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Modeling real-world objects: Connecting SolidWorks to Toy Adaptation

Classroom activities that are based in the real-world are known to be impactful. Similarly, activities that relate to social good have been found to be engaging and meaningful for students especially to those from underrepresented groups. Many times, these activities tend to be design based projects, and while meaningful, activities of that nature may not be suitable for every class. In this innovative practice paper, we will describe an approach to modeling real-world objects in SolidWorks. The goal of the modeling is to test students' technical and spatial abilities while connecting the modeling to the greater good. The SolidWorks modeling takes place in a 4000-level (senior) SolidWorks elective course where students become certified at the SolidWorks Associates Level. Team members from the Toy Adaptation Program (TAP) at The Ohio State University came into the class to discuss the purpose of their program and their work, which includes adapting toys for children with special needs. This need served as the background for a semester-long modeling project. Through the partnership, students now model toys that are adapted by the TAP. This activity brings awareness to the need for adapted toys and allows the students to use their modeling skills to create real-world objects while satisfying course requirements.