Dune Captain


Traditionally hailing from noble or military families, Dune Captains are the core of any Dunefolk platoon. Usually a position filled based on heritage rather than merit, Captains are those who are often relatively weak with the blade, but still reasonably trained in tactics. Unlike other leaders, the Captains’ abilities lie largely in directing their troops to strategically advantageous positions rather than directly raising their morale. The presence of such a commander is rarely inspiring for most Soldiers, but they are still quick to follow the expert tactical direction of their officers.



Advances from: Dune Soldier
Advances to: Dune Warmaster
Cost: 30
HP: 48
Moves: 5
XP: 86
Level: 2
Alignment: liminal
Id: Dune Captain
Abilities: leadership

Attacks (damage × count)

(image)scimitar(blade attack) blade9 × 3(melee attack) melee


(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Dec 27 23:44:55 2019.