Help shape the future of CurseForge!

Give us a stand alone app not a bloatware.

From my understading, you need to install two separates apps if you want to keep your addons up to date.

One the "engine" of Overwolf and the future "Curse Forge App".

How is this a good idea? In what parallel universe? Most people already dislike they have to resort to apps to play their game.

Before you come with a random explanation on why we need another app on top of the one we use to update the addons.

There already are community made replacements. They are just not esthetic. So if a random guy over the internet can make an app to do the job so can a company.

I dont care if it uses 1 bit or 1000000. I just dont want more bullshit installd on my PC for no reason because you guys run off an engine that is made in 120 BC.


  • Guest
  • Jul 22 2020
  • Not planned
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  • Alex Nemesis commented
    22 Oct, 2020 06:01am


    very good, just like me here

    I have already written.

    It does not make any sense to run multiple programs, if you can let one of them do the desired tasks alone.

    Neither does it make sense to have a dock or overlay that the user can't turn off if he wants to do without it. Such a thing only inflates unnecessarily.

  • Arco Dielhof commented
    14 Oct, 2020 06:38am

    Zwamdurkel is right about everything, IMHO.
    Electron is fine for OW/CF. A lot of desktop apps are build on it (including Discord...) It doesn't make it lightweight, but it works and it gets the job done and development is a lot easier than without it. So it gets us updates and fixes quicker than almost any possible thinkable alternative, which is a major plus.

    That being said, I can, as an CF Alpha tester, confirm it is, even already in alpha... More lightweight then the Twitch app, it's quicker, it's more intuitive and so far we got a new version with hotfixes or new functionality every single day since it came out for us testers.

    OW does not deserve a single bad word ATM, they are doing major fkng work!
    And until 2 months ago, I had no faith in them either. They are not that same OW of 10 years ago! Not even close!

  • BellCube commented
    3 Aug, 2020 09:36pm

    I believe it's been stated somewhere (I might be wrong) that the app will have an option to run and shut off the Overwolf framework with itself. Either way, implementing the Overwolf API into the dedicated app would be nice!

  • Zwamdurkel commented
    22 Jul, 2020 10:42pm

    You're kind of contradicting yourself here.
    "I dont care if it uses 1 bit or 1000000" and "ONE LIGHTWEIGHT APP."

    I'm guessing you're talking about performance though, In which case the new app might actually perform better than the alternative you're proposing. I'm by no means an expert when it comes to app development, but maybe wait until the app releases before you start complaning about performance.

    Electron seems perfectly adequate for curseforge. Yes, it's not meant for desktop software, but the only thing it needs to do is download files to your computer and execute the run command for a game. It's also easy to develop cross-platform meaning the money they save on a more difficult language can be spent on developing new features.

    As a final note: you can just close the app once the game starts, so whats the big deal?
    Again, I'm a total app development noob, so please don't start an argument about this. I just wanted to share my thoughts.