all 41 comments

[–]BGolightlySTOBuilds Moderator[M] [score hidden] stickied commentlocked comment (0 children)

Fek'Ihri Fe'rang Dreadnought Carrier (T6)

Dreadnought Carrier Mastery Package, Carrier Commands, can equip Dual Cannons, 2 Hangar Bays, 4 Forward / 3 Aft weapons

Admiralty Card: 40 ENG / 62 TAC / 24 SCI; +10 TAC per ENG Ship

Hull: 48300 (50) - 63000 (65)

Hull Modifier: 1.4

Shield Modifier: 1.05

Turn Rate: 5

Impulse Modifier: 0.14

Inertia Rating: 30

Bonus Power: +10 Weapons, +5 Shields, +5 Auxiliary

Consoles: 4 Engineering / 2 Science / 5 Tactical

Bridge Officers:

  • CDR Tactical
  • ENS Tactical
  • LTC Engineering
  • LTC Science / Miracle Worker
  • LT Universal

Console - Universal - Open the Maw of Grethor

Hangar - Lost Souls of Gre'thor (Advanced and Elite variants)

Starship Trait: Fiery Entrance

[–]BGolightlySTOBuilds Moderator[M] 10 points11 points  (0 children)

Thank you for creating a discussion thread for the new event ship, I hope the community will continue to create ship discussion threads. In the future, though, it would be ideal for the original post to include the full stat block for the ship and its accoutrements (console, trait, hangar pets, unique experimental weapon, etc). I've stickied the stat block at the top of this thread but locked it so the discussion can continue normally.

[–]Megaman45258 5 points6 points  (3 children)

I am currently working on making this ship a fire build using its trait, running three hangar pet doffs to reduce launch time, you can get endless fire rings, which I’ve got so far to about actually about 20k every .5 seconds

[–]Pyroixen 1 point2 points  (0 children)

The only issue I had with that is that it'll get stuck in a loop of fire burst->red alert->launch fighters automatically->fire burst

Its trapped me in combat a couple times

[–]vactu 0 points1 point  (0 children)

I can't wait to see this build, sounds really cool

[–]SayyadinaNox 0 points1 point  (0 children)

This is quite an amazingly fun build. So much fun I fear it will be nerfed...

[–]AboriakTheFickle 7 points8 points  (4 children)

It's certainly a strange ship, with a BOff setup that resembles a science escort, a console setup that resembles an engineering escort and a turnrate that resembles a tank dreadnought.

I can't see the ship working as a torp/exotic like Science carriers, but I can certainly see it working as a pure torp build.

I'm not sure about DHCs to be honest. Sure NPCs are usually slow moving and the competitive engines can help a lot, but it's still a low turnrate. I've done it, but it takes a bit of effort.

So in my opinion the choice is really between beams and pure torpedoes (maybe with an energy weapon thrown in for Mixed Armament Synergy).


The Lost Souls are incredibly overpowered, to the extent I feel someone misplaced a decimal point and they're broken. I've seen the standard ones plow through Borg cubes in TFOs unaided. Their only weakness seems to be their AI and the problems they have getting into range of smaller moving targets (come to think of it, this may be a problem caused by Swarmer Matrix, since they seem to move quickly, and just about when they're in range they halt, then move quickly again, then halt etc).

Aside from that, they work exceptionally well with Scramble Fighters when using 3x Flight Deck Officers DOffs at high aux. Due to their incredibly low cooldown, you can quite easily get Scramble Fighters to stack around 6-7 times (sometimes 8), which means lots of heals and about +175% damage (for an already powerful pet). If they aren't one-shot killed, chances are they'll be back to full health in under a second, so lack of shields aren't much of an issue.

Edit: Here's an example : [10:07] [Combat (Self)] Your Flame Breath gives 15214 (17326) to Klingon Bird-of-Prey's Shields.

Edit 2: Oh and if you have your hangers set to auto, you can get Scramble Fighters to stack up to 10 times, so that's +250% damage. I mean seriously, they're about to break 50k on their own.

[–]MikePole 1 point2 points  (3 children)

Thank you for the post. Quick Question: how do you set your hangers to auto deploy?

[–]AboriakTheFickle 1 point2 points  (2 children)

Right click the deploy icons.

[–]MikePole 0 points1 point  (1 child)

Scramble Fighters

Looked into more of your suggestions. Wow, does that trait ever break the bank!

[–]AboriakTheFickle 0 points1 point  (0 children)

Yup, it's a complete ripoff.

[–]CactuarJoe 6 points7 points  (2 children)

Well, it's a fairly flexible ship. It has more than enough Hull to tank, being a Carrier means there are certain advantages to running an offensive support build, having a Lt. Cmnd Miracle Worker seat and a 4/3 setup means you can run a mixed offense set pretty easily.

Really the Fe'rang's biggest problem is the same one a lot of event ships have -- it's not really good at one specific thing. There's nothing unique about the ship that points you directly to one thing or another.

Personally, I'm gonna try a Carrier Overload build first, using focus fire skills and Coordinated Assault. We'll see how it works out :P

[–]CactuarJoe 15 points16 points  (1 child)

Also, just an aesthetic note -- I didn't realize until I had the ship that it's a SHIP ship, just upside down. It's got a flat deck on the bottom, obscured by what I realize now are sails. And the glowing bits pointing down are oars.

It's not just a ship of the dead, it's a capsized ship of the dead. That's awesome.

[–]Gwyon_Bach 1 point2 points  (0 children)

Kinda looks like a Chaos-faction cruiser from 40K, least that's what I see when I look at it. Really enjoying the visuals for engine exhaust too. Haven't fiddled with a specific build yet, but I wanna play with a 'hot & cold' approach using the DOFF abilities from the winter event.

[–]Freonfreak 5 points6 points  (0 children)

Narrow bandwidth is not firing off the flame ring with the trait. Launching fighters does.

The pets are awesome, I fear the nerf.

Using last year ship consule with the chains is a really nice combo. Grab group with chains, use both fire traits. Hit the launch buttons on the fighters with full throttle going. Not alot left behind the ship.

Any other fire bonus consoles I am missing?

[–]WaldoTrekStar Trek Battles 3 points4 points  (0 children)

A few points: 1. First event ship with MW seating which is cool and long delayed. 2. Probably the best event carrier out of the three we've had. 3. Boff and Console layout is really good. I think those two stats alone, all the 2019 event ships have been excellent! 4. Finally let me say for those on the budget level running this ship with Aux to Damp be sure to slot the summer event trait as the synergy should work well.

[–]MakoRuu 4 points5 points  (4 children)

I put up 44, 47, and 51k this morning with a "budget" FAW Antiproton Beam Build. She doesn't handle that well (for my tastes, anyways.)


Colony Deflector, Fort Comp Impulse Engines, Disco Warp Core and Shield.

Prior Worlds Satellite, Hull Image Refactors, Crystalline Absorption Matrix, Voth Phase Decoy, Temporal Disentanglement Suite, Maw of Grethor, 5x Mk XV AP Mag Regulators. (4xUR/1xEpic)


But, I've seen Sizer post 210k screen shots from hers. So I'm just barely tapping into what this thing can do. Still, if you're on a budget it's a decent carrier.

[–]wes7809 2 points3 points  (1 child)

u/Sizer714 can get 200k+ out of nearly anything 😉

[–]MakoRuu 0 points1 point  (0 children)

True. True.

[–]vactu 1 point2 points  (1 child)

Has Sizer posted a build for it yet?

[–]MakoRuu 1 point2 points  (0 children)

I don't know, I just woke up. lol

I'll have a look, though.

[–]GayHibiscus 3 points4 points  (0 children)

Weird, you'd think it'd be fek'Lhri, not an Ihri, just like Fek'lhr, the Klingon god-spirit thing.

[–]thisvideoiswrong 2 points3 points  (0 children)

For other inexperienced players like me, here's the Prelude to Ten Forward list of MW abilities. The big one I see people using around here is Mixed Armaments Synergy, which gives +20/30/40% cat2 for other weapon types when firing any weapon within its 10 second uptime. It looks like the minimum CD is 15 seconds with a normal CD of 45, and rank 1 is at Lt level. Narrow Sensor Bands also shows up, starts at Ens, same CD, cat2 damage boost based on distance to the target 10-20/15-35/20-50%, no effect beyond 6 km, plus it adds acc and immunity to placate and confuse.

My first thought is that you would want to pick either PO2 or A2B and set the uni slot accordingly, leaving room for EPtW3, EPtE1, both those MW abilities, and 2-3 heals. I'm not sure how to optimize the weapons layout to both maximize damage and maximize MAS, though, especially with such a poor turn rate. I'm tempted to just stick a turret on the back with no boosts and focus everything else on beams and beam overload. Unless you get separate boosts from each type of weapon you fire, in which case you'd want a torpedo as well, preferably one with a fairly quick rate of fire like a Kelvin, Kentari, or Omega, but looking at other builds people have posted I don't think you do. Of course, with only 3 rear weapon slots and dedicating one to a turret, you could try to do Dual Beam Banks instead of Beam Arrays with a single omni-beam and the obligatory (for BO) Kinetic Cutting Beam, you'd probably want those same rear weapons regardless, but the turn rate might not be good enough for DBBs depending on your piloting skill.

And having thought all that through, maybe I really ought to replace my old Breen carrier build with this, the MW abilities and extra weapons slot could provide a significant edge, although it is a cheap build with only Mk XII gear so the offensive sci stuff might be a better option.

Edit: Did some testing on the rare versions of the pets last night, in Reunion just like with my pet post, they came in at 9.2k and 9.95k DPS for one hangar in my two runs, 34.8s and 32.3s. Lost two each run, but note that their launch cooldown is just over half as long as for other fighters. That makes them very powerful, but not totally outrageous. Elite Epochs do almost as well in that test (not yet posted), as do rare Plesh Brek Frigates (although they suffer in ISA due to relying on Tachyon Beam). I haven't gotten the higher quality versions yet, or set up a proper build for the ship.

[–]Retset6 1 point2 points  (3 children)

I have an event-ship-only toon. She has everything epicced and can fly any ship for mastery but has no DPRM, lobi consoles etc. I made the ship with 7 phaser turrets (some pulse for the streaks). Using the current trait plus 4 staple dps traits, both fire consoles and the standard Souls, went into a PUG ISA and got 102K. Pretty reasonable for just flying sedately round spewing fire and flame from every orifice and never worrying about firing arcs! The standard souls did 26k by themselves so goodness knows what elite ones would do! I love the looks of the ship and, whilst I am sure it could do great DPS, I think it's more fun to stick to fire effects etc. I wanted to use Maw of Gethor (have all enemies behind, roasting whilst 7 turrets fire into them) but it scored under 1K when I tried it but it may go back for immersion ...

[–]originalbucky33I fire hundred points of plazma, You die. Also, r/stoshipyards 0 points1 point  (2 children)

Do the pulse phaser turrets/cannons look more like traditionally cannon weapons or like the pulse beam arrays?

[–]Retset6 1 point2 points  (1 child)

A bit like the pulse beams. Each shot fired is an orange streak, rather than an orange ball. Also better procs (if only that mattered ...)

[–]originalbucky33I fire hundred points of plazma, You die. Also, r/stoshipyards 0 points1 point  (0 children)


[–]originalbucky33I fire hundred points of plazma, You die. Also, r/stoshipyards 1 point2 points  (0 children)

[–]Aaron_Hungwell 1 point2 points  (1 child)

Yeah - I was about to buy the advanced versions of the pets, but I fear an incoming nerf, so I'll save my cash. That sad, it's time to take the limitations off of hangar pets. Aside from faction and classification (frigate or not), we should be able to use whatever pets in whatever carrier we have access to.

[–]G-from-210 0 points1 point  (0 children)

There is a weird bug with the pets I heard about but can't confirm myself. Apparently the rare pets that come with the ship do more damage as is than the VR or UR pets do.

[–]jojob4544 0 points1 point  (0 children)

I'm going with the same build I used for the temporal dreadnought I have, mixed disrupter beams and cannons with iconian rep.

[–]TH3J03YGFleet: KDF - PS4 0 points1 point  (0 children)

I went with an antiproton beam build, which kept the theme that the ship comes with by default. Ancient Omni-directional Array and Obelisk Warp Core 2-pc, Crystalline Absorption Matrix, Polymorphic Probe Array, Voth Phase Decoy, and Solanae 3-pc DECS for theme, these are some key pieces of gear that all buff antiproton damage. All other weapon slots are standard Antiproton Beam Arrays. I also used an RCS for turn rate and slapped on Vulnerability Locators [Antiproton] to top it off.

[–]eb11b 0 points1 point  (1 child)

Having never used a carrier, any good guides on how to use one?

[–]vactu 0 points1 point  (0 children)

Just got the ship and wondering the same thing

[–]Megaman45258 0 points1 point  (1 child)

The point of this build is endless fire waves

[–]Retset6 0 points1 point  (0 children)

Agreed. I went through all my Fed toons till I found 3 unlocked hangar recharge doffs and gave them all to my event ship toon. Now constant fire rings :)

[–]radael@vonkasper | Carrier Commander 0 points1 point  (1 child)

On a different note, I used to hope we get a full miracle worker build with the innovation mechanics and extra consoles as a fleet ship.

[–]McCloudstar 1 point2 points  (0 children)

It doesn’t seem likely, but I was hoping for this too. I figured it would be a good way to sell more fleet modules or alt least get some of the modules from reputations out of circulation.

(I love the pilot corvette.)

[–]jirka-malina 0 points1 point  (1 child)

I would love if someone who really know stuff for builds would create build, each time when easy to get t6 is out. Something like one build ready for everyone, and one for vets. :)

But to topic yes, interested to read about ideas :)

[–]MouseGlatisant 0 points1 point  (0 children)

Ask and you shall receive! Say hello to FreeDeeps, Sizer's series on setting up awesome free ships. I haven't tried all of them but I do use variations of her S'torr build on several characters and highly recommend it.