blob: 7b9e0de7c6d98adc635fe9a7025dcb5f34dab3d9 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// found in the LICENSE file.
#include "base/lazy_instance_helpers.h"
#include "base/at_exit.h"
#include "base/atomicops.h"
#include "base/threading/platform_thread.h"
namespace base {
namespace internal {
bool NeedsLazyInstance(subtle::AtomicWord* state) {
// Try to create the instance, if we're the first, will go from 0 to
// kLazyInstanceStateCreating, otherwise we've already been beaten here.
// The memory access has no memory ordering as state 0 and
// kLazyInstanceStateCreating have no associated data (memory barriers are
// all about ordering of memory accesses to *associated* data).
if (subtle::NoBarrier_CompareAndSwap(state, 0, kLazyInstanceStateCreating) ==
0) {
// Caller must create instance
return true;
// It's either in the process of being created, or already created. Spin.
// The load has acquire memory ordering as a thread which sees
// state_ == STATE_CREATED needs to acquire visibility over
// the associated data (buf_). Pairing Release_Store is in
// CompleteLazyInstance().
if (subtle::Acquire_Load(state) == kLazyInstanceStateCreating) {
const base::TimeTicks start = base::TimeTicks::Now();
do {
const base::TimeDelta elapsed = base::TimeTicks::Now() - start;
// Spin with YieldCurrentThread for at most one ms - this ensures maximum
// responsiveness. After that spin with Sleep(1ms) so that we don't burn
// excessive CPU time - this also avoids infinite loops due to priority
// inversions (
if (elapsed < TimeDelta::FromMilliseconds(1))
} while (subtle::Acquire_Load(state) == kLazyInstanceStateCreating);
// Someone else created the instance.
return false;
void CompleteLazyInstance(subtle::AtomicWord* state,
subtle::AtomicWord new_instance,
void (*destructor)(void*),
void* destructor_arg) {
// Instance is created, go from CREATING to CREATED (or reset it if
// |new_instance| is null). Releases visibility over |private_buf_| to
// readers. Pairing Acquire_Load is in NeedsLazyInstance().
subtle::Release_Store(state, new_instance);
// Make sure that the lazily instantiated object will get destroyed at exit.
if (new_instance && destructor)
AtExitManager::RegisterCallback(destructor, destructor_arg);
} // namespace internal
} // namespace base