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Tinkering in the Model Shop : Designing to Make the

As a child, I loved building and playing with scale models of all kinds: planes, trains, and automobiles. These replicas taught me about aspects of their real counterparts and sparked many questions about their design—providing a great way to fully understand objects or processes by building them up and breaking them down. The same basic idea can apply to designing scientific visualizations, and even physical representations, of everything from the chemical processes inside living cells to the gravitational dances of stars and galaxies. UX designers can learn useful, generally applicable ideas about representing data from people who are trying to visualize models. With that knowledge in hand, UX designers can participate in creating effective and novel interfaces. In a sense, UX design is about taking mental models of different kinds of users and recasting them in visual/verbal frameworks.