system
Given the following post, respond as if you're commenting on Reddit:
human
How come we don't see results of machine learning in videogame dialogues?

If we were to look at open world games and what they're trying to achieve, there are a lot of conversations that NPC's will participate in, which can be on just about any random topic, just to fill the content and make the virtual world feel alive. And it's to my surprise that all those conversations are still completely scripted and voiced by real people. The problem with that obviously is repetition after a while.

If you now take chatbots as an example, or even virtual assistants software, they can *sort of* reply to contextual questions, follow the thread of a conversation progressing, and also think of a completely unpredictable topic to talk about.

So how come videogames aren't utilising that sort of software to just generate *actually* random conversations between NPC's? Not only would that generate truly countless different possibilities for how conversations go, but i also thought it would be in the interest of the companies to do it the cheapest way, and presumably generating a lot of random conversations through software is cheaper than having scripters, sound recorders, and voice actors do all that work.

So, what's the reason there isn't any of that? Is the technology just too young? Does that sort of software take up too much disk space? Some other practical reason? ..or does it exist actually, and i'm just not aware of it?
gpt
To be frank, machine AI isn't that great at most things, especially natural language, despite all of our progress.

The amount of computation power required to achieve something that would be slightly better than random word association would not be worth it.