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Game in Aloha protocols for wireless data networks

Game theoretic analysis is employed in `medium access control (MAC)' protocol systems for wireless data networks, where the Erasure coding is integrated to improve the reliability and the throughput level. The redundancy is thus introduced, and when it is structured in an exploitable manner, it will be then possible to correct important errors injected by the channel. We present a redundant packets control game to study the behavior of the network performances such the throughput and the cost of coding. A non-cooperative game model is introduced and its different characteristics are defined. We examine the network equilibrium by applying the Nash Equilibrium theorems, and we finish by evaluate our results by appropriate simulations and comparisons with those founded in the conventional model.