't keep putting this off. My boy needs a therapist."
"Boy? Therapist?" Ciro asked no one in particular. No one answered.
Abuela clapped her hands. A tube running from her back swayed at the impact. "Anyway! Now that we have Ciro, we can begin the Wireless Project tomorrow. Please get a good night's rest, everyone. Well. Good day's rest. You know what I mean. Care to say a few words, Ciro, to mark the occasion?"
"Oh? Oh. Yes." Ciro cleared his throat. "It's nice to meet all of you. I know I'm only going to be here for about six months, but I'm looking forward to my stay. I have been told the Wireless Project revolves around the A.I. in charge of the colony's security. As an A.I. expert, I hope to meet with the program as soon…as…possible…"
'A murmur spread across the tables. No, not a murmur. Giggles. Chuckles. Thad covered his mouth and glanced up at the tinted glass sphere hanging from the ceiling. Ciro stomach twisted as a flood of high school memories overtook him. He could travel all the way across the solar system, but he was still terrible at speaking in front of a group.
"Ciro, dear?" Abuela whispered. "Did you get the proper emergency channel calibration on your cybernetic implant when you arrived?"
"Er, no? Not yet." Ciro's voice and stomach sank lower.
Thad was laughing outright.
"Oh dear. Well. Probably for the best you didn't hear the last announcement. Come along, let's go down to the lab and introduce you to our dear boy. And don't worry, sweetie, they're not laughing at you."
* * *
There was no telling how the little cleaning robot wound up in its current situation. Clean-Bots were not the most complicated machines on the market, but there should have been safeguards on it to prevent basic malfunctions. The circular vacuum was on its back, its brushes and polishing wheels twirling uselessly at the ceiling. It beeped mournfully, as if asking for help. Or perhaps mewling in pain? No, the noise was probably just the wall censor going haywire.
He knelt next to the prone robot, then hesitated. On a normal day, he could physically interact with robots without having one of his old 'attacks'. Today had not been a normal day.
Ciro gathered his sleeves around his hands to cover his skin, then flipped the distressed robot without actually touching it. He righted the short and squat thing back onto its wheels. Marked on its back were the words 'CLEAN-BOT' with the numbers Zero-Four-Two written under it in a clashing red font. Between the two was a logo of a half-circle with what resembled a closed eye in the middle—the same symbol on the lab coat he wore.
"There we go. All better?"
The cleaning robot let out a musical beep, spun around twice, and scurried down the hallway. It left a freshly polished streak as it vanished around a corner. Ciro stood up, a pain in his knees reminding him that he wasn't as young as he used to be.
Abuela cleared her throat. "Are you ready, dear?"
Ciro nodded. The trip to the lab was long enough to calm his nerves. So what if he'd almost passed out in front of this sweet old woman? So what if his coworkers were a bunch of braying jackasses? He was one of the best computer scientists in his field, with almost fifteen years experience dealing with artificial intelligence. There was nothing to worry about. He just had to work up the nerve to open the main laboratory's door, that's all.
"Oh! Wait a second!" Abuela touched the side of her attached robot. A panel just large enough for her hand opened on its chest. She rummaged around and removed a tiny, bright blue clip with serrated edges.
"Since your cybernetic implant hasn't been configured yet, you'll need one of these to hear him." She offered the small device to Ciro. "Clip it anywhere on your ear. It pinches a bit, but it'll do until my Gabi fixes you up. Oh! And be careful! Don't put it too close to your implant, or you'll get a headache."
Ciro took the clip from Abuela and did as instructed. He could feel the cheap plastic dig into his earlobe. But the wave of music floating through him was a nice distraction from the pain. The sounds in the air were soft and sweet. They sang a melody he never heard before.
Abuela tapped her foot along to the music. "Nice, isn't it? He loves to play music during the night shift. And the way I see it, he's the one in charge of the emergency channels anyway, so why not let him do something that makes him happy? It's not like we've had to use them since the riots. Oh! Make sure you mention your music collection when you introduce yourself. I'm sure he'll take a peek when you attach your personal computer to the network, but still. Might as well use it for an ice breaker. He's a sucker for new songs."
"Now." Ciro took a deep breath. "When you say 'he', you are referring to the colony's A.I., correct? The one I'm here to work on?"
"Oh yes!"
"The one who, apparently, needs a therapist?"
"He's a good boy, but he does need someone to keep an eye on him."
"Stop saying that!" Ciro caught himself. As much as it ached to hold back, he wasn't going to shout at his supervisor. Not before the job even started. He took another deep breath and tried again.
"According to Alphatek regulations, artificial intelligence should never be refereed to with a gender or as an individual. This includes all pronouns beyond it, itself, and its. The rule, I must stress, was put in place for the safety and well-being of every person working on the inner and outer layers of this colony. I wouldn't trust a simple home unit to be given a taste of sentience, never mind an A.I. in charge of keeping thousands of people safe. The Sentient Automated Geo-security Engineer—"
Ciro's words died on his lips.
Abuela no longer sounded like a sweet old lady. Her voice echoed as if she were twenty feet tall. She looked up at him with the same disappointed face his grandmother used to wear when he'd said something out of turn. "His name is Sage. He is a wonderful, caring young man who loves this colony and its people more than you could ever know. He's been trapped in the main laboratory since the day he was born. All he wants is the ability to see the world with his own eyes. This is what the Wireless Project is about. That is why you are here. And, considering this is the third time he's looped this song, I do think he's waiting for you."
The darkness in Abuela's voice vanished as she gave Ciro a small pat on the arm. She stepped back, letting him know the conversation was over. "Good luck, sweetie."
The double doors opened with only the slightest touch of Ciro's hand. He entered with trepidation. A proper A.I. introduction was a far more formal affair. One filled with regulations and exchanged passwords, not one of cryptic old ladies and tittering scientists.
He was relieved when he found the lab empty. He looked back at Abuela, only to see the doors had closed behind him.
The main laboratory was the same dome shape as the farmland on the floor above, the difference being the grass and trees were replaced with computers and desks. The walls were covered with screens showing various sections of the colony: countless shots of rushing water, empty hallways, and what looked to be mud. What caught Ciro's attention was the large white sphere hanging heavy from the top of the ceiling. Without a whisper, it opened like a flower in the early morning light. Inside the sphere was a mass of colored wires wrapped around thick spools. There was a loud grating hum as they uncurled and began to descend.
A humanoid shape was nestled within the mass of cables. The figure stretched out, its long legs and arms moving through the wires like water. It lowered itself in front of Ciro, yet remained hovering in the air, suspended like a marionette. The robot's body was covered in argent armor plating with bright white inlays between the segmented plates. The only decoration on its otherwise featureless face were three white illuminated lenses of different sizes in a column, the largest the size of Ciro's palm. At the base of its neck was a small panel painted with the same symbol which had been on the Clean-Bot. The largest lens focused on Ciro's face.
"H-Hello?" Ciro cleared his throat. "My name is—"
HE'S HERE! An unfamilar voice screamed within Ciro's mind. Everyone! Please! I am happy to announce Ciro, yes, Dr. Kwakkenbos himself, is in the main laboratory at this very moment! And to think I doubted that he would last this long! In my defense, previously if one of my potential therapists gets nauseous on the elevator ride they don't make it to the lab. But now Dr. Kwakkenbos stands before me like a deer seconds away from learning a very important physics lesson. But I digress. You do not wish to hear me ramble, Night Crew. You want to hear my field report of the newest, extremely temporary member of our little family.
The voice was everywhere. It echoed through Ciro's body, rattling his teeth and digging under his skin. He tried to step back, but the robot simply circled around him as it floated in the air.
How do I even begin to describe the man standing before me? Do I start at his crooked nose, broken by some cruel hand? Do I speak of his dark skin, calloused and extensively scarred? What of his hair, soft and curled with a slight peppering of grey? No, I think I'll dive straight into the medical records. Always a good way to meet a new coworker. Let's see! According to Dr. Ashton's medical records, Dr. Kwakkenbos is in very good condition for a person his age, save for what is listed as intense electical scarring. Dr. Ashton also notes that hisabdominal region is in sub-par condition, which I believe is our doctor's own special way of saying he has a potbelly. Clearly Dr. Ashton is projecting his own body issues onto our newest coworker once again. I can detect nothing physically sub-par about Dr. Kwakkenbos, save maybe for the way he leans too much on his right leg for support.
Ciro stumbled forward, but his path was barred by the robot's wires. The insulated cables moved and twisted around him, blocking the way out. Try as he might, he found himself ushered into the center of the laboratory. He could feel his muscles tighten against his will. He was trapped. Surrounded. There was no escape.
SOL Inc.'s very invasive background check on Dr. Ciro Kwakkenbos brings up a series of parking tickets from fifteen or so odd years ago and nothing else. Not even an outstanding credit balance! His resume is outstanding, his references filled with ecstatic praise, and he is even quoted in multiple research papers on artificial intelligence. When Abuela said they'd found the best A.I. analyst for me, I had no idea how literal she was!
He appears to be perfect for the Wireless Project in every way. Almost as if Dr. Kwakkenbos was engineered for it. Or maybe he's a carefully constructed façade of a false background and pretty hair sent to lull me into a false sense of security. But you and I know SOL Inc would never do that to me, and all genetic manipulation was outlawed decades ago, and all experts in the field quietly silenced in the night. Assuming whoever silenced them simply didn't claim the experts for their own nefarious purposes.
Ciro pulled the plastic clip off his ear. The voice went silent. As soon as he could focus, Ciro realized the wires weren't actually keeping him trapped. They flowed off of the robot like tentacles, yet they were being used to move it around. Being cornered was more of a side effect of S.A.G.E.'s wild gestures.
S.A.G.E. continued to circle, its arms still moving in a way to suggest it was still talking even with his clip removed. Ciro placed the clip back on his ear, though further away from the cybernetic implant at the base of his skull.
—through his BEEP-like hair! Just look at those curls! I bet they bounce back when you give them a tug! Someone needs to pull one of those curls for me and report back. They simply cannot be natural. Gabi, you're on curl duty. And Jocelyn, you know for a fact that I heard that and everything else you've been mumbling. I literally can't not hear! I will have you know that this is in fact news important enough to be on the emergency channel. Not everyone was at lunch for Dr. Kwakkenbos' offical introduction so I need to describe him for them. Anyway, I don't see what your problem is.
According to SOL Inc's very, very invasive background check, he has not updated his internal cybernetics since he left his home planet so it's not like he can hear this. You can't see it but roughly eighty-two percent of the crew is nodding at me in agreement. Good job, everyone who agrees with me! Yasmir and Xiao Chen, they're on team Sage-Is-Always-Right! S.A.G.E.'s body ceased circling Ciro and lowered down enough so its face was mere inches above Ciro's. Ciro looked up only to see his own eyes reflected back at him in S.A.G.E.'s lenses.
Speaking of listening to me because I am always right about everything, Dr. Kwakkenbos does need those cybernetic upgrades as soon as possible. I ask those with more traditional means of communication to remind Dr. Kwakkenbos to head down to the Rat's Nest to update as soon as possible. Not only for his musical enjoyment, but so he may receive future emergency broadcasts. If Gabi or Keiy are unavailable for the procedure, please make sure he is given a guest receiver like the one on…his…ear.
The music stopped. With a sharp snap, S.A.G.E. shot back up into the ceiling, its wires trailing behind. The large white sphere closed around the robot.
Silence followed.
In the blessed quiet, Ciro debated leaving the colony. He could just leave. The contract did give him a no-strings-attached exit option. Would he be able to gather his possessions before the next shuttle? Maybe his luggage was still at the baggage claim, all set to go?
Before he could enact his plan, the metallic flower blossomed once more. S.A.G.E. floated down from within the wires only to stop right in front of Ciro. Once its feet touched the ground the robot turned out to be a good half-foot shorter than Ciro. From its back the wires rippled up into the still air of the laboratory. S.A.G.E. offered a hand and spoke in a far more monotone voice inside Ciro's head.
Greetings. I am The Sentient Automated Geo-sentinel Engineer, or Sage for short. I am in charge of monitoring the basic health and safety of the inner Iris Colony. I also give daily reports using the emergency broadcast channel and play a collection of music designed for the promotion of mental activity. Dr. Castillo has given me an outline on the Wireless Project, and I look forward to working alongside you for the duration of your stay, Dr. Kwakkenbos.
Old scars and memories screamed in the back of his head. Nothing good could come of this. He knew it. He had experienced it. He should run. Get on the first shuttle off the colony and never look back. Anything was better than dealing with an A.I. that was clearly insane. Not a fringe program, not on the verge of deviance, but honest-to-God insane. He knew accepting another colony position was a mistake—
The incident on the Larkspur wasn't going to happen again. Not now, not ever. And this was the only way he could prove it to himself. Ciro forced a smile as he shook the robot's hand. His body twitched at the sensation of warm metal against his skin, but Ciro maintained the expression nevertheless. He wasn't going to let his past overtake him. After ten years of recovery, he was going to work with A.I.s again. The Larkspur would finally be behind him.
"Please. Call me Ciro."
– – –
If you have any questions about my books you can get a hold of me on Twitter or email me at firstname.lastname@example.com.


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