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Impact of Capture and Access Applications in Students of Computing Courses

Capture and Access is a recurring theme of research in Ubiquitous Computing, which comprises the recording multimedia content for later provision and access. In academic scope, its use allows the automation of educational activities, collaborating with teaching and learning processes and creating Ubiquitous Learning Environments. In this context, this study aimed to explore the impact of a ubiquitous learning platform called Classroom eXperience (CX), which usage by groups of undergraduate and graduate students was monitored over four semesters. Variables such as user performance and attendance were collected and analyzed employing statistical techniques for data certification. General impressions from students were also gathered. As a result, system usage resulted in a performance increase for both undergraduate and graduate students, being higher among the former ones. Student attendance suffered no significant changes either for those who have or have not had contact with the platform. Students reported they were able to pay more attention to explanations of instructors who used the system during classes, justifying they did not need to annotate everything written by the instructor and could concentrate on content displayed. In addition, they declared content recording did not discourage their attendance, but rather incited them to study more.