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Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology

A playful tool was developed to be used in a game activity, with characteristics of a rehabilitation therapy of upper limb, tested with 50 young people between 16 and 22 years old. The prototype consisted of a remote control and a toy car that had the function of moving in several directions (forward, back, right and left), simultaneously with the movements made by the player of extension, bending, supination and pronation of three segments of the upper limb (shoulder girdle, arm and forearm). The toy car was mobilized across a track, divided into three levels of difficulty. It was identified that the prototype complies with the requirements of an activity within the framework of rehabilitation, since the principles of the Neurodevelopment model are taken into account; there are levels of complexity that promote the acquisition, training and strengthening that may have adjacent benefits such as concentration at the cognitive level and high motivation in their social environment.