The Chrome OS PATTS speech synthesis engine

Chrome OS comes with a speech synthesis engine developed internally at Google called PATTS. It's based on the same engine that ships with all Android devices.

Building from source

This is for Googlers only.

Visit http://go/chrome-tts-blaze for instructions on how to build the engine from source and get the latest voice files.

When debugging, start Chrome from the command-line and set the NACL_PLUGIN_DEBUG environment variable to 1 to print log messages to stdout.

If running on Chrome OS on desktop Linux, you can put the unpacked extension in your downloads directory, and hide the existing TTS extension by temporarily renaming /usr/share/chromeos-assets to something else. Then in chrome://extensions you can enable developer mode and “load unpacked extension”. You must hide the existing TTS extension because extension keys must not be duplicated, and ChromeOS will crash if you try to load the unpacked extension while the built-in one is already loaded.

To test, use the [](TTS Demo extension) in Chromeos. This should automatically recognize the unpacked TTS extension based on its manifest key. You can also use any site that uses a web speech API demo. In addition, the Chrome Accessibility team has a [](TTS Debug extension) which can run several automated tests.


First, follow the public Chromium OS Developer Guide to check out the source. At a minimum you'll need to create a chroot and initialize the build for your board. You do not need to build everything from source. You do need to start the devserver.



Before you can make changes to PATTS, the first thing you need to run (from the chroot) is call cros_workon with two relevant ebuilds:

cros_workon --board=$BOARD start chromiumos-assets
cros_workon --board=$BOARD start common-assets

From outside the root, from anywhere under your top-level <repo-dir>, pull down the relevant sources:

repo sync

Again, outside the root, make sure you're in the <repo-dir>/src/platform/assets directory and run repo start to create a branch:

cd src/platform/assets
repo start <branch_name> .

The PATTS data files can be found in this directory:


When updating the files, the native client files (nexe) need to be zipped.

Replace all of the files you need to update. You will probably not need to update the manifest.json, tts_main.js or tts_controller.js, as these are probably most up-to-date on ChromeOS and not google3. Look at recent commit history on both platforms to determine what changes should be pushed.

Commit your changes using git, then from the chroot, run:

emerge-$BOARD common-assets
cros deploy CHROMEBOOK_IP_ADDRESS common-assets

Note that you need to call cros_workon on both chromeos-assets and common-assets. You will be changing files in chromeos-assets, but to flash it onto your device, you need to emerge and deploy common-assets.

After that, reboot your Chromebook and verify that speech works.

To upload the change, use repo upload, something like this:

git commit -a
  TEST=Write what you tested here
repo upload .

After submitting, inform the [](Chrome Accessibility team) so that they can update their local copies of TTS per the [](Chromevox instructions).


Note that sometimes you'll have to update the ebuild file that takes the patts data files and installs them, unzipping the .nexe files in the process.

For example, you'll need to edit the ebuild if you add or remove a language code, or if you add or remove a file that needs to be installed as part of the extension.

To update the ebuild, edit this file:


If you need to land changes to both common-assets and chromiumos-assets, upload the changes separately and then make them depend on one another using this syntax in the changelog:


Note that you can (and often should) have two changes depend on one another so they'll land atomically.