system
Given the following post, respond as if you're commenting on Reddit:
human
ELI5: What is frame pacing in video games, and how does it change the gameplay?

I've been reading about how games like Destiny at launch, and Bloodborne have had "frame pacing" problems, but I can't seem to get a solid answer of what it is.
gpt
Johnny and Amanda take 60 steps over a minute to cross the length of a hallway.

Johnny takes one step per second. Every step would not look much different from one another so his motion is very smooth.

Amanda hops every other step. All the even steps take 1.5 seconds while all the odd steps take 0.5 seconds.

Both Johnny and Amanda are making the same number of steps per minute (frames per second), but the timing per step (frame pacing) differs. Johnny's steps would look very smooth but Amanda's are much more erratic, making the action feel less smooth and jittery.