libsdlmm: A C++ class-based wrapper for SDL1


SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.

SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e we'll try to support ever platform supported by SDL.

... part of T2, get it here


Author: David Hedbor <david [at] hedbor [dot] org>

License: GPL
Status: Stable
Version: 0.1.8

Download: SDLmm-0.1.8.tar.bz2

T2 source: libsdlmm.cache
T2 source: libsdlmm.desc


Installed size (on reference hardware): 0.38 MB, 62 files

Dependencies (build time detected): 00-dirtree autoconf automake bash binutils bzip2 coreutils diffutils findutils gcc glibc grep libsdl libx11 libxau libxdmcp libxext linux-header make mktemp net-tools perl sed sysfiles tar texinfo

Installed files (on reference hardware): n.a.

