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Use of Virtual Reality and Serious Game for 3D Conditioning and Printing of Low Cost Prostheses

This work presents a Virtual Reality training environment for upper limb amputees. Based on principles of a serious game, the training environment aims to condition the patient to use a prosthesis before it is manufactured. Studies show that the time of adjustment for use of a real prosthesis is considerably high. This often brings immense dismay to those patients who are already psychologically depressed. Thus, the project presented here aims to provide a more attractive and stimulating environment, to motivate users during their adaptation period. In addition, traditional prostheses are very expensive and difficult to access for the neediest population. Therefore, this project aims to produce prosthesis through 3D printers, aiming at reducing costs. For this, the virtual game environment presents the prosthesis to be manufactured with the option of resizing it, based on reactions to the serious game and anatomical formations of the amputee. Finally, in the training environment, the creation of facilitating elements in the process of rehabilitation and adaptation to the prosthesis is sought, through simulations of real-life situations by means of Virtual Reality techniques.