Demens Chosen [PL: Into the Abyss - CLOSED]

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Demens Chosen [PL: Into the Abyss - CLOSED]

Postby Cerillium » Fri Jan 06, 2017 8:41 pm

Please join us in our new OOC thread: Personification Life, the Universe, and Everything.


And may whatever gods they believe in
Go steadfastly with them
Into the Abyss

Welcome to PERSONIFICATION LIFE. You're here because you belong here, having applied and been accepted. Or you're here because you think you want to belong here, and thus you should fill out an application. Or perhaps you're here because you've seen this thing in the sidebar for several years and you've always wondered what it was.

PERSONIFICATION LIFE is a character-based, story-driven role play. New players do not need to know everything contained in the information boxes. We work your characters in, allowing you plenty of time to learn the setting as you play.

This is a combination sandbox-railroad role play. It does not have a specific prescribed storyline, although there is an overarching plot. The world is set and the PCs are free to wander where they will and find adventure where they will. There are occasions, such as when we hold a major event, where the play fluctuates between sandbox and railroad based upon need and GM inclination, railroading to move the story on when the players lose momentum and sandbox otherwise; this tactic lets the players be free when they want to be but gives them structure when they're feeling lost.

Players are encouraged to improve their writing skills, to fashion layered characters rather than 2D caricatures, and to try their hands at GMing their own small adventures. Players of all skill levels are welcome here.

...And remember to keep the Personification Life theme song in your heart whenever you play!

And steel your minds. It's real. The limited edition MLP: Personification Life collectable cards have arrived!
Willow Streaks | Sterling Venture | Rache | Mab

"Ten points to Tiltjuice for spotting the major typo!" - Cerillium
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Last edited by Cerillium on Sun Oct 01, 2017 7:27 pm, edited 22 times in total.

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Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
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Postby Cerillium » Fri Jan 06, 2017 8:42 pm




Characters are expected to work with each other for the common good. This is why "lone wolf" characters don't thrive in the setting. The structure is very basic:

  • Characters live at the Building
  • Characters are free to develop friendships/relationship with other characters
  • Characters may not spend all their time sitting around chatting - we aren't a CLT
  • Characters are expected to shoulder some responsibility

Young players tend to have their characters sit and chat. This is understandable if the characters are teenage mallrats. However, this is PL Epic and the youngest character is 18 and expected to act like an adult.

Adults seldom have the luxury of spending all day sitting around. They have to work, they have college courses, they have errands to run, they have places to go. Our lives are mostly lived in motion, and conversations warp themselves into our activities. When something is dire, we do sit and talk things out. However, we can't indulge ourselves in 24 hour conversations and expect to keep a roof over our heads and food on the table.

I expect characters to be active. I expect players to volunteer their characters for missions or involve them in other people's stories. If your character starts to turn into a dialog-heavy, drama-imbued mallrat, I'll find ways to motivate the character into motion. Threat of death is a great motivator. Sometimes the Building explodes. Sometimes something dreadful comes out of a drain. Sometimes a cultist will walk in and shoot one of the mallrats to motivate you into developing your character by having them react to splattered brains. Don't give me the opportunity to snuff your character: keep them active, have them contribute to the setting, develop their personalities through action as well as words.

PL is not an anime game. While I allow anime powers for characters, the laws of physics apply. Your ten foot long sword is too heavy for your 110 pound, lithe girl to lift. You will have the option of putting it on her wall or else selling it to a character with the mass and strength necessary to use it. I expect players to conform to the setting and the game physics, and not the other way around.


"I have always drawn the adrift to me. You. All of you, mortal and god alike, that we might take a final stand against the Devourers. The Greater Beings and their gods would allow all of you to perish from their own apathy. "I gather here all the forgotten things in the universe - the downtrodden, the forgotten magic, the mysteries, the lost keys and odd socks and neglected people - and house them together so that they might prove just how wrong the gods and Greater Beings are. Call me spiteful if you wish. Call me proactive in combating the Strife. We must make things right out there, and we must bring the forgotten things here where they won't be sought out by the Devourers and destroyed before they can join forces with us against the Devourers. You are not here because of serendipity. You are Serendipity, and I have chosen you to change the fate of others. Each of you. Mortal, god, or menace alike."

AND SO it was that Demens explained that he needed Residents to retrieve his Chosen. They were to utilize the Gates to enter the dimensions, though the Guardians would keep at bay anything foolish enough to try to gain access without his permission. overview


All characters belong to the same organization, Demens' Chosen. Comprised of gods, supernatural creatures, mundane mortals, and everything in between, the organization covertly goes into the multiverse to collect objects (or people) vital to the God War. Think of them as a resistance cell, an intelligence operation, and a combat team rolled up into mercenary unit.

Much like the Foreign Legion, Demens Chosen function as a unit whose training focuses not only on traditional military skills but also on its strong esprit de corps as its personnel come from different countries (and dimensions) with different cultures. Alignment is meaningless - all individuals work with each other towards the organization's goals. It does not swear allegiance to Demens as a god, but to the Chosen itself.

Soldiers, fighters, hunters, and military-minded people are always welcomed though their former rank is meaningless within the organization. Likewise, those with business skills, negotiation skills, or diplomacy experience, or those grounded in important trades such as agriculture, smithing, information technology, and manufacturing all serve a purpose.

And a purpose is what your character needs. That special je ne sais quoi - a quality that cannot be described or named easily - which sets them apart from the average person. It's important to keep that in mind when creating your character. School girls, skateboarders, Joe Average business man, a petty thug, or just some guy with too much money will NOT fit in well. They'll be left behind too often. You'll grow bored as a player.

Bear in mind that anyone can create a soldier. Those are a dime a dozen. Anyone can also create a soldier that specializes as a sniper - but I expect you to do your homework. A sniper and their spotter might spend hours or days set in their position while the battle unfolds around them. They're there to take the shot, but they also provide cover and serve as external eyes to keep the rest of their team advised. If you crave the glory of battle, you probably wouldn't enjoy running a sniper.

Likewise, anyone can create a diplomat. You should research a bit on how diplomats behave, and have a basic understanding of tact. One slip can cost your organization a contract, or destroy your relations with an outside agency.

This is why your characters aren't potent when you first join. I recommend starting off with someone still learning the ropes. They may have one or two potent skills, but they, themselves, are still discovering the world around them. Expertise won't help them if all they know is the dimension they come from. Chances are high that a French lawyer will have no idea how a court in Eplison Beta conducts proceedings. And chances are high that a dragon slayer will have no idea what dragons outside their dimension are capable of.

I don't care how many video games someone has played. While most games reflect a little bit of authenticity, most do not teach you how to prepare for, or engage in, combat. This is why the military doesn't take new soldiers and throw them into an assignment - Basic training teaches them how to use assigned equipment, how to work as a team, and the simple orders that will save not only their lives but the lives of those around them.

Characters are allowed to grow in skill and in power during the course of play. If you come in with a pimped out, over powered character, you leave them no room to grow. Everyone starts out somewhere in life, and their experiences shape them.

Characters do die in PL. Play wisely. Check for traps. Don't expect to win a fight just because your character is the protagonist. Stupid is as stupid does, and stupidity falls under "cause and effect". We keep continuity in this game.


Your character can come from any time, be it an ancient past or the far future. Characters from time periods extremely removed from the present will be at a hindrance. The barbarian will never have seen a light bulb, whereas the person from the distant future will understand there's electricity involved but might not know how to change that light bulb. It's okay to play these characters but I expect you to take into account their struggle to adapt to the current time period's technology, customs, etc. Characters will not be able to time travel on their own.

Not a problem. That's what babblefish are for. Your character will receive one once he checks in at the Lobby Font Desk.

You can run these. Bear in mind that the personification relies upon the people. Your character is completely cut off from their home dimension. Can they survive as the embodiment of their people if those people no longer exist?

These are the botanists , chemists, machinists, researchers, medical personnel, and others that support the organization. They MUST have some skill - or be willing to learn a skill or two - that allows them to adapt to the setting and serve a purpose. The machinist excels at inventing things. The researcher has spent time in the field and knows how to quickly assess data or archives. The medical personnel specializes in triage or surgery, or pharmacology. The botanist is especially adept at breeding new strains. The chemist had working knowledge of explosives or other harmful substances and can apply that knowledge to benefit a team.

Doesn't matter if he was a mighty general or an emperor - everyone starts off as a private here. This allows players to learn as they go.

You can run a telepathic character.

Please note: we prefer you to use a set method when writing telepathic speech. A quoted italicized sentence signifies telepathic communication - "This is dialog". Simple italics denote thought - This is a thought. Please do not use brackets or colors to indicate telepathic thought. It confuses the reader and your fellow players.

Bear in mind that we have some potent psionicists already. A beginning character will not be able to penetrate their minds or launch an attack on them. Also, we have characters that are tied in to chaos pantheons. To tap their minds is to tap into insanity - your character will instantly go mad, no saving roll.

Each genre has its own special magic. Fae magic is not the same as magic found in Magic the Gathering. Likewise, some things - such as the Force - are not considered magic at all. It's difficult to balance magic in an open genre setting. I may ask you to tweak your applications to allow that magic or magic ability to work. If your character's magic depends on his surrounds at home, he may not find anything to power him in the PL setting. For example, one of our players runs the Cthulhu genre. While in the setting, or when in a dimension where Cthulhu doesn't exist, his characters rely upon wits and whatever they've brought with them. They can not summon the things necessary to complete a spell.

I no longer permit gods, demigods, angels, demons/daemons, daevas, djinn, dragons, ghosts, spirit characters, fae, dragons. We have too many and it's becoming impossible to maintain balance. No characters under the age of 18. No "girls turning into things" ala Upotte!. No self-inserts or "personification player". No preexisting characters - you can run a character like Captain Jack Sparrow, but you can not run the actual Captain Jack Sparrow. Likewise, you can bring characters over from another role play game but that character must not be in current use and you must nerf their abilities to match the limits in place on the application.

I do allow these but we are not set in the anime or video game world. We also have to balance anime physics with real world physics. And, as this is a new character, everyone starts off at a low level. What does this mean for the player?

Remember Goku when he was a little kid with the monkey tail and still really shitty at fighting? That Goku can easily kick your anime character's ass.

You've heard of Alucard? You're familiar with Big Titty Police Girl? How about the bland Nazi vampires she explodes with her fist? Your character might be able to survive a few rounds with those Nazis.

Heard of Madara Uchiha from Naruto? That guy's a badasss. Cheats death at every turn, beats all tailed beasts by literally looking at them and saying a few words, solos his own war, and summons meteors that take out cities. We won't even get into wiping out two mountains just by unsheathing the sword. Your character is the guy sweeping dust out of the dojo beside the mountain. He's powerless to stop the meteors, and helplessly looking at the sky only to notice the mountain crumbling on top of him. And then someone drops a dead tailed beast on his corpse.

In other words, I'm not going to entertain apps with ungodly powerful anime or video game characters. Your character is just starting out. Leave them room to grow.

Likewise, I'm not going to allow potent weapons that destroy everything they come in contact with.

Last edited by Cerillium on Sun Apr 30, 2017 4:22 pm, edited 6 times in total.

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Founded: Oct 27, 2012
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Postby Cerillium » Fri Jan 06, 2017 8:42 pm



Every role play has them. Ours haven't changed in years:

  • Hierarchy
    PL's OP is Cerillium. I function as the overarching GM. CoOPs are Mincaldenteans, Swith Witherward and Tiltjuice. Our word is law. Only the OP or CoOPs are permitted to change the setting, change the city, open portals, adjust time, or insert an invincible character (PL syntax: the character is in "tool mode"). CoOPs are always available to answer questions, and to settle disputes.

  • PG-13/Sex/Violence
    We have minors ergo our IC and OOC are PG-13. Keep it that way. I have a ZERO TOLERANCE policy. PL is not the place to act out your violent or sexual fantasies. Violence and sex are allowed, of course, but we employ a "fade to black" rule rather than expose minors to graphic content or obscene material. You can obtain further guidance here. Rape is taboo. NPCs are not there to be spindled, mutilated and torn apart unless, of course, it's combat.

  • Role Play Etiquette
    • Godmodding and metagaming are not allowed.
    • We don't use multi-colored or oddly formatted fonts for dialog. We also don't use asterisks to denote action. You must use proper punctuation and grammar; we aren't here to teach basic English.
    • If you have a problem with a player, take it to TG. If that does not work, bring it to the OP or a CoOP's attention. Do not turn the OOC thread into chaos.
    • Bogging down other players through lack of posts or low-quality posts without offering satisfactory OOC explanation (esp. if posting of high quality in other RPs) will earn a warning; further problems will lead to player removal from the roster.
  • Stories
    Players do not need to request permission to run stories unless that story will impact the setting. Invasions or the creation of businesses must be authorized by the OP, for example. A story involving John and Mary searching for a magical tome does not need to be cleared. Ignoring established IC canon (concerning the government, the police, the city itself, and NPCs) in order to advance one's personal plots will earn IC consequences. If this becomes a problem, the offender will be ejected at staff discretion.

  • Non-Discrimination Statement and "Ban-able" Behavior
    Personification Life, its players, and its staff do not nor will not discriminate against an individual based on race, color, national origin, religion, sex, gender identity (including gender expression), sexual orientation, disability, age, marital status, family/parental status, income, political beliefs, or civil rights activity.

    Grand Britannia
    Germanic Templars

Last edited by Cerillium on Sun Apr 30, 2017 5:06 pm, edited 6 times in total.

User avatar
Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
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Postby Cerillium » Fri Jan 06, 2017 8:45 pm


This is a mixed genre RP which allows you to play things that are near and dear to your heart, within reason; some characters concepts are no longer allowed due to heavy saturation or game mechanics conflicts. Other players may currently have characters that are part of your favorite genre... bear that in mind when you apply. Their established canon takes priority. If you sign up and are approved but don't post, your character is dropped from the roster.

Your character should have a Purpose. Please read The Basics before designing your character concept.

PL is not an anime game nor set in an anime universe. We have characters with anime images for their pictures but the setting is not hyperealistic - Sailor Moon would be dead before she could complete her costume change, Goku would be slaughtered before he finished his Super Spirit Ball, girls can not change into tanks or other mecha, and mecha itself will need a power source and replacement parts. Please be aware that anime reflects the culture it came from. The Westernized versions have stripped that culture out to appeal to a Western audience. I love anime; I do not love seeing my culture misrepresented by Westerners. That's racist.

Be sensible when running your character. He or She may have the skills and the swagger and the attitude, but they're a tiny new fish in a pond filled with little girls, waterbears, rabbits, and other harmless creatures. The only difference between your character and theirs is that the current Residents have survived invasions by powerful aliens and Cthulhu, and are on the good side of both good and evil gods. Think about it before trying to come across as cock-of-the-walk.

Characters should:
  • Be able to function with or without a weapon/magic/technology (sometimes they'll be cut off from it)
  • Be a team player
  • Be prepared to go through Gates (enter foreign dimensions) in order to complete missions
  • Have some skill or trait that will make him/her/it valuable in a paramilitary setting (nurse, doctor, researcher, soldier, pilot, botanist, pirate, ninja, journalist, politician etc)

A precautionary tale all new RPers should read:

One of Miss Gio's finest works during her illustrious tenure here. Not only entertaining to read, but packed with subtle snark and offhanded commentary. This is, indeed, how NOT to play a new character in PL. Nicely done.
Giovenith wrote:
Emperor King Lord Sir General Nuke McBadass NotHitlerButHitler Awesome the Third was very pleased to finally be moving into the intriguing Building he had heard so much about from diplomatic tales of far and wide. Being the scholarly and adventurous sort, it was obvious that he had little choice but to investigate, and was in fact sorely looking forward to taking a break from running his beloved homeland, The Unstoppable Badlands of Dictatoria, the greatest authoritarian regime the world had ever known.

Ah yes, Dictatoria. There was nothing about the fatherland that one could not pride themselves over from within or envy from afar. Every citizen young and old was enthralled in thorough devotion to their leader, himself, and, well, why wouldn't they be? Emperor King Lord Sir General Nuke McBadass NotHitlerButHitler Awesome the Third was a suave, dark, learned gentleman who was never caught off guard or perplexed, always walking about with a self-assured smile upon his lips and even had the decency to refrain from sighing whenever he calmly explained his superiority to upstarts. There was no question for which he didn't have the answer, no atrocity or battle plan with which he did not regard with total casualness, no extreme he did not see as merely an everyday reality of walking in his shoes. He was the man that Hitler and Napoleon and Stalin's bastard three-way love baby conceived in a mass grave on Halloween night aspired to be, and he looked damn good in a suit while doing it.

There was no dinner he attended that did not end in the successful invasion of the country hosted. His generals walked about with so many buttons and medals attached to their coats that he had to invest in cybernetic enhancements just so they could walk from one place to another. Men tripped over one another and punched babies for a chance to enter his eleventh official super soldier program thus far. Citizens were trained to walk in lockstep goose march everywhere from birth. His jeep had missiles that could destroy submarines. He had thirty nukes for every man, woman, and child. He had super undetectable satellite technology that spied on every household on the planet so he knew everything. He could turn into a wolf made of shadows and fire. He order genocides on superfrankguy173 from steam who trolled over the chat WHAT THEFU objectively impure people, because although he had never bothered to read any of Darwin's works, he had watched the Discovery channel a few times and was pretty sure they said that they deserved it for not being as strong and badass as him or something. It was science that he was better than you, you silly pacifistic crybabies! Ohohohoho! LAUNCH THE NUKES!

And all of Bielefeld was going to see that.

"Please sign here," Volker slid over the forms.

"Did I ever tell you about the time I conquered an entire dimension when I was only fifteen years old?" Emperor King Lord Sir General Nuke McBadass NotHitlerButHitler Awesome the Third asked with a smug yet calm smile, adjusting one of his medals. "They declared me the God of Fear and Destruction from their prophecies, but really, it was just a regular Tuesday testing about the newest-"

"That's nice, sir. Would you please sign?"

And so he did, loudly and proudly singing his nation's anthem as he did. Ah, finally his vacation could begin! Perhaps first he could mingle with the natives here? There wasn't a time he could remember when complete strangers weren't entertained listening to him talk for hours on end about how amazing his country was without interruption or break. Why, if they seemed nice enough, he might even let them have the honor of being intimidated with one of his guns! Everyone loved being demonstrated to how objectively less awesome than someone else they were! He had a feeling he was going to be quite the popular character here.

Not many people seemed to be out and about currently though, unfortunately, which was somewhat understandable given how early in the day it was. Listening carefully though, the leader thought he caught onto a conversation, and quickly made his way toward the source. The chatter lead him out onto the outside patio, where from his perspective, he glimpsed the backside of a little girl with white hair dressed in pink sitting at a table covered in a tea party set-up.

A sweet little girl! Those were always easy to impress. He could use a naive, charming admirer to demonstrate his fatherly side upon.

It was in walking towards the girl that something else entered his vision that made his heart stop: It was grey. It had four legs. It had wings. It had wide, expressive eyes filled with the basic calculation known only to sapience.

A ponyyyyyyyyyy...

The leader felt shooting pain fly up his legs as his knees hit the hard floorboards and he desperately tried to gag back the vomit that was building up in his esophagus. He flipped his head back and howled a great roar before punching several holes in the walls and floor around him and eating the bills that Demens rained on him. A PONY. HERE. HOW. WHAT. WHY. NO.


"And that's why I think people are just way too hard on kitsch," Giovenith wrapped up her explanation to Willow while stirring her tea. "I know we want to avoid giving too much credit to more vapid works, but at the same time, we can't assume something is vapid just because it's happy for the sake of being happy, y'know?"

"Mmmm," Willow dabbed at the lingering crumbs of chocolate cake around his mouth with a napkin. "I see where you're coming from, but you have to take into account the known effect that commercialization can have on-"

"YOOOOOOOOOOOOOOOOOOOOOOU!!!" a savage cry suddenly captured both artists' attention. They simultaneously snapped their heads to see a strange man dressed in gaudy, overdecorated military garb marching towards them, his fists clenched so tightly veins were popping out and an absolutely maniacal grin on his face. A single finger snapped at Willow. "YOU! YOU thought you could escape me here! BUT YOU WERE WRONG! HA HA!"

Giovenith turned to give a concerned look to her roommate. "Willow, you know him?"

"No...?" Willow said, looking back at her with an equally confused look.

"Oh, you do not know me..." Emperor King Lord Sir General Nuke McBadass NotHitlerButHitler Awesome the Third hissed while climbing atop their picnic table. "But I know YOU! I've seen your smoopy-woopy-coochy-foochy-cutesy-wootsy-mootsy-slimy PATHETIC face a million times beneath my boot!" He demonstrated by deliberating smashing his foot into what was left of their chocolate cake, smearing it all over the table cloth.

"Hey!" Giovenith cried, visibly distressed.

"What the hell's your problem?!" Willow put his hooves on the table and lifted himself up slightly.

"Don't come onto me, sun-worshiping heathen scum!" the leader of Dictatoria roughly shoved the stallion back into his seat with surprising force. "I am Emperor King Lord Sir General Nuke McBadass NotHitlerButHitler Awesome the Third! Conqueror of lands, epitome of the superiority of evil over good!" He fanned out his arms in sublime pose. "And if there is one thing I hate more than democracy and vegans, it's sapient equine slime like YOU!"

Giovenith gasped but Willow just raised an eye skeptically while rubbing the place where the leader had shoved his arm.

"You picked three things out of the entire world to hate the most, and you chose democracy, vegans, and ponies?" he asked.

"Yes!" the leader smiled simply, relaxing and straightening out his posture. "Allow me to explain..." He began to pace back and forth on the table, seemingly ignorant of all the cups and plates he was smashing and knocking over. "It's a man's world out there, and as such, it stands to simple reason that those who deserve to inherit it are those who best understand what it takes to reign as the apex. HOOWAH!" He struck a pose. "FIGHTING." He struck another pose. "STEEL." He struck another pose. "And of course, the proper physique!"

Willow wiped a smear of frosting the leader's posing had kicked in his face. "What is, 'the proper physique'?"

The leader scoffed. "Well it isn't obvious! Look at us..." He gestured between Giovenith and himself, the former of whom wasn't too happy to be grouped in with him. "... and look at you!"

"What's wrong with me?"

"Well for starts," he wiggled his fingers demonstrably. "We have hands, you silly moron. We can hold things, build and use tools, oppose our thumbs! You can't even shoot a gun!"

"I can hol-"

"SECONDLY!" the leader continued. "We are much taller. We can also swim, and climb, and fight!"

"So can-"

"NO TALKING WHILE I'M TALKING! Worst of all is your simpleton species philosophies," he scoffed. "Friendship? Magic? Happiness? Wasting your lives away in pursuit of childish ass tattoos and coddling the weak, flitter-flatter on your dainty little wings and do some levitation with sparkly pink magic? LOOK AT YOU! JUST LOOK AT YOU!!! Need I say more?"

"You're really starting to piss me off," Willow pointed slightly at him, narrowing his eyes.

"Yeah!" Giovenith rose to her friend's defense. "Willow can do a lot of those things you just said! And just because him and the ponies value nice things doesn't make them dumb or bad!"

Emperor King Lord Sir General Nuke McBadass NotHitlerButHitler Awesome the Third rolled his eyes and wiggled his fingers condescendingly. "Oooooooooo, I'm SO scared of a tiny little girl and an eternal-baby horse! I didn't know I'd be facing off against Rainbow Brite and Starlight! Do you even know what I do to your kind?" he sneered, leaning in towards Willow, who sighed.

"No, but I'm sure you're going to tell us," the pony rolled his eyes and propped his cheek on a hoof.

The ruler of Dictatoria smiled evilly and chuckled. "No, I'm going to show you." His hands flew to the front of his coat and ripped it open. "BOOM, BOY!!" The entire inside lining of his jacket was made from the pelts of flanks, the once-cheery cutie marks grimly brimming back at the pony, and clacking was heard as stringed horns and wing bones dangled about within.

"AHHHH!" Giovenith cried.

"Pffft, that could be fake," Willow dismissed, ever the Scully.

"Oh my actual god, Willow," the godling growled, attention momentarily diverted from the horror scene.

"Well," Emperor King Lord Sir General Nuke McBadass NotHitlerButHitler Awesome the Third reached further into his coat. "Is THIS fake?!" And he pulled out a bigass, heavy gun of indeterminable type and aimed it directly at Willow's face.

"SWEET CELESTIA!" the male artist finally gasped in genuine fear, pinning his ears and bringing his hooves to his mouth.

"YEAH I BET YOU THINK CELESTIA IS SWEET!" The dictator grinned. "Say good-bye, sugar-shit-"

CRASH! Pink porcelain shards and searing hot tea exploded against the back of the leader's head, causing him to fall forward (assisted by the massive weight of his gun), Willow flying out of the way just in time to avoid being squished. The gun landed to the side of him with a loud boom and the leader cried out in pain as his face scraped the pavement. He quickly got up to try and figure out what had just happened.


THWAP! The wide length of a heavy red purse with a flower clip collided into the side of his face. It's strap was wielded by Giovenith, who was standing above the tyrant looking about as frighteningly furious as a teenage girl dressed in pink could. Willow stood off some feet behind her, ears folded and body crouched slightly in astonishment and concern.

"You are a bad, bad man!" Giovenith yelled, nailing the dictator with the purse again. "How DARE you threaten my little pony like that! You should be ashamed of yourself!" She swiped the purse at him yet again. It knuckled into his cheek and snapped his chin to the left, leaving a dark bruise in its place.

The leader yelped in pain. "What the hell is in there?!"

Giovenith blinked, but still looked cross. "My pet rocks!" Another strike. "They're mad at what you said to Willow too! Apologize!" Strike.

"Are you insane?!" the man tried to block her strikes with his hands, but to little avail. "I'm not apologizing to some pathetic fucking- OW!!"

"You will apologize!" Giovenith added an extra arm to the strap to give her beating more momentum. "He may belong to Celestia but I blessed him with my favor! You don't touch him without invoking my wrath!" The young goddess' wrath came down again, leaving a daisy-shaped bruise against the leader's forehead.

"You won't know the meaning of wrath until I'm done with- OW, MY EYE!!" One of the buckles nailed him right in the peeper.

So this continued, with the once-mighty Dictator Among Dictators falling in classical tragedy form for his hubris in overstepping the patience of the gods. God. Five-foot-two Godling. Same deal. Giovenith may not have been ready to reign down curses and disaster on those who displeased her and molested her mortal favorites, but it was far from true that she did not have ways of making that displeasure known. And it was that fact that caused Willow to slowly stand full height again and erect his ears, slowly giving a lopsided smile as he watched true friendship prove itself once again in the most absurd way possible.

Find Help: Cerillium, Mincaldenteans, Swith Witherward, or Tiltjuice.

    Aperture Science, Inc.
    Cyborgs (Various themes)
    Doctor Who
    Egyptian Pantheon
    The Fae
    Greek Pantheon
    Judeo-Christian Pantheon
    Time Cops (including Chronos and Fate)
    Warhammer 40K

    Character concepts no longer permitted: gods, demigods, angels, demons/daemons, daevas, djinn, dragons, ghosts, spirit characters or ghosts, fae, anything Cthulhu-based. We have too many and it's becoming impossible to maintain balance. Also, please, no babies or young children. They don't fit in well and may not last long. Likewise, self-inserts (player personifications) are hereby verboten.

    If in doubt, ask in the OOC prior to fashioning a character app.

Gods/Demons run by current players or OPs: Beelzebub, Pride, Envy, Wrath, Loki, the five 40K Chaos gods, Anubis, Satan, Elohim (Christian God), the Fae courts, the Greek Muses, Chronos and Fate, Jesus.
The Scale

Power Equivalence Levels (borrowed from Nightkill and adapted)

    0 – No Powers
    You're an average being. Mundane in all regards.

    1 – Whoopty Doo Power
    Magic: We're not impressed. Maybe you have a better sense of smell, or can heal a zit if you focus hard enough. You might be able to set things on fire with a lot of effort but, honesty, it would be quicker to use matches. Your power sucks hind tit.
    Physical: Yeah, you can run a marathon just like all the other physically conditioned mortals in the world.
    Skill: what? You want a gold star for having this level of knowledge?

    2 – Meh Power
    Magic: You call this a power? It's very low-tier. You might be able to slowly regenerate, teleport yourself a little bit, do some decent shapeshifting, or maybe actually create more than a match-head of fire. Still not that impressive, to be honest.
    Physical: You can run a marathon. You'll still end up with bleeding, chafed nipples at the end.
    Skill: You have a basic knowledge of the subject. Pizza Maker Level 2 means you can make the pizza without looking at the pictures above your station to see what goes on it.

    3 – Low Superhuman Power
    Magic: This is decent. Maybe you can launch a hadouken every once in a while. Your power is still "enhhhh".
    Physical: Your dexterity lets you load a magazine quickly. You can compete in Weightlifting in the Olympics, and might actually win the Bronze. It'll wear you out afterwards.
    Skill: Meh. Commercial airline pilot. You won't be landing a plane on the Hudson.

    4 – Below Average Superhuman Power
    Magic: Alright, this is your average magic user. Think an average demon's fire power (assuming we're talking about demons that have this type of power). You can manipulate at higher rates, produce stronger attacks, stuff like that. If you have a healing power, you should be able to heal most minor injuries in thirty seconds, and major in minutes (Cannot start regenerating until damage has stopped, AKA if you’re being burnt or electrocuted you can’t begin the regeneration process until you are no longer being attacked.). Things like regenerating a lost limb would still take almost a day and would be impossible in a battle. At this point, you might be able to do a bit of illusionist-type stuff, perhaps a little bit of transfiguration, pretty decent shapeshifting, okay elemental powers, stuff like that. You're a bit lower than the average wizard.
    Physical: Your keen eyesight allows you to hit targets at a distance without a scope. Your Endurance lets you run a distance without tiring quickly. Four points in Dexterity lets you move quickly.
    Skill: You can land that plane on the Hudson and know how to properly fill out the forms afterwards. You're a damn good sniper. Your smart enough to work spells out of your magic book. (AH! Yes, wizards need points in knowledge!)

    5 – Average Superhuman Power
    Magic: Alright, this is a pretty damn impressive power. You can shoot fireballs out of your hands, teleport a pretty decent distance, control elements pretty well (think like, one of the better benders in Avatar, because there isn't really a better way to describe it), things like that. Your power probably won't be too useful against higher-tier supernaturals, but you can slice through your basic human/demon/angel pretty quickly. You can summon a demon - you need a means to contain it because he'll kill you if he gets a chance.
    Physical: Not bad! You could jump onto a second story balcony from the ground floor.
    Skill: Very impressive. You can man a Gundam. However, you' need at least a 4 in Dexterity to fly it well. You have a bunch of spells memorized from your spell book. You can easily identify types of demons.

-Paradox Danger begins here for non-physical powers/skills-
Paradox is that nifty thing your OP keeps track of. The more you use a power in one situation to alter reality, manipulate things, fuck with atoms, tweak dimensions, etc the higher your paradox number goes. Too high? POOF. It's like building up a static charge. Paradox dissipates over time. There are ways to wick away paradox but you'd need to be fairly powerful to do so. An example, for those who remember it, was Ogoti's shield over the restaurant during the Drone final assault. He dealt with Paradox by dying and rapidly reanimating. Three skills used, all were at a 12.) Paradox may also manifest itself in an unintentional result. Healing a large group for a sustained amount of time? You might find your patient's body suddenly and uncontrollably mutating into a hideous blob. Paradox does not apply to physical traits or skills.

    6 – Above Average Superhuman Power
    Magic: You are a damn good wizard. If your power is healing, you have an amazing healing rate. Your hand is gone? Pfft, that's not a problem. It's back within a minute. Most higher-skilled wizards/supernaturals have this type of power. Your power is dangerous. You might even be able to project, reanimate, etc...your power is pretty decent.
    Physical: You're pretty good. You can lift a car. You might be able to dodge a single bullet. You'll need points in endurance for that car, and points in dexterity for that bullet.
    Skills: Wicked! Aragorn can track the orcs at a dead run. You can fashion your own spells.

    7 – High Superhuman Power
    Magic: You're better than your average wizard, but you aren't, like, godly. Your shit's impressive, though. You can summon a demon and maintain a bit of control over him. He'll still kill you if you give him a chance.
    Physical: Remember that car? You'll be able to throw it.
    Skills: You're ready to take on apprentices, if you're a wizard. You can calculate complex mathematical formulas and understand the principles behind them.

    8 - Master Superhuman Power
    Teleport is easy for you. Group teleport is a cinch. You can rip holes in dimensions/universe with ease. Energy manipulation? Think along the lines of the Avatar - you can do some seriously awesome shit. You could probably make a tornado if you wanted. No, screw that, it would be easy for somebody like you. However, the cost is high. Ripping holes in dimensions would occur a fuckton of paradox. Chances are good that paradox will rip a hole through you right afterwards. Use your powers at full strength very wisely. Very wisely. All things in moderation.
    Physical: you can lift that battleship or airplane that's just landed on your friend. You can dodge multiple bullets if you blow the rest of your points in dexterity.
    Skills: You're Hawking.

    9 - Someone's feeling a little demigodly Power
    Magic: No one operates at this level except OP/CoOP characters and one grandfathered character. You can summon a demon and bend the motherfucker to your will. You can fashion paper birds and use them as deadly weapons. You can breathe life into a golem and it functions independently of your will.
    Physical: You can throw that battleship at your foe.

    10 - Kamehameha! Power
    Magic: You can fuck with time. You can fuck with the laws of physics.
    Physical: throw that battleship at your foe!

    11 - Fuck Yeah! Power
    Magic: You're a god. You fashion demons.
    Physical: lifting a skyscraper size structures and being capable of moving mountainous figures at top strength. You probably have other powers to support this.

    12 - Chaos God Power

But that's tempered by limitations:
  • - Balance, gravity, and mass still affect the user.
  • - Users are still susceptible to Newton's Three Laws of Motion.
  • - Having one power doesn't mean having all powers. Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
  • - May damage environment/other people without meaning or noticing.
  • - May be limited to certain limbs.
  • - May land the user in serious trouble, such as telepathically "reading" a Daemon will result in succumbing to the Daemon's will/insanity, etc.


Think of what you want your character to specialize in, then use the point system to add powers to that concept.

These aren't social traits (antisocial, bitchy, alcoholic). Flaws apply to your power. Flaws are built in to give balance to a character. Even the gods have flaws. The flaws tie in to paradox. ALL powers which are NOT physical are prone to paradox.
Fill out the short application by clicking "select all" and pasting into a new post. OP has final say on applications.

Entering into the game: characters are brought from their home dimension to the Galli dimension. All new characters enter the game this way. A team is dispatched to retrieve them, so keep that in mind. We'll let you know when it's time to post.

Why do we do it this way? Because it's an complicated setting.

PERSONIFICATION LIFE is a game about balance. Mortal PCs are just as important as everyone else. Thus we have a point system. Overpowered characters will be denied.

These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak one Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.

These are specialized skills that set you apart from the average person. You have 7 points to spend here, no more than a 4 in each skill or talent. Examples are swordsmanship, sniper, coercion, piloting etc. You will need to spend points in a magical knowledge in order to use magical abilities.

For example:
A Jedi has a Force Sensitive skill in this category. This allows him to use Jedi abilities (which are recorded under the OPTIONAL SUPERNATURAL CHARACTERISTICS category).

You have 7 points to spend here on supernatural skills or abilities, no more than 4 in each skill or ability. Sonic Scream, Levitation, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects?

Some things are allowed without points. A Pegasus has wings thus it can fly - flight is listed at 0 points but you must record restrictions and limitations.

A Powers listing can be found here. A more in-depth guide to what some powers are can be found here.

If in doubt, send Cerillium a TG.

Give us URLs to pictures - do not hotlink here. Do NOT change or add anything to the formatting in the application, please. Do not spoiler your application. If you don't have any RP examples from prior games, make your character's bio very good so we can see your writing style and creativity.

A note about my CoOPS:
I have chosen my CoOPs very carefully. Each of them is extremely experienced and capable of running this megathread as an OP. Do not quarrel with them when they state that a character concept may not work. Part of their job is to review applications in my stead, although they can not approve them, and such is their experience that they fully comprehend the PLverse.

I no longer permit gods, demigods, angels, demons/daemons, daevas, djinn, ghosts, spirit characters, fae, dragons. We have too many and it's becoming impossible to maintain balance. No babies or young children. No "girls turning into things" ala Upotte!. No self-inserts or "personification player". PL does not go by anime physics.

Alright, the application, at last. Please remove anything in parenthesis once you have filled in the blanks.

Code: Select all
[size=150][color=#206187][b]PERSONIFICATION LIFE
CHARACTER APPLICATION 2.0[/b][/color][/size][/align][hr][/hr]
[align=justify][color=#a72b97][size=150]PLAYER INFORMATION[/size][/color]
    [b][size=150]NS[/size] nation nickname:[/b]

    [b][size=150]S[/size]kill Level (beginner, intermediate, advanced):[/b]

    [b][size=150]H[/size]ow often can you post?[/b]

[color=#842279][size=150]CHARACTER PERSONAL CHARACTERISTICS[/size][/color]
    [b][size=150]C[/size]haracter First Name:[/b]

    [b][size=150]C[/size]haracter Surname:[/b]

    [b][size=150]C[/size]haracter Title:[/b]

    [b][size=150]C[/size]haracter Gender:[/b]

    [b][size=150]S[/size]pecies :[/b] (nation personification, human, alien, etc)

    [b][size=150]A[/size]ge:[/b] (must be 18 or older)


    [b][u][size=150]U[/size]RL[/u] to Character Picture, if any:[/b] [url]YOUR IMAGE URL HERE[/url]

    [b][size=150]C[/size]haracter Occupation or Specialty:[/b] (What will his purpose be in the game)

    [b][size=150]C[/size]haracter's biggest strength:[/b]

    [b][size=150]C[/size]haracter's worst flaw:[/b]

[color=#6e317d][size=150]OBJECTIVES AND GOALS[/size][/color]
[b]Primary Objectives[/b] are what drive's your character's actions and their part of the plot. When not engaged in stories, these are what occupy your character's thoughts or keep them busy. Examples include: acting on a desire to become a powerful and respected leader; attempting to overcome some horrible thing in the past which hinders the character on a day-to-day basis; seeking to break out their shell by overcoming profound shyness (getting involved with stories); comping to terms with a major flaw that inhibits the character from reaching full potential; etc.

Minor Goals. These should be an undercurrent for your character when they are engaged in stories or on their free time. They are what your character does to aid them in achieving their Primary Objectives. Examples include: acquiring weapons and becoming proficient with each one; improving sundered relations with a companion; improving their reading comprehension; mastering news spells; researching a cure for a plague; etc.
Objectives such as "making friends" or "finding love" are NOT acceptable. Please put much though into your character's objectives - they are what flesh out your character and one of the most important aspects necessary to portray the character as 3D. REMOVE THIS SECTION)

 [b][size=150]P[/size]rimary Objective:[/b]

 [b][size=150]M[/size]inor Goals: [/b]

[color=#64367e] [size=150]MUNDANE SKILLS[/size][/color]
     (These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak [u]one[/u] Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier has gone through Basic training. However, Medic, martial arts or sniper would be a Specialized Skill or Talent.)
    [list][u]List Mundane skills here[/u]

   [color=#593d7f] [size=150]SPECIALIZED SKILLS AND TALENTS[/size][/color]
    (These are specialized skills that set you apart from the average person. You have 7 points to spend here, no more than 4 points in each skill or talent. Examples are swordsmanship, sniper, coercion, medic, spellcraft, piloting helicopter, manipulate water, etc. You must take a skill pertaining to a supernatural power if you plan to use that power.)
   [list][*] Ability 1 and Points Spent:
    [*]Ability 2 and Points Spent:
    [*]Ability 3 and Points Spent:
    [*]Ability 4 and Points Spent:[/list]

    [color=#504280] [size=150]OPTIONAL SUPERNATURAL CHARACTERISTICS[/size][/color]
        (You have 7 points to spend here on supernatural skills or abilities, no more than 4 in each. Sonic Scream, Levitation, Shape Shifting etc. Superman MUST have his kryptonite thus weaknesses are things which inhibit the ability. Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without [u]serious[/u] side-effects? Some things are allowed without points. A pegasus has wings thus it can fly: list wings. A raptor is fast thus no points are spent in speed: list speed and give us its stop speed. These "natural" abilities should be listed here. What isn't allowed: teleportation beyond a few feet; the ability to alter or go back/forward in time. IMPORTANT: You need a knowledge in Specialized Skills and Talents in order to work these abilities. Example: you'll need "manipulate water" to do just that, and this section is where you record what water manipulation abilities the character has.)

   [list][*] Ability 1:
    Power Level:
    Strengths: (what it does)
    Weaknesses: (what counters it)
    Restrictions: (limitations or other factors that hamper it/the character)

    [*]Ability 2:
    Power Level:
     Strengths: (what it does)
    Weaknesses: (what counters it)

    [*]Ability 3:
    Power Level:
     Strengths: (what it does)
    Weaknesses: (what counters it)

    [*]Ability 4:
    Power Level:
    Strengths (what it does):
    Weaknesses (what counters it):
    Restrictions (limitations or other factors that hamper it/the character):

   [color=#4a4781][size=150] MAGICAL OR SPECIAL ITEMS[/size][/color]
(If it's not on this list, your character doesn't have it. Magical items are rare and hard to come by. Please list what they can/can't do - treat them like a supernatural thing. Items not allowed: anything that can alter time; anything that allows a character to teleport beyond a few feet. Magical items have 7 points to spread among all of them. No items may be over 4 in power.)


(This is what your character has [u]on their person[/u] at the very moment when they are pulled from their home dimension. Laptop? Firearm? Cigarettes and matches? Don't abuse this. They won't be clutching an entire bunker. You have 7 points total to spend on magical items. No single item can be more powerful that 4.)


   [color=#3c4f83] [size=150]BACKGROUND[/size][/color]
(Be detailed please. You must explain how your character acquired their skills, talents, abilities, and special items. Wrap your primary objectives and goals into it.)

    [b][size=150]E[/size]ducation or Training:[/b]

    [b][size=150]C[/size]haracter Background/Biography:[/b] (Please write this in first person. Have your character tell us their history, their sorrows, their triumphs, etc. Be as detailed as possible.)

   [color=#2e5885] [size=150]OTHER GAME MECHANICS[/size][/color]
    [b]URL to Apartment Picture and description: [/b] [url]LINK TO IMAGE[/url]
    (What's the inside of their apartment look like. Note: no balconies, please.)
    [b]Link to RP examples:[/b] (this MUST be a DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)

   [color=#216289] [size=150][u]IMPORTANT FINAL STEP:[/u][/size][/color]
The nickname you go by on NS:
Character Name:
Character Image Link: [url]LINK TO IMAGE[/url]


Last edited by Cerillium on Mon Jul 31, 2017 1:12 pm, edited 10 times in total.

User avatar
Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:45 pm

Archive Links

To play the game, you gotta know the setting. We moved the game data to our archive thread this year. It was too much to contain in the OOC thread's first page. The spoiler below contains an index to help you quickly access vital setting information.


PL Terminology
PL Omniverse
Greater Beings
Gods and Other Beings

The Forging
Gallimaufry Dimension
Planet Gallimaufry
Gates & Gatehouses - to include dimensional travel and M-Theory
Guardians & Oracles



The Fae


Military and Peacekeeping
The District of North Warnborough Near Knoll
Please note: business directories can be found under districts.

Location and Description
OOC Precautionary Advice



IC Part I The Beginning
IC Part Deux New Building, Same Nonsense
IC Part III Island Living for the Holidays
IC Part IV Returned to Building, Oh My Gods!
IC Part V Five Golden Threads! (aka Oh My God... They're Breeding!)
IC Part VI The Day the Drones Destroyed the World
IC Part VII Return to Civilization
IC Part VII.5 The Soup Thickens
IC Part VIII Hello and Goodbye
IC Part IX A Year's Journey
IC Part IX++ //Oddsbodikins & Atomic Kittens//
IC Part XI Epic
IC Part XII Demens Chosen

Original OOC thread
OOC thread Part II
OOC Thread Part III
OOC Thread Part IV
OOC Thread Part V
OOC Thread Part VI
OOC Thread Part VII
OOC Thread Part VIII
OOC Thread Part IX
OOC Thread Part X
OOC Thread Part XI
OOC Thread Part XII EPIC

MAKE YOUR BUSINESS LISTING (you will need to copy the code and paste it into the current OOC thread | ONESHOTS, TRIBUTES, AND OTHER QUIRKY STUFF | HONOR WALL

Last edited by Cerillium on Sun Apr 30, 2017 4:23 pm, edited 5 times in total.

User avatar
Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:45 pm

Dramatis Personæ

ImageImage credit: Northwest Slobovia.


Bomb Shelter - (door to stairwell off main lobby) Former Nikanor Residents, off limits.
Chaos Quarters (a different door to stairwell off main lobby)
Otto Maximilian Von Klaus and Minerva Blackwater

G1 Rodney Bodkins (apartment off the utility corridor, access via back of Building)
G2 The Biogarden, Lab and FUBAR (off the utility corridor)
G3 Am (apartment off the utility corridor) - NPC
G4-9 The Warren - haunt of the NPC Priests, Opa, Adrastus
G10 Thaddeus Usseio

2C Marcus Usseio
2D Giovenith and Willow
2E Dora, Luce, Dia
2F Charumati
2G Cuisine and MB
2H Hanselmann "Hans" Fleischer-Schaefer and Chrysanthe
2J Brit
2K Sterling Venture
2L Sandy and Amanda Bela

3A Mezran, Son of Jag'oth, of the House of StoH'raQ
3B General Romulus Aphrodisiac
3C Macy
3D Desmond Beckett
3F Myra Bones
3G Nivea A'delvi
3H Septimus Itum and Neste Trilb
3J Nick
3K Zan Kraken

4A Etzic Vkayl
4B Ocho Hobart Ono and Nila Trilb
4D Venla the Bold
4E Mepsidadelti "Meps" Heltamip
4F Maghrl’laundersando’tamil’reumaur
4G Rmwtyliin Fvvarniimalasaakuuliia
4H Kwa'a Bhewehg
4J Nivea A'delvi
4K Mathias Strand
4L Calani Marliten and Devine

(HOSPITAL occupies 5th floor.)

6A Oecammi Ret Ata-EE - Min
6B Sakarias
6C Deuce
6D Sigtrygg Karlsson Snjalli
6E Hectaros Varinos te Eterri Maginestim the Brave-Sworded
6G Ramanbir Narindra
6K Naomi
6L Volker the Front Desk Cultist

7A Anais Adarah and the Guild House
7B Hunter Evans
7C Something mysterious.
7D Luxan Quarters (Primordial, Insidious, Aegis)
7E Kale Merilin
7F Sidney "Sid" Bechet
7G Henry Lawson
7H Blythe
7J Nikolai-Pietr Firsov
7K Wren Usseio
7L Colonel Fluffy

8A Dan Foster

Septimus Alsius Itum
Septimus is an augmented human and a researcher in the field of philothanatophy (study of death, lit. "love of death") from a futuristic, multiversal technocracy: Agymnum. He held a... details

Alpha Six-Three-B Outer-Patrol-A-Two ("Opa Two")
A riot squad droid serving on a dust world, Opa Two knows only combat and is primarily interested in returning to Falkoss-IV and to his operator....details

Kale is a ditsy, clumsy, but incredibly powerful plant manipulator. While not showing the utmost skill and discipline, she can turn you into fertilizer. She is friendly and caring though, showing much... details

Thaddeus Usseio
A old, cursed cyborg...more details.

General Romulus Aphrodisiac
General of the Wilhelm Imperium that was sent through multiple dimensions and universes to end up stranded here. Now force to contend with the new...details

Nivea A'delvi
A Nevidan freelance contractor on her way to her death, now having to contend with the Building's usual shenanigans. A considerable improvement she would find, but something to still adapt to and learn to live with...details

Desmond Beckett
Desmond is a man haunted by scars of the past, both mental and physical. He harbors a long-kept secret that he was likely responsible for the deaths of dozens, in stark contrast to his branding as a hero. Running away from his past, he ends up working in a Mars colony, responsible for maintaining everything from suits to life support systems. Des can fix almost anything, but has yet to figure out how to fix himself...more info

A sentient, intelligent cat trying to understand himself and to find a place in the world - sometimes awkwardly. Often friendly and somewhat...details

Rmwtyliin Saagve Annvyeelee Fvvarniimalasaakuuliia (Rmw)
A teenaged princess from medieval Fvaarniimar who "somehow" ended up in Bielefield. She's not afraid to try... details

The young daughter of a goddess of Creation... details

Willow Streaks
A skeptical but artistic pegasus-pony... details

Zan Kraken
In order to win the war against the Galactic Empire, the Rebel Alliance is constantly recruiting fed-up freedom fighters to their cause. Enter Zan Kraken, a Mon Calamari scientist from the subjugated planet of Dac who escaped...more details

Sakarias Viitanen
A Synth with the mind of a pre-war Finnish immigrant violinist and carpenter that only wants to ...details.

Sterling Venture
A unicorn pony born and raised in Canterlot. He specializes in levitation magic and his talent...details

Maghrl’laundersando’tamil’reumaur (Maghrl)
A Squib Jedi Knight, obsessed with robotics, junk, and mechanical creations.... details

Venla the Bold
A Huvidu-Zaan Xenologist and Linguist whose goal in life is to learn as much about other species and cultures as she can....details

Etzic Vkayl
Shaman of the Whiskerbrew clan capable of... details

Oecammi Ret Ata-EE (Oecammi will suffice)
A genetically modified alien tasked to expand Lumba's Emporium beyond the walls Urbem Ascalon (a wholly owned subsidiary of Lumba's Entertainment, LLC.)... full details.

Anais Adarah
Anais is the voice of Dwayna’s Vigilant led by Alexia Conrath. Her mission, like any member of the guild, is to seek allies and return home to drive the Charr from Ascalon. While Anais is not an Ascalonian, she sympathizes with her guildmates that are, swearing to stand by them to whatever end. Anais is very polite, serene, and circumspect in her actions that involve the guild as a whole. Her magical talents are mainly devoted to healing, though able to go on the defensive (indirectly) if forced to do so... details

Dan Foster
Dan is a Fae of the Summer Court exiled to Bielefield (and now Galli) under the pretense of a ‘fact finding’ mission. He’s taken it in stride and hopes to make the best of it until he can return to Faerie, though it is unsure when that will be... details

Hunter Evans (Teero Anjar - real name)
A former resistance fighter in search of a new life.... details

Mab, Queen of Air & Darkness... details

Mezran, Son of Jag'oth, of the House of StoH'raQ
Mezran has found himself on earth under mysterious circumstances. He doesn't know if going back to his own timeline is possible, but the proud Klingon has pledged to serve in any capacity as long as it is just and does not tarnish his...details

CoOP NPC list - used to assist Cer, or as troubleshooting.
Dwayna’s Vigilant:
These characters stay within the guild hall/Building, they may venture out as support and for plot advancement purposes. Only OP and fellow Co-OPs can use these NPCs. Anais is the only tool-character within the guild, as such OP/Co-OP can also use her if necessary. The roster:

Grzymislawa Kafka
A psychic soldier with psychometric powers, Sergeant Grzymislawa Kafka holds honor and respect in high regard for determining one's...details

Brit Nicholson
Brit is not quite the average adult girl. She's gone through some paramilitary training with a... details

Aegis is a stoic guard for Primordials Embassy who embodies the military side of the Luxan Empire through his skill and willingness to help others for a price. Coming from an advanced race that has journeyed across the entirety of the Multi-Verse he wields a p... details

Insidious is a Hyper Apathetic Artist that specializes in genetically manipulated... details

Primordial old young
Primordial is a hyper nihilistic scientist from another universe. Constantly on the lookout of ways of increasing his... details

Henry Lawson
Everything that you want in friend, Henry has it- Charisma, a good sense of humor, easily able to get along with and many more, he has the potential to woo and befriend everyone. However, he's not really the social butterfly as he seems, so most likely, someone else will have to make the first move in order to...full details.

Amanda Bela
Amanda is a sorcerer's apprentice's wife. She'd rather be known as a gifted...details

Sanford “Sandy” Bela
Sandy is a quiet, professional historian turned jumpy, outmatched amateur...details

Macy (Service No. 12HM-570R47W)
Macy (Service No. 12HM-570R47W) is a civilian-grade android built by AE-Celestia Industries. She belongs to the U-Bot product line, one of the first truly realistic androids in existence. However, what distinguished her from other robots was her...details

Hanselmann "Hans" Fleischer-Schaefer
Klaus' Cultist Leader.

Captain Minerva Blackwater (Conceptual design by Gio)
Minerva Blackwater is Charumati's cultist leader. She is no-nonsense (for the most part)... details

Myra Bones
A mundane teenager living in an extraordinary world. No relation to Bones & Co... details

An Avatar of a Chaos god.

Mepsidadelti "Meps" Heltamip (NPC for Gates)
The Eudadoti Gate repairlizard...details.

NLA 3v2 (Nila Trilb)
A lost Swithwardian construct

NST 3v1 (Neste Trilb)
A lost Swithwardian construct... details (and character images)

Rodney P. Bodkins
A Triumvir Scientem Representative, Nifid... details

A reluctant avatar trapped with... details.

CoOP NPC list - used to assist Cer, or as troubleshooting. With the exception of Charumati, these characters can be used by OP and fellow CoOPs only, for story administrative purposes.
    Blythe and Xanthe (Daemonettes of Slaanesh, plot advancement)
    Brisbys (shop owners, Underground contact, plot advancement)
    Charumati (a god)
    Chi the Chibi (Building's babysitter)
    John (Klaus' cultist, might become a character, currently used as plot advancement)
    Mama Toussaint (a seer, used as plot advancement)
    Misaki (a court musician, Charumati's cultist, used as plot advancement)
    Smith and Jones (Bielefeld police officers that patrol the Market District, used as plot advancement)
    Thomas & Pete (cultists)
    Will (Minerva's second, used as plot advancement, very rarely a tool)
    Wren (Thad's daughter, tech priest, used as plot advancement)
    *Reception Desk Cultist* (Volker the German cultist, only used to work new players into setting)

Offspring that are still around but not really characters. They function as fluff:
    The twins (with Charumati)
    Sophie (Klaus' daughter)
    Nash (Klaus and Minerva's adopted son)

Dora is a once and present priestess of Fate herself...more details

A Roman-Celtic priestess/guardian... details

Hectaros Varinos te Eterri Maginestim the Brave-Sworded (or just Hectaros)
An average man, it was foreseen when he was born that he'd be a great hero. Instead, he turned out average and became a soldier for his homeland....details.

Volker - the Front Desk Cultist, one of Klaus' Men.
The Building Manager - a flamboyant sort of magical being with a short temper and a long laugh.

You may need to reapply if you've been dropped from the roster. Yer character might also be ded. Ded characters don't return. RIP: Astra Foriano (Saleon); Enali Archdreamer (IJ).
Last edited by Cerillium on Sun Sep 03, 2017 8:51 am, edited 7 times in total.

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Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:46 pm


a confused jumble or medley of things.

19 APR, 2017


  • Time: 8:30 AM (0830 hours)
  • Weather: 60 °F / 15.5 °C
  • Forecast: Clear skies in the morning followed by evening thunderstorms


  • Hearth's Warming Eve x Umbrum Intrigue (GM: Gio)
  • Raiders of the Lost Book (Slo)
  • Operation: Last Chance of Xo'Lokako (GM: NA)
  • Operation: Multiversal Booze Run (GM: Min/NA)
  • Operation: Angels of Avalon (GM: Ched)
  • Fungi to Forget (NA & ?)
  • Future Stories:
      Star Wars story (NA)


  • Run another Personification: Player this summer
  • Run "A Day in the Life of:" (This is where everyone writes a one shot on what their character does for a 24-hour period)
  • Return to the Antiverse
  • Character Swap Weekend (This is where players analyze other player's characters and run one of them for short duration)
  • Creepfest ("Cer, you asshole. I want to be scared!" - Swith)
  • Zalgofest (slated for after Easter)


  • Please read IC and OOC posts prior to posting. It saves confusion over time of day, weather, etc. As always, please don't advance time in your posts.

  • Archive: It's woefully lacking character bios. Tilt has coding them for me. I'll attempt to get them in as RL allows.

  • Characters tabs and apartment assignments have not been updated. This will happen after I've recorded everyone's character in the Archive.

  • OP Away: I will be out 20-29 April. Co-Ops can review apps as a team and approve characters. Swith said her presence might be sporadic during this time but she can be reached via Kik or email if something urgently needs her attention. She'll have the password to log into my account to request post removal, should a spammer crop up.

  • Stories: Players are encouraged to run their own stories via the Gates. There are a few rules for this:
    1. Players may not use Gates to gain powerful things without first consulting with me. Powerful items and spells tip the balance and give an unfair advantage to only a few characters.
    2. Items can not contain spirits or entities. The Gates will not allow these things through. You may use the Gates to intro your new character (the team would need to bring a tracer along for them.)
    3. You may not use Devourers, Agents, or Minions in your stories.
    4. No video game/movie walk-throughs. I realize we have PCs based on a genre or franchise. Do not force your players to sit through a story based on that game or script.
    5. GM should plan out their game. Approach it as you would a stand-alone RP in P2TM.
    6. Your gods and other supernatural beings must align with the overarching power scale. Look at your Big Bads and other NPCs and perhaps run them through a character app sheet for reference. This is because your Players are stuck using those power scales. You'll unbalance the overarching game if your NPC are Too Potent.
    7. Use the OOC to plan and answer questions. This allows others to provide input. PL is a group, not just a segmented population of individual RP stories.
    8. Please keep collabs to a minimum. I'd prefer short posts rather than long stretches without any posts.

A ragtag bunch of misfits on a mission to save the omniverse

To recapture the quote Cer posted, with a bit of editing:
    In most RP, the setting denotes the structure. A school RP has a school structure. An anime RP based on Tank Girls has a military structure. Players aren't left floundering. Even most sandbox RP have something which serves as a framework. Without this, an RP turns into characters sitting around because their players have nothing to do.

    What I've done is taken a cue from the "God War" theme. Let's organize them as a clandestine paramilitary organization. These organizations are comprised of paramilitary and civilian characters. Everyone has a purpose, thus people can fall back on that purpose when they grow bored.

How it changes the IC setting
  • It streamlines new character establishment. The process has always been in place. Now we'll have players with characters dedicated to helping people ease into the game.
  • It provides a structure. Nothing to do IC? Let's say your character works in the gardens. They could rally a few Residents to harvest carrots. The purpose isn't the carrots. The purpose is to allow characters to carry on conversations while they do stuff. This helps define characters, gives an opportunity for a small adventure (the carrots are being eaten by massive rabbits characters have to kill), and it gets people out of their apartments.
  • No more clusterfucks when danger strikes. Trained fighters are already working together in teams. Medical personnel are already skilled at setting up a triage point and processing incoming wounded. No looking for weapons when Men are tossing them to characters as they go out the door... and those characters are trained and proficient with that weapon. No more botched spells causing Resident casualties. The magic users are also working as a team. As Cer indicated, "Shit's about to go beyond epic". Think of the Fiends but on a much larger scale.
  • Combined goods mean everyone has access to what they need. Ingredients are there for potions. Spells can be researched in the Library.
  • Frequent short stories crop up as players see a need and fill it. Out of toilet paper? Guess we have to make a run to Ascalon, or Walmart in Dimension Beta X1C.
  • Characters that ordinarily wouldn't work together (cliques do happen) now have a chance to work with others.
  • Players looking to advance their characters now have a means.
  • Players with tough characters won't have to worry about weaker characters compromising their attacks.

How it doesn't change the IC setting
  • Characters are still going to have quiet Sunday brunches in the dining room.
  • Relationships will still evolve (only it will be over the course of time rather than sequestered in an apartment like high schoolers flirting)
  • There will still be zany moments. Atomic kittens get loose and characters have to hunt them all down in the halls. The boiler goes on the fritz and the water dyes everyone blue. Somebody drops container of gender-bender juice and everyone's stuck in the wrong gender until a cure is made (which makes it hilarious if they have to go out on a mission before said cure is found!)
  • Characters will still do things like get married, have babies, have birthdays, break up with their significant others, feel out of sorts. It is a part of life.
  • Characters already doing tasks behind the scenes (think of Amanda and her tank of babblefish) will continue to contribute by doing those things.

The objective here isn’t to turn PL into a military game. We should put a little focus on military role playing, however, and teach it to those that wish to learn. Not everyone will want to play “soldier”. Those that do (and want to take those skills to II or other nation play) should have a basic foundation to work from.

    PHASE I: Basics. This covers everything from how to write non-mechanics combat to how to apply jargon properly. Players build teams.

    PHASE II: Missions. We start off with very simple missions and work our way into long-term projects. We’re covert ops.

In size and structure, we’ll say we’re one of Demens’ Groups (named Demens Chosen). There might be more out there. We don’t know. All are clandestine paramilitary organizations, like our own, and each is structured a bit differently. (We are not mercenaries.)

In order to not overwhelm players (or have a bunch of NPCs filling a hundred roles), we’ll say that there are two branches within Demens Chosen that work in tandem: Administration and Operations.

Our Admin Branch are tasked with all the things that support our Operations Branch. This gives players one point of contact for their needs. More importantly, this branch gives our players with no interest in military things something to do.
    How it works: Hydroponics and Gardens need seeds. Kale and Sid both work the gardens. They’re sent into the Freywold along with Devine (our businessman) to negotiate for seed. Along the way, they have an adventure. Players now have a goal to work towards and a means to improve their character's skills.

The other side of that is Operations. This runs like a standard military machine. We have specialists joining the teams but the preponderance of these characters are our fighters.
    How it works: our objective is to “liberate” a helicopter for our personal use. We send a team to gather intelligence. They run around the dimension trying to find the one that best suits our needs, as well as where it’s located and what difficulties surround it. They return and report. The intel gets processed. Plans are drawn. Another team (or the same team) go back out. We can skip this part and simply have the Guardians do the work of both ISTAR (gathering intelligence) and Intelligence (analyzing the data and coming up with a probable scenario) if players just want to get to the meat of the mission. Either way, we have enough information to fully plan the mission before going through the Gate. Players are clear on what their character’s roles are and know their objective.

    We decide to send a covert ops team plus two specialists on a mission. So two fighters plus Devine because we plan to do a little negotiation, and a medic because things could get hairy. This allows our players with fighters to have a challenge, but also allows characters to tag along that otherwise would not be part of a combat team.

OOC: A chance for players with civilian characters to have a good purpose. Gardens, motor pool, or other Supply and Logistics roles need PC bodies. They can work in the hospital, which also needs bodies. We can add a layer by having each new character meet with Minerva to determine their assets and find them a purpose, if they come in without something clearly defined. It helps people adjust to a game with so much canon. This also puts a "face" to a department. Players don't have to keep asking Cer, "Do we have this?" Our "needs" generate our stories, in part.

IC: This is the Building stuff. This is support as well as administrative. The role is to provide support for the Operational Branch. The Building provides support already in the form of gardens (food, herbs, healing components), motor pool, engineering, personnel, medical etc. We're just defining it better here and spreading the load to other CoOPs. Any CoOP could use an NPC in a pinch.

These "Officers" don't leave the Building or go on missions too frequently. That's why they're NPCs. We might eventually funnel PCs into some of these roles so that players interested in retiring their experience character can keep them in the setting. Bear in mind that those players have to do the work behind it and become an essential part of our OOC efforts.

The Structure:
Support Commander: Minerva Blackwater (PC)
Duties: Basically, a base commander. She oversees the daily activities at the Building. She's done this in the IC for as long as I can remember.
Departments: as follows

Admin and Personnel
Duties: process intakes, assign quarters, answer basic questions, advise new characters where to go after securing their apartment. He also handles paperwork and is in a central location.
We could put a couple of dedicated CoOP characters here to serve as support staff. The goal for these characters is to ease a new player into the setting.

Duties: Don't confuse this with medical personnel that go out on missions. Hospital management, supplies for missions, vetting combat medics.
Nurse comes in as a new Resident.
Volker assigns quarters.
Nurse is sent to Anais.
Anais assesses her abilities IC in an interview. Min is determining if the player can play a combat medic in that interview. See how well they write. See if they have basic knowledge as a player. No real knowledge = they get assigned to the hospital while we help them research their character. IC training happens on the Operational side.

Supply and Logistics
For our purposes: supply is quarters, meals, food provisions, ammo, and just about everything we need to keep running. Logistics is the maintenance people, hydroponics and gardens, drivers, and everything we need to keep things on an even kilter.

How it looks on paper:

Commander: Minerva
Chief Med Officer: Anais
Admin & Personnel: Volker
Supply & Logistics: Will
Engineering Boilerplate Facility: Temir
Engineering Building: Adrastus
Supply: [Sorting this one still]
Magic Ingredients: Mathais
Medical supplies: Alexia
Armory: Gunther [One of Klaus' Men, he's been keeping the Gate lockers stocked]
Hydroponics and Gardens: Deuce
Motor pool Boilerplate Facility: Max
Motor pool Building: Mia

OOC: this is what generates our Demens-centric stories. PCs can be tasked to gather intelligence/perform surveillance, etc. They might work the intelligence section. Most will probably want to be on mission teams.

IC: This is the stuff involving the Gates and the Boilerplate location (it's been in the archive forever and a day!) We have a degree of separation because A) there's only so much you can pack into a magical building without it becoming obnoxious, and B) we need a place to store supplies, contain frightful things, and train. Plus the separation gives players something to strive for. "I want to go to Boilerplate!"... "Got to find a purpose for your character, first. What would you like to do in the game?"

The structure:
Operational Commander: Neste Trilb
Duties: responsible for unit cohesion and overall strategic command. (The buck stops here.) She has no sentimental attachment to the Residents and won't tolerate sniveling.

This is C4 (Command, Control, Communications, Computer). PCs arrive and need their phones to be on our system. They go here. We need to rig a base for long term occupation and want to remain in some sort of contact with Galli. This is the department that makes that happen.

ISTAR Section
Intelligence - the gathering of information (not to be confused with the Intelligence Section).
Surveillance - what's used to gather intelligence and to keep eyes on a target (mission objective), usually in a localized area.
Target Acquisition - providing the means to accurately hit a target with indirect means.
Reconnaissance - looking at what surrounds the localized area.
Notes: we currently fudge this but players will eventually need to learn how to do this stuff themselves.

Intelligence Section
Intelligence takes the info ISTAR has gathered, analyzes it, and comes up with a probable scenario. Intelligence also does interrogation of prisoners.

Operations and Planning Section
This section takes the information from Intelligence and creates the mission plan.

The objective is to grab Alternate Universe Nick. ISTAR gathers information on AU Nick. They give it to Intelligence. Intelligence determines that Nick is always in the same park at the same time every day as well as what else is there and constant or fluctuating. They give this info to Operations. Operations plans the mission based upon the information.

Training & Logistics
This covers whatever training is needed before the individual mission, and whatever items or other resources are needed for that mission.

Operational Units
These are the guys that do the actual work. PCs. They'll have their own team leader and their own operators and seldom change. Some team members, such as medics, do rotate.

Each team has three core characters that always work together. No switching out. Get them used to each other and operating cohesively. They will include specialists for missions. These are other PCs (Kale as a botanist, Sandy as a historian, Amanda as a lawyer, Nivea as a courier, Bran or Julia as a helicopter pilot etc)

Mission Commanders might be doing the mission planning with other experienced personnel. We also don’t engage in battlefield combat. Our teams are small because their in-field objective doesn’t warrant a large force.

How it might look on paper:

Commander: Neste
Communications: Loquitus
ISTAR: Fritz
Intelligence: Cherry
S&OP: Klaus (in tandem with the individual commanders for each team)
Training: appointed as needed
Team 1: 3 core, + specialist, +/- medic
Team 2: 3 core, + specialist, +/- medic
Team 3: 3 core, + specialist, +/- medic

And there you have it. It looks overly structured. It isn't. Most of administrative stuff was being done behind the scenes by the OP and CoOPs. Now we have things in the open so players can better utilize it.

Stormwrath's pretty format for "Epic" Operations headers!

Code: Select all
[floatleft][img][/img][/floatleft][size=100][align=left][tab=10][/tab][b][color=#c05986]O[/color][color=#93578d]P[/color][color=#675593]E[/color][color=#3a539a]R[/color][color=#6a7e96]A[/color][color=#9aa991]T[/color][color=#cad48d]I[/color][color=#a5bc9e]O[/color][color=#80a5b0]N[/color][color=#5b8dc1]:[/color][/b] < operation >
[tab=10][/tab][b][color=#c05986]D[/color][color=#93578d]I[/color][color=#675593]M[/color][color=#3a539a]E[/color][color=#6a7e96]N[/color][color=#9aa991]S[/color][color=#cad48d]I[/color][color=#a5bc9e]O[/color][color=#80a5b0]N[/color][color=#5b8dc1]:[/color][/b] < dimension >
[tab=10][/tab][b][color=#c05986]L[/color][color=#93578d]O[/color][color=#675593]C[/color][color=#3a539a]A[/color][color=#6a7e96]T[/color][color=#9aa991]I[/color][color=#cad48d]O[/color][color=#a5bc9e]N[/color][color=#80a5b0]:[/color][/b] < location >
[tab=10][/tab][b][color=#c05986]T[/color][color=#93578d]E[/color][color=#675593]A[/color][color=#3a539a]M[/color][color=#6a7e96]S[/color][color=#9aa991]:[/color][/b] < assigned team >[/align][/size][hr][/hr]

OPERATION: < operation >
DIMENSION: < dimension >
LOCATION: < location >
TEAMS: < assigned team >

Last edited by Cerillium on Sun Apr 30, 2017 4:25 pm, edited 6 times in total.

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Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:46 pm


Personification Life (PL) and all its happy iterations, coding, apps, archive formats and fancy words
may not be reproduced without the explicit written permission of the OP.
Should the OP meet an untimely demise,
authorization is granted to Swith Witherward to create new threads.
Should Swith Witherward die, yer all screwed,
and permission to create threads goes to
Mincaldenteans and Tiltjuice.
They must fight for them
to the death
in a vat of lime Jello
while wearing nothing but chicken suits
made of crappy stuff
found under the Lobby couch.

Bawk bawk!
Last edited by Cerillium on Sun Apr 30, 2017 4:26 pm, edited 2 times in total.

User avatar
Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:46 pm

One-Shots, Tributes and Quirky Stuff

Poster credit: Swith
((apologies to Nice Peter and Epic Lloyd))



My names is Septimus Itum
Been sent here to crush scum
Drop you harder than your outer gods
Struck you dumb
Luxans sending in a cultist in with a temper tantrum
I'll beat your ass and drop the Confederation anthem

Cause we're all about science
Blinding you fools with violence
Burn all your filthy worlds
Crush your unholy alliance

If I thought I could learn something
I'd vivisect your head
But you're empty like your gods
I'll be leaving you for dead

And you'd better cower, boy, when I'm finished with you
You'll be begging for forgiveness and cursing Cthulu

Primordial Luxa wrote:"You act like I’m supposed to be scared.
Of an overgrown monkey who needs some repairs.
I’m the next step in our evolution because
It takes ten gallons of jet fuels to give me a buzz.
I am metaphysically transcendent
You’re technologically dependent

You can keep your petty mortal science.
I’ll use higher realities to make a magical alliance.
I can summon Atomic clouds with a single magic word.
I let the unspeakable stay unspoken but for you it’ll be heard.
Relative to me you’re still playing with sticks and stones.
I’m way up here using geometry to change the cosmic zones.

That which is not dead may eternal lie
And with strange eons even death may die
So try and kill me all you want, give me the best you got.
When the stars come right I’ll come back with another shot.

Primordials what I am. I’ve been around and seen it all.
And sorry buddy, you’re still just an insignificant little thrall."








Not bad. Needs more. Possibly -



"No shit. I just said that."






The character history will remain recorded here because it is canon for other characters. The player, Germanic Templars, remains persona non grata. We don't tolerate anyone abusing women via TG, nor do we tolerate them abusing women through email. His ban remains in effect in perpetuity. He does not have permission to post in any PL threads, both main and franchise.
Cerillium wrote:Ceril sat on a rocky outcrop and bid silent farewell to the raptors. They'd been part of this madness far longer than he. It had been his honor to track things over the years. He recalled the story of the day Neil (as NVE) first stepped into the building.

"Can I come in? I have cake!" NVE had shouted before affixing a large fake mustache to his snout. "Can sombody let me, a completely ordinary person, in? I lost my keys, not in a fire!" He just was about to move into this building because his last apartment building was vaporized by the small nuclear reactor he built.

Perhaps he would have been left out in the cold were it not for Dabfia. Dab (the normal Dab and not evil Dab) had let the velociraptor in and, after making Dab promise to not mention the initial offer of cake, the raptor had scampered off to steal a stranger's an occupied room in order to plot a means to own the first building thus forgo the necessity of rent payments. The most logical (for a raptor) conclusion was to build a nuclear device of some kind and use it somehow.

(*cue evil laugh*)

Sadly, the only thing NVE had available was what was available. He slipped into the basement, unfastened the heavy water heater and then ran afoul of Bones (whose room he had stolen.)


Bones was staring out the window when he heard shouting. He looked down and saw a talking velociraptor knocking on the door. Dabfia let him in.

Interesting. This is something worth looking into... My, my, there's some interesting characters moving into here. He clasped his fingers together and smiled. Things will definitely be getting interesting around here... Excellent...

Bones watched the strange creature drag the water heater.

"You do realize you don't have a room, right?"

"Of course I have a perfectly legitimate room that exists. Otherwise I just stole a total stranger's room. I definately didn't not do that!" NVE replied. Of course, that is exactly what he did.

Bones wasn't convinced. "Suuurrreee... and what are you going to do when that stranger comes back and finds you in his room?"

"Ummmmm...I AM HIM! Don't you reconize me? I got a haircut and grew a mustashe!" NVE replied and pointed to the fake mustache.

"Riiigggghhhhtttt... what's your room number?"

"Ummmmm...Pi times R squared divided by zero!" NVE said hoping to confuse him. "I wasn't expecting some kind of Spanish Inquisition!" he added.

"Nobody expects the Spanish Inquisition. And that is my room, by the way."

"Oh really? Then prove it!" NVE said as he made a dash for the door and locked it behind him. Then NVE locked all the extra locks he added.

"You missed one," Bones said, pointing over NVE's shoulder. He turned around and walked into his bedroom, locking the door behind him.

"Dammit!" NVE cursed after discovering that he was now locked out.

"Fine! I'll just find another better room that doesn't smell bad! Crap, I left my suitcase in there!" he added. NVE didn't want Bones to touch his suitcase, he needed to get in there fast. NVE looked at the water heater. "BINGO!"

The velociraptor scampered outside and grabbed a car battery out of one of the parked vehicles on the street. He ran back in and wired it to the water heater, then smashed off all the safety devices with his wrench. He positioned the water heater in front of Bone's door.

"If it worked on Mythbusters, It'll work here." NVE muttered to himself.

Bones heard loud noises coming from outside his door. Looking outside, he saw that the dinosaur had positioned an improvised explosive right outside his door. Bones grabbed the water heater and dragged it inside, disconnecting it from the battery in the process. He locked the door again behind him.

"Dammit!" NVE had been thwarted.

His next course of action was to run to the hardware store where he 'legally purchased' some rope. He climbed onto the roof of the apartment building and tied down one end. With a firm grip on the other end, NVE jumped off the roof and smashed through the window of Bones' apartment.

"Ta Da!...I mean...Hand over my suitcase and nobody gets hurt!" NVE threatened and held out... his empty hands.

"Wait a second." NVE opened his suitcase and pulled out two Uzis.

"Much better," he said and closed his suitcase. "Now hand over my suitcase before I fill ya full of lead fiery death...something!" NVE threatened.


The room was empty, save for the water heater, which had been hooked up to another battery. The suitcase was strapped to the bomb. There was a note on it:

Here's your suitcase.

"Dammit! Well at least I got my suitcase back..." NVE was interrupted by the water heater exploding.

The old cyborg's laugh was softly huffed breaths that escalated into thunderous laughter. Those were the days, my friend! Those were the best days: the salad days when everything was sparse and absolutely nothing was sacred.

He hadn't a glass to raise in toast to the raptors. He lifted his eyes to the heavens and named a constellation in NVE's honor instead.

The BranRiech wrote:Bran, simply humbled to be in the presence of his friends (And evil genius'), was already shedding tears as the Raptor's left their presence. Whether it was venturing into Neil's mind to save him from himself, or venturing up to a Moon prison to once again save them, he always knew he'd have loyal friends in them, wherever they were. There was of course, the share of bad times as well, but hell, all friends went through them. Bran had long since forgiven them for that. "Farewell, old friends." He whispered as the house vanished, Rachelle watching from atop his lap (Which she was getting way too big to be sitting on!)

Rylli too, was thinking the same things, and Natiya too.

Giovenith wrote:Giovenith was more than a little confused at the disappearance of the raptors' house and household, spinning and tilting her head toward the now-empty space, momentarily entranced by how it faded like a state of consciousness on the brim of twilight. Which one, though? Awake, or asleep? Suddenly, she felt silly for trying to guess which... of course the raptors would never allow themselves to be that simple. They danced on the edge of that which was known, in their own way. It was a rather magical thing, despite that Giovenith knew they preferred science, the smart cookies... magic, science, it was all a talent. It took talent to the spin the world round in a way you wished, to make the glass half full and half empty, or to knit riddles that were only satisfying with no answer.

Pressing both hands to her mouth, Giovenith set a kiss down in them, then stretched out her arms theatrically to send it flying on the wind toward the spot the house had once been.

"Buh bye!" she called out without sorrow, stretching one hand to wave widely at the sky. "See you soon! Love you! Don't forget to come back home and play again!"

They wouldn't forget. She didn't know where they had gone, why, or how soon they'd be back, but that didn't matter. One of the most important lessons friendship taught you was how to say good-bye, to not feel heartbreak over the sunset... and to be confident that, like sunrises, there would always be another hello. Reminding herself of this with a deep breath, Giovenith folded her hands in front of her and began to walk off from the remains of the party. She wouldn't go home just yet; sunsets were just as lovely as sunrises, especially on a place as Eternal as an island beach. The land would assist in nurturing her reflections.

Swith Witherward wrote:Swith watched Torii run off to her hut. A sense of peace settled in her chest. It was good to see spark from the girl again, and even better than she'd returned to join the group in cooking things over the fire. That's how it should be... community, family, kinship.

She nodded to Cuisine and helped herself to his thoughtful drink.

The stars were twinkling overhead now, and Swith lifted her glass of liver towards them and towards her first friend. Somewhere out there, raptors zoomed along in a House. Somewhere out there, a Velocidoctor sat in a Construct's kitchen and sipped tea. Somewhere out there, their handler perhaps sat in a quiet room and longed to return.

"It was a lovely dinner, NVE," she whispered to the sky. "It's a lovely friendship."

They'd return. She believed that in her heart. She'd hunt them down if they didn't. It would be her personal quest, of course, to bring back a bit of non-Chaos chaos to this universe. Swith chuckled.

"Only those who attempt the absurd will achieve the impossible. I think it's in my basement... let me go upstairs and check." She spoke the words of M.C. Escher with conviction, relishing the twist in thinking. "And rabbit holes really do lead to Wonderland, my dear. So everyone move over, get a clean cup, and if the dormouse gets finicky, just dab his nose with jam."

Swith finished her beverage and handed the cup back to Cuisine. She wanted to visit Thriller's old hut, but someone had completely redone everything and she doubted even the factory was the same. She couldn't walk down memory lane there. It was just as well.
Yes, we have one.
"I Can't Decide"

It's not easy having yourself a good time
Greasing up those bets and betters
Watching out they don't four-letter
Fuck and kiss you both at the same time
Smells-like something I've forgotten
Curled up died and now it's rotten

I'm not a gangster tonight
Don't want to be a bad guy
I'm just a loner baby
And now you're gotten in my way

I can't decide
Whether you should live or die
Oh, you'll probably go to heaven
Please don't hang your head and cry
No wonder why
My heart feels dead inside
It's cold and hard and petrified
Lock the doors and close the blinds
We're going for a ride

It's a bitch convincing people to like you
If I stop now call me a quitter
If lies were cats you'd be a litter
Pleasing everyone isn't like you
Dancing jigs until I'm crippled
Slug ten drinks I won't get pickled

I've got to hand it to you
You've played by all the same rules
It takes the truth to fool me
And now you've made me angry

I can't decide
Whether you should live or die
Oh, you'll probably go to heaven
Please don't hang your head and cry
No wonder why
My heart feels dead inside
It's cold and hard and petrified
Lock the doors and close the blinds
We're going for a ride

Oh I could throw you in the lake
Or feed you poisoned birthday cake
I wont deny I'm gonna miss you when you're gone
Oh I could bury you alive
But you might crawl out with a knife
And kill me when I'm sleeping
That's why

I can't decide
Whether you should live or die
Oh, you'll probably go to heaven
Please don't hang your head and cry
No wonder why
My heart feels dead inside
It's cold and hard and petrified
Lock the doors and close the blinds
We're going for a ride

(Thank you, NVE!)

Bone Fort wrote:

In a world,

*shot of the world*



Two friends decide to fight back,


These unlikely heroes, one a goddess of lust and hedonism,

*cuts to Swith*

the other a genetically engineered god-killer,

*cuts to Bones*

must join forces to do the impossible..

*rapid montage of scenes from Zalgofest*

and save their friends from this horrible fate...

*fade to black*


*Shows up in big letters*


*shows up in big letters*

Double the action,


Triple the excitement,

*shot of Bones yelling "Get down!"*

More the excitement,


With soundtrack by Aaron Neville,


Two Friends,

*Bones cocks a shotgun*

One solution,

*fires it at the screen*



*appears in big letters*

This time, you really won't know what hit you.


Intriguing material courtesy of Slo: Azathoth the Microbiologist
A family tree by Gio: here
PL Gashlycrumb Tinies
A is for Aegis, who went bump in the night.
B is for Belas - they had quite a fright.
C is for Calle, recycled with cans.
D is for Drova, we chopped off his hands.
E is for Eva, so warped and depraved.
F is for Fortu, we pooped on his grave.
G is for Giovenith, who died from a scare.
H is for Hunter - set fire to his hair.
I is for Insidious, we tore off her tits.
J is for Jacob, his brain did the splits.
K Kale, strangled with strings.
L is for Lucius, stripped off his wings.
M is for Marcus, who breathed the wrong gas.
N is for Neste, who capped her own ass.
O is for Ocho, speared by some trees.
P is for Primoridial, cut off at the knees.
Q is for Qi, stuck at the bus station.
R is for Romy, death by evisceration.
S is for Septimus, tortured by dread.
T is for Torii, off with her head.
U is for Uno - he wasn't creative.
V is for Varona, raped by a native.
W is for Willow, who hung from a tree.
X The Xarada, wiped from Progeny.
Y is for Yuna, slated to die.
Z is for Zarkani, drowned in VI.

The Guild members nestle together now.
Tomorrow, the fruits of their labors to reap.
Your PC should be in their bed, my dear.
Please put your PC the fuck to sleep.

The Priests are working their magic, child.
Summoning machine gods from the deep.
They'll bless one very last trinket if you swear
Your PC will go the fuck to sleep.

The Luxans who slink through halls are at rest
And the cultists who spy, poison, and creep.
I know you don't have extra bullets. That’s bullshit. Stop lying.
Lie the fuck down, damn PC, and sleep.

The wind whispers soft through the ash, hon.
The dragon-litch makes not a peep.
It’s been five RL days already.
Jesus Christ, what the fuck? Put your character the fuck to sleep.

All the other PCs are in dreamland.
The polite players have made their last peep.
Hell no, your PC can’t go to the lobby.
You know where the PC can go? The fuck to sleep.

The CoOPs fly forth from their dens.
Over PL threads, they linger and they weep.
A hot crimson rage fills my heart, love.
For real, shut your PC the fuck up and have them sleep.

The NPCs and others are snoring,
Wrapped in a big snuggly heap.
How is it you can write all this other great shit
But you can’t make your PC lie the fuck down and sleep?

The quest information is on the first page now
All that valuable information to reap.
No more questions. This interview’s over.
I’ve got two words for your characters: fucking sleep.

The civet reclines in the simmering jungle.
The fennec has silenced her cheep.
Fuck your applications, I’m not giving you shit.
Stretch your fingers. Cut the crap. Write them to sleep.

The plot line awaits in the meadows
And high on the mountains so steep.
My life is a failure, I’m a shitty-ass GM.
Stop fucking with me, please, and sleep.

All the other P2TM RP are advancing
As I sit here and openly weep.
Sure, fine, whatever, I’ll let you finish your scene.
Who the fuck cares? You character's not gonna sleep.

This IC is all I can remember.
The posts crappy and cheap.
You win. Your character runs down the hall.
As I nod the fuck off, and sleep.

Bleary and dazed I awaken
To find you say you're finished -- I keep
My fingers crossed tight as I open the IC,
And pray that you’ve put your PC to fucking asleep.

We’re finally ready to advance the plot.
I'm ready! I write, hit submit - sweet!
Oh shit. Goddamn it. You’ve gotta be kidding. You posted?!
Come on, have them go the fuck back to sleep.
The TAB IRC is on esper. #TAB. PL and TAB members only. Log in under a name we recognize.

Please do not park your name in chat. Log out if you intend to leave.

You can also access the chat using your mobile phone. Agy recommends HoloIRC. It's a good app. Instructions for setting it:
Highfort wrote:For everyone who wants to use IRC on their mobile phones, if you need help setting up HoloIRC (available on Android devices) please see the steps below:

1. After installing and opening HoloIRC, you will see a plus sign inside a circle in the upper right corner. This is to add a new server to your serverlist. There's a couple of defaults already to the left that you'll see that come with the app. Click the plus sign.

2. Enter the following information:
  • Server Title: The Apartment Block (this is for you, so you know which server to start up when you open the appl)
  • Server URL: use whatever server is closest to you (for California:, for Texas:, etc)
  • Server Port: 6697
  • Nick Names: [your IRC name to show when you log in]
  • Real Name: [actual name, not sure what this does, but it never shows up]
  • Username: [your user name, in case you're a mod like Swith, Tilt, or Cer]
  • Password: [optional, only if you have a username]

3. Enable "Use SSL" and "Accept all SSL certificates". DO THIS OR YOU WILL NOT BE ABLE TO LOG IN

4. Click "Auto-join channels" and click the plus button that appears in the upper right-hand corner of the new screen. Add "#TAB" to the auto-join channel list.

5. You're done! Go back to the main screen and you should see The Apartment Block added to your server list. Simply click to connect, and you'll log in automatically.

On logging out:

1. To log out from the channel but stay on the server (if, let's say, you want to log into a different channel, though that's not very relevant for Apartment Block's IRC), simply click the "Actions" button in the upper right corner of the channel and scroll down and click the "Part channel" button. This will log you off the channel.

2. To log out from the server, which is the only way to log in from any other device, swipe left and select "The Apartment Block" (you're currently in a channel if you see anyone typing away). While in the Apartment Block, you should see a bunch of links and nonsense as well as the words "End of /MOTD command". This means you're in the server, not a channel. To log out from a server, simply click "Actions" and click "Disconnect". This will log you out from the server.

IMPORTANT: Make sure you have a stable connection. If you're logging on and off constantly, it might be best to disable any options you have for automatically switching between Wifi and 4G (I always use 4G to ensure a smooth connection, and it doesn't take up that much data anyways). Any switches on network or from network to roaming data will result in you being kicked off the server and forced to reconnect under a new nickanme due to your old connection not yet timing out.

Thanks, and happy IRCing!

(Edit: Servers for those too lazy to check:

Texas/Southern Midwest: (currently down)
Illinois/Great Lakes Region:
New York/East Coast:

Quebec/Eastern Canada:


Special thanks to Tiltjuice for compiling this stuff!

Last edited by Cerillium on Sun Apr 30, 2017 4:27 pm, edited 4 times in total.

User avatar
Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:47 pm

Gentlemen, Behold!


2013 Best of P2TM Awards
Most Improved Player - The Branriech
Novelist Award (Best Writer) - Giovenith
Best Overall Role Play - Personification Life
Best Lore/Worldbuilding RP - Personification Life
Funniest Character - Charumati, by Swith Witherward
Best Fight/Fight Scene - "Battle of Avatars", Cerillium and Swith Witherward
Best Tearjerker Post - Cerillium and Swith Witherward

Second Annual Best of P2TM Awards
Personification Life and her players bowed out in silent protest of dogpiling by a specific group. The "small fry" role play groups were shattered because they would never have enough players to win votes for (in my opinion) truly deserving players, role play, and posts - it was a pissant popularity contest. Our large group stood in solidarity with these players to show our support of their talents.

2015 Best of P2TM Awards
Best Role Player - Comedy: Northwest Slobovia (tied)
Best Role Player - Horror/Thriller: Monfrox
Best Role Player - Life-Based: Giovenith
Best Role Player - Romance: Highfort
Best Role Player - Science Fiction: Mincaldenteans (tied)
Best Worldbuilder - Swith Witherward (tied)
Best OP/GM - Cerillium (tied)
Funniest RP'er - Cerillum (tied)
Best Writer (The "Novelist" Award) - Highfort (tied)
Best Role Play - Life-Based - Personification Life
Best OOC Thread - Personification Life
Most Fleshed-Out/Rounded Character - Septimus Itum, by Highfort
Most Original Character - Pippa-Michelle, by Giovenith
Best Character Death: Neste Trilb, by Swith Witherward
Best Action or "Fight or Flight" Single Post - "Requiem | Sir Gefrei de Bataille", by Warpspace
Best Heartwarming/Tear-Jerker Single Post - "Regret", by Highfort
Best Romantic Scene - "Esma and Temir", by Highfort and Swith Witherward (tied)
Best Comedy Collaborated Post - "Woolly Bowl", by the Carlisle, Northwest Slobovia, Swith Witherward

2016 Best of P2TM Awards
Winner - Community Choice Award For Favorite Comedy Role Player: Tiltjuice
Recognized by the Community for Exemplary Talent in Fantasy: Mincaldenteans
Winner - Community Choice Award For Favorite Horror/Thriller Player - Primordial Luxa
Winner - Community Choice Award For Favorite Life-Based Player - Northwest Slobovia
Winner - Community Choice Award For Nation Role Play Player - Highfort
Winner - Community Choice Award For Romance Player - Swith Witherward
Winner - Community Choice Award For School-Based Player - Stormwrath
Winner - Community Choice Award For Science Fiction Player - Mincaldenteans
Winner - Community Choice Award For Favorite OP/GM - Giovenith
Winner - Community Choice Award For Most Improved Role Player - Chedastan
Winner - Community Choice Award For Life-Based Role Play Game - "Personification Life: Epic"
Winner - Community Choice for Best Megathread Series - "Personification Life: Epic"
Best Action or Fight or Flight Scene - "Raiders of the Lost Book", by Northwest Slobovia, Primordial Luxa, Highfort, Fvaarniimar
Best Heartwarming or Tearjerker Scene - "Reflections", by Highfort, Swith Witherward
Best Heartwarming or Tearjerker Single Post - "Futility", by Swith Witherward
Best Horror/Thriller Single Post - "Duster", by Giovenith
Best Romantic Single Post - "Loss", by Highfort
Best Action or Fight or Flight Collaborated Scene - "Raiders of the Lost Book", by Northwest Slobovia, Fvaarniimar, Primordial Luxa

It's always difficult to say goodbye, especially when one has spent a long time - literally years, in the case of a series - inside a character or two, suffering and celebrating with them. -Lilith Saintcrow



Really, she was once a fully robotic being, but due to necessary intervention, she has since been out into a human body.. mostly human, anyway. She is quite good with constructing devices or computers, pulling from her memories as a Drone, and has a profound hate for birds. All birds. She also seems to lack a large sense of what is right and what is wrong, accompanied by other traits that add to her strange insanity.

Thadeus Proxii
Ilun-Sile 2 "Librarian"
Ilun-Sile comes from the galaxy which lies at the center of the Drone Empire - Thadeus Proxii. Having lived a life of gathering knowledge, he knows little else than the constant hunt for new info, that which was unobtainable before. Now, having fled his home during a time of great turmoil, he has arrived at Earth, where he will only continue his quest, and along the way conform to human society, or remain forever an outsider. Full Details
Matuk Durz
36-year-old Orcish inventor from an alternate universe. Brilliant (if over-complicating) engineer and mathematician. Full Details.

Raymond Jansma:

Simon Clark:

Last edited by Cerillium on Sun Apr 30, 2017 4:27 pm, edited 3 times in total.

User avatar
Senior P2TM RP Mentor
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:47 pm

Roleplay Guidance

by Swith Witherward

I came across some old notes this morning and thought I'd share them here. It's from a workshop by Holly Lisle. I found a copy of it, and I present it here (with some tweaks for RP purposes). Credit goes to her.

The purpose of this is to help people write better when two of their own characters are speaking in the same post, but it works just as well as a reference source when two players are working on a collaborated post.

Dialogue is about demonstrating character through conflict, either internal or external. Remember that, and your job becomes easier. Conflict isn’t always something bad that’s happening. It can be something as terrific as winning a million bucks in a lottery or falling in love or discovering your character is going to have a baby. However, conflict always portends change. And dialogue always gives you a window to see into the way that characters feel about that change, or at least the way they want each other to think they feel, which may not be the same thing.

Here are a few recommendations about writing convincing dialogue. None of them are cast in stone, but until you’re comfortable enough with the rules to know how to break them, you’ll work better if you keep them in mind.

  • Avoid phonetic spelling and accents. Dialogue of the following sort—“Ah reckon ah don’ haff ta go dowan tuh th’ rivuh tuhday, ‘cawse we gots awl th’ feeush we gwine need”—gives the reader a headache and makes you look like a moron. With dialect, less is definitely more. “I reckon I don’t have t’ go down t’ the river today, ’cause we got all the fish we gonna need,” is much more readable and still suggests a particular character. That said, too much is too much.

  • Keep to the conflict. If there is no conflict for the two characters in a piece of dialogue, then the dialogue has no place in your story. The conflict can be internal (he’s lying to her; she doesn’t like him; she's embarrassed by her friend's behavior, etc) or external (raptors are trying to eat them; an object has triggered a problem they need to solve). But it has to be there. Dialogue illuminates character faster than any amount of exposition, but only if you give your characters something interesting to talk about, and something that moves your story forward. And that means conflict.

  • Don’t let characters “speechify.” What worked in a Shakespeare monologue does not work in a dialogue between two people. Fictional dialogue is about give and take, meant to sound realistic but sharpened by the fact that each character needs something, and by the fact that their needs do not mesh. You won’t get two-page speeches if you remember this.

    A note on that: I fall into this trap, usually when responding to a long post.

  • Remember that people breathe while speaking. Read your dialogue out loud, in your normal, conversational tone of voice. If you run out of air part of the way through a sentence, rework it. Add punctuation, break it up, rip out the flowery stuff.

  • Avoid “talking heads.” Have characters do something while they speak.

Swith's rule on orphaned dialog is simple: I don't read the post. Your dialog is bad and you should feel bad. *winks* It's monotonous to read something where we have to keep track of who spoke first. The writer has an idea of emotional response, but they don't weave it in. RP is not script-writing, either.


    LISA: [enters from stage right] Jesus, you startled me. I wasn’t expecting you here.

    JOHN: It’s been a real day for expectations. Where were you? I’ve been waiting here for an hour. You didn’t leave a note or—

    LISA: [cross to stage left] I wasn’t planning on going anywhere—

    JOHN: I can see that. Where’s your coat?

This is the schmutz that kills posts and paints the writer as unimaginative. If someone were to ask me to judge a post on quality for a contest, orphan dialog would have the post disqualified as the puerile garbage that it is.

    "Jesus, you startled me. I wasn’t expecting you here," Lisa said.

    "It’s been a real day for expectations. Where were you? I’ve been waiting here for an hour. You didn’t leave a note or—," John said.

    "I wasn’t planning on going anywhere—"

    "I can see that. Where’s your coat?"

    "I left the house in a hurry. I… um… my mother…"

    "The hospital reached you? God, I’m sorry. That’s why—"

    "The hospital?"

    "They called me when they couldn’t get you."

    "I don’t understand."

    "Your mother. You said —"

    "I ran out to buy some flowers for her. She’s been so down."

    "For three hours you’ve been buying flowers?"


    "You didn’t go by the hospital?"

    "No. Look, I’m freezing. Let’s go inside. Why did the hospital call? Does the doctor need my signature for more tests?"

    "We have to go to the hospital."

    "I’ve had a terrible—"

    "We have to go to the hospital. Now. The rest of your family is already there."

    "Oh. Oh, God. Mom’s all right, isn’t she? Oh, Christ, she isn’t. I’m being punished… she’s dead."

Did you read all of that? I'd wager the answer is "no".

This is what fleshes out the scene. It allows you to create conflicts which the characters then play off of as the conversation progresses. (When crafting posts

    Lisa had just gotten out of the car and was heading around the corner of the garage when she ran into Brian. “Jesus, you startled me. I wasn’t expecting you here.” His face looked sort of pale and pinched. He’s found out, she thought. I finally broke it off, but I was too late.

    He said, “It’s been a real day for expectations. Where were you? I’ve been waiting here for an hour. You didn’t leave a note or—“

    “I wasn’t planning on going anywhere—” Which sounded like bullshit when she said it, and she knew it. She was wearing a navy dress with a fitted waist and a low neckline, which had been a gift from Kevin. Heels. Hose. Make-up. The last time Brian had seen her in make-up when they weren’t on their way to church or a restaurant had been right after the second baby was born. Eight years ago? Yeah. About that.

    He raised an eyebrow. “I can see that.” Pure sarcasm. For a moment his face lost the pinched look, and she saw suspicion in his eyes. “Where’s your coat?”

    “I left the house in a hurry. I… um… my mother …”

    The pinched look was back around his eyes, and she stopped, suddenly frightened. He knew she hadn’t been visiting her mother in the hospital. Maybe he’d hired a detective to follow her. The sound of her heart pounding roared in her ears. If he really knew, she would lose everything. The boys. Brian. Her home. Her friends.

    But he was saying, “The hospital reached you? God, I’m sorry. That’s why—“

    Now the scared feeling was worse. Different. But worse. “The hospital?”

    “They called me when they couldn’t get you.”

    “I don’t understand.”

    “Your mother. You said —“

    The lie came easily, easier than the lies that had preceded it over the last three months, pouring out of her mouth without any effort on her part. She shivered and rubbed her arms and said, “I ran out to buy some flowers for her. She’s been so down.” Breast cancer and a modified mastectomy at fifty-eight. Mom was in the hospital doing chemo, and she was coming through it like a trooper, but she really had been down. Not that Lisa had done much to cheer her up. She’d had her mind on… other things. No more of that, though.

    The suspicion was back in his eyes. “For three hours you’ve been buying flowers?”


    He looked a little sick. “You didn’t go by the hospital?”

    “No.” She’d been saving that for when she could look her mother in the eye again. No, mom, I’m not cheating on my husband. I’m not cheating on my family. I’m a good wife. A good mother. Now she could do that. “Look, I’m freezing. Let’s go inside. Why did the hospital call? Does the doctor need to talk to me about more tests?”

    He was shaking his head—no, no, no—and his eyes were as bleak as the day. “We have to go to the hospital.”

    Her mother was being demanding again. She couldn’t face that right now. Not after the scene with Kevin. That had been ugly. Ugly. Never again, she promised herself. “I’ve had a terrible—“

    He cut her off. “We have to go to the hospital. Now. The rest of your family is already there.”

    Everything shifted. He hadn’t come home because he knew about the affair. He hadn’t come home because the hospital had been trying to reach her about another of her mother’s demanding snits. Everything she did to make things right, she had done too late. “Oh. Oh, God. Mom’s all right, isn’t she?” But the look on his face told her what she already knew. “Oh, Christ, she isn’t. I’m being punished… she’s dead.”


Proof a post before submitting it. How many times do you use the same word to describe the same action? Try to not use the same verb twice in the same short post. The shorter the post, the more the repeated words stick out. They become fodder for the "drinking game".

    Max ran to the store. He bought a power cable. Then he ran back home and ran up the stairs. He ran to his laptop to see if it was running.

    Max hurried to the store and purchased a new power cable for his laptop. Once home, he took the stairs two at a time, hoping the battery hadn't died on his laptop while he was gone.
On Post Blocking
by Highfort (aka Agy)

It's come to the attention of several PL players and the PL staff that post blocking is becoming an issue in PL. It always has been, really, and it's about time some guidelines and rules were set down so that players are able to keep up with the RP and minimal time-skipping and consequences are needed to keep players moving and to keep the plot from stagnating. Without further ado, let's begin:

What is a post block?

Post blocks are times when a group of players role-playing a scene are stopped from posting because a minority (usually one, sometimes two) of players is not posting and thus the rest have to wait for them to post. Post blocks result in the need to time-skip, manipulate other player's characters to get the story moving, and general nastiness and unnecessary bureaucratic paperwork for the OP and CoOPs when it comes time to get the RP moving again. In short, they're not fun for anyone.

Post blocks are usually identified after a prolonged, unexpected period of player absence (not posting for two or three days without any heads-up that the player will be unavailable, for instance). Otherwise, players who state that they cannot post usually have characters parked (that is, removed from the scene and stored safely for the player to pick up later) or can ask other players to manipulate their characters for them to avoid the block. Blocking occurs when players do not give a heads-up, resulting in the others being unable to respond and/or park or manipulate the character for fear of angering or misunderstanding the player's intentions.

How does one avoid post blocking?

It's quite simple, really! Just follow a few simple tips:

  • Check the OOC thread (the one you're reading this post on right now) for regular updates from other players.
  • Read the IC thread regularly so you don't fall behind on the plot.
  • If you're afraid you missed anything, don't hesitate to drop a "What did I miss?" post in the OOC thread so that players can fill you in.
  • Post regularly and at a reasonable pace for all your characters to ensure none of them get stuck and force other players to stop posting.

What's "regularly"? How do I know what a reasonable posting schedule looks like?

Regular posting is hard to fully define since everyone has a different schedule and some people tend to put more time into individual posts than others do. As a good rule-of-thumb, regular posts should happen at least every-other-day if not once-a-day. Anything less than that will cause players to grind to a halt as they wait for a character to catch up and result in necessary time-skipping to make sure the PL time frame keeps up with RL time, which is necessary for certain events and to make the setting easier to understand and relate to.

For posting purposes, the PL staff (OP and CoOP) will count as a single posting entity. Since they have to deal with RP bureaucratic cleanup and updating threads and stories, they will individually post at a reduced rate but should be able to, combined, keep up with the one-post-per-day rule.

Please note that while the OP and CoOP count as a single posting entity, do not expect them to play each other's characters or all the NPCs. Not all the staff are comfortable with all the characters or familiar with all the NPCs and thus if one cannot post the other is not ignoring you if he/she posts for only characters he/she is familiar with rather than for all the characters that need posting. Posts will come in time and the staff are more than willing to cooperate if your character is held up by staff characters or NPCs being unable to reply to your post.

Most importantly, what are the consequences of post blocking?

Post blocking is a serious offense in RPs as it stops other players from roleplaying and seriously hampers motivation and ability to keep the roleplay moving. If a character or characters are post blocking for a sufficient amount of time, prompting a time-skip, their characters will suffer the consequences of whatever they were doing. If they were in danger or in a situation where a time-skip would put them in danger, killing them off is not out-of-the question.

Please, try and keep up with all your characters. If you cannot, the staff will be happy to let you shelve a few while you work things out. And if you don't do that, they'll be more than happy to take them off your hands and reassign them to daisy-pushing duty. And no one wants that.

Thanks, and good RPing!
by Swith


An objective can be a motivator, but it should also be something that enables a character to take action. A main objective isn't something that can be solved by chatting. It should be a conflict that challenges the character to overcome something (personal flaw, adversary, etc) to achieve that goal (save the princess, convert the atheists into Christians, drop the ring into a volcano.)

Frodo's primary objective was pretty obvious: get the ring to Elrond, go home. The objective changed once he realized the situation, and so he surged on to bring the ring to its doom. Along the way, he struggled with his perception of other people changing, the loss of Gandalf, and the loss of his childhood friends once he set off on his own with Sam.

Sam's primary objective was likewise to surrounding the ring. He pledged to accompany his beloved Frodo to support him on his quest and, at one point, shouldered the burden in his stead. But Sam's secondary objective changed throughout the story. First he wanted to see the Elves. Once he had, he picked up a new objective. An undercurrent throughout the story is his love for his friends and his undying desire to protect his Mr. Frodo. That love was not an objective. It was what motivated him to complete his objectives.

"Make friends" is not an objective unless the goal is difficult to obtain.

    Myra, a shut-in, seeks to make friends but, due to a stunted upbringing where she was sequestered off from the world, she lacks the confidence necessary as well as the ability to express her feelings properly. She attended school but kept her focus on her classes, all the while dying a little each day as she watched the teens around her living normal lives. Shut out and bullied by them due to being abhuman, Myra would dearly like to make a friend that wouldn't think her odd or loathe her for being inept. Although she's chatted with the other teens, no one calls her or knocks on her door to see if she'd like to do stuff. She thinks that's all her fault. So her objective is to overcome her severe social crippling in order to fit in. She might be able to do this through her writing. She'll support the main story (PL itself) by lending her talents once she realizes she has that ability. Her years of observation and being bullied make her more astute at reading body language, and her ability to blend into the woodwork to avoid notice make her an ideal candidate for missions that require those skills. This is how she'll support the plot.

"Relationship" is not an objective unless the struggle is a challenge. Objectives should lend towards action rather than dialog, although dialog is a necessary part of some objectives regarding relationships.

    Septimus and Neste share a same secondary objective: a normal relationship. At first blush, it seems like a cop-out on the part of lazy players. Yet both characters come from oppressive societies where such things are alien in concept. IIRC, Septimus' people would rather use a vat than deal with pregnancy. Construct procreation is limited to insemination by a MAB; there isn't any emotional attachment. Every day brings with it awkward moments (a kiss on the cheek in public; fears that the taboo relationship will be discovered by Neste's handlers) as well as rewards (the joy of the fleeting intimate moment; the feeling of empowerment). Confrontation is bound to arise once Titus is revived, or once Neste is forced to face the Nifid. So each weaves their secondary objective into their daily routine in an attempt to forge as much as they can before that horrible shoe drops. They don't discuss it. They simply do it, physically adding to it.

"Protecting/Providing for family" are motivations and not objectives that support the story unless there's a challenge there - unless those people are constantly in harm's way or unless the failure to provide means the family is compromised. Bran's objective to provide for his family was met when the Luxans handed him a large sum of money, for example. Tora is a mundane running with gods and abhumans; these beings can more easily protect her in a pinch thus she's robbed of the need for this objective.

Can personal challenges be an objective? Yes and no. They can also be a hindrance.

    Thaddeus is addicted to augmentations. His addiction cost him his first wife and alienated his children. His addiction cost him his second wife and newborn son. A secondary objective might be to get Naomi back, but how? Every day, he awakes and finds himself still trapped in a body that he's destroyed over time. He vows to change, and puts great effort into cleaning up (giving his stuff to Septimus, refraining form going to the Observatory) yet he blows it every single time something occurs that needs his expertise. His secondary objective (make himself a better man) clashes with his goal (get Naomi back) because his opinion of "perfection" is grounded in "augmentation". So, his secondary objective is technically destroying his chances of completing that goal.

Can an objective be simple? Yes, provided it's not too large for the player to handle.

    "Return to Equestria" is a very simple objective, yet a daunting task. I imagine Willow will invest time in trying to find ways to return. It might motivate him to seek out knowledge, pulling him towards danger as he chases false leads. He goes on quests with the group because he can't chance that he'll miss some snippet that will lead him home. His objective might eat at him a little each day as he faces a world bereft of Pony laughter. Daunting tasks with simple objectives need strong imaginations. If Gio can't find ways to motivate Willow, or reasons for him to participate, I'd recommend she pick a smaller objective. She's never had a problem with participation or motivation, however, thus her objective isn't too broad.

Part of the reason players get bored or state "there's nothing to do" is because they either choose too broad an objective or they choose weak, easily obtained objectives for their characters. There's no challenge in sitting around all day bantering back and forth. Without an active objective, players are at a loss for what to actually write. It becomes "What do you want to do?", which is answered by "Dunno."

Players lose interest in other people's stories, bailing on them, because their characters don't have strong objectives to weave into the story. Neither player or character is motivated.

    One of Marcus' secondary objectives might be to come to terms with his faith verses the fact that he's seeing a godling that isn't part of his pantheon. Heresy! Yet he can't resist the urge to share his pantheon with her. He loves his pantheon. He brought her to hear priests sing. Gio could have been bored by that, but it was a chance for her character to see another pantheon's followers. Her objective is "grow into godhood, and balance her own values versus the values held by other gods in the past." That objective made it possible for Gio to stay interested in that brief side adventure, and the godling now has a memory to muse upon when she does a little soul searching in the dead of night. It's a tidbit to add to the player's ever-growing repertoire of experiences.

Let your characters' objectives help define them as people, fleshing them out, and use those objectives as motivation to participate in stories.

If you find yourself sitting around with nothing to do...
If you can't think of anything to write...
If you find that the only thing your character does is talk about light things while shopping or eating or over coffee...
If other players tend to avoid interacting with your characters...

...chances are high that your character lacks solid objectives ergo you, yourself, are not motivated enough to help your character meet their goals.

A final question that came up: "Does my character have to invest every moment of game time on their objectives?"


Objectives are always in the back of the mind, but sometimes characters need to put aside their own goals/stories for sake of the greater good. Their goals will continue to motivate them in some fashion, if those goals are solid to begin with.

post link
Character Trees (YouTube)

by Agy

To sum it up for those who don't want to watch the video, a character tree is a method of constructing a character's personality, appearance, habits, behavior, desires, and overall archetype through use of a series of categories which begin at the metaphoric "feet" of the character and ascend to the "head".

Please excuse the use of male pronouns, this quite obviously applies to female and gender-neutral or agender characters.

Feet: obvious traits about your character: appearance, mannerisms, behavior, etc.

The feet are what you'll later use to build the rest of your character - think of them as roots. Details that spring up here can be used to add depth and meaning farther up the tree - from their desires, to their needs, their viewpoints, and even shaping their archetype.

Groin: outer desires and wants of your character - desires that he's willing to express to others and to himself

The groin is what your character will essentially use when dealing with other people. Er, hopefully your character asks for consent first and isn't arrested for sexual harassment. Anyways, things listed here are essentially your character's overt desires - things they think they want and/or they say to others they want. Good examples include: a stable job, to be left alone, to find love, to make money, etc.

Heart: inner desires and wants of your character - things he didn't know he needed to be complete

The heart is essentially what the groin wishes it could be - desires that would actually make your character truly happy and fulfilled. Maybe the uptight general who wants things to work just needs to come to terms with not being fully in-control. Maybe the lawyer in pursuit of ever greater fame and glory really just wants to settle down with someone who will love him when the fame is dead and the money's gone. Maybe the starving artist just wants someone to understand him. Whatever the case, these are desires that the character may not even be fully aware of, but which he requires to be satisfied and complete.

Throat: presentation and interaction with the world

The throat is your character putting his best foot forward. This is how he chooses to present himself to the world - his attitude and how he deals with others. Notice that you can use his feet (appearance, mannerisms), his groin (immediate goals), and even heart (perhaps subconsciously guiding his behavior) to shape his throat. The throat represents artificial interaction - before he lets his guard down, or upon first meeting, how is this character going to behave? Breaking character from the throat typically indicates a level of trust, character evolution, or high stress being placed on the character.

Left Cheek: "left brain" - problem-solving and logic

The cheeks represent your character's approaches to the world. The left represents his logical and problem-solving side. How does he solve problems, and what is his view behind the causes of things? Is he superstitious, quick to point fingers at eldritch gods or his own deity? Is he cold and calculating, solving problems without a care for how individuals may be emotionally slighted? However your character solves problems and logically views the world, this will impact his abilities with respect to the story.

Right Cheek: "right brain" - artistry, ethics, emotional affect, and morals

The right cheek does not only represent artistry, but your character's moral and ethical values (note that moral and ethical are different - morals deals with good and evil, ethics deals with proper or just conduct) and his emotional behavior toward individuals. Artistry is, however, also included and this can represent a separate problem-solving skillset your character has that's unrelated to his logical or reasoning abilities. Your characters morals and ethics will determine how he solves interpersonal problems with respect to other characters.

Crown: the archetype (Jung would be proud)

The crown is essentially a phrase which sums up your character, allowing others and yourself easy-access to what the character is supposed to be and how he relates to other characters in the story. Using the other parts of the tree, you can distill out the essence of what makes your character himself.

Note that you can also do this process backwards. Starting with an archetype or general idea for a character, you can work your way down to flesh out the desires and eventually even determine an appropriate appearance for him based on his projection (throat) and his desires (groin).
The Mincivet Animation Workshop
From the Producers of the Sesame Guild & other Children's Classics…

Note: this is text only. The formatting won't work in this post due to existing codes. You can view the entire guide here.

Everyone likes a character straight out of or inspired from books, movies, and games that become near and dear; to which we hop onto our beloved P2TM forum and app a character based off that… only to realize just how Mary Sue and generally overpowered they really are. Sadly, the hopeful character extraordinaire falls into the ‘rejected’ or ‘rarely used’ category, left to collect mothballs and virtual dust. This was an issue I had with my group of characters from Guild Wars (a then semi-popular MMORPG), known here as Dwayna's Vigilant, or “Guildies” for short. These chars were no longer used online, as the game progressed to its successor and my work and home schedule made it impossible to spend any significant time throwing fireballs and raising minions. The daunting task wasn't to let them shine (they have shiny to spare), but how to convert my MMORPG characters to a RP format without falling into the aforementioned traps. My original plan was to have all 6 characters be PCs, but after drafting the apps, it was shaved down to 3 mains & 3 NPCs; as time went on in both OOC and IC, it was further reduced to 1 main and 5 NPCs, but I kept the original plan for each character; consequently they fall somewhere in the grey area of NPCs and PCs. I also placed them in order of importance, subject to change, with the intention of developing them as intended should the opportunity - and time - present itself.

The priority went as:
  1. Anais
  2. Alexia
  3. Cherry
  4. Traxt
  5. Erick
  6. Reyna
I had four objectives to accomplish with each character, and each objective was/is intrinsic to the other:
  1. Outline their personalities
  2. Identify strengths/weaknesses and goals (whether group or individual)
  3. Balance and adjust powers/abilities
  4. Reconcile the MMORPG gameplay mechanic to PL roleplay mechanics

Like any game, Guild Wars already gave me a generous foundation to work from. I had lore, class specifics/specialty, powers & abilities (stats included obviously), strengths/weaknesses, gear and equipment. Since the game’s focus is to make the player the hero, my task was to take them down a few pegs without losing their significance. PL, after all, is a storytelling format, and dropping OP characters with uber stats would only get a certain badger irritated, muchly.

For this, I’ll focus on Anais. This was my breakdown:...full guide
[ooc source]
A quick commentary regarding ellipse posts.

Ellipses are used to indicate an omission, trailing thought, hesitation, or a change in mental direction. The dash - it's a break. It can also be used to clue a reader in. The dash and the ellipse are interchangeable here. If meant as an aside to the reader, dashes and ellipses are alright (although a parenthesis might be better). When used at the end of a post, Ellipses are meant to indicate suspense.

    She seemed unusually... well, there was no word to describe it.
    The explosion blossomed into a raging ball and hurtled itself towards her. So this is my death? Kiyami held her breath...
Overuse of them, especially when the poster doesn't know what they want to do IC, infuriates other players. It pitches the ball back into the other players' courts, leaving them with the task of trying to sort that player's character and figure out a story by guessing what the player wants before anything can progress. The "meh" approach makes it difficult to figure out what that player wants to commit to. Never post unless you're sure of the direction you want to take. I recommend substituting a description for an ellipse.

Post ending examples:
    Going to the club will be okay...
    "I guess going to the club will be okay," Amber shrugged. She was content to allow James to make the choice for them.

Examples of how not to frustrate:
    Margaret looked... phased by the question... but not entirely angry. She was... sad, too. She didn't know how to answer. "Well..."
    Margaret was peeved, though the anger was mixed with some sorrow. She didn't have an answer to the question. In fact, she felt rather lost. "Well...," she turned her face away from him, uncertain of herself.


Last edited by Cerillium on Sun Apr 30, 2017 4:27 pm, edited 2 times in total.

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Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 8:48 pm

Reserved for OP

...CoOPS, Slo, and Agy
    ...Because, without you, this game wouldn't run so smoothly. The time - no matter how much or how little - you volunteer between work and classes and personal challenges is reflected in not only the richness of the game setting, but also in the cohesiveness in the stories and the quest to have harmony between players. I don't believe people fully realize all that you do here. I'm humbled by your dedication, and honored by your support.

    Because, without you, we wouldn't have a game. You breathe life into the setting, transforming it into something breathtaking. Your time, talents, and humor make this long-running game what it is. We've asked much of you over the years: moar effort into post crafting, moar effort into character development, moar effort into stories. You've met those challenges, each one, each and every time. You never cease to delight me with your imaginations.

    I always marvel at the fact that we have a following. You're masochists, all of you! LOL Seriously, though, we appreciate you, and it never ceases to delight me when I receive one of those "Oh, no! You can't let _______ die!" or "WTF? This is EPIC!" messages. Yes, your opinions in fact do influence the stories I run, and I really do tuck your suggestions into the corners (such as color-changing sheep!) We will continue to strive to entertain you. Thank you for being there along the way.

Last edited by Cerillium on Sun Apr 30, 2017 4:44 pm, edited 2 times in total.

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Swith Witherward
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Democratic Socialists

Postby Swith Witherward » Fri Jan 06, 2017 8:50 pm

Hey, OP! Get to Work!

- Phillips Brooks



OTHER: Alright, I know you're restructuring, but the small link listing in the first box still takes us to the old OOC. You might want to amend that.

Last edited by Swith Witherward on Sat Feb 04, 2017 8:58 pm, edited 1 time in total.

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Founded: Feb 17, 2013

Postby Mincaldenteans » Fri Jan 06, 2017 8:51 pm

Civet Co-OP Bulletin Board


Character Archiving!
  • Name:
  • Link:
  • PL App:
Business Reformatted Apps, by district:

    Guild District
    Commerce & Hospitality
    Knoll Burrows

Last edited by Mincaldenteans on Fri Feb 03, 2017 8:42 pm, edited 4 times in total.
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Postby Tiltjuice » Fri Jan 06, 2017 8:55 pm

Penguin's Co-OP Whiteboard


  • Prim's, for Archive, when he's finished retooling (?)

PENDING SHEETS - I can work on these


Angels of Avalon
Booze Run II - viewtopic.php?p=32200482#p32200482
Mass Sanitration
Raiders of the Lost Book

    Commerce & Hospitality
    Knoll Burrows

Last edited by Tiltjuice on Mon Aug 21, 2017 11:10 pm, edited 11 times in total.
Cut red tape with the Red Book / Bureaucracy is a system - #ApplyTNI / Think globally, act locally
At fifteen, I set my heart on learning. At thirty, I was firmly established. At forty, I had no more doubts. At fifty, I knew the will of heaven. At sixty, I was ready to listen to it. At seventy, I could follow my heart's desire without transgressing what was right. ~Analects, 2:4
I wear teal, blue, pink, and red for Swith.

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Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Fri Jan 06, 2017 9:06 pm

As you can see, we have moved to the new OOC thread. The same old material is here. Haven't worked on it yet. But material isn't important. People are.

A lot of pent up frustrations spilled into the old OOC. Most of it needed to be be said - right or wrong, if you can't approach people and air your grievances, how can you make a situation better?

Now we resolve to go forward together, a combined group. There's no need to harp on old mistakes. People know when they fuck up. When they admit it, and then become humble and sincerely express a desire to do better by people, we do not need to continue to remind them they fucked up or add lemon juice to the wounds they're cutting into their own flesh.

This is our fresh start. Us, all. Agy, Altito, Beare, Bones, Bran, Carly, Cat, Ched, Dance, Fvaar, Gio, Min, Mon, Na, Prim, Sal, Slo, Storm, Swith, Tilt, Torro, Torsi, me and anyone else that needs or wants one. That's what family does. We've lost sight of that. We've forgotten that people are more important than role play games. We must do better. We must do right by each other.

As for the game? We have things in the works, like I mentioned in the old thread. People will still have freedom but with a bit more guidance so they don't feel lost. We have an Island holiday to wrap up, a fungus bear to assist, raiders to unleash, and an entire pony land to save. Let's get back to doing what we love best: breathing life into our characters and world.

- Cer
I wear teal, blue & pink for Swith

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Left-wing Utopia

Postby Giovenith » Fri Jan 06, 2017 9:19 pm

*when you just got done writing a pointed post and the fresh start OOC banishes it to the nether* >:C

Ah well.
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Corrupt Dictatorship

Postby Chedastan » Fri Jan 06, 2017 9:21 pm

This came out a lot quicker than I expected, my props to everyone involved! Lets make this a wonderful new start in PL, as it's a brand new year still after all!
I wear teal, blue & pink for Swith.

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Postby Tiltjuice » Fri Jan 06, 2017 9:23 pm

Giovenith wrote:*when you just got done writing a pointed post and the fresh start OOC banishes it to the nether* >:C

Ah well.


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Liberal Democratic Socialists

Postby Highfort » Fri Jan 06, 2017 9:28 pm

MMMMMMMmmmmm I love that fresh thread smell :D
First as tragedy, then as farce

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Primordial Luxa
Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Jan 06, 2017 9:29 pm

I'm here and excited.
Eager to finally make a post I can feel proud about.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa

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Democratic Socialists

Postby Torrocca » Fri Jan 06, 2017 9:30 pm

I'm here!
Communist now and forever.
I am Her Majesty, Torra I, of the House Anarkittismo, NS's self-anointed Anarcho-Monarchist Queen. Now known as God-Empress Torra.
"Fascism is not debated, it is destroyed." - [b]Buenaventura Durruti

"When the people are being hit with a stick, they are not happier if the stick is called “the stick of the people”. The State is an oppression that must be abolished."
I go by Torra and feminine pronouns! They/Them/Their are perfectly acceptable alternatives as well :3
Suggestions welcome!

Capital - Karl Marx and Frederich Engels
Wage Labor and Capital - Karl Marx
The Conquest of Bread - Peter Kropotkin
Mutual Aid - Peter Kropotkin
Statism and Anarchy - Mikhail Bakunin

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Holy Lykos
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Founded: May 01, 2016
Corrupt Dictatorship

Postby Holy Lykos » Fri Jan 06, 2017 9:40 pm

I second Ched's whatever they're called.

Feelings I suppose :p
Agender - They/Them pronouns
Pansexual Polyamorous
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Some Political Charts: 1 2
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Swith Witherward
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Founded: Feb 11, 2012
Democratic Socialists

Postby Swith Witherward » Fri Jan 06, 2017 9:41 pm

Primordial Luxa wrote:I'm here and excited.
Eager to finally make a post I can feel proud about.

Primmers, if your schedule isn't too crappy later, say spring/summer, we should do something horribly eldritch (yet properly PG13) with Aegis and Naomi.

Wait, that sounds funny in hindsight.

We should have them go on some adventure, I mean.
Last edited by Swith Witherward on Fri Jan 06, 2017 9:42 pm, edited 1 time in total.
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Primordial Luxa
Posts: 12092
Founded: Oct 30, 2012
Left-Leaning College State

Postby Primordial Luxa » Fri Jan 06, 2017 9:57 pm

Swith Witherward wrote:
Primordial Luxa wrote:I'm here and excited.
Eager to finally make a post I can feel proud about.


Wait, that sounds funny in hindsight.

We should have them go on some adventure, I mean.

I would love to.
Although I still need to figure out if Aegis will be in the new thread although that does make it very tempting.
We should start some brainstorming soon. I'll have lots more time in about half a week but TG me any initial thoughts you had.



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