NES Controller To USB Gamepad


24 thoughts on “NES Controller To USB Gamepad

  1. Let me squash the “instructables BOO” crap quickly too

    look at it from my side, since I joined they provide me a stable place to post my projects, and I do, for that I also get a large audience that is highly active, I have also gotten T-shirts stickers and other swag along with xmas cards, Halloween cards (more stickers) and have won gift certificates to think geek and enough gorilla glue to last a few years

    I am going to post it anyway, it might as well be there since they treat me well (for a website) and have the chance to win a pocket knife at the same time

    yes Instructables BOO indeed :p

  2. you hook them up backwards, and they have a very low breakdown point (like 1.2 volts) and thus start to leak current backwards through the diodes to ground, your lower voltages are whats left over

  3. I too am getting pretty sick of the instructables bashing. What exactly do people have against it?


    How is it stolen? It’s a similar concept with completely different implementations. I see that one user did a similar thing and posted an image of it, but there’s no documentation of it.

    Sorry that everything can’t be a one-of-a-kind masterpiece.

  4. so grats tim, you found one of a couple dozen microcontroller + nes + usb projects and instantly accuse me of stealing

    its all based on vusb, I never claim to have written the software, crap page 2 line one states that and goes on to list my references (RTFA)

    yes I saw that project, and I tried to get it to compile, which never happened and moved on to one that would work with the stuff I had on hand

    their all based off of the avr vusb project anyway

  5. I have an idea for using this to monitor the input given from a nes controller. as a part of this, I’d like to be able to hide something small, a few small coins in height.
    Would it be possible to tweak this project to allow that? I’m not sure of the height and clearance for free room with it.

  6. @vic please do, my “original” idea was to use a attiny84 but was not having any luck getting vusb working with it

    @Brett, the controller has a little bit more room in it, but not much, NES pads are everywhere and cheap (paid a buck for that one) so snag one and check it out, worst case they are super easy to hook up to just about anything

  7. I love this, was one of the first Arduino projects I started to fiddle with. Instead of vusb I found a nice sketch that sent the data out over the serial port. Copied it over to an atmega8 with no clock and a ftdi usb chip and crammed it all back into the controller with a bit of snipping away at the cover.

    I’ve been wanting to dig it back up again and change the ftdi chip with a bluetooth module, this might be the inspiration again :P

  8. I was wonder what would happen if you just unsolder the five wires on the nes controller and just replaced them with a 5 wire usb cord? my theory is it just wouldn’t recognize it, or hopefully it would it take?

  9. I did this, unfortunatly i selected the easy pins to solder and that resulted in one pin not being supported by the software. And i used a Azerty chip for a Querty based software.

    That Querty Azerty shit needs to dissapear.

Leave a Reply

