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Moff Kilran bug at Maelstrom Prison

balaurvestic's Avatar

12.10.2019 , 04:43 PM | #1
I know this is supposed to be a mechanic, but it doesn't work at all. All the time Kilran stays in sniper mode and does not take any damage. We had two ranged and two melee in Vet Mode, attacking him close didn't work.
Interesting thing, that while he's immune, my knight couldn't use the force leap at him, like Kilran wasn't even recognized as a target. The skill went on a cooldown, but nothing happened. Same thing with Zelaous Leap.
We tried going up the ramp, closer to the place he has to teleport to, and it seems to fix the problem at this point most of the time, but once he loses the shield he starts shooting you through anything. No cover works: columns, crates, even the floor, you still get damage.
When Kilran teleports to the elevator he goes into sniper mode again and stops taking damage. Nothing works at this point. Only once the remaining dps managed to knock that shield off, but cover stopped working at once and we were wiped again.

Either we are doing something wrong, or the devs have done nothing to solve a problem which has existed since 2013. Any suggestions?
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JediQuaker's Avatar

12.11.2019 , 09:47 AM | #2
Yes there is a bug in M.P. There seems to be 2 main workarounds.
1. If you team wipe, sometimes the bug will fix itself. My record so far is 3 wipes before fix (or group quit). 😏

2. If he's stuck in the central corridor, try to get the group to go past him to the end of the FP area. This will trigger him to follow you, and will usually undo the glitch. (He will go to his normal position at the end of the corridor and start to take damage.)

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Gyronamics's Avatar

12.11.2019 , 02:58 PM | #3
Breaking LOS does work and he has mechanics of a sniper.

When he's doing his Snipe cast and you LOS him he has a tendency to stand up to follow you which drops all defence buffs immediately.

His channel doesn't seem to care about cover and will continue through anything.

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thorrnnn's Avatar

12.23.2019 , 05:03 PM | #4
i've only done story mode so don't know if this will help. while my comp and bot attack i run to the stairs behind him. he loses hp after that. if he jumps to 2nd area i run to the exit door and again hp drops.

LagunaD's Avatar

12.25.2019 , 04:39 AM | #5
I was in a tough run earlier tonight. For the first 4-5 pulls, it was very difficult to get him out of cover/sniper mode. This despite having my Shadow attacking him from behind in melee for extended periods of time. In those unsuccessful pulls, he did eventually leave cover and start taking damage, but we had people dead by then and couldn't push him to the final (upstairs) phase before wiping.

On the final (successful) pull, he came out of cover relatively quickly, and it was like night and day. The thing is, I have no idea what we did differently to make that happen.
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