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Designing Mazes for 2 D Games by Artificial Ant Colony Algorithm

In this paper a novel approach to designing boards for 2D games is proposed. The author proposes a solution based on application of Computational Intelligence to create mazes used for entertainment like ”find the exit games” or as an environment for other popular 2D games. The use of Computational Intelligence in the form of adapting the behavior of ants to build roads in the map is based on the phenomenon of leaving pheromones while searching for the source of the food. In order to adapt the algorithm to create mazes, author presents the march of the queen as a condition for stopping the algorithm. Experiments have been performed on various shape and dimensions of mazes, to prove effectiveness and speed of the presented method and its many advantages.