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Using Online Social Networks to Increase the Engagement in Physical Activity Programs

The advancement of current technology allows developing lightweightunobtrusive devices, which detect human physical activity. However, there has always been a major issue, hindering the regular usage ofthese gadgets - many people find it difficult to fit them in theirdaily routine. In this thesis, we develop an application, which allows us to measure the influence of online social networks on people involved in physical activity programs. On the grounds of our literature research, we identify different motivational triggers that can be employed for the design of a social network application in the context of physical activity programs. Based on these findings, we design and implement the ActiveTeam application, using Facebook as underlying social network service. In the course of the document we propose several methods to evaluate the behaviour of ActiveTeam users. These methods areintended to help us analyze and improve the application once it ismade available to a large number of users.