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Distributed LoD algorithm for complex virtual environments

The method of level-of-detail (LoD) is effective in conquering complex models of virtual environments. In LoD each object has multiple models with different complexity. Depending on a set of decision criteria (like size and focus) an LoD algorithm analyses objects' importance and chooses a suitable LoD for each object. Here we present a distributed LoD algorithm which accurately decides the objects' importance. The algorithm uses a server to pre-display all objects and calculate their criteria by reading the image buffer. The idea behind this algorithm is to decide an object's importance according to its size, position and shape on the screen.