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About SYN_Vander

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  1. Ah, the million dollar question! I have been thinking about this as well, but not so easy to arrange. Perhaps I can choose the mission objective location of one side that is closest to the objective location of the other. But where to start? Allied and then adjust Axis? Or the other way around or iterate a couple of times before a good solution has been found? I'll try to see what I can do. Absolutely! In fact, it's already in the missions Look for the following structure and park your plane close. Follow the hud messages.
  2. Yes, I remember! That’s why I created this: 😃
  3. Sorry, it's my fault. Normally the IL2 path in the config is empty. I accidently left mine in, which is "C:\Program Files\1C Game Studios\IL-2 Sturmovik Great Battles". When the path is empty it will prompt the user to set a path, now it generates an error. So for all (new) users: Make sure to set the IL2 path first for v26! I have corrected the config file in the zip file by now.
  4. Thanks. I checked a test mission and didn't see anything wrong, so I guess it's a timing issue. If you would loiter longer over the main target some enemy planes should appear. But I already made some changes that should guarantee some action when activity is set to " high" and isn't dependant on a specific area :).
  5. Hi Bugsy, Will look into this. If you have set enemy air activity to "high" than two enemy AI flights should be hunting for you near the target area, but if they reach you in time depends how far away they are. I'll check if there is some bug, but in any case will think about a better mission logic. EDIT: It's important though that "Additional AI flights" is ticked as the enemy's Blue and Red flight will not necessarily meet you!
  6. Well, for one, the distance between UK and France is quite different. I have flown DCS missions where I took off from UK and escorted B-17's to Caen and it does take a lot more time than I thought to cross the Channel. It shouldn't be a problem for SP missions, but for MP I predict a Channel Map focusing around Dover / Calais will be a lot more popular than the current DCS Normandy map! It's good that the proposed map for IL2 covers more area to the North East of Normandy for this very reason.
  7. The flights that you configure are 8 planes per flight max, giving 32 planes in total. With Additional AI planes ticked you'll get another 8 AI planes per side (selected randomly) so in total there will be 32 + 16 = 48 planes in the air.
  8. The secondary is picked at random. Look closely at the map and you should see another target icon somewhere.
  9. Actually, I just added that to the wishlist. I’m thinking about a transport/deliver package/drop spy etc mission with various landing spots in challenging terrain 😃
  10. I tried to add it to the current tool, but it’s quite different so I may have to make a separate tool. Which I don’t like because it means twice the maintenance.
  11. New version out. Release Notes v26 -Reversed Blue & Red flight for take-off order -Added 2nd objective for single/coop missions -Increased fuel loads to avoid "bingo fuel bug" situation for Flying Circus planes -Plane positioning on ramp/runway based on plane size & number in flight -Tuned cruise speeds of all planes so they cruise a little faster -Added HQ target to Kuban map -Bodenplatte planes have default skins again -Fixed bug where Red flight would not land after Patrol mission -Fixed Tempest payload bug: No bombs on bomber missions Download here: https://sites.google.com/view/il2-great-battles-emg/ or click on the banner in the utility.
  12. Good to hear! New update which will fix the fuel issue amongst other things will be released soon (tomorrow).
  13. Thanks for uploading! I was able to reproduce the issue. What happens is that the tool calculates the fuel load for each aircraft based on a default, minus 30% or so when the aircraft starts in the air and the airfield is close to the front line. In this case this means the Albatros DVa starts with 59% fuel and after 2 minutes or so it reaches a level where the AI decides this is too low and it has to turn home, so they land at the closest airfield. If I increase the fuel amount to 75% they drone on past the first waypoint. I say it's an IL2 game bug as 59% should be more than enough for this mission, so I will report it to the beta forum. Not sure if this is a problem for all FC aircraft or only the Albatros. But I did see similar behaviour with the Bristol F2b, so now I know what caused the issue. EDIT: I tested with the Pfalz and it's even worse: They peel off directly after airstart, so I think it's a generic FC problem. In any case, as a workaround I will increase fuel loads for the next version. In the mean time: Start from the ground or select a distant airfield as this will also give the AI more fuel.
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