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Analyzing Psychological Gamers Profile through Progressive Gaming and Artificial Intelligence

Game development has evolved to a point of being a method where it is being used to improve the day-to-day lifestyle of the person playing the game (henceforth referred to as a ‘player’). With these advancements, this paper represents the Integration of Artificial Intelligence (AI) in Game Development. AI has already been introduced in Game Development, ranging from Computer Generated Non-Player Characters (NPC), randomly generated maps or level, or even the difficulty of the level. In Gaming, AI is based on responsive and adaptive video game experiences. Using NPC to power interactive experience to simulate a human Game-player. One of the new Frontier of development and the method games are played, AI uses the behaviour of the player to control the game experience. Games refer to data that is made systematic using algorithms and helps to develop games with human interaction. As a developer, the experience needs to be delivered and AI makes the process easier. AI needs to store information to be able to reference which can respond to various stimuli. The mass of information required is the reason why AI has not been adapted into the Industry. Using Voice Intelligence is changing the inputs of games, and assist to increase intelligence genre games. Creating frameworks using design acknowledgment and reinforcement realizing is an important part of the future of Game development. By making the AI intelligent makes the games more real. Since Players pay attention to details, developers can use AI to help develop the game. In this paper, we will be focusing on the ways to identify the behaviour of the player and then using the information to develop the game further. By creating a profile, we can arrange and suit various reinforcements. Using the 16 personality tests, we can identify and rate the player based on the factor of their Mind, Energy, Nature, Tactics, and Identity.