Mesh (QSF)



  • Information about the 'Mesh' component.

    ActiveControls whether the object will be active/visible in game.
    CastShadowsLets the Object cast shadows in the level.On by default. Not recommended for things like decals and two dimensional objects/textures..
    MeshThis is where the mesh for this specific instance is referenced.This can be changed if needed. Note, that the value is inherited by the value specified in the prefab and will reset after an update from prefab.
    LodFactorDefines in which range the LOD is visible.Default is 1. Highter values raise the distance of LOD change, lower values reduce it.

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