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Effects of “4D Situational Multimedia Interaction” on Modern Non-commissioned Officer Education

The rapid development of informatized technology has essentially exerted unavoidable and powerful influence upon modern higher education. To promote the efficiency and the effect of higher education, it is high time that higher education institutions integrated both informatized hardware (such as projectors, interactive TV set, WIFI, Virtual Reality devices) and intelligent software (such as PC/mobile-phone-based APPs with artificial intelligence, and audio-visual multimedia) with teaching practice in class. This paper dwells on the 4D situational multimedia interaction (4DSMI) based on informatized hardware including projectors, WIFI, VR and software like CoolEditPro which automatically provides assessment and grades immediately after each dubbing practice. Through the informatized hardware and software aforementioned, the 4DSMI aims at arousing sense organs, producing emotional resonance, deepening cognitive identification, and ultimately promoting linguistic competency. It researches on the relevance of 4DSMI with NCOs’ linguistic competency, the design and purpose of 4DSMI, its implementation in the real class and its effects. It finds out that 4DSMI plays a vital role in getting NCOs emotionally interested, physically involved, cognitively identified and practically achieved in military English class.