{'fraction_non_alphanumeric': 0.023337222870478413, 'fraction_numerical': 0.0, 'mean_word_length': 5.042253521126761, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Study of body composition and metabolic expenditures of the Moscow e-sports team

Nowadays, e-sports is becoming an important part of sports culture. National teams are being formed, tournaments are being held, e-sports has become an official sport, which implies the formation of standards for the training of e-sports athletes. However, the specifics of this sport raises questions regarding the provision of e-sports athletes with a sufficient level of motor activity and energy expenditure, since the preparation of representatives of this sport requires long-term sedentary work, there are great concerns about the metabolic health of e-sports athletes.The purpose of this study was to analyze the body composition of e-sports athletes and study their metabolic spending at rest, in a sitting position and in a sitting position during a gaming session.