{'fraction_non_alphanumeric': 0.019339242546333603, 'fraction_numerical': 0.0016116035455278, 'mean_word_length': 5.713513513513513, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Matching without learning

Matching behavior is a phenomenon describing response rate ratios of an organism as a function of their associated reinforcer rate ratios. The generalized matching law (GML), its quantitative formulation, has been frequently found to explain over 80% of the variance in concurrent reinforcement schedules. However, a previous paper found by means of Monte Carlo simulations that matching behavior could be due to environmental constraints on behavior rather than a mere decision-making process. The purpose of the current study is to systemically investigate the influence of constraints induced by concurrent schedules of reinforcement. A Monte Carlo simulation was carried out. Results showed that the GML reached much better explained variances with real (and artificial) organisms than the current simulated results. Thus, a learning process seems partly necessary to generate matching behavior. According to the current findings, concurrent reinforcement schedules clearly induced a quantitative dependency between behavior rates and reinforcer rates. The simulation demonstrates that matching behavior is not only a consequence of a behavioral (decision-making) process, but of environmental conditions also.