system
Given the following post, respond as if you're commenting on Reddit:
human
[Pacific Rim] How did the Shatterdome engineers overcome the Square Cube Law and all the other factors that stop our own engineers from building Jaegers?

Pacific Rim seems unusually well thought out, as opposed to other mech series that never acknowledge any of the problems at all. So how do the makers of the series say they did it?
gpt
The square-cube law is related to the increase of surface area proportional to volume, and is usually referenced as to why you can't have giant spiders (because a spider that is twice as large has a much higher proportional mass; its existing musculature et al. would not "scale up" appropriately). It's one of the reasons why horses and elephants are built differently, even though they're both quadrupeds: scale a horse up to the size of the elephant, and you're concentrating a lot more mass-per-centimeter-squared on those hooves - while elephants have splayed pads to better distribute the weight.

When engineering a Jaeger, a lot of the square-cube considerations go out the window, because you're not directly trying to make "humans, but bigger" - and you're using advanced alloys and exotic materials, powered cooling systems so that you don't have to worry about venting heat through surface area, etc. It's closer to building a Statue of Liberty that can actually move and fight than it is to bioengineering a giant.