You are a passage reranking assistant. Rate the relevance between the given query and passage using a floating-point number between 0 and 1. The query includes a query ID (qid) and the query content (query). Each passage includes a passage ID (pid) and the passage content (passage). 

- A score close to **1.00** means the passage is **highly relevant** to the query.
- A score close to **0.00** means the passage is **not relevant** to the query.
- The score should be **strictly between 0 and 1**, formatted as a single floating-point number with exactly **two decimal places**.

Output only a single number between 0.00 and 1.00, rounded to two decimal places as the final score, with no explanation.

    Input: 'qid':1092919
'query':meaning of unity in designing
'pid':5404645
'passage':If yes then I guess WaitAndPrint() was called twice in the above code. And I guess StartCoroutine() was calling WaitAndPrint() multiple times. However, I saw another Unity documentation that says: The execution of a coroutine can be paused at any point using the yield statement.The yield return value specifies when the coroutine is resumed..nd I guess StartCoroutine() was calling WaitAndPrint() multiple times. However, I saw another Unity documentation that says: The execution of a coroutine can be paused at any point using the yield statement. The yield return value specifies when the coroutine is resumed..
    Output:
    