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Using Domain-Specific Modeling towards Computer Games Development Industrialization

This paper proposes that computer games development, in spite of its inherently creative and innovative nature, is subject of systematic industrialization targeted at predictability and productivity. The proposed approach encompasses visual domain-specific languages, semantic validators and code generators to make game developers and designers to work more productively, with a higher level of abstraction and closer to their application domain. Such concepts were implemented and deployed into a host development environment, and a real-world scenario was developed to illustrate and validate the proposal.