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Heuristics for the Evaluation of Tabletop Games

Since the late 1990s researchers started to investigate augmented tabletop games that are closing the gap between traditional board games and video games. With this development the necessity to evaluate these tabletop games increases. We identified ten heuristics, all of which have been evaluated with experts playing with four different tabletop games. Our heuristics contain all facets offered by tabletop games, such as game play and game story, virtual interface, and the special properties of augmented tabletop games. In this paper, we will discuss the heuristics and present concrete examples.