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Joyfully Map Social Dynamics when Designing Web-Based Courses

This paper provides a concept and a notation for optimizing the design of social processes in gaming and learning for individuals, groups of individuals and society as a whole. Traditional approaches to the mapping and designing of the emerging social dynamics in a joyful, social education setting have fallen short of producing desirable results due to the lack of joint consideration of social processes occurring in several dimensions and their intrinsic interconnectedness. This paper suggests writing down gaming procedures by means of musical score. Such a mapping strategy allows for heuristic analysis of the social dynamics occurring at the following four levels: logical information conveyed S, team building A, debate & discourse T, and integration with others' experience B. This paper then concludes by identifying a dynamic structure of learning frameworks that may be capable of delivering an optimal learning effect for both individual and collective learning endeavors.