Sorry for that, here is my previous message formatted correctly.

---

I understand your concern about copyright issues and your desire to find alternative ways to achieve similar goals. There are several different methods you could use to create a Windows overlay. Here are two alternative approaches

**Using Transparent Layered Windows in WinForms:**

You can create an overlay using WinForms by creating a transparent and topmost form that covers the target window. Here's a sample code:

```csharp
using System;
using System.Drawing;
using System.Windows.Forms;

namespace OverlayWinFormsSample
{
public class OverlayForm : Form
{
private readonly Form _targetForm;

    public OverlayForm(Form targetForm)
    {
        _targetForm = targetForm;

        // Set the overlay's location, size, and transparency
        StartPosition = FormStartPosition.Manual;
        Location = _targetForm.Location;
        Size = _targetForm.Size;
        BackColor = Color.Magenta;
        TransparencyKey = Color.Magenta;

        // Set the overlay's window style
        FormBorderStyle = FormBorderStyle.None;
        TopMost = true;

        // Attach event handlers
        _targetForm.LocationChanged += TargetForm_LocationChanged;
        _targetForm.SizeChanged += TargetForm_SizeChanged;
    }

    private void TargetForm_LocationChanged(object sender, EventArgs e)
    {
        Location = _targetForm.Location;
    }

    private void TargetForm_SizeChanged(object sender, EventArgs e)
    {
        Size = _targetForm.Size;
    }
}
}
```

**Using DirectX or OpenGL for Rendering:**

Another approach to creating a Windows overlay is by using graphics libraries like DirectX or OpenGL. This method requires more knowledge of computer graphics, but it provides more control over the rendering process. Here's a sample code using SharpDX, a popular managed wrapper for DirectX:

```csharp
using System;
using SharpDX;
using SharpDX.Direct2D1;
using SharpDX.DXGI;
using SharpDX.Windows;
using AlphaMode = SharpDX.Direct2D1.AlphaMode;
using Factory = SharpDX.Direct2D1.Factory;

namespace OverlayDirectXSample
{
public class OverlayForm : RenderForm
{
private RenderTarget _renderTarget;
private SolidColorBrush _brush;
private Factory _factory;

    public OverlayForm()
    {
        // Set the overlay's window style
        TopMost = true;
        WindowState = FormWindowState.Maximized;
        FormBorderStyle = FormBorderStyle.None;
        
        // Initialize DirectX
        InitializeDirectX();
    }

    private void InitializeDirectX()
    {
        _factory = new Factory();

        var renderProperties = new HwndRenderTargetProperties
        {
            Hwnd = Handle,
            PixelSize = new Size2(ClientSize.Width, ClientSize.Height),
            PresentOptions = PresentOptions.None
        };

        var properties = new RenderTargetProperties(RenderTargetType.Hardware,
            new PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied), 0, 0, RenderTargetUsage.None,
            FeatureLevel.Level_DEFAULT);

        _renderTarget = new WindowRenderTarget(_factory, properties, renderProperties);
        _brush = new SolidColorBrush(_renderTarget, Color.Red);
    }

    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
      
        // Clear the render target and set the overlay color
        _renderTarget.BeginDraw();
        _renderTarget.Clear(Color.Transparent);
        _renderTarget.FillRectangle(new RectangleF(100, 100, 200, 200), _brush);
        _renderTarget.EndDraw();
    }

    protected override void Dispose(bool disposing)
    {
        base.Dispose(disposing);
        _brush?.Dispose();
        _renderTarget?.Dispose();
        _factory?.Dispose();
    }
}
```
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