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Innovative Crowdsourcing Mobile App for Curriculum Design: Specification for a Prototype Mobile Application

There is a demand for curriculum design systems to support the representation, exchange, integration and sharing of curriculum data over the internet, especially for ubiquitous computing, the main aim of the research is to undertake a critical analysis of the practices of crowdsourcing in software, evaluating the procedures carried out in construction of pieces of software and assessing the crowdsourcing software features. This aim will be achieved by using crowdsourcing in higher education as a case study and a prototype app specification will be designed using the knowledge gained from the critical analysis.