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Analyzing the Correlation of Game Worlds and Built Reality: Depiction, Function and Mediality of Architecture and Urban Landscapes

This article is about the transfer of theories, terms and methods from fields of research like architectural theory, philosophy, critique and history to the disciplines of game research and game design. Equipped with this knowledge one can analyze and describe the spatiotemporal experience of digital game worlds and its representations of buildings in order to adequately decode architectural styles, their structures and their systems of meaning in context of narration, motion patterns and game mechanics. After a brief presentation of basal terms and theories from Espen Aarseth to René Descartes to Peter Zumthor I will focus on three examples of dystopian cities and their architectures in order to prove the benefit of applying methods of the aforementioned fields of research to scientific examination of computer games. Consequently this article offers the first steps towards a critical research of game intrinsic space from an architectural point of view.