PSO2 Station #19 Recap

Warning! This post is updating in real time!
Please take note as the information below is subject to change.

Post May 12th Stream Update

  • Bouncer Proposals

May 12th Stream


Player's Survey Results

Spring Survey Class Evaluations

This chart represents the level of satisfaction and dissatisfaction based on the Player's Spring Survey. It appears many are extremely satisfied with Hero. However, Force and Summoner received the most dissatisfaction rating among players.

Techer and Hunter received a pretty lukewarm response, while Fighter and Braver seem to be in good standing compared to the other standard classes. As you can see, there's a huge difference in satisfaction between Hero and the other classes.

Sega's future goal is to make people play PSO2 with their favorite weapon and class. In order to do this, they will be focusing on strengthening the concepts of each class, clarifying their standing position. In addition, they are looking to make it possible for other classes to experience amenities of a similar nature to Hero. Their third task is to review each class and make improvements on the weakpoints they carry. Doing all of these tasks will make it so that more people can enjoy PSO2! Yay..



Current and Enforced Policies

On May 9th, they implemented skills to clarify the strong points of each class. You can read a list of these new skills through the previous post.

  • Hunters: Enhance their party supporting abilities through War Cry
  • Ranger: Elevate their fighting power by enhancing trap' support functions, and PP recovery abilities
  • Force: Increase their DPS by reducing charge times
  • Bouncer: Enhance their support characteristics.
  • Summoner: Improve their safety so that they can battle while focusing only on the pet.
  • Techer: Enhance its supportive capabilities ensuring that you can provide support technics.

May 9th also focused on improving the poor parts of each class through skills.

  • Braver: Relaxing the point that made balancing Katana and Bullet Bows difficult.
  • Fighter: Reducing the risk of Limit Break
  • Gunner: Improving its 'weakpoint' in regards to how poorly it handles wide-range attacks.



Future Adjustments

The plan is to add the following features to the game in the future:

  • Implement a Double Jump for ALL weapons.
  • Implement a class skill similar to First Blood
  • Allow you to turn some Rings into Charms (Recall Zieg's COs)


Class Satisfaction Details

Hunter Satisfaction

The majority of players gave hunter an [OK] rating with 42% of the entire pie chart. If we were to combine satisfaction and dissatisfaction totals, you would reach 27% satisfied and 31% dissatisfied.
Players seem to love Hunter's mobbing capabilities, as well as its defensive capabilities with Automate and Massive Hunter. However, they seem to not like the heavy reliance on Sword Gear. They also don't like that Sacrifice Bite cancels when you switch weapons.

The Future of Hunters

As for Hunters, they are extending its features of being a "Class of High Durability." Hunter is a class that excels in combat, hate management, and party support. In the future there will be updates that makes use of those strong points by adding situations where multiple enemies or strong enemies spawn.

The Proposals

  • They are looking for ways to address Sacrifice Bite and Gear.



Ranger Satisfaction

The majority of players gave Ranger an [OK] rating, filling up 38% of the chart. Slightly more people are satisfied with Ranger than they are dissatisfied. Players seem to love Ranger's supportiveness through Weak Bullet, and appear to enjoy the thrill or Rodeo Drive Type 0. However, Rangers seem to dislike the evasion performance of Dive Rolls. They also seem dissatisfied with the increased reliance on Standing Snipe. They also don't like how difficult it is to battle with a loaded Weak Bullet.

The Future of Rangers

As for Rangers, they are extending its features as being a [Support-Type All Rounder]. They see it as a class that plays an active role, not only in support, but also in firepower. With the former, Rangers come to the support of party members through the access to special bullets, like Weak Bullet. In the latter, their damaging capabilities come from a combination of several factors, like through their use of traps and powerful charged PAs, among other things.

In the future, they will add situations that demonstrates the class's true value, by adding quests that you can spend some time playing.

The Proposals

  • Yes there's a ring, but, they want to address the difficulty of knowing when Standing Snipe is On or Off.
  • They are also looking into the problem with Dive Rolls.


Force Satisfaction

Forces are bit—unstable, with opinions varying among the playerbase. Of note, [Dissatisfied] ate up 29% of the entire chart. If we add both [Dissatisfied] and [Really Dissatisfied], the combined total takes up exactly half of the pie. When Forces aren't angry at the development team, they seem to love the class's high firepower, ease of compound technic usage, and the buffs given to [traveling] Technics.

Forces seem to dislike its low DEF and HP, the burden on paying customized Technics, and the high reliance on Elemental Conversion—making it troublesome having to prepare weapons for different elements.

The Future of Forces

As for Forces, they are extending its features as a [High-Powered Long Distance Attacker]. They believe this class can further exhibit its strengths, by being aware of the position taken with the enemy. So even though you have to prepare your weapons in advance, "if certain conditions are met," you are capable of becoming extremely powerful.

They plan to implement updates in the future that further make use of these strengths.

The Proposals

  • They plan to make value adjustments with Elemental Conversion's non weak element.


Braver Satisfaction

Alright, we're up to Bravers now…Players seem to generally like Bravers, where 34% of responses received an [OK] rating, and 31% of responses received a [Satisfied] rating. Bravers tend to like the exhilaration of using a Katana and the buffs given to the PAs. They love the Braver Mag adjustment and the buffs to the [traveling] PAs. 

Bravers tend to be dissatisfied with Bullet Bow's poor mobility and there not being enough skill points to assign. It seems they also don't like the over-reliance on Divine Raikou.

The Future of Bravers

As for Bravers, they are extending its features of being an [All Rounder That Excels in Mobility]. They think of Braver as a class that excels in battle, no matter the distance, thanks to its Bullet Bows and Katanas. In addition, the class proves its worth through its versatility when using Bow PAs based on the current situation. It also demonstrates value for its high speed capabilities, when taking advantage of the Katana's mobility. In the future, they plan to carry out an update that demonstrates these strengths even more.

The Proposals

  • They're going to show us something in the future regarding Bullet Bow's mobility.
  • They're looking into addressing the over reliance on Divine Raikou. They haven't made a firm decision but they might create a charm, or re-examine rapid-shoot, or something.



Bouncer Satisfaction

Players seem generally pleased with Bouncers, putting [OK] responses at 37%, and [Satisfied] responses at 27%. Bouncers seem to love how they can support and attack at the same time. They also think that Dual Blades and Jet Boots are fun to use, and they approve of the weapon balancing of the class.

However, they seem to dislike how hard it is to use Distraction Wing. In addition, they don't like the low variety of PAs, and they feel there's insufficient space on their sub-palette.

The Future Of Bouncers

As for Bouncers, they are extending its features of being an [Support-Type All Rounder that Excels with Range.] They believe it's a class that performs a range of actions, from boosting the power of party members through its automatic support capabilities, to its wide-range attacks.

In the future, they will implement an update in order to demonstrate its true value, as a class that can not only provide support, but can also engage in combat, distinctively from a Techer. They plan to enhance Bouncer's supportive capabilities and widen its range in attacks.

The Proposals UPDATED

  • Dodge Auto Field should help make some space in your sub-palette.
  • To expand on the space issues, they're questioning whether they should allow Technics to be set on weapons other than Jet Boots.



Summoner Satisfaction

[Dissatisfied] and [Very Dissatisfied] combine to a total of 48%, so you know something is wrong with the class. As for its good points, players seem to like how easy it is to play. You don't have to worry about Just Attacks, and even if you're not good at its various actions, you can still feel like you're participating in battle. Players also liked the buffs given to pets in the recent updates.

Raising a pet seems to be a burden for players. They dislike how difficult it is to use some PAs, and how troublesome it can be to make the Pet return to its master.

Future of Summoners

As for Summoners, they are extending its features of being a [Class Whose Role Changes Based On the Pet.] They see it as a class that can either attract hate, or provide a steady fight if you switch to multiple pets—this along with many other aspects.

In the future, they will implement an update so that it becomes a class that is easy to use, even if you're not good with its actions. This will be done by making improvements towards pet raising and controls. They also appear to be enhancing their personalities/individualities?

The Proposals

  • They plan to ease the Pet raising aspect.


Fighter Satisfaction

Fighters received a generally pleasing evaluation, with [Satisfied] and [Very Satisfied] taking up 52%. Players generally loved its high power, and the feeling of tension with Limit Break.

Fighters disliked how there's too many rings to use, how limit break's risk is too high, and how Double Saber doesn't have a good [traveling] PA. The countermeasure for the second complaint is already implemented thanks to the Limit Break Insurance skill!

Future of Fighters

As for Fighters, they are extending its features as a class that's a [Close-Range Attacker with High Power.] Thanks to Limit Break, they believe this class has the highest firepower among all classes. Limit Break can even create situations of High Risk / High Return! They will implement an update that makes the best use of this feature in the future.

The Proposals

  • They are thinking of some way to address the ring situation.


Gunner Satisfaction

Gunners are generally [OK] with the class, They tend to love the buffs to Grim Barrage, and like how chaining is easier to do. They also find Stylish Rolls excellent! But as for the bad parts, they seem to not have enough Skill Points, and find there are many skills that rely on Rings. Also, they complained of Grim Barrage being difficult to use due to the specification changes.

The Future of Gunner

As for Gunners, they are extending its features of being a [Mid-Range Attacker with High Burst Damage]. Generally, Gunner's evasion performance is pretty high, and you can fight reliably even from a certain distance away.  In addition to the previous statement, they think of Gunner as a class that excels at burst damage thanks to the Chaining system.

As they address the class's poor range, they will implement an update to further exemplify Gunner's role as a mid-range attacker who utilizes high burst damage.


  • Lowering the max SP to 5 with Zero Range Advance 2.
  • They are thinking of a way to address the Grim Barrage situation. They haven't decided yet, but it might be something like an ON/OFF switch, or it performs tracking only when Locked-On.


Techer Satisfaction

Most Techers gave it an [OK] rating, with 28% of respondents [Satisfied] and 7% of respondents [Very Satisfied]. Players praised Techer for its high support capabilities, and its high-powered normal attacks. It seems to have a good affinity with many subclasses.

Techers appear to dislike the shortness in range of Support Technics, the difficulty in choosing a skill, and how monotonous it can get fighting with a wand. (HINT HINT).  Anyways, the first point has already been addressed in the May 9th update now that Techers have a skill that can cast support Technics to Party Members in the same area. The last point will seem to be addressed in the Summer???

The Future Of Techers

As for Techers, they are extending its features of being a [Support-Type Attacker That Can Buff and Deal Close-Range Attacks.] They think of Techer as a class that is the most efficient of strengthening party members. In addition, they see that even if you're fighting with a Wand, you can still deal damage to some degree.

In the future, they will implement an update so that you have an active role not only in support, but also in battle. They will also make it easier to provide support for party members.


  • Break up the monotony of Wands by releasing a PA in the Summer.


Hero Satisfaction

As you can see, players are [Very Satisfied] with Hero, with a combined [Satisfied/Very Satisfied] score of 70%. Players liked Hero for its high power and mobility. They found its attack speed exhilarating and the spirit blasts really strong! Players seem not to like the requirements on becoming a hero, the large differences in performance of its weapon types, and the class's low defense.

The Future of Heroes

As for Heroes, they are extending its features of being an [All-Purpose Class That's Easy To Use]. They think of it as class having features in which you can deal a powerful blow through Countering. In the future, they will implement an update that exemplifies the class's strengths by allowing you to obtain an advantage if you prevent yourself from getting hit. Another aspect they're looking at is filling some gear through weapon switching.


Top 10 Update Requests

The Spring Survey asked players the TOP things they wanted to see in an update. Here is a list of the TOP 10 Requests from survey entrants.

  1. Add a New Class (Advanced Class)
  2. Add new PAs and Technics
  3. Add Balance Adjustments.
  4. Improve the Drop Rate
  5. Add New Fields
  6. Add New Raid Bosses
  7. Add New Skills
  8. Enhance Premium Set Features
  9. Add New Customized PA/Technics
  10. Add New Emergency Quests


PSO2 Future Contents

  • In the future, they will focus on contents that can be played by multiple people—generally contents for 12 players.
  • Solo and 4-Player contents that test you strength will be released around equipment updates.
  • As for Raid content, they're advancing development so they can add 2 ~ 3 of them each episode.
  • For Heroes, they plan to add new skills around the time they raise the level cap of each class to 90.
  • As for them adding an [Advance Class] [New PA/Technic], you'll have to wait some time, but they are making preparations.


May 12th Tidbits

Dark Falz Loser Trigger Quest

  • A 4 player quest against Dark Falz Loser.
  • There are no death counts in this quest.
  • Dalz Legein Camo supports 9 categories.
  • Loser Quest Trigger is Sellable.

When is Hero's Next Level Cap?

  • Before the end of the year, when the level 90 cap hits, Hero will also get Level 90.

Future S4 Super Abilities?

  • They are implementing an item, from the Mother & Deus battle, in which you can add an S4 ability

Are there new ★14s in the Mother & Deus Battle?

  • Unfortunately you'll have to wait and see if new 14s exist for this quest.

What's the deal with the ★14 Pets?

  • All pets will eventually support this, however…
  • Wanda, Torim, Aero, Cery, Jinga, and Popple will get first dibs.
  • Apparently there's some exclusive feature for ★14 Pets.

Are there any plans for Buster Quests?

  • They have plans to add a quest like "Endless Belligerence."
  • Thus, it appears this will become an Emergency Buster Quest.

Are they going to add Dark Rappy items?

  • They're currently investigating whether they should create a Dark Rappy Suit and Pet.

Conqueror’s Crest Lineup

  • For now, the Conqueror’s Crest lineup will stay as it is currently.

Battle Arena Update

  • In Late June we can use Jet Boots, Rifle, and Talis.



April 15th Stream

Secret Phrase

  • Say the phrase 創造は生命 in chat to receive:
    • Beniobana (Talis Camo)
    • +100% Tribooster
  • You have until April 25th's Maintenance to complete this task.
  • Prizes will be sent to the Visiphone.


PSO2 EQ Boost Poll

  • Incarnation of Knowledge
  • 50% Enemy Damage (XH)
  • +100% Rare Drop and EXP Boost
  • April 15th @ 23:00 JST (Dance Festival First)


Golden Week Limited AC Scratch (May 1st ~ May 9th)

  • Accessory Selection 2018
  • Mystery Bag G 2018
    • Grace Type Ability and Special Ability Protection (5 Slot or Less)


May Update

  • AC Scratch: Sortir Break
  • Young Harriet and Street Clothes Harriet outfits
  • "Hunting" style Layered Wear and Cast Parts
  • Casual Female Clothes for Summer
  • Umbrella Dance Lobby Action


May Update

  • Episode 5 Chapter 4 Part 1 (The Queen's Respite)
  • The ordinary lives of characters between battles…
  • What is Harriet thinking about?


May Update

  • Dengeki Polytan Carnival Team Accessories Contest Winners!
    • Team Marker
    • Team Shield
    • Team Satellite (A Globe Floating Around You)
    • You can change their colors too!
  • Quick Menu Lobby Action Preview
  • Adjust Eyebrow thickness.


May Update

  • Special Ability Protection (4 Slot or Lower) in Recycle Shop
  • You can hold more than 1 Half Doll  (However, it still follows the current rules. You must return to the Campship to use it again.)
  • Sell items from My Shop based on the price you select while peeking at the Market.
  • Expanded Storage 1 and Material Storage can be purchased at the Star Gem Shop
  • Battle Arena Weapons will be Sword, Twin Machine Guns, and Rod


May Update

  • Level 85 Cap for Standard Classes
  • Requires a title to unlock the new level cap on a particular class.
  • Title Objective: Equip a ★12 Unit at [+10] grind in all three slots.

New Skill

  • Hunter: War Attract
    • Boosts War Cry's Effect and adds Jellen Effect
  • Fighter: Limit Break Insurance
    • Receiving damage that would otherwise incapacitate you during LB, will cancel the effect and leave you with 1 HP.
    • Each time this effect is used, causes the recast times to increase.
  • Ranger: EX Trap
    • Boosts the occurrence speed and explosive range of ALL tool type skills.
  • Gunner: Another S-Roll Arts Mode
    • Increases the power of S-Roll Arts and changes the attack style to a range attack. "Range Attack" refers to its wideness.


May Update

New Skill

  • Force: Photon Flare Rod SC
    • Reduces the charging time of Rod Technics while Photon Flare is active.
  • Techer: Party Assist
    • Your Shifta / Deband effects will apply to all party members on the field
  • Braver: Braver Combination
    • During Katana Gear's release, if you switch to Bullet Bow, your critical rate will rise, and you will maintain your Katana gear release status.
  • Bouncer: Dodge Auto Field
    • When evading an attack with step, it automatically activates your Fields.
  • Summoner: Alter Ego Harmony
    • While Alter Ego is activated, it only takes the damage received by the Pet.

New Skill: High Level Bonus <classname>

  • This appears to the right of each skill listed above.
  • Requires Level 80 in the appointed class.



May Update

  • The Enchanted Forest will finally become a Free Field
  • Three new enemies added!
  • Omega Hunar may also appear.
  • Devil Castle Missil Ghasud will serve as the boss.
  • Enchanted Forest Room Items and Verun weapon camos will also drop.
  • This quest has a new drop item known as [Demon Stone Chaos]



May Update (Enchanted Forest)

  • The ★12 Star Leg Unit from the "Bode" series will drop.
  • New ★13 "Demon" Weapon Series will drop.
  • New ★13 "Jutis" Weapon Series will also drop. (You can suggest a better name)
  • Jutis Series can be upgraded into the ★14 Lumiere Series.
  • Demon series can also be upgraded.


May Update Part 2

  • Winners Design 5 Sideb
    • Pop La SorCery M / F
    • Karakazura
    • Grasulage Fril
    • Teufel Nonne
    • Mercurina [Ba]
    • High 5 Lobby Action


May Update Part 2

  • Radome Unit
  • Marron Cap-NT and Melon Cap-NT
  • Deformed Mask
  • Claw Hands and Claw Boots
  • Fluffy Wing Scarf
  • Photon Butterfly


May Update Part 2

  • Winners Design Side B
    • Simple Choker
    • Elemental Body and Face Paint
    • Striped Suit F / M
    • ＊Ouroboros
    • ＊Desperado Case
    • ＊Solo Soulenix



~ The Four Divines of [Apprentice] ~
~Solitary Rina~
Aika and her pet "Dark Rappy"

May Update Part 2

  • Episode 5 Chapter 4: Part 2
  • Margaretha of Epic  (CV: Nao Tōyama)
  • Alma's Sweetheart Has…
  • What exactly are the 4 Divines of [Apprentice]?



May Update Part 2

  • 4 Player Trigger Quest: [Rebirth of the Desire for Knowledge]
  • You Can Obtain the Trigger Through [Incarnation of Knowledge]
  • ＊Dalz Regein will drop. (Supports Several Categories)


PSO2es Update

  • The Eternal Tower has expanded to 100 Floors
  • Enemies appear on the 61st+ floors are even tougher.
  • New Dominacio weapons will appear.


iOS 4th Anniversary Limited Chip

  • Available for 48hrs: May 12 ~ May 13th @ 23:59 JST
  • Delightful Seraphy [Anniversary]


PSO2es Update

  • Gaels Orbit (4/18)
  • Fal Claw (5/12 ~ 5/13)


PSO2es Update

  • Eldetross (4/25)
  • Rose Skewer (4/18)
  • Ares Lance (5/9)
  • Nemesis Shoes (4/25)
  • Steam Knuckle (5/16)
  • Ares Blade (5/9)


PSO2es Update

  • 4th Anniversary Special Quest Continues (4/11 ~ 5/9) (5/9 ~ 6/6)
  • Roar Of the Fanatical Dragon 4/18 ~ 4/24
    • Raete Kvelle (Sword) and Raete Crahd (Launcher)
  • Looming Bloodstained Imperial  (5/9 ~ 5/15)
    • Noir Draal's first XH appearance.
    • Raete Lexio (Bow) and Raete Chario (TMG)


Endless Quest

~ Endless Quest ~
~ A New 4 Player Quest ~

~ How Far Can You Go? ~
~ The Battle Never Ends ~
~ Coming This June ~

Endless Quest

  • An amalgamation of Limited Quests,
  • The quest has "Mission Orders," similar to Dengeki Polytan Land.
  • Clear the Mission Orders for bonus points and time limit extensions.
  • An Interval Area is also provided to allow runners to purchase items such as monomates, etc.


88 thoughts to “PSO2 Station #19 Recap”

  1. >Title Objective: Equip Leg, Arm, and Rear 12 star units at +10 grind.

    Sounds like xpert type of title. I wonder if old one would work, or we supposed to do this again? Cause I kinda threw away mine.

    1. I use 12*+11*+11* setup, cause stats are higher overall, and I don't need too many rings (swap them automatically via macros).

    2. 1. You can use them yourself. No high-tier players I see uses 11★ units
      2. You can sell them to NPC and gain some coins
      3. You can grab their rare affix (E.g. Sentence on Evleada units) and use / sell them
      4. You equip them to your SP so they have greater success rate gathering items, increasing your pocket money
      5. You can desynthesize them to stack up Gold- items. Who knows when they might be needed?

    3. @PERSEONN

      Why would you say that no high-tier players I see uses 11★ units? 12★ are not useful for all classes, in fact, as a main Fo/Te, they put me at a disadvantage with their lower defense and lack of unit set bonus. I only need 2 Left Rings, so I use Rear / Austelum with Arm / Austend and for legs, I use Leg / Whitill Air.

      I dare you to find 3 units (rear, arm, leg) at 12★ that will get me a better stat boost.

    4. I was mistaken, it is indeed a great combination. However, it is also a combination that requires quite a lot of effort to obtain. I'm afraid the large number of us does not have the time to farm them.

      Also tip of my hat to you as a loyal FoTe.

    5. I was mistaken. Those are indeed a great combination. However, it requires a lot of time investment to obtain, and for many of us, time might be a luxury in itself.

      Also allow me to tip my hat to you, a rare loyal FoTe.

  2. Haha, that Te Skill actually is something I predicted.
    Interesting that instead of just reducing Photon Flare SP they‘d rather give it more power in form of faster charging.
    The Su skill actually sounds like a downgrade to be honest. The should‘ve given an ability that lets summoners inflict status ailments through pets.

    1. Su/Fi (currently best Combo) is a class that benefits from dropping to low HP triggering Deadline and Halfline and using Dear Master for invulnerability. This just makes things slower. I feel like this skill was designed by someone who doesn't play Summoner.

    2. How come SuFi the best combo? Sure, on paper it works, but against mobs that are moving much, like Dragon, it quickly becomes unreliable since it depends on the direction your pet is facing. Good luck positioning Aero for that crucially timed Shouted Aero Spiral. IMO, there are no best Su combo between SuBr, SuFi, and SuBo, they are a matter of preferences.

      And slower? It adds a invulnerability buff, and not reducing anything else. If you don't like the skill, you can just simply ignore it on the skill list. Much like I ignore Dear Master.

    3. >Says Su/Fi isn‘t best Combo
      >Sucks at moving Targets
      >Doesn’t use Dear Master
      Wow we got a real expert here.
      Su/Fi, even when not hitting the correct side for the stances, is dealing more damage than Su/Br or Su/Bo during average/elemental stance. Not to mention Weak/Break stance being extremely conditional and weaker than just hitting correct side for Fighter stances. And if you wanna make use of Shifta Air bonus you can’t command the pet while repositioning yourself. No matter how you look at it these two are just inferior to Su/Fi. At most one could say Su/Br has best normal attacks which is basically worthless because that skill is avaiable as an R Ring and can give similar results if not better on Fighter Stances.

    4. 1. Why would I need Dear Master if I attack from the longest range possible? I rarely die as Su thanks to the recent update.
      2. Su attacks are slow, thus they have inherent problem with moving target (main reason for the pet speed update). Try to finish TACO faster than a TMG Hr.
      3. Lets take Dragon for example. If not from front, you will do 135%. Thats is less from Weak Stance and Break Stance at 148.5%. The only way you can warrant Brave stance is by using recall attack and send the pet again from within 180 degrees of dragon's face. Sure it is powerful on other bosses that is not Dragon, but the mere hassle of recalling to maximize the output and playing with your percent HP/PP is something that is not for me. Thus my argument: they are a matter of preferences.
      4. R Attack Advance is only 108%. Br Normal Attack Advance is 135%. With SuBr, some nice parfait combo, and 25 sacrifice mobs, Redran can attain 200K normal attack. I personally like a 0 PP attack that does wonders.

      PS: Let us keep our dialogue civil, no need for sarcasm.

    5. 1 I already answered this question. As Su/Fi you make use of Deadline / Halfline Slayer. Alter Ego puts you in the range of those skills very easily and Dear master prevents Dead + Gives invulnerability for you and Pet that is long enough for a charged Aero Hit.

      2 The only tacos I do each week is Harkotan 5 times in a row where Summoner has absolutely no Problems dealing with the mobs. Besides I doubt any class clears Mobs faster than Hero aka the Class designed to deal with a huge amount of mobs.

      That's a serious misinterpretation of how Fi stances work. These stances don't care about from which position the pet attacks from, it only checks to which side the body Part belongs to. And Managing Brave/Wise Stance on such obvious 6 Weak sport isn't exactly high level gameplay. Brave stance gives 1.54% from the front, that's better than Break or Weak Stance already (not to mention Weak stance is useless without Pet matching the element so have fun breeding an additional Pet or Ramune/Candy remover each time another non Light weakness boss shows up). On the other hand hitting the 3 Backside Weakspots with Wise Stance gives a 1.755% Damage boost. Way beyond anything the other stances give.

      4. Yes and also
      1.4 x 1.1 x 1.08 = 1.66% For Brave (1.54 on PA)
      1.35 x 1.3 x 1.08 = 1.89% For Wise (1.75 on PA)
      1.15 x 1.1 x 1.35 = 1.70% For Average (1.26 on PA)
      1.35 x 1.1 x 1.35 = 200% For Weak (1.48 on PA)
      You see why the only Niche Su/Br has is kinda stupid irrelevant? You're sacrificing so much power just to have slightly stronger normal attacks. And Su/Bo is the same in green.

    6. "That’s a serious misinterpretation of how Fi stances work. These stances don’t care about from which position the pet attacks from, it only checks to which side the body Part belongs to."
      No, sir. You're the one who is seriously misinterpreting how Fi stances work. Perseonn is correct. The position of body parts only matter if you go full melee, if you go ranged most of the times you only need Brave Stance and get full damage even when attacking a body parts that's far in the back as long as you position your pet at the 'front area' of the enemies.

    7. I worded it poorly. What I meant is that if doesn't matter if the Pet is behind the leg or in front of it as long as the Pet is on the correct side of the Body. Perseonn implies that you have to reset you pets position because your Pet is slightly to the right and not in front, which isn't really true with a Target as large as Dragon

  3. That Bouncer skill seems pretty lame..

    And the screenshot above the Force skill has two Hunter skills that weren't there, so are we getting more than one??

    1. One is the new one and the second is a All attack boost that levels up along with you. None of the new skills showcased actually require SP if we judge by the Video.

    2. Bouncer has been an ongoing joke since its conception, so its not a surprise the trend is the same.

    1. They were delayed in the livestream last week. (and even then it's probably just a Wand PA)

  4. i route for the lb insurance can be used once every lb but maybe it's too good to be real lol. once a run as same as hr's + stacked after IW is still good, but no stack = quite trashy. tbh we cant expect any since it doesn't even cost sp ._.

    1. In an unfair rematch like Atrum, do you prefer your LB gets canceled in favor of staying alive, or just die and penalizing all members of the rematch?

    2. @PERSEONN: only if it actually triggers after IW or ppl will just add it on a sub tree for critical cases and keep relying on IW for 90% of time to keep up some dmg

    3. True, would be good if they give some sort of priority. However, even if you have Iron Will, that 25% can still occur 3 times and screw the entire party. Keeping up damage is meaningless if the quest is prematurely over.

    4. I guess they're trying to revive FiBr build giving opportunity for Braver to survive in case of unsuccessful block..Tho there're no useful katanas for that build atm…unless they're going to add Fi to Kazaminotachi equip condition classes [making it BrHuFi weap]

      No other idea why add that skill if FiHu already has IW and lots of invulnerability with Fi PAs.

      If it's automatically unlocked and learnt – bad…if it's learn-able I'd ignore it.

    5. Imagining the performance of a skill that isn't out yet then getting mad over your own imagination? lmao. The skill probably works just like how the S4 Steel Resolve is, Iron Will > S4 Steel Resolve > Hero Will. So yes your LB probably won't be cancelled if Iron Will successfully triggered first.

  5. actually that bo skill sounds crazy to get. very helpful but also depends if it forces ur fields to activate the cool down. if your playing a bo te this would activate crit, elemental and reverser field all at once all the bo needs to do is step if it doesn't force cool down and then bam everyone is rezed. now I wouldn't start making a bo te character just because u can now rez peps without costing anything, but if that skill can be subbed I might make a te bo with that and start rezing peps without waiting on the 10min cool down just by stepping

  6. Rina and Aika has same connection, they had possessed by Apperentice in the past. So, I not surprise Aurora also involve in Omega.

    That Bouncer skills, it's perfect for me since I prefer use step dodge than use Gran Wave's shift dodge. But question is will auto activate field anytimes as long dodge success even it's on cooldown?

    1. probably not, i mean it would be op if you could just spam fields every time you dodge an attack. it's probably made for convenience sake so you don't need to waste time manually activating them one at a time imho

    2. Rewatching the recap, the dodge attack will auto turn on the field skill on the palette.

      So does that means it can turn on field skills even the skills not set on palette?

    1. Only if you run a Photon Flare=based Force. If you run a Taliser, it'll still be strong as all heck.

  7. haa? this is the best they're willing to do for new skills, huh. and I think it's hilarious seeing people complaining that the FI one is "useless" because it cuts off LB… as if dying doesn't also cut it off. when you're so obsessed with your DPS that you're overlooking the obvious, it's time to step back and breathe.
    meanwhile >BO >BR >HU
    I mean. the BR one can at least be useful if you're a crit build type, I guess. but BO's still getting shat upon because kimura's got his boxers knotted over suganuma not being easily pushed around years after the man got shitcanned, and HU… what even.
    the "still have to go to campship between halfdolls" thing is kinda silly, but I presume that's so people will still buy scapedolls.
    >new weapons back to drop-only
    they probably aren't even super impressive that but that's annoying. and if they don't top the val stuff that people can buy, the strategy of using them as a carrot on a stick is probably not going to work that well. buuuut people will be apt to do it anyway as both A) new content and B) something permanent that isn't a raid/etc, which ep5 has been lacking. shrug-eth. I'll be poking around in there, at least. probably have my boosters switched off, but I'll probably be there.
    "endless" quest being a timer race plus the annoying thing that seemed to always gum up the works with the dengeki PS quest means it's something I've no desire to deal with. those who enjoy that stuff, have fun.

    I don't remember aika actually getting to be a host or even someone who thought they were a host of apprentice, just trying to play evil-sealing can before matoi interrupted and ended up letting persona eat that DF juju. what was I saying about curveballs being thrown with the story? kinda cheese that they didn't even slightly tweak the outfits towards omega's styles tho. but hey, I get to punch aika out! never liked her.
    moreover, I'm pleased to see aurora get to show up again. the chemistry with her bouncing off euclita is amusing. (watch it be all of one scene…)
    early may scratch looks like I'll find something of interest. winners side B… doesn't. this last round of design contest kinda sucked for costumes. shrug-eth again.

    1. Aika didn't become an actual apprentice, but at least she absorbed apprentice into her body, which caused part of her hair turned into purple, so I guess she was, in a way, a host.

    2. To be fair, these are fragments of [Apprentice]. They might be based off of the memories of the prime world's [Apprentice], and not Omega's. So instead of being shaped to fit the alternate world. they appear exactly as they do in the original world.

    3. Those new skills look like slight QoL improvement even though some might be really useful. What sux is that they don't bring classes anywhere close to Hr OP levels of QoL which was the reason why people looked forward to them. "Hr is OP but we'll be getting lvl 85 and new skills!" Nope, looks like you're getting shit and Hr is still the only class the mistake cares about. I wonder how things look on JP side…

  8. 4 Divine Beings?
    Wonder if they are Rina, Aika, Euclita, and the last one is either the old Apprentice that Matoi fought, or Aurora.

    1. I'd presume that the Fourth would be [Apprenrtice] that fought Matoi. while Aurora is the true [Apprentice]

    2. 4 Divine? Of cause there will be 5 of them. Like we have 7 members in Council of Six. XD

  9. about the New ★13 “Jutis” Weapon Series, i think this more of a reference to "justice" so i believe it might be a better translation to name it as justice series..

  10. …oh. couple points I just spotted on 4gamer's report:
    ・the loli harriet outfit comes in a version like the mini rappy suits that makes you smol and standardizes your build to make the cosplay accurate
    ・the enchanted forest field is indeed like a pre-black territory free field, with no point systems or anything so you can grind it for four hours straight if you want, and will have the e-trials that sega mentioned before that'll recharge your darkblast usage.

    yannow, I do wonder how that DB recharge is going to interact with detonation/claudem series weapons. (and the eventual counterparts for future forms, obviously)
    n' when do aurora cosplayers get a shrinksuit of their own? のワの

  11. "Before the end of the year, Hero will get level 90"
    does that means us Heroes will stuck in 80 for nearly the whole year?

  12. airhike for everyone!
    because nowadays it's just too valuable. and if you want to view doublejump as a weapon identity thing for jetboots, give them a triplejump (that doesn't require something to springboard on) or maybe make them have a more active kind of hovering movement in the air to replace the airhike as an identity thing. hero's airhike already ate into that anyway.

    babble about massive automate leaves me with the impression they're still not going to give some point relief to flashguard/2/flashtechguard. personally I like passive protection over active/cooldown'd, and paradoxically prefer to be in control of my mate addic*cough* use. RIP me.
    how about a ring that makes massive hunter trade it's damage cut for keeping the superarmor on continually, be it as a toggle or even just having a long duration that you can refresh by activating it again without cooldown. get some oldschool RO endure action goin' on in that regard.

    >Extend tector's features of being a “Support-type attacker that deals in close-range attacks and can buff"
    well, I'm still waiting on those TE buffs they talked about right after ep5 launch as it is. most of what they've done with TE so far has been more for FO's sake than TE's, so we'll see how this all goes.

    also gg at talking about RA as support because of WB, now that RA is out of the shadow of >+300% damage!< from ep 1 (yes, I am quite familiar with it getting dialed back to 250% some years ago, but the class didn't get rebalanced untill the "we're sorry that we're sorry…" patch of early ep5).

  13. Expecting KMR to fuck every up. Again.
    Some shit there is nice, but some is very very wrong like Gu being mid-range when it's melee range, Ra being support when only 1 skill provide "wow 20% damage support" with 4 useless and traps providing zero support despite KMR "already addressing" that shit, JB not joke and some other. Also charms for rings, does it mean I'll lose inventory slots to shit that I have absolutely no reason not to carry (like +affix stick)?

    1. Charms are Items you don't carry in your inventory. They're like Level cap licenses. You just have them on you.

    2. You do know how +affix stick/vrao works, right? You have to have charm AND item in inventory to work, it's fine with vrao because it's situational but there's zero reasons not to carry +affix stick, it's a permanent -1 slot in inventory.

    3. come to think of it, +affix stick sounds like it doesn't work at all isn't it?

      >puts in inventory
      > still 2s/3s

      for ra, if the quest indeed need prep midway for ra to show their power, then it's good (like quest where DPS race is nothing, think of it as 'if dragon EQ is making opening for Alisa to deal damage instead of killing it ourselves')

      i hope there are moments for Hu to show tankiness and aggro too (like if someone non-tank that's stupid enough to steal aggro = risk mpa wiped)

    4. I suppose I didn't know that.

      It's kinda hard to make Quests where people don't care about DPS race considering you're always on a Timer with your Tri boosts and obviously want to make the most out of them before they run out. This perhaps wouldn't be an issue if the quest would reward based on other factors instead of RDR but almost all of the Quests in PSO2 don't have Clear rewards, making the Clear result screen almost unnecessary. In the end this game is an Action game first and foremost with light RPG elements. Supports/Tanks in other MMO's don't need to be able to dish out top tier DPS because they're busy doing other tasks. The same rule doesn't apply to PSO2. It's always better to just kill a thing instead of trying to Juggle aggro or supporting other players with field skills that don't do anything significant and just waste time of you trying to activate them with step.

  14. All these class graphics show that Sega does not even play their own game, they are not a fan of it, and they only collect opinions, not necessarily objective when you know the number of morons and whining that there is …
    The game goes in all directions, it became a binge of bullshit.

    1. People complaining about Element Conversion just shows how ridiculous that is.
      If you don't element Match your Sword nowadays you're losing 1200 S-ATK which is a huge fucking boost to your DPS. Meanwhile forces complain that they're not dealing top tier DPS by just looking at the enemy.

    2. It doesn't work this way. 60 attribute = +60% bonus to weapon base atk regardless of enemy element. You then multiply it by enemy element weakness/resistance which is not zero but usually x1.2 for weak element and x1.0 otherwise.
      You should learn more about game mechanics, it's useful in more than one way.

    3. Ah okay I see now. Force players really do get punished too much for not matching Weapon element then.
      Sorry for my ignorance. The Japanese wiki isn't really well structured and coming to the information on how certain mechanics work isn't easy.

    4. If Sega really only made the class based on players opinion then Ra will be "LONG RANGE TOP DPS" and not "Support-Type All Rounder" lul. Looking at the skill tree alone is already obvious that "Support-Type All Rounder" is the direction they want to go since the beginning, can apply debuff/bad status while being able to mob enemies with Launcher or dealing good DPS with Rifle. Though the other Bullet skills is almost useless unless you play on dedicated MPA most of the time.

    1. Maybe we're gonna have fortune in misfortune and Sega decides finally to give Crit field some Crit Damage boost.

  15. LMAO, Bouncer is not a fucking support class, its just that the average player doesn't seems to know how to use the jet boots.

  16. Yes, Bo isn't a "DEDICATED support", but isn't “Support-Type All Rounder that Excels with (wide) Range.” already fit the current Bo? I don'e see any problem as long as we at least keep the current DPS level for Bo.

    1. See, people who are really into Bo aren't happy with the current DPS level of Bo. That's also why they're so unhappy about Sega calling the class Support-type. They already allowed Te to have bad DPS because "hurr durr supports don't deal damage" to balance out a buffed party. Making them weak for Solo content compared to non-solo content. And if you look at fastest times on clearing solo content Bo is always on the lower end. And that also brings the issue that Bo's supportive abilities are garbage. Fields that don't do anything and some auto cast Techs that are already being spammed by Te? Not to mention every support ability of BO is a R/Ring that everyone can pick up. They need to give Bo a lot of tools if they want it to be a support type skill without us laughing at the idea.

    2. I'm unhappy with (JB-only tech) Bo usability, if Bo was steamlined into current dynamics it would be a good class but atm it's the complete opposite (and a joke) and The Hero can do everything Bo can but better.

      It seems that "Support" (aka crap) is a brand by sega, EVERYONE wants to avoid it, just take a look at the current "support" classes:
      Ra – clunky as hell, zero defense, shitty travel PA which it is forced to use due to its own mechanics, most active skills are useless and it uses single PA to beat all solo content not because it's good but because everything else is that bad;
      Bo with tech JB (I dont use DB, ever) – clunky as hell, has slow combos which are easy to drop, mechanics that work against itself, bugged dash attack and "support" fields that are useless to Bo;
      Te – all the recent changes it got involved buffing Fo and provided nothing for Te, despite screwing class over since start of ep5 it still hasn't got its promised one (wow) PA, actually the only "support" class that is actually support but only because it has 2 buffs (much gameplay) and zondeel which is now mostly useless because Hr kills shit in nanoseconds.
      Of course people are unhappy with "support" because sega basically tells people to eat shit and get ready for extra serving in the future.

    3. You're implying that i'm not "really into Bo" but that's okay. Of course i would love an increase in Bo's DPS but getting buff on it's support department is hardly anything bad. Well, as long as they don't do anything stupid. In the first place Bo isn't supposed to be top DPS anyway looking at the skill tree. Sure Te can cast better Shifta/Deband and even Fo or Hr can cast it. But on the field, how many Fo/Hr actually cast it other than at the starting teleporter? Depending on the situation the Te might already got his hand full with spamming Resta/Megiverse/Zanverse and forgot to reapply Shifta/Deband (this happen a lot on dragon raid). This can also be applied to Ring Skill, how many players will actually go out of their way to make and level those ring? Not everything need to be at the top of the packs to be good. Anyway, being all rounder means also being good at attacking so calm your tits down.

    4. Eh? All rounder doesn't mean anything, I haven't found a single common point in Ra/Te/Br.
      And yes, depending on situation Bo can lie to itself that it doesn't suck.

    5. You can debate for hours to see if this or that of a class is useful or not, Pso2 itself does not have the background required to really feel a need for support, pso2 is not really more advanced than pso dc in support terms, the only thing that matters is knowing where to hit and dps, everything else is optional, and that's why sega does not know what to do with his Techer, and if the players want to do real support, they have to play another game.

  17. Yes, just like how Hr can lie to itself that it has higher DPS ceiling than Fi. Man, it's not about "Look, Ma. I can use Shifta/Deband". It's about the concept, being able to provide constant support while fighting normally. I never said that the current situation doesn't need to be improved.

  18. >LVL 90 cap
    >100 MIL exp needed from 85 to 90


  19. calling a class is advanced class to me is a sega bad move. it brings nothing but the hatred. adv class should be something upgraded from basic (more PA and sh*t) and all classes should have once. but hr is just basically a wp reusing multi-atk BO. switching wps by PA aren't a quite thing. now separated treats and no 85 for them are quite unreasonable. not an active hr/hanzo main but still using it sometime for dirty work.
    ps: those salty fo-tards tho #nOteNoUgHDaMaGe

  20. I really do hate the mushmouth buzzword salads for class roles. They're shitty liars, and don't want to admit the game's a DPS race at its core and that nothing else matters. Also I really don't believe some of these polls are legit considering TE and BO need an actual rework to be anywhere near as fun.

    I also don't buy that they can't fix this ring situation easily. Just put the fucking QoL changes (GU frontflip, RA standing snipe notification) in as pre-learned passives on the skill tree like they've done for other things over the past 5 years. Come on Sega, get it the fuck together.

    1. Oh, and also I'm ugly laughing at this horseshit about RA. A mushmouth class role as per usual, because again, they're liars, followed up with the biggest load of shit about what people like about it. Newsflash, garbage devs; they don't love the class for WB or the "thrill" of RD0, they tolerate the only things the class has going for it, because it has fuck all else going for it. Just "OK" is your failure state as a dev. People aren't actually enjoying it. This is the equivalent of a game reviewer giving a 6 out of 10 to these classes.

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