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P‐8: Depth‐Map‐Based Multi‐View Synthesis Using Joint Bilateral Upsampling on GPUs

Stereoscopic displays have become more and more common. A popular method for synthesizing 3D content is depth‐image‐based rendering, in which multi‐view images are synthesized from a color frame and an accompanying depth map. However, when the image resolution increases, it is expensive to use a full‐resolution depth map because its high storage cost and decoding overhead. In addition, since the depth map is often smooth, it is often not necessary to store the full‐resolution depth map. This paper uses a low‐resolution depth map and increases its resolution at run time using joint bilateral upsampling on GPUs. By doing so, we are able to display high‐resolution stereoscopic videos on an autostereoscopic display.