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Found 2,732 results

  1. Alex (UK)


    Hello System Era, I have a suggestion about the airvents found in the game, maybe placing a wind turbine above one would cause it to rotate if air/steam is coming out of it? I thought it could be useful both for survival because of power needs, and as a little neat feature so the airvents have more of a purpose, or maybe a module that could be placed on top of airvents, and when air comes out of it, energy would be generated? I will also add an image of a drawing of what it could probably look like. (Apologies, I have an artblock, so the drawing might look quite bad.)
  2. yyz_ttr

    Server browser

    So online line multiplayer ive had this idea for official online servers and server browser for public games and it would be some what set up lo were you could have totally privet servers that dont show up on the browser and that only people with the ip and friends can join or public witch would ovusly show up on the browser and have no password and finally public games with a password witch would work for say streamers or you tubers.
  3. SaHaLiNN


    Sylva - just rain. Solar panels dont work but wind generators work Calidor - drouth (at day). Oxtgen faster ends, Solar panels meke more energy. Vesania - acid rains. Give us small damage Glacio - Big frozen wind (at night). Make us slow move and freeze us, whe we feeze we die. Atrox - radioactive wind (sometimes). And heat sun (at day). Radioactiwe wind will give us big damage. Heat sun will give us damage if we stay long time at sun. And faster oxygen ends.
  4. ThunderBen

    Ideas to improve beacons

    Beacons are handy, that's for sure. But they suffer painfull limitations so far, so here ideas which could - I hope - improve them. 1) not enough colors so far there is 5 colors (Blue, green, orange, Violet, Red, yellow, Black). Plus 3 ohter in different hue (dark blue, dark Violet and dark green). That not enough and difference between hue are not always distinct. So, why not add more colors, like: brown, grey, white (not sure for this one), pink, transparent, etc. 2) contrast/transparency with backgroung When you look at beacon from a distance, thus they are located in the sky, it(s difficult to identify which (especially for Black). Difference between a beacon color and the background should be clear from any point of view. 3) Tag height Am I the only one to notice that triangled tags (home, rocket) height is less that the rounded ones (all beacons) ? Thus they are seen from a lesser distance. 4) Text tags What I'm really dream of is.... Being able to add text to beacon ! Not necessarily a huge paragraph, 10 to 20 characters should be enough. Theses characer should be upper case, lower case, and symbols .;/:!§?,*-/+#"'()=[]@~&{}{`<>%£€° Other players, What's your opinion ?
  5. I think there should be a way to auto duplicate because who like to spam left d-pad or left click in order to spawn a thousand helium please add this. ps. I like write short requests because I am lazy.
  6. Hello! If you're playing Astroneer and have a suggestion for us, we'd love to hear it! The best way to share that is right here in this sub-forum. You can create the thread however you'd like, but I would suggest: Making your title straight to the point. E.g. "Three ideas for improving weather gameplay." We'd love to hear not only your idea, but why you feel its an improvement or the right step for us to take. Basically try and let us in to your thought process behind the idea. Include whatever images, mock-ups, doodles, videos, and anything else that would help us understand your idea. Tag your post with "idea".
  7. Now we have small and medium genrators. I suggest add in game big Nuclear generator. This will give us most energy, but use fuel uranus, what we can found only in mantle of atrox. And this uranus need to be dangerous for astronaut when he carries it. And need one more new resourse plumbum. with plumbum we can make nuclear reactor. For nuclear 2 lead, and 2 nanocarbon alloy. room for this nuclear reactor like for big shredder. ~25000 bytes for reserch. (at your discretion) energy 50-100 u/s (at your discretion) Working time 2-5 hours hours.(at your discretion) Because we cant carrien Uranus, we need auto arms and, auto extractor for carried it, or special transport and costume. Or plumbum boxes.
  8. now we can't to take big stuffs with us when go into teleport. I suggest make a platforms on teleport for stuffs. This platforms wil be on all teleports and when you put your stuffs on this platform and thoose where you want to going, this stuffs will teleported with you. Like this:
  10. SaHaLiNN

    Food and hungry

    Food what we can take from special palnts. Plant seed and grow plants for food. this plants give us fruit, what we can press F and eat it.
  11. LxyZeee

    Multiplayer Issues

    My name is Taylor, I have been trying to play Astroneer for the past 5 odd hours with my friends and each time they join me they disconnect like 2 minutes later same if i join them. Any fixes would be appreciated :D .
  12. Hello, my name is law...ive came here to tell you that i would like too report an error in your game....multiplayer the issue is that i cannot join my friend and he cannot join me, we both have high spec pcs with good ping and good download and upload speed, we have checked if astroneer is allowed through firewalls, it is, we have turned our firewalls on and off, i have searched online for hours with so many people having the same problem and it has been around for like a year and ive not seen any updates too fix these issues so, let me explain my issue...when i accept game does nothing, so i manually click join on the co-op menu. and it says "session host" at the bottom right of my screen and says my friends name...and eventually it says could not find session or another error, i have reinstalled my game, gave astroneer priority internet and even lowered my graphics settings, and none of it works...and when i do connect ill be connected for a max of 5 mins Please help ~ Law
  13. Maaaatie

    Improve Canisters

    The introduction of the storage Canisters was a great advancement. However, I still think that the idea can be improved upon. Under the current system, Output is either Enabled or Disabled and while this is perfectly fine in some situation, it is far less than perfect in other situations. The system is fine while gathering resources and when completely offloading resources. But the problem occurs when just one or two resources are required because the only way to get the resources out of the Canisters is to Enable Output which will see the Canister distributing its contents to every available slot in the platform on which it sits until either all available slots are filled, the Canister is empty or the mode is switched back to Disable Output. Then, if Disable Output is the preferred method of stopping the distribution, the Canister will commence sucking the resources back in again. The only way currently to work around this is to take the Canister off any platforms. I also note that even when in the Enable Output mode, resources can still be placed into the Canisters either manually by the Astroneer or automatically by use of the Auto Arms. Recommendation - What I would like to recommend is that Enable and Disable Output be changed to: Automatic Output - This would be the same as the current Enable Output where the Canister would continuously distribute its contents until either all of the available slots were filled, the Canister is empty or the mode is changed; and Manual Output - In this mode the Canister would dispense and hold one resource at its outlet slot until it is taken by either the Astroneer, an Auto Arm or drawn out by another Module on the same platform. As each resource is taken, another will appear in the outlet slot for the next manual distribution. Input - Input would only occur when the Canister is set to Manual Output and should work in the same manner as the current Disable Output mode works, including taking back resources that were drawn out by other Modules on the same platform, as menus are cycled through.
  16. One of the ongoing problems in Astroneer is the difficulty in keeping resources grouped together when on the same Platform. The introduction of Silos (the medium Silo in particular) offers an opportunity to solve this problem. I would like to recommend that a Filter Slot/Port be placed in the top of the Medium Silo to be used as a resource Filter in the same manner as it is used to filter resources with the Auto Arms. This would enable the enhancement of managing resources as each Medium Silo could be designated for one particular resource if desired. If the Filter Slot/Port is left empty then all resources and 1 Slot equipment could be stored as in the current situation. But if a resource is put in the Filter Slot/Port then only that resource can be stored and, consequently, automatically drawn into the Silo until such times as the Filter resource is removed. I wouldn't see the need to put this type of filter on any of the larger Silos as the management of resources held in the larger Silos would be managed via the smaller Silos.
  18. I think it would be nice if the Auto extracter could collect soil. It could be an option to collect soil instead of resources
  19. Very much enjoying astroneer. I'd love for the medium and large resource containers and the gas container to be all the way hot-swapable. Right now I can be holding a container, hover it over something in a same-sized slot to high-light, and then if I drop what I'm holding they swap (I'm left holding the previously slotted container, and the one I was holding is now slotted). I think this is how it should always work. BUT: If there's any pending item distro on the same platform (another container waiting to dispense, a smelter with a full output, etc) then the pending items take the slot(s) and the item I was trying to hot-swap into place falls on the ground. This is a bummer because I often show up at these platforms with an empty container, trying to swap it in for the container that's been filling up there. And instead I have to turn things on and off, juggle single resources around, and so on.
  20. Dendrir

    Multiplayer crashes

    Hello, PC - Steam (Both players) both: Nvidia 1080 gpu among other items She hosts, I join. While solely on the first planet....all things are okay with the minor bugs you see in other places (vehicle craziness, super-sized resources, guns randomly sticking in places, extra large guns, etc). Then when we start unlocking portals, things get dicey. I try to get in the vehicle and lose connection. Rejoin the game.....walk around. No problem. Get in the vehicle again and 5 minutes later I've lost connection to host. Rinse and repeat. The more planet centers we unlock, the more disconnects and the faster they happen. Thank you, Dendrir
  21. Hi there! Thank you for taking the time to read this! I absolutely love this game and want to say you guys did a perfect job! Well.. almost perfect My Idea: As the title says, make the rockets more distinguished. Make them each have their own character and distance they can travel. My current "problem": As soon as you have the small rocket you can go anywhere to any planet. So why would it be rewarding to build a bigger rocket other than the extra added storage? Of course the bigger tanks so you don't have to refuel all the time, but still it's just not as rewarding as it could be in my opinion. My solution: Next to the extra amount of storage space, give them range! Small Shuttle Sylvan > Desolo (and back on 1 trip) Sylvan > Calidor (1 trip only, takes both charges of the engine) Not able to visit other planets Medium Shuttle Basically any planet as long as you stop in between. More like a planet "hopper". Sylvan > Calidor > Atrox Atrox > Calidor > Sylva > Vesania > Glacio Large Shuttle Any planet as it is now Extra ideas: - As in normal spaceflights give them a random chance to "mallfunction" and crash without killing the player. Leaving the player with just a oxygen supply, the materials they have on their backpack/aircraft slot and debris from the broken shuttle. Either only do this for the small shuttle or lower the chance by percantage from small to large. - Craftable refueling station in space? - Controls to fly to planets yourself - Dockable spaceships for space base! - Take away the external oxygen supply if the oxygenator is removed, you can "breathe" inside but that's it.
  22. Sepehr Sanjari

    Session Not Found

    So I'm playing Astroneer on Windows 10 Store. My buddy is on the same platform and we can play BroForce and other games on the Game Pass all hassle free but no matter what ports we open/close/forward, no matter how hard we try, we always get Session Not Found on Astroneer. I've looked up a bit here and there and found that a lot of people are facing the same issue and have found no solutions. Any suggestions would be more than appretiated.
  23. Limitations (like finite health, or oxygen) - are super cool in Survival (Basic Mode), but in Creative Mode - it's pitiful when players couldn't properly focus on their creativity, being constantly distracted by new Survival mechanics, which always comes along with big updates (like Automation ones). For example, the current need to constantly seek for resource deposits, to place (or replace) dozens of Auto Extractors - definitely must have it's own checkbox in Creative Mode options, to make all resource deposits infinite for Auto Extractors. In general, for any future update - I wish developers will always timely balance limitations they added to Survival with analogous new unlimited options in Creative Mode, to keep our creative minds clear :)
  24. Aiden Pyle

    Cave Elevator

    I had a really cool idea that I think would make for a great addition to the game. An elevator to lift your Astroneer in and out of the caves. Say that you dug a really deep hole to the center of the planet and you need to bring some resources back up and you don't have a path or vehicle, you can place an elevator at your base and dig a hole straight down and it could lift you or some cargo up or down. This would make building an underground base or just exploration very easy. The elevator could be controlled by your character to stop and start whenever, or you could put some materials in it and send it straight up or straight down all the way. What are your thoughts?
  25. MintyWayGalaxy9

    Expand in space

    Astroneer is a space game but as of the game right now we really don’t go into the unknown I feel like we need shuttles that we can move around in or space stations that we can send to orbit a planet and we can use it to look at weather or to recharge fuel and gather