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Early Xbox One X Benchmarks Give Sneak Peak At Muscular 4K Gaming Power

Microsoft has hyped up the Xbox One X as “the most powerful console ever made”, which is undeniable, and proclaims that it is the only current generation console that can render in “True 4K”. Although Microsoft has told us that titles like Forza Motorsport 7 will be able to easily break the 60 fps barrier at 4K, the company has been less than forthcoming about the 4K performance of other games.

Fortunately, Eurogamer’s Digital Foundry has given us a highly detailed analysis of nine gaming titles and how they perform on the Xbox One. Digital Foundry sourced its information from a number of developers, who were reticent to providing both the performance figures and the title of the games being discussed. However, aspects of each game including the genre, original targeted resolution/frame rate, engine being used, API and releases status clued the publication in on the identity of most of the games in question.

For example, it was rather easily determined that “Title B” and “Title C” are actually Forza Motorsport 7 and Gears of War 4 respectively. It’s also highly likely that “Title H” is actually Star Wars: Battlefront.

Xbox One X vs Xbox One performance (Source: Digital Foundry)

Getting down to brass tacks, we can see that Forza Motorsport 7 is capable of touching nearly 90 fps at 4K compared to around 75 fps for the same title running at 1080p on the original Xbox One. However, the game will be locked in at 60 fps for both consoles, so we at least know that there won’t be a performance hit resulting from the juicy 4K visuals. The Xbox One X is only hitting a 65 percent GPU load when capped at 60 fps, which means that there is additional headroom leftover to further improve visuals.

Gears of War 4, which has a performance target of 30 fps at 1080p, hits nearly 40 fps on the Xbox One X at 4K, outperforming the original Xbox One at its native resolution. 

There’s also this insight on Xbox One X performance that was provided in the analysis:

There are other features, including AMD's delta colour compression, which sees performance increases of seven to nine per cent in two titles Microsoft tested. DCC is actually a feature exclusive to the DX12 API. In fact, DX11 moves into 'maintenance mode' on Xbox One X, suggesting that Microsoft is keen for developers to move on. There are benefits for both Xboxes in doing so - and there may be implications here for the PC versions too.

As for the Xbox One X console itself, it is truly packing some potent hardware (for a console), and the specs prove it. The Xbox One X has:

  • Eight custom AMD x86 CPU cores clocked at 2.3GHz with 4MB L2 cache
  • 40 custom AMD Radeon GPU compute units operating at 1172MHz
  • 12GB of GDDR5 memory over a 384-bit interface with maximum memory bandwidth of 326GB/sec
  • 6 TFLOPs of GPU compute power

The Xbox One X is scheduled to ship in November 7th with a price tag of $499.


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