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The Use Of Learning Role Playing Methods To Video-Assisted In The Concept Comprehension Of Learning The Social Sciences Students Of Grade V Elementary School

The purpose of this research to describe the enhancement of the concept of social sciences students of Grade V Elementary School Sidotopo I/48 Surabaya, using role-playing methods. The research was conducted using the method of research action Class (PTK) with the design of the research model Kemmis and Mc. Taggart. The study was implemented in 3 cycles. The subject of his research was a grade V student of Sidotopo I/48 Elementary School totaling 32 students. Data collection using observation techniques, study results (understanding concept) and documentation. Data on observation result is an observation of teacher activity using roleplaying method and observation of student activity in learning. The concept of the understanding test is the study result test of the cognitive aspect is comprised of the final evaluation of each cycle to measure the success of IPS learning by applying the role-playing method of video-assisted. The results showed that the use of video-assisted role-playing methods could improve the understanding of the student concept, demonstrated by the acquisition of average grades and the classical submission percentage from cycle I to cycle III. The understanding of the student concept in the I cycle shows an average value of 62.50, a classifying percentage of classical 21.80% with fewer categories. It increased to 70.94 in cycle II with a classical percentage of 53.13%, with sufficient categories. The average III cycle of the student's value increased 76.56 percentage of the classic 81.25%, with very good categories.