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The Design of 6E Model for STEAM Game Development

The purposes of this study aims to integrate STEAM (Science, Technology, Engineering, Art, and Mathematics) Maker education with digital game-based learning (DGBL) method for developing a STEAM game via 6e teaching model. This study develops a STEAM teaching plan and material that includes a STEAM lecture and a STEAM education game by using APP Inventor2 program. The STEAM teaching materials in APP Inventor2 will be tested and evaluated to measure their reliability and validity. Further, in this study, we will teach students through our designed STEAM lectures and then helped them to finish their creative STEAM education game in APP Inventor 2. The learning performance of STEAM education will be evaluated through our designed questionnaire. Finally, this study proposes several key suggestions for STEAM education researchers.