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Model-Based Evaluation of Playing Strategies in a Memo Game for Elderly Users

In this paper, we analyze game protocols for a Memo game for elderly users. We show how we can use generative statistical models to automatically reveal different playing strategies. We present a quantitative and qualitative evaluation of the approach on simulated and real data. We show that we can reliably detect different strategies and that we can use those strategy profiles to uncover relevant information on the players beyond pure performance measures.