{'fraction_non_alphanumeric': 0.01090909090909091, 'fraction_numerical': 0.0, 'mean_word_length': 5.63855421686747, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Redefining Constructionist Video Games: Marrying Constructionism and Video Game Design

In this paper we introduce a new class of constructionist learning environments: constructionist video games. These games blend constructionist design principles with video game norms in such a way as to remain faithful to both design traditions. Along with presenting a definition for this type of constructionist environment, we propose two principles for designing constructionist video games that we see as central to creating successful games of this genre.