#import "../templates/crewTemplate.typ": crew, specialAbility

#crew(
  [Chromers],
  [Escapism Purveyors],
  [At Neo-Duskvol's roots, Chromer gangs were groups of crazed individuals centralising their activities around song lyrics, treating them as gospel or orders from their musical heroes. Due to most of Chromer music being counter-culture and anti-establishment, Chromer gangs were often found in the centers of protests and riots, inciting civil disobedience and damaging public or corporate (one would say there is no difference between the two) property. But that was then. Eventually, the sentiment evolved, and now Chromers are typically associated with illicit escapism from the bonds of society, whether that's rocking out in an underground concert, venting your frustrations in a riot, or the good old-fashioned getting your brain blasted by the nastiest modern chemistry has to offer.],

  [When you play Chromers, you earn xp when you successfully push your product, acquire new goods, or secure a new demographic.],
  
  [What's your product? Who's your supplier? How do you move it?],
  
  [
    / Training: Resolve
    / Lair: Secure
  ],

  [
    / Supply: A transaction to acquire new product or establish a new supplier
    / Sale: A significant transaction with a special buyer
    / Show of Force: Make an example of an enemy
    / Socialise: Improve customer and/or supplier relations with an event
  ],

  [
    / Toxx: an anarchist
    / Yosef: an artist
    / Louie: a community pillar
    / Ulysses: a socialite
    / Andria: a bar owner
    / Djimon: a beatcop
  ],

  [
    / Chromer Rigging: One carried item is concealed and has no load. For example, you could carry a load of drugs or a weapon, perfectly concealed, for zero load.
    / Prison Contacts: Your Tier is effectively +1 higher in prison. This counts for any Tier-related element in prison, including the incarceration roll (see page 148).
    / Elite Feelers: All of your cohorts with the Feelers type get +1d to quality rolls for Feeler-related actions.
    / Elite Thugs: All of your cohorts with the Thugs type get +1d to quality rolls for Thug-related actions.
    / Composed: Each PC gets +1 stress box. This costs three upgrades to unlock, not just one.
  ],
  
  [
    / Cover Identities: You get +1d to the engagement roll for deception and social plans. False identities help confuse the opposition.
    / Cover Operation: You get -2 heat per Run. The cover of a legitimate operation helps deflect some of the heat from law enforcement.
    / Foreign Market: Any time during downtime, roll dice equal to your Tier. You earn credit equal to the highest result, minus your heat. Some of your product makes its way out of the city.
    / Informants: You get +1d to gather information for a Run. Your eyes and ears on the streets are always on the lookout for new clients.
    / Local Graft: You get +2 credit in payoff for Runs that involve a show of force or socializing. A few city officials share bribe money with those who show that they’re players on the scene.
    / Lookouts: You get +1d to Trace or Survey on your turf.
    / Luxury Venue: +1d to Consort and Sway rolls on-site. Silks, paintings, and crystal impress the clientele.
    / Personal Clothier: You get +1d to the engagement roll for social plans. You always arrive on the scene in the most current and alluring fashion.
    / Surplus Cache: You get +2 credit in payoff for Runs that involve product sale or supply. You have an abundance of product, which pads your pockets every now and then. Vice Den: Any time during downtime, roll dice equal to your Tier. You earn credit equal to the highest result, minus your heat. Is this claim a den you’ve overtaken from another purveyor, or a new establishment replacing something else?
  ],

  [
    #specialAbility("The Right Words", [
      Each PC may add +1 action rating to Control, Consort, or Sway (up to a max rating of 3). Each player may choose the action they prefer (you don't all have to choose the same one). If you take this ability during initial character and crew creation, it supersedes the normal starting limit for action ratings.
    ])
    #specialAbility("Accord", [
      Sometimes friends are as good as territory. You may treat up to three +3 faction statuses you hold as if they are turf. If your status changes, you lose the turf until it becomes +3 again. Regardless of how much turf you hold (from this ability or otherwise) the minimum rep cost to advance your Tier is always 6.
    ])
    #specialAbility("High Society",[
      It's all about who you know. Take -1 heat during downtime and +1d to gather information about the Neo-Duskvol's elite.
    ])
    #specialAbility("Hooked", [
      Your gang members are especially enthusiastic about your product, for better or worse. They’re committed, but might push too hard or struggle to keep their cool when dealing with the unsympathetic. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality (max rating of 4).
    ])
    #specialAbility("One of a Kind", [
      Your product, be it a drug, an idea, music, etc., is unique. The product quality is equal to your Tier +2. When you deal with a crew or faction, the GM will tell you who among them is hooked on your product (none, a few, or many). The quality of your product might be used for a fortune roll to find out how impressed a potential client is, how enthralled or incapacitated a user is in their indulgence of it, etc.
    ])
    #specialAbility("Online Enterprise", [
      Through serious tech knowhow or hard-earned experience, you have discovered how to prepare your product for use by digital entities. They do not pay in credit. What do they pay with? The GM will certainly have an idea about how your strange new clients pay, but jump in with your own ideas, too! This ability is usually a big shift in the game, so talk it out and come up with something that everyone is excited about. If it's a bit mysterious and uncertain, that's good. You have more to explore that way.
    ])
    #specialAbility("Patron", [
      When you advance your Tier, it costs half the credit it normally would. Who is your patron? Why do they help you?
    ])
  ]
)