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A framework for semantic transcoding of multimedia learning objects

The e-Learning technologies makes users capable of accessing a large amount of learning objects created in various parts of the world and across many cultures. Due to the semantic heterogeneity of learning objects built within different cultural contexts, the use of these learning objects by learners is often ineffective. However, developing learning objects in a way that would not only allow their reuse, but promote their repurposing, is a challenging problem. This article proposes an ontology based framework for repurposing multimedia learning object components. Unlike the usual practice where multimedia learning object components are assembled manually, the proposed framework enables on-the-fly access and repurposing of learning object components. The framework supports two processes: the decomposition of learning objects into their components as well as the automatic assembly of these components in real-world applications. For now, the framework supports slide presentations. As an application, we will present in this paper the integration of this functionality in SVG.