{'fraction_non_alphanumeric': 0.019469026548672566, 'fraction_numerical': 0.0, 'mean_word_length': 6.25, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Smart Classroom and University Classroom Teaching Innovation

In multimedia classroom teaching in universities, there are such problems as monotonous teaching mode, lack of teaching and learning interaction and difficulty in carrying out teaching innovation. Characterized by rich resources, extensive interaction, combination of virtual and reality, flexibility and diversity, and perfect functions, smart classroom has opened up a new field for the creation of teaching situations, the organization of teaching activities, learning support services, precise individualized teaching and the innovation of multiple teaching evaluations. The applications of collaborative learning, game-based learning, role playing, skill operation, remote live broadcasting, STEM and Maker teaching prove that smart classroom has provided extensive and effective support for teaching innovation. The utilization of smart classroom enables teachers and students to flexibly combine, use and innovate various teaching organization forms, and jointly create new modes of classroom education and teaching to serve the cultivation of creative talents.