We follow the official Studio Wildcard Code of Conduct for Ark: Survival Evolved. Any breach of their rules or ours will result in a punishment as listed below.

(1) General Rules

1.1 English only in global and discord.

1.2 Do not try and force dictatorship, blackmail, create toxicity, and ruin the game for other players in the community. This includes but is not limited to language which is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, hateful, sexually explicit, or racially, ethnically or otherwise offensive. This is PvP, trash-talking is okay but if it gets out of hand the situation will be reviewed and dealt with accordingly.

1.3 You must have a legitimate character/tribe/dino name in English. You may not call your character "Human", "Survivor", "Player", "123", "321", "OneTwoThree", "□□□" or anything similar. The same applies to your tribe name.

1.4 Do not impersonate ArkWarfare staff members or other players.


(2) Server Rules

2.1 You are required to have the same tribe members and tribe name across the cluster, using multiple names to hide identity, rotating members, account sharing or utilising alt accounts is strictly forbidden.

2.2 Insiding is completely forbidden, this includes but is not limited to; leaving a tribe and taking items with you without tribe leader consent, disabling defences to allow entry to another tribe or causing destruction from within the base prior or after leaving the tribe. If you wish to leave a tribe and take items with you then you must disclose it with your tribe leader first. If it is the leader that is leaving the tribe, only a fair portion can be taken. If you have left a tribe, you are NOT allowed to raid the tribe you left for 3 days.

2.3 No mesh hitting or biting through walls or surfaces.

2.4 If you have organised a trade, there is no scamming (ie. setting up trade and killing the person to take there offering, or not giving what was promised). Suggest having screenshot proof of agreement via messages.

2.5 Aggressive Dino's should not be left in open-world intentionally, admins will destroy them if found.


(3) Building Rules

3.1 All structures you place must be visible and able to be damaged via a legitimate method. No floating or invisible structures.

3.2 Turrets can be built out in the world when raiding, PvPing, PvEing or when teleporting to boss arenas via terminals. But must be taken down immediately after leaving the area and not left around in the world.

3.3 Do not block access to, build on or near the following points of interest unless actively PvP'ing; if any structures are found in these areas with a render timer more than 1 hour old, they will be removed without warning;

- Obelisks & City Terminals

- Map Spawn Points

- Wyvern Scars, Rock Drake Nests & Magmasaur Nests

- Surface on Aberration

- Portal Area Surface Entrance on Aberration (this means you can build on other entrances excl. Portal entrance)

- Aberration Biome entrances on Valguero

- Genesis mission zones

- Artifact caves not specified as build-able as displayed in this post: 

3.4 The abuse of no collision building and placing structures or items on top of yours or another’s player model making them completely concealed or invulnerable is forbidden.

3.5 The use of unintended building mechanics raid method utilising foundations, pillars, ramps, walls, & ceilings to build tunnels and/or enclosed pathways into enemy bases bypassing enemy defences with the intent of destroying them from close proximity (ie. muntage method) - this does not apply to platform saddles.

3.6 The use of platform saddle/skiff/raft/motorboat/tek saddle using building mechanics that prevent it from taking damage (you can box in your player). All structures must be placed above the saddle/skiff/raft/motorboat.


​(4) PVP Rules

​4.1 You are allowed to open-world "popcorn" this means mass dropping items from any inventories or containers into individual bags you have access to. The only form of popcorning that is forbidden is despawning of tribe items when being raided and facing imminent base destruction, essentially preventing the attackers from receiving any deserved loot.

4.2 Do not prison or cage offline players. If you cage an online player, maximum cage timer of 60 minutes applies. (Rule does not apply if you are raiding, you can keep a player caged during the entire duration of the raid)

4.3 Tribes are not permitted to "team" when it comes to PvP. This includes such things as; Two tribes against one or more tribes (12 v 6 etc), defending a tribe from another tribe’s attacks to provide mutual defences. Whilst open-world PVP can at times include multiple tribes and if your tribe log is found to be overwhelmingly in favour of one tribe over another - this will be considered teaming. Counter raiding is NOT allowed. PvE Teaming is allowed. Please see rule 4.4 for PvE Teaming engagements.

4.4 If you are PvE teaming with another tribe and a 3rd party tribe engages you in PvP, you are allowed to defend yourselves. PVE teaming does not include Element Veins or Orbital Supply Drops and is limited to farming, trading and boss fights.

4.5 No excessive raiding of the same tribe. If you raid the same tribe 3 or more times within a short period it will be considered griefing. You need to be actively engaging against tribes evenly and your tribe log proves this.

4.6 Only one raid allowed in each 24-hour period per map. If there are 60 minutes downtime at any point during the raid, it is considered over. Once the raid is over you must remove your fob, spam & dinos from the area and give that tribe 48 hours of peace across the cluster.

4.7 If a tribe has a protection shield, you are not to engage in PVP with that tribe at their base, or the surrounding area. Nor should the tribe with the shield engage others in the area near the base.

Consequences of breaking rules may include but not limited to:        

Warning, Temporary / Permanent Banning, Tribe Wipe

Process for informing of broken rules:

Sometimes screenshots are not enough to validate the rule broken, video recordings are generally the best method of proof.

The owner has access to view logs to validate concerns such as times between raids, the time between cool-downs, tribe names and members, death logs.


Admins will not replace items/dinos lost due to Ark Glitches or rules broken, but each case is different and will be assessed. Rollbacks are not open for discussion. The appropriate punishment will be given to the individual/tribe responsible. In the event your base is wiped due to a tribe breaking rules, an admin will at his/her discretion give you ownership of that tribe’s base and belongings as compensation.


A raid is considered soaking bullets, destroying/damaging structures, and/or killing dinos at an enemy base location. This does not include a tribes teleporter in open-world unless it is a teleporter at a base location.

Downtime is considered a time period in which there is no recorded actions in the log to verify a raid taking place. Actions that will reset the 60-minute downtime counter is more than one player/dino deaths and/or more than one structure destruction.

A base is defined as a defended area of a tribe containing structures, vaults, turrets, dinos, crafting stations & beds (excl. fob). For the purposes of these rules, a spawn box is not considered a base.

A spawn box is defined as a small housing set up on another map to your main base, and in comparison to your main base is substantially less equipped. It will remain a spawn box until it meets the base definition. 


A teleporter and/or transmitter in the open world is not classed as a base unless it meets the above criteria. You can place defences around a teleporter and/or transmitter in open-world, just ensure you are not restricting access to common areas or resource-rich areas.

Counter Raiding is defined as interfering with a raid that is already in progress by attacking a tribe that is raiding another tribe at there fob.

© 2017-2020 ArkWarfare™

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