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Learning Visual Features that Predict Grasp Type and Location

J. J. Gibson suggested that objects in our environment can be represented by an agent in terms of the types of actions that the agent may perform on or with the object. This affordance representation allows the agent to make a connection between the perception of key properties of an object and these actions. In this paper, we explore the automatic construction of visual representations that are associated with components of objects that afford certain types of grasping actions. A training data set of images is labeled with regions corresponding to locations at which certain grasp types could be applied to the object. A classifier is trained to predict whether particular image pixels correspond to these grasp regions. Each pixel that is classified as a positive example of a grasp region votes for its surrounding image region. If there exists a pixel with a large enough number of votes, then the image is considered to afford the grasp and the location of the pixel is identified as the best grasp point. Experimental results show that the approach is capable of identifying the occurrence of both handle-type and ball-type grasp options in images containing novel objects.