system
Given the following post, respond as if you're commenting on Reddit:
human
[New Vegas] Where do the ghouls' tickets end up?

Aside from the optional crasharoni ending, where are the rockets designed to take the cult to?  Does a 12% accuracy increase make much of a impact for them?
gpt
It's not explicitly stated where they're going, however from what Jason Bright says some people have theorised that he is alluding to The Glow, a West Tek research facility in Southern California (where Fallout 1 takes place). It would make sense from a Ghoul's point of view for a holy site (where better than a heavily irradiated facility?), and isn't *too* far from the Mojave for the Bright Followers to return in time to help with the evac of Novac during the Second Battle for Hoover Dam. The course adjustments here can be pretty necessary, as misjudging the landing zone could have them flying into a nearby building. 

Another suggestion is The Glowing Sea in the Commonwealth. The suggestion here is that throughout The Glowing Sea are indeterminate scraps of metal that *some* people believe to be identical (if a bit rusted) to those found on the Bright Brotherhood's rockets, suggesting that they crashed here or landed safely only for their ships to be trashed by the dangerous Deathclaws and Radscorpions native to the region. An issue here is that it would take *a long* time for the Ghouls to head back to Novac to assist in time to coincide with the Second Battle of Hoover Dam. But as game events have no set canon date (due to side quests, sleeping, waiting and whatnot providing differences in date) then it's not entirely impossible that they would have landed (or crashed) in The Glowing Sea, realised it wasn't a paradise, and (those who weren't mauled by Wasteland Creatures) headed back to the Mojave arriving in time to assist in the evac of Novac. The alterations to the course aren't *as* significant here, as The Glowing Sea is pretty vacant and clear of obstacles. It might help put them closer to the Commonwealth though, and thus closer to humans to trade with or further from the most dangerous of creatures. That said, it might not matter *too* much as The Glowing Sea tends to mess with electronics and signals to the extent that the on-board computers overshoot the target or under-shoot it upon hitting The Glowing Sea and the signal interference it generates. 

A third possibility is the Bright Brotherhood heard of Necropolis (perhaps an errant radio broadcast from Three-Dog), a predominantly Ghoul settlement in the Capital Wasteland. This is the flimsiest of the theories. It's backed by the fact that the Bright Brotherhood would be looking for a Ghoul friendly home after less than stellar relations with settlements like Novac, and that Necropolis would seem to be a haven or even a paradise for these Ghouls. However, it's *also* a bit of a umm... Seedy, place? Not exactly what a religious Brotherhood would be after. Then there's also the suggestion that their destination would be heavily radiated, which is why their ally Chris (I believe his name is Chris) cannot join them on their journey, and Necropolis isn't heavily irradiated. Also unless they landed *really* close, the Bright Brotherhood would have to deal with the Enclave and the Brotherhood of Steel, both of whom aren't fond of Ghouls. Then there's the fact that Necropolis probably wouldn't allow in Ferals, which the Bright Brotherhood were inclined to take with them. There's also the big issue that the Capital Wasteland is extremely far from the Mojave, but again we could suggest that the Courier is doing a bunch of exploration and side quests in the mean time which gives the Bright Brotherhood ample time to return before they're supposed to be in Novac. Your flight calculations and accuracy adjustments would be pretty vital here, as the number of buildings that the Bright Brotherhood would likely crash into if they veered off-course is astronomically high, depending on where they planned to land.