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Implementation of an Open Source Based Augmented Reality Engine for Cloud Authoring Frameworks

In recent years the technology around Augmented Reality has grown considerably, in particular on cloud based. In this paper we present a pipeline model and sample implementation that shows how an Augmented Reality engine can be built by leveraging advances in open source algorithm implementations. We also show how such an engine can be effectively integrated with cloud authoring tools to take advantage of the network connectivity and its computing power.