XCOM 2: War of the Chosen
Box Art
  • 28 Playing
  • 151 Backlogs
  • 9 Replays
  • 5% Retired
  • 88% Rating
  • 149 Beat
Box Art

Platform Roundup

PC 60 88%
PlayStation 4 8 85%
Xbox One 5 92%
All 73 88%

Latest Reviews

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1 Month Ago


PlayStation 4 - 90%
Runs like SHIT on the PS4, but the core mechanics are still deeply satisfying.
2.5 Months Ago


PC - 90%
Amazing game. Would be a 10/10 if it wasn't for the fact that the engine can get sluggish, and the load times can be a bit much. There are also a fair few visual gliches that stop this.

Despite what are basically minor flaws it's perhaps the best game available of it's nature. Second to none that i am aware of.
6 Months Ago


PC - 90%
A big step up from XCOM in most every way. Feels very fair, RNG is as harsh a mistress as ever, quite challenging. More varied mission types are very welcome, as are the increase in enemy diversity and more robust archetypes you can upgrade your soldiers into. I ended up always promoting them up one tree or the other, and had a pretty powerful force in the end. The DLC is cool, intense, difficult and fun, even if sometimes I just wanted the Chosen to just shut the heck up.

Only complaints are the "late game slump" where I start dreading seeing a new mission pop up, and the game doesn't telegraph especially well, which led to me researching the wrong stuff and getting heavily outclassed for a while in the midgame. But on the whole, highly recommended.

Extra props for the increased customization and propaganda generator. They legitimately added something to the experience while also offering me endless tools to screw with my real-life friends.
6 Months Ago


PC - 90%
Only took me 4 years to finally finish XCOM 2 -- waiting for War of the Chosen to come out before finishing it was a good call, I guess.

Amazing game, but it's so easy to feel burnout just from the stress it induces, particularly early on. Playing these last 4 years,I could only inch through the campaign -- occasionally restarting -- one mission at a time. Somewhere around the halfway point on this final attempt, I found my soldiers suddenly surviving missions easily, and the addiction snowballed from there.

The added factions and much-needed gameplay tweaks from WOTC contributed a lot to what kept me going. I particularly loved the reapers.

As a narrative junky, the writing in this (and the previous reboot) is addictive but hammy- and dumb-as-hell, throwing meaningless word-vomit and drama at you endlessly. The chosen storyline was cool up until you defeated the second chosen, and -- I'm, like, pretty sure they never actually finished the story(?). The cutscenes related to them just vanish after the first one is defeated, and never really come back; there's never a mention of them again once you defeat the third one.

Best part is developing psi-powers and using the reaper's shadow movement. My psi soldiers were just walking death machines. :) And my reaper -- oh boy, that banish move~
9.5 Months Ago


PC - 50%
5 hours in this perhaps the most bland, boring, frustrating and uninspired sequels ever. Will never touch again
1.5 Years Ago


Xbox One - 90%
Basically xcom 2 again but with some new classes and enemies so not that different and got a bit burnt out after recently finishing base game
1.5 Years Ago


PlayStation 4 - 90%
An excellent expansion to an excellent game. It's got tons of content and really changes up the way the game plays, keeping you on your toes with a more consistently challenging experience. Just about everything was a great addition to the game, from the Chosen to the fatigue meters to the new enemies, etc, etc. I just wish the console versions ran better. Regardless, a great DLC that any XCOM 2 fan should get!
2 Years Ago


PC - 80%
Strategy tactics game

- Good strategy elements with a cool world
- Great class balance: Every class is fun in their own way, and a diverse team is best
- Customization: Weapons, armor, equipment, and abilities are all customizable per soldier
- World map options: You choose what to prioritize. You could start early with Psi-soldiers and get armor late, or vice-versa, etc.
- Chance of hitting/hacking etc is always given, so you have to judge whether it is a risk worth taking
- Having the ability to play Ironman mode (no scum saving)
- Characters could die and you play through if you don't scum save
- The bosses are pretty cool: Serpant, Berserker, Flying guy, Chosen

- Having the ability to scum save... Outcomes weren't meaningful because you could just load from a turn ago.
- Some things are not explained well, e.g. will this take an action, can I attack here with out a reaction from a boss? This would suuuuuuck if you were playing iron man mode.
- High-level play would be super conservative and overwatch would be over-used
- The conceal system isn't great...
- Story was meh
- Too long overall, and many missions are unnecessary and feel randomly generated/formulaic
- Very buggy ─ health bar showing damage it would give even though you aren't asking anymore, character randomly taking a bunch of damage without anyone attacking, loosing ability to preview which enemies I can see before moving somewhere
2.5 Years Ago


PC - 80%
Five Word Review: A great thing made greater.
Favorite Thing: The Chosen and a nice component and challenge to otherwise standard missions.
Least Favorite Thing: Very little changes to the base game, story, etc.

Date Completed: 2017-09-30
Playtime: 60h (100% research)
Enjoyment: 8/10
Recommendation: If you haven't played XCOM 2 before or it has been a while, yes.
2.5 Years Ago


PC - 80%
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