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A gaming perspective on command and control

There are obvious opportunities to incorporate multiagent simulation in decision support tools for military commanders. To be successfully integrated, however, the simulation tool must fit into the overall decision process, in which the commander is involved. In this paper we propose some important properties of simulation-based tools for decision-making based on different theories on how decisions are made. Our theoretical contribution is a definition of a non-linear utility function that should better fit prevailing cognitive models of decision-making than traditional linear utility functions do. Finally we specify a toolbox that, based on the utility function, multiagent-based simulation and genetic algorithms, may be used to evolve strategies and to support decision-making in the Command and Control domain.