Graphics test 2 features a complex scene rendered in real-time. The test uses the DirectX 11 graphics API. Frames are rendered at 1920 × 1080 resolution then scaled to the window display resolution.

Graphics test 2 focuses on particles and GPU simulations. Particles are drawn at full resolution and dynamic particle illumination is enabled. There are two smoke fields simulated on GPU. Six shadow casting spot lights and 65 non-shadow casting point lights are present. Compute shaders are used for particle and fluid simulations and for post-processing steps. Post-processing includes a depth of field effect.