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A System for Three-Dimensional Interactive Simulation of Hand Biomechanics

A real-time interactive graphics simulation of the mechanics of the human thumb has been developed. The simulation utilizes a realistic data structure for the bones of the thumb which may be expanded to include the hand and forearm. This is coupled to a model of the kinematics of the joints in a concurrent processing arrangement in which the dynamic graphical transformations for scaling, translation, rotation, perspective, and clipping are all performed on a special-purpose display processor. The model and the control functions are distributed between this processor and a separate general-purpose superminicomputer. The resulting system presents the user with a realistic simulation of the movements of the thumb in normal and impaired states. The user may choose from a menu of options, including an interactive tendon transfer simulation for the current hand being simulated. He may control (interactively and in real time) the view, observation position, skeletal motion, and parameters for use in the model of joint mechanics. This type of computer modeling, utilizing a realistic three-dimensional data structure, models of musculoskeletal kinematics, and interactive programming, shows great potential for bringing mathematical modeling into useful clinical, research, and educational applications.