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Virtual and accessible reality in the modern educational process: new opportunities for quality education

experimental researches of the use of virtual and augmented reality in the modern educational process and their results are characterized. It is obvious that educational programs created using VR / AR technologies have a high potential to stimulate the thinking of the student, his creativity, as well as the formation of specific cognitive motivation, interest in learning and creating positive, harmonious mental states. These and other features of virtual and augmented reality demonstrate their advantages over traditional methods of organizing educational activities. The article presents the varieties of elements of virtual reality, their impact on the educational process. The types of virtual reality systems are defined, the delimitation of which lies in the plane of ways and modes of their interaction with the user. The advantages and disadvantages and problems of application of virtual and augmented realities in the modern educational process are considered. Examples of educational applications of virtual and augmented reality, which makes learning more effective, namely: Google Expeditions, Second Life, Melchemistry, New Horizon, Project Glass, Atom Visualizer, CreatorAVR, School in the Park, AR-tours. The most popular project in Europe is the ClassVR project, which allows learning using virtual reality technologies, not only in small groups, but also in real classrooms with a large number of students, which, in fact, began to be widely implemented in modern European universities. The use of virtual reality technologies in education involves the restructuring of the educational process in different formats: face-to-face learning, distance learning, blended education, self-education. The requirements of the time point us to new trajectories of educational development. Virtual and augmented reality is its present and future.