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SPACE FOR GAMES - Exploring Acquisition of Space Planning Skills through the Use of Real Time Strategy Games

Real Time Strategy games enjoy worldwide popularity. Success in this genre of games requires a high degree of skill in spatial and temporal organisation. These skills are typically built upon a foundation characteristic of an iterative workflow. An iterative workflow is also a desirable behaviour in the design studio of architecture students allowing for a greater understanding of parameters embedded within the design and ultimately leading to better learning outcomes. This paper discusses the potential of Real Time Strategy Games and draws connections between successful player attributes found specifically in Tower Defence Games and how these could be used to introduce skills required in the planning of architectural space.