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Project SIGMA - An Online Tool to Aid Students in Math Lessons with Gamification Concepts

This paper describes the project and implementation of an interactive online platform to aid junior and middle high school students in Math lessons and training for the Brazilian Mathematics Olympics of Public Schools (Olimpiada Brasileira de Matematica das Escolas Pablicas - OBMEP). The system allows the learners to solve random generated problems divided in three main themes, which are: Arithmetic, Geometry and Combinatorial. The system aims to make the student solve a certain number of problems in order to understand the algorithms and logic behind them. It is also tied with gamification concepts to engage students in the proposed activities, since this method has achieved a high positive acceptability in educational area as a student motivator. The conclusions so far are the project and implementation of the Systems' main modules and the validation of by Math Professors.