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Texture Deviation Mapping Based on Detail Enhancement

To provide with an effective technique for non-photorealistic rendering for computer generated images with artistic appearances from 2D images motivates our work in this paper. The methods proposed in this paper are inspired by the image deviation mapping constructed from a single texture background image. We establish our method for obtaining artistic appearances taking the deviation mapping as the underlying basis. Based on the simple linear filtering convolution operation, which is well suited of progressive coarsening of images and for detail extraction, and the image’s detail, such as edge and tone can be preserved in the final artistic appearance. This method has the exact computational complexity, and this technique is easily to implement and the rendering speed is fast.