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Effect of virtual reality and conventional physiotherapy on rehabilitation of distal radius fracture

Rehabilitation sometimes may be an uncomfortable and tiring method that incorporates multiple activities and sets of exercises which patients require to perform to achieve good prognosis, for a significant period of time. Unfortunately, most of times the patients frequently become not willing, aggravated, and need inspiration and feel exhausted which makes recovery from the condition will less proficient. Use of the Virtual Reality have been broadly executing into rehabilitation program intends to make the process of recovery more energizing, invigorating and engaging for patients. Within this protocol, we propose to utilization of head wearing gadget name Oculus Quest for patient's wrist recovery after Colle’s fracture. After receiving Institutional Ethical committee approval, we will include 40 Colle’s fracture patients, and randomly divide them in two groups. Further group A will receive conventional physiotherapy treatment and group B will receive treatment from Virtual reality as well as conventional treatment for 4 weeks. Pre and post treatment assessment for Pain, Range of motion and functional parameters will be evaluated. The primary aim study is to check the impact of virtual reality and conventional physiotherapy after Colle’s Fracture. This exploration will help in distinguishing quick and longterm impacts of Virtual reality in DRF patients. The investigation results would assist in forming the newly planned strategies with better prognosis in rehabilitation of patients with Colle’s fracture.