system
Given the following post, respond as if you're commenting on Reddit:
human
[RPGs] How come the stronger and healthier you are (more hit points), the longer it takes you to heal up to full strength? Shouldn't it be the opposite?

Whereas a rookie adventurer can be injured to near-unconsciousness, but then very quickly heal up to full strength.
gpt
Suppose there are two adventurers. "Rookie" with 10 health, and "Veteran" with 100 health.

They both take an axe-to-the-face, which equals ten-damage. It's still the same wound here. It's not as if the Rookie is *completely destroyed* at 0/10, and the veteran is only mildly inconvenienced at 90/100. The difference is that the Rookie can't take as much damage as the veteran before reaching unconsciousness. 

It would take both of them the same amount of time/healing resources to heal the same amount of damage. The only difference is that the Veteran can take 'more' without being knocked out of battle.