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The Effect of Visual Reward and Punishment in Mobile Game on Game Experience

The reward and punishment feature is a feature that is often developed to maintain the existence of games and make games more exciting. However, no research shows the effect of the reward and punishment feature on the experience of playing games. Therefore, we conducted a comparative survey of games that use these two features without using them in the mobile game. We used a questionnaire based on the Game Experience Questionnaire (GEQ) as an evaluation tool and the Bomba game as a testing tool. There are seven aspects of GEQ used to measure user experience in playing games, i.e., immersion, competence, flow, tension, challenge, negative effect, and positive effect. The Questionnaire assessments were given to 23 respondents after playing ten times in each version of the Bomba game. Based on the Likert scale calculation, games with reward and punishment features can increase flow, tension, challenge, and negative effects on GEQ.