system
Given the following post, respond as if you're commenting on Reddit:
human
I believe storylines in video games are not nearly as good as those seen in the majority of films and novels. CMV

I love video games, but I can understand why most people do not take video games seriously as an art form. Films have their Apocalypse Now's and their Godfather's (granted, there are also stupid movies but at least there is an AFI Top 100 movies that all have fantastic storylines), graphic novels have Watchmen, The Dark Knight Returns, and the Sandman as well as others, and novels, well, it's all about storytelling, so it's explanatory. For games, it doesn't seem as necessary to tell a good story. For example, Splinter Cell: Blacklist got a 4 out of 5 by Adam Sessler although it has a piss poor story. I feel like video games get the shit end of the stick when it comes to storylines, and whenever something marginally good comes along, we hail it as brilliance, i.e. Bioshock Infinite and The Last of US (although they are great games in their own right). The only people in the business right now that seem capable of telling an excellent story is primarily Naughty Dog and Rockstar, and that's it. I'm not really aware of Japanese games, so maybe I don't know much about them. 

TL;DR Video games, as a whole, do not have as many great stories as everything else that tells a story.
gpt
Games are capable of producing rich and deep stories of an entirely different type. Games tell great stories about places, events or times. They allow for a depth of 'place' that novels and movies are hard pressed to replicate.

Consider your average movie and its limited view and lack of structure. Think of how many lines of text it would take to encapsulate just the smallest description of the rich 3D interactive worlds of a video game. These games have dozens if not hundreds of hours to create a world around us, with sight, sound and words, something no movie or novel has. Are these games telling stories that are the same as a book? Certainly not. They are an entirely different medium, but they are telling a very potent story, and they transport us into another created realm.

A land riddled with ruins and old prophecies can tell us a far richer story of loss and the decay of an empire by placing us there, letting us see the sunlight passing through old spires. We are given to understand the tale of this place.

A haunted house where we are forced to hide in the shadows as monsters stalk in the dimness lets us understand fear. And we can learn the story of the horrors that stalk there all the more potently as we shift through decaying documents while wolves howl in the night.

These are not better or worse stories, they are different stories. Primarily, because unlike most fiction, they are told from the second person. But we are nevertheless transported into a different time and experience something new and creative.

This is an old argument that comes along every time that a new media makes itself known. The stories told by film are very different that novels - they are short, truncated, bereft of any internal dialogue, etc. But we will come to appreciate stories of video games in the same way we have come to appreciate film, not by their similarities with the older medium but in their own merits.