system
Given the following post, respond as if you're commenting on Reddit:
human
CMV: Gameplay is generally more important than story in a game

I think generally, good gameplay should always take priority over a good story.

I don't think narrative and story are unimportant to a video game, far from it. But I will always prefer a game with good mechanic but bad story over virce versa.

What defines good gameplay is subjective I will admit. Interactivity is the most important part of a video game because it's what seperates them from all other mediums like movies and books. So a game should allow as much player interactivity as it can without compromising the experience as a wholem

There are many ways of achieving interactivity. Games like the Elder Scrolls series and Breath Of the Wild offer interactivey through player freedom through almost limitless exploitation of large worlds. at their own pace.

Minecraft offers interactivey by giving players the ability to mend the world  to their liking and build any structures.


Games like Mario series and Crash Bandicoot give players the ability to overcome obstacles with their own skills.

And lastly, RPGs like Fallout and Baldurs Gates allow players to shape their own characters and how they interact with the world.


There are games however that neglect and/or under prioritise player interactivey and gameplay in favour of telling a good story or narrative. Telltale Games like The Walking Dead season 1 told a good story but there's hardly any gameplay and the choices that you get to make have little impact and consequences. I think the game was a good experience in my opinion but it didn't utilise what separates a game from a movie or a book so I honestly can't say it's a good game despite the good story and it would be better off as a TV series or a graphic novel imo.

Another series which has this problem are the Uncharted games. They do offer a lot more interactivey and gameplayn than Telltale games but it's still under prioritied in my opinion. What I mean is that the narrative and presentation are prioritised more than delivering good engaging gameplay. For the most part, they don't test the player's skills and except maybe  on the highest. It's mostly basic shooting galleries and occasional small puzzles. There's two parts to the Uncharted games, there's the story and presentation and there's the gameplay. The former is given a lot more priority. I don't think they coexist but the gameplay in these games don't enhance those those aspects much.

I think ideally gameplay should be used to enhance stories in video games rather than being two separated aspects that don't mesh well. I can't think of any examples off the top of my head atn

My post is is a mess, I'll try clarify things in the comments.



Edit. I should differentiate between a good game and a good experience. You can have a good experience with games like the Walking Dead and other story exclusive games.
gpt
Why is gameplay more important? You don’t really go into that, you just say you prefer it.

Lots of people prefer the opposite and may like games that are closer to an interactive graphic novel. Not everyone plays games for the same reason and not everygame is trying for the same target audience.