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Measuring Game Experience using Visual Distractors

Measuring game experience has been of interest to many researchers. There are several different approaches including questionnaires, measuring physiological data during game play and recording in-game events. This paper proposes an approach based on the way that games hold attention and prevent players becoming distracted. Participants played a game whilst they were shown distraction images on the same screen. Those participants playing a more immersive game remembered fewer symbols after the game.