{'fraction_non_alphanumeric': 0.0167427701674277, 'fraction_numerical': 0.0091324200913242, 'mean_word_length': 4.875, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Demo paper: Demonstration of a 3D Tele-Immersion framework

Collaborative 3D Tele-immersive (3DTI) environments allow reconstruction of real world 3D scenes in the virtual world across multiple physical locations. This kind of reconstruction results in a lot of 3D data being transmitted over the internet in real time. The current systems allow for transmission at low frame rates due to the large volume of data and network bandwidth restrictions. The high delay over the internet also causes a view disparity between the two locations. We demonstrate our solutions to address these issues in our 3DTI framework. We use a baseball game as the environment.