{'fraction_non_alphanumeric': 0.026284348864994027, 'fraction_numerical': 0.0011947431302270011, 'mean_word_length': 4.901408450704225, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
How Do We Make and Reflect on Decisions?

Chapter 9 describes how games may help in the practice of critical skills such as reasoning, making decisions, and reflection. How do people ask questions and posit answers, and how might games support this? What are the best practices and strategies for supporting critical thinking using games? The chapter includes an overview of why decision-making and reflection matter in civics and ethics, and why games may support this. It also includes the limitations of using games to explore peoples’ choices, and how to minimize those limitations. Finally, it reviews strategies that teachers can take to use games to practice skills related to critical thinking. It opens with the example of the game Life Is Strange, and also shares three examples-in-action: Moral Machine, Undertale, and Walden.