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Designing and Evaluating an Affective Information Literacy Game

The objective of this PhD research project is to examine the influence of EA’s affective expressions on students’ learning motivation, enjoyment and learning efficacy in an IL game. This project combines the concepts of digital game-based learning and affective embodied agents to information literacy education, by using Kuhlthau’s Information Search Process Model as a theoretical framework. In this extended abstract, the research gaps and research objectives are first presented, after a brief introduction. Thereafter, related concepts are introduced. The project is divided into three studies, two of which have been completed, and their methodologies and findings are briefly discussed. This abstract ends with contributions, limitations and directions for future work.