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3D Tool Evaluation and Workflow for an EcologicalApproach to Visualizing Ancient Socio-environmentalLandscapes: A Case Study from Copan, Honduras

Architectural reconstructions are the centerpieces of ancient landscape visualization. When present, vegetation is relegated to the background, resulting in an underutilization of plant data—an integral data source for archaeological interpretation— thus limiting the capacity to take advantage of 3D visualization for studying ancient socioenvironmental dynamics. Our long-term objective is to develop methods of 3D landscape visualization that have value for examining changes in land use and settlement patterns. To begin to work toward this objective, we have (1) identified 3D tools and techniques for vegetation modeling and landscape visualization, (2) evaluated the pros and cons of these tools, (3) investigated biological and ecological approaches to simulate plant habitats, the data requirements of these approaches, and the pros and cons of these approaches for reconstructing archaeological landscapes, and (4) then built on these findings to propose a workflow to integrate archaeological, paleoenvironmental, and ethnobotanical into Geographic Information Systems (GIS) for export into a virtual landscape for investigations of ancient socioenvironmental interaction. To identify possible 3D digital tools and workflows to visualize plant distribution models alongside archaeological settlement, we keep in mind several key issues: capacity to handle georeferenced data, levels of detail, multiscalar analysis, and availability of quantitative and qualitative data. 1 digitalcommons.unl.edu 2 Richards-Rissetto et al. in Digital Methods and Remote Sensing in Archaeology (2017)