{'fraction_non_alphanumeric': 0.022913256955810146, 'fraction_numerical': 0.0016366612111292963, 'mean_word_length': 4.719626168224299, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
A Fast Algorithm to Display Octrees

The octree is a common data structure used to model 3-dimensional data. The linear octree is a compact representation of an octree. In this paper we deal with the problem of displaying three-dimensional objects represented using linear octree, and offer a new, efficient solution. Our algorithm rearranges voxels of a linear octree in order of increasing distance from the viewer, This list is rendered using a back to front painter’s algorithm, or a front-to-back algorithm. We compare our visible surface determination algorithm with that of a variant based on prior work.