Special K v 0.8.33

 + Altered VRAM graphing on the GPU widget to use WDDM 2.0's VRAM budget instead of
     using NvAPI's virtualized total, which is over-inflated and largely useless
 + Fixed low-resolution issues with the EULA window
 + Most analytical graphs are now multi-colored instead of trying to determine
     a single color to represent the quality of the entire dataset.
 + Added new options to the framerate limiter (disabled by default) to continue
     driving a game's window message pump if it renders from the same thread as it
       handles input.
  >> Should reduce input latency and help in games like FFX
  >> You must turn Busy-Wait limiting off in order to use this