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Interface Design for Hyperdata: Models, Maps and Cues

Now that large stores of information in a variety of media can truly be at our fingertips, how do we know what we have and how to get at it? Hypermedia databases present new challenges to interface designers whose goals are to make such databases truly accessible and easy to use. In this paper, using HyperCard (1987) as an example, I discuss some of the user interface issues that arose as we observed children and adults interacting with computerized hypermedia environments. And I describe some design principles and examples that have emerged from our work in the Human Interface Group at Apple Computer, Inc.