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Peer-to-peer simulation for improving the system of serving multimedia on the web

P2P networks are scalable in serving multimedia files over Internet which is in contrast to the centralized client-server system in which the server provides all the resources to the clients. In this research, we have designed and implemented a Peer-to-Peer network simulator to efficiently serve multimedia on the Internet considering that P2P streaming applications scale very superior even in large crowd scenarios. Simulated data was used to conduct experiment from current popular multimedia serving websites such as YouTube. We have then simulated user traffic by using the P2P system to compare the performance result with the traditional Client-Server system.