﻿ Gaming co ESEA hit by $1m fine for hidden Bitcoin mining ...


Cadred's Richard A. Lewis lays out the story of the ESEA bitcoin mining scandal

Cadred's Richard A. Lewis lays out the story of the ESEA bitcoin mining scandal submitted by Thooorin to leagueoflegends [link] [comments]

Physical damages done by ESEA Bitcoin mining?

I realize that a large majority of the ESEA community and CS:GO player base were very violated by this whole fiasco. Has anyone here actually had damages to your hardware from this though? For me personally, I only boot up the ESEA client when I actually want to play on their servers, I don't just leave it on.
submitted by JimJimster to GlobalOffensive [link] [comments]


Cadred's Richard A. Lewis lays out the story of the ESEA bitcoin mining scandal submitted by Thooorin to starcraft [link] [comments]


submitted by Thooorin to Games [link] [comments]

cross-post about ESEA bitcoin mining

cross-post about ESEA bitcoin mining submitted by brookt to starcraft [link] [comments]


Cadred's Richard A. Lewis lays out the story of the ESEA bitcoin mining scandal submitted by Thooorin to counterstrike [link] [comments]


Cadred's Richard A. Lewis lays out the story of the ESEA bitcoin mining scandal submitted by Thooorin to gaming [link] [comments]

ESEA Bitcoin Scandal: Attorney Jonathan Jaffe, same attorney that took on Facebook is now taking on ESEA

If you were in anyway affected by the ESEA Bitcoin mining and are interested in joining the ESEA Class Action Suit and live outside of California, please visit http://www.jaffe-law.com/contact/contact.php and submit your complaint.
If you live in California, email them at [email protected] or call them at 415-425-1474 as this lawsuit will be filed in California.
submitted by 2sXy to GlobalOffensive [link] [comments]

Anyone effected by the ESEA Bitcoin scandal living in Northern California

If you live in northern California and were effected by the ESEA Bitcoin mining, please message me or email us at [email protected] to join in on a Class action lawsuit.
Refer to this thread as well: http://www.reddit.com/GlobalOffensive/comments/1ey4wk/esea_bitcoin_scandal_attorney_jonathan_jaffe_same/
submitted by 2sXy to GlobalOffensive [link] [comments]

[Table] IAmA: IAm Minh Le, aka. Gooseman, co-creator of the original Counter-Strike and now Tactical Intervention, AMA!

Verified? (This bot cannot verify AMAs just yet)
Date: 2013-05-02
Link to submission (Has self-text)
Link to my post
Questions Answers
What are your opinions on the new Counter Strike GO? I think it needs to stop being so damn popular so I can get some players to play TI.
At this point you are essentially competing for players with your two babies. Damnit, I knew I should have worn a condom..
What about gamemods that branched off of your mod, like Surfing or KZ? I think those are great as they cater to a crowd that I originally didn't even know existed when I invented CS.
If you could undo one change that valve made to CS what would it be and why? I'd prolly undo the amount of AWP whoring in CS. I'm not a huge fan of the way the matches would evolve into a snipe fest. I feel sniping is something that needs to be kept in check or else it will restrict the flow of the firefights.
Is Gaben really the beloved teddy bear that he appears to be or are their secret valve gulags? Gabe is a great thinker and someone who's not afraid to take chances. I really fortunate that I was able to work under him. Yes, he's a very amicable person in real life in spite of the fact that he has a room full of knives...
PS. Could you please tell daybreak that Govenor Cuomo is comming to take his guns. Hah, ok, I'll tell Daybreak that...
Did you do all the modeling/animation in the old CS beta days? how did you learn to do that stuff? What did you use? Milkshape? Yea, I did all the modeling/ animation/ coding for CS up until CS Beta 7.
I used 3dsmax for the modeling/animation Photoshop for the texture work.
Never got into milkshape as I was so used to 3dsmax workflow.. The first modeling program I used was Quark Army Knife. That thing was sooo archaic. I had to plot each vertice 1 by 1. It took me 2 months to model an M-16.
Oh have times have changed...
If you see this, did you teach yourself modeling/animation? For TI, I'm using Softimage XSI for the animations.
How do you feel counter-strike changed competitive E-Sports for the better? To be honest, I never really got into the E-Sports scene that much. My time with counter-strike was mainly spent playing on public servers with some of my mates. Having seen the E-Sports community evolve around CS is really amazing though when I set out to design CS, it was never the goal to make it an E-Sports game. I guess it evolved naturally through the hard work of others who saw the potential to make it an E-sport game.
Edit: And what do you think its negative effects on E-Sports were? AFAIK, as the negative aspects of E-Sports. I find designing games to strictly cater to E-sports limits some of the design decisions you can make. For example, making assymetrical gameplay is a big no-no in E-Sports.
Are you trying to get T.I. onto Steam? That would really help drive players to use it. Steam integration would require a fair amount of work and it's something I'm not qualified to answer adequately.
Thanks for the great game...only game I have played since 1999. Changed many lives, including mine. Thank you. You're welcome. I'm happy to hear about your happiness...
Gooseman! Fun fact, fy_pool_day and I met eachother over counter-strike and have been friends ever since! So thank you!!! Awesome man! Always great to see how CS can build relationships like this. It always nice to hear about these things instead of hearing about news about players stabbing or killing each in real life because of CS.
If TI were on Steam I'd have bought it within 10 minutes of learning of this AMA. You're welcome and shame we missed out on the Steam boat :(
Thanks for CounterStrike and all the fun over the years. Interesting fact, I never knew what an AMA stood for until OGPlanet asked me to do one. I thought to myself, "Why the hell would I want to attend the Amish Music Awards?"
Are you ever recognized on the street as a celebrity of sorts? No, never. I keep a low profile and I think only once in my life did I get recognized "on the street". I was shopping at a Club Monaco and one of the sales people recognized me from an interview I did on tv. That was 10 years ago and my face has changed a lot so I doubt it'll happen again unless I murder someone and end up on CNN.
do you still have anonymity in your daily life? The acquisition for CS was extremely hazardous and involved meeting Gabe Newell and his krew underneath a bridge at midnight. We both drove our own vans and I instructed Gabe to pull up closer and park his van underneath the bridge. As his van slowly approached the designated spot, I got out and walked towards it. As I got within 50 ft. The van suddenly accelerated and a bunch of midgets wearing TF2 hats jumped out from the back. A 30 second melee encounter ensued which resulted in me being knocked unconscious. I woke up in a dimly lit rim with nothing but a table and a bag of M&Ms in the corner. As I rose to my feet. I heard a voice booming out of a loud speaker, "Sign the contract and the M&Ms will be yours..." I thought to myself, The M&Ms are already.. they're sitting right there in the corner.. That's a terrible deal.. I just grabbed the M&Ms and started munching down cuz I was tired and hungry, as I'm about to pop the first M&M in my mouth, thoes damn midgets come out of nowhere and proceed to attack me.. I eventually surrended the M&Ms and signed the damn contract cuz I had enough of getting beat by midgets for one lifetime...
What games were your big inspiration? I've been playing games since The Commodore 64 games so I've had a lot of games under my belt. Some of my favourite ones are: -Ultima 7 -Fallout -Wizardry series -Doom / Quake series -Duke Nukem ( loved the co-op ) ! -Battlefield 1942 -Deus Ex -Deus Ex: Human Revolution.
What games are your favorites to play now? The past 5 years, I've not had much time to play much of anything so I'm missing out a lot on the newer stuff. It's hard to find time to play games with the amount of work I have to do for TI :(
Also: CS has always been about "fine-tuning" your gameplay: you need to be INTIMATELY aware of your gun and its recoil. You can (and often do) die in encounters lasting >10secs. Quick, fast, round-based action. As such, it seems to be very suitable for e-sports. How will TI, with its attack dogs, rappeling, and other gameplay features add to e-sports potential? Will these features take the potential away, or add to it? Thanks for stopping by... appreciate your comments. In future, I'm not terribly interested in what gets you wet, but thank you for letting me know.. I think TI is still in its early stages of E-Sports potential. I feel the dogs with the way they are now add a predictable element to the gameplay and I'm hopeful they can find their way into E-Sports matches.. The same can be said for the other things such as grenades, rappelling..I feel these elements are all very predictable and not overly abused. If they are, then we can tweak them...
What is your favorite Counter-Strike map (in any version)? Do you prefer cs or de maps? I liked cs_facility as my favourite.. hard choice as there were sooo many good ones.
I have no preference towards cs or de I enjoyed maps from both mission modes... in fact, assasination maps were great fun for me as as_oilrig was a major source of entertainment when I was playing.
Thoughts on cs_siege? I always felt as though it was the perfect map in any game like this. Even better than de_dust. Yea, I loved cs_siege. It had some wonderful firefights. There's not much I would change to it aside from moving the hostages a little closer out as it was quite a long way to escort them from their capture point to the CT rescue zone..
What was the first game you ever played that got you into gaming in the first place? Was it Carmen Sandiego or Oregon Trail? It was neither of these.. It was an old Vic-20 game... whose name escapes me. It involved a boat going down a river shooting at Vietnamese people..
I had no idea they were vietnamese at the time because it's hard to discern nationality with 16 pixels.
That game sounds epic - was it this? Link to upload.wikimedia.org. Yes, you have just discovered a gem from my past... and I hope you dont find it epic because it involves shooting Vietnamese people... or maybe it was the wholeboat going down river` that sold you :)
Hey, goose! 1- You've stated that, at some point the CS community was reluctant to some sudden changes that were made (1.5 to 1.6 for example), and that a lot of backlash was given because of it. Did you feel disappointed that you couldn't follow your direction because the community had gain its own voice, or were you happy/surprised that the game was shifting to become something bigger? 2- Because of this backlash, were there any items/weapons/features etc that never made the cut to the final game? 3- Why Tactical FPS' and not another genre? Hi Scypher, I was actually not involved in CS after 1.0. So I can't really comment on the changes that occurred after 1.0 as I was busy working on other stuff at Valve. TBH, I felt the game had reached its course in terms of features and functionality after CS 1.5 and I wasn't really keen on stirring the pot. I was too busy trying to R&D a new CS project that would have new features and gameplay that I didn't get the chance to add to CS 1.0 Oops. forgot to answe the rest. 2- Not that I can recall. I believe all the guns that we planned on adding were in fact added. I think the one item that did get nixed was the shield.. because of balance issues. 3- With TI, I felt there was some room for innovation in the Tactical FPS genre. I really wanted to explore new game mechanics and try to see if there's things we could to do encourage more team play in a round based scenario.
Deagle. genius. thank you goosemanII. Thanks.. It does have a certain sex appeal... My fave gun in CS was the MP5.
What's your favourite weapon from the original CS? I'm still kinda bummed they didn't include it in CS:GO ...
Edit: Actually, I do have a question. What do you think of CSGO? Sorry, I got side tracked there, getting back to your question of what I think of CS:GO. I think it's really well polished and wonderfully balanced levels. I envy the amount of man power they have to deliver such a polished product..
Where do you think you'd be now if you hadn't created or started the Counter-Strike franchise? Editing films in the porn industry.
Why not edit the porn stars as hostages in T.I? Best of both worlds! Wicked suggestion.. Shall do some research now.
I seem to recall you also working on Action Quake 2, my all-time favourite game of like, ever. Which gave more satisfaction, CS or AQ2? I LOVED working with the Action Quake Team on AQ2. They were a great bunch of guys and we were all on the same page in terms of what direction the game would go. I had some great memories from that time, unfortunately, I have not kept in touch with any of them :(
It's a close call but I got more satisfaction out of working on CS. I had pretty much full reign over how the game was developed and my relationship with Cliffe was really symbiotic. We each had our own roles and he was able to leverage the community so well and was a big reason why we had such a strong community.
Did you feel any pressure when developing T.I.? I mean, C.S. must be one of the most popular games in the whole world, did you feel any pressure in fulfilling people's expectations? Not tooo much. Prolly not as much pressure as I felt at Valve trying to come up with CS2. I left the CS franchise so I could explore new game mechanics a bit easier without having to restrict myself to the CS fan base. I think as the CS community matured they grew accustomed to certain game mechanics and as the leagues formed, it was hard to introduce new changes to CS. When I worked on TI, I didn't have that environment so it was a bit more relaxed in terms of what I could experiment with gameplay wise.
Are you planning to launch T.I for europeans? If so, when? We're shooting for a late summer release. I believe there's plans to make an appearance at GamesCon in Cologne.
This is all tentative but these are things I can say with a reasonable amount of accuracy.
What kind of car do you drive? Right now, I'm driving my parents '97 Toyota Camry. It's a gas guzzler since it's a V6 but it's great when I need to merge into lanes as it has a fair amount of spunk.
I used to be pretty good at CS back in the day. I would generally get in the top 3 Kills/Death Ratio whenever I played on public servers. I played with my mates though so that helped a lot. CS is one of those games that reward teamwork.
You checked out, definitely Vietnamese. Toyota Camry. Yupe. License plate with the number 8 YUP..
Runs on Pho instead of gasoline.. YUP.
I've been playing CS since Beta and I was instantly hooked! That was done by Jesse Cliffe.. He did all the voice acting for CS. The voice commands, the hostages, the dying sounds, etc..
Who did the voices for the radio commands? Go go go! Funny story, Cliffe was in college at the time and every time he recorded the dying sounds, it sounded like he was climaxing. I think he was embarassed by it but I told him I needed them, so please record 100 more variations...
What other roles did Jesse Cliffe play in Counter-Strike? He played the role of desperate house wife looking to make a quick buck only to find out the mean streets of Philadelphia aren't such a good place to sell your body.
Actually, Cliffe was the community liason and handled all interaction between the CS team and the mappers/players. He also developed our website..
Are you happy you finally got K9's into T.I. so that you could make MutatedJellyFish finally shutup? HAHAH.. Yes, But I still need to add 9000 guns to make MTG shut up..
Can I get a "Special Thanks" in the credits? ;) I shall make it so...
Do you still keep in contact with your colleagues at Valve? If so, what's their feedback so far on your latest venture? I do keep in touch with Cliffe and some of the others at Valve. They've been really supportive and have gone above and beyond to help me get TI to where it is. They've always given me special treatment with regards to tech support and that sort of stuff. I'm fortunate to have their backing..
I haven't really heard much about their thoughts on TI. TBH, I haven't really asked anyone at Valve on their thoughts on TI.
Thank you for CS! What was your reaction to the massive success of the game? I was really happy about it and it gave me confidence that I could work on another project. To be fair though, most of the success of CS was attributed to the community. All the levels were done by the community and I feel good levels play a fundamental role in the success of your game. Being able to harness the creativity of such a large group of talent paid huge dividends in the success of CS.
Many fans of the original Counter-Strike have received the newer Counter-Strike games with very little enthusiasm at best and outright hostility at worst. If you were still involved in Counter-Strike development, what - if anything - would you do to mitigate the concerns of these players? Also, do you feel their rejection of the newer versions is the proper response if they wish to have a new Counter-Strike that plays like the original? I think Valve are in a very difficult position in trying to please the old school CS players while also trying to innovate and push the CS franchise forward. It's not something I really have an answer to nor do I feel I could do it any better. If anything, I'd prolly be a bit more polarizing in my game design decisions.
While I was working at Valve, I remember the reaction I had when CS:Source was released. A lot of us were anticipating all the CS 1.6 players would migrate over to CS:Source but what happened was very surprising to me. I wasn't expecting CS 1.6 players to be so picky about the slight changes that in CS:Source.
TBH, I really don't know how Valve can better tackle the problem of pushing the CS franchise forward without abandoning some of the old school CS 1.6 players..
How do you think the beta testing of T.I. went? I still play it and it was pretty awesome. You should definitely slide some astros my way :D for future updates and all. And are you the one to talk to about suggestions? Oh and how is it working with OGP? The BETA Testing for TI went as well as I could hope for it to go considering the length of it. I'm glad you're enjoying it and we're continually working on new updates for it. Right now, I'm working on a new map and my co-workers are doing likewise. We also plan on polishing and streamlining a lot of other things that we feel are a bit rough around the edges.
I wish I could slide astros your way, but unfortunately my astro sliding abilities are about as non-existant as my Egyptian Belly Dancing skills.
Yes, please feel free to suggest TI on our Facebook page.. or my twitter account #TIGooseman.
It's been great working with OGP. They're doing the best they can to promote TI and working with the community to see what changes need to be made to make the game have lasting appeal.
off all, a big thank you is appropriate here as your creation changed, and became my life, playing Counter-Strike professionally for almost 10 years. 2) Maps have always interested me as a tactitian, and I would argue that Nuke and Train were the best maps in Counter-Strike as they allowed a great diversity of styles and openings. What was your favorite map all-time, and how much were you involved in the map development? 2) I wasn't involved in the map development of CS at all. If I rememer correctly, the most I ever did was tell David Johnston (the guy behind de_dust) that his map was too yellow.. thank god he ignored my suggestion. I liked cs_siege / cs_facility / cs_assault / de_dust / cs_747.
I would like to ask a few questions if that's okay: 1) Did you ever follow competitive Counter-Strike to recent date, and if so: did the teams' and players' performances ever suprise you in any way, did you have favourite teams and players? 3) Do you think the plant/defuse max-rounds format is the ultimate format for team-based FPS? Were you ever surprised how the community failed to appreciate the escape and assassination modes? 1). I didn't follow the competitive scene much at all.. It really is a full time job developing a game and finding time to even play it is a challenge. Keeping up with the competitive scene can be a full time job in and of itself. 3) Yea, I think de_ modes are definitely the most conducive to team play as they naturally encouraged team cohesion. I think Escape scenario failed because it encouraged teams to avoid getting in a firefight. Assasination was fun and I think with better maps and a bit more tweaking of the game mode, It could be more succesful.
4) Riot shield, really? The APC on cs_siege was a better idea! :) 4) I've found a great use for the riot shield in TI. It has a very specific purpose that allows for new tactics to form.
What made you choose OGPlanet as the company you wanted to work with? Actually, the decision was made by my CEO, so I can't really answer this with any amount of accuracy.
Cool, how do you feel about OGP so far? Do you like them as a company and how they're running T.I. or do you think major improvements need to be made? I think they're doing a fine job of running TI and servicing the community up to this point. I have no issues with them whatsoever..
Ever played with PODBots? PODBots were the best! Yes, I did... until I threw a flash...
Did you mean for surfing to be a legitimate function within the game? I'm not aware of this "surfing" of which you speak of ..
Surfing is a mod combine a few physics engine mechanics in CS Oh, interesting.. I've never heard of it until now. I stopped playing CS after CS 1.0
off a big thank you! If it wasnt for counter strike it wouldnt have started my interest in computers way back 12 years ago. I would recommend finding a dedicated community liason person to handle gathering community feedback and relaying information from the dev team to the community. Having someone who specializes in just doing this will allow you to focus on making the game, while still giving your player base an efficient way to communicate with you.
Do you have any advice for a first time modder with a game that's rapidly expanding in popularity? I suggest you to keep engaged with your playerbase as much as you can. It will be difficult at times listening to people constantly complain about your game but in time, you will learn to filter out what is important and what is purely subjective suggestions. Also, if you can get your community involved in the content creation process (whether through making models or maps), you will save A LOT of time and it will help your game grow even faster.
Great Advice! Thank you very much, and good luck with Tactical Intervention :D. Oh, one more piece of advice.. be VERY careful when dealing with business people and corporations. They will ALWAYS act in their best interests and a lot of times those interests can conflict with your interests. Making games for fun is 1 thing, but making games for a living and trying to navigate the business side of the industry can be very very tricky.
Be cautious... but don't be paranoid :)
The game look fun, but the game look like it was half-baked. Will there me more content latter on in the game? Will there be a clan group for in-game? Why can't we have some premium items (EX: Character's skins and the P90 from the SMG crate) a permanent? There is some F2P game that allow to keep your character, your weapon, or whatever. Did one of your FIX Korea team mentioned that you could play a certain map in the dark? Sorry for that. My baking skills are about as non-existent as my Egyptian Belly Dancing skills... Fear not, we're continually trying to polish it up and I can assure you it will get better from here on out. Truth be told, we're horribly undersized team and it was really do or die time in terms of getting the game out. Character skins are permanent. With regards to having permanent guns. That's a decision that needs to be made by OGP and our development team at FixKorea. I can say, that this is something we're currently evaluating and maybe in future, we can do perm guns.. I can't say for sure right now.
Playing a map in the dark? What you talking about Willis?
Also - Where can I buy your new game? Thank you for creating CS, I've wasted 2340 hours playing it over the past 14 years (according to steam?) Www.tactical-intervention.com It's a free2play game. I hope you like it :)
If you were to play one of the original CS maps all day, which one would it be and why? Wow, tough one.. there were sooo many.. but if I had to choose ONE... geez.. REALLy hard to choose but I'd say... cs_facility. For some reason, that map resonated with me..
Cs_siege de_dust.
A close 2nd/3rd.
Did you expect success when you released CS? are you now satisfied with the way that CS has continued on? (I mean, what´s your opinion about CSS and now about CSGO?) No expectations for CS. It was just a mod that started out as something I felt like I wanted to do after working on similar mods in the past. I'm really happy with how CS has evolved and all of that is due to how Valve has taken it. They're a really great company that makes smart business decisions that appeal to the target audience.
I think CSS and CSGO are an indication of that smart decision making.
Thank you for your answer, really appreciate it :) don't you have some early CS versions executables? I mean 1.0 or something like these, I have nostalgic feeling right now and I want to play so badly.. :( Hah, funny you should ask.. My co-worker keeps all the versions of CS.. He also buys all the copies of HL from different regions. I think therès a medical condition to describe his behaviour... :)
Are there any regrets from selling the rights of CS to Valve? I was always curious about that... It would be so hard to determine what it's worth at that stage. No regrets whatsoever. Valve did A LOT to bring CS to where it is. They took a fairly rough game and polished it up and put in the marketing and promotion to make it a household name. No way in hell could CS become what it is today without their strength.
Also I just want to say thank you for all the good times...CS is one of my favorites. I have great memories of working at Valve and they gave me a great opportunity which I wasn't able to fully utilize.
Your thoughts on the whole ESEA Bitcoin Mining situation? I just read about it just now and it's very interesting. I can't really comment too much on it as I'm not really familiar with ESEA or Bitcoin Mining.
I will say that I've met a lot of people in this industry who won't given a second thought to do such morally corrupt things such as this. It doesn't surprise me that someone decided to abuse their power for their own financial gain. It's easy to do such things when you don't see the faces of your victims or the consequences of your actions.
HUGE fan of CS! Spent so many countless hours with friends with this game. Truly a bonding experience. That being said would you be interested in coming on my podcast and nerding out about video games and entertainment? It would truly be an honor. Yes, It would be my pleasure. Please contact me at twitter #TIGooseman.
Let us NERD OUT LIKE there is no tomorrow!! I'll bring the polka dot teddy bears!!! [email protected]!%@
1.6 was one of the greatest esports of all time, what do you think GO needs to do to reach that level? I think CSGO needs to add a link in their game that will take players to www.tactical-intervention.com.
I think Valve are doing a fine job of paying attention to the E-Sports community and I'm sure they'll reach the level of success that 1.6 has with CSGO..
Were bugs like "scroll duck" left on purpose? I heard, that when ID Software realize strafe jumping is becoming popular they didn't fix it - did something similar happen to you guys? And BTW: have you played CS 1.6 after latest updates? What do you think? Haha, yea.. certain bugs were in fact left because people got so used to them and were forming tactics around them. It's kind of embarassing from a developer standpoint but I guess whatever keeps the masses happy is a good thing.
I stopped playing CS after CS 1.0.
Any tips on how to make games? Or to become as famous as you? Yes, make sure you do what you do for the love of doing it. Don't think about the end goal. Think about the happiness it brings you on a day to day basis. If you really love making games, you need not care about where it will take you. Try to focus on delivering a product that will make yourself happy first.. and chances are, you'll make someone else happy with that product.
If you want to get started in making games, it's not an easy road as there's sooo much information out there and it's hard to decide where to look. I do recommend game schools as they're a very focus place where you can hone your skills in a very efficient manner. If you're really daring you can pick up a book from your bookstore and try some of the tutorials in those books.
The important part is to take it step by step and find enjoyment in the smaller accomplishments you make. It took me 2 months to make my first model and that was the stepping stone to making my first mod (which eventually took another 2 years). I never would have made it that far if I wasn't so thrilled about the process of making models and making those models come to life through programming.
CS or Terrorist? GIGN all the way.
What do you think made CS so successful? The #1 reason CS became what it is: The community involvement. Also a big reason why MineCraft is so popular.. IMO.
I also wanted to thank you for everything that you have done. You have made a huge impact in my life by bringing to life Counter Strike. I still play to this day and am looking forward to buying TI. I did however work on Day of Defeat: Source while I was at Valve. I made most of the weapon animations for DoD:Source I also made some models.. like the bag of potatoes you see in one of the levels.. and a frying pan..
My question is, having you played any other HL mods like Day of Defeat, and if so, what's your opinion of them? Any rivalries in the modding community? Thanks again for your gift of CS. I have not had the chance to play any other HL mods. I was waaay too busy working on CS and playing CS.
Gooseman congrats on everything and I wish you much success with TI, being a father and with personal responsibility in life, I have not yet tested or played TI (I have been meaning to). I do however play CSGO once a week or so... mainly because of what you started :) For that, I thank you. Thanks man! I'm most proud of the community that CS has spawned.. The players, the people making levels, mods, guns, and all that. I've met so many of them and they've offered to help me out (but never offering what I really need which IS MONEY!!!) hahaha no really.. It's great to be involved in CS and see it spawn so much creativity in the world.
My question to you is: What are you most proud of in regards to CS and what was one thing you wish original CS had that it didn't? Regarding features or network, or anything like that. The one thing I wanted in CS so bad was to make the vehicles work... Oddly enough though, some of my most fun times were had when the vehicles DIDNT work...
Last updated: 2013-05-07 10:15 UTC
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submitted by 2sXy to gaming [link] [comments]

ESEA Released Malware/Bitcoin mining in previous clients, has anyone checked up recently? [x•post r/esea]

ESEA Released Malware/Bitcoin mining in previous clients, has anyone checked up recently? [x•post esea] submitted by rajface to pcgaming [link] [comments]

So ESEA has been busted bundling malware with their client: they've made about 4k (that they've admitted to so far) by mining bitcoins at the expense of their users.

/tf2 thread:
Thoughts? Implications for competitive TF2? Angry rants?
submitted by CuriositySphere to truetf2 [link] [comments]

ESEA (comp. TF/CS league) settles New Jersey user spying, Bitcoin mining complaint for up to $1M ($350K paid immediately; remaining $650K vacated if company stays clean for 10 years)

ESEA (comp. TF/CS league) settles New Jersey user spying, Bitcoin mining complaint for up to $1M ($350K paid immediately; remaining $650K vacated if company stays clean for 10 years) submitted by wickedplayer494 to tf2 [link] [comments]

eSports organization ESEA served class action lawsuit over bundling their player clients with bitcoin mining malware

eSports organization ESEA served class action lawsuit over bundling their player clients with bitcoin mining malware submitted by Clbull to starcraft [link] [comments]


ESEA Released Malware/Bitcoin mining in previous clients, has anyone checked up recently? [x•post esea] submitted by rajface to esports [link] [comments]

Story about ESEA installing Bitcoin mining software is currently number 1 in /r/Games

Story about ESEA installing Bitcoin mining software is currently number 1 in /Games submitted by ThePiachu to Bitcoin [link] [comments]

ESEA is now available on Steam! Get ready to mine some more bitcoins.

ESEA is now available on Steam! Get ready to mine some more bitcoins. submitted by R3TR1X to Steam [link] [comments]

ESEA potential bitcoin mining?

Will Esea Lan anti cheat offer bitcoin mining. I mean their client is already so resource intensive. I hope this is worse than vac honestly. https://play.esea.net/index.php?s=news&d=comments&id=14906
submitted by csDarkness to GlobalOffensive [link] [comments]


submitted by wickedplayer494 to Games [link] [comments]

Does ESEA still do the shady stuff with bitcoin mining?

Im thinking of subscribing but I dont want to have any thing like that on my pc.
submitted by SouperSmashedBrahs to GlobalOffensive [link] [comments]

ESEA Client (Competitive Counter-Strike Matchmaking tool) Caught Mining Bitcoins in Background of Users Machines.

submitted by demsix to gaming [link] [comments]

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US regulators have smacked games biz ESEA with a $1m fine for surreptitiously installing a Bitcoin miner in its software. The settlement was announced on Tuesday and means ESEA gaming will pay the state of New Jersey $325,000 of its $1m fine upfront, and the rest will be scrubbed if the company has a clean record for the next ten years.. The company had 'fessed up in May to an employee using ... The ESEA had actually been considering the idea of adding a Bitcoin mining option to its client. Soon after this was nixed, the rogue employee distributed the code anyway, without permission. It transpired a mining process had been running alongside the ESEA client since April 14. It had in total mined $3,602.21 worth of bitcoins for an unknown third party via users’ GPUs. Update: ESEA co-founder Craig "Torbull" Levine has responded with a more official statement, posted to the ESEA news page. He admits they were testing Bitcoin integration, to "determine whether it ... ESEA created an unwilling 'pool' out of their users by hiding a bitcoin miner in the client, trying to benefit from all the processing power at their fingertips. When users left their GPU idle for 10 minutes the bitcoin miner would kick in and start working on the data, using the graphics card to decode it.

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Raspberry Pi 4 Bitcoin Mining For 24 Hours! - YouTube

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