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Time management, simultaneity and time-critical computation in interactive unsteady visualization environments

The paper describes time management and time critical computing for a near real time interactive unsteady visualization environment. Subtle issues regarding the flow of time are described, formalized and addressed. The resulting system correctly reflects time behavior while allowing the user to control the flow of time. The problem of time critical computation is discussed and a solution is presented. These time critical algorithms provide control over the frame rate of a visualization system, allowing interactive exploration.