{'fraction_non_alphanumeric': 0.016150740242261104, 'fraction_numerical': 0.0, 'mean_word_length': 5.469565217391304, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Adversarial design games and the role of anticipation in sensor networks

Sensor networks are not anticipatory, but ideally they should be. In order to detect intruders, the environment of the possible attack scene can be monitored, and the position of sensors modified in order to increase the probability of detection. When faced with a resourceful intruder, the problem of sensing context becomes more difficult, and must expand to include monitoring for information about the intruders' objectives and resources. We call the continuous contest between intruders and sensor network designers an adversarial design game, and discuss ways the sensor network designers may proceed, using human design processes and automated design techniques.