{'fraction_non_alphanumeric': 0.029850746268656716, 'fraction_numerical': 0.005970149253731343, 'mean_word_length': 4.591666666666667, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
The effect of virtual visual feedback on supernumerary phantom limb pain in a patient with high cervical cord injury: a single-case design study

We characterized the effect of virtual visual feedback (VVF) on supernumerary phantom limb pain (SPLP) in a patient with high cervical cord injury. The subject was a 22-year-old man diagnosed with complete spinal cord injury (level C2) approximately 5 years ago. We applied the ABA′B′ single-case design and set phases B and B′ as intervention phases for comparison. SPLP significantly improved in comparison of phase A with phase B and phase A with phase B′. We suggest that VVF reduces SPLP and the effect lasts after VVF.