Sonic Mania/Bugs/Press Garden Zone

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Glitches specific to Press Garden Zone in Sonic Mania and Sonic Mania Plus.

Act 1

Eternal combo


While a character is in the air, hitting enemies increases a hidden counter that decides how many points to award. The first few enemies are worth 100, 200 then 500 points, then the next few are worth 1,000. Eventually, enemies are worth 10,000 points.

The counter resets when a character lands back on the ground. But if enemies are hit with a rolling attack and the player never goes off the ground, the counter never resets - rolling back and forth in areas with regenerating enemies such as the Splats in Press Garden Zone Act 1 can let the player max out their lives counter at 99 quickly by collecting vast amounts of 10,000-point awards (an extra life is awarded every 50,000 points).

Not fixed in any version.

Act 2


SonicMania PressGarden MoonwalkBug1.png
Stand here while facing left...
SonicMania PressGarden MoonwalkBug2.png
Sonic the Hedgehog's Moonwalker

After defeating Shiversaw at the end of Press Garden Zone Act 1, if the player runs to the far right of the area and faces left when the Signpost lands, the player will walk backwards during the intro cutscene to Act 2. This can happen with any character.

Not fixed in any version.

Ignore Heavy Shinobi


In Mania Mode as Sonic and Tails, the player must locate the log-cutting machine near the end of Act 2 and let the log sink into the machine only slightly. Then, they must both be frozen by either the Carry before the final Checkpoint and slide into the boss arena, or let the Heavy Shinobi freeze the two characters and slide them into the log on the right. This causes the log to disappear, allowing the player to ignore Heavy Shinobi and end the Act by breaking the Capsule. This breaks the cutscene that follows, softlocking on Eggman using the computer.

Fixed in v1.03/RC 1.03.0831.


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