{'fraction_non_alphanumeric': 0.016476552598225603, 'fraction_numerical': 0.0, 'mean_word_length': 5.32, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
An Educational Game Based on Images and Semantic Web Technologies

ISCOOL is an interactive educational game for text analysis and interpretation. It draws from several reference datasets, providing users with information about people, organisations and locations, as well as word definitions and historical facts that serve as the basis for reading comprehension and provide a wider context for information to be accessed, interpreted and understood. In game-play, users choose images to best illustrate a read text. The interactivity of the game encourages users to test their knowledge, and critically analyse what was read. ISCOOL was assessed by students with low literacy levels in English. The results show high levels of acceptance and applicability to genuine learning activities.