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Simulation System for Dance Groups using a Gamepad

A dance group requires a formation, quite unlike a solo dance, and thus the arrangement on the stage is critical. We have developed a system to simulate the formations of dance groups. The simulation is executed by specifying the number of dancers, the formation pattern, and the dancing motion with a gamepad. Typical formations used for classical ballet pieces were analyzed, and three formation patterns were obtained. Each dancer’s position is calculated by the number of dancers and the selected formations. The system arranges dancers on a virtual stage and simulates dance animations by using motion-capture data obtained from a professional dancer.