{'fraction_non_alphanumeric': 0.015006821282401092, 'fraction_numerical': 0.0, 'mean_word_length': 5.553571428571429, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Interaction in Climate Games The Case of Emissions Trading

Climate games deal with the interaction among multiple actors on global, regional and local levels of climate policy, increasing or decreasing emissions of greenhouse gases. Emissions trading is an instrument of the Kyoto Protocol to achieve emission reductions in regions and business sectors where they are least costly. Emission paths and emission trading flows are analysed within a dynamic multi-agent game, with reaction functions depending on individual threshold prices, the level of allowed emission reductions and the possibility to shift to a low-emission production. Data-based computer simulation depicts the interaction between emission reductions and prices.