{'fraction_non_alphanumeric': 0.021778584392014518, 'fraction_numerical': 0.0, 'mean_word_length': 4.810526315789474, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
The Game Asset Pipeline

The game asset pipeline is the path that all models, textures, sound effects, levels, animations and other assets follow to go from the tool in which they were created to the actual game. This path can include exporting, optimising, checking for correctness and pre-calculating data, but also the content management system that stores all the data and keeps track of versions. This Master's thesis analyses the aspects of the game asset pipeline and their relation to each other and to the game design and development process.