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GPU-based Real-Time Execution of Vehicular Mobility Models in Large-Scale Road Network Scenarios

A methodology and its associated algorithms are presented for mapping a novel, field-based vehicular mobility model onto graphical processing unit computational platform for simulating mobility in large-scale road networks. Of particular focus is the achievement of real-time execution, on desktop platforms, of vehicular mobility on road networks comprised of millions of nodes and links, and multi-million counts of simultaneously active vehicles. The methodology is realized in a system called GARFIELD, whose implementation details and performance study are described. The runtime characteristics of a prototype implementation are presented that show real-time performance in simulations of networks at the scale of a few states of the US road networks.