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Intuitive spatial interactions in VR: learnings from "job simulator"

As a day-one launch title on every 6DOF VR system in 2016 (HTC Vive, Oculus Touch, and PlayStation VR), Job Simulator was an early pioneer of hand-based commercial VR design, and is seen as providing one of the most intuitive experiences to date. Alex Schwartz, CEOwl of Owlchemy Labs, will dissect the UX paradigms and lessons learned building spatial interactions throughout the development of Owlchemy's titles in addition to sharing his thoughts on the future of 6DOF hand interactions in VR. Alex will dive into the development process for new interactions at Owlchemy, ways to address incorrect affordances, in-house revelations such as "Tomato Presence", and the story behind a highly accessible menu interface consisting of an edible burrito.