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Math Adventures with Tuffy: A 2D Game to Aid in Learning Mathematics

Abstract: Games have always played a significant role in a student’s life. With the fast paced technological development and the virtualization of learning environments, the need for bridging the gap between learning and gaming has never been higher. Studies have shown that integrating games into academics have shown significant improvement in the students’ engagement and are motivated to perform well. The aim of this study is to develop a 2D platform game to support learning of mathematics at elementary level. Various academic aspects are integrated into in order to set a learning environment using game mechanics. Building on the pre-existing ideologies on games for learning while basing it on Educational requirements and enhancing the gaming experience. This makes the learning experience engaging and fun all the while focusing on the learning experience, and when education is related with fun the positive aspects of gaming would be reflected on academics as well. The study focuses on game development and how various concepts for gamification are implemented and integrated to it. Understanding the relationship between education and gaming leads to compelling Academic solutions. This could revolutionize the field of Education and how it is imparted. Keywords: Gamification, learning environment, educational tool, development, math game.