I found this effect but don't know how it is called, but it reminds me of plasma (don't know why):


I'd like to apply this effect to a mesh to create something ghost-like. Something like this, but less opaque: cheesy unicorn

How should I for a workflow to create something similar? Should I try modifying the final mesh? Or should I use particles or smoke simulation?


Don't use blender for this one

Since you only need a still image, there is no need for elaborate smoke simulations that take days to render.

If you really really wanted to use blender, try looking into Abstract Wave with Particle System

But really, it would be so much simpler, easier, and less time consuming to use something designed for creating art like this: http://www.escapemotions.com/products/flamepainter/

I even have made a demo of something similar to this that runs in realtime in JS to prove that you could code it yourself if you too. http://codepen.io/Thisisntme/full/KNpPEz/ enter image description here

If you wanted to know, my codepen works by creating a sequence of lines, and then dragging them down the screen (from left to right although it doesn't really matter) all while changing the y position with a few trig functions.

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    $\begingroup$ This is not an answer to the question. It just says that it is difficult or perhaps (in your opinion) impossible. $\endgroup$ – JakeD Nov 21 '16 at 22:30
  • $\begingroup$ @pycoder I did include a link to blender.stackexchange.com/questions/7434/…, which has a similar effect. It is an answer to the question. Saying that solutions are not feasible is indeed an answer. $\endgroup$ – 10 Replies Nov 21 '16 at 22:42
  • $\begingroup$ Originally, my question wasn't really about hot to create this effect, but how to apply this effect to special forms, like an animal (or just a sphere to get started). $\endgroup$ – piegames Nov 27 '16 at 12:02

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