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Desarrollo de un videojuego y su tablero de baile, para el aprendizaje de matemáticas básicas

The use of apps in portable electronic devices has increased as important tool for mathematics teaching children.  Although, at the same time, children’s physical inactivity has increased. This contradiction is reversed through a basic mathematics videogame and its dancing board. To use it, the user has to do physical activity. 
This opportunity was identified by TRIZ Theory.  The videogame was programmed in Unity 3D™ software (free version). The device was made with free access technology and low costs materials. Before to define the best design, it was tested three different patterns. The videogame contains different difficulty levels according the user knowledge. It also has tools to identify every user performance and help to manage different class groups.