Wednesday, 23 October 2013

A Wargaming Education



1. No Grid


2. Group Movement


3. Group Attacks




  1. Coming from a wargaming background it's a bit jarring to see what seems blindingly obvious to me, isn't to someone from a different background. Live and relearn I guess.

    On another note.

    Here's how to speed up a percentage based system. Add up all the percentages for a unit. Every 100% means a 'hit' and you only roll for whatever % is left over.

    e.g. 10 figures with a 35% of hitting = 350% translates into 3 hits and roll against 50% for a 4th hit.

    It isn't a completely accurate statistical model (it eliminates outliers) but it is quick for larger groups.

  2. Sounds like a great tip Stu. I guess my point from this post was: can I come up with a system somewhere between RPG and Wargame for those occasional large RPG battles. The adding percentages definitely fits the bill--thanks!