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Interactive Soundscape Design with Evolutionary sound Processing

Here is presented an approach for interactive soundscape design based on Interaural Time Difference (ITD) cues and Evolutionary Computation (EC). We define a Sonic Localization Field (SLF) where the pair of parameters: sound intensity and ITD azimuth localization angle are the Spatial Sound Genotypes (SSG) that control the adaptive sonic evolution. A Pure data (Pd) software application working with a parametric score is proposed as a way of dynamically guiding the automatic generation of soundscapes.