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The Influence of Peer Support and Self-Efficacy Against Academic Procrastination on Teenagers’ Online Game Addiction

Games that were originally created as a means to deal with stress can also make players more friendly. The purpose of this study was to determine the effect of peers friends and self-efficacy on academic protectionism on adolescents online game addiction. This study uses adolescent online game addiction in Surabaya. This research is a quantitative research consisting of two research variables with correlational research design of independent variables and dependent variables. The results of this study are that there is a relationship between making friends and online games.