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Design-Based Action Research in the World of Robot Technology and Learning

Why is design-based action research methodology important in the world of robot technology and learning? This article explores how action research and interaction-driven design can be used in the development of educational robotic tools. Our case study is the development of “Fraction Battle” which is about learning mathematical fractions in primary school. An outdoor digital playground is taken into the classroom and then redesigned to create the game. The article argues for interaction design taking precedence over technology- or goal- driven design in the development of educational tools.