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Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data

This paper presents a novel algorithm for efﬁciently visualizing of particle-based ﬂuid simulation with multiple refractions, especially smoothed particle hydrodynamics(SPH), using data and result of simulation itself. In general, particle-based ﬂuid simulation and visualization are processed completely separated. The novelty of our method lives in combination of these two processes to avoid extra processes in visualization, and to mitigate computing cost of visualization.