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The effect of rotational ego-motion on the perception of high fidelity animations

This work investigates how people perceive high-fidelity computer graphics whilst they are experiencing motion. The aim is to exploit the cross-modal interference between the human visual and vestibular systems. This will enable only the perceptually important parts of the imagery to be rendered at the highest quality, while the remainder of the scene can be rendered at a significantly lower quality for substantially less computational cost. The viewer will never be aware of this quality difference.