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Interactive visualization of aircraft and power generation engines

Presents a system for interactively visualizing large polygonal environments such as those produced by CAD systems during the design of aircraft and power generation engines. Our method combines view frustum culling with level-of-detail modeling to create a visualization system that supports part motion and has the ability to view arbitrary sets of data. To avoid long system start-up delays due to data loading, we have implemented our system using a dynamic loading strategy. This also allows us to interactively visualize more data than could fit in memory at one time.