| mdl 1.5; | |
| import ::tex::*; | |
| import ::math::*; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::state::*; | |
| export float get_float( uniform texture_2d t, float f ){ | |
| return ::tex::texture_isvalid(t) | |
| ? | |
| ::base::file_texture(t, | |
| color(0.f, 0.f, 0.f), | |
| color(1.f, 1.f, 1.f), | |
| ::base::mono_maximum, | |
| ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), | |
| float2(0.f, 1.f), | |
| float2(0.f, 1.f), | |
| ::tex::wrap_repeat, | |
| ::tex::wrap_repeat, | |
| false).mono | |
| : | |
| f; | |
| } | |
| export color get_color( uniform texture_2d t, color c ){ | |
| return ::tex::texture_isvalid(t) | |
| ? | |
| ::base::file_texture(t, | |
| color(0.f, 0.f, 0.f), | |
| color(1.f, 1.f, 1.f), | |
| ::base::mono_alpha, | |
| ::base::texture_coordinate_info(::state::texture_coordinate(0), ::state::texture_tangent_u(0), ::state::texture_tangent_v(0)), | |
| float2(0.f, 1.f), | |
| float2(0.f, 1.f), | |
| ::tex::wrap_repeat, | |
| ::tex::wrap_repeat, | |
| false).tint | |
| : | |
| c; | |
| } | |
| export float apply_roughness_influence( uniform texture_2d t, float f, float i ){ | |
| return ::math::lerp(f, get_float(t, f), i); | |
| } | |
| export color get_volume_absorption( | |
| float absorption = float(0) [[ | |
| anno::display_name("Volume Absorption"), | |
| anno::description("Controls how much light is absorbed through the surface"), | |
| anno::hard_range(0.0,1000.0), | |
| anno::soft_range(0.0,1.0) | |
| ]], | |
| color absorptionColor = color(1) [[ | |
| anno::display_name("Absorption Color"), | |
| anno::description("Simulates shifts in color when light passes through the surface") | |
| ]] | |
| ) [[ | |
| anno::display_name("Absorption"), | |
| anno::description("Provides an absorption coefficient for the volume") | |
| ]] { | |
| return (absorption>0)? -math::log(math::clamp(absorptionColor, color(0.01), color(0.99)))*absorption*100.0 : color(0); | |
| } | |
| export color volume_scattering( | |
| float scattering = float(0) [[ | |
| anno::display_name("Volume Scattering"), | |
| anno::description("Controls how much light is scattered through the surface"), | |
| anno::hard_range(0.0,1000.0), | |
| anno::soft_range(0.0,1.0) | |
| ]] | |
| ) [[ | |
| anno::display_name("Scattering"), | |
| anno::description("Provides a scattering coefficient for the volume") | |
| ]] { | |
| return (scattering>0)? -math::log(color(0.5))*scattering*100.0 : color(0); | |
| } |