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The Development of a Physics Engine for Simulating Liquids and Gases

This paper describes the development of a software, that simulates objects’ movements and reactions as if they were in real physics conditions, this is relevant for science, game development and visibility of teaching physics. The program package which is used to create software includes a cross-platform application programming interface (API) for rendering graphics and linked libraries. During the process of creating such program we use liquids, gases, objects(with which they interact), their properties as well as physical forces, that operate with them, as an input. Visualization of evolution of the physical system is an output.