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Warsaw's Backyard — Developing an agent-based simulation for a popular board game

Software agents are a recognized way of introducing computer simulations to board games. Here, we consider one of the classic board games, called “Scotland Yard”, which belongs to the category of hider-seeker games, and involves six policemen that try to capture Mr. X. The aim of this paper is to discuss how software agents and AI-based strategies can be used to develop simulation in a hider-seeker game, named Warsaw's Backyard. Specifically, it is shown how A* and IDDFS algorithms influence the seekers and hider performance. Furthermore, a Move Filtering is introduced. It allows to better approximate the position of the hider. Performance of the proposed approach is experimentally evaluated.