system
Given the following post, respond as if you're commenting on Reddit:
human
ELI5: If Netflix and Spotify can destroy the market on renting or buying movies and buying physical music, why hasn't a simlar service for streaming video games been released to consoles yet?

I'm don't hate Netflix or Spotify, I'm curious as to why individual console games haven't died yet. (I'm aware of steam games)
gpt
The simple answer is latency and bandwidth. If you noticed, many games are far bigger than any movie. WarFrame alone is nearly 30 GB. Not to mention games like evolve require 50 GB of hard drive space.

Since you experience lag in physical disc games while online, streaming would be impractical. Many players on the same game would really tax the servers and the experienced lag would be far worse.