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Surface Light Field Rendering for Virtual Product Design

Interior and material designers currently refuse to employ Virtual Prototyping software due to potential errors in computer generated images. In this paper we propose real-time rendering of a precomputed global illumination solution including accurate materials, which is stored as an outgoing Surface Light Field (SLF), as a method to improve upon this problem. In addition, suitable SLF compression and computation techniques are presented and the quality of rendered images is demonstrated.