{'fraction_non_alphanumeric': 0.031578947368421054, 'fraction_numerical': 0.0, 'mean_word_length': 4.95, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 1, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
X-Reality (XR) and Immersive Learning: Theories, Use Cases, and Future Development

Cross-Reality, or XR, has the great potential to enhance teaching and learning, but it is not commonly used in the classroom. Educators may not know how to use the technology or understand how it can help their students reach their learning objectives. This paper will discuss XR use cases, learning theories, and the benefits and challenges of implementing XR in an educational environment.