{'fraction_non_alphanumeric': 0.011541632316570486, 'fraction_numerical': 0.0, 'mean_word_length': 5.1313131313131315, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Legal Institutions and Virtual Worlds

Social complexity of virtual worlds of MMO games causes emergence of institutional normative orders within them. Their advanced economic systems and high degree of freedom of players to participate in the game the way they prefer are the main factors that influence normative orders’ creation. The project aims to describe those orders in terms of social ontology and Institutional Theory of Law. The main research question is to which extent normative orders of MMO games resemble legal institutions of real life. Current research in the subject of MMO games indicates that they are not completely distinct from the real life, and the boundaries between those two realities are blurred. Because of that, relations between players are not artificial, but real and do not differ from those rooted in everyday life. This motivates players to cooperate and create more sophisticated social organizations, which need complex normative orders to function properly. If the answer for the research question will be that those orders are indeed similar to legal institutions, it would open the venue for further research in both practical and theoretical aspects of legal knowledge.