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Enabling QoE Support for Interactive Applications over Mobile Edge with High User Mobility

The fast development of mobile edge computing (MEC) and service virtualization brings new opportunities to the deployment of interactive applications, e.g., VR education, stream gaming, autopilot assistance, at the network edge for better performance. Ensuring quality of experience (QoE) for such services often requires the satisfaction of multiple quality of service (QoS) factors, e.g., short delay, high throughput rate, low packet loss. Nevertheless, existing mobile edge networks often fail to meet these requirements due to the mobility of end users and the volatility of network conditions. In this paper, we propose a novel scheme that both reduces delay and adjusts data throughput rate for QoE enhancement. We design an online service placement and throughput rate adjustment (SPTA) algorithm which coordinately migrates virtual services while tuning their data throughput rates based on real-time bandwidth fluctuation. By implementing a small-scale prototype supporting stream gaming at the edge, we show the necessity and feasibility of our work. Based on data from the experiments, we conduct real-world trace driven simulations to further demonstrate the advantages of our scheme over existing baselines.