{'fraction_non_alphanumeric': 0.018867924528301886, 'fraction_numerical': 0.0011792452830188679, 'mean_word_length': 5.242647058823529, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Implementation of an Immersive Videogame: Legends of Girona

Legends of Girona is a serious game which can be used to teach local history to students in the province of Girona in Spain. The game is a graphic adventure taking place in both present-day and medieval Girona. The authors describe in this paper the design of the game, including aspects related to artificial intelligence, advanced computer graphics, exergaming, mobile platforms and immersive devices. A collection of different devices is supported, including input devices such as head trackers and output devices such as cylindrical and spherical domes, immersapods, and 3D helmets. The authors provide an overview of all the stages required for the configuration of immersive devices calibration procedure, adaptation and rendering. They also present some directions of future work.