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Analysis of pervasive games based learning systems requirements using game theory

Pervasive Games Based Learning Systems (PGBLSs) are large scale systems because they operate in highly dynamic environments. They are closely related to the context which exhibits a diverse array of frequent changes and produce interactive and dynamic information. When developing such systems, it is very important to thoroughly consider users' requirements. Rapid changes in player/learner preferences makes pre-specified requirements inappropriate. To overcome these shortcomings, PGBLSs developers need sophisticated Analysis techniques. This paper presents a game theory based approach to analyze and prioritize requirements illustrated by a manual and an automatic analysis process. Our proposal is demonstrated with a simple case study.