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Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments

Collaboration and competition are important factors of Networked Virtual Environments (NVE). Both require a certain level of consistency in order for the interaction to be fruitful and compelling. However, finite network bandwidth and communication delay are key factors affecting this aspect of interactivity. A popular method in their mitigation for dynamic entities is the IEEE DIS standard dead reckoning mechanism [1].