{'fraction_non_alphanumeric': 0.022727272727272728, 'fraction_numerical': 0.0, 'mean_word_length': 5.7251908396946565, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
A Tale of Two Learning Objects

Learning Objects are digital or non-digital entities, which can be used, re-used or referenced during technology supported learning. These Learning Objects include multimedia segments, interactive learning systems, instructional software tools, course contents, and course management systems. The challenge for education is to design these learning objects. These objects will draw both from knowledge about human cognition and from practical applications of how technology can facilitate complex learning and teaching tasks. This article describes the design and the implementation of two learning objects: the Web Enabled Basic Knowledge Accessibility Program (WEBKAP) and the Web Enabled Automated Test Generation and Management System (WEATGAMS). These tools are created with a common thread: to ameliorate the learning experiences of students.