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Cloning of Facial Expressions Using Spatial Information

In virtual world, it is always a challenge research issue for an animated human face model to appear natural. In this paper, we present a novel facial animation method for the technique of expression cloning which can directly maps an expression of the source model onto the surface of the target model. Using litter time, our method reuses the 3D motion vectors of the vertices of the source model to create similar animations on a new target model having the same mesh structure.