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Analyzing Proprietary Games Engines for Developing Educational and Serious Games

Gamification is the use of game design elements to enhance the teaching-learning process; with gamification it is possible to make a routine nongame activity such into a game that is engaging and fun. Also serious games are proposed as a more efficient and enjoyable way to carry out cognitive assessment, the serious games combine a serious intention with game's rules and targets. This paper presents an analysis of the most used proprietary games engines in order to identify games and learning attributes supported for developing educational and serious games.