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Using 3D Scanning to Create 4D Motion Data for Clothing Simulation

Digital product development processes have become increasingly established since the 1980s, especially in the clothing industry. In the last decade, technological progress has accelerated enormously and the subject of garment simulation is being discussed more and more intensively in industry and the garment industry. The advantages for companies that integrate digital product development into their process chain are already measurable. [5] Through more accurate design, process and fit planning, physical prototypes can be saved, saving time and money. A clothing simulation includes the cutting data, the physical material parameters and a digital fit model. Fit models can be provided in all sizes and a simulation over the entire size range is possible. [6] This allows the grading of a garment to be qualitatively checked and validated over several sizes. However, the quality of garment fit assessment depends on accurately measured avatars and simulated fabric behaviour , combined with a deep understanding of the simulation processes of the systems used and garment engineering know-how. 3D simulation software for the virtual visualisation of garments and virtual tryon is continuously being improved. Previous statements on the fit of garments by simulation are based on a static avatar. In the project Kinematic Human Models, it has already been established that the fit control must also be carried out in different body positions. [8] By testing the fit in typical body positions from the fields of sports, ergonomics and medicine, it is also possible to test and optimise cut constructions that have so far paid no attention to functional clothing comfort. [9, 10]