system
Given the following post, respond as if you're commenting on Reddit:
human
CMV: Spikes in video games should only damage the player when the player is touching the pointy part

Many video games have it so that the spikes will damage/kill the player regardless of which side they are being interacted with. This makes no sense to me on two levels. My first point is realism. While realism is not a pivotal design feature of many video games, it is still unrealistic to an annoying degree. If you were to set up a spiked object, such as a nail or pin in the real world, you would only feel pain from the pointy side, not the edge or back of them. The second is general player annoyance. Many games that involve spikes have platforming as an important focus, and sometimes platforming requires precision jumps over a spiked obsticle. To make said jump, I would get close to the spikes to make the success chance of the jump more likely. When you kill me for this practice, it does nothing other than punishing the player. There is a genuine difference between hard games and punishing ones, and killing the player when it doesn't seem like they deserve to die is one sure fire way to frustrate the player.
gpt
Are you also against the game physics to which one can leap off of pure air (aka double jumping?) because that is far more unrealistic. 

Also you must remember that these spikes are made of pure metal. If you were to run full speed into a hard metal wall, you would get hurt. The same rule applies when you are falling from the sky and your knees get clobbered with the side of a massive spike. At the very least, it would dislodge your leg from impact.