system
Given the following post, respond as if you're commenting on Reddit:
human
CMV: Video games have traded content for greed.

In today's video game culture, why have let the developers sell us "unfinished" games and then charge us for the remaining content? 10 years ago, you would pay once and have the entire game. With Destiny 1, for example, you paid $60 for the base game. Then another $35 for the season pass. Then $40 for The Taken King. Then rounded it our with another $60 purchase for Rise of Iron. That's almost $200 for just one game.

I get it, they want to make money, but I would be perfectly happy to pay once for the ENTIRE game and have micro-transactions, but not have anything needed to be better or give you an advantage behind a "Pay Wall".

As a gamer since the N64 and before, I miss only having to pay once for a game. The video game culture has changed, and the biggest hit goes straight to wallets.
gpt
There's still plenty of completed games released with free or no DLC. Or at the very least real DLC that is post-game content and not stuff that should have been included from day 1. 

You bring up your N64, maybe you should buy a Switch. Mario Odyssey, Zelda Breath of the Wild, Kirby Dream Allies, Mario and Rabbids Kingdom, Celeste, Splatoon 2. All of these are games that were complete on release, and either have no DLC, free DLC, or true DLC that is actually worth paying extra. 

I would argue that nothing has changed about video game culture itself. There's still loads of companies putting out games that are complete and don't have faux-DLC or loot-boxes.

You only want to play games that are complete on day-1? Don't buy anything that isn't.