system
Given the following post, respond as if you're commenting on Reddit:
human
[Ready Player One] How in Gods name does the economy even work?

So, as I see it, people can spend irl money on credits, and vice versa. Ok, sure, fine. After all, the virtual environment of the OASIS is better than the standard living conditions. But if you can get credits from just killing rng-ed enemies, then you have a theoretically infinite amount of credits and you break the economy from inflation. Is there a set ammount of credits that won't increase or decrease, but has their value change like bitcoin? But then, is the drop rate of a credit super low, like a premium currency in a ftp game? Why isn't there just a bunch of indentured servitude, like some guy buying a ton of consoles for some kids in the third world for them to farm credits. Or is this just not something Ernest Kline thought of?
gpt
For the Oasis currency to have value and be transerable to real world currency doesn't mean it has to be fixed. Take WOW gold, for example. There is an infinite amount that can be mined in the game, it has a market for its real world conversion price, and does have people that farm it.

Botting, just like nearly every multiplayer game, is prohibited and the program has ways of identifying them.

Running a gold farm, even in countries where the labor is dirt cheap, doesn't make an extraordinary amount of profit because competition keeps the conversion price down.