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Emotional Semantic Detection from Multimedia: A Brief Overview

In recent times, with the development of many kinds of multimedia, our moods are continually being influenced by them. A change in mood is particularly anticipated when watching TV, seeing a movie, or playing an electronic game. Interestingly, multimedia may bring pleasure, tension, and even fear that audience members want to enjoy. However, inappropriate audiovisual stimuli may also cause unnecessary harm. For instance, on December 16, 1997, at around 6:50 p.m., 685 Japanese children and some adults fainted suddenly while watching a popular animated TV program called Pocket Monsters. The reason for the fainting was photosensitive epilepsy (Tobimatsu, Zhang, Tomoda, Mitsudome, & Kato, 1999). Therefore, it is important to investigate the relationships between multimedia and users’ emotional response, which calls for the interdisciplinary study of people and multimedia that would embrace psychology, psychophysiology, ABStRACt