{'fraction_non_alphanumeric': 0.01984732824427481, 'fraction_numerical': 0.0030534351145038168, 'mean_word_length': 5.364077669902913, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Realising a new generation of 5G VR systems through Internet of Radio Light

Virtual Reality (VR) systems are currently limited in either processing power, portability or functionality. 5G networking, with super high data rates and ultra-low latency, is expected to revolutionise much of what we do, notably transforming VR experiences. The Internet of Radio Light (IoRL) project presents a 5G architecture that could further enhance VR experiences by bridging gaps between various VR technologies and reducing current restrictions. This could enable a single IoRL VR system, capable of combining the significant processing performance of PC operated VR systems with similar physical freedoms offered by standalone VR headsets, as well as delivering equally impressive VR experiences to mobile users. Most notably, the IoRL project combines both Visible Light Communication (VLC) and mmWave technology to produce an Indoor Positioning System (IPS) which, as presented in earlier works, poses an opportunity for a novel VR tracking method. This paper explores the possibilities of an IoRL VR system and proposes a model and solution to evaluate the concept validity. The obtained results reflect that while this system is effective for 5G wireless localisation, further work is required to meet VR requirements.