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Design of visual based-FPGA Ping-Pang game with multi-models

With the continuous development of micro-electronic industry, FPGA is playing a more and more important role in the modern digital circuit design. From the simple interface circuit to the complex state machines, even the SOC, the importance of FPGA chips has not be ignored. This paper designs and implements a based-FPGA Ping-Pang game system with the Top-Down design method and EDA technologies. The game simulates the daily life ping-pang game and its rules. It uses the PS/2 keyboard to operate the game, uses the VGA monitor to display, and uses speakers as the audio output. It has two game modes: “Robot Mode” and “Double Mode”. After the design and implement of system hardware and software are introduced in detail, some run examples are shown. These examples show our system can correctly run in “Robot Mode” and “Double Mode”.