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The player's parasocial interaction with digital entities

This paper looks into how modern digital game theory uses the theory of parasocial interaction and parasocial relationships to describe the relationship between the player and digital entities such as bots, the avatar, the player character and other players' digital representations. First, the original definition of parasocial interaction by Horton and Wohl from 1956 will be defined and compared to the various uses of the theory in the field of digital games theories. In the following analysis it will be established that it is possible to enter into a parasocial relationship with many different constructs of digital entities, if they live up to the requirements for a constructed persona as established by Horton and Wohl. However, parasocial interaction in relation to the player's own digital representation might only be experienced in a digital game context when the player experiences himself as being separate from the character of the avatar.