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Evolutionary multi-level acyclic graph partitioning

Directed graphs are widely used to model data flow and execution dependencies in streaming applications. This enables the utilization of graph partitioning algorithms for the problem of parallelizing execution on multiprocessor architectures under hardware resource constraints. However due to program memory restrictions in embedded multiprocessor systems, applications need to be divided into parts without cyclic dependencies. We found that this can be done by a subsequent second graph partitioning step with an additional acyclicity constraint. We have four main contributions. First, we show that this more constrained version of the graph partitioning problem is NP-complete and present linear time heuristics. We then integrate them into an existing multi-level graph partitioning framework to better handle large graphs. This achieves a 9% reduction of the edge cut compared to the previous single-level algorithm. Based on this, we engineer an evolutionary algorithm to further reduce the cut, achieving a 30% reduction on average compared to the state of the art. Finally, we integrate the partitioning heuristics into a graph compiler for an embedded multiprocessor architecture and show that this can reduce the amount of communication for a real-world imaging application and thereby accelerate it by an average of 11%. It is shown that the compiler can emit optimized code for vastly different hardware platforms using the heuristics. In addition, we demonstrate how a custom fitness function for the evolutionary algorithm can be used to optimize other objectives like load balancing if the communication volume is not predominantly important on a given hardware platform.