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Musical Nonlinearity in Interactive Narrative Environments

Music in modern interactive media performs a multitude of expressive and narrative functions, especially as a nondiegetic manifestation which is particularly distinctive in the computer games scenario. Consequently, musical features are connected to non-musical elements of the virtual scene. Unfortunately, the structure and aesthetic necessities inherent in music are very often incompatible with the behaviour of their correspondents. For instance, situations change faster than the music can organically follow or they take more time than the music has been composed for. Not every musical element can be adapted in the same way. Under varying conditions they react with different latencies. This leads to the question of the potential of musical features and of appropriate analogies between musical and nonmusical elements. The paper discusses which elements of music are able to play what kind of role, and gives guidance to composers and developers for an adequate metaphorisation.