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Virtual Reality & Youth Incarceration: Methodological Reflections from a Media Education & Research Program

Background: This research aimed to provide young people in a juvenile rehabilitation centre (JRC) with access and exposure to virtual reality (VR) as a growing media technology industry, to offer media education that was fun and engaging, and to introduce the digital arts to participants as a potential career path. The project evolved through a partnership with the Washington State Librarian who, as a part of her role overseeing public library activities, wanted to ensure that newly acquired VR equipment was made available to as many people as possible. This effort included libraries within sites of incarceration. Analysis: This article presents a reflective and analytical discussion on the success and challenges of creating, implementing, and researching a VR art design program in a JRC. Conclusions and implications: Carceral logics are entangled in research and education, in constant tension with anti-oppressive methods in place. Improvisational action as a design method in media education programs, including VR art design with incarcerated youth, may support greater participation and stronger research outcomes.