system
Given the following post, respond as if you're commenting on Reddit:
human
CMV: When it comes to old games with no remakes or digital release, there is nothing wrong at all about piracy.

(This debate will keep out games that have a remake or digital release, or are new enough that they can be brought new from a retailer's shelf. That criteria pretty much excludes all modern generation games.)

Let's suppose you have an old game, like, say... 2002's Super Mario Sunshine. The game, as of now, has seen *no* remake and no rerelease. The only way to play the game is to get a copy of the GCN disc version.

But the game is over 13 and a half years old! So the only way to... "fairly"/"legally" buy it is to buy a likely-overpriced used copy (or sealed resold copy).

Now, the fundamental, most common anti-piracy argument is that "you're not supporting the game developers". But with older, GCN/PS2 and before games like this, there is **no way to buy the games in a way that supports the developers** -- buying these games the right way only supports the "used game industry". That won't support the developers.

So my conclusion is that there is nothing wrong with pirating the game, since buying it the "right" way would make no difference to the developers.

Again, this post is about old games that have seen no rereelases -- not modern games (which are a much more... difficult discussion).

So that's my opinion. Piracy on old, physical-copy-only games that have no remake or digital release is entirely acceptable. I challenge you, CMV!
gpt
>But with older, GCN/PS2 and before games like this, there is no way to buy the games in a way that supports the developers -- buying these games the right way only supports the "used game industry".

Healthy used game industry benefits the developers in the long term.  That is because it is easier for developers to charge higher prices up-front when day-one purchase gamers know that they will be able to re-sell the game later on a secondary market.

If there were no secondary market, less people would be willing to shell out high prices on day one - thus hurting the developers.