system
Given the following post, respond as if you're commenting on Reddit:
human
[Warhammer 40000] What should I, a Rogue Trader, know when clearing out a ship wrested from a Space Hulk?

In this case I can count my lucky fortunes. After three months of tracking preceded by another three months of investigation I have discovered the location of a Space Hulk in the Koronus Expanse.

In fact one that's never been seen before. My crew has slowly been dismantling on Light Cruiser from the mass of warp trickery and will be done in another few months time.

However I am currently considering what I should do to make sure the Space Hulk Ship is safe for sale.

It's not too bad. There's no Xenos on it. But there are thousands of Ghilliams and dozens of Hullghasts at least that I light have to kill. From what my junior officers have also said they have also reported some Gloom haunts and skin takers on it.

But it shall not discourage me. Agreeable a light cruiser is a prize worth fighting for.

Given these threats what should I do to clear it out properly?
gpt
(Both are mutant human types, found in the 40k RPG books from Fantasy Flight Games).


Once the ship is freed, move it to a quiet spot and open all airlocks, purging the ship's atmosphere to the Void.


The mutant can survive in many environments, but few can hold their breath for a week.


After a week, send in some mercenaries with flamers and stubbers, followed by a tech-priest or enginseer and a member of the Ecclesiarchy and some more mercenaries.


You'll have to purge and resanctify step by step, soothing the Machine Spirits and erasing any signs of Warp-taint.


Don't close the locks or repressurize until multiple sweeps have shown no activity and you've put together updated schematics for the entire ship.


You'll lose mercenaries, but that's to be expected.. the hardest part is going to be waiting a week guarding those airlocks and killing anything that tries to close them.


You might also want to use any connections with a PDF or local Astra Militarum to present this as a 'live-fire training opportunity'- the more squads they send in, the fewer mercenaries you have to hire.


It takes thrones to make thrones.