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Influence of olfactory and auditory senses on fairness between players in networked virtual 3D object identification game with haptics

By using haptic and olfactory senses as well as visual and auditory senses, it is expected that we are able to play networked games with high sense of presence. Fairness among players is important for the games, but we sometimes cannot use some senses by sickness, injury, and so on. In this paper, we assess the influence of olfactory and auditory senses on fairness for a networked virtual 3D object identification game with haptics by switching whether olfactory and auditory senses are employed or not.