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Computation-effective 3-D graphics rendering architecture for embedded multimedia system

A new architecture is proposed to realize 3-D graphics rendering for an embedded multimedia system. Because only 20% to 83% triangles in original 3-D object models are visible by simulation, our architecture is designed to eliminate the redundant operations on invisible triangles without image quality loss. The simulation and analysis results shows that this architecture can save 5% to 60.3% CPU operations compared with traditional architectures.