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Marker Mapping Techniques for Augmented Reality Visualisation

The requirements for tracking in augmented reality environments are stringent because of the need to register real and computer-generated virtual objects. Driven by the need to track real objects within these environments, we propose two algorithms to distribute markers on complex rigid objects. The proposed algorithms employ an optimization technique with a spherical or cylindrical intermediary surface. The validity and effectiveness of the algorithms are tested heuristically by simulation.