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Flow Experience and Educational Effectiveness of Teaching Informatics using AR

The purpose of this study was the investigation of the added value of technology of augmented reality (AR) in education and, particularly, whether this contributes to both student performance improvement, as well as the appearance of the psychological condition of Flow, which according to research, has had a positive effect on their performance when experienced during learning process. The research involved a total of 42 students in their second year of junior high school who were taught the module “Representation of the information on computers” using two different technologies, those of AR and the Web. Research data showed that both technologies contributed to student performance improvement and to the appearance of Flow to pupils, with apparently better results with the student group who utilized the technology of AR, though.