{'fraction_non_alphanumeric': 0.028604118993135013, 'fraction_numerical': 0.009153318077803204, 'mean_word_length': 5.340579710144928, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Evaluation of Ultrasound Haptics as a Supplementary Feedback Cue for Grasping in Virtual Environments

This paper presents an evaluation of ultrasound mid-air haptics as a supplementary feedback cue for grasping and lifting virtual objects in Virtual Reality (VR). We present a user study with 27 participants and evaluate 6 different object sizes ranging from 40 mm to 100 mm. We compare three supplementary feedback cues in VR; mid-air haptics, visual feedback (glow effect) and no supplementary feedback. We report on precision metrics (time to completion, grasp aperture and grasp accuracy) and interaction metrics (post-test questionnaire, observations and feedback) to understand general trends and preferences. The results showed an overall preference for visual cues for bigger objects () while ultrasound mid-air haptics were preferred for small virtual targets ().