{'fraction_non_alphanumeric': 0.023622047244094488, 'fraction_numerical': 0.0, 'mean_word_length': 4.824427480916031, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Design, implementation and run-time evolution of a mission-based multiagent system

In this paper, we present our approach to developing a multiagent system based on the proposed concept of the mission. The mission is a high-level abstraction that combines the overall goal of a system, the means and the process of achieving that goal, and is the basis from which agents can be automatically generated. We propose a mechanism to generate agents on-demand and at run-time based on a given mission. Run-time mission evolution is systematically captured and maintained, allowing the mission to be suspended and resumed at a later stage at the same or different locations. We report on the theory, algorithm, implementation and experimental results of our research.