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Enhancing the Elementary School’s Students’ Analytic Thinking and Decision-Making Abilities Through AI-Assisted Program in the GM5 Game Playing Activities

The purpose of the GM5 game is to train children to overcome the challenge of computational thinking and decision making. Through step-by-step analysis, thinking, and calculation, finding ways to not be defeated by opponents can be figured out in their minds deeply. When playing this game, there are 5 time-limited steps including selecting cards, analyzing combinations of cards’ risk vectors, assessment of opponents, planning allocations, and tricking opponents. The chain-reaction of logic analysis, mathematical operations, and intrigues involved in the game playing are quite complicated. Therefore, this game has a great potential to enhance the player’s thinking and decision-making abilities. Nevertheless, a systematic learning scheme and assistance tools are in demand for attaining deeper educational purposes. As a result, this research develops an AI program to assist students to rethink their own strategies reflexively and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets.