system
Given the following post, respond as if you're commenting on Reddit:
human
Why is modern anti-cheat software in video games so ineffective?

Sorry if this is the wrong place for this. It seems like every major video game (TF2, CSGO,DBD, R6) today has a cheating problem. Why is it so hard to make effective anti cheat software? Do cheats "evolve" to quickly? Do the developers just not care to spend huge amounts of money creating anti cheat software that cheaters will find a way to bypass anyways?
gpt
Your computer works for you. If you want to read the memory of programs running on your own computer, nothing can stop you. Reverse-engineering enough of a game to understand where it keeps things in memory, and writing a program to read the game's memory and interpret those values for you, is _complicated_, but always feasible.

Anti-cheat software might try to detect programs that are reading the game's memory, but again, the computer ultimately works for the user, not the game developer. The user could develop cheat software that identifies when the _anti-cheat_ software is running, reads the memory of _that_, and changes the variable representing "have we found any cheat software running" to `false`.

This creates a cat-and-mouse game, between people on the game development side making their game software more obfuscated, or writing more sophisticated anti-cheat software, and people on the cheating side building increasingly sophisticated cheat software that interprets those obfuscated games or outsmarts the anti-cheat software.