{'fraction_non_alphanumeric': 0.02040816326530612, 'fraction_numerical': 0.00816326530612245, 'mean_word_length': 5.215189873417722, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Component-Based 3D Modeling of Dynamic Systems

The objective is to model and simulate larger and more complex 3-dimensional systems as it is possible with a pure equation-based modeling system such as Modelica. The approach shall combine component-based 3D modeling, as used in modern game engines, with equation-based modeling. The proposed methodology has been evaluated and tested in the experimental modeling environment Modia3D that is implemented with the Julia programming language.