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Interactive view-dependent rendering with culling for articulated models in crowd scenes

Owing to advances of data capture and modeling technologies, detailed articulated models are easily generated and widely used in many different applications. Moreover, various crowd simulation techniques have been designed and a high number of articulated models are frequently used in large-scale crowd scenes. In typical crowd scenes with lots of articulated characters, the rendering performance is one of the main bottlenecks in providing an interactive experience to users.