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Planks, Programs and Art: Computer Graphics as a Sculptural Tool

The author describes three approaches to computer-generated graphics in sculpting: as an inspiration for adding a factor of time into a sculpture, as a tool for transforming the image of the subject and as a tool for creating mixed-media sculptures. The sculptures described here were created with these approaches. The author explains how her computer-generated plots and color slides were transformed into other graphic forms in order to visualize, predict and guide sculptural development. In addition, the author describes how the plots and slides served as a medium for enhancing her three-dimensional mixed-media forms.