system
Given the following post, respond as if you're commenting on Reddit:
human
CMV: People are being far too hard on games and their developers and it's getting ridiculous.

To start I'll say that not all developers are innocent (looking at you EA), but even then, the level of aggression and demands towards developers is insane. 

 Bitching about the base price of a game is absolute lunacy. Let me take you back to 1996, a time before DLC's and lootboxes, and introduce you the N64. 1st tier games released for the N64 would cost you $59.99. Fast forward 24 YEARS and the price for a 1st tier game is $59.99. While virtually everything around us has inflated in price, video games have remained the steady constant despite numerous upgrades in graphics, quality content, and performance...yet people still complain. We are getting a better product today at yesterday's price. I'm convinced those that complain don't have the slightest idea of the amount of effort and man-hours required to make a quality game, $60, especially today, is a steal.

As for lootboxes, micro transactions, slot machines, etc. sometimes the simplest answer is the best one. If you don't want to spend the money or you are in a position where you are unable to spend the money, boy do I have a solution for you...don't spend the money. I will note, however, that giving players who purchase in game content an advantage is pure, unadulterated bullshit and I vehemently disagree with it. 

Consider micro transactions a nonmandatory donation to the developers who continue to put out quality content at a concrete price.  It's as if we're expecting the highest quality content at the lowest possible price. Please show me where that mentality has ultimately benefited the consumer in the long run.

Perhaps there's something I'm not seeing, perhaps there's merit to the seemingly ever growing complaints from gamers, but I simply cannot see it. So I welcome you, to change my view.
gpt
The biggest merit in complains is that it gives feedback to developers. And that sparks real change. In 2010's you can see implementation of P2W and cut-content DLC that invoked serious amount of complaints from gamers. As a result you can see that this isn't as much the case now - those things were reduced significantly.  


Moreso, companies developing games now are big corporations. It isn't 90's where 20-50 people produced a big game. As such, they started to implement business structure of corporations - which means that they don't look for feedback, they conduct market studies. Which means that if people do as you described - vote with their wallet, can easily led them to different conclusion that does not blame the DLC and P2W. After all, their market studies were something that made them think that would be ok to include them. Thyu may decide that mistakes were made elsewhere and for example kill the IP as it "doesn't resonate with consumers anymore".   


Lastly, the trend of " ever growing complaints from gamers " is just the fact that we have places to complain and enough choice to justify complains. If you bought a shitty NES game, you might only complain to your friends. Hell, you could not even know the depth of shittiness as you weren't able to experience enough good games. Now we have wide access to array of good games, either in person by playing them or reviews containing gameplay. Also, we have more ways to voice complaints if a game is shitty.