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Appraising emotional events during a real-time interactive game

Interactive virtual agents now commonly display facial expressions of emotions. Most of these expressions are triggered using a finite set of labeled emotions, e.g. the six basic emotions (a single expression being assigned to each emotion). However, theories of emotions suggest that emotion is a componential evaluation process, during which sequential facial expressions reflect various information about the ongoing evaluation. This paper presents an implementation of an event based facial animation system based on Scherer's Component Process Theory of emotions. Our application generates appraisal events during a real-time game interaction with a user. The MARC virtual character is used to displays sequential facial expressions reflecting the evaluation process of these game events in real-time.