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EscapeCampus: exploiting a Game-based Learning tool to increase the sustainability knowledge of students

Nowadays, sustainability is a growing area of concern but often only in relation to the environment and climate change. However, as highlighted in the 17 Sustainable Development Goals (SDGs) set by the United Nations, the concept of sustainability has several facets. To address this knowledge gap, we designed and developed EscapeCampus, a Game-based Learning tool in the form of an online escape room that simulates Augmented Reality (AR) in a digital context to expose students (11-16 years old) to the meaning of the 17 SDGs to increase their awareness of the sustainability notion. We involved 57 students in a preliminary study to evaluate how much they could learn from our online escape room through a pre and post questionnaire study. Participants’ answers showed that, through EscapeCampus, their declarative knowledge of the topic increased by 22%.