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The Significance of Mediality in Relation to Multilocal Spatiality and Identity

ABSTRACT As the notion of “multi-locality” refers to the material (pre-) conditions of identity, it to challenges classical theories that seek locate the core of “identity” within the “inner” of a moral subject. Revealing this Augustinian “interior space” as indeed materially and locally constituted leads to the insight that the “presence” of the self—taken as the social presence that is needed to develop any kind of self-relation—is actually a performative effect of cultural practices. The place from whence a subject may “articulate” itself (in order to claim recognition) must firstly be provided by means of collective acts of “presencing”. As symbolic acts are inevitably based upon particular medial conditions, the conditions of such acts of presencing change with the rapidly changing (digital) medialities. In order to provide just one example of how symbolic constructions of space chance under digital conditions, different modalizations of space in digital games are analyzed and discussed, from (deliberately reproduced) “container-spaces” to deconstructive, heterotopic constructions of space. It is argued that those spatial constructions correspond to subject models that are bound to cause performative effects on a physical, emotional, aesthetic, and cognitive level within the framework of the game design’s affordances.