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IMPACT OF DIGITAL CONTENT BASED UDL COMPLIANT LESSON PLAN ON STUDENTS LEARNING AND ENGAGEMENT

In the past few years teachers try to teach the students by introducing the textbooks along with some verbal instructions, which is also known as the traditional way of teaching. That way of teaching was not effective, and students get bored and lose their intention easily. After some time, due to the tremendous changings in the world, new technology evolved a lot and humans are getting the benefits from it. Visual (Animations) can be easier to understand and also help in the learning phase. In special education animations have a great impact. The students with special needs learn quickly through animation and enjoy, which is a big achievement in this modern era. Education should be accessible to everyone, where everyone reaps the benefits it offers. However, we have been educating our generations the wrong or we can say in the most ineffective ways and this has led to the large differences in the results of learners. No doubt, there are physical limitations of an individual when it comes to learning and these limitations can vary. Nevertheless, we can still try and succeed in forming an approach, which offers enough flexibility and support for each type of learner. The purpose of our study is to measure the impact of digital elements such as animations and games on students learning in Universal Design for Learning (UDL) compliant lesson plan. To conduct this study, we taught two topics of 5th grade Science to the students of the 5th grade. Two groups of students were formed namely control group and treatment group. The control group was treated with the traditional lesson plan while the treatment group was treated with the digital content based UDL compliant lesson plan. Moreover, the content prepared was piloted in high-tech classrooms to measure the level of effectiveness. After the intervention, both groups were assessed using same methodology and the scores will be compared to perform the comparative between both approaches. Our project has aimed to focus on the challenges faced by learners in Pakistan and the materials prepared were in local language to make the understanding barrier minimal. Focusing on local challenges will helped us prepare the materials, which catered the needs and problems faced by our native people. The findings will aid the educators and practitioners to further discover the UDL principles and guidelines and use of inclusive videos and animations in educational settings.