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Extending a game authoring tool for ubiquitous education

Educational game authoring tools allow for the creation of educational games for personal computers and web-browsers reducing costs and development cycles. However, gaming has changed in the last few years, with a significant increase of games developed for mobile devices. We propose an extension of existing educational game authoring tools that allows for a seamless adaptation of current games to mobile platforms and to take advantage of the new features provide by mobile devices (e.g. GPS, compass) at the same time. Additionally, mobile educational games allow for ubiquitous learning by providing highly interactive and engaging contents with educational value in different situations. We have exemplified our approach extending the <e-Adventure> educational game platform and using Android™ as the target platform. We present the identified challenges and the proposed solutions to explore the ubiquitous educational gaming possibilities.