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An Experimental Analysis of Whispers' Effect in Werewolf BBS by Relational Association Rules

The Werewolf game is a conversation-based party games. Each player in the game belongs to werewolves or villagers. Since secret conversations called “Whispers” are allowed for werewolves only, effective use of whispers must be a key issue for werewolves to proceed advantageously to win the game. In this work-in-progress paper, for a preliminary assessment of the whispers’ effect, we extract relational association rules having behaviors in whisper from the log data of Werewolf BBS.