system
Given the following post, respond as if you're commenting on Reddit:
human
CMV: Mario Kart is the best political system.

Mario kart is essentially a meritocracy where generally skill ensures you rise to the top of the pack. How it stops the skillful players from gathering a monopoly on power is through rainbow cubes. Each rainbow cube gives the person a random opportunity to further their progress, however the worst of you are doing, the greater chance of a very powerful opportunity that will even the playing field. Even going so far as to give you a blue shell which will specifically target the top spot.

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This is fair because as soon as you use these advantages to advance to the top, then those same mechanics will be used against you! Thus ensuring a constant churn of players through the top spot where no single individual can hold the position indefinitely.

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Even innate disadvantages like starting at the back of the pack of the start line means you will have greater opportunity to advance. 

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However this doesn't completely even the playing field as players will still need to improve their skill and course familiarity in order to consistently get to the top spot.
gpt
I like your premise. For clarification, would you endorse the kind of rainbow cube “life perks” that are targeted at competitors, and only work by making life harder for others? It seems to me that in the context of Mario Cart, only a few of the item are pure benefits - only helping the player and not harming others. Most of the items only work by screwing over those around you. 

So, bigger picture, isn’t that a fundamental part of the game? Wouldn’t we be better off with a system that didn’t force participants to compete with one another in order to “win” at life?