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Multiple animated characters motion fusion

One of the major problems of the motion capture-based computer animation technique is the relatively high cost of equipment and low reuse rate of data. To overcome this problem, many motion-editing methods have been developed. However, most of them can only handle one character whose motions are preset, and hence cannot interact with its environment automatically. In this paper, we construct a new architecture of multiple animated character motion fusion, which not only enables the characters to perceive and respond to the virtual environment, but also allows them to interact with each other. We will also discuss in detail the key issues, such as motion planning, coordination of multiple animated characters and generation of vivid continuous motions. Our experimental results will further testify to the effectiveness of the new methodology. Copyright # 2002 John Wiley & Sons, Ltd.