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Designing Interactive Narratives

Research has indicated that the design of interactive narratives is a difficult and challenging task. Interactive narratives exhibit features and characteristics from story telling or film and differ from more conventional software systems by being functionally more complex and by addressing a broader and wider audience of users. Interactive narratives include software systems like computer games or training and assessment systems. This paper provides a qualitative study of industrial design processes of interactive narratives based on interviews with two interactive narrative authors. The paper identifies major activities and products of the design process and illustrates how the activities are related. It is concluded that a number of prototypical narrative structures are commonly used to organize and design the narration. These narrative structures are presented and explained based on the study. A possible contradiction between “interaction” and “narrative” is discussed, and a solution, based on an object-oriented methodology combined with literary analysis, is suggested.