The set of conditions that define when UIKit activates the current scene.


class UISceneActivationConditions : NSObject


When an event occurs that requires the activation of a scene, UIKit routes the event to the scene best suited to handle it. UIKit determines which scene is the best by evaluating the the target content identifier of the event against the predicates in each scene's UISceneActivationConditions object. You create UISceneActivationConditions objects for your scenes and use them to prioritize which events each scene handles. Use the prefersToActivateForTargetContentIdentifierPredicate predicate to designate the scene as the primary handler of an event.

Many different objects contain a targetContentIdentifier property, including NSUserActivity, UNNotificationContent, and UIApplicationShortcutItem. When creating those objects, fill that property with a value that uniquely describes the event and matches your scenes' predicates. Every event must match at least one scene.


Creating an Activation Conditions Object


Creates a new activation conditions object.

init?(coder: NSCoder)

Restores an activation conditions object from the specified archive.

Specifying the Conditions

var prefersToActivateForTargetContentIdentifierPredicate: NSPredicate

The set of conditions for which UIKit chooses to activate this scene over others.

var canActivateForTargetContentIdentifierPredicate: NSPredicate

Conditions for which UIKit can activate the scene if a better alternative doesn't exist.


Inherits From

See Also

Activation and Destruction

class UIScene.ActivationRequestOptions

An object containing information you want the system to use when activating the session associated with a scene.

class UIWindowSceneDestructionRequestOptions

An object containing information to use when removing a window scene from your app.

class UISceneDestructionRequestOptions

An object you pass to UIKit when you want to permanently remove a scene and its associated session from your app.